GTA4 is finally getting the love it deserves! I loved the driving physics in 4 from day one. The amount of grip a car has, the speed at which you can take turns feels incredibly realistic, soberingly so when you try to stop only to crash into someones rear. The only thing that is a bit too much in the game is the intense lean of the suspension itself. I mean, no car has so much suspension travel that it's side skirts touch the asphalt. But that is more of an "too much of a good thing". Making the suspension a bit stiffer and limiting the suspension travel a bit would be all it takes. The raw phyiscal movement of the cars is perfect. No other game has made me feel anxious while driving fast. Deformation and mechanical damage of the cars from deformation also is this perfect balance between playability and authenticity.
Calling BeamNG a car crashing simulator is doing it an injustice. It is the very thing you said didn't exist, it's a pure car game & it's the best one out there. The cars behave exactly as you would expect them to, the physics are top notch. The crashing is just a byproduct of how realistically built the cars are using the beam & node system. It is, in fact, a great game. It's the game I dreamed about as a kid when I was playing games like Burnout, Flatout, & GTA IV. It's the greatest car sandbox ever created.
Have you heard of wreckfest. Cause that is a really fun game. The destruction is really nice and satisfying but not too realistic. Also I really liked your video and I have no idea how you don’t have more subscribers.
I think you might like Wreck Fest. its basically a successor to flat out with sim cade physics made by the same company bugbear. it does feature a demolition derby mode which can also be played online. you can drive busses, combines, lawn mowers and cars. a 2nd one is meant to be coming soon.
Finally I thought i was the only one, most people forget that in open world game if car driving is fun realistic then it is good, but if it feels lanky like watch dogs 2 it makes it less fun. I agree with your opinion😊 I subbed too
First I played GTA V and just like any other person I loved it. But I was also aware of the fact that GTA IV has an Epic Storyline. So I started playing it. Initially I was hating the game because of its attention needed driving mechanics Which used to be called the worst of all games. Also the colour grading also doesn't seem much interesting at first. But as soon as I played the game more, I got used to those driving mechanics and as the story progresses the colour grading also makes sense. Now it's my favourite GTA game of all time. And remember I am not comparing it with any other all of them are not just unique but special.
I learned that relaxed driving is better than racing in racing games from Bus Simulator Indonesia and City Car Driving. Teen car lovers in my age is still obsessed with speed
idk but i loved to drive in the opposite way and plow into the pack in nascar games or even to watch a massive pile up of racecars at macau or spa or even an oval chaos is something that runs deep in humans
An honourable mention to My Summer Car. It's not the best realistic driving sim but it's pretty close IMO. The fact that the body not only deforms, but engine parts, tires and shock absorbers can also break really makes it a good car sim. Where building the car is the main course, driving it after building it for umpteen hours is the dessert. and playing in a world that feels like ur character's an actual being makes it feel really good
One game that I love because of them crash physics is Crash Time 3. The whole Crash Time series has very cheap games and very fun too. I really recommend anyone to play them.
I love BeamNG not only because of the deformation damage (which is great since it REALLY punishes you for not driving better), but also because of how everything else is simulated, down to the automatic gearbox having "PRNDSM" modes and the engine warming up. About My Summer Car... Do I have to say? The whole building and maintaining the car sold it to me, period.
I love BeamNG when I drift and parts of my car hit walls or something like that and my car looks like a obviously broken drift missile car but still able to drive and drift. It looks like a tank full of gunshot wounds but still fighting. It looks like a broken robot that is almost broken but not dead. It looks so cool to me.
I feel there's a large difference as well between competitive racing and just... going for a cruise. Open world racers like Forza are okay for it, but they still emphasize racing in some way. It's nice cruising through big, bustling cities rather than large open road networks.
You should try Crash 'N' Burn (it's very similar to FlatOut) For me, driving in Ridge Racer 6, 7 and Ridge Racer 2 from PSP is the best. (unfortunately I don't like Ridge Racer Type 4's driving)
I'm a racing game RUclipsr, and I've noticed recently more people sharing this kind of mindset about racing games, especially outside of racing sims. I thought for a while it was because the racing in modern arcade racers was just not as interesting or had gotten stale from repetition over time, but I think this is also a fairly valid reason to not do the racing as much in racing games.
On PC GTA V is fixed by mods, you can add back in better euphoria physics and there are a few different car handling mods to chose from for the single player campaign.
7:37 There is reason why racing games are divided within two categories, Simulation and Arcade, Simulation is basically more focused on giving the feeling of realism of driving a car is (Gran Turismo, Asetto etc). And Arcade is where all the fun and chaos is, and unfortunately Arcade is...quiet of a dying breed, despite the huge demands of more Arcade games. So in shorter words, no you're not alone. The GRID series (especially 2 and Autosport) is a perfect balancing between the simulation and arcade genre In my opinion. Also considering you said that you loved the Flatout series, Have you tried TRAIL OUT? Asides from Wreckfest, it's also another game made by the ex-Bugbear Devs (the guys behind FlatOut). I'm also sure you would enjoy the Criterion era NFS games (Hot Pursuit 2010, Most wanted 2012, Rivals).
I played Trail Out but it was not good as Flatout in my opinion. I also played Most Wanted 2012 and it's a good game. But it could've been better. I did not play Rivals.
Having cosmetic and performance damage can raise the stakes in a racing game. NFS Prostreet and the NFS Shift series had this concept where you not only don't have to win the race but also need to win the race without damaging your car or else you lose points, which mean less cash reward.
Talking about "raising stakes", and mentioning NFS High Stakes 🙃 4th NFS installment is the first where you could damage vehicles, which could affect performance, and wallet (in campaign mode). This ties in well with the ability to play against (or as) cops.
It's not the first time I’ve heard someone say they don’t like racing, so I don’t think that is too crazy. If anything, it seems that you might just like vehicular combat games. Car combat games aren’t necessarily ‘racing games’, since some only have arenas to fight in (like the deathmatches in FlatOut 2). You also have different styles of combat too, like the physical combat you see in Burnout and FlatOut. But also, games like Gas Guzzlers Extreme and Full Auto 2 Battlelines have weaponized combat, with things like machine guns and rockets strapped onto your vehicles. Even the racing in those games takes a bit of a back seat since a lot of the gameplay revolves around trying to survive and deal damage to opponents. And of course, car combat games _usually_ have good damage models as well. I’d say to look into the genre of vehicular combat more. You might find a lot of games you like there.
That's why FlatOut, imo, is doing an excellent job at handling both aspects. It incentivises crashing into others while racing because of it's satisfying damage model and ragdolls. It also offers a core mechanic at the same time: getting nitrous for destroying everything in your way. Not to mention, the physics make the gameplay feel refreshing because you never know what can happen in your. You either eliminate the rest of your opponents, try and race clean, try and eliminate one specific driver in order to win or just drive normally and let the gameplay speak for itself. You may encounter some surprises along the way. Burnout does the same thing as well, but I had a much better time with FlatOut and I really hope that somehow, in someway, the license gets back to Bugbear (the original developer). I tried Trail Out...but it doesn't hit the same. While at first it seemed promising, the gameplay didn't feel as satisfying as any of the FlatOut games to me (besides FO3 and 4 of course). Good damage model, but the crashes felt...stiff. The same goes for the ragdolls. Also, the story was pretty obnoxious to me. FO managed to have a balance in ''storytelling'' (if you really wanna call it that) by having ''somewhat'' realistic depictions of drivers and make them iconic with their designs, car choice, descriptions, liveries and driving styles. We didn't need obnoxious cutscenes to show us the ''chaotic'' theme of the game because the gameplay was handling that role. Instead in Trail Out, we have these obnoxious characters in an obnoxious setting and everything started to feel like a parody to me. Well...this turned out to be a mini rant on Trail Out but that's beside the point. The main thing I'm trying to cover is...to whoever is reading this comment...play FlatOut, if you haven't already. Or replay it again! Great video! Hope to see more from you.
Great video. I hope more people get to see it. Another game for you to look into is My Summer Car, although it might lean more towards the BeamNG side of physics. But a fun game anyway.
Watch dogs one’s driving physics are a lot better than 2 and legion IMO but my absolute favourite games to just drive around and mess around in is mafia 2 and gta IV. On PC my favourites are my summer car and beamng.
They recently added an optimization update, so maybe you don't have to get a gaming PC, just a normal 1. (Also you should run it on Vulkan if you ever get it, the Direct X11 version runs so much worse)
Agreed with GTA IV's driving physics, I really hope GTA VI has similar, if not better driving physics than GTA IV. I'm currently playing Cyberpunk 2077 for the first time & I agree about the cars feeling all the same, luckily there's mods to fix that & now I actually enjoy driving around in Night City.
Burnout paradise is cool, but it pales in comparison to Burnout 3 and Revenge to me.. there, the races are very straight foward (I don't like the open world "find your own way" in the races) the cars break and bent a lot more (explosions included) and the soundtrack is leagues better as well. I don't know why they aren't more popular.. and revenge can still be playable on xbox One and Series.
This is so weird to hear for me, because usually like racing cars more than just driving them. But I've been avoiding it because of the ai being so bad
What i think is that a game is good when there is challenge. If the game helps yoi in any possible way then it's not worth the play. If GTA cars gets broken is because you cannot drive properly which is something that you should fix and it shouldn't be the game changing the car resistence to help you. If a game has no penalities/challenges then it's not a game but an interactive movie.
Driver San Francisco also has great car physics, balanced between arcade and realism, and the damage model is great considering they have licensed cars
The perfect driving game doesn't exist, they all have strengths and weaknesses. But for me the most fun is burnout 3, legends and dominator, paradise is alright, but it feels very stiff in comparison. GTA 4 is a good choice too, but the lack of speed and the over exaggeration of the physics are a big turn off, irl cars just don't spin out taking a slight turn at 50kmh, but in gta4 they do, which is ultimately more annoying than realistic.
"irl cars just don't spin out taking a slight turn at 50kmh, but in gta4 they do" Except they don't. You're the one intentionally making them spin out.
5:26 gta 4 isn't realistic though, in gta 5 it's better because although gta 5's handling is too easy no matter the car, there is a noticeable distinction between each type of vehicle in terms of handling, speed and brake quality, where as in gta 4 all vehicles brake and handle poorly(which is perfectly realistic for certain vehicles) and the only noticeable distinction is their speed, and while bikes in gta 5 handle way too good in gta 4 the opposite occurs and it feels like driving on ice
I always said that cars in IV handle like 70's land yachts, even bikes to some extent It's not "realistic" but definitely leans to it. I still prefer Mafia 2 with simulation driving though. It nailed driving nicely, especially the sense of speed. Still has vehicle damage than IV though, you can't bend the suspension
BeamNG is perfect for you
yes
@@xedinhu He did.
@@xedinhu I did
Driver sam Francisco
watch the video again dumb idiot
GTA4 is finally getting the love it deserves!
I loved the driving physics in 4 from day one. The amount of grip a car has, the speed at which you can take turns feels incredibly realistic, soberingly so when you try to stop only to crash into someones rear. The only thing that is a bit too much in the game is the intense lean of the suspension itself. I mean, no car has so much suspension travel that it's side skirts touch the asphalt. But that is more of an "too much of a good thing". Making the suspension a bit stiffer and limiting the suspension travel a bit would be all it takes. The raw phyiscal movement of the cars is perfect. No other game has made me feel anxious while driving fast. Deformation and mechanical damage of the cars from deformation also is this perfect balance between playability and authenticity.
i wouldn't call gta 4's driving physics that realistic but it is actually fun and interesting instead of driving little toy cars around like in 5.
How does this man not have more subscribers?
this is a great video!
Thank You
Calling BeamNG a car crashing simulator is doing it an injustice. It is the very thing you said didn't exist, it's a pure car game & it's the best one out there. The cars behave exactly as you would expect them to, the physics are top notch. The crashing is just a byproduct of how realistically built the cars are using the beam & node system. It is, in fact, a great game. It's the game I dreamed about as a kid when I was playing games like Burnout, Flatout, & GTA IV. It's the greatest car sandbox ever created.
BeamNG is the perfect driving game, almost 1:1 real life physics not limited just by racing. Open world sandbox that you can do anything car related.
Have you heard of wreckfest. Cause that is a really fun game. The destruction is really nice and satisfying but not too realistic. Also I really liked your video and I have no idea how you don’t have more subscribers.
Thank You. I heard Wreckfest but not played. I'll check it out.
@@Lemmysterr Wreckfest sounds exactly like a game you would enjoy. It has multiple settngs for car deformation.
@@FinJet347 I'll check it out.
Wreckfest 2 is coming soon
cant wait for wreckfest 2
I think you might like Wreck Fest. its basically a successor to flat out with sim cade physics made by the same company bugbear. it does feature a demolition derby mode which can also be played online. you can drive busses, combines, lawn mowers and cars. a 2nd one is meant to be coming soon.
Finally I thought i was the only one, most people forget that in open world game if car driving is fun realistic then it is good, but if it feels lanky like watch dogs 2 it makes it less fun. I agree with your opinion😊
I subbed too
Thank you
@@Lemmysterr You are very welcome 😁
snowrunner got one of the best car physics out there, its one of my favorite.
First I played GTA V and just like any other person I loved it. But I was also aware of the fact that GTA IV has an Epic Storyline. So I started playing it. Initially I was hating the game because of its attention needed driving mechanics Which used to be called the worst of all games. Also the colour grading also doesn't seem much interesting at first. But as soon as I played the game more, I got used to those driving mechanics and as the story progresses the colour grading also makes sense. Now it's my favourite GTA game of all time. And remember I am not comparing it with any other all of them are not just unique but special.
I learned that relaxed driving is better than racing in racing games from Bus Simulator Indonesia and City Car Driving. Teen car lovers in my age is still obsessed with speed
idk but i loved to drive in the opposite way and plow into the pack in nascar games
or even to watch a massive pile up of racecars at macau or spa or even an oval
chaos is something that runs deep in humans
An honourable mention to My Summer Car. It's not the best realistic driving sim but it's pretty close IMO. The fact that the body not only deforms, but engine parts, tires and shock absorbers can also break really makes it a good car sim. Where building the car is the main course, driving it after building it for umpteen hours is the dessert. and playing in a world that feels like ur character's an actual being makes it feel really good
Did you play split/second? It's a racing game, but instead of focusing on destroying cars, it focuses on destroying the environment
I did play it once or twice long time ago but I don't remember it much.
One game that I love because of them crash physics is Crash Time 3. The whole Crash Time series has very cheap games and very fun too. I really recommend anyone to play them.
I love BeamNG not only because of the deformation damage (which is great since it REALLY punishes you for not driving better), but also because of how everything else is simulated, down to the automatic gearbox having "PRNDSM" modes and the engine warming up.
About My Summer Car... Do I have to say? The whole building and maintaining the car sold it to me, period.
Great Essay my friend. I love destruction physics than sim racing (except GT)
I love BeamNG when I drift and parts of my car hit walls or something like that and my car looks like a obviously broken drift missile car but still able to drive and drift. It looks like a tank full of gunshot wounds but still fighting. It looks like a broken robot that is almost broken but not dead. It looks so cool to me.
I feel there's a large difference as well between competitive racing and just... going for a cruise. Open world racers like Forza are okay for it, but they still emphasize racing in some way. It's nice cruising through big, bustling cities rather than large open road networks.
This video has inspired me to make my own video on why I play driving games, since its another niche reason like yourself
You should try Crash 'N' Burn (it's very similar to FlatOut)
For me, driving in Ridge Racer 6, 7 and Ridge Racer 2 from PSP is the best. (unfortunately I don't like Ridge Racer Type 4's driving)
First thing i do in every game with cars is test crash physics
I'm a racing game RUclipsr, and I've noticed recently more people sharing this kind of mindset about racing games, especially outside of racing sims. I thought for a while it was because the racing in modern arcade racers was just not as interesting or had gotten stale from repetition over time, but I think this is also a fairly valid reason to not do the racing as much in racing games.
That's why I love Colin McRae Rally 2005
On PC GTA V is fixed by mods, you can add back in better euphoria physics and there are a few different car handling mods to chose from for the single player campaign.
7:37
There is reason why racing games are divided within two categories, Simulation and Arcade, Simulation is basically more focused on giving the feeling of realism of driving a car is (Gran Turismo, Asetto etc). And Arcade is where all the fun and chaos is, and unfortunately Arcade is...quiet of a dying breed, despite the huge demands of more Arcade games. So in shorter words, no you're not alone.
The GRID series (especially 2 and Autosport) is a perfect balancing between the simulation and arcade genre In my opinion.
Also considering you said that you loved the Flatout series, Have you tried TRAIL OUT? Asides from Wreckfest, it's also another game made by the ex-Bugbear Devs (the guys behind FlatOut). I'm also sure you would enjoy the Criterion era NFS games (Hot Pursuit 2010, Most wanted 2012, Rivals).
I played Trail Out but it was not good as Flatout in my opinion. I also played Most Wanted 2012 and it's a good game. But it could've been better. I did not play Rivals.
Having cosmetic and performance damage can raise the stakes in a racing game. NFS Prostreet and the NFS Shift series had this concept where you not only don't have to win the race but also need to win the race without damaging your car or else you lose points, which mean less cash reward.
Talking about "raising stakes", and mentioning NFS High Stakes 🙃
4th NFS installment is the first where you could damage vehicles, which could affect performance, and wallet (in campaign mode).
This ties in well with the ability to play against (or as) cops.
It's not the first time I’ve heard someone say they don’t like racing, so I don’t think that is too crazy. If anything, it seems that you might just like vehicular combat games. Car combat games aren’t necessarily ‘racing games’, since some only have arenas to fight in (like the deathmatches in FlatOut 2). You also have different styles of combat too, like the physical combat you see in Burnout and FlatOut. But also, games like Gas Guzzlers Extreme and Full Auto 2 Battlelines have weaponized combat, with things like machine guns and rockets strapped onto your vehicles. Even the racing in those games takes a bit of a back seat since a lot of the gameplay revolves around trying to survive and deal damage to opponents. And of course, car combat games _usually_ have good damage models as well. I’d say to look into the genre of vehicular combat more. You might find a lot of games you like there.
Blur by Bizarre, the people who made project gothem racing
That's why FlatOut, imo, is doing an excellent job at handling both aspects. It incentivises crashing into others while racing because of it's satisfying damage model and ragdolls. It also offers a core mechanic at the same time: getting nitrous for destroying everything in your way.
Not to mention, the physics make the gameplay feel refreshing because you never know what can happen in your. You either eliminate the rest of your opponents, try and race clean, try and eliminate one specific driver in order to win or just drive normally and let the gameplay speak for itself. You may encounter some surprises along the way.
Burnout does the same thing as well, but I had a much better time with FlatOut and I really hope that somehow, in someway, the license gets back to Bugbear (the original developer). I tried Trail Out...but it doesn't hit the same.
While at first it seemed promising, the gameplay didn't feel as satisfying as any of the FlatOut games to me (besides FO3 and 4 of course). Good damage model, but the crashes felt...stiff. The same goes for the ragdolls. Also, the story was pretty obnoxious to me. FO managed to have a balance in ''storytelling'' (if you really wanna call it that) by having ''somewhat'' realistic depictions of drivers and make them iconic with their designs, car choice, descriptions, liveries and driving styles. We didn't need obnoxious cutscenes to show us the ''chaotic'' theme of the game because the gameplay was handling that role.
Instead in Trail Out, we have these obnoxious characters in an obnoxious setting and everything started to feel like a parody to me.
Well...this turned out to be a mini rant on Trail Out but that's beside the point.
The main thing I'm trying to cover is...to whoever is reading this comment...play FlatOut, if you haven't already. Or replay it again!
Great video! Hope to see more from you.
This is like some villain monologuing his shit
Great video. I hope more people get to see it. Another game for you to look into is My Summer Car, although it might lean more towards the BeamNG side of physics. But a fun game anyway.
Actually I have played My Summer Car and liked it very much.
Try wreckfest, you'll love it
You might want to check out Carmageddon series. 2nd game in particular is my favourite.
Watch dogs one’s driving physics are a lot better than 2 and legion IMO but my absolute favourite games to just drive around and mess around in is mafia 2 and gta IV.
On PC my favourites are my summer car and beamng.
BeamNG is super fun.
I wish I could own a gaming pc so I can get it
They recently added an optimization update, so maybe you don't have to get a gaming PC, just a normal 1. (Also you should run it on Vulkan if you ever get it, the Direct X11 version runs so much worse)
Car go boom = dopamine
Agreed with GTA IV's driving physics, I really hope GTA VI has similar, if not better driving physics than GTA IV.
I'm currently playing Cyberpunk 2077 for the first time & I agree about the cars feeling all the same, luckily there's mods to fix that & now I actually enjoy driving around in Night City.
Burnout paradise is cool, but it pales in comparison to Burnout 3 and Revenge to me.. there, the races are very straight foward (I don't like the open world "find your own way" in the races) the cars break and bent a lot more (explosions included) and the soundtrack is leagues better as well. I don't know why they aren't more popular.. and revenge can still be playable on xbox One and Series.
Man, you missed the Need for Madness era. Multiplayer is dead rn tho. You can still play multiplayer iff you can get your friends to try it.
There is only 1 game I like racing in this being Wreckfest
This is so weird to hear for me, because usually like racing cars more than just driving them. But I've been avoiding it because of the ai being so bad
What i think is that a game is good when there is challenge.
If the game helps yoi in any possible way then it's not worth the play.
If GTA cars gets broken is because you cannot drive properly which is something that you should fix and it shouldn't be the game changing the car resistence to help you.
If a game has no penalities/challenges then it's not a game but an interactive movie.
i agree, you should give mtasa a try for some fun multiplayer freeroam or just drifting casually
Driver San Francisco also has great car physics, balanced between arcade and realism, and the damage model is great considering they have licensed cars
I agree
They had to create fictional brands that could blow up though. Dykemann, ASYM, etc.
This video is gonna bang in a few weeks
7:26 i remember i used to do in EA Nascar 2001
I have a game for you, it's called Wreckfest.
i would like to know what you think about Wreckfest. I'll definetely watch it if you make a video about that in later days
I'll check it out
Coming from the same ideas as you are, I strongly advise you to play wreckfest
I'll check it out
i think you'll like Crash Time
Thank you, I haven't heard about that game.
The perfect driving game doesn't exist, they all have strengths and weaknesses. But for me the most fun is burnout 3, legends and dominator, paradise is alright, but it feels very stiff in comparison.
GTA 4 is a good choice too, but the lack of speed and the over exaggeration of the physics are a big turn off, irl cars just don't spin out taking a slight turn at 50kmh, but in gta4 they do, which is ultimately more annoying than realistic.
"irl cars just don't spin out taking a slight turn at 50kmh, but in gta4 they do"
Except they don't. You're the one intentionally making them spin out.
If you haven't already, i'd say you'd really enjoy Beam Ng, probably one of the most realistic car physics game's around
I did mention in the video
Yooo King Of The Road soundtrack!
You should try out Wreckfest if you haven't.
I'll check it out thank you
Have you tried Carmageddon?
I have
Good Opinion. I like to destroy other cars online racing lobbies of forza
1:16 its not strange I do it too😂
dawg said gta driving is good XD
5:26 gta 4 isn't realistic though, in gta 5 it's better because although gta 5's handling is too easy no matter the car, there is a noticeable distinction between each type of vehicle in terms of handling, speed and brake quality, where as in gta 4 all vehicles brake and handle poorly(which is perfectly realistic for certain vehicles) and the only noticeable distinction is their speed, and while bikes in gta 5 handle way too good in gta 4 the opposite occurs and it feels like driving on ice
I always said that cars in IV handle like 70's land yachts, even bikes to some extent
It's not "realistic" but definitely leans to it.
I still prefer Mafia 2 with simulation driving though. It nailed driving nicely, especially the sense of speed. Still has vehicle damage than IV though, you can't bend the suspension
No such thing as "realistic driving" even on simulator games.
Try BeamNG
Psichopath
play only beamng than