[TAS] DOS SkyRoads by Ilari in

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  • Опубликовано: 18 дек 2024

Комментарии • 6

  • @electricmaster23
    @electricmaster23 8 лет назад +3

    Thanks for the nostalgia!

  • @benjaminlee985
    @benjaminlee985 5 лет назад +3

    Some of these moves I can't tell if there's some sort of game physics reason for them, or if you're just showing off. Cool either way.

    • @DarkTenka
      @DarkTenka 3 года назад +7

      I realise its a bit late to reply to a comment 2 years later, but incase anyone else is wondering .. "some" of the movements he makes are actually exploits to go faster. The game has a mechanic called the "Jump o master" which you can see to the right of the speed indicator, will say either "IDLE" or "IN-USE". Whenever it reads "IN-USE", the game is adjusting your speed automatically to try and make you survive a jump by either making you go faster to land a longer jump or slow you down to make it so you avoid falling into a hole/hitting a wall. It's a very subtle mechanic and you can easily beat the game having no idea it even exists.
      In the speedrun/TAS you can exploit this by making sure to do a few "daring jumps" which will force the Jump-o-master to "speed you up" so you can survive the jump. This exploit saves you a single frame every time you use it successfully. It can also potentially cost you a frame everytime you have to use it to slow you down so that you don't die. Obviously in this TAS, Ilari maximized this exploit by only ever using it to speed up in every level. It's only a frame for each one .. but over the course of the 30 tracks it can add it up to a few seconds which is very impressive.
      Of course ... sometimes he does some stuff just to show off too lol .. it is a TAS after all. xD

    • @benjaminlee985
      @benjaminlee985 Год назад +1

      @@DarkTenka I never knew that the Jump-o-Master could speed you up! I thought it was just to prevent you from overshooting.

    • @matthewleadbetter5580
      @matthewleadbetter5580 5 дней назад

      I also noticed a bit of movement in Earth 2, when moving left on the slippery tiles. Normally you would hit the wall and lose a single segment of speed as the game treats it as holding left into a wall, which slows you down. Of course normally you'd likely then fix it immediately by holding up. They instead jump onto the wall and drop back down never losing the segment in the first place.

  • @jwt27
    @jwt27 11 лет назад

    This OPL2 emulator sounds pretty terrible.
    Other than that, nice run.