This ULTIMATE combo is BUSTED! - WC3 Direct Strike

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  • Опубликовано: 21 окт 2024
  • Oh dear, it's that time again. Time to dive deep into the late game staged os Direct Strike, and witness some insanely powerful ability combos. Today's pairing of Earthquake and Starfall with the safety that Big Bad Voodoo provides, is definitely top tier!
    This ULTIMATE combo is BUSTED! (Game played on 15-October-2024)
    Merch: grubby-shop.fo...
    Commentary channel: / @grubbytalks
    Would love for you to join me at the daily live stream: / grubby
    Join my Discord! / discord
    #Grubby #Games #Strategy #Multiplayer #Competitive #DirectStrike #BBV #Starfall #Earthquake

Комментарии • 43

  • @friskydrinklunkybank1108
    @friskydrinklunkybank1108 5 часов назад +23

    Seeing starfall on that many units affected is always a sight to behold

  • @nicolaowoytph
    @nicolaowoytph 3 часа назад +6

    15:59 First time hearing Grubby actually doing the Berserkers sound. Really happy to hear it

  • @ObiWhiffs
    @ObiWhiffs 3 часа назад +10

    "Getting the middle is worth 6 mines" proceeds to go insta tier 3 and 2 gold mine XDD

  • @LLC008
    @LLC008 4 часа назад +4

    Insane value Warden and crazy good bbv

  • @froggy3496
    @froggy3496 3 часа назад +1

    in my experience people really sleep on auras items. If you get unholy + endurance aura your units fucking RUN and it's so much easier to stack with the previous wave. It makes such a big diference in late game.
    Would 100% recommend in matches like this!

  • @beatingstorm1792
    @beatingstorm1792 3 минуты назад

    Direct Strike is really fun to see! I'd like to see more! thanks Grubby!

  • @zan831
    @zan831 36 минут назад

    its cool to see bbv & starfall & earthquake being meta considering they're so niche in 1v1. amazing synergies!

  • @tassv5909
    @tassv5909 3 часа назад

    epic. especially the warden starting 25:00 its alive for ages. clutch bbv to save it at 28:13 and then stupidly dies at 29:27 although heal wave and blink was possible

  • @chill_fridge
    @chill_fridge 2 часа назад

    Captain on the bridge
    Your sound card works perfectly

  • @mihai000000
    @mihai000000 4 часа назад +4

    grubby still doesn't seem to get that mass tier 1 with upgrades >>>>> tier 3 units. The only tier 3 units that are worth going for are mountain giants and destroyers. Otherwise , mass ranged tier 1 (archers/headhunters/etc) will absolutly shred everything.
    The mode is very skewed towards damage. Nothing is a true tank in this game. And counters to mass tier 1 are strong heroes..
    He quite literally got carried this game by the warden and the shaman guy

  • @EricM93
    @EricM93 4 часа назад +3

    shadow hunter is SSS tier

  • @naathoven
    @naathoven 2 часа назад

    @Grubby. My first pick is made on "normal, pierce, magic" damages. We agree that HH or rifle is highest damage for cost of tech. So I hero first, rest of gold for units. Save to insta gold after first wave on, until mine 3 or 4. I tech once I have finished all useful t1 upgrades and shop items and once t1 units are simply lose. my eyes, footman spam is more cost efficient in gaining mid now, than the late game value of MG+the cost of tech now. In ladder would you go t3 without maxing your gold mine and lumber first? lol. (Unless to experiment)

    • @naathoven
      @naathoven 2 часа назад

      Me "MG isn't 310... It's 310per+250+450+100+150 before full value is reached" I can justify the cost of 4 mines

  • @michaelbread5906
    @michaelbread5906 Час назад

    The Troll hard carried. Much respect.

  • @jkmorbo
    @jkmorbo Час назад

    I'm on a -- no wait, I AM THE MFIN BOAT.

  • @tothumn
    @tothumn 3 часа назад

    at start : rushing t3 bc lavaspawn is so uncharacteristic of Grubby. he is a pro at strategy, aka weighing things. you dont see him building 10 towers in meele to defend against a t2 timed attack, yet here he did the equivalent : D . 100% a meme decision, the price of 2 units spent on +2 units deals with lavaspawns better.
    20 footies (no hero no t2) would have absolutely took care of that 10+hero army early in the vid, critical mass, snowball dps.
    but im at odds with this thing myself, not always choosing well when to introduce the hero to not lose momentum but not fall behind either.

  • @skywalkerjohn8965
    @skywalkerjohn8965 3 часа назад

    6:31 I mean he did keep the mine buff on his team

  • @Matt-ln7lb
    @Matt-ln7lb 2 часа назад +3

    ~@9:00 - "building a 3rd mine right now would be the worst possible thing I could do now".
    Mathematically speaking, it's the opposite - it was the best possible thing you could do right then, because the mines would definitely pay off later and help you keep up in gold with the enemy team. By not building the mine when the overall fight is clearly decided in the other team's favor, you're cementing your position of being economically behind, which means that as long as your opponents hold mid, you will only fall further behind, and even if you do start pushing back, it will take quite a long time before you start re-taking mid regardless, likely longer than it would take for the mine to pay off. (Disregarding hero strength/XP gain - if the fight is very close such that the unit is making the difference between their hero dying vs your army or surviving, that can be an argument for throwing down the units, but it often isn't - in this game, it was not. Their hero continued to survive the wave and meet the next army, so you weren't really denying any XP.)
    Indeed, in that game, you didn't retake mid for ~16 minutes after that statement, at which point, the mine would have paid for itself more than twice over (Net gain of over 300 gold, which could have been another full mountain giant or T3 upgrade)... Going 4th mine ASAP would actually have been the best thing you could have done at that point in the game, because you were already clearly losing the overall fight/mid control was solidly in the hands of the enemy team, and it was not going to turn around any time soon even if your composition got a bit better.
    Yes, you ultimately ended up winning close to 32 minutes later, but that was because your team just had better heroes. If you had built mines, the win would likely have actually come faster, as your rebound push would have been stronger. That's ~800/1400 gold that was missed out on towards the end of the game because you didn't build the 3rd/4th mines when it was likely the right time to do so from a mathematical perspective, because the opportunity cost was essentially null at that time - more units definitely would not turn things around fast enough for mines to not be worth building.

    • @Dritan-f9s
      @Dritan-f9s 2 часа назад

      Dude you are so right and I feel like I'm taking crazy pills about this. Everyone will flame you when you get gold mines without putting any logical thought behind it. You're absolutely correct that if the new unit would make a difference then it might be worth reconsidering getting another mine, but in many cases it is a no-brainer.

    • @Matt-ln7lb
      @Matt-ln7lb 2 часа назад +1

      On another note to give a definitive answer to the mine vs no mine R1 debate:
      On first wave, you can only hold mid for about 13 seconds at most even if it's uncontested (I've been timing it recently). It's less than 20 gold for the entire team. You literally gain less gold for the entire team by delaying the mine to fight for mid control in the first round than by building the mine and making no units whatsoever. Delaying mine by a minute or so to fight for R1 control has no benefit - in fact it's more likely to hurt you.
      The one exception is if the other player starts with a ranged unit or positions their units badly and ends up giving you control during the fight, but at that point, whether or not you built the mine doesn't matter.

    • @thesustraveler
      @thesustraveler Час назад +2

      @@Matt-ln7lb You need to check your sense of time lol. Even in this very video here you can see mid was held for far longer than 13 seconds. Did you just forget it's 35 seconds between wave spawns?
      Moreover, if the next round of people are evenly matched, the entire time they fight the mid bonus will stay with the previous winner. So you skipping mine round 1 not only cost you mid bonus for your wave, but also a good chunk of the second wave while 3 footmen slowly punch 3 other footmen, all while the opponent reaps the rewards of mid.
      You really need to check your math before thinking you're so enlightened. There's a reason the dominant strategy for years and in tournaments in SC2 direct strike is to not mine until you firmly have mid control. You could learn from years of experience there. Or at least do your math right.

    • @Matt-ln7lb
      @Matt-ln7lb Час назад

      @@thesustraveler In the first wave, it is held from 0:54 to 1:06 (on the DS timer ~+55s in video time) (it drops off just before 1:07) in this game. That's ~12 seconds, or ~6 gold per player./18 gold for the team. They are dead long before the enemy units for wave 2 arrive anyway.
      In the wave 2, the enemy player holds it for ~15 seconds, because the allied player built a banshee and they got control for a bit while fighting it instead of running directly into tower. That's 7.5 gold per player.
      In wave 3, gold control was less than 3 seconds because Grubby denied it by splitting his units so one could slip by (had the opponent similarly split, they could still have gotten control, but it would have only been for a similar 15s or so).
      Gold control is lost as soon as the units die. It doesn't stay held until the next wave. The few units you can afford at that point die in about 3 seconds to the tower, and it takes less than 10s to go from mid to the tower.

    • @thesustraveler
      @thesustraveler Час назад +2

      @@Matt-ln7lb Ok I see where your confusion is coming from and why you've fundamentally misunderstood the early game. This explains so much.
      "Gold control is lost as soon as the units die. It doesn't stay held until the next wave"
      This is incorrect. Mid bonus is held until the other team crosses mid while the team that previously held mid no longer has a unit past mid.
      In other words, to be VERY explicit: if you lose mid round 1 to team 2, then both teams sell all their units and sit there, team 2 will have the mid bonus forever.

  • @TheLumberjack1987
    @TheLumberjack1987 4 часа назад +2

    the one person in chat going BOAT, I see you and recognize you fellow martincitopants watcher

  • @bigstreetguns6619
    @bigstreetguns6619 Час назад

    I miss Grubby playing regular WC3

  • @livingmaulana
    @livingmaulana 4 часа назад

    Alwats felt good when winning with late game strat

  • @jameshowlett622
    @jameshowlett622 3 часа назад

    Shadow Hunter the GOAT

  • @DimitrisAlisafakis-vb7jw
    @DimitrisAlisafakis-vb7jw 2 часа назад

    Apologies for the winning, but as exciting as it is to watch you play or coach normal games, where dexterity mentality reflex and spot choices are your superb advantages,
    Direct strike is the exact opposite of that. Game knowledge only.
    I understand that this may be a slower period for you that you may want to cool off, but boy, is it dull compared to the usual content.

  • @goodboyperfectboy
    @goodboyperfectboy 4 часа назад

    That's a hell of game

  • @hanpol2053
    @hanpol2053 5 часов назад

    I mean any good Ulti combination is kinda busted locus swarm, and summon Phoenix and infernal could replace any of these and still it be a good combination.

  • @franciasii2435
    @franciasii2435 4 часа назад

    INSANE GAME!!

  • @GvF11
    @GvF11 3 часа назад

    So how long until you try out dota auto chess?

  • @LLC008
    @LLC008 5 часов назад

    Here goes my sleep schedule

  • @attention_shopping
    @attention_shopping 4 часа назад

    grub is hilarious

  • @chikomatador5403
    @chikomatador5403 5 часов назад

    Ich vermiss deine normalen Games - mag nicht dieses DirectStrike .. schade das da nix mehr kommt grubby

    • @franciasii2435
      @franciasii2435 4 часа назад +1

      Es ist nicht so schlect. Er spielt dota 2 auch nicht mehr. Warte und seh :)
      (Entschuldigung für mein Deutsch)

    • @poncichter
      @poncichter 4 часа назад

      Schade

  • @devinthorpe9953
    @devinthorpe9953 2 часа назад

    Love all your content but miss the ladder games and the request funny games. It's actually giving me depression that I can't watch you play a crazy strategy and then try to copy it. Been playing alot of DC since you switched but I'm missing the old content too.

  • @Dritan-f9s
    @Dritan-f9s 2 часа назад

    And yet you put SH in A tier 😅

  • @Samsemillya
    @Samsemillya 38 минут назад

    Worst opening ever