Balanced Hero Survival
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- Опубликовано: 25 авг 2024
- Survive vs Powerful monsters, gangs of creeps & fight other players in the Arena in Warcraft 3 Balanced Hero Survival.
Overclocked made his own version of Custom Hero Survival, WHAT COULD GO WRONG? Enjoy =)
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Good job Wtii, professional LegionTD player! .. ops. wrong video xD. PS: Yeah, Bash is poggers, need to be balanced, it is kinda nice to have it proc once 4 - 5 sec, just a little so it can stop the target a little, but not completely, maybe a change would be like decimate, a cooldown effect instead of % based.
There were no Wtii Snake impressions this episode.
Current drystreak: 5
Pingu.
Great job.
Skill is always the way!
Good job! Funny how so many people copy your last build with divinity gauntlet and spell damage haha. Would be cool if you could once do key of balance and flag for supreme boss summon.
Noted!
I hate so much when WTii buys an item just to clear the next level and then forgets it and doesn't buy useful items in the end because there is no space left...
Thank God he's professional enough to win even with a useless item.
well deserved, wtii didn't win in a while.
I won like a couple of weeks ago xD
@@WTiiWarcraft yeah that's what i ment usually u win every single time and now u were on a so to say loose streak :D
Here we go again
Nice.
Wp Mr. WTII, deserved win
I wonder if it's possible to put a cooldown on Bash. You could still stun but stunlock is just not fun in PVP.
Bash should be "Your next attack stuns for 1 second. 5 second cooldown." And every level reduces that cooldown by a quarter second.
Or another idea; make bash an activatable ability with x cooldown that grants regular bash for y seconds maybe?
Your idea would make it a little too similar to the Decimate ability (2 sec. stun every 14 sec. with +150 damage), but it can work. Here some value to get an idea:
*Level 1:* 0.50s (stun), +50 damage, Cooldown: 10
*Level 2:* 0.55s (stun), +55 damage, Cooldown: 9.5
*Level 3:* 0.60s (stun), +60 damage, Cooldown: 9
*Level 4:* 0.65s (stun), +65 damage, Cooldown: 8.5
*Level 5:* 0.70s (stun), +70 damage, Cooldown: 8
*Level 6:* 0.75s (stun), +75 damage, Cooldown: 7.5
*Level 7:* 0.80s (stun), +80 damage, Cooldown: 7
*Level 8:* 0.85s (stun), +85 damage, Cooldown: 6.5
*Level 9:* 0.90s (stun), +90 damage, Cooldown: 6
*Level 10:* 1.00s (stun), +100 damage, Cooldown: 5
_(x3 stun duration on non-Hero)_
I agree with @Ilethas idea. Overclocked has a tendency to transform uninteresting and broken passive into a tactical active ability. Like Mask of Death: : Recover 40% of all damage dealt as hit point for 12 seconds, with a 35 seconds cooldown, instead of a flat 5% on attack and 10/15% (?) on every else.
So he could propose something like: for X seconds, 100% odd of stun with a duration of 1sec with Y extra damage with a cooldown of Z. Except... the enemies have no counterplay: once stunned, they are trapped. For Mask of Death, you can escape to reduce the recovery. For Spiked Shield, you can stop attacking.
I think we can draw inspiration from Overclocked's Finger of Death: an initial delay to warn the enemies. A shorter delay like a 0.5 to 1 second animation could do the trick. It doesn't solve it, but at least the enemy is warned.
If we are taking the 20% of the time stun, then we could have at level 10 a 3.5 to 4 seconds burst every 20 seconds (4s, -0.5 to -1s from animation, +1s from stun at last second).
*Level 1:* When activated (1 sec. animation): 100% chance every attacks deal 30 extra damages and stun the opponent for 1 second. Lasts 3 seconds. Cooldown: 40 seconds. (20 Mana)
*Level 6:* When activated (1 sec. animation): 100% chance every attacks deal 45 extra damages and stun the opponent for 1 second. Lasts 4 seconds. Cooldown: 30 seconds. (30 Mana)
*Level 10:* When activated (1 sec. animation): 100% chance every attacks deal 60 extra damages and stun the opponent for 1 second. Lasts 5 seconds. Cooldown: 20 seconds. (40 Mana)
_(x3 stun duration on non-Hero)_
Then, he could add a Mana cost to balance it. Here I put a very low Mana cost, so that it is usable on auto-attacker with no Mana pool, but could still be countered if the enemy depletes your Mana completely.
B-b-b-b-basssssh
gg
bash op lol
Mirror image lvl 10 for high base dmg heroes should be extremely good, innit?
Glove can't be that OP if Wtii one without it
Bash balance is here boys
its been a while mr.wtii wins😅 wpwpwp
As usual , stomp does a lot in when you take it with a ranged hero and spend 100 lumber on it and utilize it potential only in the last pvp round , which is also where stomp is the most scuff spell vs A SINGLE hero . Don't really understand why this obsession with stomp carry from melee to BHS .
I hate when they let wtii win.
Well played
Now don't go crying that you arent appreciated for a good play
Ez?
the map has so many bait items/traits that are just doodoo. trap picks make it anti-beginner which is unfortunate as the map is overall decent. a 7/10 that gets hosted a fair bit if you just wanna play something
Eh, whenever you pick backstab I just close the video immediately, makes the watching experience very bland
Your mums got some nice back shots
your loss tbh
@@Tom-ou8cz loss of what? It's not as if watching this is a productive use of time
@@rare.and.important.content It turned out to be a great build. And no, watching warcraft 3 is not considered a productive use of time, regardless of which bonus he picks
I think, it's less about what Wtii is doing here. BHS is just becoming more and more stale.
It's usually entertaining when he fucks up, you know his rage compilations.