"If I were a Digimon fan, I would be insulted by this." Very on point, Josh. This uses one of my favorite seasons as a frame for this shit. None of the story. None of the quality. Only the brand. Sigh...
As a kid, this was my go to game alongside Warframe when I got home from school and iI thought it was pretty okay having never played any of the console Digimon games besides the Playstation 2 data squad game. And might I add.. it's still pretty okay... for a side game...
@@jackblade281 You should try Cyber Sleuth & Hackers Memory on PC/PS4/Vita - they're the new lines of DW3 style games (turn based story heavy RPG) of modern times
Hahahahaha. This game is crazy. "You're thrown into a world with no direction. No clear goal. Nothing makes any sense. Good new is that you have a companion that is meant to help you. The bad news is that the companion meant to help you only speaks Spanish." I think you did it. You found it.
The sad thing is Digimon could really work as an mmo, if you really focused on combat, and making it feel good. Since it's digital you could have endless design choices for worlds and plot. So long as controlling your monster felt good.
@@Apotheosis1113 it's not the digimon team's fault. It's bandai not allowing them to make certain choices. Plus this game is made by a Korean company, they just got the license to make this.
Me and my friends often talked about dream games going up and some of my friends and I still continue this. This is a memory from when I was a in middle school playing a gamecube Digimon game. With some alterations or changes I'm thinking of now as I type it. Digimon was unique growing up because they have variations and differences. It would be really cool if they made an RPG game where you start off with an Digimon and have an slower action combat system. It doesnt need to be like fast paced. You have giant Kaiju monsters. The Slower action combat allows for a more methodical approach to combat. With this in mind use this to add some new digimon and focus on that. The Digmon are needing to be rounded up. You and like 2 friends (Final Fantasy Style) move in a group. The new Digimon are willing to help you and befriend you, however they have minds of their own. They are willing to take a rest and go to a "Safe Haven" type digi zone and others you have saved or brought back might be willing to help you. So kind of like pokemon, but instead of having you with a full party and a PC. The Digimon are being saved by you and you build relationships with. Inspired by our favorite Sonic game at the time, you could collect these pet things in the games and train them up. That way you can have variations of cool digimon and switch them out for other ones you think are cool. The variation of digi-evolutions could be expanded on. How you fight could affec the digi-evolutions might matter. Constantly losing might give you that boney dark variations we have seen. And so on so forth. You would be able to rotate between the digimon you and your 2 firneds have during combat. But you could also switch them out. My biggest gripe with Digimon was I never got to play with my favorite ones growing up. They always give you the TV character ones.
"ooh it gets good at end game" I had put a disgusting amount of time into this game and as someone who came close to reaching end game. It does not. It gets SO MUCH WORSE in the end game.
@@crypticmushu1560 ofc the end game is paywalled, disgustingly so. that wasn't the point of my comment, it was more of to point out that even in the end game DMO is fucking terrible, both mechanically and just monitarily.
@@warrenstandley2134 Oh ofc. But anyone saying that to you is in on the circle with hackers. I have over 8k hours into this game, until I got hacked and banned.
The review about fans starving for a game is very on point. I just want an ok game. Please. Anything halfway decent would be good enough at this point.
That's such a bizarre choice for an opening tutorial fight, since it's a recreation of the climax fight in the X-Evolution movie. It's not the most obscure Digimon thing, but it's obscure enough that there was clearly some level of love for the franchise at some point... and yet the lack of care also instantly shines through, because you're given Omegamon to fight with in a battle that very VERY notably is Alphamon's big moment. Not to mention that the MMO's story immediately switches to roughly following the Data Squad plot line, which has nothing to do with X-Evolution beyond "evil royal knights and yggdrasil". Just very strange all around.
My guess would be that the initial design team had at least one member who genuinely loves the franchise and wanted to make a game that would be a treat for the fans, but at some point they were fired or left the company, and as the game was revised update after update the changes stacked up and the initial identity of the game was lost as successive teams were told to focus on this or that.
the intro opening was changed sometime after the x evolution update, it is purely to hype you about omegamon X and spend on the lootboxes with horrible rates
"This may be the most boring MMO I have ever played." Given that this channel has reviewed both Khan Online: Rebirth AND Forsaken World: Gods and Demons, that is one hell of a thing to say. Ooof.
Boring games are worse than bad games. At least bad games you can get some value out of making fun of it and laughing at it, with a boring game you can't even do that
@@drftr6073 Nodiatis isn't even a bad game, it just needs to be fleshed out and polished up a bit. You can't even say it's boring, unless you just don't like that genre of game. Basically, it's built to appeal to the old crowd of players who used to play those browser games where you set up a character and wait for battles to finish, except it's way better. The big difference here is that the target audience for Nodiatis is intentionally small, but it's spot-on. Whereas the target audience for this game is large, but was missed entirely. I actually decided to try it yesterday, and they had over 600 active players. That's more than Tera.
@@Nerobyrne every mmo including this dogshit digimon one has about 600~ users. because they're p2w and people can't abandon mmos. and the lesser the player numbers, the more often you meet the same players, strengthening the community. nodiatis is built with the dream of accomplishing all the cool mmo stuff, but it's hindered by the simplest errors of having important stuff be an afterthought, like a meaningful narrative or appealing visuals. it's also steps away from pay to play, as it's unimaginably grindy to play solo without a membership, and they don't do regional pricing. you "trying it out and seeing 600 players" means very little because those people have been playing since release, and i actually went out of my way to put over 30 hours into it and i can say with great confidence that the game does not respect your time and will paywall absolutely everything for about a fifth of the minimum wage where i live.
@@drftr6073 I actually like the visuals, but then I'm weird. From what I've seen so far, I like it, but I've only played 3 hours. I'll give it some more time and see what I think then. I do agree it needs more of a story, though.
God, I wondered when this one would get an episode. I played back during the original closed beta ages ago and hopped from the original Gameking launcher version to the Steam version, 2,000+ combined hours of this disrespectful, lazy mess, and I ended up quitting around March of 2020, before that pointless tutorial got added in. I can safely say the late game experience and the early game experience are pretty much identical, only with more bashing your head against the wall later on since stuff gets scaled so ridiculously that unless you deal with all the upgrade systems, you're going to be struggling. The way they push you towards the shop with its low odds are disgusting, and I with an addictive, compulsive personality fell for it for years, thousands of dollars in and not wanting to quit because of the sunk cost fallacy taking hold hard, but also because of my attachment to Digimon. It always appealed to me and still does even though I recognize as an adult that some things are kinda dumb, and this was one of those games where you could take out any mention or show of Digimon, turn it into a generic Korean grindfest MMO with bland monster mechanics, and it'd lose nothing. It had that little care for what franchise it was utilizing, from its gameplay to its landscapes. The latter is a big shame because one of the big aesthetic appeals of Digimon has always been its oddness in the Digital World, these combinations of natural lush fields with modern world appliances like train track segments, random street signs, and things of that nature. Hardly helps that later on the actual game pushes the grind to an absurd degree, Digimon Maze being the prime culprit. You need to collect up to forty of an item off a mob, and you'll get maybe two every eleven kills, if you're lucky, and you need to do this often three times a room before being allowed to move on. And this happens a few times per floor of the dungeon you're in. Top that off with a dev and mod team that are some of the most unfriendly I've ever seen, a team that actively seems to dislike its own player base, and I wonder how this game has lasted even a few years. It had barely anything to offer when it was officially released past the brand name, and it has nothing to offer now. So many games have come out since DMO came out to now, and almost all of them are so much better. We even have a new Digimon MMO on the wind in the form of Digimon Super Rumble, and even from a glance it has to be better than DMO, we can only go up. Writing my own review of the game when I quit felt so much like writing a restraining order to an abusive ex that kept making you think they were sweet and misunderstood when in reality they drained your energy, sanity, and wallet when they weren't harshly beating you and telling you that you're no good and you were lucky to have them. Good riddance, DMO, and love the video, Josh. Edit: Adding on for some extra context, things I failed to mention, and some replies to things. 1. Yes, 2,000+ hours. That is just what the sunk cost fallacy and being a fairly firm Digimon fan made me commit. Keep in mind, when I started back during the CBT era, I was still in middle school, when I was much more 'hardcore' a fan, and was less picky and knowledgeable about games and unscrupulous monetization tactics. I associated it after with the weird nostalgia and the Digimon brand, and even when that wore off, it just became, "Well, I've grinded my way to the top for so long and spend so much money, that'd all go to waste if I stopped, and there's nothing else as far as Digimon MMORPGs..." It sounds stupid from the outside, but it is just that, and that's exactly what this game preys on. Sucking in and keeping fans of Digimon who are willing to settle until they break and can't take anymore. I'd gotten to the upper ranks of the game, nearly all the major Jogress Digis at no less than 4/5, grinded the Spirit Digimon to 99 so I could nab Susanoomon, max-Digiclones, I got the stat boosting cards that need cash shop items to activate, I'd grinded for days and weeks in dungeons for the best accessories I could get at the time, I pulled hair and teeth for X-Antibody quests. I endured so much before I finally decided I couldn't take it anymore and said goodbye. So please understand, I'd done a lot that made it hard to force myself to say enough was enough, please don't do it to yourself if you've ever even remotely considered starting. 2. A fair point I saw was in regards to performance, which, while I hear is better now, was pretty atrocious at times back during the time I played. Crashes and huge lag and delays weren't uncommon, and not just that, but they happened almost seemingly at random. Nothing quite like being near the end of a several minute long hard mode dungeon run only to have the game give up and eat your entry pass along with your time. Or trying to move and attack and having a solid several seconds of time where animations happen, but nothing takes effect until everything up to that point happens all at once. 3. Bots, God, the bots. This created the normal issue you tend to see, lots of gold seller advertisements flooding chats and a bunch of clearly bot accounts just littering the hub area all the time. Let's be real though, that part's not abnormal for any MMORPG anymore, especially grindy Korean ones. But the way the dev team handled it baffles me. Basically, any player can target another and report if they suspect botting/AFK/cheating tools. Then, a sort of "quiz" pops up where you have to click specific images before the time runs out. If you fail, you get booted, and your account receives a strike and timeout. Three strikes, you're gone forever. The issue with this was they attached a *500% EXP BOOST REWARD* to the person who made the report if the player gets struck. This led to a lot of malicious nonsense since the exp grind was so awful where innocent people would get reported just for sitting still for more than thirty seconds in a field. I can speak to experience with that from a time I moved myself intentionally out of the way of mobs in a field to go to the restroom for a couple minutes, came back to a bot check nearly done, and got a strike. Given reports among friends and groups I was in at the time, I clearly wasn't the only one. Just a system ripe for abuse. 4. RNJesus rules DMO, and RNJesus is a cruel, malevolent god that has its fingers dipped into every element to specifically work against you. Digicloning, a necessary process for strengthening your digimon's four basic stats for endgame? Anything past the first 3 - 6 ranks basically requires reinforcement to ensure you don't fail, or worse, lose a rank. And if you wanted the best stat increase and not the lowest possible, better have the very rare, specific version of a Digiclone item, or try your luck with various resets. Trying for a Digiegg that's better than 3/5 (scale) so you can make them bigger and alter their base stats? Without a guaranteed rank Digiegg, which is either bought from the cash shop or earned through specific events, good friggin' luck, you'll be fortunate to get a 4/5 after I kid you not, 50 attempts. I've spent days on-end trying to go for the items needed to get the Miracle Digiegg from the Keramon dungeon with no luck, and each time I did and tried to make something with it, the attempts always failed. 5. The cash shop is atrocious. Plain and simple, it always has been, with items you basically NEED to advance into the later game being locked behind a pay wall of at least a few dollars for things like Burst Modes or whatnot. The introduction of loot boxes and them becoming just a normal thing with every new Digimon though was the point where I'd finally started to pull my head from my arse and distance myself. Basically every Digimon and special evolution introduced now is part of a loot box that's not only fairly expensive, but only has a 0.1% chance to get the thing you want from it. These new Digimon too are all fairly powerful, and all of them fairly popular or at least attractive for collection, so they know people will be willing to spend the heavy bucks to try for them. It's very intentionally predatory and disgusting. So again, I need to emphasize, don't ever try this game if you've considered it, and if you are stuck in it like I was, please get out, however you can, and stay out. DMO is not worth it, no franchise would ever be worth putting yourself through what a game like this will do to you.
I wonder if or when Digimon Super Rubmle will be in English. And reading up on it's brief article on Wikimon, I realized that Digimon RPG was actually by the same company as Masters...well, it was a MAJOR step-up from that piece of shit, but it doesn't inspire much trust that SR is from them as well...even though without speaking Korean the announcement trailer is at least implying that ppl involved know what something about the franchise as fans, but well...will keep an eye out for that, cheers for letting people know that exists. That being said, I still am hoping for World: Next Order to be ported to PC or Switch, but welll, started to doubt it. Was hopeful after Cyber Sleuth got both ports.
@@SCDarkSoul To be fair in the beginning the game wasn't actually THAT bad. Over the years though Digitalic tends to make things progressively more and more pay to win, and the EN teams continue with that, or make it worse. Now you have boxes from the shop that give you a 0.1% chance to get a specific evolution of a digimon that is overpowered beyond belief, which will eventually get overshadowed by another digimon evolution of another digimon who has a 0.1% chance to obtain from another box from the shop. The spanish digimon thing is new btw. By the way, that 0.1% chance, is literal, they have it up on their website the chances. I will say though the battle is a SLIGHT bit more than Josh is saying, since he didn't mention skill breaking or the digimon type differences. That said it's still pretty simple. The opening and maps have changed over time, it's SO different from it's original origins.
Its astonishing how something as the Digital World couldn’t be properly implemented as an mmo. There’s a lot of easy components and history of games to work with.
hey Josh, i am a Digimon fan who spend an ungodly amount of time on this particular game and i must say, it gets worse at endgame. the opening scene is a reference to the ending of a movie that was only released in Japan; the tutorial used to be based on the beginning of one of the anime seasons, but somehow the developers made it even less accurate to the anime by trying to make it faster, the earlier levels of the game have an alright original plot that makes you go trough a different area, but now it is obscured because the tutorial ( which is the third time they tried to remake the tutorial) skips your progression to the mid game portion thank you for covering the game tho, most fans accepted this sore excuse of a game, not simply because there was nothing better on the market, but because there was literally nothing else, since the game launched on a time where Bandai had given up on localizing the games to the west
When I came back to try playing this game again I was so put off on the tutorial. Like why did they even add this. They somehow made everything make less sense that it already was. They game was completely fine before. If you've been a digimon fan for a while you already understand most of what is going on as well as the references. Now it just all feels random.
I wasn't a digimon fan, and sunk a lot of hours into this game (mostly playing with a friend) AND MY GOD DID I FEEL PAIN FOR THE FANS. im usually a pokemon fan and seeing this as a digimon game was insulting. Pokemon games aren't perfect either, but this game shouldn't even be called a game at all. Which is sad because the digimon monsters and models look good, its everything else around them that destroys this game.
Digimon as an IP comes with built in aesthetics, built in monsters, built in mechanics, built in lore, built in room for creativity and wiggle room to shove in whatever shenanigans you want, built in everything you could possibly need to make a game. You just have to actually MAKE the game. You don't even have to make NPC models. Any given Digimon can be an enemy mob or an NPC. That's typically how it goes. That's Digimon. You could totally forgo human NPCs altogether and copy paste anything over and it's fine. That would actually be acceptable. It would be seen as lazy and easy, but it's works within Digimon's framework. It's completely lore viable. It's like being given a puzzle with most of the piece already glued together and just requiring you to lay it on a mat and fit those chunks together and instead you've decided to smash the puzzle against the wall and pick up a handful of the now damaged pieces to put together part of the puzzle. Just enough to recognize what it's supposed to be.
Not only all that.... I am pretty sure that they have made stand alone RPGs that were set in a fake MMO, which were better than this. How do you mess up that badly?
And like, with Digimon World and Digimon Story being the two digimon videogame series that has set in stone self sufficient set of mechanics, it's weird that games about digimon have always been failing. It's been so bad that even the China exclusive mobile game Digimon New Generation which has been built almost exclusively on industral standard gatha P2W mechanics feels "not bad" just because it at least do educate non hardcore fans the lore properly.
@@FlameRat_YehLon they fail mostly because of the west perception. The games sell really well in Japan and Asia (at least they did before the "yokai watch era" that kinda sullied their reputation). The thing is the mainstream west has engrained a bias that Digimon is a Pokemon knockoff, and Bandai didnt manage to shake that off still to this day, even when their modern games are way more like Megaten series. It got a cult following tho, so we still hope Survive will change the landscape, or just let Fromsoftware make a Digimon game, that would bring a whole new audience hahaha
@@thatoneLerrydude At least in China, Bandai really seems to be focus more on milking old casual fans for what they loved, rather than to develop new fans or to appease hardcore fans. Not sure how things goes in Japan but I doubt it's that much better. On the animation side though there's some attempt to develop new fans (and they probably succeeded), but game wise it's old formula all the way through.
The saddest part about this game is that the franchise has been making MMOs.... since before they could be bothered to make it multiplayer. I remember playing Digimon World 3, a 2002 singleplayer RPG set in a fake MMO. Colorful sprite based overworld, 3d fights, kind of like pokemon, down to a gym leader progression. It brings in actual stakes when real world terrorists do a "you are now stuck in the mmo" thing, back in the 2000's era when that plot hadn't been done to death yet. The game wasn't amazing, but it had fun little subquests like talking to the married furry couple and asking them for their fursuits when you need a disguise.
@@zarnox3071 of course it's true, how else can you go inside the heavily guarded admin zone which for some reason allowed any random digimon to strut in without being a digimon yourself? Fursuit is the answer
@@sakubo1011 And that is great, because it takes these random freaks that you could talk to in town for flavor text, and suddenly they are major elements of a key quest to stop an evil government conspiracy. This game has those stupid little details that makes it more than "kill X number of Y" for the 50th time. I mean, you still kill those random creatures that many times. It is just part of the grind and random encounter system. But the game does not try to COMMAND you to do it. You do it because you know it will let you get through the next arc of the game because you will be able to get one of your favorite characters as a quest reward.
I was an original Beta tester for this game, it was actually better then. Besides all of the issues brought up in this video they actually made the game less forgiving over time and my experiences with their support team were just as bad in grammar, spelling and sentence structure and they even basically told me to shove it when I had issues with the game not working as intended.
By the way, hacking in this game is a real issue. The game has some sort of vulnerability that allows hackers to change the email of your account without confirmation from your email. There are hackers in this game that steal high-end accounts and sell them for 2000-3000$ in the black market. If you lose it getting back your account is really hard. The customer service in this game is the worst of the worst. Furthermore, you didn't even touch any of the systems and how heavily monetized they are. Cloning, unlocking cards, Limited mons, and getting jewelry for your tamer.
Now I wonder what, if anything, is there to stop hackers from re-selling same account over and over again via screwing over customers. Just get 2-3 of them to blame other team member for new hack..
@@auqustfire Man...you'd be surprised. There are a lot of idiots that throw away their money for this garbage game for a digimon and get their account stolen the very next day lol.
15:30 complementing the enemy design isn't complementing the game, it's complementing the source material/franchise the developers just used existing designs.
I used to play this alot back in the day, and I remember the day I stopped. I was killing mobs to collect eggs and data so I could get my favorite Digimon; Terriermon. I spent days, probably weeks gathering data and finally got one egg for Terriermon. I tried injecting the egg with said data and it 'broke' the egg, meaning I'd have to farm all over again to get more data and hopefully get another Terriermon egg. The fact I could just buy Terriermon off the shop for after weeks of in-game struggle, just ended any enjoyment I could have.
I remember quitting during the initial Armor Digivolutions event. I don't recall the context, but I think I was gathering pieces for a Magnamon quest, and I started arguing with someone in the whisper chat. And then a moderator from on high decided to butt in because he was listening to everyone's conversations, and decided to insult me along with the other guy. Awful grind, no respect and not even privacy in the private messages. Just awful.
I found this game back in 2015, there were three weeks left of my senior year at my military high school. One of my classmates, and my closest friend at the school was also a Digimon fan. I suggested we try the game out. We actually had a lot of fun playing it together. We'd hop into each other's room after study hours and play for 45 minutes before 10 pm (When we had to be back in our rooms and lights had to be out). One day we worked the command post (essentially two cadets would be at the front desk greeting visitors, calling formation and special events, that kinda thing just all day) and we played the game all day together. Overall in those last three weeks, we probably had close to a hundred hours. While this game may be an embarrassingly bad MMO and Digimon game, I'll always have super fond memories of playing it those last three weeks of high school with one of my best friends, who I still chat with to this day.
As a Digimon fan, this hurts. Like you have *no* idea. Despite how they've been marketed outside of Japan, Pokemon and Digimon really have never been competing. The reason is because Digimon literally only started as the male-oriented equivalent to Tamagotchi, it's a Virtual Pet on a keychain that you raise and battle with other V-pet owners to make them evolve and grow strongers. There has been a trading card game, there have been countless video games, but Digimon as a franchise has literally never been competing with Pokemon. Digimon is still immensely popular and financially successful in Japan, but in the US it's barely even remembered. Which is why it sucks to see a franchise that would be so incredibly AMAZING in an MMO setting has only ever been given one attempt, and that attempt is such a fucking cash-grab gacha garbage trainwreck that has only gotten worse since the original launch. If you haven't, go and play Digimon Story: Cyber Sleuth/Hacker's Memory, then fucking imagine that in an MMO setting. It's genuinely a tragedy that this is all Digimon fans have gotten, and it's mostly because Digimon has honestly failed everywhere outside of Japan. There's an entirely new reboot anime of the original Digimon Adventure anime that still hasn't been dubbed in english. You would think that would be enough nostalgia bait but... No one really cares.
Hey Man, play Digimon World DS If you haven't (not talking about Dawn/Dusk), is one of the best Digimon games that i've played as a kid (specially right after getting home from the School).
@@thatoneLerrydude according to Google is gonna be released this year (after many delays... Better wait to get a good game than getting another Fallout 76), if they don't delay it again, i would say that it will be released in july.
Digimon had good games but the pokemon ones are obviously classics. That said, anyone who says the pokemon anime is better than digimon is a joke of a person (except for that one movie with mewtwo).
As a digimon fan i can say that ive been loking foward to this, the ammount of farming one needs to take to get an ultimate is so exhausting, let alone a super ultimate like omegamon or ogudomon
You know what's really sad? Back in the early (golden) days when the game existed only in Korea, people were going nuts in anticipation of global release. It looked so awesome and promising, with the gorgeous cell shading art which I believe still looks quite good. I vividly remember the trailer for the game, and how epic it all looked. People were literally going as far as making Korean accounts using fake Korean ID numbers and coming up with quazy-virus-infested translation files, just to be able to play the game. And when the global release finally came out, more specifically the Closed Beta, there were so many people trying to play that Joyxmax who had been running the game at the time, had to put in a 3h limit for each player. I don't remember if it was like a daily thing, but I remember being able to play for just 3 hours a day for a while before the game came out fully. It was amazing. Some of my best and dearest memories. With friends especially. As hard as it was with all the paywalls, I still fondly look back at how we used to struggle trying to find ways to get Evolutors so that we could unlock our digimons' evolutions. And of course endless grinding for eggs and data to try and get a 4/5 digimon (those who played know very well that nightmare). It's a shame what has become of the game. It really did have a ton of potential. Honestly I think it still has, but most companies just look at it as a giant cash cow and continue with the insane pay-to-win system whilst not adding any new proper content. At this point the game really is only for the crazy fans who just enjoy the idea of collecting digimon.
@@davidkiller61 I have no doubt. The last time I played was almost two years ago. I tried getting back into it a few weeks ago and I just couldn't. Maybe I overplayed it over the years, but just the thought of going through the same old leveling/grinding pattern made me just uninstall. And it makes me sad cause I still love the digimon models and I sort of miss playing the game. But there's just nothing there anymore to experience or enjoy. At least for me.
@@drakebane9527 Because it wasn't a dumpster fire back then. It was interesting because there hadn't been any other games like it on PC prior to its release, except Digimon Battle which also died out after some time.
Every single Digimon MMO has been bad...money grubbing, grindy, and low effort translations. The mobile games also keep getting launched and shutting down in 3-5 years only for them to make some new shiny one for a while. The single player games have been faring much better, Next Order and Cyber Sleuth/Hacker's Memory were both great...shame that Survive has been delayed for so long. Maybe some news tonight at DigimonCon? But I agree with most fans to please give more GOOD content...
Cyber Slueth is a good game, but sometimes the localization doesn't seem to do it many favors. Not from a content standpoint, but more so from "let's put two dialogue choices, only they're *starting and ending the same fucking sentence.* " Just...make your character TALK in those boxes then.
I remember having lots of fun as a kid with the early PS1-2 era single player Digimon games. Glad to hear theres still some decent ones being made. I'd be all over a new Digimon World game tbh.
This game was tight when it released. GM's would enact scenarios, host dungeon runs, and pvp events. The areas would be super laggy from all of the digimons walking around Great times
I remember this so fondly too. Seeing the amount of people come together for the events all in the one place was such a neat feeling. Even on my parent's old desktop and my old garbage laptop I used to play this on, the lag was insane, and yet it was still such a fun time. With the amount of different Digimon that were seen in those events and the auras around them, it was clear that the favorite Digimon of the players were seen. They had obviously spent a ton of time with them, and it wasn't just the newest Digimon that is the greatest power. Nowadays I go back into my account and see what all is new after a few months and it's just... lifeless now... I'll play MAYBE a few hours and shut it off before promptly not touching it again until my curiosity gets the better of me a few months later, only to be disappointed again. It honestly really sucks to see.
I played the game since start and there has never been pvp in the global release. Do you mean competitions on size, on leveling, or on completing quests first? Because that's like the only player-to-player competition there was.
My brother and I were obsessed with this game when we were young. I was even the guild master on one of the top 10 guilds on a server. I really think this game 100% rides on the nostalgia of older Digimon games and shows. All of the super powerful Digimon I loved as a kid were behind a giant paywall that I unfortunately did pay. This was the first MMO I ever played and I think my first experience of the social aspect of gaming which was why I kept playing. Also it’s crazy that Josh gets to the point that used to be endgame within this video.
I played this game religiously ages ago when I was a kid and I redownloaded it a couple years ago, played it for maybe a week, and I redownloaded it again a couple weeks ago. The change between all 3 periods was insane. In my opinion the original was best, and not just because of nostalgia. The start was good, you had a clear and well-explained main storyline, everything was fantastic. The second playthrough was a bit different. Actually, I don't remember much of it except they added a cutscene-esque tutorial in the beginning with Agumon which was weird, but they added more new player rewards, which was nice. The 3rd time was just awful. That beginning is so weird, they changed the first town which was just so iconic and nostalgic to me, they make you evolve your Digimon into the highest stage in the first half hour of the game, then instead of sending you to the second area of the game, they send you to one that used to be accessed pretty far in the game (The place with the original anime Digimon and locations), it's just a fucking mess. EDIT: Just watched a bit more of the video, and I just realized they hadn't changed the starting town when this video was made, but they did modify the previous one. But it seems like they change such major things every 3 seconds. Why??
Yea no I actually remember this as well. The first version was awesome. Managed to get quite far with my friend. We stopped playing for a different Digimon game (I can't remember what it was called but it was turn based and you had to learn Japanese to play it...). Well when we came back we saw the changes and that it had been taken over by new ownership. Man, we were SO FReAKING UPSET to see what happened. Immediately saw that it was gonna fall to pieces and I'm glad we left when it did after seeing the mess it is now...
I only know the my server on aeria game way befor any1 concider getting it on steam was deleated and i was in 1st place clan in the server and was every day talking to the entire too community so we were in our own bublle
Haven't you seen the ratings he gives to each at the end of the videos? Just compare those! p.s. Someone should compose a list of all of Josh's ratings
I got very excited at 12:24 because I literally own that characters exact top, but as a sweater not a hoodie. I also have brown hair and green/hazel eyes, used to have almost the exact same hairstyle, pretty much wear only dark pants, am currently wearing a pair of black headphones, and *literally crocheting a pair of fingerless gloves as I was watching this,* and hearing Josh say "I look like some middle aged out of touch executives idea of what 'cool' people dress like" hit me directly in the soul.
I played this game when it first came out A LOT has changed and this game has actually been owned by I believe 3 different companies. When I played there was ZERO tutorial like the one you got. It should also be noted that you used to start in a completely different area and had a completely different line of quests. Even though it didn't look as nice I actually preferred the old start area. I stopped playing this I wasn't like other players. Who would just play to level up every new new digimon to level 99. It really becomes a problem when you get a quest to kill a raid boss but no one is interested in fighting a old raid boss so your only option is try to level up to a point where you can solo it or prey you see someone else trying to do the same thing.
Wait a minute, I played a Digimon MMO a long time ago, is this that same game?? I remember there was like a big desert area I was in for a super long time and when I last stopped playing I remember I was trying to get an egg from some dorugreymon in some industrial, shipping area or something. Is this what it's become? What happened?
@@mori6434 still on game but due to exp gain getting buffed. Those areas are now useless unless your specifically farming egg/chips from mobs on those places
I played this wayyyy back in the day. Almost unrecognizable now. But god digimon is still one of the best series out there, at least til season 4. Digimon tamers was peak digimon
I remember playing this game years ago aswell, probably not when it first game out but i think you just reminded me of WHY i stopped... After getting your first digimon to a very high level you kind of just run out of things to do since the game isn't very community driven, you never really talk to other players so raids are basically non-existent and that's generally what end game consists of. I remember getting my agumon to a high level then trying to hatch and level up some other digimon but after going through all of the quests and having no real quests to help level you up faster or give you a reason to grind digimon it just gets boring and you lose any real reason to want to play. I did all of this free to play as well i'm pretty sure, maybe bought the travel thing to travel arond faster but that was probably it
The weirdest thing about this game is I swear the tutorial and the plotline change, like, every year or so, because I retried the game TWICE after initially playing it, and all three times, the beginning was completely different, I'm not sure why their priorities are THERE instead of literally anywhere else.
I honestly remember this game starting quite different back in the days. There was no immediate evolution so you just went farming all the way in some grasslands. Maybe that's why i dropped it so quickly
Don't know when they changed the tutorial, especially the starting area, but I remember it being completely different and better structured when Joymax had the rights (they actually explained and utilized the Train/D-terminal in the main quest imagine that.) Either Game King got the short end of the stick, or they personally made the most important part of an MMO worse when it didn't even need such a massive rehaul.
they just made it basically "if you wanna get into the game,gotta wait for the jump tamer event" and yes....its gotten worse...ever since since GK took it,but somehow they making the game less pay to win now,which you could basically farm "almost all the high end digimon" with a f-tons of grind repeating the same process. or you could just speed up the process by spending cash.also they we're making another Digimon MMO Called Digimon Super Rumble but its still on beta.
I am happy that I didn't have to look long for a Joymax comment. I still remember them doing quite generous events like a free Lucemon and Gehenna for only logging in daily for a month and they didn't release all these extremely predatory antibody X lootboxes.
14:26 "This is the MMO equivalent of a school dinner." I've never heard THOSE two words together in my life, until this. This quote alone is enough to inform new players what they're getting into.
Really? It must be a british thing then. "School lunch" might be the more accurate term but essentially it's a lunch for students provided by the school themselves for students and parents that usually can't afford to give their kids a packed lunch for school. I'm certain it's a thing in America too but hearing it referred to as "dinner" is likely (and understandably) very confusing.
@@TheFrostedfirefly Where I live, the terminology goes 'breakfast, lunch, and dinner'. I have heard 'breakfast, dinner, and then supper; where the largest meal takes place in the middle of the day.
I don't know if it's a thought you have had Josh or something you have previously done and I have missed, but with 59 entries in the Worst MMO series now have you considered doing a tier list or top ten style compilation? I would love to hear your thoughts on which of the series you genuinely think are the worst/best of what you have endured on our behalf so far.
He gives a rating at the end of every episode. You can easily order them that way based on what he values in a game. Here, I'll start you off from best to worst... A Classic Fantasy Adventures With Friends Unless You Don't Have Any In Which Case There's Henchmen Unless You Have Factions Or Nightfall Where You Get Heroes And You Can Play It Solo But It's Also Kind Of Online And You Can Do Online Stuff If You Want To But You Don't Have To / 10 Ninjas In Space / 10 7 / 10 According To All Know- Flies Anyway- Yellow Black Yellow- Believe This Is Happening? I- Perfect Report, All B's!- Three Days Grade School- Students Faculty- Actually Quite Good / 10 The Disappointing Love Child Of Guild Wars 1 And Tera / 10 Anime-Obsessed Underwear Model Martial Arts Masters Playing Dress-Up / 10 No, We've Got Warcraft At Home / 10 Mine The Wood / 10 Zombie Dog Spawn-Camping You / 10 A Far-Too-Detailed Penis / 10 About As Balanced As The Hatchet In New World / 10 Go And Speak To A Careers Advisor / 10 A Surface-Level Approximation Of An MMORPG Lacking The Human Elements Of Love, Care Or Personality / 10 Huge Text Dump Review Score; Read It All If You Want To Know The Actual Review Score / 10 To Unlock The Rating Of This Review, First You Need To Select The RUclips School, Then Gaming, Then Make Sure Josh Strife Hayes Is The Active Channel, Then For Every Video You Watch You'll Get One Like; You Now Need To Spend 5 Likes On The Channel On The Altar Of Subs, Then After About 5 Hours, You'll Increase Your Review Ownership Score By 1, And You Need Four Review Ownership To Unlock This Review / 10 I'm Waiting For You To Get Here / 10 Blood-Soaked Mattress In A Pet Hospital / 10 Broken Tutorial Window / 10 Continue / 10 You Cannot Pet The Dog / 10 This Review Score Will Cost You 3,500 Zen / 10 Literally Use The Cash Shop To Complete A Quest / 10 Hygiene Level Is Too Low To Deserve A Score / 10 Fiesta Online / 10 And... "I Would Love To Give Underlight A Score Out Of Ten But I Can't Because I Don't Have That Skill And I Haven't Found Anyone To Teach Me How To Do It." "Crash Counter: 7"
Would love to see a digimon mmo that uses a setting like ark without so much survival crafting and emphasis on challenging combat and exploration. Maybe have some dynamic events where a big bad starts up on part of the isle, perhaps threatening friendly hub areas. That digimon and its underlings can be strategically engaged to retake control and end the threat. Some fun dialog interactions with wild digimon that can result in item gains, favors, or difficulty ramp for the encounter rather that just mobs for the slaughter could make for some immersive alternative approach game play Alas, a pipe dream
The whole evolution thing for Digimon gets even muddier when you consider in most of the games they can jump "species" or cross evolve or other nonsense and what you start with won't likely even be in the same zip code of where it ends up. It's great.
@@javonyounger5107 That's exactly it, lore wise. They evolve based on the data they absorve, so they can pretty much evolve into anything, despite usually having the "correct" evolution path.
You can evolve an upright walking cat into a sexy angel - its like transcendent furry if furrys were cool. And I will never forget the "ogreeeemoooon digitize...."
@Grima the Fell Dragon It's mostly because Digimon was originally a "tamagotchi for boys" so instead of chicke, cow , dog etc you would get a cool digital monster but it would evolve in different things depending on how good you cared it
I played this. THOUSANDS of hours put into this during my high-school days and several years because I grew up with Digimon and when I found this I thought it was some joke fan thing and turned out it was a real thing. Back when I played it years ago though, it was ran by a small-ish studio called Joymax who did their best to run it. They'd even go ingame to interact with players with events and free items and actually had nice cash shop sales. [Like 1 dollar for a bunch of really popular digimon] Unfortunately some stuff happened and they had to give the game over to Movegames, who ran the Korean version of DMO. From there it went downhill. The game gradually turned more and more into one giant gacha grind game, with ALL of the best Digimon being locked behind a 0.1% chance in different lootboxes, along with cash campaigns to get people to spend a ton of money in a two week span for a special limited time Digimon. These campaign Digimon ran from making people spend 100 dollars minimum to upwards of 300+ dollars, and most of these campaign-only Digimon were WORSE then what you could get gambling for the 0.1% Digimon from the various lootboxes. Pay 100-300 bucks during a short 2-week period for a reliable, but not as strong, Digimon, or gamble away possibly hundreds for a chance at the best Digimon in the game. Pick your poison. This also isn't including the insane grinding needed for resources. Need clone items to max your Digimon's stats? Either grind for dozens of hours for the items or spend some money to buy them in buld. By the way most of the "free" clones are completely RNG based how much they'll raise a state, so better hope you get the max roll or you'll LOWER YOUR OWN CLONING LEVEL to try again for a max roll. How about Digimon Seals? Mandatory for permanent statboosts. How do you get seals? Grinding certain Digimon for 3000 OF THEM FOR THE MAX EFFECT. But you also need an item to UNLOCK the seals so you can use them, how you get the items? Random events or the cash shop. Even your Tamer's equipment matters. Jewelry? Either do the endgame raids or buy them for millions from another player. Think you're set? Think again: the stats the jewelry gives are RANDOM. But don't worry, they have certain items that can change your stats: via the cash shop or randomly through some events. Timed Costumes for extra stats? Events or cash shop. Even regular Clothing? Endgame raid random drops or buy from others for millions. You even have to grind to level up your Digimon's Attributes and Type so they will deal more damage to certain Digimon. [You mentions this in the vid, but I can promise you type matchups do exist: just none of them matter until you're at 100% Attribute, which can take hours to grind as you MUST kill things of an equal-ish level of what you are strong against to increase it, unless you're a DATA Digimon, in which case you have to do a completely different mechanic to increase you're attributes to 100%. The amount of grinding in this game is awful and it's designed that way to really try and push players to spend money. On top of ALL of that, despite having SO many Digimon in this game: only about a small handful of said available Digimon are even viable for use at the endgame, because much of the endgame is developed with the Lootbox Digimon in mind in terms of Bosses HP being millions upon millions so you need a ton of DPS to mow them down, as well as the insanely high damage from the Bosses UNAVOIDABLE AOE'S [Some bosses can even spam multiple AOE's in a row, and they are INSTANT so you just have to know when they happen and then heal fast.] I could rant about this game for hours and how abysmal it has become, and I haven't even touched on the massive botting/hacking problem this game has as well [Bots are everywhere farming stuff 24/7 and you can easily have your account hacked too.] I finally quit the game several years ago and never looked back. I'll always have my fond old memories of Digimon Masters Online during those Joymax days, and I'll be damned if I'm going to let a money-starved company ruin those good times I had. One of the reviews said it best: I know you're starving for a Digimon Game... But. Just. Don't.
@@dorugoramon0518 we have played CS and HM more than once, at least I know I did, but back when those games weren’t made yet and ReDigitize haven’t gotten a proper fan translation, this was all that we had and it was kind of fun at the begging. That’s what make us mad.
Oh god. I miss joymax. They used to offer adds to watch or play so that you could get premium cash to buy things from the cash shop without spending a dime. RIP joymax. Leviamon server misses you
Digimon is a franchise that has so much potential but is constantly being mismanaged. I grew up as both a Pokemon and Digimon fan and what I really appreciated about Digimon was how it was more mature and adventurous when compared to pokemon and willing to go into more dark places (e.g. Digimon Tamers). It's honestly a real shame what has happened to the franchise. Fun Fact: the only game I've played to ever make me throw a controller is Digimon World 4. Premise behind the game sounds cool, but my god is the execution absolutely horrible.
Cyber Sleuth and Hacker Memory are pretty solid rpgs and are fairly cheap on Steam nowadays, Digimon World 3/2003 was a solid experience. In general though, given Digimon kept trying to change it's genre every game or so rather than reiterating a simple format like pokemon meant buying any digimon game was a risk. Digimon World 4 is particularly egregious about this imo as Digimon world 2 and 3 were turn based rpgs and 4 was an action rpg. It's a bit of a stretch to assume the same fanbase would love both types of games. I really wish digimon devs did better things with it but alas, most of the games feel like wasted potential with very little connection to any of the others or even the various animes.
I'm actually one of the few people who liked DW4's gameplay, but holy god the amount of grinding you need for ANYTHING is insane. I beat the game twice, tried to grind for a bit, but gave up and stopped.
I'm two minutes into the video and got a popup from Malwarebytes reminding me to do a scan EXACTLY as you mentioned Xing Code 3. Since the video was fullscreen I didn't realise it wasn't a joke reference and thought it was just a bit xD
I remember playing it close to launch because of how desperate Digimon fans were at the time for pretty much any sort of content. That opening cutscene wasn't in the original, and it makes absolutely no sense since it's a straight rip from a movie that isn't even related to the series they originally used for material. Also, another thing you didn't touch on is that collecting Digimon is a miserable process. A grind for an egg with an abysmally low drop chance, compounded by yet further grinding for resources to pump into an egg, made yet worse by the resources having the chance to do either jack squat or destroying your egg and forcing you to restart the process. A bit damning for a series based on creature collection to have the act of collecting the creatures themselves be tantamount to banging your head on a wall for a full 36 hours until something happens.
@@ChaoticNeutralMatt In terms of MMO, no. This game came out in 2012 and went through SO many company changes cause each one either failed or had a controversy that forced them to step down. The latest one being in 2021 where we have this opening shit and a complete redo of the game for the worse. As for games, we had since then, the Digimon Story series, which is by far superior in every way as an RPG compared. We did have Digimon Re:Arise, which was a PvP raising game, but that's shutting down at the end of the month unfortunately and we have another game on the way, Digimon Survive...whenever that's coming out
Couldn't be more right. I've played this trash ever since 2014. And it's definitely not worth the stress. Also, the beginning of the game is so focused on treating you like a 3 year old, it's enough to push people away before they can even start trying to get another Digimon. And on top of that, it seems they like to mock the people who said there was no new Digimon or content by making every new Digimon or alternate form be obtainable by only cash boxes with a 00000000000.1% chance to get the item for said Digimon or alternate form. And let's not talk about the hacking and scamming in the community itself.
This game was part of my teenhood and its predecessor Digimon Battle was one of my favourite games ever just due to the community and the friends and guild I met. (Founded the Checkmate guild and was a part of Oreo on Digimon Battle if anyone here remembers!) …That being said, modern DMO is a soulless gacha cash grab. It’s always had some bad RNG mechanics, but it’s depressing to see what it became.
@@belstar1128 yup Good grapich, story line, maps, players Support was good Chances to get free stuff were high Events good No boters, hacker. Right now as you saw in the video Bad grapich, bad story line, bad maps no support what so ever. Each time they fix a bug they create 10 more And each time players use it they ban wave them. About 700 player play daily but before that were more than 5K but they just ban wave and some times they ban wave inccent players and if you talk to the support? Nothing. The game right now is literally boters, hackers, and rich players paying 30$ for lootbox that have 0.0000000001% chance to give you op digimon. Thats it. The players who still playing are addicted to the game.
What's really sad is that in terms of digimon MMOs, there were like two or three. When this game was ran by Joymax it wasn't TOO much better but still playable and much different in terms of story progression than what you've played and in my opinion it sadly was the best one out of all of them which says a lot about digimon MMOs back then.
Oh, that explains it, I played this game a lot many years ago (even though I was just a kid and didn't know very well what I was doing), but remembered the beginning to be completely different from this video
Yeah the Joymax server I have the most fond memories of. Sadly it was either this or Digimon Battle and that one was way worse than this ever became. Booting into a lobby with a Party of Friends and just taking on Raids together was really fun, until power creep hit like a truck I believe around the time after Alphamon and made you able to reliably solo them. From that point forward after the Joymax server left it rapidly decreased in quality and the Devs rapidly stopped giving a Shit. This game was never more than maybe a 6 out of 10 even in it's prime but it was so much fun that it outweighed that and then once the Server owners switched they changed all the good parts out for mediocrity and pretty much just stopped caring about the game. It's funny when this game went down originally everyone made a big uproar and Petition to bring it back but when it was brought back most people dropped it because it was such a downgrade. I feel sad to say this considering my thousands of hours in this game but it was a decent and janky fun game before now it's not even just age at this point. It's like the game wants to die but the Global Server can't let it go.
I used to play this a lot under its first management company, when it wasn't TOO MUCH of a pay2win game. It was mostly a farm simulator where you just got more and more digimon, trained them, raised and enhanced their stats and then stored them lmao. But at least everything was obtainable to some extent or not too expensive in the cash shop. Nowadays, even if the game has some more purpose and endgame content, it's gated by the loot boxes, digimon upgrades that unless you pay, they can fail 90% of the time, so it may have more content, but it's not worth it. It's sadly one of those games that if you didn't play from early days to build yourself slowly or pay up now. You'll take forever to catch to the actual content and by the time you do, you'll most likely need to rearrange again due to some new update needing even stronger digimon (which luckily were also put into the same update via lootboxes)
I think the most interesting to list would be essentially 'best in retrospect' and the truly coveted 'most improved since then', with something horrible being given praise for *_now being dead_* naturally.
I had the same exact thought watching this. Never seen him this disappointed, wanna see how it compares. Would be call if he would just name the worst game and then at end of evrry review did quick segment on if it takes new place as worst.
You're probably never going to play another Digimon game, but for clarification, Digimon evolutions are not a straight line. Digimon can evolve into difference results, and a given result could have multiple progenitors. Different evolutions can have different conditions, or sometime be fusions. This is partially because different series can reuse/reintroduce previous mons, but also because there's actually a wide breadth of genres they've tackled with different prgression mechanics; Some are like Monster Rancher, some are like Pokemon, some are like Skylanders. The best example of evolution mechanics as well as just being a great game is Cyber Sleuth. Plays like something between Pokemon and Persona. There are many branching evolution paths, evolving increases that given mon's level cap, and that mon can unevolve into any of the potential progenitors with the new new moves, stat boost, and increased level cap. This means you can heavily customize builds and take powerful abilities from one powerful mon and put them on completely different mons. This also gives options for special evolution conditions, where some evolutions require higher levels or move that the base forms wouldn't normally have. If you're looking for a decent JRPG and wondering what the hell Digimon is about, Cyber Sleuth is a great option.
Exactly, thats a concept hard to explain especially when the person is a Pokemon fan. The key point being that Digimon aren't like "creatures" that evolve into a better version, they istead use concepts from the "internet" and use that to change into stronger versions. Since all Digimons are "0"s and "1"s they arent limited to what they can become or how that transformation happens, with fusion and all the in betweens.
I feel like Cyber Sleuth likes to hear itself talk a lot. The multiple filler missions where you have to go back through different levels of Kowloon to find something are SO GODDAMN BORING.
As someone who has 1000s of hours spent playing DMO over almost a decade I can say it’s absolutely terrible game, but man I just love Digimon so much I could never stop playing
About 15 or so years ago, I played my first MMOs. The one that hooked me at the time was Fiesta Online, partly because it was free, ran on my very low quality set up, and was pretty. I spent hours playing it. I even revisited it recently for the nostalgia. And when I saw this game I was very confused, because it looked a LOT like Fiesta Online. The UI is practically the same, at least the same as it was back then. The "forest beach" map, while having different trees, also looks exactly like one of the first maps you go to in the game. The mobs, the placement of the terrain, etc etc. Makes me wonder how much they just grabbed from other games...
I remember playing this years ago. --- the joymax digimon masters (The original) It didn't have a tutorial (of any kind), the original maps were tiny, so you had to watch the loading screen over and over, since that big map was in pieces; the text boxes were different and the words were actually broken up and it was owned by the company Joymax, not Move Games. But even back then, it looked better and had less bugs. The gameplay was boring and later on they added the "X-antibody" digimon that forced you to grind for points, so you could transform into an X-Digimon, which drains the points; but making you strong enough to fight the bosses there. It was grinding for the right to grind more. --- realising the truth --- I told the people in my guild about this, I asked "why are we literally farming to be able to farm" and they told me "you just don't like the game anymore, do you?" and I realised what was going on. Either they were stupid or addicted; so I left and joined Guild Wars 2. Best choice ever!
Ayy another GW2 player. Honestly I went from playing some of GW2, then when I was on break from it I tried out DMO... I went back to GW2 very fast lmao
When the reaction to any question is "you just don't like the game anymore, do you?", you know the game is shit and the players are overdosing on copium.
This is going to HURT me bad. I love Digimon to death and adore the designs, the world, everything about it I could never get into this MMO, as much as I wanted to. I was hoping that maybe it was good, maybe I could give it another try some time I am glad for this video though. Maybe I can put it to rest, and hope a better Digimon MMO comes out some time in the future
@@TheScrubExpress Honestly with gamefreak as it currently is, I hope Pokemon *doesnt* get an MMO. Unless you count Pokemon GO, which wasnt amde by gamefreak.
I used to play this back in the day, even got server first Magnamon on Seraphimon before it went to steam. It didn't have nearly the amount of issues in this video and back then it didn't have that big tutorial, either. I stopped playing shortly after the raid bosses started to get added and they started selling the fruit or whatever that gave you a guarenteed 130% digimon or something. Been a while. Game has actually gotten worse over time.
The GrowFruit ( not to confuse with the „Growfruit“ or the other GrowFruit ) does only boost your Digimon to 125%, making it an absolute garbage item for anything but Spirit Digimon, since you cannot get to 129+% like you want with your relevant Digimon. However, I have not played in 3 years, but likely 10k hours before that. I never had that much fun with a game, even though I always knew it was crap xD
I found your content when you did LOTRO. I watched it because it is one of the MMOs I actually play. Now I am watching all of your content because its super entertaining, even when I don't play the game (most of them). You should try your hand at City of Heroes. It is an older game with a dedicated fan base that has been revived as a private server for free. I would love to see a video about that.
I'll be honest: I let nostalgia took me and played this game. I LOVE the Digimon Franchise, I loved the series, spent my elementary until mid-highschool days playing the first three Digimon Worlds on the PSX (which you should review one of these days at Josh Strife Plays), but last 2017 I was definitely on a nostalgia high and signed up and played Digimon Masters Online. I could not agree more on your statement that this was a definitive insult to Digimon fans, but I was fueled by nostalgia. I loved the environment, the music, the Digimon designs, seeing my Digimon follow me, and basically being part of a Digimon World. However. The game is TEDIOUSLY MUNDANE AND REPETITIVE, GRINDY AS HELL, lacking in story, and a giant ass paywall for premium features. And because of my love for the brand, it led me to spend almost $100 just to get Digimon I liked, only to go back to the same routine of just walking up to Digimon and killing x amount of enemies. Once the nostalgia trip faded after a few months, I got the equivalent of a post-nut clarity: _This game is just brand, no substance, or form._ I agree, the Digimon Franchise has yet to make a decent Digimon game (Cybersleuth, and the DW1 Remake was "eh" at best) but this? *_This was a sacrilegous display saying that 'this is a Digimon game'._*
You talking about the PSP one? Did you play Next Order? You meet DW1 main character, so DW, DWPSP Cybersleuth and Next Order are all canon in the same universe. Next Order expands on the DW formula, it can get boring to platinum if you are a completionist, as long as you like DW its worthy as sequel. DW2 and DW3 are great in their own right, I reccomend give those a chance if you havent yet, they are hard and with good story, especially 3. Be warned tho, they are old school RPGs, so no hand holding or quest markers.
Seems like people who can't afford a PS4 or Switch tend to blow off Cyber Sleuth and its side sequel with half assed opinions without even playing them. Yet you felt the need to explain why you were, like many, many others, lured into playing something that would eventually become garbage. Also playing Masters Online for "nostalgia" is kinda retarded tbh. You would of gotten more nostalgia from just playing the first 3 games or watching first few seasons of the anime.
@@thatoneLerrydude yes DMW 3 the best.. remember grind for level but not too boring grind. story nice. card battle (even though repetitive the same move) but still best game and really hope if theres DMW3 future franchise.. dmw2 mehh.. dw , digitize,decode, sleuth mehhh.. maybe sleuth okeyish a bit..
Digimon world 3 was my favorite of the world series man if that game ever got remastered or somehow just magically restored to todays graphics i think i would sell my soul for a copy
This game is an actual contender for Worst MMO ever. I'm a big fan of Digimon and dear lord this game is awful. Every system is made to frustrate you into spending money, its actually disgusting. I seriously cannot think of a single positive thing to say about this game.
Unfortunately, when it came out, it was the only current english digimon content AT ALL., and stayed that way for many years. We really were being held hostage, it was this or nothing. I'm sorry you subjected yourself to it.
Learn Japanese also really i don't remember much of Digimon but in 1999 you even had the anime dubbed in obscure languages like Dutch and Danish and a lot of decent games.
I wasted years of my life until i stopped playing around 2017...and wow, seeing this video and the state of the game nowadays, they somehow managed to make it worse. It was already terrible back then, where you basically had to resort to using bots or buying crowns to progress in the game.
I remember playing this a few years back with my best friend. I was having fun... until I finally got to the map with Garurumon (my all time favorite digivolution line) and I had to make them drop an egg if memory serves, so then I could hatch it in a machine for A CHANCE to successfully hatch it into either a Gabumon or Garurumon (I don't recall which), otherwise I'd just lose the egg and it was back to farming. It failed 34 times in a row, I was farming for literally days (I played about 4 hours a day or so) and after day 3 or so I was like "Nope! Fuck this!" and I haven't touched it since. What an effing joke.
Same basic thing for me, except with Renamon and I quit much sooner because I already wasn't enjoying the game. I was just like "If I can just get one Digimon I like without having to pay IRL money, then at least this won't have been a complete waste of my time", and 19 lost eggs later I just uninstalled.
I do something similar but with Terriermon, i farmed like 150 eggs in one week and never get a 5/5 digimon. After that i uninstall the game, what a fking waste of time
The issue is the Digimon IP was licensed to a Korean Developer to make this MMO and all past Digimon MMOs for the past 15 years. If this game was made by Bandai we might actually have a legitimate game.
@@TheMaxCloud Bandai could've always made their own MMO alongside this one If they wanted too, Bandai is just allowing them to use the Digimon IP. It's doesn't restrict what Bandai can do.
@@GodwynDi there's no contract, they just pay Bandai to allow them to use the rights of Digimon characters. Bandai can end it whenever they want if they want.
For the people wanted something "good" after watching this, Cyber Sleuth is actually kinda good, the only thing i didnt like was one part where i needed to search for some stuff in alot of different maps, but the rest i enjoyed it
Can confirm, if you want to play a good Digimion game, get Digimon Story Cyber Sleuth: Complete Edition. You can build your teams however you want, quite a bit of customization, and a deep upgrade system. Most of the mainstay digimon are in the game, but don't be surprised when certain digimon you know aren't present, while *most* of the mainstays are here, they didn't get everyone in, don't expect the pokemon methodology in that way, but on the bright side nearly all of the unique moves and transformations have animations for them, which is already miles better than any pokemon title if you ask me.
Oh geez. I remember playing this for a short while. I just wanted to see if I could get myself a Dorumon without having to pay because it’s my favorite. Short answer was yes but the “free” one didn’t have good digivolve options.
I've binged the last couple of days through a lot of you're "Worst MMO Ever?" - Series and I've to admit even with your added critique this game was too boring to watch everything in one sitting :(
Ive literally sunk about 1700 hours in this game, on and off, for the past like 7(?) Years. Its a complete dumpsterfire and has nothing to do with an actual MMO. The parts shown in this video aren´t even the worst ones. Endgame dungeons consist of timing Tamer-skills (which are pretty much pay to use) and using the best of the best digimons, otherwise youre doomed. Those endgame digimons are ONLY available via lootboxes. 20$ per Lootbox with a 0.1% Chance (I wish i was kidding). Even if you were to buy 1 Box, and get lucky..theres still 0 chance you would be able to do almost anything with it, since the powerlevel is completely distinguished by stats via Seals (collectibles, also pay2win) and Accessories (heavily pay2win ). Literally everything you can imagine is being locked behind a paywall in this game and there is 0% Communication from any dev whatsoever. No working ticket system, people getting randomly banned after 2000 Hours, because someone sold him an actual item duplicated by some sort of bug abuse (which is not visible to the buyer) and the list goes on and on and on..Its just sad, but people keep holding on to the idea of a digimon game.
"And for some reason, despite playing on an English server, my digimon speaks to me and offers vital in-game advice IN SPANISH!" is a sentence that I am both surprised and not surprised to hear. Honestly confused on how to feel.
@@littleman7514 Lol, that doesn't help my argument at all! But still, if they did record voice lines in multiple languages, it would still be a localization issue if he chooses english and they're giving him spanish voice lines.
I played this game a lot before just because it was Digimon and just wandering around with the Digimon I had (I never spent money on the game, but had luck with my event given ones and later on the game became a bit more forgiving on letting you gather the stuff up needed for evolutions from daily logins or playing a certain amount of hour a day) gave some level of entertainment value, but I haven't touched it in years so it was weird to see how much has changed in how the game kicks off. Originally there was no "large scale", "climactic" fight at the start of the tutorial. You started in the sewers, got some much quicker elaboration on how the combat goes, then you got to the overworld which was the same city, but way smaller. Had the hatching tutorial there and you were sesentially allowed to go to the Digital World after a few quicker "sidequests". The area shown in the later part in the video isn't even the place you originally go to at first. That one was something you could only access much later if you were higher level. Originally it moved you to Wild West Town and it """tried""" to adapt the story of Savers instead of throwing you into the random sidequests of that area for "story". Although the change to throw one in there is something I'm not surprised, a few years ago before I stopped playing the game started giving new players essentially a huge kick off boost where they could skip the tutorial parts and just teleport to that area right away where they can obtain another Digimon from an event egg and gain so much XP that you go from level 1 to around 65 or so. Seems like they thought it was a good idea to cut the aspect that could have provided some form of engagement.
"If I were a Digimon fan, I would be insulted by this." I am a digimon fan since I 2000 and still offended by how booooring and tedious this MMO is. I was expecting an interesting digimon battle like in Digimon World 1 or Digimon Cyber Sleuth, and ended up as WoW number masher. You expected a team of cool digimon you can get like you saw on TV (I personally wanted a Seadramon line), and what you get is a horrible, slow, boring grind of gathering digi egg shards to get what you sometimes didn't want.
I stopped watching Digimon after 02 ended, and even I feel insulted by how bad this is. Also, Spanish Agumon sounds like a meme that was made after a off-hand joke made in the show, and fans just ran with it for a decade and a half.
I watch iand for me, it ended after the third, the third was the last one more or less good, realizing, digimon should be more mature and darker than pokemon, the third was not the best but good, the first one was amaizing and the second one not bad, but the fourth one, was dont know, and when i see more and watch a it, what the F i was watching, i stop love the world, the idea, but mi they drop the ball after the third one
@@Krysnha I think the fourth series was the one where they turned into Digimon, rather than have Digimon partners. The story and characters were cool, but I preferred partner Digimon over turning into a Digimon. Digimon Tamers was the third series and is actually considered by many to be the best out of all of them. This MMO is based on Digimon Data Squad, which was the fifth or sixth series, i'm not sure. I liked Data Squad, personally, but it was mostly bc the characters were older (I was an older teen at the time, so I wasn't really into shows that had characters that looked young, lol). The DS games, which imo were pretty great, were based on Data Squad, as well. They did a better job than this MMO, though, lol.
@@auqustfire dont know i watch the foourth one and yes, they transform in digimon and i prefer digimon partners, i didint pass thorugth the fourth, i didint watch the fifith and i watch one episode of six didint like it, i really dont know, it is sad, that digimon dont have as many good games as it should deserve
I'm a huge Digimon fan, and have done a few videos for this game (and almost all of them at this point) and gotta say I couldn't even last 5 hours playing this digiturd. Thanks for letting me see a bit more of this game without having to suffer it.
I played this until to the endgame and I can say that, no, it doesn't get good at the endgame, it just the same exact thing but with some raid bosses that require insane gear and digimons to do, and it costs a fortune to get the right pieces of gear and get the best digimons to be able to show those raids, also what most people do at endgame is just trying to hatch new digimons and then spending hours grinding non stop on the same contested spot because it has limited chanel's and limited respawns until the digimon hits lvl 99(or idk how big is the max lvl now), and at that point you just do it all over again to any new digimon you get
FINALLY! Haven't even watched the video yet but this "game" has long deserved to be ripped into and exposed for the shameful crap that it is. I used to really love Digimon, and there was one online Digimon game I frequently played; a decent MMO ran by some indecent companies... which was altogether fun. Unfortunately that was shut down, so I hopped on to Digimon Masters Online, since everybody (at the time) was singing its praises. But it was terrible! An absolutely awful slog with grinding being the main issue. I couldn't engage this supposedly superior game in the way I desired to, which eventually drove me away from Digimon altogether. I'll never forget how this game neutered my love for the franchise. Looking forward to the video, thanks!
As someone who really love Digimon, I used to play this about some years ago way wayyyy before it became the way it is now,when it's handled by Joymax, had some fun,then quit after about a year realizing the paid element is way too much for me to handle,and it gets repetitive and boring. Sure u can go your way as F2P but prepare for the unbearable grind. If you want something with good or at least acceptable story and game mechanic, just play their console games (their latest one being Cyber sleuth, Re:digitize, etc), worth more of your money than this honestly imo
So did i, it's amazing how they made the city maps a lot larger and yet made the game feel even more hollow and tedious, after a couple years i stopped and retried it i just couldnt bother at all.
I think the only reason the models look nice is due to the fact that the parent company had really nice, reusable models made for each Digimon years ago, and they've been using in every 3d game since.
I've played DMO since around 2010 when the main hub looked a lot different to what it does now and I'm afraid to admit that the game has become a horrible cash grab, I used to love the game and had countless hours of fun with friends I made on the game and guild members alike. The end game is basically a show of who has spent the most money on this game. GameKing were not the original owners of DMO, Joymax and the game was amazing back then, it was no where near the cash-grabbing game it is now and it is sad to see the downfall of this game. Not only is the gameplay underwhelming now but the customer support is non-existent. I lost a kaisergreymon due to a bug (in 2019) where it was deleted instead of the digimon i intended to delete, (for those who dont know, you need 10 items that cost 45 crowns each and a horrendous session of grinding EACH of the 10 digimon to level 99 to actually get him) only after 6 MONTHS did i get even a response from the support, and even then the response was only "please may we have the name of the digimon and the level" to which i gave them the necessary details and to this day i have not heard back from them. Many players who I played with have dropped the game because the devs do not care about the general playerbase, only the whales who feed into the game constantly to get the biggest and strongest digimon. That's another problem. The game has quite a few digimon but you will only ever find the top players with a choice of only around 5 viable digimon, out of the many digimon that are available in the game, new digimon that come out are instantly put into cash shop bundles and are only accessible there, and you'd expect them to be strong and add a new meta to the game right? WRONG! Most new digimon aren't even used after their release event which gives double stats, because their base stats can't keep up with the 0.1% lootbox god digimon. To conclude, this game used to be amazing. But over time the game started dying and the devs are trying to make as much money as they can before the last whale logs off for good. There is news of a remastered version of this game but I can only assume it will be a massive cash grab once again.
I played back when Joymax was in charge, and the grinding for Digimon wasn't much better imo. Most of the game seems mostly similar to the video's tbh. Sure, it was fun as a Digimon game for awhile. But it was still rather empty.
Let's all be honest and admit we only played this game because there are no others Digimon MMO for us to sink hours in. I think being a cashgrab is how they can maintain this old game rolling without giving it an engine update. But it doesn't change the fact that it's bad on the long run. It got to the point where content is actually blocked from f2p players in favor of the top 5 digimon, which is just ridiculous for a MMO. I have no idea if the free AOX + 130 gives people a way to access these areas now. I have stopped for about a year after my *bought* AOX (with in game trade seal packs -> Teras - > AOX) failed to do a raid. And I'm glad I did, because 3 months later it became a free mon and I would go crazy because of that lol The problem for me is that they take too long to change (or do not change at all) the status of a mon from the 0.1% lootbox. They could just do like Riot does with League and lower the price after some time, in this case bringing it to 1% chance after 6 months and maybe more after a year. I can guarantee you I would buy boxes for OX if he was at 10% chance, or at least it would be cheaper on Teras. The bots tho... Those are a problem in a completely new dimension. Game was overrun with them last year and the ban waves did absolutely nothing.
dont forget about the huge inflation, you cant basically buy anything from other player now unless you have lot of bits and also bts spamming in chat all the time
@@clayxros576 Yes, the game was always grindy as hell, and it always had its fair share of problems, like balancing, lack of content, etc. But the Joymax era was indeed so much better. Lootboxes where barelly a thing, bots where non-existant, and when they started to show up they actually cared and succeeded to block their infestation, new digimon where easily obtainable, you as a player had clear goals to become stronger, and a clear path ahead of you, they constantly improved on the base game (although not nearly as much as needed), the events where meaningful, a lot of GM's where present interacting with the community and acting as police officers in the servers, the support existed and was really good, the level-up process was thoughtful and meaningful (and extremelly hard as well), the veteran players where rewarded for their constant play, and they had welcome back events who were really good to encourage veterans to get back at the game. All of these things are dead now, none of the errors or downsides where ever fixed, and the game just went downhill.
I can't believe I put like 9 years out of my life playing this crap nearly every day lmao. Is a bad game in all aspects, but before it went full lootbox gambling addict hell (or heaven), it used to be a chill, non competitive grindy game where people logged in more to chat, than to play. The game quickly got filled with bots due to the grind, and hackers... and what did the company to fix it? add more loot boxes and grind.
It usually seems to as such when a company disconnects itself from it's own playerbase. Perhaps they saw the bots inflow as actual players and decided to just profit off of that. Were some of the bugs such as the spanish text and the clipping textures there since your early experiences or is that unheard of?
@@Silvahhhhhhhhhh The game had more than 9 years without any Spanish or BR translation, despite more than half of the player base being people from Latin America & Brazil, and during its peak, people from India. Only that broken english, lucky you don't need any braincell to play, is the same thing from one corner to another, and the game tries to play the story from digimon S1 to S3, in the most boring & grindy retell. Bugs like the clipping text are minor things compared with the early bugs: since the game lacked any other language, if you set up a shop with a name with accents or signs, it'd crash THE ENTIRE map, you could use cheat engine to inject yourself with infinite amounts of damage, and even abuse the passive buff system (when it was added) to One shot everything. The later exploits (which persist to this day) are being able to swap map skins to bug them (kill underground and capitalize all the spawns) stunlock the dungeon bosses with skins to easy kill, duplication bugs (that gets hundreds of players banned every 6 months or so), but the biggest offenders are the bots capable of doing that and more, dude to the game lack of proper security. The company is very "close" to their korean player base, but both versions of the game suffer the same problems, just that the korean servers tend to "hide" it a bit more.
@@puppisama Yikes, that's one hell of an insight. It's strange I haven't heard of this game before being a citizen of Brazil and being in the hears of Digimon. It seems like patching issues is out of question, shame to see a company aim towards a pay to win, punish free to play approach. Eitherway interesting info, cheers.
@@Silvahhhhhhhhhh I'm from Brazil too, i knew that this game existed and even played it years ago (when i was still in middle school)... Is just as bad and boring as i remember.
I feel very vindicated for the several hours I spent playing this game because now I know I wasn't the only one to suffer. Honestly, I will join everyone saying that this game looks a lot better than how it was when I played it. All those years, and it's still bad though!
I can agree with you, i am a player from the first release year and the starter area got really better. But the gameplay is still as dull as i remember forcing me to go through just because i love digimon and this was our only mmo option at that time. (Gladly now there's a new one coming. Hope it'll be easier to acquire new digimons and that the higher digievolutions will not be behind a paywall.)
If I recall right, this is actually a remade version of the original from years ago. It's changed company hands two or three times, the tutorial section was rehauled each time as well as what was pay gated and what wasn't being changed. So this version isn't the same version I enjoyed years ago where the pay gates weren't nearly as terrible, just upped drop rates or growth compared to...this...
I don't know what's the timeslot in UK right now, but here in Brazil, this video is going to air at the same day as the Digimon Con. Now, here's some piece of trivia: 1) There are other two Digimon MMOs, both of which were developed by the same company behind DMO. The games are "Digimon RPG" (exclusive to Korea) and "Digimon Super Rumble" (still in beta, only in Korea). 2) Don't worry, we Digimon fans have good games, like the Digimon Story series.
RPG did come west. It just didn't last long. Which is a shame because RPG/Battle was sufficently better. At least Super Rumble looks like its taking more RPG than Masters.
It's like a cash-grab asset-flip game, but the shop doesn't work, the assets are licensed from a major franchise, and the game is at pre-alpha playability. It's like a mattress store without employees - expensive fluff without context. Also, probably laundering money somehow.
I clicked on this wondering if I might get a pleasant surprise like LotRO... I'm disappointed, and yet, not. Also, watching this series makes me desperately want to develop an mmo (titled SCAMMO, Shrieking Cats Associated MMO or something) and fill it with as many horrible things as I can find in this series. My sheet of ideas is running out of room.
For a game made in unity around 2010 and barely updated i guess I'm not surprised I do remember the Spanish version being more friendly and easy to understand in the tutorials but they probably trashed it too
The constant update this game has is dry events and promotions for paid players - or more contents that squeeze wallets I still follow their Facebook page to see the clowneries
1:23 Bless our German TV for playing all 3 of these shows consecutively on the same channel back in the day. I was a fan of all of them, but I took most to Digimon for some reason. Such a shame to see the franchise (and its games) never really make it in terms of popularity when compared to Pokémon specifically.
17:00 I think the "lined up vendors" can work, if you make it looks like a proper marketplace. An example is in Final Fantasy 14 you often get vendors lining a street, but they all have their own stalls and such, so it looks like it fits in with the city.
@@PedroLucas-dt2nn Yea you can. This is an example of lined up vendors being done wrong, while 14 did it right. Just because we are comparing the worst possible example to something that actually has effort put into it doesn't mean the two features aren't the same at the very basic level.
I particularly like the fact they decided not to add the "about to mischief" text next to the names of the Togemons, are they saying those Togemons were innocent and you just murdered them? lol P.S: As a venezuelan I have to say your spanish was really good when reading that review! P.S: Can the next game in the series be Rappelz, pretty please!?
The localization issues are typical for most newer (PS3 era onward) Bandai Namco games, even the singleplayer Digimon and Tales games. From the looks of it, they just farm out spreadsheets of in-game text to the lowest bidder, slot the result into the game and call it a day.
Josh I'm so sorry, if this was your first genuine experience with a Digimon game. Please-please-PLEASE don't let this turn you off the franchise. If you ever get the chance? I'd recommend Digimon Cyber Sleuth first and foremost. Also thank you for the video!
Seeing you play this... man, it's changed A LOT. But, it also has kept A LOT of the same stuff, and not for the better. Yes, the grind is insane, yes, the quests are very repetitive. Back when I played it (think early 2010s), what I remember loving the most was exploring. Hoping I had enough items and my Digimon were strong enough to explore. Pick up quests and hope to finish them to reap the rewards before my items were used. I really liked the feeling it gave me of exploring a new world with my Digimon Partner. Played it again, 4 years after initially doing so. The amount of p2w stuff was wild. You had more rewards thrown your way, but in the end, for me it was always about getting new companions (I remember loving my Kunemon and Biyomon so much), but... well... the GRIND to get enough eggs to fully be able to hatch the digimon you wanted was insane, I'm sure still is. Unless you bought it with real money, it took you hours, if not days or weeks. "Horrible/10" is a perfect summary, when looked at objectively. For any other Digimon content, I'd stick with the "Digimon World" line or "Digimon Story" ones. More RPGs, and the first one is better and more rewarding on the grind, I'd say.
@@Penguin_Happy oh yeah, I was lol. Just a wee teenager. Didn't help that the only Digimon game I owned at the time was Battle Spirits 2 for the GBA. And after playing the "Digimon World" line on PSX (borrowed console and game from someone I stopped seeing)... yeah, I was desperate.
Ah yes. I remember when I played this back in my childhood. Played for around 8 years without spending a penny and was only able to get two semi-decent Digimon (Chaospiedmon and Arkadimon) due to sheer dumb luck with events. The grind was ludicrous to even get a new Digimon without occasional event handouts. Lost my profile a while ago, and maybe it was for the better. Part of me wants to go back to it out of pure nostalgia, but I know it wouldn't feel the same playing it now especially after having played other MMOs.
I'm so happy that I got this video in my feed, it was great to watch and reminded of the time I played this game from 2011-2016. I think the pay 2 win aspect can't be stressed enough in the endgame. At first the game sounds great as a Digimon fan by having the ability to own or hatch your favourite Digimons from the tv series, but the amount of money and RNG locked behind getting the best Digimon for endgame is ridiculous. There are a variety of sizes of Digimon: 3/5, 4/5, 5/5, and guess what? In this case, size does matter. The size dictates the stats of your Digimon, making it important in endgame to do greater DPS. So you either had the option of purchasing from the cash shop, for a 'chance' of receiving a 5/5 Digimon or spend hours farming hundred of normal eggs as a F2P player for even a smaller chance of hatching a 5/5 Digimon. This encouraged people to spend more money in the cash shop to get the 5/5 size much more conveniently. The RNG of accessories and the stats were a nightmare. Accessories had a variety of stat increases like attack, critical damage, attribute which affected damage, but also shared the same pool with HP, DS, defence etc. However, the only way to reroll these stats were through option change stones and number change stones (I think those were the names, where the latter affected the number of the stat) and were sold in the cash shop in bundles. I remember purchasing 100s of these stones from players in game to reroll my accessories and never got the ideal stats, compared to those who spent hundreds to get the perfect stats for each accessory. Obviously these were a key part of endgame, as it affected the amount of DPS output you could do, so rerolling your accessories was mandatory to efficiently complete the dungeons. The only redeeming factor of this game is that the community and the guild I was in was amazing. The people that I had met over the years were what made to stay and grit my teeth through to shit, RNG infested game. Being able to meet a lot of people from EU, USA, Indonesia and Brazil is what I enjoyed and why I carry on playing MMOs. I'm just so glad that I don't play this game anymore.
What made me quit was the fact that players started to sell stuff at ridiculous prices. When I left the game people were intending to sell an agumon 5/5 for 100T which is what made me quit, spending hours and hours of farming just so in one night people decide to overprice the shit out of it, having to go through all that on top of the bullshit paywall and RNG is what made me hate this game, both players and developers
Digimon is such a weird beast of a franchise. Its kind of like those toy companies in the 80s who wanted to just cash out with quick toy sales, but knew the best way to do that was hire companies able to put out entertainment that gets people genuinely excited. Compare it to transformers - some solid writing in places, super memorable to the point there are still ongoing comics and multiple animated series, but at the end of the day everything was pushed through as quick as possible to sell as many toys as possible. This can work with animation, in that the animation gets made and then handed over to another company to handle everything else. But an MMO? The creation is just the tip of the iceberg, and without investment and ongoing care it all falls apart. Quickly. That's the problem here - they thought they could do an mmo as a quick cash out and don't care it's in complete disrepair - they probably made their money back years ago and have moved on. They have no care what lasting impact it has as long as it helps market toys and cards in the short term.
What a lovely example of Wasting an IP, Also perfect example of a company never fixing what's broken in the game. Incidentally Pawn Chessmon B is not a mistake, then Digimon is Pawn Chessmon Black. Bandai mastered the art of pallet swaps and taking exist designs adding an accessory and calling it a new design. So he there is a Pawn Chessmon White as well, the difference, one is black and one is white. The "Mascot" Digimon being Agumon, so thier are tons of diffrent kinds most just Agumon with diffrent hats. Digimon suffers very much from the "take generic game ad insert IP" additude of game design. A generic game who's only merit is "it functions" is taken and given Digimon paint job so it looks nice but has no soul. I notice a lot of the terrible MMOs you cover are like this, doing one part of game design well but then doing the minimum for everything else. You mentioned the whole division based on cartoons you watched as a Kid, very rude. With "Monster Anime" Pokemon was like Pop Music, Monster Rancher was Alternative Rock. And Digimon was Hard Rock.
Why are you so angry about the existence of PawnChessmon? Of course they have a White and Black variant, they’re chess pieces. And that’s how it was in Data Squad.
I thought the issue with Pawn Chessmon was that the dialogue said PawnChessmonP, when it should have been PawnChessmonB. I might have misheard him, tho, and I couldn't read the little text lol
I remembered really enjoying this as a kid when it came out and recently tried to come back to it but even with all the nostalgia I couldn't play for more than a few hours before getting very, very bored.
"If I were a Digimon fan, I would be insulted by this." Indeed, sir...indeed. I love Digimon to death but this game just makes my heart hurt. I can't believe Bandai cared so little for it. It doesn't evoke anything "digimon-like" at all. It feels like a big nothing-burger.
Digimon World 1 on PS1 was the best Digimon game we've ever had. Digimon Masters Online almost starts with the same foundation as Digimon World, at least in being a trainer and caring for your digimon in an MMO setting. But then it immediately decimates any semblance of possibly good gameplay with its horrendous store-brand MMO game design. The game changed hands from Joymax to some other company that has since destroyed what little good things were there. 100x more pay-to-play, 100x more useless grind, 100x more content paywall. I'm confident that the game is 90% bots and 10% trapped players in the Digital World. Please, please, any digimon loving game developers out there, please save digimon from the game development hell it has been tormented by for so long.
"If I were a Digimon fan, I would be insulted by this." Sorry Josh i'm going to have to disagree with you here. As a Digimon fan, i'm offended and out right feel attacked by it's existence. It being in my presence is an afront to my eyes, braincells, and ears. I personally give it a "somehow worse that Digimon: Frontiers" out of 10
I like how the digimon that are “about to mischief” are literally just walking around doing nothing. They’re only evil because the game says so.
Racial profiling
The "Redwall" Effect.
Those Piyomon were just vibing, it breaks my heart that they are judged as evil 🤧
Literally the plot of Savers right there, if I'm honest.
@@TheSmart-CasualGamer "Redwall Effect" never heard that before, but it makes sense given the universe.
"If I were a Digimon fan, I would be insulted by this."
Very on point, Josh. This uses one of my favorite seasons as a frame for this shit. None of the story. None of the quality. Only the brand.
Sigh...
Digimon Cyber Sleuth is the good games, or in the old days Digimon world 1-3 Digimon Masters is a nightmare.
Played Digimon World 3 religiously back in the day, this makes me nostalgic but I dont want to play this game, this game looks like hot garbage
As a kid, this was my go to game alongside Warframe when I got home from school and iI thought it was pretty okay having never played any of the console Digimon games besides the Playstation 2 data squad game. And might I add.. it's still pretty okay... for a side game...
@liang tai💋💙 BEGONE BOT
@@jackblade281 You should try Cyber Sleuth & Hackers Memory on PC/PS4/Vita - they're the new lines of DW3 style games (turn based story heavy RPG) of modern times
Hahahahaha. This game is crazy. "You're thrown into a world with no direction. No clear goal. Nothing makes any sense. Good new is that you have a companion that is meant to help you. The bad news is that the companion meant to help you only speaks Spanish."
I think you did it. You found it.
That actually sounds like it could be the plot of some (weird) isekai Anime. XD
@@ShiyarokuBasil that's... exactly what digimon adventure is.
@@dragonslayermasterornstein83 Really? I had no idea that in Digimon Adventure the Digimon only spoke Spanish. 😆 XD
@@ShiyarokuBasil Hey now, don't discriminate against the spanish speaking digimon! 💀😆
@@momega7189 😂
The sad thing is Digimon could really work as an mmo, if you really focused on combat, and making it feel good. Since it's digital you could have endless design choices for worlds and plot. So long as controlling your monster felt good.
Sadly digimon owners have (or behave like) they have zero money and outsource everything for pennies
@@Apotheosis1113because they killed it completely. Good beginning, but bad continuity
@@Apotheosis1113 it's not the digimon team's fault. It's bandai not allowing them to make certain choices.
Plus this game is made by a Korean company, they just got the license to make this.
Me and my friends often talked about dream games going up and some of my friends and I still continue this.
This is a memory from when I was a in middle school playing a gamecube Digimon game. With some alterations or changes I'm thinking of now as I type it.
Digimon was unique growing up because they have variations and differences. It would be really cool if they made an RPG game where you start off with an Digimon and have an slower action combat system. It doesnt need to be like fast paced. You have giant Kaiju monsters. The Slower action combat allows for a more methodical approach to combat. With this in mind use this to add some new digimon and focus on that. The Digmon are needing to be rounded up. You and like 2 friends (Final Fantasy Style) move in a group. The new Digimon are willing to help you and befriend you, however they have minds of their own. They are willing to take a rest and go to a "Safe Haven" type digi zone and others you have saved or brought back might be willing to help you. So kind of like pokemon, but instead of having you with a full party and a PC. The Digimon are being saved by you and you build relationships with. Inspired by our favorite Sonic game at the time, you could collect these pet things in the games and train them up. That way you can have variations of cool digimon and switch them out for other ones you think are cool.
The variation of digi-evolutions could be expanded on. How you fight could affec the digi-evolutions might matter. Constantly losing might give you that boney dark variations we have seen. And so on so forth. You would be able to rotate between the digimon you and your 2 firneds have during combat. But you could also switch them out.
My biggest gripe with Digimon was I never got to play with my favorite ones growing up. They always give you the TV character ones.
@@Apotheosis1113 they do have zero money lol
As a spanish speaking fan of Josh, i enjoyed his spanish pronunciation more than i should
I have a modicum of spanish on me and was flabbergasted and cackled wholeheartedly. Well done, sir.
I just came here to say the same thing 🤣
To me it honestly sounded like portuguese, I was even wondering why he suddenly started talking in portuguese until I realised he wasn't.
Now, the question is, what dialect was it from? :D
Do you know what he says at the end? Because for one of the things I understand "uno para la montura". The fuck is he saying there? xd
"ooh it gets good at end game"
I had put a disgusting amount of time into this game and as someone who came close to reaching end game. It does not. It gets SO MUCH WORSE in the end game.
End game is paywalled. Anyone who says otherwise is a liar
@@crypticmushu1560 ofc the end game is paywalled, disgustingly so. that wasn't the point of my comment, it was more of to point out that even in the end game DMO is fucking terrible, both mechanically and just monitarily.
@@warrenstandley2134 Oh ofc. But anyone saying that to you is in on the circle with hackers. I have over 8k hours into this game, until I got hacked and banned.
Honestly, doing the quests on the maps the first time is as fun as it gets. The endgame is pretty lousy.
@@crypticmushu1560 you can get very strong digimons easily for free like alphamon ouryuken x
The review about fans starving for a game is very on point. I just want an ok game. Please. Anything halfway decent would be good enough at this point.
On the Survive waiting list.
Cyber Sleuth
Cyber Sleuth and if you have a PS4 you can try Digimon World Next Order, now if you had played both and want something new then you gonna need to wait
I just wanna be ok
bro literally every other Digimon game exists, you act like the digimon fandom has no fucking games worth playing.
That's such a bizarre choice for an opening tutorial fight, since it's a recreation of the climax fight in the X-Evolution movie. It's not the most obscure Digimon thing, but it's obscure enough that there was clearly some level of love for the franchise at some point... and yet the lack of care also instantly shines through, because you're given Omegamon to fight with in a battle that very VERY notably is Alphamon's big moment. Not to mention that the MMO's story immediately switches to roughly following the Data Squad plot line, which has nothing to do with X-Evolution beyond "evil royal knights and yggdrasil". Just very strange all around.
its because the games early game has been changed so many times there's multiple areas you can't visit anymore and are unused
only real fellas remember when the tutorial was you playing in some dark blue colored sandbox being guided by an npc while using only an agumon
My guess would be that the initial design team had at least one member who genuinely loves the franchise and wanted to make a game that would be a treat for the fans, but at some point they were fired or left the company, and as the game was revised update after update the changes stacked up and the initial identity of the game was lost as successive teams were told to focus on this or that.
@@paulmahoney7619 the game has always had good fan service and has suck since day 1 lol
the intro opening was changed sometime after the x evolution update, it is purely to hype you about omegamon X and spend on the lootboxes with horrible rates
"This may be the most boring MMO I have ever played."
Given that this channel has reviewed both Khan Online: Rebirth AND Forsaken World: Gods and Demons, that is one hell of a thing to say. Ooof.
Boring games are worse than bad games. At least bad games you can get some value out of making fun of it and laughing at it, with a boring game you can't even do that
don't forget nodiatis
@@drftr6073 Nodiatis isn't even a bad game, it just needs to be fleshed out and polished up a bit.
You can't even say it's boring, unless you just don't like that genre of game.
Basically, it's built to appeal to the old crowd of players who used to play those browser games where you set up a character and wait for battles to finish, except it's way better.
The big difference here is that the target audience for Nodiatis is intentionally small, but it's spot-on. Whereas the target audience for this game is large, but was missed entirely.
I actually decided to try it yesterday, and they had over 600 active players. That's more than Tera.
@@Nerobyrne every mmo including this dogshit digimon one has about 600~ users. because they're p2w and people can't abandon mmos. and the lesser the player numbers, the more often you meet the same players, strengthening the community. nodiatis is built with the dream of accomplishing all the cool mmo stuff, but it's hindered by the simplest errors of having important stuff be an afterthought, like a meaningful narrative or appealing visuals. it's also steps away from pay to play, as it's unimaginably grindy to play solo without a membership, and they don't do regional pricing. you "trying it out and seeing 600 players" means very little because those people have been playing since release, and i actually went out of my way to put over 30 hours into it and i can say with great confidence that the game does not respect your time and will paywall absolutely everything for about a fifth of the minimum wage where i live.
@@drftr6073 I actually like the visuals, but then I'm weird.
From what I've seen so far, I like it, but I've only played 3 hours. I'll give it some more time and see what I think then.
I do agree it needs more of a story, though.
If you speak Spanish like that one more time, I WILL leave you on the second monitor PERMANENTLY.
Si
it's like a German trying to speak Spanish lol
@@JoshStrifeHayes😩😩😩😩😩😩😩💦
Speak Spanish wherever you want, doesn't matter, it's okay, surely there is a big community of spanish on the game!
Its not that bad, I could understand it easily and Spanish isn’t even my first language
God, I wondered when this one would get an episode. I played back during the original closed beta ages ago and hopped from the original Gameking launcher version to the Steam version, 2,000+ combined hours of this disrespectful, lazy mess, and I ended up quitting around March of 2020, before that pointless tutorial got added in. I can safely say the late game experience and the early game experience are pretty much identical, only with more bashing your head against the wall later on since stuff gets scaled so ridiculously that unless you deal with all the upgrade systems, you're going to be struggling. The way they push you towards the shop with its low odds are disgusting, and I with an addictive, compulsive personality fell for it for years, thousands of dollars in and not wanting to quit because of the sunk cost fallacy taking hold hard, but also because of my attachment to Digimon. It always appealed to me and still does even though I recognize as an adult that some things are kinda dumb, and this was one of those games where you could take out any mention or show of Digimon, turn it into a generic Korean grindfest MMO with bland monster mechanics, and it'd lose nothing. It had that little care for what franchise it was utilizing, from its gameplay to its landscapes. The latter is a big shame because one of the big aesthetic appeals of Digimon has always been its oddness in the Digital World, these combinations of natural lush fields with modern world appliances like train track segments, random street signs, and things of that nature.
Hardly helps that later on the actual game pushes the grind to an absurd degree, Digimon Maze being the prime culprit. You need to collect up to forty of an item off a mob, and you'll get maybe two every eleven kills, if you're lucky, and you need to do this often three times a room before being allowed to move on. And this happens a few times per floor of the dungeon you're in.
Top that off with a dev and mod team that are some of the most unfriendly I've ever seen, a team that actively seems to dislike its own player base, and I wonder how this game has lasted even a few years. It had barely anything to offer when it was officially released past the brand name, and it has nothing to offer now. So many games have come out since DMO came out to now, and almost all of them are so much better. We even have a new Digimon MMO on the wind in the form of Digimon Super Rumble, and even from a glance it has to be better than DMO, we can only go up.
Writing my own review of the game when I quit felt so much like writing a restraining order to an abusive ex that kept making you think they were sweet and misunderstood when in reality they drained your energy, sanity, and wallet when they weren't harshly beating you and telling you that you're no good and you were lucky to have them.
Good riddance, DMO, and love the video, Josh.
Edit: Adding on for some extra context, things I failed to mention, and some replies to things.
1. Yes, 2,000+ hours. That is just what the sunk cost fallacy and being a fairly firm Digimon fan made me commit. Keep in mind, when I started back during the CBT era, I was still in middle school, when I was much more 'hardcore' a fan, and was less picky and knowledgeable about games and unscrupulous monetization tactics. I associated it after with the weird nostalgia and the Digimon brand, and even when that wore off, it just became, "Well, I've grinded my way to the top for so long and spend so much money, that'd all go to waste if I stopped, and there's nothing else as far as Digimon MMORPGs..." It sounds stupid from the outside, but it is just that, and that's exactly what this game preys on. Sucking in and keeping fans of Digimon who are willing to settle until they break and can't take anymore. I'd gotten to the upper ranks of the game, nearly all the major Jogress Digis at no less than 4/5, grinded the Spirit Digimon to 99 so I could nab Susanoomon, max-Digiclones, I got the stat boosting cards that need cash shop items to activate, I'd grinded for days and weeks in dungeons for the best accessories I could get at the time, I pulled hair and teeth for X-Antibody quests. I endured so much before I finally decided I couldn't take it anymore and said goodbye. So please understand, I'd done a lot that made it hard to force myself to say enough was enough, please don't do it to yourself if you've ever even remotely considered starting.
2. A fair point I saw was in regards to performance, which, while I hear is better now, was pretty atrocious at times back during the time I played. Crashes and huge lag and delays weren't uncommon, and not just that, but they happened almost seemingly at random. Nothing quite like being near the end of a several minute long hard mode dungeon run only to have the game give up and eat your entry pass along with your time. Or trying to move and attack and having a solid several seconds of time where animations happen, but nothing takes effect until everything up to that point happens all at once.
3. Bots, God, the bots. This created the normal issue you tend to see, lots of gold seller advertisements flooding chats and a bunch of clearly bot accounts just littering the hub area all the time. Let's be real though, that part's not abnormal for any MMORPG anymore, especially grindy Korean ones. But the way the dev team handled it baffles me. Basically, any player can target another and report if they suspect botting/AFK/cheating tools. Then, a sort of "quiz" pops up where you have to click specific images before the time runs out. If you fail, you get booted, and your account receives a strike and timeout. Three strikes, you're gone forever. The issue with this was they attached a *500% EXP BOOST REWARD* to the person who made the report if the player gets struck. This led to a lot of malicious nonsense since the exp grind was so awful where innocent people would get reported just for sitting still for more than thirty seconds in a field. I can speak to experience with that from a time I moved myself intentionally out of the way of mobs in a field to go to the restroom for a couple minutes, came back to a bot check nearly done, and got a strike. Given reports among friends and groups I was in at the time, I clearly wasn't the only one. Just a system ripe for abuse.
4. RNJesus rules DMO, and RNJesus is a cruel, malevolent god that has its fingers dipped into every element to specifically work against you. Digicloning, a necessary process for strengthening your digimon's four basic stats for endgame? Anything past the first 3 - 6 ranks basically requires reinforcement to ensure you don't fail, or worse, lose a rank. And if you wanted the best stat increase and not the lowest possible, better have the very rare, specific version of a Digiclone item, or try your luck with various resets. Trying for a Digiegg that's better than 3/5 (scale) so you can make them bigger and alter their base stats? Without a guaranteed rank Digiegg, which is either bought from the cash shop or earned through specific events, good friggin' luck, you'll be fortunate to get a 4/5 after I kid you not, 50 attempts. I've spent days on-end trying to go for the items needed to get the Miracle Digiegg from the Keramon dungeon with no luck, and each time I did and tried to make something with it, the attempts always failed.
5. The cash shop is atrocious. Plain and simple, it always has been, with items you basically NEED to advance into the later game being locked behind a pay wall of at least a few dollars for things like Burst Modes or whatnot. The introduction of loot boxes and them becoming just a normal thing with every new Digimon though was the point where I'd finally started to pull my head from my arse and distance myself. Basically every Digimon and special evolution introduced now is part of a loot box that's not only fairly expensive, but only has a 0.1% chance to get the thing you want from it. These new Digimon too are all fairly powerful, and all of them fairly popular or at least attractive for collection, so they know people will be willing to spend the heavy bucks to try for them. It's very intentionally predatory and disgusting.
So again, I need to emphasize, don't ever try this game if you've considered it, and if you are stuck in it like I was, please get out, however you can, and stay out. DMO is not worth it, no franchise would ever be worth putting yourself through what a game like this will do to you.
You...you managed 2000 hours in this mess? I've never managed to bring myself to even start this thing.
I wonder if or when Digimon Super Rubmle will be in English. And reading up on it's brief article on Wikimon, I realized that Digimon RPG was actually by the same company as Masters...well, it was a MAJOR step-up from that piece of shit, but it doesn't inspire much trust that SR is from them as well...even though without speaking Korean the announcement trailer is at least implying that ppl involved know what something about the franchise as fans, but well...will keep an eye out for that, cheers for letting people know that exists.
That being said, I still am hoping for World: Next Order to be ported to PC or Switch, but welll, started to doubt it. Was hopeful after Cyber Sleuth got both ports.
@@SCDarkSoul To be fair in the beginning the game wasn't actually THAT bad. Over the years though Digitalic tends to make things progressively more and more pay to win, and the EN teams continue with that, or make it worse. Now you have boxes from the shop that give you a 0.1% chance to get a specific evolution of a digimon that is overpowered beyond belief, which will eventually get overshadowed by another digimon evolution of another digimon who has a 0.1% chance to obtain from another box from the shop. The spanish digimon thing is new btw. By the way, that 0.1% chance, is literal, they have it up on their website the chances. I will say though the battle is a SLIGHT bit more than Josh is saying, since he didn't mention skill breaking or the digimon type differences. That said it's still pretty simple. The opening and maps have changed over time, it's SO different from it's original origins.
the fact you played this for 2k hours is impressive to me a true fan thats for sure
still remember in joymax day kek
Its astonishing how something as the Digital World couldn’t be properly implemented as an mmo. There’s a lot of easy components and history of games to work with.
hey Josh, i am a Digimon fan who spend an ungodly amount of time on this particular game and i must say, it gets worse at endgame. the opening scene is a reference to the ending of a movie that was only released in Japan; the tutorial used to be based on the beginning of one of the anime seasons, but somehow the developers made it even less accurate to the anime by trying to make it faster, the earlier levels of the game have an alright original plot that makes you go trough a different area, but now it is obscured because the tutorial ( which is the third time they tried to remake the tutorial) skips your progression to the mid game portion
thank you for covering the game tho, most fans accepted this sore excuse of a game, not simply because there was nothing better on the market, but because there was literally nothing else, since the game launched on a time where Bandai had given up on localizing the games to the west
When I came back to try playing this game again I was so put off on the tutorial. Like why did they even add this. They somehow made everything make less sense that it already was. They game was completely fine before. If you've been a digimon fan for a while you already understand most of what is going on as well as the references. Now it just all feels random.
I did play the game because of the community but since the game is dead now there is nothing left
I wasn't a digimon fan, and sunk a lot of hours into this game (mostly playing with a friend)
AND MY GOD DID I FEEL PAIN FOR THE FANS. im usually a pokemon fan and seeing this as a digimon game was insulting. Pokemon games aren't perfect either, but this game shouldn't even be called a game at all.
Which is sad because the digimon monsters and models look good, its everything else around them that destroys this game.
@@pedrokuster is the economy still overpriced
@@zinc2zinc2 It was a game you love to hate and think my old acc got stolen cuz I can't log on the mainpage
Digimon as an IP comes with built in aesthetics, built in monsters, built in mechanics, built in lore, built in room for creativity and wiggle room to shove in whatever shenanigans you want, built in everything you could possibly need to make a game. You just have to actually MAKE the game. You don't even have to make NPC models. Any given Digimon can be an enemy mob or an NPC. That's typically how it goes. That's Digimon. You could totally forgo human NPCs altogether and copy paste anything over and it's fine. That would actually be acceptable. It would be seen as lazy and easy, but it's works within Digimon's framework. It's completely lore viable.
It's like being given a puzzle with most of the piece already glued together and just requiring you to lay it on a mat and fit those chunks together and instead you've decided to smash the puzzle against the wall and pick up a handful of the now damaged pieces to put together part of the puzzle. Just enough to recognize what it's supposed to be.
Not only all that.... I am pretty sure that they have made stand alone RPGs that were set in a fake MMO, which were better than this.
How do you mess up that badly?
And like, with Digimon World and Digimon Story being the two digimon videogame series that has set in stone self sufficient set of mechanics, it's weird that games about digimon have always been failing. It's been so bad that even the China exclusive mobile game Digimon New Generation which has been built almost exclusively on industral standard gatha P2W mechanics feels "not bad" just because it at least do educate non hardcore fans the lore properly.
@@FlameRat_YehLon they fail mostly because of the west perception. The games sell really well in Japan and Asia (at least they did before the "yokai watch era" that kinda sullied their reputation). The thing is the mainstream west has engrained a bias that Digimon is a Pokemon knockoff, and Bandai didnt manage to shake that off still to this day, even when their modern games are way more like Megaten series. It got a cult following tho, so we still hope Survive will change the landscape, or just let Fromsoftware make a Digimon game, that would bring a whole new audience hahaha
@@thatoneLerrydude At least in China, Bandai really seems to be focus more on milking old casual fans for what they loved, rather than to develop new fans or to appease hardcore fans. Not sure how things goes in Japan but I doubt it's that much better. On the animation side though there's some attempt to develop new fans (and they probably succeeded), but game wise it's old formula all the way through.
@@FlameRat_YehLon lets see what digimon survive will offer. It is definitely unusual gameplay wise for digimon game.
The saddest part about this game is that the franchise has been making MMOs.... since before they could be bothered to make it multiplayer. I remember playing Digimon World 3, a 2002 singleplayer RPG set in a fake MMO. Colorful sprite based overworld, 3d fights, kind of like pokemon, down to a gym leader progression. It brings in actual stakes when real world terrorists do a "you are now stuck in the mmo" thing, back in the 2000's era when that plot hadn't been done to death yet. The game wasn't amazing, but it had fun little subquests like talking to the married furry couple and asking them for their fursuits when you need a disguise.
Hol up, that last part is a thing?
@@zarnox3071 of course it's true, how else can you go inside the heavily guarded admin zone which for some reason allowed any random digimon to strut in without being a digimon yourself? Fursuit is the answer
@@sakubo1011 Nice.
Imagine how crunchy it is inside the fursuit of a married furry.
@@sakubo1011 And that is great, because it takes these random freaks that you could talk to in town for flavor text, and suddenly they are major elements of a key quest to stop an evil government conspiracy. This game has those stupid little details that makes it more than "kill X number of Y" for the 50th time.
I mean, you still kill those random creatures that many times. It is just part of the grind and random encounter system. But the game does not try to COMMAND you to do it.
You do it because you know it will let you get through the next arc of the game because you will be able to get one of your favorite characters as a quest reward.
I was an original Beta tester for this game, it was actually better then. Besides all of the issues brought up in this video they actually made the game less forgiving over time and my experiences with their support team were just as bad in grammar, spelling and sentence structure and they even basically told me to shove it when I had issues with the game not working as intended.
By the way, hacking in this game is a real issue. The game has some sort of vulnerability that allows hackers to change the email of your account without confirmation from your email. There are hackers in this game that steal high-end accounts and sell them for 2000-3000$ in the black market. If you lose it getting back your account is really hard. The customer service in this game is the worst of the worst.
Furthermore, you didn't even touch any of the systems and how heavily monetized they are. Cloning, unlocking cards, Limited mons, and getting jewelry for your tamer.
Can't the hackers just resteal the Accounts after selling them then?
Now I wonder what, if anything, is there to stop hackers from re-selling same account over and over again via screwing over customers. Just get 2-3 of them to blame other team member for new hack..
@@Soapy-chan_old absolutely
Why would anyone pay that much for an account on a shitty game lol
@@auqustfire Man...you'd be surprised. There are a lot of idiots that throw away their money for this garbage game for a digimon and get their account stolen the very next day lol.
"We chat to ... this thing..." Josh, about the NPC looking like the Agumon he's been using for 5 hours now.
I thought that too, I had to wonder if he used the wrong footage or if he was even paying attention
To be fair, it's best not to associate "Geo Agumon" and "Shin Agumon". Broke-ass bootleg Agumon bonk-doge-looking mf'er.
I thought it was shade being thrown for using it as a quest giver, but yeah still doesn't make much sense.
The disconnect is real
15:30 complementing the enemy design isn't complementing the game, it's complementing the source material/franchise the developers just used existing designs.
I used to play this alot back in the day, and I remember the day I stopped. I was killing mobs to collect eggs and data so I could get my favorite Digimon; Terriermon. I spent days, probably weeks gathering data and finally got one egg for Terriermon. I tried injecting the egg with said data and it 'broke' the egg, meaning I'd have to farm all over again to get more data and hopefully get another Terriermon egg. The fact I could just buy Terriermon off the shop for after weeks of in-game struggle, just ended any enjoyment I could have.
You got 1 egg and a few data after weeks of farming????
That's nice! I got a Terriermon in Digimon Masters too!
If it took you weeks to get one egg that’s honestly not the games fault💀
thats on you lmao, this is a MMO, you can buy terriermon eggs for a cheap price because its a digimon nobody wants
I remember quitting during the initial Armor Digivolutions event. I don't recall the context, but I think I was gathering pieces for a Magnamon quest, and I started arguing with someone in the whisper chat. And then a moderator from on high decided to butt in because he was listening to everyone's conversations, and decided to insult me along with the other guy.
Awful grind, no respect and not even privacy in the private messages. Just awful.
I found this game back in 2015, there were three weeks left of my senior year at my military high school. One of my classmates, and my closest friend at the school was also a Digimon fan. I suggested we try the game out. We actually had a lot of fun playing it together. We'd hop into each other's room after study hours and play for 45 minutes before 10 pm (When we had to be back in our rooms and lights had to be out).
One day we worked the command post (essentially two cadets would be at the front desk greeting visitors, calling formation and special events, that kinda thing just all day) and we played the game all day together. Overall in those last three weeks, we probably had close to a hundred hours.
While this game may be an embarrassingly bad MMO and Digimon game, I'll always have super fond memories of playing it those last three weeks of high school with one of my best friends, who I still chat with to this day.
As a Digimon fan, this hurts. Like you have *no* idea. Despite how they've been marketed outside of Japan, Pokemon and Digimon really have never been competing. The reason is because Digimon literally only started as the male-oriented equivalent to Tamagotchi, it's a Virtual Pet on a keychain that you raise and battle with other V-pet owners to make them evolve and grow strongers. There has been a trading card game, there have been countless video games, but Digimon as a franchise has literally never been competing with Pokemon. Digimon is still immensely popular and financially successful in Japan, but in the US it's barely even remembered. Which is why it sucks to see a franchise that would be so incredibly AMAZING in an MMO setting has only ever been given one attempt, and that attempt is such a fucking cash-grab gacha garbage trainwreck that has only gotten worse since the original launch. If you haven't, go and play Digimon Story: Cyber Sleuth/Hacker's Memory, then fucking imagine that in an MMO setting. It's genuinely a tragedy that this is all Digimon fans have gotten, and it's mostly because Digimon has honestly failed everywhere outside of Japan. There's an entirely new reboot anime of the original Digimon Adventure anime that still hasn't been dubbed in english. You would think that would be enough nostalgia bait but... No one really cares.
Preach on. Were is Digimon Survive? Its been stuck in limbo since forever.
@@thatoneLerrydude I’ve been waiting for Digimon Survive and it’s the only digimon game coming to Xbox in years
Hey Man, play Digimon World DS If you haven't (not talking about Dawn/Dusk), is one of the best Digimon games that i've played as a kid (specially right after getting home from the School).
@@thatoneLerrydude according to Google is gonna be released this year (after many delays... Better wait to get a good game than getting another Fallout 76), if they don't delay it again, i would say that it will be released in july.
Digimon had good games but the pokemon ones are obviously classics. That said, anyone who says the pokemon anime is better than digimon is a joke of a person (except for that one movie with mewtwo).
As a digimon fan i can say that ive been loking foward to this, the ammount of farming one needs to take to get an ultimate is so exhausting, let alone a super ultimate like omegamon or ogudomon
I've played on it and I don't know how can people farm 10hours with a belzebumon only pressing F1
the farm to Tamer 70 before Digimon level 99+ was absurd lmao
@@recitationtohear you’re fking kidding me, you’re infecting here too?
@@danilopolar6476 flag the link
@@Catumbo flag the link
You know what's really sad? Back in the early (golden) days when the game existed only in Korea, people were going nuts in anticipation of global release. It looked so awesome and promising, with the gorgeous cell shading art which I believe still looks quite good. I vividly remember the trailer for the game, and how epic it all looked. People were literally going as far as making Korean accounts using fake Korean ID numbers and coming up with quazy-virus-infested translation files, just to be able to play the game. And when the global release finally came out, more specifically the Closed Beta, there were so many people trying to play that Joyxmax who had been running the game at the time, had to put in a 3h limit for each player. I don't remember if it was like a daily thing, but I remember being able to play for just 3 hours a day for a while before the game came out fully. It was amazing. Some of my best and dearest memories. With friends especially. As hard as it was with all the paywalls, I still fondly look back at how we used to struggle trying to find ways to get Evolutors so that we could unlock our digimons' evolutions. And of course endless grinding for eggs and data to try and get a 4/5 digimon (those who played know very well that nightmare).
It's a shame what has become of the game. It really did have a ton of potential. Honestly I think it still has, but most companies just look at it as a giant cash cow and continue with the insane pay-to-win system whilst not adding any new proper content. At this point the game really is only for the crazy fans who just enjoy the idea of collecting digimon.
4/5's are totally not viable anymore these days lol. But I vividly remember when they where acceptable
@@davidkiller61 I have no doubt. The last time I played was almost two years ago. I tried getting back into it a few weeks ago and I just couldn't. Maybe I overplayed it over the years, but just the thought of going through the same old leveling/grinding pattern made me just uninstall. And it makes me sad cause I still love the digimon models and I sort of miss playing the game. But there's just nothing there anymore to experience or enjoy. At least for me.
people are addicted to the nostalgia or something
How were you able to live with yourself knowing you unironically enjoyed this dumpster fire of a game? I couldn't man, that burden would kill me.
@@drakebane9527 Because it wasn't a dumpster fire back then. It was interesting because there hadn't been any other games like it on PC prior to its release, except Digimon Battle which also died out after some time.
Every single Digimon MMO has been bad...money grubbing, grindy, and low effort translations. The mobile games also keep getting launched and shutting down in 3-5 years only for them to make some new shiny one for a while. The single player games have been faring much better, Next Order and Cyber Sleuth/Hacker's Memory were both great...shame that Survive has been delayed for so long. Maybe some news tonight at DigimonCon? But I agree with most fans to please give more GOOD content...
Duuuude i lvoed Cyber Sleuth!!
sadly that Next Order is PS4 exclusive
Cyber Slueth is a good game, but sometimes the localization doesn't seem to do it many favors. Not from a content standpoint, but more so from "let's put two dialogue choices, only they're *starting and ending the same fucking sentence.* "
Just...make your character TALK in those boxes then.
I remember having lots of fun as a kid with the early PS1-2 era single player Digimon games. Glad to hear theres still some decent ones being made. I'd be all over a new Digimon World game tbh.
Digimon ReArise is getting shutdown, too. Shit's boring AF. I've always wanted a Digimon fighting game like Rumble Arena 2.
This game was tight when it released.
GM's would enact scenarios, host dungeon runs, and pvp events.
The areas would be super laggy from all of the digimons walking around
Great times
I remember this so fondly too. Seeing the amount of people come together for the events all in the one place was such a neat feeling. Even on my parent's old desktop and my old garbage laptop I used to play this on, the lag was insane, and yet it was still such a fun time.
With the amount of different Digimon that were seen in those events and the auras around them, it was clear that the favorite Digimon of the players were seen. They had obviously spent a ton of time with them, and it wasn't just the newest Digimon that is the greatest power.
Nowadays I go back into my account and see what all is new after a few months and it's just... lifeless now...
I'll play MAYBE a few hours and shut it off before promptly not touching it again until my curiosity gets the better of me a few months later, only to be disappointed again.
It honestly really sucks to see.
I played the game since start and there has never been pvp in the global release. Do you mean competitions on size, on leveling, or on completing quests first? Because that's like the only player-to-player competition there was.
god i miss those days, it was dope. Card parties were great.
AOE's and DC's
@@Shuhannazy I'm glad they made the rewards better
My brother and I were obsessed with this game when we were young. I was even the guild master on one of the top 10 guilds on a server. I really think this game 100% rides on the nostalgia of older Digimon games and shows. All of the super powerful Digimon I loved as a kid were behind a giant paywall that I unfortunately did pay. This was the first MMO I ever played and I think my first experience of the social aspect of gaming which was why I kept playing. Also it’s crazy that Josh gets to the point that used to be endgame within this video.
I played this game religiously ages ago when I was a kid and I redownloaded it a couple years ago, played it for maybe a week, and I redownloaded it again a couple weeks ago.
The change between all 3 periods was insane. In my opinion the original was best, and not just because of nostalgia. The start was good, you had a clear and well-explained main storyline, everything was fantastic.
The second playthrough was a bit different. Actually, I don't remember much of it except they added a cutscene-esque tutorial in the beginning with Agumon which was weird, but they added more new player rewards, which was nice.
The 3rd time was just awful. That beginning is so weird, they changed the first town which was just so iconic and nostalgic to me, they make you evolve your Digimon into the highest stage in the first half hour of the game, then instead of sending you to the second area of the game, they send you to one that used to be accessed pretty far in the game (The place with the original anime Digimon and locations), it's just a fucking mess.
EDIT: Just watched a bit more of the video, and I just realized they hadn't changed the starting town when this video was made, but they did modify the previous one. But it seems like they change such major things every 3 seconds. Why??
Yea no I actually remember this as well. The first version was awesome. Managed to get quite far with my friend. We stopped playing for a different Digimon game (I can't remember what it was called but it was turn based and you had to learn Japanese to play it...). Well when we came back we saw the changes and that it had been taken over by new ownership. Man, we were SO FReAKING UPSET to see what happened. Immediately saw that it was gonna fall to pieces and I'm glad we left when it did after seeing the mess it is now...
I only know the my server on aeria game way befor any1 concider getting it on steam was deleated and i was in 1st place clan in the server and was every day talking to the entire too community so we were in our own bublle
One day i want Josh to make a Tier list of all the "Worst MMORPGs" he has played, it will be long, but it would be so much fun.
A "Search for the Worst" style list would be great, just a website that's constantly updated.
Haven't you seen the ratings he gives to each at the end of the videos? Just compare those!
p.s. Someone should compose a list of all of Josh's ratings
Will Josh ever truly find the "Truly-Worst MMORPG"?
Crossing my fingers that's what he'll do for episode 100. I'm still hoping he gets to Maplestory and Mabinogi first
I got very excited at 12:24 because I literally own that characters exact top, but as a sweater not a hoodie. I also have brown hair and green/hazel eyes, used to have almost the exact same hairstyle, pretty much wear only dark pants, am currently wearing a pair of black headphones, and *literally crocheting a pair of fingerless gloves as I was watching this,* and hearing Josh say "I look like some middle aged out of touch executives idea of what 'cool' people dress like" hit me directly in the soul.
Spain without the S
I played this game when it first came out A LOT has changed and this game has actually been owned by I believe 3 different companies. When I played there was ZERO tutorial like the one you got. It should also be noted that you used to start in a completely different area and had a completely different line of quests. Even though it didn't look as nice I actually preferred the old start area. I stopped playing this I wasn't like other players. Who would just play to level up every new new digimon to level 99. It really becomes a problem when you get a quest to kill a raid boss but no one is interested in fighting a old raid boss so your only option is try to level up to a point where you can solo it or prey you see someone else trying to do the same thing.
i miss old dats i was a old player as well :)
Wait a minute, I played a Digimon MMO a long time ago, is this that same game?? I remember there was like a big desert area I was in for a super long time and when I last stopped playing I remember I was trying to get an egg from some dorugreymon in some industrial, shipping area or something. Is this what it's become? What happened?
@@mori6434 still on game but due to exp gain getting buffed. Those areas are now useless unless your specifically farming egg/chips from mobs on those places
I played this wayyyy back in the day. Almost unrecognizable now. But god digimon is still one of the best series out there, at least til season 4. Digimon tamers was peak digimon
I remember playing this game years ago aswell, probably not when it first game out but i think you just reminded me of WHY i stopped... After getting your first digimon to a very high level you kind of just run out of things to do since the game isn't very community driven, you never really talk to other players so raids are basically non-existent and that's generally what end game consists of. I remember getting my agumon to a high level then trying to hatch and level up some other digimon but after going through all of the quests and having no real quests to help level you up faster or give you a reason to grind digimon it just gets boring and you lose any real reason to want to play. I did all of this free to play as well i'm pretty sure, maybe bought the travel thing to travel arond faster but that was probably it
The weirdest thing about this game is I swear the tutorial and the plotline change, like, every year or so, because I retried the game TWICE after initially playing it, and all three times, the beginning was completely different, I'm not sure why their priorities are THERE instead of literally anywhere else.
no joke i feel you i have restarted the game about six times and each time the tutorial is different
I honestly remember this game starting quite different back in the days. There was no immediate evolution so you just went farming all the way in some grasslands. Maybe that's why i dropped it so quickly
It does
Don't know when they changed the tutorial, especially the starting area, but I remember it being completely different and better structured when Joymax had the rights (they actually explained and utilized the Train/D-terminal in the main quest imagine that.) Either Game King got the short end of the stick, or they personally made the most important part of an MMO worse when it didn't even need such a massive rehaul.
they just made it basically "if you wanna get into the game,gotta wait for the jump tamer event" and yes....its gotten worse...ever since since GK took it,but somehow they making the game less pay to win now,which you could basically farm "almost all the high end digimon" with a f-tons of grind repeating the same process. or you could just speed up the process by spending cash.also they we're making another Digimon MMO Called Digimon Super Rumble but its still on beta.
@@nacklavee1883 and its made by the same people that made this one and its looks to have insanely boring combat
i remember that i was kinda confused when i saw his vid..i use to like the game but its too big off a grind to lvl
I am happy that I didn't have to look long for a Joymax comment. I still remember them doing quite generous events like a free Lucemon and Gehenna for only logging in daily for a month and they didn't release all these extremely predatory antibody X lootboxes.
Some parts were better, yes. And changed for little reason
14:26 "This is the MMO equivalent of a school dinner."
I've never heard THOSE two words together in my life, until this. This quote alone is enough to inform new players what they're getting into.
Really? It must be a british thing then. "School lunch" might be the more accurate term but essentially it's a lunch for students provided by the school themselves for students and parents that usually can't afford to give their kids a packed lunch for school. I'm certain it's a thing in America too but hearing it referred to as "dinner" is likely (and understandably) very confusing.
@@TheFrostedfirefly Where I live, the terminology goes 'breakfast, lunch, and dinner'. I have heard 'breakfast, dinner, and then supper; where the largest meal takes place in the middle of the day.
I don't know if it's a thought you have had Josh or something you have previously done and I have missed, but with 59 entries in the Worst MMO series now have you considered doing a tier list or top ten style compilation?
I would love to hear your thoughts on which of the series you genuinely think are the worst/best of what you have endured on our behalf so far.
He gives a rating at the end of every episode. You can easily order them that way based on what he values in a game. Here, I'll start you off from best to worst...
A Classic Fantasy Adventures With Friends Unless You Don't Have Any In Which Case There's Henchmen Unless You Have Factions Or Nightfall Where You Get Heroes And You Can Play It Solo But It's Also Kind Of Online And You Can Do Online Stuff If You Want To But You Don't Have To / 10
Ninjas In Space / 10
7 / 10
According To All Know- Flies Anyway- Yellow Black Yellow- Believe This Is Happening? I- Perfect Report, All B's!- Three Days Grade School- Students Faculty- Actually Quite Good / 10
The Disappointing Love Child Of Guild Wars 1 And Tera / 10
Anime-Obsessed Underwear Model Martial Arts Masters Playing Dress-Up / 10
No, We've Got Warcraft At Home / 10
Mine The Wood / 10
Zombie Dog Spawn-Camping You / 10
A Far-Too-Detailed Penis / 10
About As Balanced As The Hatchet In New World / 10
Go And Speak To A Careers Advisor / 10
A Surface-Level Approximation Of An MMORPG Lacking The Human Elements Of Love, Care Or Personality / 10
Huge Text Dump Review Score; Read It All If You Want To Know The Actual Review Score / 10
To Unlock The Rating Of This Review, First You Need To Select The RUclips School, Then Gaming, Then Make Sure Josh Strife Hayes Is The Active Channel, Then For Every Video You Watch You'll Get One Like; You Now Need To Spend 5 Likes On The Channel On The Altar Of Subs, Then After About 5 Hours, You'll Increase Your Review Ownership Score By 1, And You Need Four Review Ownership To Unlock This Review / 10
I'm Waiting For You To Get Here / 10
Blood-Soaked Mattress In A Pet Hospital / 10
Broken Tutorial Window / 10
Continue / 10
You Cannot Pet The Dog / 10
This Review Score Will Cost You 3,500 Zen / 10
Literally Use The Cash Shop To Complete A Quest / 10
Hygiene Level Is Too Low To Deserve A Score / 10
Fiesta Online / 10
And...
"I Would Love To Give Underlight A Score Out Of Ten But I Can't Because I Don't Have That Skill And I Haven't Found Anyone To Teach Me How To Do It."
"Crash Counter: 7"
@@SeppelSquirrel lol, you legend
@@SeppelSquirrel Well, if you put it like that!
@@zoeb3573 You have the same name as one of my favorite RUclipsrs!
Would love to see a digimon mmo that uses a setting like ark without so much survival crafting and emphasis on challenging combat and exploration. Maybe have some dynamic events where a big bad starts up on part of the isle, perhaps threatening friendly hub areas. That digimon and its underlings can be strategically engaged to retake control and end the threat.
Some fun dialog interactions with wild digimon that can result in item gains, favors, or difficulty ramp for the encounter rather that just mobs for the slaughter could make for some immersive alternative approach game play
Alas, a pipe dream
Just wondering 2 years later, do you mean something like Palworld?
@@1000MilesAway The ironic thing is I missed that title. But yeah, kinda?
The whole evolution thing for Digimon gets even muddier when you consider in most of the games they can jump "species" or cross evolve or other nonsense and what you start with won't likely even be in the same zip code of where it ends up. It's great.
Yeah, it's more like every single Digimon exist in one big evolution tree rather than having individual lines
@@javonyounger5107 That's exactly it, lore wise. They evolve based on the data they absorve, so they can pretty much evolve into anything, despite usually having the "correct" evolution path.
You can evolve an upright walking cat into a sexy angel - its like transcendent furry if furrys were cool. And I will never forget the "ogreeeemoooon digitize...."
Digimon is Pokemon with semi-randomized evolutions
@Grima the Fell Dragon It's mostly because Digimon was originally a "tamagotchi for boys" so instead of chicke, cow , dog etc you would get a cool digital monster but it would evolve in different things depending on how good you cared it
I played this. THOUSANDS of hours put into this during my high-school days and several years because I grew up with Digimon and when I found this I thought it was some joke fan thing and turned out it was a real thing.
Back when I played it years ago though, it was ran by a small-ish studio called Joymax who did their best to run it. They'd even go ingame to interact with players with events and free items and actually had nice cash shop sales. [Like 1 dollar for a bunch of really popular digimon] Unfortunately some stuff happened and they had to give the game over to Movegames, who ran the Korean version of DMO. From there it went downhill.
The game gradually turned more and more into one giant gacha grind game, with ALL of the best Digimon being locked behind a 0.1% chance in different lootboxes, along with cash campaigns to get people to spend a ton of money in a two week span for a special limited time Digimon. These campaign Digimon ran from making people spend 100 dollars minimum to upwards of 300+ dollars, and most of these campaign-only Digimon were WORSE then what you could get gambling for the 0.1% Digimon from the various lootboxes. Pay 100-300 bucks during a short 2-week period for a reliable, but not as strong, Digimon, or gamble away possibly hundreds for a chance at the best Digimon in the game. Pick your poison.
This also isn't including the insane grinding needed for resources. Need clone items to max your Digimon's stats? Either grind for dozens of hours for the items or spend some money to buy them in buld. By the way most of the "free" clones are completely RNG based how much they'll raise a state, so better hope you get the max roll or you'll LOWER YOUR OWN CLONING LEVEL to try again for a max roll. How about Digimon Seals? Mandatory for permanent statboosts. How do you get seals? Grinding certain Digimon for 3000 OF THEM FOR THE MAX EFFECT. But you also need an item to UNLOCK the seals so you can use them, how you get the items? Random events or the cash shop. Even your Tamer's equipment matters. Jewelry? Either do the endgame raids or buy them for millions from another player. Think you're set? Think again: the stats the jewelry gives are RANDOM. But don't worry, they have certain items that can change your stats: via the cash shop or randomly through some events. Timed Costumes for extra stats? Events or cash shop. Even regular Clothing? Endgame raid random drops or buy from others for millions. You even have to grind to level up your Digimon's Attributes and Type so they will deal more damage to certain Digimon. [You mentions this in the vid, but I can promise you type matchups do exist: just none of them matter until you're at 100% Attribute, which can take hours to grind as you MUST kill things of an equal-ish level of what you are strong against to increase it, unless you're a DATA Digimon, in which case you have to do a completely different mechanic to increase you're attributes to 100%. The amount of grinding in this game is awful and it's designed that way to really try and push players to spend money.
On top of ALL of that, despite having SO many Digimon in this game: only about a small handful of said available Digimon are even viable for use at the endgame, because much of the endgame is developed with the Lootbox Digimon in mind in terms of Bosses HP being millions upon millions so you need a ton of DPS to mow them down, as well as the insanely high damage from the Bosses UNAVOIDABLE AOE'S [Some bosses can even spam multiple AOE's in a row, and they are INSTANT so you just have to know when they happen and then heal fast.]
I could rant about this game for hours and how abysmal it has become, and I haven't even touched on the massive botting/hacking problem this game has as well [Bots are everywhere farming stuff 24/7 and you can easily have your account hacked too.] I finally quit the game several years ago and never looked back.
I'll always have my fond old memories of Digimon Masters Online during those Joymax days, and I'll be damned if I'm going to let a money-starved company ruin those good times I had. One of the reviews said it best: I know you're starving for a Digimon Game...
But. Just. Don't.
Just play Cyber Sleuth instead.
@@dorugoramon0518 we have played CS and HM more than once, at least I know I did, but back when those games weren’t made yet and ReDigitize haven’t gotten a proper fan translation, this was all that we had and it was kind of fun at the begging. That’s what make us mad.
Oh god. I miss joymax. They used to offer adds to watch or play so that you could get premium cash to buy things from the cash shop without spending a dime.
RIP joymax. Leviamon server misses you
Digimon is a franchise that has so much potential but is constantly being mismanaged. I grew up as both a Pokemon and Digimon fan and what I really appreciated about Digimon was how it was more mature and adventurous when compared to pokemon and willing to go into more dark places (e.g. Digimon Tamers). It's honestly a real shame what has happened to the franchise.
Fun Fact: the only game I've played to ever make me throw a controller is Digimon World 4. Premise behind the game sounds cool, but my god is the execution absolutely horrible.
Cyber Sleuth and Hacker Memory are pretty solid rpgs and are fairly cheap on Steam nowadays, Digimon World 3/2003 was a solid experience.
In general though, given Digimon kept trying to change it's genre every game or so rather than reiterating a simple format like pokemon meant buying any digimon game was a risk. Digimon World 4 is particularly egregious about this imo as Digimon world 2 and 3 were turn based rpgs and 4 was an action rpg. It's a bit of a stretch to assume the same fanbase would love both types of games.
I really wish digimon devs did better things with it but alas, most of the games feel like wasted potential with very little connection to any of the others or even the various animes.
The games were you raise the Mons like a tamagatchi are great
you check out Digimon Tri? If not go check that out right now.
Me too, maybe is the reason why they dont bring x antibody mons to the west, I love those designs
I'm actually one of the few people who liked DW4's gameplay, but holy god the amount of grinding you need for ANYTHING is insane. I beat the game twice, tried to grind for a bit, but gave up and stopped.
I'm two minutes into the video and got a popup from Malwarebytes reminding me to do a scan EXACTLY as you mentioned Xing Code 3. Since the video was fullscreen I didn't realise it wasn't a joke reference and thought it was just a bit xD
I remember playing it close to launch because of how desperate Digimon fans were at the time for pretty much any sort of content.
That opening cutscene wasn't in the original, and it makes absolutely no sense since it's a straight rip from a movie that isn't even related to the series they originally used for material.
Also, another thing you didn't touch on is that collecting Digimon is a miserable process. A grind for an egg with an abysmally low drop chance, compounded by yet further grinding for resources to pump into an egg, made yet worse by the resources having the chance to do either jack squat or destroying your egg and forcing you to restart the process. A bit damning for a series based on creature collection to have the act of collecting the creatures themselves be tantamount to banging your head on a wall for a full 36 hours until something happens.
Are there better options nowadays? This is still sad.
@@ChaoticNeutralMatt In terms of MMO, no. This game came out in 2012 and went through SO many company changes cause each one either failed or had a controversy that forced them to step down. The latest one being in 2021 where we have this opening shit and a complete redo of the game for the worse.
As for games, we had since then, the Digimon Story series, which is by far superior in every way as an RPG compared. We did have Digimon Re:Arise, which was a PvP raising game, but that's shutting down at the end of the month unfortunately and we have another game on the way, Digimon Survive...whenever that's coming out
@@galesonic There is also Digimon World Next Order
Couldn't be more right. I've played this trash ever since 2014. And it's definitely not worth the stress. Also, the beginning of the game is so focused on treating you like a 3 year old, it's enough to push people away before they can even start trying to get another Digimon. And on top of that, it seems they like to mock the people who said there was no new Digimon or content by making every new Digimon or alternate form be obtainable by only cash boxes with a 00000000000.1% chance to get the item for said Digimon or alternate form.
And let's not talk about the hacking and scamming in the community itself.
This game was part of my teenhood and its predecessor Digimon Battle was one of my favourite games ever just due to the community and the friends and guild I met. (Founded the Checkmate guild and was a part of Oreo on Digimon Battle if anyone here remembers!)
…That being said, modern DMO is a soulless gacha cash grab. It’s always had some bad RNG mechanics, but it’s depressing to see what it became.
Since GameKing took over it become Pay to win game completely.
Lol i am glad i had a good taste in gaming when i was a teen or was this game good when it first came out?
@@belstar1128 yup
Good grapich, story line, maps, players
Support was good
Chances to get free stuff were high
Events good
No boters, hacker.
Right now as you saw in the video
Bad grapich, bad story line, bad maps no support what so ever.
Each time they fix a bug they create 10 more
And each time players use it they ban wave them.
About 700 player play daily but before that were more than 5K but they just ban wave and some times they ban wave inccent players and if you talk to the support?
Nothing.
The game right now is literally boters, hackers, and rich players paying 30$ for lootbox that have 0.0000000001% chance to give you op digimon.
Thats it.
The players who still playing are addicted to the game.
What's really sad is that in terms of digimon MMOs, there were like two or three. When this game was ran by Joymax it wasn't TOO much better but still playable and much different in terms of story progression than what you've played and in my opinion it sadly was the best one out of all of them which says a lot about digimon MMOs back then.
Their making a new one it's in beta I think it's still under the same company tho
Oh, that explains it, I played this game a lot many years ago (even though I was just a kid and didn't know very well what I was doing), but remembered the beginning to be completely different from this video
Yeah the Joymax server I have the most fond memories of. Sadly it was either this or Digimon Battle and that one was way worse than this ever became. Booting into a lobby with a Party of Friends and just taking on Raids together was really fun, until power creep hit like a truck I believe around the time after Alphamon and made you able to reliably solo them. From that point forward after the Joymax server left it rapidly decreased in quality and the Devs rapidly stopped giving a Shit. This game was never more than maybe a 6 out of 10 even in it's prime but it was so much fun that it outweighed that and then once the Server owners switched they changed all the good parts out for mediocrity and pretty much just stopped caring about the game. It's funny when this game went down originally everyone made a big uproar and Petition to bring it back but when it was brought back most people dropped it because it was such a downgrade. I feel sad to say this considering my thousands of hours in this game but it was a decent and janky fun game before now it's not even just age at this point. It's like the game wants to die but the Global Server can't let it go.
B6c
I used to play this a lot under its first management company, when it wasn't TOO MUCH of a pay2win game.
It was mostly a farm simulator where you just got more and more digimon, trained them, raised and enhanced their stats and then stored them lmao. But at least everything was obtainable to some extent or not too expensive in the cash shop.
Nowadays, even if the game has some more purpose and endgame content, it's gated by the loot boxes, digimon upgrades that unless you pay, they can fail 90% of the time, so it may have more content, but it's not worth it.
It's sadly one of those games that if you didn't play from early days to build yourself slowly or pay up now. You'll take forever to catch to the actual content and by the time you do, you'll most likely need to rearrange again due to some new update needing even stronger digimon (which luckily were also put into the same update via lootboxes)
I feel like once he hits 100. He needs to do a Tierlist of them all. Ranking the 100 he played and finding out which of the 100 is the WORST.
I think the most interesting to list would be essentially 'best in retrospect' and the truly coveted 'most improved since then', with something horrible being given praise for *_now being dead_* naturally.
I had the same exact thought watching this. Never seen him this disappointed, wanna see how it compares. Would be call if he would just name the worst game and then at end of evrry review did quick segment on if it takes new place as worst.
You're probably never going to play another Digimon game, but for clarification, Digimon evolutions are not a straight line. Digimon can evolve into difference results, and a given result could have multiple progenitors. Different evolutions can have different conditions, or sometime be fusions. This is partially because different series can reuse/reintroduce previous mons, but also because there's actually a wide breadth of genres they've tackled with different prgression mechanics; Some are like Monster Rancher, some are like Pokemon, some are like Skylanders. The best example of evolution mechanics as well as just being a great game is Cyber Sleuth. Plays like something between Pokemon and Persona. There are many branching evolution paths, evolving increases that given mon's level cap, and that mon can unevolve into any of the potential progenitors with the new new moves, stat boost, and increased level cap. This means you can heavily customize builds and take powerful abilities from one powerful mon and put them on completely different mons. This also gives options for special evolution conditions, where some evolutions require higher levels or move that the base forms wouldn't normally have. If you're looking for a decent JRPG and wondering what the hell Digimon is about, Cyber Sleuth is a great option.
Exactly, thats a concept hard to explain especially when the person is a Pokemon fan. The key point being that Digimon aren't like "creatures" that evolve into a better version, they istead use concepts from the "internet" and use that to change into stronger versions. Since all Digimons are "0"s and "1"s they arent limited to what they can become or how that transformation happens, with fusion and all the in betweens.
@@thatoneLerrydude to be fair, There's so many digimons works with different origins and world-rules.
'Something between Pokemon and Persona' while also taking the story premise from Soul Hackers
Digimon sure is a wacky franchise
I feel like Cyber Sleuth likes to hear itself talk a lot. The multiple filler missions where you have to go back through different levels of Kowloon to find something are SO GODDAMN BORING.
As someone who has 1000s of hours spent playing DMO over almost a decade I can say it’s absolutely terrible game, but man I just love Digimon so much I could never stop playing
Facts
I played DMO for over 4k hours, it sucks, but man I love digimon so much 😢
@@craxeus9443 as someone who played DMO for 7 hours, i just went back to DMW dawn and dusk then cyber sleuth
Being autistic is rough, huh?
@@Someblindfool That was uncalled for
About 15 or so years ago, I played my first MMOs. The one that hooked me at the time was Fiesta Online, partly because it was free, ran on my very low quality set up, and was pretty. I spent hours playing it. I even revisited it recently for the nostalgia. And when I saw this game I was very confused, because it looked a LOT like Fiesta Online. The UI is practically the same, at least the same as it was back then. The "forest beach" map, while having different trees, also looks exactly like one of the first maps you go to in the game. The mobs, the placement of the terrain, etc etc. Makes me wonder how much they just grabbed from other games...
I remember playing this years ago.
--- the joymax digimon masters (The original)
It didn't have a tutorial (of any kind), the original maps were tiny, so you had to watch the loading screen over and over, since that big map was in pieces; the text boxes were different and the words were actually broken up and it was owned by the company Joymax, not Move Games.
But even back then, it looked better and had less bugs. The gameplay was boring and later on they added the "X-antibody" digimon that forced you to grind for points, so you could transform into an X-Digimon, which drains the points; but making you strong enough to fight the bosses there. It was grinding for the right to grind more.
--- realising the truth ---
I told the people in my guild about this, I asked "why are we literally farming to be able to farm" and they told me "you just don't like the game anymore, do you?" and I realised what was going on. Either they were stupid or addicted; so I left and joined Guild Wars 2. Best choice ever!
Ayy another GW2 player. Honestly I went from playing some of GW2, then when I was on break from it I tried out DMO... I went back to GW2 very fast lmao
When the reaction to any question is "you just don't like the game anymore, do you?", you know the game is shit and the players are overdosing on copium.
Damn, I didn't even managed to reach that far in the game back then. So glad that I stopped playing at the oil rig.
This is going to HURT me bad. I love Digimon to death and adore the designs, the world, everything about it
I could never get into this MMO, as much as I wanted to. I was hoping that maybe it was good, maybe I could give it another try some time
I am glad for this video though. Maybe I can put it to rest, and hope a better Digimon MMO comes out some time in the future
It's really mindblowing that neither Digimon nor Pokemon have managed to make a successful MMORPG when they're both MADE FOR IT.
There are whispers in the wind about a new one...
@@TheScrubExpress Honestly with gamefreak as it currently is, I hope Pokemon *doesnt* get an MMO.
Unless you count Pokemon GO, which wasnt amde by gamefreak.
@RayIsNotReal Also the fact that gamefreak has been floundering in the 3D era does not give me hope for their new projects.
I used to play this back in the day, even got server first Magnamon on Seraphimon before it went to steam. It didn't have nearly the amount of issues in this video and back then it didn't have that big tutorial, either. I stopped playing shortly after the raid bosses started to get added and they started selling the fruit or whatever that gave you a guarenteed 130% digimon or something. Been a while. Game has actually gotten worse over time.
It helps you're digimon grow bigger
The GrowFruit ( not to confuse with the „Growfruit“ or the other GrowFruit ) does only boost your Digimon to 125%, making it an absolute garbage item for anything but Spirit Digimon, since you cannot get to 129+% like you want with your relevant Digimon. However, I have not played in 3 years, but likely 10k hours before that. I never had that much fun with a game, even though I always knew it was crap xD
I found your content when you did LOTRO. I watched it because it is one of the MMOs I actually play. Now I am watching all of your content because its super entertaining, even when I don't play the game (most of them). You should try your hand at City of Heroes. It is an older game with a dedicated fan base that has been revived as a private server for free. I would love to see a video about that.
I'll be honest: I let nostalgia took me and played this game. I LOVE the Digimon Franchise, I loved the series, spent my elementary until mid-highschool days playing the first three Digimon Worlds on the PSX (which you should review one of these days at Josh Strife Plays), but last 2017 I was definitely on a nostalgia high and signed up and played Digimon Masters Online.
I could not agree more on your statement that this was a definitive insult to Digimon fans, but I was fueled by nostalgia. I loved the environment, the music, the Digimon designs, seeing my Digimon follow me, and basically being part of a Digimon World. However. The game is TEDIOUSLY MUNDANE AND REPETITIVE, GRINDY AS HELL, lacking in story, and a giant ass paywall for premium features. And because of my love for the brand, it led me to spend almost $100 just to get Digimon I liked, only to go back to the same routine of just walking up to Digimon and killing x amount of enemies.
Once the nostalgia trip faded after a few months, I got the equivalent of a post-nut clarity: _This game is just brand, no substance, or form._ I agree, the Digimon Franchise has yet to make a decent Digimon game (Cybersleuth, and the DW1 Remake was "eh" at best) but this? *_This was a sacrilegous display saying that 'this is a Digimon game'._*
You talking about the PSP one? Did you play Next Order? You meet DW1 main character, so DW, DWPSP Cybersleuth and Next Order are all canon in the same universe. Next Order expands on the DW formula, it can get boring to platinum if you are a completionist, as long as you like DW its worthy as sequel.
DW2 and DW3 are great in their own right, I reccomend give those a chance if you havent yet, they are hard and with good story, especially 3. Be warned tho, they are old school RPGs, so no hand holding or quest markers.
Seems like people who can't afford a PS4 or Switch tend to blow off Cyber Sleuth and its side sequel with half assed opinions without even playing them. Yet you felt the need to explain why you were, like many, many others, lured into playing something that would eventually become garbage.
Also playing Masters Online for "nostalgia" is kinda retarded tbh. You would of gotten more nostalgia from just playing the first 3 games or watching first few seasons of the anime.
@@thatoneLerrydude yes DMW 3 the best.. remember grind for level but not too boring grind. story nice. card battle (even though repetitive the same move) but still best game and really hope if theres DMW3 future franchise.. dmw2 mehh.. dw , digitize,decode, sleuth mehhh.. maybe sleuth okeyish a bit..
Digimon world 3 was my favorite of the world series man if that game ever got remastered or somehow just magically restored to todays graphics i think i would sell my soul for a copy
@@bzzvlog5879 DM3 was the best digimon game of all time idc what anyone says it just hits home for me
I always look forward to Josh's videos. If I wasn't horribly impoverished I'd totally donate to him. Maybe some day
This game is an actual contender for Worst MMO ever. I'm a big fan of Digimon and dear lord this game is awful. Every system is made to frustrate you into spending money, its actually disgusting.
I seriously cannot think of a single positive thing to say about this game.
It sucks cause a proper Digimon mmo with love and thought put into it would be incredible.
Unfortunately, when it came out, it was the only current english digimon content AT ALL., and stayed that way for many years. We really were being held hostage, it was this or nothing. I'm sorry you subjected yourself to it.
think how us gundam fans felt.. we had capsule fighter.. or capsule fighter.. and it got shut down years ago
Learn Japanese also really i don't remember much of Digimon but in 1999 you even had the anime dubbed in obscure languages like Dutch and Danish and a lot of decent games.
I wasted years of my life until i stopped playing around 2017...and wow, seeing this video and the state of the game nowadays, they somehow managed to make it worse. It was already terrible back then, where you basically had to resort to using bots or buying crowns to progress in the game.
I remember playing this a few years back with my best friend. I was having fun... until I finally got to the map with Garurumon (my all time favorite digivolution line) and I had to make them drop an egg if memory serves, so then I could hatch it in a machine for A CHANCE to successfully hatch it into either a Gabumon or Garurumon (I don't recall which), otherwise I'd just lose the egg and it was back to farming. It failed 34 times in a row, I was farming for literally days (I played about 4 hours a day or so) and after day 3 or so I was like "Nope! Fuck this!" and I haven't touched it since. What an effing joke.
Same basic thing for me, except with Renamon and I quit much sooner because I already wasn't enjoying the game. I was just like "If I can just get one Digimon I like without having to pay IRL money, then at least this won't have been a complete waste of my time", and 19 lost eggs later I just uninstalled.
I do something similar but with Terriermon, i farmed like 150 eggs in one week and never get a 5/5 digimon. After that i uninstall the game, what a fking waste of time
That outro was hilarious! No one says “lindo dia” though, we say “que tengas un buen dia.” lindo means ‘cute’
I hope you have a cute day :3
The issue is the Digimon IP was licensed to a Korean Developer to make this MMO and all past Digimon MMOs for the past 15 years.
If this game was made by Bandai we might actually have a legitimate game.
Permanently?...
Or like.. Its gonna die someday? THe License I mean.
@@TheMaxCloud Bandai could've always made their own MMO alongside this one If they wanted too, Bandai is just allowing them to use the Digimon IP.
It's doesn't restrict what Bandai can do.
@@TheKotaCan The contract very well could restrict any other MMO from being made on the IP while they have it.
@@TheKotaCan oh great.
I though we were stuck there even more for a sec
@@GodwynDi there's no contract, they just pay Bandai to allow them to use the rights of Digimon characters.
Bandai can end it whenever they want if they want.
For the people wanted something "good" after watching this, Cyber Sleuth is actually kinda good, the only thing i didnt like was one part where i needed to search for some stuff in alot of different maps, but the rest i enjoyed it
Can confirm, if you want to play a good Digimion game, get Digimon Story Cyber Sleuth: Complete Edition. You can build your teams however you want, quite a bit of customization, and a deep upgrade system. Most of the mainstay digimon are in the game, but don't be surprised when certain digimon you know aren't present, while *most* of the mainstays are here, they didn't get everyone in, don't expect the pokemon methodology in that way, but on the bright side nearly all of the unique moves and transformations have animations for them, which is already miles better than any pokemon title if you ask me.
Ah yes, Persona: Digimon Mode.
Indeed. I only played and finished Cyber Sleuth, not Hacker's Memory. But loved it entirely.
@@pikadragon2783 That's legit just an insult to Cyber Sleuth..
@@ubermaster1 Huh? Persona is considered one of the best RPGs period.
Oh geez. I remember playing this for a short while. I just wanted to see if I could get myself a Dorumon without having to pay because it’s my favorite. Short answer was yes but the “free” one didn’t have good digivolve options.
I've binged the last couple of days through a lot of you're "Worst MMO Ever?" - Series and I've to admit even with your added critique this game was too boring to watch everything in one sitting :(
Ive literally sunk about 1700 hours in this game, on and off, for the past like 7(?) Years. Its a complete dumpsterfire and has nothing to do with an actual MMO. The parts shown in this video aren´t even the worst ones. Endgame dungeons consist of timing Tamer-skills (which are pretty much pay to use) and using the best of the best digimons, otherwise youre doomed. Those endgame digimons are ONLY available via lootboxes. 20$ per Lootbox with a 0.1% Chance (I wish i was kidding). Even if you were to buy 1 Box, and get lucky..theres still 0 chance you would be able to do almost anything with it, since the powerlevel is completely distinguished by stats via Seals (collectibles, also pay2win) and Accessories (heavily pay2win ). Literally everything you can imagine is being locked behind a paywall in this game and there is 0% Communication from any dev whatsoever. No working ticket system, people getting randomly banned after 2000 Hours, because someone sold him an actual item duplicated by some sort of bug abuse (which is not visible to the buyer) and the list goes on and on and on..Its just sad, but people keep holding on to the idea of a digimon game.
Why the fuck did you put 1700 hours into this
@@TheGodEmperorOfMankind_ Like in any game, started off really casual, like the visuals of some digimons and so u get deeper and deeper into it
@@Schickuri Dude the 0.1% lootboxes aren't the worst. there are 0.01% ones every so often too.
@@KazumaTsuno That's worse than Genshin Impact chances. What would you even get IF you get that 0.1% or 0.01%?
@@TheGodEmperorOfMankind_ hes one of those sad people
"And for some reason, despite playing on an English server, my digimon speaks to me and offers vital in-game advice IN SPANISH!" is a sentence that I am both surprised and not surprised to hear. Honestly confused on how to feel.
He probably did something wrong
I bet the devs are spanish speakers. It's probably a localization issue, they forgot to translate everything. Would explain the terrible english too.
@@TheLargeHardonCollider The game is korean I believe.
@@littleman7514 Lol, that doesn't help my argument at all! But still, if they did record voice lines in multiple languages, it would still be a localization issue if he chooses english and they're giving him spanish voice lines.
I played this game a lot before just because it was Digimon and just wandering around with the Digimon I had (I never spent money on the game, but had luck with my event given ones and later on the game became a bit more forgiving on letting you gather the stuff up needed for evolutions from daily logins or playing a certain amount of hour a day) gave some level of entertainment value, but I haven't touched it in years so it was weird to see how much has changed in how the game kicks off. Originally there was no "large scale", "climactic" fight at the start of the tutorial. You started in the sewers, got some much quicker elaboration on how the combat goes, then you got to the overworld which was the same city, but way smaller. Had the hatching tutorial there and you were sesentially allowed to go to the Digital World after a few quicker "sidequests". The area shown in the later part in the video isn't even the place you originally go to at first. That one was something you could only access much later if you were higher level. Originally it moved you to Wild West Town and it """tried""" to adapt the story of Savers instead of throwing you into the random sidequests of that area for "story". Although the change to throw one in there is something I'm not surprised, a few years ago before I stopped playing the game started giving new players essentially a huge kick off boost where they could skip the tutorial parts and just teleport to that area right away where they can obtain another Digimon from an event egg and gain so much XP that you go from level 1 to around 65 or so. Seems like they thought it was a good idea to cut the aspect that could have provided some form of engagement.
I absolutely played the mess out of this game with my friend. Horribly monetized but it's just so fun collecting your favorite Digimon
@today was a good day fake
"If I were a Digimon fan, I would be insulted by this."
I am a digimon fan since I 2000 and still offended by how booooring and tedious this MMO is. I was expecting an interesting digimon battle like in Digimon World 1 or Digimon Cyber Sleuth, and ended up as WoW number masher. You expected a team of cool digimon you can get like you saw on TV (I personally wanted a Seadramon line), and what you get is a horrible, slow, boring grind of gathering digi egg shards to get what you sometimes didn't want.
I stopped watching Digimon after 02 ended, and even I feel insulted by how bad this is.
Also, Spanish Agumon sounds like a meme that was made after a off-hand joke made in the show, and fans just ran with it for a decade and a half.
Nah.that latin american agumon.
It shares the voice actor of meowth and its hilarious
I watch iand for me, it ended after the third, the third was the last one more or less good, realizing, digimon should be more mature and darker than pokemon, the third was not the best but good, the first one was amaizing and the second one not bad, but the fourth one, was dont know, and when i see more and watch a it, what the F i was watching, i stop love the world, the idea, but mi they drop the ball after the third one
@@Krysnha I think the fourth series was the one where they turned into Digimon, rather than have Digimon partners. The story and characters were cool, but I preferred partner Digimon over turning into a Digimon. Digimon Tamers was the third series and is actually considered by many to be the best out of all of them.
This MMO is based on Digimon Data Squad, which was the fifth or sixth series, i'm not sure. I liked Data Squad, personally, but it was mostly bc the characters were older (I was an older teen at the time, so I wasn't really into shows that had characters that looked young, lol). The DS games, which imo were pretty great, were based on Data Squad, as well. They did a better job than this MMO, though, lol.
@@auqustfire dont know i watch the foourth one and yes, they transform in digimon and i prefer digimon partners, i didint pass thorugth the fourth, i didint watch the fifith and i watch one episode of six didint like it, i really dont know, it is sad, that digimon dont have as many good games as it should deserve
My memory of Digimon is so hazy i liked it but i think it has been over 20 years since i last cared about it.
I'm a huge Digimon fan, and have done a few videos for this game (and almost all of them at this point) and gotta say I couldn't even last 5 hours playing this digiturd. Thanks for letting me see a bit more of this game without having to suffer it.
I played this until to the endgame and I can say that, no, it doesn't get good at the endgame, it just the same exact thing but with some raid bosses that require insane gear and digimons to do, and it costs a fortune to get the right pieces of gear and get the best digimons to be able to show those raids, also what most people do at endgame is just trying to hatch new digimons and then spending hours grinding non stop on the same contested spot because it has limited chanel's and limited respawns until the digimon hits lvl 99(or idk how big is the max lvl now), and at that point you just do it all over again to any new digimon you get
I didn't even know this game had a community LOL
@@SlimeBlueMS its mostly diehard fans on endgame.
@@Francorocco well it just level cap 130 and digimon area
FINALLY! Haven't even watched the video yet but this "game" has long deserved to be ripped into and exposed for the shameful crap that it is.
I used to really love Digimon, and there was one online Digimon game I frequently played; a decent MMO ran by some indecent companies... which was altogether fun. Unfortunately that was shut down, so I hopped on to Digimon Masters Online, since everybody (at the time) was singing its praises. But it was terrible! An absolutely awful slog with grinding being the main issue. I couldn't engage this supposedly superior game in the way I desired to, which eventually drove me away from Digimon altogether. I'll never forget how this game neutered my love for the franchise.
Looking forward to the video, thanks!
Theyve actually released good digimon games fairly recently.
As someone who really love Digimon, I used to play this about some years ago way wayyyy before it became the way it is now,when it's handled by Joymax, had some fun,then quit after about a year realizing the paid element is way too much for me to handle,and it gets repetitive and boring. Sure u can go your way as F2P but prepare for the unbearable grind.
If you want something with good or at least acceptable story and game mechanic, just play their console games (their latest one being Cyber sleuth, Re:digitize, etc), worth more of your money than this honestly imo
Cyber Sleuth games are sooo underrated. Specially Hacker's memories.
Yeah the cyber sleuth games are awesome
So did i, it's amazing how they made the city maps a lot larger and yet made the game feel even more hollow and tedious, after a couple years i stopped and retried it i just couldnt bother at all.
I'm currently playing my 2nd playthrough of Cyber Sleuth, best Digimon game I ever played. And I agree, very underrated game.
I think the only reason the models look nice is due to the fact that the parent company had really nice, reusable models made for each Digimon years ago, and they've been using in every 3d game since.
I've played DMO since around 2010 when the main hub looked a lot different to what it does now and I'm afraid to admit that the game has become a horrible cash grab, I used to love the game and had countless hours of fun with friends I made on the game and guild members alike. The end game is basically a show of who has spent the most money on this game. GameKing were not the original owners of DMO, Joymax and the game was amazing back then, it was no where near the cash-grabbing game it is now and it is sad to see the downfall of this game.
Not only is the gameplay underwhelming now but the customer support is non-existent. I lost a kaisergreymon due to a bug (in 2019) where it was deleted instead of the digimon i intended to delete, (for those who dont know, you need 10 items that cost 45 crowns each and a horrendous session of grinding EACH of the 10 digimon to level 99 to actually get him) only after 6 MONTHS did i get even a response from the support, and even then the response was only "please may we have the name of the digimon and the level" to which i gave them the necessary details and to this day i have not heard back from them.
Many players who I played with have dropped the game because the devs do not care about the general playerbase, only the whales who feed into the game constantly to get the biggest and strongest digimon. That's another problem. The game has quite a few digimon but you will only ever find the top players with a choice of only around 5 viable digimon, out of the many digimon that are available in the game, new digimon that come out are instantly put into cash shop bundles and are only accessible there, and you'd expect them to be strong and add a new meta to the game right? WRONG! Most new digimon aren't even used after their release event which gives double stats, because their base stats can't keep up with the 0.1% lootbox god digimon.
To conclude, this game used to be amazing. But over time the game started dying and the devs are trying to make as much money as they can before the last whale logs off for good. There is news of a remastered version of this game but I can only assume it will be a massive cash grab once again.
I played back when Joymax was in charge, and the grinding for Digimon wasn't much better imo. Most of the game seems mostly similar to the video's tbh. Sure, it was fun as a Digimon game for awhile. But it was still rather empty.
Let's all be honest and admit we only played this game because there are no others Digimon MMO for us to sink hours in.
I think being a cashgrab is how they can maintain this old game rolling without giving it an engine update. But it doesn't change the fact that it's bad on the long run.
It got to the point where content is actually blocked from f2p players in favor of the top 5 digimon, which is just ridiculous for a MMO.
I have no idea if the free AOX + 130 gives people a way to access these areas now. I have stopped for about a year after my *bought* AOX (with in game trade seal packs -> Teras - > AOX) failed to do a raid. And I'm glad I did, because 3 months later it became a free mon and I would go crazy because of that lol
The problem for me is that they take too long to change (or do not change at all) the status of a mon from the 0.1% lootbox. They could just do like Riot does with League and lower the price after some time, in this case bringing it to 1% chance after 6 months and maybe more after a year. I can guarantee you I would buy boxes for OX if he was at 10% chance, or at least it would be cheaper on Teras.
The bots tho... Those are a problem in a completely new dimension. Game was overrun with them last year and the ban waves did absolutely nothing.
dont forget about the huge inflation, you cant basically buy anything from other player now unless you have lot of bits and also bts spamming in chat all the time
@@clayxros576 Yes, the game was always grindy as hell, and it always had its fair share of problems, like balancing, lack of content, etc. But the Joymax era was indeed so much better. Lootboxes where barelly a thing, bots where non-existant, and when they started to show up they actually cared and succeeded to block their infestation, new digimon where easily obtainable, you as a player had clear goals to become stronger, and a clear path ahead of you, they constantly improved on the base game (although not nearly as much as needed), the events where meaningful, a lot of GM's where present interacting with the community and acting as police officers in the servers, the support existed and was really good, the level-up process was thoughtful and meaningful (and extremelly hard as well), the veteran players where rewarded for their constant play, and they had welcome back events who were really good to encourage veterans to get back at the game. All of these things are dead now, none of the errors or downsides where ever fixed, and the game just went downhill.
@@fenrisstark997
Guess I was too young to recognize the differences then.
I can't believe I put like 9 years out of my life playing this crap nearly every day lmao. Is a bad game in all aspects, but before it went full lootbox gambling addict hell (or heaven), it used to be a chill, non competitive grindy game where people logged in more to chat, than to play. The game quickly got filled with bots due to the grind, and hackers... and what did the company to fix it? add more loot boxes and grind.
It usually seems to as such when a company disconnects itself from it's own playerbase. Perhaps they saw the bots inflow as actual players and decided to just profit off of that.
Were some of the bugs such as the spanish text and the clipping textures there since your early experiences or is that unheard of?
@@Silvahhhhhhhhhh The game had more than 9 years without any Spanish or BR translation, despite more than half of the player base being people from Latin America & Brazil, and during its peak, people from India. Only that broken english, lucky you don't need any braincell to play, is the same thing from one corner to another, and the game tries to play the story from digimon S1 to S3, in the most boring & grindy retell.
Bugs like the clipping text are minor things compared with the early bugs: since the game lacked any other language, if you set up a shop with a name with accents or signs, it'd crash THE ENTIRE map, you could use cheat engine to inject yourself with infinite amounts of damage, and even abuse the passive buff system (when it was added) to One shot everything.
The later exploits (which persist to this day) are being able to swap map skins to bug them (kill underground and capitalize all the spawns) stunlock the dungeon bosses with skins to easy kill, duplication bugs (that gets hundreds of players banned every 6 months or so), but the biggest offenders are the bots capable of doing that and more, dude to the game lack of proper security.
The company is very "close" to their korean player base, but both versions of the game suffer the same problems, just that the korean servers tend to "hide" it a bit more.
@@puppisama Yikes, that's one hell of an insight. It's strange I haven't heard of this game before being a citizen of Brazil and being in the hears of Digimon.
It seems like patching issues is out of question, shame to see a company aim towards a pay to win, punish free to play approach.
Eitherway interesting info, cheers.
@@Silvahhhhhhhhhh I'm from Brazil too, i knew that this game existed and even played it years ago (when i was still in middle school)... Is just as bad and boring as i remember.
STill really good memories were made so don't let somones opinion change your opinion about this game its still really good!
I feel very vindicated for the several hours I spent playing this game because now I know I wasn't the only one to suffer. Honestly, I will join everyone saying that this game looks a lot better than how it was when I played it. All those years, and it's still bad though!
I can agree with you, i am a player from the first release year and the starter area got really better. But the gameplay is still as dull as i remember forcing me to go through just because i love digimon and this was our only mmo option at that time. (Gladly now there's a new one coming. Hope it'll be easier to acquire new digimons and that the higher digievolutions will not be behind a paywall.)
If I recall right, this is actually a remade version of the original from years ago. It's changed company hands two or three times, the tutorial section was rehauled each time as well as what was pay gated and what wasn't being changed. So this version isn't the same version I enjoyed years ago where the pay gates weren't nearly as terrible, just upped drop rates or growth compared to...this...
does the trainer health do anything at all
I don't know what's the timeslot in UK right now, but here in Brazil, this video is going to air at the same day as the Digimon Con.
Now, here's some piece of trivia:
1) There are other two Digimon MMOs, both of which were developed by the same company behind DMO. The games are "Digimon RPG" (exclusive to Korea) and "Digimon Super Rumble" (still in beta, only in Korea).
2) Don't worry, we Digimon fans have good games, like the Digimon Story series.
the second i am writing this is 6:54 pm in uk :P
Digimon Con let's go! A survive update or ne0 pc port would be AMAZING
RPG did come west. It just didn't last long. Which is a shame because RPG/Battle was sufficently better.
At least Super Rumble looks like its taking more RPG than Masters.
It's like a cash-grab asset-flip game, but the shop doesn't work, the assets are licensed from a major franchise, and the game is at pre-alpha playability. It's like a mattress store without employees - expensive fluff without context.
Also, probably laundering money somehow.
As someone who liked Digimon when I was younger. This is painful to watch. Fantastic video. Keep up the good work.
I clicked on this wondering if I might get a pleasant surprise like LotRO... I'm disappointed, and yet, not.
Also, watching this series makes me desperately want to develop an mmo (titled SCAMMO, Shrieking Cats Associated MMO or something) and fill it with as many horrible things as I can find in this series. My sheet of ideas is running out of room.
For a game made in unity around 2010 and barely updated i guess I'm not surprised
I do remember the Spanish version being more friendly and easy to understand in the tutorials but they probably trashed it too
Barely updated? its been 13 years and its updated monthly
The constant update this game has is dry events and promotions for paid players - or more contents that squeeze wallets
I still follow their Facebook page to see the clowneries
1:23 Bless our German TV for playing all 3 of these shows consecutively on the same channel back in the day. I was a fan of all of them, but I took most to Digimon for some reason. Such a shame to see the franchise (and its games) never really make it in terms of popularity when compared to Pokémon specifically.
17:00 I think the "lined up vendors" can work, if you make it looks like a proper marketplace.
An example is in Final Fantasy 14 you often get vendors lining a street, but they all have their own stalls and such, so it looks like it fits in with the city.
You can't really compare 14 and this lmao
@@PedroLucas-dt2nn Yea you can. This is an example of lined up vendors being done wrong, while 14 did it right. Just because we are comparing the worst possible example to something that actually has effort put into it doesn't mean the two features aren't the same at the very basic level.
As a native Spanish speaker, thank you, this video made my day, my month, my year, thank you so much xD
I particularly like the fact they decided not to add the "about to mischief" text next to the names of the Togemons, are they saying those Togemons were innocent and you just murdered them? lol
P.S: As a venezuelan I have to say your spanish was really good when reading that review!
P.S: Can the next game in the series be Rappelz, pretty please!?
The localization issues are typical for most newer (PS3 era onward) Bandai Namco games, even the singleplayer Digimon and Tales games.
From the looks of it, they just farm out spreadsheets of in-game text to the lowest bidder, slot the result into the game and call it a day.
Josh I'm so sorry, if this was your first genuine experience with a Digimon game. Please-please-PLEASE don't let this turn you off the franchise. If you ever get the chance? I'd recommend Digimon Cyber Sleuth first and foremost. Also thank you for the video!
Get this man on Digimon world 2 on Playes channel and he might genuinely hate Digimon then
@@zealous404 Digimon W2 > 3
@@plentyoflulu4694 BLASPHEMY! DW3 is the best Rpg on the PS1. Fight me.
@@VixYW All of Square catalogue says otherwise
I thought the first DW game was pretty good... I guess he'll get to them all eventually.
Seeing you play this... man, it's changed A LOT. But, it also has kept A LOT of the same stuff, and not for the better. Yes, the grind is insane, yes, the quests are very repetitive. Back when I played it (think early 2010s), what I remember loving the most was exploring. Hoping I had enough items and my Digimon were strong enough to explore. Pick up quests and hope to finish them to reap the rewards before my items were used.
I really liked the feeling it gave me of exploring a new world with my Digimon Partner. Played it again, 4 years after initially doing so. The amount of p2w stuff was wild. You had more rewards thrown your way, but in the end, for me it was always about getting new companions (I remember loving my Kunemon and Biyomon so much), but... well... the GRIND to get enough eggs to fully be able to hatch the digimon you wanted was insane, I'm sure still is. Unless you bought it with real money, it took you hours, if not days or weeks.
"Horrible/10" is a perfect summary, when looked at objectively. For any other Digimon content, I'd stick with the "Digimon World" line or "Digimon Story" ones. More RPGs, and the first one is better and more rewarding on the grind, I'd say.
@@Penguin_Happy oh yeah, I was lol. Just a wee teenager. Didn't help that the only Digimon game I owned at the time was Battle Spirits 2 for the GBA. And after playing the "Digimon World" line on PSX (borrowed console and game from someone I stopped seeing)... yeah, I was desperate.
Ah yes. I remember when I played this back in my childhood. Played for around 8 years without spending a penny and was only able to get two semi-decent Digimon (Chaospiedmon and Arkadimon) due to sheer dumb luck with events. The grind was ludicrous to even get a new Digimon without occasional event handouts. Lost my profile a while ago, and maybe it was for the better.
Part of me wants to go back to it out of pure nostalgia, but I know it wouldn't feel the same playing it now especially after having played other MMOs.
I'm so happy that I got this video in my feed, it was great to watch and reminded of the time I played this game from 2011-2016. I think the pay 2 win aspect can't be stressed enough in the endgame. At first the game sounds great as a Digimon fan by having the ability to own or hatch your favourite Digimons from the tv series, but the amount of money and RNG locked behind getting the best Digimon for endgame is ridiculous. There are a variety of sizes of Digimon: 3/5, 4/5, 5/5, and guess what? In this case, size does matter. The size dictates the stats of your Digimon, making it important in endgame to do greater DPS. So you either had the option of purchasing from the cash shop, for a 'chance' of receiving a 5/5 Digimon or spend hours farming hundred of normal eggs as a F2P player for even a smaller chance of hatching a 5/5 Digimon. This encouraged people to spend more money in the cash shop to get the 5/5 size much more conveniently.
The RNG of accessories and the stats were a nightmare. Accessories had a variety of stat increases like attack, critical damage, attribute which affected damage, but also shared the same pool with HP, DS, defence etc. However, the only way to reroll these stats were through option change stones and number change stones (I think those were the names, where the latter affected the number of the stat) and were sold in the cash shop in bundles. I remember purchasing 100s of these stones from players in game to reroll my accessories and never got the ideal stats, compared to those who spent hundreds to get the perfect stats for each accessory. Obviously these were a key part of endgame, as it affected the amount of DPS output you could do, so rerolling your accessories was mandatory to efficiently complete the dungeons.
The only redeeming factor of this game is that the community and the guild I was in was amazing. The people that I had met over the years were what made to stay and grit my teeth through to shit, RNG infested game. Being able to meet a lot of people from EU, USA, Indonesia and Brazil is what I enjoyed and why I carry on playing MMOs.
I'm just so glad that I don't play this game anymore.
What made me quit was the fact that players started to sell stuff at ridiculous prices. When I left the game people were intending to sell an agumon 5/5 for 100T which is what made me quit, spending hours and hours of farming just so in one night people decide to overprice the shit out of it, having to go through all that on top of the bullshit paywall and RNG is what made me hate this game, both players and developers
Oh yes, I remember that.
Digimon is such a weird beast of a franchise. Its kind of like those toy companies in the 80s who wanted to just cash out with quick toy sales, but knew the best way to do that was hire companies able to put out entertainment that gets people genuinely excited. Compare it to transformers - some solid writing in places, super memorable to the point there are still ongoing comics and multiple animated series, but at the end of the day everything was pushed through as quick as possible to sell as many toys as possible. This can work with animation, in that the animation gets made and then handed over to another company to handle everything else. But an MMO? The creation is just the tip of the iceberg, and without investment and ongoing care it all falls apart. Quickly. That's the problem here - they thought they could do an mmo as a quick cash out and don't care it's in complete disrepair - they probably made their money back years ago and have moved on. They have no care what lasting impact it has as long as it helps market toys and cards in the short term.
Your sign comment at 25:00 got me. Thought I was already subscribed, but I fixed that. Well played sir.
What a lovely example of Wasting an IP, Also perfect example of a company never fixing what's broken in the game. Incidentally Pawn Chessmon B is not a mistake, then Digimon is Pawn Chessmon Black. Bandai mastered the art of pallet swaps and taking exist designs adding an accessory and calling it a new design. So he there is a Pawn Chessmon White as well, the difference, one is black and one is white. The "Mascot" Digimon being Agumon, so thier are tons of diffrent kinds most just Agumon with diffrent hats. Digimon suffers very much from the "take generic game ad insert IP" additude of game design. A generic game who's only merit is "it functions" is taken and given Digimon paint job so it looks nice but has no soul. I notice a lot of the terrible MMOs you cover are like this, doing one part of game design well but then doing the minimum for everything else.
You mentioned the whole division based on cartoons you watched as a Kid, very rude. With "Monster Anime" Pokemon was like Pop Music, Monster Rancher was Alternative Rock. And Digimon was Hard Rock.
Bandai does this same shit with Gunpla.
Why are you so angry about the existence of PawnChessmon? Of course they have a White and Black variant, they’re chess pieces. And that’s how it was in Data Squad.
@@lucariorules1077 I am not, you inserted emotion into my commentary that isn't there.
I thought the issue with Pawn Chessmon was that the dialogue said PawnChessmonP, when it should have been PawnChessmonB. I might have misheard him, tho, and I couldn't read the little text lol
@@auqustfire I thought he said it said PawnChessPmon.
I remembered really enjoying this as a kid when it came out and recently tried to come back to it but even with all the nostalgia I couldn't play for more than a few hours before getting very, very bored.
"If I were a Digimon fan, I would be insulted by this."
Indeed, sir...indeed.
I love Digimon to death but this game just makes my heart hurt. I can't believe Bandai cared so little for it. It doesn't evoke anything "digimon-like" at all. It feels like a big nothing-burger.
Digimon World 1 on PS1 was the best Digimon game we've ever had.
Digimon Masters Online almost starts with the same foundation as Digimon World, at least in being a trainer and caring for your digimon in an MMO setting.
But then it immediately decimates any semblance of possibly good gameplay with its horrendous store-brand MMO game design.
The game changed hands from Joymax to some other company that has since destroyed what little good things were there. 100x more pay-to-play, 100x more useless grind, 100x more content paywall.
I'm confident that the game is 90% bots and 10% trapped players in the Digital World.
Please, please, any digimon loving game developers out there, please save digimon from the game development hell it has been tormented by for so long.
"If I were a Digimon fan, I would be insulted by this."
Sorry Josh i'm going to have to disagree with you here.
As a Digimon fan, i'm offended and out right feel attacked by it's existence. It being in my presence is an afront to my eyes, braincells, and ears.
I personally give it a "somehow worse that Digimon: Frontiers" out of 10
As someone who loves Frontier, I have never been more offended by something I agree with
@@goofygoober6459 Wow you sure were bored
At least it wasn't a skill slot game. I'm a sad Silent Hill fan. 😢
@@goofygoober6459 Kurt Cobain wouldve probably said the same thing about you watching this dude's videos
As a Frontier enjoyer and probably the only one that exists in 2022, I am extremely offended by something that I agree with