of all the videos out there about triggers this is by far the best and as i'm 5 days into mission making I'm always referencing it, thanks for your time & helping the community man.
Good stuff! Any idea how to customize a trigger?Like rewrite a trigger GUI, I want to hide most of my activation codes, only expose configuring code/variable.
I suppose this is an older video and I've tried to search for this, but alas I wasn't fortunate enough to find my answer. My problem is, that all the tasks are visible on tha map, which somewhat spoils the whole mission for my buddies. I'll bet my ass it's something real simple, but for the love of god I can't seem to find a way to do it. Cheers of any help and other than that? You gave me a pretty good idea, since I didn't know it can be used on objects as well! Thank ye!
On the "create task" module, you can find something along the lines of "module position" within the properties of the create task module. If you put that on "disabled" or "hidden" (going off of memory here) you should be all good.
Set your game difficulty to easy. I have noticed that on hard or custom difficulties, the tasks won't be shown. Also try running this without any mods. Perhaps the issue lies there. If that's not the case, you've most likely gotten a step wrong, most likely the trigger activation. Let me know if this was helpful 👍
2023...Still useful and yes, I'm still playing ARMA 3. BUT...in my use the " && " does not work and I have to use " AND " ...thanks for the information!🤟
community.bistudio.com/wiki/Category:Arma_3:_Scripting_Commands This video sets you up to be able to work with the hundreds of available commands that can be found on the ArmA 3 wiki page. I can't cover all commands separately but if you read what's in there you can most likely setup what you're trying to do. Anyways: If you have any questions I'll help you out. Cheers!
I just helped someone who wanted to update a task and create another task when a piece of intel was picked up using an action that deleted the object. The condition for the trigger is literally '!alive intel1'. I could have sent him this video instead of making him wait like 3 hours before i could help him
of all the videos out there about triggers this is by far the best and as i'm 5 days into mission making I'm always referencing it, thanks for your time & helping the community man.
Good stuff! Any idea how to customize a trigger?Like rewrite a trigger GUI, I want to hide most of my activation codes, only expose configuring code/variable.
I suppose this is an older video and I've tried to search for this, but alas I wasn't fortunate enough to find my answer.
My problem is, that all the tasks are visible on tha map, which somewhat spoils the whole mission for my buddies.
I'll bet my ass it's something real simple, but for the love of god I can't seem to find a way to do it.
Cheers of any help and other than that?
You gave me a pretty good idea, since I didn't know it can be used on objects as well!
Thank ye!
On the "create task" module, you can find something along the lines of "module position" within the properties of the create task module. If you put that on "disabled" or "hidden" (going off of memory here) you should be all good.
@@vanhoveyarne3790 I knew It's gon' be something real simple :^)
Much appretiate it brother!
i do all the things you did but don't see the 'mission completed' mark after killing civilian
Set your game difficulty to easy. I have noticed that on hard or custom difficulties, the tasks won't be shown. Also try running this without any mods. Perhaps the issue lies there. If that's not the case, you've most likely gotten a step wrong, most likely the trigger activation.
Let me know if this was helpful 👍
2023...Still useful and yes, I'm still playing ARMA 3. BUT...in my use the " && " does not work and I have to use " AND " ...thanks for the information!🤟
PLEASE TO THE DEAR GOD BE MY ANSWER
Not easy for beginners, but good for middle. Thanks.
Not easy? If there are any difficulties, do let me know and I can help you out or think about a solution.
I have like 150 questions
Its not working
This was not helpful. Literally applies to one type of task only.
community.bistudio.com/wiki/Category:Arma_3:_Scripting_Commands
This video sets you up to be able to work with the hundreds of available commands that can be found on the ArmA 3 wiki page.
I can't cover all commands separately but if you read what's in there you can most likely setup what you're trying to do.
Anyways:
If you have any questions I'll help you out. Cheers!
you can kill most any object in the game it applies to a ton of things
I just helped someone who wanted to update a task and create another task when a piece of intel was picked up using an action that deleted the object.
The condition for the trigger is literally '!alive intel1'. I could have sent him this video instead of making him wait like 3 hours before i could help him