Goated vid! Here are some tips for you! Sharko- be patient because otherwise he will kick you golem- Get a bunch of hits before the windmill attack because it has a long cooldown tresher- idk how you did him first try, try dashing when you feel like you cant parry his attacks angels- When one dies, so the other. I recommend use the flamecharm attunement because its really good for crowd control for them and because you can inta kill them on spawn by using a ability and crit after (doesn't work every single time but does a lot of dmg) (Spoilers from here to below) enforcer- Its an intimidating reskin of the isle of vigils trainer. He can spawn with different types of weapons so watch out. When you block break him go for another hit. He will slowly but surely die yellow dude- Its a glorified sharko with 2 different kicks. When he swashes twice you can get a hit in between them. sharko again- If he doesnt kick at first then just go all out on him, forget all the parrying he dies in a few hits, just try not to get kicked extra: Keep going even if it seems like you arent proggressing! It took me a week of non-stop playing to beat trial of one by pressing right mouse button you can get unragdolled ( doesnt work on sharko,golem)
Seeing new players growth is probably the most entertaining thing about this game. You are doing so so good for the amount of time you’ve been in trial. Angels are the hardest wall to climb! Keep it up Toxic! Your doing just fine.
this man is criminally underrated (btw when you parry something you have about a 1 second parry window so you can parry multiple attacks in that 1 second instead of spamming parry)
the best tip i'll probably ever give you: if you press K to open your emotes tab and emote next to the Megalodaunt statue at Etris docks, you get a really useful companion. Not tryna spoil anything, but he's become a necessity that I have to get on each and every one of my slots (700 hours in deep, and like 500 of them are with this dude.) The only bad thing is that you lose him when your slot wipes and you can't get rid of him.
@@rktdw i love destroyman with a dying passion. If destroyman has 1 million fans, i am one of them. If destroyman has 10 fans, i am one of them. if destroyman has 1 fan, I am that one fan. If destroyman has zero fans, I am dead.
I just watched your video and loved it! After seeing you struggle with those two Lesser Angels, I wanted to drop some tips that might help you out next time. Hopefully, you see this and it helps! First things first, you gotta prep right. Make sure you’ve got weapons that hit hard on posture and bring along mantras that can stun or interrupt-Fire Blade or Rapid Punches are perfect for this. Also, focus on talents that help with posture damage or make it easier to parry and block. Trust me, you’re gonna need it. When you start, don’t just rush in. These Lesser Angels are slippery and like to stay just out of reach, so close that gap carefully. As you approach, pay attention to their moves. They’ll probably start with an Assault or Critical attack, so be ready to parry or block right off the bat. Now, when it comes to fighting them, parrying is your best friend. When they go for moves like Assault or Exhaustion Strike, make sure you parry to rack up that posture damage. After a solid parry, go in for a Critical Attack to really mess up their posture. Keep at it, and eventually, you’ll break their guard, giving you a perfect shot for a heavy attack. As the fight goes on, you’ll have to deal with their different moves. If you see their eyes light up (that’s Glare) or see a weird circling object around them (Gaze), parry or block to avoid getting stunned. Try not to face them head-on during this. And when they start flying and shooting those light bullets (Light Piercer), stay on the move and parry or dodge as much as you can. Also, keep an eye out for the Feint move-they’ll try to fake you out, so be ready to react fast. When you manage to stun them-whether from a parry or using your mantras-go all in. Mantras like Fire Blade or Rapid Punches are clutch here because they can really do some damage while the Angel is down. And if you knock one of them down, try to grip it ASAP if you can. Gripping one will take out the other too, so it’s a killer move if you can pull it off but it will be hard since the other angel will be on you, so try fighting the other angel and hitting the knocked one at the same time so it doesn't get back up. Now, if you’re dealing with Greater Angels, be extra careful. These guys come with enchanted weapons, so you’ll want to focus on parrying their hits and keeping your distance, especially if they’ve got something nasty like Deferred or Blazing. Play it defensively-stick to parrying and counterattacking, and don’t go too hard if they’re packing a strong weapon. Throughout the fight, remember that Lesser Angels like to stay out of your range. Use that to your advantage by predicting their moves and getting in close when you can. I hope I helped you out and good luck if you ever hop on again!
Trial tip: you probably already know but the first trial (orbs) have a pattern. First it does 5 ones in a row that are relatively slow, then it does another 5 but with increased speeds, and at the last one you just have to spam parry. The pattern's really easy to memorize and I dont want to see you inconsistently die to the first trial.
Tip: -Sharko (stand still and and parry the first slash attack and dodge afterwards to reduce the chance getting hit by the kick and parrying by mistake and being blockbroken) -Golem (dodge all his attacks because he doesn't have a follow up attack pattern and run away if he starts to spin) -tresher (walk backwards in a circle and keep attacking, dodge back and hold block and attack him again when it finished the attack) -angels (time the spawning of hte angles, you can land a full m1 combo if you hit them once when they spawn and only focus one of the angels) W video bro 🔥
Tip: DO MORE EXPLORATION. Deepwoken has probably the best worldbuilding of any other roblox game, and there are so many places that give such unique experiences. It's a good way to keep the game fresh if you haven't already explored them all. I suggest exploring Minityrsa and upper erisia, since both offer voidzones, good loot, cool enemies, and are in your current luminant. I'll expand on this tip when you open yourself to going to the next luminant and doing stuff in the depths.
Press Y to change your stance, you can two hand or one hand, its better to two hand if you dont have a shield but if you do have a shield its better to one hand so you have your shield equipped. if you have a shield and youre one handing, the shield goes on your back and you dont use it
Hi again more tips coming right up Tip: Don't worry about your build yet, focus on getting max level, then you can get friends to explore the world with, fight bosses and stuff... You can learn so much more by exploring with friends without the risk of wiping or dying since you are with a group... Hope this helps and if you need help, me and friends can help you... although we aren't in the same region we can play in any server really...
Looking forward to your next upload in the deepwoken series, hope you dont take another week long break lmao Either way im back at it again with the tips: You made it to the learning curve in TO1, so if you were to beat the angels the rest should be relatively easy. A tip for fighting angels is to wait on them to make the first move, they're glass cannons so a few punishes would kill them. Another thing is that if you execute 1 angel, the other dies automatically. Be prepared for the trial after angels though, that guy is pretty scary for freshies.
Tips for rolling, when your in the middle of a input like a light attack and you see a unparryable attack like the sharko kick if your fast enough you can roll and then right click to "roll cancel" roll canceling decreases the startup and decreases the length of s so basically your roll comes out faster but lasts shorter better for quick defense after a failed parry
tips for trial 5 and above angels focus on and knock 1, if you have flamecharm use a fire mantra and light it on fire. if you dont have flamecharm, stand on top of the knocked one and keep your ground, keep fighting the second one until its knocked. enforcer use battle axe, parry one move then use your critical and keep that going over and over until its dead stone knight basically reskinned megalodaunt, it will do either 1 slash and follow it up with another move or it will do 2 slashes. it has 2 moves besides the slashes, a kick kind of similar to the megalodaunt but it comes out faster and a pillar. neither the kick or pillar are blockable. when it punches the ground, dodge and the pillar wont hit you trial 7 just the parry balls from the start but spam F immediately trial 8 the black one an alpha megalodaunt accompanied by the parry balls, it dies pretty fast so try to mainly parry or dodge the sharko itself but still try to parry the balls if you can.
took me around 100 tries to fully complete trial of one so the fact that uve already gotten half way through it in 17 is actually crazy to me (or maybe im just trash )
loot tip: There are these sea events that spawn if you're on your boat in the ocean. There are some really good ones like the mudskipper island, and some really bad ones like bandit islands. The only ones you should go for are the ones that radiate desert vibes, and the ones that look like chunks of the depths. You can tell which ones are which depending on the enemies that are on the island too. The loot is insane for a freshie, you can get some of the best outfits in the game and really good weapons too. They're pretty easy to deal with too, I suggest farming them anytime after power 5 if you're too scared to go to the eastern luminant.
Heres a tip for both trial and the rest of deepwoken, for the majority of fast multihit moves such as the parry trial orbs and the ranged sharko/megoladaunt move as long as you parry one hit you will auto parry the rest of the hits for that move. This is probably why you were dying on the parry check so much, until the parry check reaches its last fast stage dont spam f or you will likely get guard broken and take a lot of damage.
Yeah I dont blame you, angles are one of the biggest learning curves to1 has to offer, here is a few tips. Before they spawn if you swing where they are going to spawn you can get 1-2 free hits off of them. Also you only need to kill 1 angle to clear the wave, so if you pick flamecharm as your attument you can burn one of them to death and skip killing the second one. For the next monsters I'd recommend looking up how to beat them, as going in without known there patterns is extremely hard, it would likely take you 5-10 attempts before you know what they even do sometimes.
tip: I don't expect you to find one of these soon, but there are places around the regular map that are called "Voidzones". They're really high risk high reward, usually having top tier loot or oath trainers. Only problem is if you die in them, you get sent to the depths immediately. A way to know if you're in a voidzone is if the edges of your screen are white. You can also tell if you're going insane if the edges of your screen are blue (only worry about this in the depths).
tip: Willpower is much more important than you think. If you don't plan on losing your slot, always try to go for atleast 20 willpower. It make's depths progression (which is a necessity in late game) so much better, and even comes with some pretty good talents.
tip. when fighting angels you have to focus on one of them and id advise going flame charm for trail of one because if you knock out one angel you can burnj him to death with burning servants fire blade or pretty much any flame mantra. ( i got 992 hours ) ps UR VIDEOS ARE GREAT
considering in the first video you said you like speed, if you want to keep doing trial of one to learn the game more, i would reccomend getting 50 agility when you can beat it consistently, you can talk to a man in a white coat in mintyrsa and unlock something cool, you need the 50 agility though.
Tips for parrying most multi hit moves in the game have auto parry frames but if you tap and hold the F key even for a moment you will cancel thoose AP frames and will be block frames this can be the difference between getting guard broken or parrying
Tip: there's another map you can get to if you cross a gate in the middle of the etrean ocean called "The Eastern Luminant". The current map you're in is like 20% of the game, the Eastern luminant is like 50% of the game, and the depths is the other 30% of the game. You should atleast be power 10 before you go there though, its pretty scary if you aren't a veteran or if you don't come prepared.
Tip: when you miss a parry ever against players dont panic and spam parry, let them hit you once, recuperate yourself, and parry the next, this applues to all humanoid npcs too, the key to the game is to never panic and keep your nerves down when your low. BONUS: HVY Is known to be the easiest weapon to start out on in my opinion as it has high posture dmg, but it fails in pvp from my experience, unless your using certain builds. high posture dmg means you can guardbreak enemies faster and thus do more dmg faster. Also dw about wanting to go another weapon later as you can change weapon types at any point in the game by buying it from the weapon shop
back with some more tips (sorry for writing a whole paragraph 😭 theres a tldr at the bottom if you aint tryna read all of that) when doing trial of one youre mainly gonna fight monsters, which (SOME) wont parry you (obviously) parry check (first trial you do) you only have to press f once when the orbs go at you, itll autoparry the rest as soon as you press f until the other set of orbs come in sharko (second trial) the sharko has mainly 3 attacks it will do, it will do slashes, kicks, and duck down and shoot out coral, slashes and coral are parryable, the kick is not, make sure when you hear the sound indicator you get ready to roll or you see it wind up the leg (there is a fourth attack, itll roar if youre too far from it, it doesnt do any damage so nothing to really worry about) golem (third trial) the golem has 5 attacks itll do, the parryable attacks are the arm slam, a stomp, arm spin, the only dangerous one would be the arm spin which you can run away from if youre not confident to parry it, the 2 unparryable ones are a charge up beam (you can try to run around the golem or slide jump to dodge it if youre getting messed up on the timing) and an arm swing, the arm swing is basically the sharko kick, listen for the sound indicator or look for the arm wind up thresher (fourth trial) the thresher has 4 attacks, the parryable ones are the bite (itll do three times), the slashes (itll slash twice) and the tail swipe (this one can REALLY mess up your parrying timing, if you keep getting messed up you can roll it) , the non parryable one is the burrow (very easy to dodge just roll out the way or run away) also i suggest putting your camera up, it makes it easier to see what the thresher is gonna do angels (fifth trial) the angels have 3 abilities itll do, the parryable ones are its light piercer, and the glare, for light piercer the angel will go up into the air and shoot 5 bullets of light at you, this one has a sound indicator but its also very obvious to tell if an angel is about to do it, glare also has a sound indicator and a lil wind up (if you miss the parry for glare you do not take damage but DO get stunned), the angels can also dash (obviously it isnt parryable) this most likely means if the angel youre not fighting dashes at you, its going to attack you, the angels tend to back up A LOT which can be very annoying, i suggest slide jumping to get to them, for the angels make sure to land in your crit here and there to block break them (also if one angel dies the other dies shortly after, AND both of the angels spears can be enchanted but thats only a chance to happen) the rest is for you to find out **TLDR:** sharkos have 2 parryable attacks 1 unparryable which is the kick, golem has 3 parryable attacks (stomp, slam, arm spin) and 2 unparryable (beam and arm swing), thresher has 3 parryable attacks and one unparryable (burrow), angels have 3 abilities, glare which will charge up and stun if not parried, light piecer which you need to parry 5 times, and a dash which just dashes towards you **helpful tip:** if you ever get ragdolled make sure to spam right click, most of the times itll unragdoll ALSO make sure to vent if youre getting comboed by the angels
Tip for the post trial: If you get far in the trial but die dont wipe, you will still have decent lvls and u can prog from there. Also use the inns if u dont want to respawn at minityrsa
Tip: dont invest your points into random without knowing what it does, minimum of ANY good build has at least 40 to 50 fortitude because it makes you more tankier
u most likely already know this but just incase, since u defeated the crocodile (thresher) u can now spawn at the trial of one rather than walking there constantly, in the origins tab when u create a new character press minityresa
so this is the reason why the video took so long lol. Trying the trial of one so quickly is not recommended mainly because you don't even know what attacks the monsters have, and believe me, the enemy that goes after the angels is more difficult. don't give up it sounds ironic but deepwoken is a game of wiping trying new things don't mind the freshie killers are a minority
Personally as a used to be Perma freshie i would say to have atleast someone w 100+ hours with you insane if you get Ganked by other people and i would practice in depths with deepbound to get the pve mecanic's first before trying to fight anything else like duke, chaser Ethiron, etc. Like sharko's only have 1k hp differnt mob's different patters everything has a pattern (unlike squibbo, angel, enforcer's, etc etc.) (P.S : If your using a medium wepon press y same with one hand training with heavy wepons) (P.P.S : You can roll cancel q + right click)
Toxic, please I play this game a lot for the love of god, NEVER try to land more than three m1s on a sharko at once, hit him once or twice and then prepare for his next attack
Ngl I fucking subbed I love watching you progress the only thing I could say is explore and if your a lore guy deepwoken got lots of story's for you and if you don't care abt all of that then just 3xplroe find more things zone stuffs more and more it might sound stupid but it's a big part of the game and the world building is 🤌🤌 and just try I new and different things like patterns and other things
Funny game tip if you want bell do diluvian mechanism and if u dont know whats a bell well. Its basically an extra mantra (also lemme in next vid plz user is ajaden_0805)
Goated vid! Here are some tips for you!
Sharko- be patient because otherwise he will kick you
golem- Get a bunch of hits before the windmill attack because it has a long cooldown
tresher- idk how you did him first try, try dashing when you feel like you cant parry his attacks
angels- When one dies, so the other. I recommend use the flamecharm attunement because its really good for crowd control for them and because you can inta kill them on spawn by using a ability and crit after (doesn't work every single time but does a lot of dmg)
(Spoilers from here to below)
enforcer- Its an intimidating reskin of the isle of vigils trainer. He can spawn with different types of weapons so watch out. When you block break him go for another hit. He will slowly but surely die
yellow dude- Its a glorified sharko with 2 different kicks. When he swashes twice you can get a hit in between them.
sharko again- If he doesnt kick at first then just go all out on him, forget all the parrying he dies in a few hits, just try not to get kicked
extra: Keep going even if it seems like you arent proggressing! It took me a week of non-stop playing to beat trial of one
by pressing right mouse button you can get unragdolled ( doesnt work on sharko,golem)
Ya know what it might be time to bring DeepWoken back 🙃
@@NotSoToxxic Yes please do I really like your videos bro they are amazing❤
Seeing new players growth is probably the most entertaining thing about this game. You are doing so so good for the amount of time you’ve been in trial. Angels are the hardest wall to climb! Keep it up Toxic! Your doing just fine.
this man is criminally underrated (btw when you parry something you have about a 1 second parry window so you can parry multiple attacks in that 1 second instead of spamming parry)
the best tip i'll probably ever give you: if you press K to open your emotes tab and emote next to the Megalodaunt statue at Etris docks, you get a really useful companion. Not tryna spoil anything, but he's become a necessity that I have to get on each and every one of my slots (700 hours in deep, and like 500 of them are with this dude.) The only bad thing is that you lose him when your slot wipes and you can't get rid of him.
i hate mini sharko annoying asf
you can get rid of him when you emote again at the statue tho
Don't get it. The sharko fever is genuinely the most annoying feature in Deepwoken and should be removed.
@@rktdw i love destroyman with a dying passion. If destroyman has 1 million fans, i am one of them. If destroyman has 10 fans, i am one of them. if destroyman has 1 fan, I am that one fan. If destroyman has zero fans, I am dead.
@@Odin.x. what did destroymaniii ever do to you 😭
I just watched your video and loved it! After seeing you struggle with those two Lesser Angels, I wanted to drop some tips that might help you out next time. Hopefully, you see this and it helps!
First things first, you gotta prep right. Make sure you’ve got weapons that hit hard on posture and bring along mantras that can stun or interrupt-Fire Blade or Rapid Punches are perfect for this. Also, focus on talents that help with posture damage or make it easier to parry and block. Trust me, you’re gonna need it. When you start, don’t just rush in. These Lesser Angels are slippery and like to stay just out of reach, so close that gap carefully. As you approach, pay attention to their moves. They’ll probably start with an Assault or Critical attack, so be ready to parry or block right off the bat. Now, when it comes to fighting them, parrying is your best friend. When they go for moves like Assault or Exhaustion Strike, make sure you parry to rack up that posture damage. After a solid parry, go in for a Critical Attack to really mess up their posture. Keep at it, and eventually, you’ll break their guard, giving you a perfect shot for a heavy attack. As the fight goes on, you’ll have to deal with their different moves. If you see their eyes light up (that’s Glare) or see a weird circling object around them (Gaze), parry or block to avoid getting stunned. Try not to face them head-on during this. And when they start flying and shooting those light bullets (Light Piercer), stay on the move and parry or dodge as much as you can. Also, keep an eye out for the Feint move-they’ll try to fake you out, so be ready to react fast. When you manage to stun them-whether from a parry or using your mantras-go all in. Mantras like Fire Blade or Rapid Punches are clutch here because they can really do some damage while the Angel is down. And if you knock one of them down, try to grip it ASAP if you can. Gripping one will take out the other too, so it’s a killer move if you can pull it off but it will be hard since the other angel will be on you, so try fighting the other angel and hitting the knocked one at the same time so it doesn't get back up. Now, if you’re dealing with Greater Angels, be extra careful. These guys come with enchanted weapons, so you’ll want to focus on parrying their hits and keeping your distance, especially if they’ve got something nasty like Deferred or Blazing. Play it defensively-stick to parrying and counterattacking, and don’t go too hard if they’re packing a strong weapon. Throughout the fight, remember that Lesser Angels like to stay out of your range. Use that to your advantage by predicting their moves and getting in close when you can. I hope I helped you out and good luck if you ever hop on again!
@@Lukkka_0 y’all really love DeepWoken I appreciate this broski next time I play I’ll keep this in mind
@@NotSoToxxic Anytime just ask if you need any help about it
Trial tip: you probably already know but the first trial (orbs) have a pattern. First it does 5 ones in a row that are relatively slow, then it does another 5 but with increased speeds, and at the last one you just have to spam parry. The pattern's really easy to memorize and I dont want to see you inconsistently die to the first trial.
Tip:
-Sharko (stand still and and parry the first slash attack and dodge afterwards to reduce the chance getting hit by the kick and parrying by mistake and being blockbroken)
-Golem (dodge all his attacks because he doesn't have a follow up attack pattern and run away if he starts to spin)
-tresher (walk backwards in a circle and keep attacking, dodge back and hold block and attack him again when it finished the attack)
-angels (time the spawning of hte angles, you can land a full m1 combo if you hit them once when they spawn and only focus one of the angels)
W video bro 🔥
those tips for golem are absolute ass
golem has one single attack you should ever dodge and its the uppercut because it isnt parryable
once again watching thru the video and u have some more amazing music lol,. Music at 9:35? (your music taste is insane)
Final Fantasy - Victory theme appreciate that broski
Tip: DO MORE EXPLORATION. Deepwoken has probably the best worldbuilding of any other roblox game, and there are so many places that give such unique experiences. It's a good way to keep the game fresh if you haven't already explored them all. I suggest exploring Minityrsa and upper erisia, since both offer voidzones, good loot, cool enemies, and are in your current luminant. I'll expand on this tip when you open yourself to going to the next luminant and doing stuff in the depths.
Press Y to change your stance, you can two hand or one hand, its better to two hand if you dont have a shield but if you do have a shield its better to one hand so you have your shield equipped. if you have a shield and youre one handing, the shield goes on your back and you dont use it
That intro hit different
You dying in trial reminds me of my first video LOL
loomrot! i watched ur video
@@EsunOd OH NO 😥
I mean oh yes great thank you ! (Please don’t judge my deaths 🥲)
Please make more deepwoken videos, ur so funny lol
I’ll see what I can do 😁
tip: press Y while holding ur sword to use it w 2 hands (feels better idk)
Pretty sure it makes your swings faster
You did well, Angels and sharko are the two skill gaps between freshies and pros
you're doing awesome, keep playing this game!!!
Hi again more tips coming right up
Tip: Don't worry about your build yet, focus on getting max level, then you can get friends to explore the world with, fight bosses and stuff... You can learn so much more by exploring with friends without the risk of wiping or dying since you are with a group... Hope this helps and if you need help, me and friends can help you... although we aren't in the same region we can play in any server really...
you got some potential, you did better then me
The best way to learn the game is to determine whats parriable and whats not. After a while dodging and parrying will get easier
This has to be the funniest Deepwoken playthrough ever.
Looking forward to your next upload in the deepwoken series, hope you dont take another week long break lmao
Either way im back at it again with the tips: You made it to the learning curve in TO1, so if you were to beat the angels the rest should be relatively easy. A tip for fighting angels is to wait on them to make the first move, they're glass cannons so a few punishes would kill them. Another thing is that if you execute 1 angel, the other dies automatically. Be prepared for the trial after angels though, that guy is pretty scary for freshies.
bro listened to the new yeat snippets while sailing lmao W vid
whatchu know about them yeat snippets
@@NotSoToxxic bro im so excited for ADL and Lyfestyle the snippets just keep getting better
Tips for rolling, when your in the middle of a input like a light attack and you see a unparryable attack like the sharko kick if your fast enough you can roll and then right click to "roll cancel" roll canceling decreases the startup and decreases the length of s so basically your roll comes out faster but lasts shorter better for quick defense after a failed parry
Another fire video fr 🔥
Sorry I was inactive for a while but I'm back and watching ya videos
Glad to see your still around broski ✌🏾😁
Dang I caught this one quick, looking forward to seeing you continue this journey!
tips for trial 5 and above
angels
focus on and knock 1, if you have flamecharm use a fire mantra and light it on fire. if you dont have flamecharm, stand on top of the knocked one and keep your ground, keep fighting the second one until its knocked.
enforcer
use battle axe, parry one move then use your critical and keep that going over and over until its dead
stone knight
basically reskinned megalodaunt, it will do either 1 slash and follow it up with another move or it will do 2 slashes.
it has 2 moves besides the slashes, a kick kind of similar to the megalodaunt but it comes out faster and a pillar.
neither the kick or pillar are blockable.
when it punches the ground, dodge and the pillar wont hit you
trial 7
just the parry balls from the start but spam F immediately
trial 8
the black one
an alpha megalodaunt accompanied by the parry balls, it dies pretty fast so try to mainly parry or dodge the sharko itself but still try to parry the balls if you can.
took me around 100 tries to fully complete trial of one so the fact that uve already gotten half way through it in 17 is actually crazy to me (or maybe im just trash )
loot tip: There are these sea events that spawn if you're on your boat in the ocean. There are some really good ones like the mudskipper island, and some really bad ones like bandit islands. The only ones you should go for are the ones that radiate desert vibes, and the ones that look like chunks of the depths. You can tell which ones are which depending on the enemies that are on the island too. The loot is insane for a freshie, you can get some of the best outfits in the game and really good weapons too. They're pretty easy to deal with too, I suggest farming them anytime after power 5 if you're too scared to go to the eastern luminant.
All of them are easy, except for the purple Mahora- I mean Broodlords.
Heres a tip for both trial and the rest of deepwoken, for the majority of fast multihit moves such as the parry trial orbs and the ranged sharko/megoladaunt move as long as you parry one hit you will auto parry the rest of the hits for that move. This is probably why you were dying on the parry check so much, until the parry check reaches its last fast stage dont spam f or you will likely get guard broken and take a lot of damage.
Yeah I dont blame you, angles are one of the biggest learning curves to1 has to offer, here is a few tips. Before they spawn if you swing where they are going to spawn you can get 1-2 free hits off of them. Also you only need to kill 1 angle to clear the wave, so if you pick flamecharm as your attument you can burn one of them to death and skip killing the second one. For the next monsters I'd recommend looking up how to beat them, as going in without known there patterns is extremely hard, it would likely take you 5-10 attempts before you know what they even do sometimes.
I started playing normal in deepwoken only on 60 hours, so you have everything ahead
WOOHOO!!! By the way, the reason you couldnt do trial on that slot was because it was power 6 and you have to be power 1 to do trial
tip: I don't expect you to find one of these soon, but there are places around the regular map that are called "Voidzones". They're really high risk high reward, usually having top tier loot or oath trainers. Only problem is if you die in them, you get sent to the depths immediately. A way to know if you're in a voidzone is if the edges of your screen are white. You can also tell if you're going insane if the edges of your screen are blue (only worry about this in the depths).
tip: Willpower is much more important than you think. If you don't plan on losing your slot, always try to go for atleast 20 willpower. It make's depths progression (which is a necessity in late game) so much better, and even comes with some pretty good talents.
tip. when fighting angels you have to focus on one of them and id advise going flame charm for trail of one because if you knock out one angel you can burnj him to death with burning servants fire blade or pretty much any flame mantra. ( i got 992 hours ) ps UR VIDEOS ARE GREAT
considering in the first video you said you like speed, if you want to keep doing trial of one to learn the game more, i would reccomend getting 50 agility when you can beat it consistently, you can talk to a man in a white coat in mintyrsa and unlock something cool, you need the 50 agility though.
w vid
liked and subbed fr
Tips for parrying most multi hit moves in the game have auto parry frames but if you tap and hold the F key even for a moment you will cancel thoose AP frames and will be block frames this can be the difference between getting guard broken or parrying
Tip: there's another map you can get to if you cross a gate in the middle of the etrean ocean called "The Eastern Luminant". The current map you're in is like 20% of the game, the Eastern luminant is like 50% of the game, and the depths is the other 30% of the game. You should atleast be power 10 before you go there though, its pretty scary if you aren't a veteran or if you don't come prepared.
combat tip: dont hold f to parry, tap f bcs if u miss the parry u block if u block u get stunned and the same amount of dmg
Tip: when you miss a parry ever against players dont panic and spam parry, let them hit you once, recuperate yourself, and parry the next, this applues to all humanoid npcs too, the key to the game is to never panic and keep your nerves down when your low.
BONUS: HVY Is known to be the easiest weapon to start out on in my opinion as it has high posture dmg, but it fails in pvp from my experience, unless your using certain builds. high posture dmg means you can guardbreak enemies faster and thus do more dmg faster. Also dw about wanting to go another weapon later as you can change weapon types at any point in the game by buying it from the weapon shop
back with some more tips (sorry for writing a whole paragraph 😭 theres a tldr at the bottom if you aint tryna read all of that)
when doing trial of one youre mainly gonna fight monsters, which (SOME) wont parry you (obviously)
parry check (first trial you do) you only have to press f once when the orbs go at you, itll autoparry the rest as soon as you press f until the other set of orbs come in
sharko (second trial) the sharko has mainly 3 attacks it will do, it will do slashes, kicks, and duck down and shoot out coral, slashes and coral are parryable, the kick is not, make sure when you hear the sound indicator you get ready to roll or you see it wind up the leg (there is a fourth attack, itll roar if youre too far from it, it doesnt do any damage so nothing to really worry about)
golem (third trial) the golem has 5 attacks itll do, the parryable attacks are the arm slam, a stomp, arm spin, the only dangerous one would be the arm spin which you can run away from if youre not confident to parry it, the 2 unparryable ones are a charge up beam (you can try to run around the golem or slide jump to dodge it if youre getting messed up on the timing) and an arm swing, the arm swing is basically the sharko kick, listen for the sound indicator or look for the arm wind up
thresher (fourth trial) the thresher has 4 attacks, the parryable ones are the bite (itll do three times), the slashes (itll slash twice) and the tail swipe (this one can REALLY mess up your parrying timing, if you keep getting messed up you can roll it) , the non parryable one is the burrow (very easy to dodge just roll out the way or run away) also i suggest putting your camera up, it makes it easier to see what the thresher is gonna do
angels (fifth trial) the angels have 3 abilities itll do, the parryable ones are its light piercer, and the glare, for light piercer the angel will go up into the air and shoot 5 bullets of light at you, this one has a sound indicator but its also very obvious to tell if an angel is about to do it, glare also has a sound indicator and a lil wind up (if you miss the parry for glare you do not take damage but DO get stunned), the angels can also dash (obviously it isnt parryable) this most likely means if the angel youre not fighting dashes at you, its going to attack you, the angels tend to back up A LOT which can be very annoying, i suggest slide jumping to get to them, for the angels make sure to land in your crit here and there to block break them (also if one angel dies the other dies shortly after, AND both of the angels spears can be enchanted but thats only a chance to happen)
the rest is for you to find out
**TLDR:** sharkos have 2 parryable attacks 1 unparryable which is the kick, golem has 3 parryable attacks (stomp, slam, arm spin) and 2 unparryable (beam and arm swing), thresher has 3 parryable attacks and one unparryable (burrow), angels have 3 abilities, glare which will charge up and stun if not parried, light piecer which you need to parry 5 times, and a dash which just dashes towards you
**helpful tip:** if you ever get ragdolled make sure to spam right click, most of the times itll unragdoll ALSO make sure to vent if youre getting comboed by the angels
Tip for the post trial: If you get far in the trial but die dont wipe, you will still have decent lvls and u can prog from there. Also use the inns if u dont want to respawn at minityrsa
if u go flamecharm u can kill the angels faster because u only have to kill one of them
Tip: dont invest your points into random without knowing what it does, minimum of ANY good build has at least 40 to 50 fortitude because it makes you more tankier
This reminds me of the first trial I ever did
u most likely already know this but just incase, since u defeated the crocodile (thresher) u can now spawn at the trial of one rather than walking there constantly, in the origins tab when u create a new character press minityresa
Cool video bud!
Nah the undertale music is killing me I love it
Nice vid
Btw, no need to overedit cuz the time between each one seems to be forever
360 p is crazy i can count the pixels
so this is the reason why the video took so long lol.
Trying the trial of one so quickly is not recommended mainly because you don't even know what attacks the monsters have, and believe me, the enemy that goes after the angels is more difficult.
don't give up it sounds ironic but deepwoken is a game of wiping trying new things don't mind the freshie killers are a minority
You can close game after completing some stages of To1 to save level and be kicked from trial
where the pixels at
music at 1:30?
Legend Of Zelda Lost woods
remember me from the last one I said I subbed 😂
Personally as a used to be Perma freshie i would say to have atleast someone w 100+ hours with you insane if you get Ganked by other people and i would practice in depths with deepbound to get the pve mecanic's first before trying to fight anything else like duke, chaser Ethiron, etc. Like sharko's only have 1k hp differnt mob's different patters everything has a pattern (unlike squibbo, angel, enforcer's, etc etc.)
(P.S : If your using a medium wepon press y same with one hand training with heavy wepons)
(P.P.S : You can roll cancel q + right click)
yo broski with u need help i could boost u out with u wanna
Toxic, please I play this game a lot for the love of god, NEVER try to land more than three m1s on a sharko at once, hit him once or twice and then prepare for his next attack
Sharkos are big white monsters btw)
trust heavy weapon best decent PVP and god like PvE
😭someone call agamatsu
when you do the orbs dont spam f in to the star press f 1 time trust me dawg but in the end spam f
this is great
w video
YOOOOOOO
Bro relax I need 105 character for beat the trial of one
deepwoken was too hard so bro just up and played undertale
tip start spamming angels off rip before the have a chance to start s holding a being annoying
Yes
E
Yeah bro this wasn’t a video it was a compilation of you dying
Ngl I fucking subbed I love watching you progress the only thing I could say is explore and if your a lore guy deepwoken got lots of story's for you and if you don't care abt all of that then just 3xplroe find more things zone stuffs more and more it might sound stupid but it's a big part of the game and the world building is 🤌🤌 and just try I new and different things like patterns and other things
Funny game tip if you want bell do diluvian mechanism and if u dont know whats a bell well. Its basically an extra mantra (also lemme in next vid plz user is ajaden_0805)