It is just they don't want to step outside of their comfort zone and keep on doing what other companies did or what their predecessors been doing for years. I'm glad that there was still people like this who talk and act like what a Developer should do. Which reminds me of that recent Avowed developer. So yeah you could see that's very unprofessional compared to this.
In large part the reason risks aren't taken nearly as much anymore is because as gaming got bigger and bigger so did invested interest. And as more and more invested money became involved so did the number of risk taking ideas decrease. Investment firms are very much risk adverse. Gaming for the most part has become money>art, as you see with any hobby or interest that goes mainstream.
Jesus fuck... "Anything you sell, you're incentivised as a developer to not make that thing good for free" Dude said the god damn quiet part out loud lol.
I started PoE a week ago with a veteran friend and its a 9/10 for me. Its free without some obnoxious way to harass you into spending money, lovely crafted areas and mobs. Might be a bit overwhelming at first given it has 10 years of added content now but I'd 100% encourage you to go and play until PoE 2 gets out of early access to make yourself familiar with the overall game mechanics.
US triple A companies cannot make good games in the current era. They are trying to make cheap games, and to do that, they hire cheap developers. aka, the DEI hires.
You've got it exactly right. The businesses that we once held in high regard ten to fifteen years ago were good because they weren't stifled by bureaucracy simply because they weren't very big. The successful businesses today are on par with or smaller than the studios of ten to fifteen years ago.
Black Myth: Wukong was EXACTLY the wake up call both gamers and developers needed. It was an absolutely beautiful game that had amazing combat, an amazing story, that was at an affordable price with no microtransactions. It was a game developed by a studio of less than 50 people. All drama and woke stuff aside, this game proved to gamers that something like this could be done and it could be done on a small budget by a small team and at an affordable price. Whether anyone wants to admit it or not, at least in our eyes, this game changed everything. Black Myth: Wukong was the game that all of us went out and dumbed crazy amounts of money on for the new consoles or upgrading our PC’s. We’ve been teased with UE5 tech demos since 2019 of what our games could look like. You’re lying to yourselves if you didn’t get hyped for BMW based of how it looked graphically during the gameplay videos. We also know BMW was made when UE5 first released. Now, this is our expectation. We know it can be done and be done by a small team. When a game isn’t on this level we will immediately start asking why. Why are the facial animations bad. Why is the story bad. Why is the combat bad. Why is the game riddled with game breaking bugs. Why can’t Ubisoft make a game that’s leaps and bounds better than BMW. Why are games focused on messaging and not issues with the game itself.
@@wideout7838i didnt even bother finishing wukong lol, i literally got bored before i made it to the end, 1 shot 90% of "bosses" exploring was boring and the level design was atrocious.
Such a well spoken director. I know he is sitting slouched and laid back. But I feel the confidence. This was solid. Hopefully devs take some notes with these guys and this game. This is a big deal
They have a very competent development team. Some employers have provided research material and algorithms which are setting the norm on the market. They know their shit.
From a garage with a handful of people who loved games, to a studio of hundreds who love games. It's so refreshing to see the people in charge so informed and passionate about their projects. Jonathan really just made a game he and his buddies would enjoy and the world agreed.
The statement that saved gaming "It's way easier to see the thing that's broken and nerf it, than it is to see the thing that's underpowered and buff it" - Johnathan Rodgers
I'm sorry to say that PoE2 is going to be a colossal failure. They haven't even presented gameplay with 3 quirky pink haired feminists to explain to us which characters are gay. How do they expect to deliver AAAA quality without putting diversity above everything else?
I am frankly a bit worried too about the lack of inclusion but perhaps they couldn't afford hire the top end expertise that other long time established companies do... 🙄
Sad to say there's no Disabled character on a Wheelchair, or a woman character that look like a Man. No Romance with NPCs, No Cooking Book, No Cinematics every 10 minutes, No battlepass or Lootboxes, No 10 pull Gacha currency, No cringe Character named [redacted], No tutorial that will hand hold me like a toddler, No yellow paint, Lack of Purple, No propaganda, No annoying character that will tell me I'm a terrible person just because I'm pale, so It's really not in level of AAA or AAAA games we had today. What are we gonna do? it doesn't had the checkboxes we need as a Modern Audiences. 😭
You can tell he really cares. It is very refreshing to hear a game dev not using corporate speak when answering real questions about thier game. I'm super hyped for this weekend!
I've played PoE for 5 years now and I've spent $20 on stash tabs during a sale. I've never needed more than that so I don't feel they're the same as other cash shop money grabs from other games.
Starcraft 2 is the game that I enjoyed playing the most, during the time I originally played it, which was my first year of high school. So many fond memories, I wish I could enjoy a game again, as much as I enjoyed Starcraft 2 back then. Recent games that gave me that fresh feeling that made me feel like a kid again were Baldurs Gate 3 and Dragons Dogma 2. Baldurs Gate 3 is obvious, as for Dragons Dogma 2, Idk why, I understand it has issues, one being the too short campaign, but it gave me that feeling.
The biggest issue facing PoE 2 right now is that so many are hyped to expect a 100/10 game, especially for what is literally a product that isn't feature complete. Expect bugs, expect crashes, expect them to A-B test features by adding and taking them away. It's definitely on target for a 9/10 or 10/10 release, but the game's not about to reach out and give you a happy ending.
@@johntsiroyiannis1072 You're really taking issue with someone saying the game in Early Access won't be perfect at the start but is going to get better, aren't you? You genuinely don't understand the psychology of excessive expectations and how that affects your enjoyment of a game. Let me make it real simple. If a game is a 7/10, but you were expecting a 10/10, then it feels like a 3/10. I want you to enjoy the game.
Well, maybe not that it'll be a great game, but you know at least it's not guaranteed to be a terrible work of garbage ha. It is looking like it'll be great, though.
You've hit the nail on the head. The companies that we used to really valued around 10-15 years ago were good because they weren't suffocated by beaurocracy, just because they weren't massive. The companies that do well now are comparable in size to the studios of the day 10-15 years ago, or smaller.
Massive companies can make great games. I believe the change was public ownership. Once you are on a stock exchange your primary goal changes from making games to making money.
Yeah because different departments can communicate with each other without going through some useless middle men. Every company that reaches a certain size for some reason creates positions that bog it all down.
GGG has nearly doubled in size in ~2yrs, the issue is almost entirely down to publicly traded western studios being suffocated by ontologically evil shareholders, not necessarily scope of teams. Bobby's yachts was never just a meme, nothing is ever enough to leeches like that
@@TylerSmith-oz7ry But Grinding Gear Games is owned by Tencnet. They were bought by them in 2018 and Tencent now owns 86.67% of Grinding Gear Games studio so also they own 86.67% of Path of Exile franchise
20:22 Man acknowledged that the game wasn't ready based on the dissatisfaction of the core playerbase. This is some pre-2010's big brain thinking right here.
I LOVE how, in the last few years, we as a gaming community have come together more and more to shine a spotlight on these great studios. Fromsoft, Larian, GGG, etc., all (deservedly) got this ENORMOUS praise from the community. While over at Blizzard/Bioware the overpaid, disconnected CEOs are probably fuming lmao
Inefficient could be one of the biggest complaints I have. The new COD is 246 GB, a modern console only has one TB of storage. They couldn't trim that down?
Wow, imagine treating the players like the adults that they are and actual customers with sincerity and transparency. WHO KNEW THAT THIS WAS ONLY WHAT IT TOOK TO NOT IMPLODE YOUR AUDIENCE HUH?
It's so funny to me that Blizzards sends a bunch of devs for D4 to interviews, and they still need paper notes to explain their game and then Jonathan goes alone and knows every little minute detail of his game, like a fucking boss.
Not to mention everyone that playing in the endgame would more or less able to incite any poe1 mechanics too. 😂 Although we have to accepted that some league is subpar to others. All of them did indeed memorable and distinctive.
I don't like Blizzard, but it is fun how players forgot They promised 8 acts and delivered 3. GGG is professional on lying to people, like all companies, this is why He didn't need paper. Remember the drop rate from the Expedition They reduced? You know They never fixed the drop and lied to people, right? They only made more base items to drop and players got easily caught. Remember, They want money and They`re selling a product. For who are selling, his product is always the best. They`re paid for making you believe in it. This is a basic concept of selling. Cyberpunk is the best game to explain it.
Grand exchange in OSRS and auction house in Wow really set the bar for economy in games where items can be traded. I’m glad last Epoch brought it to the arpg genre and ggg recognized that the bar had been raised.
ggg treats us with respect in more ways than they don't. They might fall off the correct path occasionally but it's all about being able to redirect and hit higher highs year over year as far as game quality etc and being able to do that for a decade or more
When asked about his favourite game, every corpo guy would've said "POE 1" but he actually listed the games that matter to him and gave an honest answer and I think this is what sets Jonathan / POE devs apart from the competition rn.
It's odd. Sequels in gaming are often times so good. Polar opposite of movies. It's rare to have a good sequel movie. But in games.... Borderlands 2, Dead Space 2, Portal 2, Team Fortress 2, Half Life 2, Helldivers 2, Space Marine 2, Titanfall 2, Silent Hill 2. It just goes on and on and on
The guy that commented “they don’t wanna lose their audience” No sh..! Sherlock!!!! That’s exactly what caring for your audience means! If you have a fan base, you keep it, you just don’t change your whole genera to try and appeal to people that never liked you on the first place!!!! Finally, after years, there’s a developer that understand something so basic
fun fact about diablo 2: from the moment gamefaqs released until the day diablo 3 released, diablo 2 was the top 1 game in the PC page. diablo 3 took both itself and diablo 2 out of the top 10 pages.
Path of Exile is not for me but i love how GGG conducts business. Open and honest communication, listening to their audience. Treating adults like adults. They shifted their whole company to create more endgame content because you guys wanted it and from i've seen so far, they did not dissapoint at all.
Same. I wish I could get into this game from the good PR surrounding it, but I don’t have time to play a game like this. Especially cause I’m already playing a back log of single player games already.
@@bigbeefy111I would say that you should give it a try when it comes out for full release, at least play through the campaign and see how you go with it, on full release it should be about a 50 hour campaign, considering it’s free, where’s the harm?
@DrLongJohnSilver I play on PS5 and out of my around a dozen or so stash tabs, I have one quad tab. I use it all the time. I can't say I like it MORE than regular tabs, but I don't like it any less either.
I think the biggest part GGG does right is respecting their players. They aren't afraid to give us something that hasn't been done before and figure it out without too much handholding. They're willing to challenge us and that's why we play games. The AAA companies overcomplicate the player experience by taking away all friction. Think about it this way... If you're unwilling to kill your player on the first boss, then you're unwilling to give them a friction rich environment. Think about whose games have a challenging first boss that you're expected to beat. Dark Souls 3 wasn't afraid to lose players in the first 30 mins. They put Iudex Gundyr there as a (relatively) serious obstacle to get to the start of the game. I think this is the biggest problem with the overcomplication by AAA development.
the reasons they can take risks and make good games and are not like AAA studios - is because they are a private company. They are beholden to two sets of people - their employees and their customers. The shareholder is the reason for all the trash we get these days.
100%. The AAA studios have to reach profit milestones, they only care about their shareholders, and this aint only AAA videogames because Hollywood is doing the exact same thing. Connecting art with the stockmarket kills the art.
If it's about delivering a profit to shareholders, isn't it in their interests to make good games? The simple fact is gaming studios are full of weirdos writing for their "modern audience" and the dumb boomer shareholders just nod and go along because they're out of touch. It's nothing to do with the shareholder model.
I recall when I was working on BGEE w other playtesters, modders, and the devs and the release date approached. Beamdog did announce a delay, but did it right before release. I recall a lot of people pissed about that sudden decision, one person talking about how they'd already sacrificed vacation time to be able to play it on the original release date. But then I could see how many issues we still had open as the new date approached and couldn't believe they were still going ahead w release. And the release did turn out pretty lousy.
AA studios are also usually privately held, so they can take as much risk as they like without fear of prosecution from stakeholders that public companies cater to. So these companies can blow up by taking risks to innovate. The death of innovation and creativity happens when the company's sole focus changes to appreciating stock price at all costs instead of doing what it takes to make the best games.
@@fernosbonos5394indie devs are cooking. Just wait. Investors are running from AAA studios like the plague. They follow the money, and 5 guys in a garage selling 1 game like hotcakes is low risk high reward. They will see.
"Crushed under their own weight" is a great description. It was difficult for AAA companies to pivot mid-development, but they grew so much it's basically impossible now. Every aspect of the development has its own group and those groups have subgroups, to the point that even the smallest of changes become a monumental task.
Yehh I'm worried for my hands, playing with a controller has helped but in PoE 2 gameplay seems to incentivize multiple skills over one click builds so maybe ill just have to take frequent breaks or something
He makes such a great point. Talking about games falling apart because of all the little details that add up. I've seen so many games that have fallen apart with the classic death by A thousand cuts. And yeah there are games where just overall the game is bad. But to me games that I didn't like it always comes down to all the little things adding up. There's visual glitches, bugs. The movement sucks. The optimization is bad. There's too many systems implemented that don't work together well and are incoherent or aren't explained well. There's not enough enemy variety. The puzzles are complicated just for the sake of being complicated. You know and he really does a fantastic job of explaining that and recognizing that. So I really think this man is one of the best game directors out there and I really pray for the success of their game and their company and that we'll be seeing more from them for a very long time in the future
This dev team and Larian's dev team... I LOVE watching them in interviews, because it's so starkly obvious that they ARE gamers, making games FOR gamers and they are SO excited. You just know that even if their game isn't your preference, it's the BEST they could possibly do because they love their jobs and want to make the best game possible for ALL their customers - old AND new. I don't even generally like action combat, but I'll absolutely be playing this game because studios like this deserve support for the work they do. Since I'm absolutely NOT supporting That Art Director or his game, I can afford to buy one of the special edition versions of this game instead. I loved Diablo II so I'm hoping the gameplay I've seen so far is consistent and I'll enjoy this just as much.
I'm a huge fan of Diablo, I beat the first one a couple times and remember almost nothing about it except the music was insane. First game ever where I felt the background soundtrack was the icing and cherry on top of a great game. Diablo 2 I had played for months more than 1. Never played 3 and will never play 4, sadly.
16:07 I tried to play War Thunder mobile , but the controls when playing the tank didn't feel as smooth as when I used to play Blitz. Quit not long after that.
I think Last Epoch has the coolest trading system in any ARPG. Not only can you buy stuff on an auction house, but if you want you can increase personal drops and item rarity if you don't want to deal with high gold prices. The systems in place for Merchants guild vs Circle of Fortune are super interesting and really fun to play around with
Should definitely check it out. POE one was great, the damage numbers and everything has kind of run away and gotten massive. Hopefully they can prevent the number creep.
well is obvious because poe 2 learn about their own system and know you can start the game from the 2 (i mean they literally made all easy i watch a streamer about this and says some ideas about how the skill tree is more simple and complex in late game)
This guy not only says all the right things to make you believe but also puts out a vibe. An aura if you will, it reminds me of peter jackson speaking about the process of make lord of the rings. It's not just the nz accent but the overall enthusiasm and belief in making something truly great without compromise. Something with passion behind it.
the can take risk because the coregame is so good that even if a league is not good, you can skip the mechanic or even skip the league if you want and comeback later, when in other game if you dont like the dlc/extension you are stuck cause tthe dlc/extension is often the late game itself
Couch co-op is massive for early access.. it means i can buy a founder pack then share play on the PS5 with my brother so he can play that way until launch. Its how we played BG3, he never had to buy it
5:25 yeah. It’s their choice to get technical about it say “it’s the UI.” or “we still need-“. Best way to say it as asmond put it. “Its not ready” people who say they want it before then need to figure themselves out.
I cant wait, just upgraded from a 970GTX to a 4070 Ti super. My body is ready. edit: 3:45 a free game is one of the leaders in game innovation, AAA companies should be ashamed of themselves.
Same for any business. Efficiency scales inversely to size. Small companies are really fkn efficient (1-5 people making a whole game), but have giant constraints on scope. Middle size companies are still efficient, and have the capacity to produce mind-blowing experiences. Huge companies are really inefficient, and due to their size are very risk averse despite theoretically having the biggest output potential.
The thing about stash tabs is that the $30 in points you get for early access will absolutely get you enough stash tabs that you'll have enough space and convenience and basically should never feel like you need another stash tab, especially if you wait for a stash tab sale which they run regularly. There's really strong diminishing returns on buying additional tabs. While as someone who has spent well over $1k on PoE, I do feel like it would be really good of them to give all the free players the currency/map/fragment tabs and at least one "premium" tab for being able to trade more conveniently without needing to either post items on the forum by hand or use third party tools to manage their selling, the extent to which anyone can really pay to win there is very limited. (Especially as those 3rd party tools do exist for trade.)
@smoke9047 that's the difference between a game designed and created to be fun with accessibility and inclusion added in and games designed and created to be accessible and inclusive with fun added in. One works and one doesn't. Until the games industry realizes this, small private companies and indie developers in the west and game studios in the east will continue to win in the gaming market compared to triple AAA western game developers who are constantly choked by the public image of DEI and at the chopping block of cancel culture 24/7.
@DanteEcoIsRight there was no forced inclusion in bg3, tho. You could play as a gigachad who wanted to smash poon all day, and the game would let you. You could play as a gay twink, and the game would let you. That's the whole point. The game even lets you smash a tentacle monster or a bear wildshaped druid. It catered to no one while allowing availability to everyone. That's the difference. As someone who grew up in the deep south, where there is a proportionate smaller number of homosexual people because of prejudice, they exist. The fact that you say characters are unpalatable is actually a crazy statement cause it had great writing. It's not like it was forced or talking down to writing like veilguard. It felt natural. If you find gay or lesbian individuals unpalatable that says a lot more about you than about the game tbh.
I love how Jonathan Rogers is completely confident about their game in comparison to other studios who feel they walk on eggshells. They did their homework, everything looks good, playtest are awesome. Now it's only pushing toward the end of the race and ensure everything goes right at launch (and it's more on IT, prog and tech team at this point)
Wait no lol I am a massive GGG and PoE1 fan but remember that this is Early Access / Beta. They have said various times that there will be a lot to fix around balance and bugs. Because this is a massive and complicated game that allows freedom in ways that cannot be expected for any studio. So be prepared for things to be broken this Friday lol. Have patience and we may help making the game great for full release!
@lavq7000 yes it's still early access but the foundations will be good. Game balance might be all over the place in the future but it will be a fun journey
Art direction is king. Starcraft didn't have 3d or modern conveniences, but EVERYTHING was meticulously designed to give off the best result with a very modest hardware budget. Same with D1/D2, same with WoW up to a point. They knew how to give off the atmosphere through design back then.
If you want to see absolute Genius overcoming limitations, look at early 90's Midi music artists. Tim Follin's Pictionary is pretty famous for how EXTRA it is.
Jonathan is just doing the final victory laps now. More hyped for this game than any game since Elden Ring. You can tell how max passion Jonathan is just by watching him smile about building a 3rd set of UI for couch co-op
Diablo 3 had 3 person couch co-op on Playstation 4. I only bought D4 to play a game with both my youngest sons at the same time. They took the 3rd player. Wasn't a good enough game to keep playing
important note: it's not just "30 bucks for early access" ... it's "early access + 30 bucks worth of currency" to get QoL or whatever stuff from the shop (currency stash tab being the nobrainer)
I'm on the fence between two ideas: 1) Debuff focused minionless Witch (Bloodmage) with some freeze spells. Life leech, bleeding/curses/etc. 2) One of the two Monk ascendencies. Even though I've got a more fleshed out idea for Witch the overall design of Monk just looks great.
I think the main problem is that in AAA companies, due to excessively large amounts of money, the basic developer-investor relationship is mixed up. In most cases, a conversation between a developer and an investor looks like this: “I have ideas 1 2 3, I can implement them this way and that, it will bring about this much money - I need money for work.” - and the investor either gives money or doesn’t. In AAA companies there is a feeling that it looks like an investor (or his protege from management) comes to the developers and simply tells them what he wants them to do - and in response to any objections or criticism he simply shrugs his shoulders and says “you’re fired.”
Thank god for the games that allow you to switch items between characters especially if you earn gear that can only be used on specific types of characters
One thing I did always hate in path of exile is when a season would end it would be such a pain in the ass to transfer everything to my eternal tabs. So then instead I just had like tons and tons and tons of useless tabs with junk in them that I couldn't put into my eternal without taking a whole bunch of tedious time
I think the biggest reason we don't have more AA studios is because of the machine that AAA has become. A lot of quality mid-size studios that are starting to really cook get bought out by the AAA developers and publishers. Then they push their BS on to them, damage the quality of the games and reputations of the company. Then they get scrapped.
It's wild to me that Blizzard never even considered doing skill alteration in Diablo 4. Last Epoch does it really well and PoE has always had it. You can fundamentally change how a skill damages things or how it behaves. There were hints of it in D4 like having frozen orb pulse twice instead of once but there wasn't enough of it to make people want to play more. It sure as shit didn't help that they egregiously bloated the stat pool which made upgrades non existent, and when you did find an upgrade it was so minimal you couldn't even feel it. So what's the point in grinding?
My question for the game and a major impact on how thoroughly I will enjoy it, How far can I zoom out? In POE and D4 the max zoom is so close, just so you can see the cosmetics and want to buy them, meanwhile you are getting killed by projectiles coming from off screen. Just give me the ability to set the camera distance further out in the options. 😔
Honestly, at this point, combine the wall with minions? Cant you select pretty much any skills even from other classes? You can just be the tank and all your minions are focused on ranged damage!
@@xodarianxo you don't need to have minion nodes for temporary minions. Most of them are designed to work without the use of those minion notes. If you're only going to have a minion around for 30 seconds you might as well just pump up its damage as much as possible because that's more synergistic with the rest of your build. Or you could do a thing where you focus your tree on defense and then you have your gear focusing on offense. That's the beauty of path there's so many options
@@CommanderXevon i'll grant you that, poe2 is new so it won't have that facade of freedom in making builds it has in poe1, in that it requires way too much effort (needing mirror level gear for instance) or outright not possible to reach a level of being able to do uber bosses (in a reasonable timeframe or at all) compared to other more effective synergies requiring much less expensive efforts.
@@xodarianxo That is true, we will have to see how viable going into wacky builds is. But regardless, to have a certain archetype you want to go for and challenging yourself to somehow make it work (even if its not the strongest combo). That's what I am looking forward too!
Finishing the campaign on my 3rd toon for settlers league. At around 80 hours in to the game now I feel like I have a basic understanding of the fundamentals. Anything beyond basic crafting is still a mystery to me and I haven’t really done much mapping yet. After playing Zoomancer minion witch, I 100% am going with that as my first toon for PoE2. But god Warrior Chad looks so good with all the changes to combat.
you should watch a guide on 'metacrafting' if you want to understand it more. Once you get that crucial idea down, the rest more or less falls into place
@ do you think a lot of that information will be useful in POE2? I’m more than willing to learn. It’s just I don’t know when I’ll play POE one again and I don’t wanna spend a ton of time absorbing information that I won’t really use.
@@seanheisey8645 From what they've shown of the crafting in POE2, it's going to be much simpler to understand and more deterministic than crafting in POE1.
On one side, you have companies claiming that their last pile of shit is a quadruple A, on the other, some companies call their master piece a double A.
What I think they should do in the near future is to make the existing end game mechanics more amazing. Like if you do breach, you would actually see a hellish change to the map while it expands, like how lords of the fallen did.
Can't wait for IGN to give POE2 a 7/10 for being the best ARPG ever made
I can see that. POE2, win the GOTY award to have a 7/10 on IGN.
@ They will probably call it a Diablo-like.
@@Papa_Ul it is
@@Papa_Ul Diablo? Is that some kind of Poelike game? Or is it more of a Pathlike?
@@crini413 Cope HArDeR
Listening to him makes me realize how far gone blizzard is.
Not only blizzard, the huge majority of the industry
Crazy to hear a person who knows it's customers right?
Sigh...
Perhaps, one day Blizzard will be able to make their own exile-like arpg.
You just realized something people learned with Diablo 3?
Better late than never, I guess...
Inb4 game devs be like “POE2 sets unrealistic expectations for the gaming industry” 😂
🎉
“Don’t expect the same from us” lmao
It is just they don't want to step outside of their comfort zone and keep on doing what other companies did or what their predecessors been doing for years.
I'm glad that there was still people like this who talk and act like what a Developer should do.
Which reminds me of that recent Avowed developer. So yeah you could see that's very unprofessional compared to this.
They said the same when Elden Ring released
In large part the reason risks aren't taken nearly as much anymore is because as gaming got bigger and bigger so did invested interest. And as more and more invested money became involved so did the number of risk taking ideas decrease. Investment firms are very much risk adverse. Gaming for the most part has become money>art, as you see with any hobby or interest that goes mainstream.
28:53 a game developer that talks about their game like this is such a rare joy to see. Wishing GGG the best. 🥳
Jesus fuck... "Anything you sell, you're incentivised as a developer to not make that thing good for free"
Dude said the god damn quiet part out loud lol.
it is normal stuff but this is a first time I see a director said that out loud, respect for him
Bro looks exactly like who I’d trust to make a good game
The level of which I agree with you is unreal, bro
You mean he looks like Peter Jackson's younger brother? I mean they are both from New Zealand so......
Dang bro that bro look like bro
Strange way of putting it, but I kind of see it, game maker aura
glad i'm not the only one that thought this lol
never played POE before but m excited to give it a chance just because of how much i appreciate devs like these
Same
same
I started PoE a week ago with a veteran friend and its a 9/10 for me. Its free without some obnoxious way to harass you into spending money, lovely crafted areas and mobs. Might be a bit overwhelming at first given it has 10 years of added content now but I'd 100% encourage you to go and play until PoE 2 gets out of early access to make yourself familiar with the overall game mechanics.
@ i would but im still caught up in stalker 2 atm
Same
"Triple A games suck" true Jonathan, so true
US triple A companies cannot make good games in the current era. They are trying to make cheap games, and to do that, they hire cheap developers. aka, the DEI hires.
rephrase: "forced DEI made triple A games suck"
Western AAA gaming
@@NeonEclipse910stfu . Bro blamed DEI.😂😂. How about you blame corporate greed.
Not all Triple-A games suck. We got some heavy hitters this year.
You've got it exactly right. The businesses that we once held in high regard ten to fifteen years ago were good because they weren't stifled by bureaucracy simply because they weren't very big. The successful businesses today are on par with or smaller than the studios of ten to fifteen years ago.
I was one of those doom merchants bellyaching about Activision buying into Blizzard.
But that's the progression. All the smaller studios now that are becoming successful will be huge in 10 years.
All is a strong word lmao, somebody gotta fail for others to succeed at that level @@DaedStarr
Now it's all about money and woke dei politics
Black Myth: Wukong was EXACTLY the wake up call both gamers and developers needed. It was an absolutely beautiful game that had amazing combat, an amazing story, that was at an affordable price with no microtransactions. It was a game developed by a studio of less than 50 people. All drama and woke stuff aside, this game proved to gamers that something like this could be done and it could be done on a small budget by a small team and at an affordable price.
Whether anyone wants to admit it or not, at least in our eyes, this game changed everything. Black Myth: Wukong was the game that all of us went out and dumbed crazy amounts of money on for the new consoles or upgrading our PC’s. We’ve been teased with UE5 tech demos since 2019 of what our games could look like. You’re lying to yourselves if you didn’t get hyped for BMW based of how it looked graphically during the gameplay videos. We also know BMW was made when UE5 first released.
Now, this is our expectation. We know it can be done and be done by a small team. When a game isn’t on this level we will immediately start asking why. Why are the facial animations bad. Why is the story bad. Why is the combat bad. Why is the game riddled with game breaking bugs. Why can’t Ubisoft make a game that’s leaps and bounds better than BMW. Why are games focused on messaging and not issues with the game itself.
Yep! Same what Baldulr's Gate 3 did. It was amazing to witness other devs making statements how it sets "unreasonable expectations" 😄
Brother is vastly overestimating the hype around wukong and how much people cared about it lmao
@@wideout7838i didnt even bother finishing wukong lol, i literally got bored before i made it to the end, 1 shot 90% of "bosses" exploring was boring and the level design was atrocious.
@@wideout7838 I was extremely excited for it. And it was my most anticipated game for awhile.
Keep in mind that the early game footage of BMW was when Game Science was a 7-man dev team.
I got minor surgery today and couple weeks off work. Couldnt be released at a more perfect time.
happy for u bro. Dont go full degenerate and miss on meals or sleep on your way to recovery. Happy wishes
Hope you're doing better! Pretty good timing for me too... Gonna have college exams finished just before release
Get well and enjoy the early access 🎉
Godspeed and glhf.
Calculated
Such a well spoken director. I know he is sitting slouched and laid back. But I feel the confidence. This was solid. Hopefully devs take some notes with these guys and this game. This is a big deal
You can just tell he knows EXACTLY what he is talking about and is the epitome of a SME
@totenfurwotan4478 yeah exactly I think it's just simple for him because he actually knows what he's talking about
They have a very competent development team. Some employers have provided research material and algorithms which are setting the norm on the market. They know their shit.
You see how happy this guy is compared to the burnt-out look on the poor guys at the Campfire Chats?
Like he said, blotted systems and corpo bureaucracy.
From a garage with a handful of people who loved games, to a studio of hundreds who love games. It's so refreshing to see the people in charge so informed and passionate about their projects. Jonathan really just made a game he and his buddies would enjoy and the world agreed.
@ the meme “Tony Stark was able to build it with a handful of scraps in a cave” comes to mind 😂
I wonder how many job apps GGG gets
Seems these guys dont have any of that office politics and ego garbage to deal with. Just a bunch of dudes making stuff they want to make
3:00 "Many devs working for a game company are fans of the game" ..... yeahhh, only in a *good* game company, as it turns out.
The statement that saved gaming
"It's way easier to see the thing that's broken and nerf it, than it is to see the thing that's underpowered and buff it" - Johnathan Rodgers
I'm sorry to say that PoE2 is going to be a colossal failure. They haven't even presented gameplay with 3 quirky pink haired feminists to explain to us which characters are gay. How do they expect to deliver AAAA quality without putting diversity above everything else?
I am frankly a bit worried too about the lack of inclusion but perhaps they couldn't afford hire the top end expertise that other long time established companies do... 🙄
You're right! Who's going to talk to me like the 40 year old child I am. I'm worried fellas.
Had me in the first half
Sad to say there's no Disabled character on a Wheelchair, or a woman character that look like a Man. No Romance with NPCs, No Cooking Book, No Cinematics every 10 minutes, No battlepass or Lootboxes, No 10 pull Gacha currency, No cringe Character named [redacted], No tutorial that will hand hold me like a toddler, No yellow paint, Lack of Purple, No propaganda, No annoying character that will tell me I'm a terrible person just because I'm pale, so It's really not in level of AAA or AAAA games we had today. What are we gonna do? it doesn't had the checkboxes we need as a Modern Audiences. 😭
Damn, no one's going to tell me I'm mansplaining when they ask for tips in PoE2.
I can listen to this guy talk for hours, The honesty and openness is such a breath of fresh air in the gaming world. Take notes devs.
You can tell he really cares. It is very refreshing to hear a game dev not using corporate speak when answering real questions about thier game. I'm super hyped for this weekend!
I've played PoE for 5 years now and I've spent $20 on stash tabs during a sale. I've never needed more than that so I don't feel they're the same as other cash shop money grabs from other games.
The best PoE-like game out there
Diablo clone
@@banhammer3904 wdym? diablo is just exile-like xDDDDDDDD
@@banhammer3904 D4 bad
@@banhammer3904 Huh?
@@banhammer3904 DiablOMEGALUL
Starcraft 2 is the game that I enjoyed playing the most, during the time I originally played it, which was my first year of high school. So many fond memories, I wish I could enjoy a game again, as much as I enjoyed Starcraft 2 back then.
Recent games that gave me that fresh feeling that made me feel like a kid again were Baldurs Gate 3 and Dragons Dogma 2. Baldurs Gate 3 is obvious, as for Dragons Dogma 2, Idk why, I understand it has issues, one being the too short campaign, but it gave me that feeling.
The biggest issue facing PoE 2 right now is that so many are hyped to expect a 100/10 game, especially for what is literally a product that isn't feature complete. Expect bugs, expect crashes, expect them to A-B test features by adding and taking them away. It's definitely on target for a 9/10 or 10/10 release, but the game's not about to reach out and give you a happy ending.
I think many who have been part of the poe community for a long time are well aware that it's ea and a lot of changes and balancing is expected.
Hell im taking a double shift tomorrow cause i expect the servers to not even work
Goddamn you must be fun at parties man
@@johntsiroyiannis1072 You're really taking issue with someone saying the game in Early Access won't be perfect at the start but is going to get better, aren't you?
You genuinely don't understand the psychology of excessive expectations and how that affects your enjoyment of a game.
Let me make it real simple. If a game is a 7/10, but you were expecting a 10/10, then it feels like a 3/10.
I want you to enjoy the game.
@@GeassX Oh, shut it man. Just wait a bit and go play the game, it's gonna be awesome.
No one getting interviewed has blue or green hair. To me that's indicative that this'll be a great game.
😂😂😂
Sure adds to the odds in its favor
Or they aren't executive suits with white hair that look like they just want our souls into microtransactions 😂
Well, maybe not that it'll be a great game, but you know at least it's not guaranteed to be a terrible work of garbage ha. It is looking like it'll be great, though.
It at the very least has a chance at being great. Colored hair = No chance.
The queue will be wild in 2 days.
Helldivers 2 times 3
Nah they know how many bought a Key
@@sirbonobo3907 are you really that naive? No online game with huge releases ever had no server problems at the start
servers are ready for up-to 1 million Prayge they hold up
@@sirbonobo3907 doesnt count bc A ton of people will by a min before opening
You've hit the nail on the head. The companies that we used to really valued around 10-15 years ago were good because they weren't suffocated by beaurocracy, just because they weren't massive. The companies that do well now are comparable in size to the studios of the day 10-15 years ago, or smaller.
Massive companies can make great games. I believe the change was public ownership. Once you are on a stock exchange your primary goal changes from making games to making money.
Yeah because different departments can communicate with each other without going through some useless middle men. Every company that reaches a certain size for some reason creates positions that bog it all down.
GGG has nearly doubled in size in ~2yrs, the issue is almost entirely down to publicly traded western studios being suffocated by ontologically evil shareholders, not necessarily scope of teams. Bobby's yachts was never just a meme, nothing is ever enough to leeches like that
@@TylerSmith-oz7ry But Grinding Gear Games is owned by Tencnet. They were bought by them in 2018 and Tencent now owns 86.67% of Grinding Gear Games studio so also they own 86.67% of Path of Exile franchise
Please react to The Absolute Degenracy of Rigo!! You can help bring attention about this smaller streamer.
20:22 Man acknowledged that the game wasn't ready based on the dissatisfaction of the core playerbase. This is some pre-2010's big brain thinking right here.
I LOVE how, in the last few years, we as a gaming community have come together more and more to shine a spotlight on these great studios.
Fromsoft, Larian, GGG, etc., all (deservedly) got this ENORMOUS praise from the community.
While over at Blizzard/Bioware the overpaid, disconnected CEOs are probably fuming lmao
bro is so casually leaned back he knows hes about to drop a banger
bro looks like the guy i trust my games with
We got ourselves another Gaben
This guy has injected love into the game. Now compare Avowed art director Hansen, who injected hate. The numbers wont lie
Inefficient could be one of the biggest complaints I have. The new COD is 246 GB, a modern console only has one TB of storage. They couldn't trim that down?
Those bizillion mtx skin need to be detailed even when you will never used them x.x
Wow, imagine treating the players like the adults that they are and actual customers with sincerity and transparency. WHO KNEW THAT THIS WAS ONLY WHAT IT TOOK TO NOT IMPLODE YOUR AUDIENCE HUH?
dev is a samaritan
Protect this man at all cost!
Ok
Good thing is that I know there are quite a few people in that company with a big brain.
"They don't think it be like it is, but it do."
-Oscar Gamble
Facts 💯
It's so funny to me that Blizzards sends a bunch of devs for D4 to interviews, and they still need paper notes to explain their game and then Jonathan goes alone and knows every little minute detail of his game, like a fucking boss.
And if he doesnt know, he says he doesn't know
Not to mention everyone that playing in the endgame would more or less able to incite any poe1 mechanics too. 😂
Although we have to accepted that some league is subpar to others. All of them did indeed memorable and distinctive.
But Blizzards staff has the Blizzard logo on their shirt in pink, white and blue stripes! And rainbow colors too!
I don't like Blizzard, but it is fun how players forgot They promised 8 acts and delivered 3.
GGG is professional on lying to people, like all companies, this is why He didn't need paper. Remember the drop rate from the Expedition They reduced? You know They never fixed the drop and lied to people, right?
They only made more base items to drop and players got easily caught.
Remember, They want money and They`re selling a product. For who are selling, his product is always the best. They`re paid for making you believe in it.
This is a basic concept of selling.
Cyberpunk is the best game to explain it.
@@Bolaway lol nice bait.
its EA. more acts are coming.
Grand exchange in OSRS and auction house in Wow really set the bar for economy in games where items can be traded. I’m glad last Epoch brought it to the arpg genre and ggg recognized that the bar had been raised.
ggg treats us with respect in more ways than they don't. They might fall off the correct path occasionally but it's all about being able to redirect and hit higher highs year over year as far as game quality etc and being able to do that for a decade or more
When asked about his favourite game, every corpo guy would've said "POE 1" but he actually listed the games that matter to him and gave an honest answer and I think this is what sets Jonathan / POE devs apart from the competition rn.
Yea because corpos don’t know any games other than the ones their serfs have made recently
I don't think I've ever really seen anyone who made a game say that game is their favourite
It's often the other way around@primary2630
It's fucking wild how much we crave normal, genuine people these days. This is just a normal, honest dude who's passionate about what he does.
@SeeDeadPixel that's cause corpo guys never played any other videogames in their lives
This year has been a great year for sequels, helldivers 2, Space Marine 2, and now hopefully POE 2 is great.
Dare I add space age, a factorio expansion so big and good it might as well be a sequel!
It's odd. Sequels in gaming are often times so good. Polar opposite of movies. It's rare to have a good sequel movie. But in games.... Borderlands 2, Dead Space 2, Portal 2, Team Fortress 2, Half Life 2, Helldivers 2, Space Marine 2, Titanfall 2, Silent Hill 2. It just goes on and on and on
@@JeopardsRune1.0 of satisfactory too
Silent Hill 2
I waited for Space Marine 2 to be made before there were video games.
The guy that commented
“they don’t wanna lose their audience”
No sh..! Sherlock!!!!
That’s exactly what caring for your audience means! If you have a fan base, you keep it, you just don’t change your whole genera to try and appeal to people that never liked you on the first place!!!!
Finally, after years, there’s a developer that understand something so basic
9000 people for development, over 8 years and D4 still look like in beta version when we look at PoE 2 😂
fun fact about diablo 2: from the moment gamefaqs released until the day diablo 3 released, diablo 2 was the top 1 game in the PC page.
diablo 3 took both itself and diablo 2 out of the top 10 pages.
Path of Exile is not for me but i love how GGG conducts business. Open and honest communication, listening to their audience. Treating adults like adults. They shifted their whole company to create more endgame content because you guys wanted it and from i've seen so far, they did not dissapoint at all.
Same. I wish I could get into this game from the good PR surrounding it, but I don’t have time to play a game like this. Especially cause I’m already playing a back log of single player games already.
@@bigbeefy111I would say that you should give it a try when it comes out for full release, at least play through the campaign and see how you go with it, on full release it should be about a 50 hour campaign, considering it’s free, where’s the harm?
@@destroyermob to me a long campaign is a negative. I don't have the time put 50 hours into a game just to reach the end game
@@KlaytenJensen The real question is why are you considering gaming if you don't have the time?
@@kwando472 because it's a hobby and I enjoy gaming? There are plenty of games that don't require a 50 hour time requirement
Be honest with the audience, don't tell them that it's impossible to add stash space.
GGG's code probably does not load all stash tabs of all players on the screen.
@@ChaosTyrant Ima be playing it on my series x for a bit, i cant imagine a quad tab on console... too much moving around.
Yea I’ve played on steam deck a lot. I don’t use my quad tabs when I do lol
@DrLongJohnSilver I play on PS5 and out of my around a dozen or so stash tabs, I have one quad tab. I use it all the time. I can't say I like it MORE than regular tabs, but I don't like it any less either.
I can't wait for more Exile-Like games!
Yeah, all the studios will copy... Try....Fail...
Fail ... Because most copy cats will be looking for a cash grab
Yeah I was gonna try the Exile-like game Diablo IV but I heard a lot of bad things. Apparently it lacks a lot of Exiles features and usability, shame!
@@louisstanwufailing is the first step to succeeding, we want more Last Epoch out there that are innovating new quality of life features
This Exile-like ARPG is looking pretty awesome
I think the biggest part GGG does right is respecting their players. They aren't afraid to give us something that hasn't been done before and figure it out without too much handholding. They're willing to challenge us and that's why we play games. The AAA companies overcomplicate the player experience by taking away all friction.
Think about it this way... If you're unwilling to kill your player on the first boss, then you're unwilling to give them a friction rich environment. Think about whose games have a challenging first boss that you're expected to beat. Dark Souls 3 wasn't afraid to lose players in the first 30 mins. They put Iudex Gundyr there as a (relatively) serious obstacle to get to the start of the game. I think this is the biggest problem with the overcomplication by AAA development.
the reasons they can take risks and make good games and are not like AAA studios - is because they are a private company. They are beholden to two sets of people - their employees and their customers. The shareholder is the reason for all the trash we get these days.
100%. The AAA studios have to reach profit milestones, they only care about their shareholders, and this aint only AAA videogames because Hollywood is doing the exact same thing. Connecting art with the stockmarket kills the art.
If it's about delivering a profit to shareholders, isn't it in their interests to make good games? The simple fact is gaming studios are full of weirdos writing for their "modern audience" and the dumb boomer shareholders just nod and go along because they're out of touch. It's nothing to do with the shareholder model.
and tencent
I wouldn't call being owned by tencent a private company.
They are owned by Tencent !? Oh no... 😢
this guys has the face of comfort lord gaben has.We are in good hands boys
Jonathan Rogers reminds of the Starcraft 2 development team for all those year ago: Complete transparency and community involvement
I recall when I was working on BGEE w other playtesters, modders, and the devs and the release date approached. Beamdog did announce a delay, but did it right before release. I recall a lot of people pissed about that sudden decision, one person talking about how they'd already sacrificed vacation time to be able to play it on the original release date. But then I could see how many issues we still had open as the new date approached and couldn't believe they were still going ahead w release. And the release did turn out pretty lousy.
AA studios are also usually privately held, so they can take as much risk as they like without fear of prosecution from stakeholders that public companies cater to. So these companies can blow up by taking risks to innovate. The death of innovation and creativity happens when the company's sole focus changes to appreciating stock price at all costs instead of doing what it takes to make the best games.
The world is healing in the gaming sphere and I'm finally starting to feel joy again.
Same! 🥲
Balance is seen, now we need more out there
@@fernosbonos5394indie devs are cooking. Just wait. Investors are running from AAA studios like the plague. They follow the money, and 5 guys in a garage selling 1 game like hotcakes is low risk high reward. They will see.
Is this some kind of political speech😂
@@dmildz7679 2024 was a turning point for a lot of us. It truly is a monumental period after over a decade of demoralization process.
"Crushed under their own weight" is a great description. It was difficult for AAA companies to pivot mid-development, but they grew so much it's basically impossible now. Every aspect of the development has its own group and those groups have subgroups, to the point that even the smallest of changes become a monumental task.
With arthritis and carpal tunnel, I tend to do minion builds. Usually less clicky than other builds.
Real, I just hate clicking lol
With my RSI tendency that's where I'm looking for a very first build, and with a joypad that has turbo-functionality
u should set up a macro that presses automatically when u hold it, would help with the arthritis
Console
Yehh I'm worried for my hands, playing with a controller has helped but in PoE 2 gameplay seems to incentivize multiple skills over one click builds so maybe ill just have to take frequent breaks or something
He makes such a great point. Talking about games falling apart because of all the little details that add up. I've seen so many games that have fallen apart with the classic death by A thousand cuts. And yeah there are games where just overall the game is bad. But to me games that I didn't like it always comes down to all the little things adding up. There's visual glitches, bugs. The movement sucks. The optimization is bad. There's too many systems implemented that don't work together well and are incoherent or aren't explained well. There's not enough enemy variety. The puzzles are complicated just for the sake of being complicated. You know and he really does a fantastic job of explaining that and recognizing that. So I really think this man is one of the best game directors out there and I really pray for the success of their game and their company and that we'll be seeing more from them for a very long time in the future
This dev team and Larian's dev team... I LOVE watching them in interviews, because it's so starkly obvious that they ARE gamers, making games FOR gamers and they are SO excited. You just know that even if their game isn't your preference, it's the BEST they could possibly do because they love their jobs and want to make the best game possible for ALL their customers - old AND new.
I don't even generally like action combat, but I'll absolutely be playing this game because studios like this deserve support for the work they do. Since I'm absolutely NOT supporting That Art Director or his game, I can afford to buy one of the special edition versions of this game instead. I loved Diablo II so I'm hoping the gameplay I've seen so far is consistent and I'll enjoy this just as much.
I'm dropping 3000x more money on this than Diablo 4 and it's a free game. Let that sink in. Maybe blizzard just needs to make a good game.
I'm dropping an infinite times of more money on poe2 because on diablo 4 i dropped 0 XD
@@YumiCakesinfinity x 0 = 0
@KyotoChronicler thank you we would've never figured it out 🎉
@@DoppelgangerTH you're welcome 🤗
I'm a huge fan of Diablo, I beat the first one a couple times and remember almost nothing about it except the music was insane. First game ever where I felt the background soundtrack was the icing and cherry on top of a great game. Diablo 2 I had played for months more than 1. Never played 3 and will never play 4, sadly.
I don't usually preorder, I can barely afford to preorder, I didn't even need to preorder
still, I preordered it
Same, same, same and same.
I'm right there with you! Have never spent any money in microtransactions until poe. Now played it for 7 years and pre-ordered poe2
This is the song of my people 😅
The characters or the devs? 😁
I was hoping spend Steam money on autumn sale and still managed to end up with PoE2 preorder😅
December 6th is probably the best christmas present I could wish for.
if server Jesus wills it, either way the 7th should be alright
16:07 I tried to play War Thunder mobile , but the controls when playing the tank didn't feel as smooth as when I used to play Blitz. Quit not long after that.
I think Last Epoch has the coolest trading system in any ARPG. Not only can you buy stuff on an auction house, but if you want you can increase personal drops and item rarity if you don't want to deal with high gold prices. The systems in place for Merchants guild vs Circle of Fortune are super interesting and really fun to play around with
This game wasn't really in my radar but Asmon focusing in it recently and seeing this interview has won me over, seems like a game worth supporting.
Should definitely check it out. POE one was great, the damage numbers and everything has kind of run away and gotten massive. Hopefully they can prevent the number creep.
well is obvious because poe 2 learn about their own system and know you can start the game from the 2 (i mean they literally made all easy i watch a streamer about this and says some ideas about how the skill tree is more simple and complex in late game)
John is just the goat of devs atm, just a joy to watch someone be passionite about something. Two more sleeps exiles.
Fromsoft and larian
This guy not only says all the right things to make you believe but also puts out a vibe. An aura if you will, it reminds me of peter jackson speaking about the process of make lord of the rings. It's not just the nz accent but the overall enthusiasm and belief in making something truly great without compromise. Something with passion behind it.
the can take risk because the coregame is so good that even if a league is not good, you can skip the mechanic or even skip the league if you want and comeback later, when in other game if you dont like the dlc/extension you are stuck cause tthe dlc/extension is often the late game itself
Couch co-op is massive for early access.. it means i can buy a founder pack then share play on the PS5 with my brother so he can play that way until launch.
Its how we played BG3, he never had to buy it
5:25 yeah. It’s their choice to get technical about it say “it’s the UI.” or “we still need-“. Best way to say it as asmond put it. “Its not ready” people who say they want it before then need to figure themselves out.
I cant wait, just upgraded from a 970GTX to a 4070 Ti super. My body is ready.
edit: 3:45 a free game is one of the leaders in game innovation, AAA companies should be ashamed of themselves.
No DEI bullsh!t, finally a good fking game... I'm going to play it A LOT for years!
You say this as if larian and Fromsoft don’t also exist
Finally, some good fucking food.
Same for any business.
Efficiency scales inversely to size.
Small companies are really fkn efficient (1-5 people making a whole game), but have giant constraints on scope.
Middle size companies are still efficient, and have the capacity to produce mind-blowing experiences.
Huge companies are really inefficient, and due to their size are very risk averse despite theoretically having the biggest output potential.
The thing about stash tabs is that the $30 in points you get for early access will absolutely get you enough stash tabs that you'll have enough space and convenience and basically should never feel like you need another stash tab, especially if you wait for a stash tab sale which they run regularly. There's really strong diminishing returns on buying additional tabs. While as someone who has spent well over $1k on PoE, I do feel like it would be really good of them to give all the free players the currency/map/fragment tabs and at least one "premium" tab for being able to trade more conveniently without needing to either post items on the forum by hand or use third party tools to manage their selling, the extent to which anyone can really pay to win there is very limited. (Especially as those 3rd party tools do exist for trade.)
Can't wait for all the "AAA" game devs saying how terrible POE2 is because it doesn't have pronouns in an ARPG.
Just makes it all that much better
Idgaf If it’s pronoun filled as long as it’s fuckin good. BG3 had it, but that game is fun so it doesn’t matter. 🤷🏾♂️
@smoke9047 that's the difference between a game designed and created to be fun with accessibility and inclusion added in and games designed and created to be accessible and inclusive with fun added in. One works and one doesn't. Until the games industry realizes this, small private companies and indie developers in the west and game studios in the east will continue to win in the gaming market compared to triple AAA western game developers who are constantly choked by the public image of DEI and at the chopping block of cancel culture 24/7.
@@smoke9047exactly
@DanteEcoIsRight there was no forced inclusion in bg3, tho. You could play as a gigachad who wanted to smash poon all day, and the game would let you. You could play as a gay twink, and the game would let you. That's the whole point. The game even lets you smash a tentacle monster or a bear wildshaped druid. It catered to no one while allowing availability to everyone. That's the difference. As someone who grew up in the deep south, where there is a proportionate smaller number of homosexual people because of prejudice, they exist. The fact that you say characters are unpalatable is actually a crazy statement cause it had great writing. It's not like it was forced or talking down to writing like veilguard. It felt natural. If you find gay or lesbian individuals unpalatable that says a lot more about you than about the game tbh.
I love how Jonathan Rogers is completely confident about their game in comparison to other studios who feel they walk on eggshells. They did their homework, everything looks good, playtest are awesome. Now it's only pushing toward the end of the race and ensure everything goes right at launch (and it's more on IT, prog and tech team at this point)
Wait no lol
I am a massive GGG and PoE1 fan but remember that this is Early Access / Beta. They have said various times that there will be a lot to fix around balance and bugs. Because this is a massive and complicated game that allows freedom in ways that cannot be expected for any studio.
So be prepared for things to be broken this Friday lol. Have patience and we may help making the game great for full release!
@lavq7000 yes it's still early access but the foundations will be good. Game balance might be all over the place in the future but it will be a fun journey
Art direction is king. Starcraft didn't have 3d or modern conveniences, but EVERYTHING was meticulously designed to give off the best result with a very modest hardware budget. Same with D1/D2, same with WoW up to a point. They knew how to give off the atmosphere through design back then.
If you want to see absolute Genius overcoming limitations, look at early 90's Midi music artists. Tim Follin's Pictionary is pretty famous for how EXTRA it is.
People act like mules don't exist
I also played PoE up to high tier maps with 0 paid stash tabs
It's not an issue
Stash tabs are basically for getting gear and saving it for another class
Jonathan is just doing the final victory laps now. More hyped for this game than any game since Elden Ring. You can tell how max passion Jonathan is just by watching him smile about building a 3rd set of UI for couch co-op
what crushed AAA gaming is investment boards demanding returns in timelines that don't coincide with good development...
And incompetent management that doesn't know how to make games... Remember, all the competent people sold or got chased out.
At first yes now though they’re demanding things that don’t even return on investment ie Concord
I like how he talks in x2 speed.
Couch Co-Op is one thing I wish more games would do. I'm glad to hear it's in this game, and I hope to see it in others.
Diablo 3 had 3 person couch co-op on Playstation 4.
I only bought D4 to play a game with both my youngest sons at the same time. They took the 3rd player.
Wasn't a good enough game to keep playing
Wait this is going to have couch co-op??
important note: it's not just "30 bucks for early access" ... it's "early access + 30 bucks worth of currency" to get QoL or whatever stuff from the shop (currency stash tab being the nobrainer)
He’s answering the questions. Talks like a normal person. Need more devs like this.
I'm on the fence between two ideas:
1) Debuff focused minionless Witch (Bloodmage) with some freeze spells. Life leech, bleeding/curses/etc.
2) One of the two Monk ascendencies. Even though I've got a more fleshed out idea for Witch the overall design of Monk just looks great.
I always liked the witch chaos damage build
same, EB + Contagion is always cool
Bane ed soulrend best build in the game. Done all uber bosses without deaths. Amazing exp
I think the main problem is that in AAA companies, due to excessively large amounts of money, the basic developer-investor relationship is mixed up.
In most cases, a conversation between a developer and an investor looks like this: “I have ideas 1 2 3, I can implement them this way and that, it will bring about this much money - I need money for work.” - and the investor either gives money or doesn’t.
In AAA companies there is a feeling that it looks like an investor (or his protege from management) comes to the developers and simply tells them what he wants them to do - and in response to any objections or criticism he simply shrugs his shoulders and says “you’re fired.”
Thank god for the games that allow you to switch items between characters especially if you earn gear that can only be used on specific types of characters
One thing I did always hate in path of exile is when a season would end it would be such a pain in the ass to transfer everything to my eternal tabs. So then instead I just had like tons and tons and tons of useless tabs with junk in them that I couldn't put into my eternal without taking a whole bunch of tedious time
I think the biggest reason we don't have more AA studios is because of the machine that AAA has become. A lot of quality mid-size studios that are starting to really cook get bought out by the AAA developers and publishers. Then they push their BS on to them, damage the quality of the games and reputations of the company. Then they get scrapped.
It's wild to me that Blizzard never even considered doing skill alteration in Diablo 4. Last Epoch does it really well and PoE has always had it. You can fundamentally change how a skill damages things or how it behaves. There were hints of it in D4 like having frozen orb pulse twice instead of once but there wasn't enough of it to make people want to play more. It sure as shit didn't help that they egregiously bloated the stat pool which made upgrades non existent, and when you did find an upgrade it was so minimal you couldn't even feel it. So what's the point in grinding?
Most anticipated game of the last 10 years
It's worth the 30 for the early access these devs deserve everything they get
I gave in....and bought it around $40++ non freedom buck for me but hey! i cant wait!
I'd say the most anticipated one is GTA 6
Other than bmw and monster hunter wilds i been waiting for this‼️‼️‼️
@tess2491 cba for another gangsta city game personally but i guess you're right
@@tess2491💯%
1:04:47 I still have the books and cds from Diablo 1 and 2 that came in the box. The Starcraft/Broodwar books and cds, too.
Thank you Chris, Mark and Jonathan and the 400? Others. You've captured our hearts this year.
400k+ concurrent, calling it now
Easily see 400k
last epoch was 260k. This easily doubling if not tripling that number.
How much was D4 at launch?
@@Papa_Ul Around seven million at is peak
they sold 1m+ EA keys way more then 400k for sure
Finally Peter Jackson made a video game
He's got a love and a passion for gaming. It's more than a job and paycheck to him. That's the secret sauce.
My question for the game and a major impact on how thoroughly I will enjoy it, How far can I zoom out? In POE and D4 the max zoom is so close, just so you can see the cosmetics and want to buy them, meanwhile you are getting killed by projectiles coming from off screen. Just give me the ability to set the camera distance further out in the options. 😔
The no bullshit approach is legendary 🎉
Honestly, at this point, combine the wall with minions? Cant you select pretty much any skills even from other classes? You can just be the tank and all your minions are focused on ranged damage!
absolutely. build the wall and use dominating blow for example. the buffs to your hit also affect your minions skill
Only thing is how effectively it can be scaled. Like how far are the minion nodes from warrior? It's like playing minion build with gladiator
@@xodarianxo you don't need to have minion nodes for temporary minions. Most of them are designed to work without the use of those minion notes. If you're only going to have a minion around for 30 seconds you might as well just pump up its damage as much as possible because that's more synergistic with the rest of your build. Or you could do a thing where you focus your tree on defense and then you have your gear focusing on offense. That's the beauty of path there's so many options
@@CommanderXevon i'll grant you that, poe2 is new so it won't have that facade of freedom in making builds it has in poe1, in that it requires way too much effort (needing mirror level gear for instance) or outright not possible to reach a level of being able to do uber bosses (in a reasonable timeframe or at all) compared to other more effective synergies requiring much less expensive efforts.
@@xodarianxo That is true, we will have to see how viable going into wacky builds is. But regardless, to have a certain archetype you want to go for and challenging yourself to somehow make it work (even if its not the strongest combo). That's what I am looking forward too!
Finishing the campaign on my 3rd toon for settlers league. At around 80 hours in to the game now I feel like I have a basic understanding of the fundamentals. Anything beyond basic crafting is still a mystery to me and I haven’t really done much mapping yet. After playing Zoomancer minion witch, I 100% am going with that as my first toon for PoE2. But god Warrior Chad looks so good with all the changes to combat.
you should watch a guide on 'metacrafting' if you want to understand it more. Once you get that crucial idea down, the rest more or less falls into place
@ do you think a lot of that information will be useful in POE2? I’m more than willing to learn. It’s just I don’t know when I’ll play POE one again and I don’t wanna spend a ton of time absorbing information that I won’t really use.
@@seanheisey8645 Most of it will be there, things like tags and weights are still relevant.
@@seanheisey8645 From what they've shown of the crafting in POE2, it's going to be much simpler to understand and more deterministic than crafting in POE1.
@ ok is there an online course I can pay for? or do I just start youtubing? lol 😂
On one side, you have companies claiming that their last pile of shit is a quadruple A, on the other, some companies call their master piece a double A.
I remember cyber punk and how projekt cd red told everyone exact this "it is ready when its ready"
It wasent ready 😅
What I think they should do in the near future is to make the existing end game mechanics more amazing. Like if you do breach, you would actually see a hellish change to the map while it expands, like how lords of the fallen did.