So i assume RO wasn't an option in W3 even with SoD? Also, being on top of Dwayne99 is (sort of) a safe spot, you could work some safe PS from there for some collisons (doubt it means much on HPAIN+). 6:28 guess that's my answer.
>SoD edition Some sprinkling of PS (decent direct DMG and meh collisions) with t1 set-ups. The goat is gonna get the business. First might just get PS locked, but the second is getting the RO treatment for sure. Not sure about CC. You seem to avoid it. 1:48 Unfortunate aspect of an aerial knockback in plenty of cases. 2:16 >goes for it anyway I suppose that was the second, so may as well. 3:48 He was praying it was NBR or higher (it wasn't). Would have been a great set-up. 4:55 A small taste of GoWIII. 6:30 The attempt was made.
@@BigVEE So, about multi-altering. You note that rotating the stick in a CW manner works best, but how consistent is this for you? I got a taste of false altering, but multi altering seems to be tough for me to get consistently. And yes, the jank is off the roof with UR. Can't even plant a bomb on flat surfaces (as you also point out), but I can plant it with more degree of success from the rock.
@@MrWright >how consistent To get results? Consistent. To get controlled results? Not terribly. It might as well be a dice roll when 1v2 or 1v3 (and not a good one, either). When you have LOTS of targets and just go for it? Not hard to see it happen. If there is a way to properly select (like wrong alter) by timing taps, I'm not able to do it. >got a taste Easier, ain't it? >jank be stronk DAS RITE. >flat surfaces So they appear. It seems hyper sensitive to elevation as in the Bog of the Forgotten fight on 'smooth' ground against the first Berk. Pretty sure there you can cast it in some directions, but not in the opposite, so you just have to be aware there are spots with non-visible gentle inclines. Only trial-and-error can reveal this. That's besides X-factor cases like breakable floors (some still allow it as a I found out in further testing). Then there is the time slow rules. Real bother. High ground? Cool. Until it isn't (slightly too high **HJ is about the limit like from the perch of Theseus**).
@@BigVEE >diceroll Feels that way in W1 (1v4). 75% of the time I manage to alter one, the rest of the time, 2. >easier Very much so. >hyper sensitive I even went OoB to see if it was because the floor below had no support, but that doesn't even seem to matter either. What even is this? >only trial and error Best way to put it. >breakable floors don't work >until it does ....
So i assume RO wasn't an option in W3 even with SoD?
Also, being on top of Dwayne99 is (sort of) a safe spot, you could work some safe PS from there for some collisons (doubt it means much on HPAIN+).
6:28 guess that's my answer.
He was brought to 'O', so he instantly fell down instead of being pushed backwards. Maybe in the NUR+ attempt I'll try to do it.
>top-a-da-block
That or the high grounds.
>answer
Maybe. Maybe not. More testing is needed.
>SoD edition
Some sprinkling of PS (decent direct DMG and meh collisions) with t1 set-ups. The goat is gonna get the business. First might just get PS locked, but the second is getting the RO treatment for sure. Not sure about CC. You seem to avoid it.
1:48 Unfortunate aspect of an aerial knockback in plenty of cases.
2:16 >goes for it anyway
I suppose that was the second, so may as well.
3:48 He was praying it was NBR or higher (it wasn't). Would have been a great set-up.
4:55 A small taste of GoWIII.
6:30 The attempt was made.
>NBR or higher
Or Philosophy PAIN+.
@@MrWright >invokes that parry
Hmmm, yes. DQ bait.
@@BigVEE So, about multi-altering. You note that rotating the stick in a CW manner works best, but how consistent is this for you? I got a taste of false altering, but multi altering seems to be tough for me to get consistently.
And yes, the jank is off the roof with UR. Can't even plant a bomb on flat surfaces (as you also point out), but I can plant it with more degree of success from the rock.
@@MrWright >how consistent
To get results? Consistent. To get controlled results? Not terribly. It might as well be a dice roll when 1v2 or 1v3 (and not a good one, either). When you have LOTS of targets and just go for it? Not hard to see it happen. If there is a way to properly select (like wrong alter) by timing taps, I'm not able to do it.
>got a taste
Easier, ain't it?
>jank be stronk
DAS RITE.
>flat surfaces
So they appear. It seems hyper sensitive to elevation as in the Bog of the Forgotten fight on 'smooth' ground against the first Berk. Pretty sure there you can cast it in some directions, but not in the opposite, so you just have to be aware there are spots with non-visible gentle inclines. Only trial-and-error can reveal this. That's besides X-factor cases like breakable floors (some still allow it as a I found out in further testing). Then there is the time slow rules. Real bother. High ground? Cool. Until it isn't (slightly too high **HJ is about the limit like from the perch of Theseus**).
@@BigVEE >diceroll
Feels that way in W1 (1v4). 75% of the time I manage to alter one, the rest of the time, 2.
>easier
Very much so.
>hyper sensitive
I even went OoB to see if it was because the floor below had no support, but that doesn't even seem to matter either. What even is this?
>only trial and error
Best way to put it.
>breakable floors don't work
>until it does
....