Gotta say, I dig Second Wind. Great mix of in-depth and short reviews as well as long-form discussions about all things gaming. Hope you guys keep growing.
That said, an expansion later down the line would definitely help spice things up. Or at the very least, throw in a few more maps to keep things fresher for longer.
Honestly, it's a pretty good game. Riddled with bugs tho, nothing absolutely gamebreaking, but you might want to wait for that to get solved. That said, it's pretty addicting and clever
I'm honestly just waiting for a new run and gun entry. THAT'S infinitely replayable by design even before customer retention became this dystopian thing
I'm always amazed by how many facts + information + well-measured opinions Elise can cram into 3-5 minutes and still be completely coherent and not-overwhelming. While other more in-depth or more pure-opinion/comedy review pieces surely have their place, this is by far my favorite review format, with Elise Avery always pushing on how informational and useful it can be.
20h is fine for a survival horror game. Tactical games like this one usually last longer though, because missions themselves tend to last longer. This is where the main gripe is for moat people, I think.
The review seems fair, it's good basic gameplay with decent strayegic depth but there's not enough variety to support the roguelike multi run gameplay loop.
This review, though not entirely negative, sounded largely down on the game... but if it has 20 hours worth of a good time for just over 20 dollars... well that's better time to money ratio than going to the movies... hell, it's even better than a big meal which will stop providing taste quickly and stop providing sustenance in about 8-12 hours. I think we should be more positive about games you play, enjoy, and move on from when they are at a price point that fits.
Ah, so the developers were aware the tactics game most comparable in gameplay was Into the Breach. The missions where you have to kill something on rails before it gets away are a type you'll see often.Maybe, like with Into the Breach, they'll release free updates that expand the limited variety of missions, maps, and items.
I like that several others in the comments are excited for a 20ish hour game that you can feel "done" with at the end. I may turn Game Pass on for this (and a couple others, but this first)
As far as strategy games go, somebody on this channel should look into Arco. It's an incredible game with a distinctly unique (and cool IMO) combat system, with a solid storyline and good replayability. A hidden gem if I've ever played one.
This review echoes my feelings pretty well. The system mechanics are interesting, but the limited areas combined with only one boss per area felt disappointing. 2 or 3 different bosses per area would have been sweet.
I do agree that the game wears out its welcome eventually, but I had a good time up until that point. The one thing I'll say is that it is pretty buggy at the moment, so I'd wait a couple months before buying to give them some time to patch it.
20 hours out of a 20 pound game sounds like enough content for me. Not every game has to be infinitely replayable, and honestly with the oversaturation of games we have rn I prefer well made and short games.
I don't really disagree with anything you've said, but this review comes off as extremely sterile and clinical. I'd really appreciate more of your personality in your reviews. I don't know if I'll be revisiting this series which is a shame because I love almost everything else from Second Wind.
this is the problem with modern gaming. Everyone expect over 20h on any game. As if ppl playing it just to fill up their free time rather than looking for a fun experience. I much rather have a fun and memorable experience for 5h than a 100h MMO quest game that is long for the sake of 'content'
I would define it a puzzle-game with a paintcoat of turn-based combat on it. Maps are minuscule, abilities scarce and random and there are constant timers or objectives that force you to rush things. Much like Into the Breach, as others said. Definitely not my thing and most definitely very different/inferior to something like XCOM2.
The repetition of roguelikes just ruin them for me. Hades is the only one I've played that really figured out how to make it feel fresh and alive. I was almost going to preorder this one and saw the word "roguelike" and paused. Probably won't bother now. Hearing that there are bugs at all is more than enough reason to never start something like this. If I can't trust the game to not throw my progress in the dumpster for no reason, why invest any time at all?
I love how you always give a summary of your thoughts at the end of each review,
Gotta say, I dig Second Wind. Great mix of in-depth and short reviews as well as long-form discussions about all things gaming. Hope you guys keep growing.
Your review was so good, I had to watch it twice and take notes!
Loving this so far, the adrenaline/dodge really helps stop the XCom overwatch turtle approach to the naturally cautious (i.e. me!)
Your reviews always provide a great balance of both the gameplay and story
This game review was so well-researched, I learned a lot from it.
That said, an expansion later down the line would definitely help spice things up. Or at the very least, throw in a few more maps to keep things fresher for longer.
Your review was so well-written, it kept me interested from beginning to end.
Wait.... The Ikari Warriors are in this game!? That's awesome!
I haven't played a tactics game that has landed with me in a while. I am hoping this will do the trick. I'm charmed by the animations.
The new throwback mobile game that was recently released is also quite fun
Also, thanks for highlighting this game's existence, Metal Slug is loads of fun and it's interesting to see it in a different style.
I did NOT realize leona was gonna be in this game, very tempted to
Honestly, it's a pretty good game. Riddled with bugs tho, nothing absolutely gamebreaking, but you might want to wait for that to get solved. That said, it's pretty addicting and clever
I'm honestly just waiting for a new run and gun entry. THAT'S infinitely replayable by design even before customer retention became this dystopian thing
I'm always amazed by how many facts + information + well-measured opinions Elise can cram into 3-5 minutes and still be completely coherent and not-overwhelming. While other more in-depth or more pure-opinion/comedy review pieces surely have their place, this is by far my favorite review format, with Elise Avery always pushing on how informational and useful it can be.
Waiting for a patch on Switch. The stages of the last level crash in Handheld mode (on top of general to heavy slowdown even docked).
20h is fine for a survival horror game. Tactical games like this one usually last longer though, because missions themselves tend to last longer. This is where the main gripe is for moat people, I think.
The review seems fair, it's good basic gameplay with decent strayegic depth but there's not enough variety to support the roguelike multi run gameplay loop.
I appreciate the fact that you don't just focus on the positive aspects of the game,
What turn-based roguelikes are you playing that are still interesting after you’ve unlocked and tried all characters/builds?
Yup, gonna have to dip into this sooner or later. I was never an SNK kid, but I did play a fair amount of Metal Slug on GameTap back in the day.
I'll still play it, but I won't be coming back to it like with Into the Breach or FTL.
This review, though not entirely negative, sounded largely down on the game... but if it has 20 hours worth of a good time for just over 20 dollars... well that's better time to money ratio than going to the movies... hell, it's even better than a big meal which will stop providing taste quickly and stop providing sustenance in about 8-12 hours. I think we should be more positive about games you play, enjoy, and move on from when they are at a price point that fits.
it's very helpful.
Should've been a story game, instead of trying to cash in on the word "rogue"
elements of each game.
Ah, so the developers were aware the tactics game most comparable in gameplay was Into the Breach. The missions where you have to kill something on rails before it gets away are a type you'll see often.Maybe, like with Into the Breach, they'll release free updates that expand the limited variety of missions, maps, and items.
demographic], thanks for mentioning that in your review.
I like that several others in the comments are excited for a 20ish hour game that you can feel "done" with at the end. I may turn Game Pass on for this (and a couple others, but this first)
As far as strategy games go, somebody on this channel should look into Arco. It's an incredible game with a distinctly unique (and cool IMO) combat system, with a solid storyline and good replayability. A hidden gem if I've ever played one.
Watching this review, this looks like it's basically Into The Breach with bigger maps and less focus on knockback as a mechanic
aspects of each game.
This game looks like it would be perfect for [insert specific audience or
This review echoes my feelings pretty well. The system mechanics are interesting, but the limited areas combined with only one boss per area felt disappointing. 2 or 3 different bosses per area would have been sweet.
I was kinda expecting Marty will do this one
I do agree that the game wears out its welcome eventually, but I had a good time up until that point. The one thing I'll say is that it is pretty buggy at the moment, so I'd wait a couple months before buying to give them some time to patch it.
but also the areas where it could improve.
20 hours out of a 20 pound game sounds like enough content for me. Not every game has to be infinitely replayable, and honestly with the oversaturation of games we have rn I prefer well made and short games.
I don't really disagree with anything you've said, but this review comes off as extremely sterile and clinical. I'd really appreciate more of your personality in your reviews. I don't know if I'll be revisiting this series which is a shame because I love almost everything else from Second Wind.
this is the problem with modern gaming. Everyone expect over 20h on any game. As if ppl playing it just to fill up their free time rather than looking for a fun experience. I much rather have a fun and memorable experience for 5h than a 100h MMO quest game that is long for the sake of 'content'
Though the review didn't mention how buggy the game is. It really feels unfinished at times.
I'm not convinced this guy has ever enjoyed a game. Always so negative.
I would define it a puzzle-game with a paintcoat of turn-based combat on it. Maps are minuscule, abilities scarce and random and there are constant timers or objectives that force you to rush things. Much like Into the Breach, as others said. Definitely not my thing and most definitely very different/inferior to something like XCOM2.
Personally I'd have wanted a game where you got to play as random MS grunts, seems a bit of a missed opportunity.
I dislike the beginning of this video, it jumps into specific mechanics without a few sentences about the general premise, genre, the series etc.
The repetition of roguelikes just ruin them for me. Hades is the only one I've played that really figured out how to make it feel fresh and alive. I was almost going to preorder this one and saw the word "roguelike" and paused. Probably won't bother now. Hearing that there are bugs at all is more than enough reason to never start something like this. If I can't trust the game to not throw my progress in the dumpster for no reason, why invest any time at all?