Bad Game Design - Donkey Kong 64

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  • Опубликовано: 26 сен 2024

Комментарии • 6 тыс.

  • @Magmava
    @Magmava 5 лет назад +1754

    When you use a dead person for clickbait
    smh

    • @lightningxd9505
      @lightningxd9505 5 лет назад +101

      and then theres Chunky
      He’s Dead
      ...
      Huh!
      DK, Chunky’s dead

    • @Agentmoss22
      @Agentmoss22 4 года назад +21

      @@lightningxd9505 *D-D-D-DK CHUNKYS DEAD*

    • @AlexRiversMusic
      @AlexRiversMusic 4 года назад +4

      Have >person

    • @maruchan_3479
      @maruchan_3479 4 года назад +5

      Lightning Awsome
      DK
      Now the song is over!

    • @Dennispacito
      @Dennispacito 4 года назад +9

      Jaystation finna make
      SUMMONING CHUNKY KONG AT 3 AM CHALLENGE

  • @555elohwssa8
    @555elohwssa8 5 лет назад +3193

    How dare you put chunky in the thumbnail, he’s dead

    • @pixel_6493
      @pixel_6493 5 лет назад +173

      AND THEN THERES CHUNKY

    • @tealarlo
      @tealarlo 5 лет назад +15

      @@pixel_6493 lol

    • @slytheguy6988
      @slytheguy6988 5 лет назад +144

      DK! Chunky's dead!

    • @tekayo63
      @tekayo63 5 лет назад +70

      @@pixel_6493 he's dead.
      *Awkward silence*

    • @themaskedman8377
      @themaskedman8377 5 лет назад +31

      @@slytheguy6988 NOW THE SONG OVER

  • @JuiceBoxWizard
    @JuiceBoxWizard 8 лет назад +3235

    "What? DK64 was a masterpiece!"
    *Watches Video*
    "Fair point."

    • @PkmariO64
      @PkmariO64 8 лет назад +121

      I agree, but even the best of video games have flaws...

    • @JuiceBoxWizard
      @JuiceBoxWizard 8 лет назад +93

      +PkmariO64 NintendoFan
      Yeah, this video raises a lot of good points. I never really thought about it before, but the game is very backtrack heavy.

    • @PkmariO64
      @PkmariO64 8 лет назад +30

      +JuiceBoxWizard I hate back tracking, especially when you have to switch a character every five seconds for one or two bananas.....

    • @JamesDavy2009
      @JamesDavy2009 8 лет назад +1

      +JuiceBoxWizard Especially in the beginning when you unlock a new Kong.

    • @Domarius64
      @Domarius64 8 лет назад +13

      +JuiceBoxWizard I'm curious, did you play Banjo Kazooie before this? This is a lame rip-off of BK basically. Everything you like about DK64, BK did it better.

  • @thedinofromdinoshittybeat3434
    @thedinofromdinoshittybeat3434 5 лет назад +606

    Choose your power
    Style
    Grace
    >A funny face

  • @froakie1404
    @froakie1404 6 лет назад +3103

    I would LOVE a remake of this game that allows you to press a button on the D pad to switch Kong’s. That literally fixes almost everything about this game

    • @EdxSarxNatxChoc
      @EdxSarxNatxChoc 5 лет назад +12

      Like Harry Potter?

    • @jarretticeearthguard8614
      @jarretticeearthguard8614 5 лет назад +82

      Nah I like it as is.

    • @froakie1404
      @froakie1404 5 лет назад +223

      I haven’t actually played DK64, but all of the gameplay I’ve seen it looks like the backtracking to the tag barrel looks like the worst part of the game. I plan on playing it at some point though

    • @flameflareonog
      @flameflareonog 5 лет назад +49

      Also that godforsaken DK arcade game

    • @DavidWildmouth
      @DavidWildmouth 5 лет назад +43

      A remake would be absolutely cherished by me. The remake should include, among many other things, THE ABILITY TO DELETE THE FU@#ING BANANA FAIRIES!!!!!!

  • @jangotack
    @jangotack 6 лет назад +700

    I love how Chunky whispers "Tiny" when you go to select him

    • @TheGoombaFromNowhere
      @TheGoombaFromNowhere 4 года назад +60

      Did you know that in DK64 Tiny is older than Chunky? WHAT THE FU-

    • @moka6058
      @moka6058 4 года назад +53

      @@TheGoombaFromNowhere Definitely took me by surprise as well. She's also his cousin which might explain why he feels comfortable shoving the player onto her instead

    • @TheGoombaFromNowhere
      @TheGoombaFromNowhere 4 года назад +39

      Here’s how the Kong family tree works: Cranky was the original DK, and he and Wrinkly had DK Jr. He got together with SOMEONE and had the modern DK and and an unseen brother. His brother got together with someone had Diddy. Dixie is from a completely different family. She has to parents who had her and Tiny, and one of the had a brother who had Chunky and Kiddy with someone.

    • @mikeasllani6972
      @mikeasllani6972 4 года назад +3

      @@TheGoombaFromNowhere I always thought Kiddy was Dixie's brother

    • @Jopo1226
      @Jopo1226 4 года назад +15

      Also he does this even IF you haven't unlocked Tiny yet.

  • @DynastyOSX
    @DynastyOSX 4 года назад +379

    I didn't realize how mixed of a reception this game had until many years later. Say what you want, but this is in my top 20 games of all time. Very fond memories

    • @firenze6478
      @firenze6478 4 года назад +26

      Top 5 for me, best collectathon

    • @VS-lr6zb
      @VS-lr6zb 2 года назад +15

      Me too. The ost gives me chills

    • @ijustbevibin0425
      @ijustbevibin0425 2 года назад +3

      Same for me and I haven’t even played it😂😭 I’ve only ever watched my big cousin play but now I got I switch and I wish they remade it or at least done the same thing as the Mario deluxe and put three old games in with only little changes

    • @MR.__G
      @MR.__G 2 года назад +3

      I still remember waking up Saturday mornings, making some egos, then playing this game lol as a 8 year old this game was extremely difficult 😂

    • @michaelkillebrew3114
      @michaelkillebrew3114 Год назад +4

      My Favorite 64 Game.
      This guy is acting like he's programmed better games IN 1999!!!!

  • @hugoisaacmartinez
    @hugoisaacmartinez 5 лет назад +290

    What I did as a kid to make it easier on the collectables was just sticking to one Kong only until I got all of most of the collectables and THEN I'd switch them, it makes the game more enjoyable to me

    • @littlemonster5892
      @littlemonster5892 4 года назад +60

      I'm 99% sure this is how the game was meant to be played.

    • @heckinbasedandinkpilledoct7459
      @heckinbasedandinkpilledoct7459 4 года назад +27

      Wow, that sounds like....common sense lol. This video was nitpicking at its finest.

    • @Oolong_Slayer_99
      @Oolong_Slayer_99 4 года назад +19

      I recently played this game again after buying an N64 If it wasn't for the collectibles the game wouldn't last long at all, my save is currently around 83% with a playtime of 28 hours, you take those collectibles away and It would easily be done in less than an hour because the only purpose would be defeating the bosses in each area, it would make the rest of each level pointless, people like to moan about very little things, to me this game was almost flawless the only issues for me were the arcade games and beaver bother, everything else was perfect

    • @MintyMit
      @MintyMit 4 года назад +28

      @@heckinbasedandinkpilledoct7459 well then people would have to play the levels 5 times which is another issue entirely

    • @heckinbasedandinkpilledoct7459
      @heckinbasedandinkpilledoct7459 4 года назад +3

      Minty Mit why is that an issue? Replay value on a level is good.

  • @2011supergamer
    @2011supergamer 8 лет назад +155

    If there WERE uneven amounts of bannanas for each kong, my OCD would be triggered faster than you can say "Tumblr"

  • @eligarcia367
    @eligarcia367 8 лет назад +198

    he has a point with the camera angle believe me its hard

    • @GiordanDiodato
      @GiordanDiodato 8 лет назад +8

      Still better than Mario 64's camera.

    • @GiordanDiodato
      @GiordanDiodato 7 лет назад

      ***** There's always Tomb Raider's camera (which is also BAD and it has tank controls :D)

    • @GiordanDiodato
      @GiordanDiodato 7 лет назад

      ***** the original

    • @KAXSH
      @KAXSH 7 лет назад +3

      Just press the R button you turd (-_-)

    • @Blade-hf9po
      @Blade-hf9po 7 лет назад +5

      The camera can be hard if you let it. The bit he showed with Diddy in the Angry Aztec place, he's using the wrong camera angle there, it's obvious he's gonna fall, or the "tongue" retracts itself before he gets to the other side.

  • @gracefullynadine864
    @gracefullynadine864 7 лет назад +452

    Still, I've often said Rare was the best developer on the N64. When I make a top ten, I always notice a huge chunk all came from Rare. Star Fox, Conker, Banjo, Golden Eye and Perfect Dark are just classics.

    • @markasscop
      @markasscop 7 лет назад +63

      star fox wasnt by rare

    • @gracefullynadine864
      @gracefullynadine864 7 лет назад +7

      markasscop Arev Huh, you're right. They developed the first one, so I guess I just assumed they made the sequel

    • @gracefullynadine864
      @gracefullynadine864 7 лет назад +34

      Wrong again. They only made Star Fox Adventures... Google fu fails me today

    • @markasscop
      @markasscop 7 лет назад +5

      wait why look it up? the rarware logo never appears in star fox 64

    • @gracefullynadine864
      @gracefullynadine864 7 лет назад +7

      markasscop Arev I don't own it on the 64 currently, so I was pulling from memory

  • @montesguitar
    @montesguitar 5 лет назад +265

    The actual worst part of the game was when you bought it used. Then putting it into the 64 and finding out that you needed an expansion pack.

    • @IceInVeins916
      @IceInVeins916 5 лет назад +2

      montesguitar do you really? So what did you do

    • @montesguitar
      @montesguitar 5 лет назад +36

      @@IceInVeins916I had to convince my dad to go buy me a new expansion pack from target for about 30-35 dollars at the time.

    • @jpbarraza7392
      @jpbarraza7392 4 года назад +2

      I do agree with that

    • @Cat4evr
      @Cat4evr 4 года назад +13

      That's why you should have bought the n64 dk green console instead!

    • @MrHomelessHobos
      @MrHomelessHobos 4 года назад +24

      @matt fahringer wow! What useless input! Thanks for adding absolutely nothing to the conversation!

  • @SynthLizard8
    @SynthLizard8 7 лет назад +207

    I simply got baffled by the levels in general, I had no idea what to do and where to go.

    • @heyvitch
      @heyvitch 7 лет назад +16

      PurpleStorm8 so easy to get stuck

    • @Zadamanim
      @Zadamanim 7 лет назад +43

      You can design an open world but still have ways to direct the player. For example, areas that are lit up automatically draw the player towards them, and trails of bananas can lead you in the right direction.

    • @jaredhoeft2832
      @jaredhoeft2832 7 лет назад +7

      Yeah the levels are huge to the point of being overwhelming, and the only way they really direct players is through banana trails, but those aren't necessarily good directional advice, and once you collect them, they're gone.

    • @jaredhoeft2832
      @jaredhoeft2832 7 лет назад +12

      Maintenance - yeah pretty much. I do still enjoy DK64, but in my mind, Banjo Kazooie is the closest thing we've ever seen to a perfect 3D platform collectathon.

    • @AnalSeepageForDummies
      @AnalSeepageForDummies 7 лет назад +2

      You're probably better off playing 2d games

  • @sondergamescondensed2185
    @sondergamescondensed2185 4 года назад +189

    What I really appreciate about this kind of video essay compared to some others I've seen is that what you're showing in the video actually matches what you're talking about at basically all points. It's very appealing and something under-appreciated.

    • @Mr_Norbs
      @Mr_Norbs 3 года назад +8

      Except at 1:02 when talking about the good parts of the game while the bunny race is on screen

  • @Squidwidge
    @Squidwidge 7 лет назад +802

    do a good game design Superman 64. It was my fav game as a kid

  • @adrianasmithy664
    @adrianasmithy664 5 лет назад +161

    Bad Game Design - Beaver Bother

    • @Vigriff
      @Vigriff 5 лет назад +17

      Fuck those beavers.

  • @NitroRad
    @NitroRad 8 лет назад +439

    This is a fantastic video. Not just because you found what didn't work, and why, but you thought of things that COULD work in their place!

    • @snomangaming
      @snomangaming  8 лет назад +49

      +NitroRad Hey thank you :) I thought it would be pointless to just rag on the game without trying to think of some solutions

    • @CriminalIntent89
      @CriminalIntent89 6 лет назад +3

      yikes

    • @Nicholas_Steel
      @Nicholas_Steel 6 лет назад +2

      Yeah, he found things that would result in a completely different game!

    • @petelee2477
      @petelee2477 5 лет назад +3

      @@snomangaming you would be amazed at how many youtubers do just that, present problems and make no attempt to find a solution

    • @jjs32stepstoenlightenment37
      @jjs32stepstoenlightenment37 5 лет назад +1

      Hey nitro rad how’s your day

  • @BIaziken2
    @BIaziken2 8 лет назад +364

    CG
    Coconut gun

    • @mcbvideogames
      @mcbvideogames 8 лет назад +33

      HE IS QUICK AND NIMBLE AND QUICK AND NIMBLE AND QUICK AND NIMBLE

    • @keretor9457
      @keretor9457 8 лет назад +16

      THIS COCONUT SHIT ISN'T FUNNY

    • @baldman7738
      @baldman7738 8 лет назад +15

      Jack Robinson HIS CONCNUT GUN, CAN FIRE IN SPURTS.

    • @mac_sour
      @mac_sour 8 лет назад +12

      Jack Robinson HE'S THE GUN MEMBER OF THE COCONUT CREW

    • @3three3three3three
      @3three3three3three 8 лет назад +11

      D D D D
      DONKEY DONKEY DONKEY DONKEY

  • @HeeminGaminStation
    @HeeminGaminStation 7 лет назад +52

    "It let's you decide that Dixie is obviously the better choice and you should never choose Kiddie"
    Haha! yep!

  • @beefusmaximus2030
    @beefusmaximus2030 4 года назад +20

    One thing I do love about this game is the humor, though. I love how Chunky is such a wimpy baby and immediately starts worshipping the dragon boss out of fear.

  • @tipsybun
    @tipsybun 7 лет назад +113

    No, the stakes were lowered. Mess with DK's bananas, IT'S GONNA HURT

    • @Sly_Maverick_31
      @Sly_Maverick_31 7 лет назад +12

      Warghost890
      C G
      Coconut Gun

    • @halleysasteroid
      @halleysasteroid 7 лет назад

      King Weedede i have the dk rap in my itunes

    • @tipsybun
      @tipsybun 7 лет назад

      Wtf why after people quoting siiva

  • @The_Riot
    @The_Riot 7 лет назад +1123

    I'm gonna be honest: When I first clicked on the video I thought it was gonna be some unappreciative guy bashing what is one of my all time favorite games, but as the video wore on I found myself agreeing more and more with the issues and evidence presented. Well done on the video man. You earned this sub.

    • @Bigcrusha16
      @Bigcrusha16 7 лет назад +41

      My thoughts exactly! I saw his title and the "Nostalgia Ogre" in me started screaming like a tantrum child at this obvious clickbaity bitch whiny rant. Then I watched, got at the flaws and I realized "snomaN" was ABSOLUTELY 100% right.
      I remember the many frustrations I've had with the collectibles and camera system but overlooked those flaws because my 10 year old self didn't know what a badly designed game was, I just concluded that I was bad at playing it. Above all, I remember how limiting it felt, not having all 5 Kongs available at the beginning. Entering a huge adventure filled stage for the first time. The way my heart raced ready explore!..... Only to discover 50+ sectioned off areas that only certain Kongs could access, just to piss off my peanut brain and hinder progress.
      Banjo-Kazooie on the other hand did exactly what DK64 didn't, it made the 2 characters work as one to complete tasks, they will both always be classics to me. Banjo however might have been the better adventure game.

    • @TheDoomMaster
      @TheDoomMaster 7 лет назад +4

      Cameron Nurmi Same here.

    • @haingis
      @haingis 7 лет назад +15

      well... I couldn't remember why I disliked the game as a child (I was 10), but it's all coming back to me after watching this video. I do have some rather subjective reasons as well as the things he mentioned, but fuck me! my personal opinions are unimportant as hell in this particular case so I won't even go there.

    • @MariusIhlar
      @MariusIhlar 7 лет назад +3

      Saaame!

    • @cozy8887
      @cozy8887 7 лет назад +3

      Same here. Great analysis.

  • @ScootLoops616
    @ScootLoops616 7 лет назад +434

    i agree with the collectibles it was a little much but didnt bother me. but u wanted the kongs to work with eachother through the whole game and have ur own choice and beat it a different way. That would be a game waaaaay before its time

    • @snomangaming
      @snomangaming  7 лет назад +39

      Yeah I agree, that's why I focused on the future at the end, I want to learn from things in the past to make even better games in the future

    • @Toni7926
      @Toni7926 6 лет назад +9

      Those collectibles actually made me never finish the game. It just felt unnecessary to go through every section 5 times. After some time you'll forgot which sections you have already searched, too.:/

    • @Matanumi
      @Matanumi 6 лет назад +10

      Majoras mask did this way better

    • @eliack95
      @eliack95 6 лет назад +5

      I hope whenever the next 3D DK is in development, the devs look at this video to.make the perfect one. I loved DK64, but you definitely have some valid points.

    • @slueshyslueshy2176
      @slueshyslueshy2176 6 лет назад +1

      Except that's what Banjo Tooie did, it had multiple characters that did separate things than enabled them to do other things, while also having things unique only they could do. Banjo and Kazooie on their own, as well as Mumbo.

  • @Teirusu155
    @Teirusu155 7 лет назад +42

    you didn't mention how.... FRUSTRATING The Diddy Kong jetpack is to control.
    The jetpack's obnoxious controls are the reason I never beat the game. I'd waste a HALF HOUR of the Hideout Helm time trying to do the rings.

    • @gustavoavila1982
      @gustavoavila1982 6 лет назад +2

      Teirusu155 I had a harder time with races, epecially the one with Tiny Kong against the blue-purple bug thing in the Aztec level.

  • @thewaterman122
    @thewaterman122 7 лет назад +36

    You hit the nail RIGHT on the head and said it better than I ever could. Just replayed this game because my nostalgia and memories told me that this was the best game ever, but I could not have been more wrong. I found that the entire game dragged and felt like a job, doing tedious grunt work for hours - after I put the game down it felt exhausting, like I just did a load of homework. The core mechanic of the game is running around a giant map to collect colored bananas and going back and forth to the tag barrel to go to the SAME EXACT spot 4 more times.
    That being said, not only was King K. Rool was one of the funnest bosses in my experience in playing platformers, but the laboratory leading up to getting the last key to fight him was also extremely rewarding, because it felt exactly as you said - cohesive instead of exclusive. I felt a sense of team pride working together with the Kong family to complete the game, and my god if they only made every level like that - this thing could have been something huger.
    One final thought - I thought the strongest point of the game was the variety of characters to choose from, but it could have been done in a much smoother and more different way. Each Kong had a different feel and personality to them so it kept it interesting until you had to use them each 40 times every world.

    • @snomangaming
      @snomangaming  7 лет назад +3

      Yup, you feel me! Absolutely agreee

    • @1m1337noSh1t
      @1m1337noSh1t 7 лет назад

      Back then 1 game took months to beat so theres that

    • @thewaterman122
      @thewaterman122 7 лет назад +1

      1m1337noSh1t Doesn't matter how long a game is, if the game drags like hell and feels extremely boring 90% of the time, that negates the long-lasting aspect

    • @1m1337noSh1t
      @1m1337noSh1t 7 лет назад +1

      thewaterman122 Yes times have changed

  • @Z-A-C
    @Z-A-C 6 лет назад +135

    This game should have a remaster so that they can have a chance to not only get better graphics on this game, but to fix these problems. It would be perfect. I would get a N Switch If this came out for it.

    • @TheAceKannon
      @TheAceKannon 5 лет назад +1

      Zomagedon rare is owned by Microsoft. Technically they can’t remaster it

    • @inky2412
      @inky2412 5 лет назад +3

      @@TheAceKannon well banjo is in smash so we can hope

    • @corey9137
      @corey9137 4 года назад

      @@TheAceKannon I mean there can always be a partnership of some kind

  • @saya1121
    @saya1121 4 года назад +28

    DK64 is my GAME! I love it to bits. I had to watch this video. I can agree that the mini-games weren't the best, but I personally think everything else was so fun and unique. The collecting wasn't an issue for me. I liked playing as all of them. Even if they weren't all working together per se, I enjoyed the uniqueness of each Kong. Good video regardless.

  • @maximumrisk2004
    @maximumrisk2004 7 лет назад +23

    I have to admit, the whole "Every Kong can only collect special Bananas" thing was also the deal breaker for me. I loved this Game, but eventually got tired of the endless Kong switching just to collect some measily Bananas to get those freaking Boss Gates opend and screamed at the Pig to fucking Jump a little so I dont have to go scouring for 20 more Bananas that I missed somewhere. Geez!

  • @schmity007
    @schmity007 6 лет назад +109

    It could've been fixed with just letting you swap Kongs on the fly.

    • @TheDeathOfLucifer
      @TheDeathOfLucifer 4 года назад +8

      Tbh I think it'd kind of ruin the charm. Walking through the while level as a different character figuring out how to get all the collectibles was sometimes a fun puzzle. It was at times just a lot of back tracking. But tbh if I could switch on the fly I'd really never give some character a chance except when I had to.

    • @braden24
      @braden24 4 года назад +2

      I’m late but Kaze made a Gameshark code that does exactly that, here’s the vid: ruclips.net/video/GlNhSoX5UZ0/видео.html

  • @Sypaka
    @Sypaka 6 лет назад +100

    If this video doesn't give ideas for a rom hack, I don't know....

    • @alienxotic5028
      @alienxotic5028 5 лет назад

      Doubt it

    • @jaydogg339
      @jaydogg339 5 лет назад +2

      There's Super Donkey Kong 64 lol it's a rom hack of Mario 64 with DK64s levels and music

    • @flameflareonog
      @flameflareonog 4 года назад +3

      Kaze Emanuar made a major improvement with his rom hack that allows you to switch Kongs anywhere.

    • @smalls1485
      @smalls1485 4 года назад

      Kaze did it

  • @AG_Speaks
    @AG_Speaks 4 года назад +63

    Still waiting for the Donkey Kong 64 remaster

    • @JOHNCENA-ji3rm
      @JOHNCENA-ji3rm 3 года назад +1

      Yeah me too

    • @87Khein
      @87Khein 3 года назад +1

      That would be cool but I would also like a new Donkey Kong game with similar game play. New worlds, better graphics and different enemies since RareWare has the rights to K. Rool.

    • @GhrexSD
      @GhrexSD 3 года назад +2

      @@87Khein Wait doesn't nintendo still own the rights to all donkey kong characters including K rool? (not counting Conker and Banjo whom were in diddy kong racing) Because Nintendo sold rare in 2002 and K rool's last appearance in a donkey kong game was 2007-2008 ish.

    • @MR.__G
      @MR.__G 3 месяца назад

      Or what about another 3D DK game ?

  • @AdamKillmeyer
    @AdamKillmeyer 7 лет назад +126

    Only thing I disagree with is the segregated boss fights. I think those were a bold move but were a great choice. It helps make the player involved with all characters of the game.

    • @mrsplays9817
      @mrsplays9817 6 лет назад

      Technically you can fight the bosses with any character, but it`s nice to know which one the game recommends.

    • @RJrules64
      @RJrules64 6 лет назад +6

      MRS Plays how? The doors close if you approach with a different Kong.
      I half agree, Adam, but I think they needed to make the boss fights only beatable with a certain Kong, if that were the case. Like the Jack in the Box fight - Only Tiny can do that one. Basically all the other fights could be done with any Kong. So they should have either given us that option, or made the boss fights more specific to that kong.

    • @mrsplays9817
      @mrsplays9817 6 лет назад +2

      Watch a speedrun: They glitch through the stairs and get in with whatever kong they want.
      Also, some speedrunners do the Jack in the Box fight with DK instead of Tiny, just to point out.

    • @goingcracysfan
      @goingcracysfan 6 лет назад

      omg please no more jack in the box i keep getting flashbacks

    • @spartankongcountry6799
      @spartankongcountry6799 6 лет назад +4

      MRS Plays You need to understand that glitches =/= design.

  • @SmugCoffeeMan
    @SmugCoffeeMan 7 лет назад +28

    You want to know what the worst bit of design in this game is? the Nintendo and Rareware coins being required to beat the game 100%. Fuck that DK arcade machine and fuck the other arcade game.

    • @H0n3yMonstah
      @H0n3yMonstah 6 лет назад +3

      Mashin Chaser *101%

    • @jamesismyfriend4403
      @jamesismyfriend4403 6 лет назад

      YES!

    • @Wahaller
      @Wahaller 6 лет назад

      Not only is it required to beat the game 101%, it's required to beat the fucking game in general. You can't get the boss key to King K. Rool without it, since it's locked behind a door that needs the coins to open it. Probably the worst part about it, aside from having to play some old-school tough games, is that without prior knowledge, you're going to get to the final area of K. Rool's lair and see a locked door requiring 2 objects that you've never seen before, forcing you to exit the level, look up how to get them on Google (in the 90's it was even worse since Google wasn't popular) and beat Jetpac and Donkey Kong, go back to Hideout Helm, and finally, open the door and get the fucking key. *THIS IS FUCKING INSANE!* What was going on in the developers heads when making this section?! Talk about backtracking, like, fucking hell! This one part sums up about the entire gameplay of DK64.

    • @H0n3yMonstah
      @H0n3yMonstah 6 лет назад

      These just sound like salty comments from people that couldn't beat the arcade games. 😜

    • @Wahaller
      @Wahaller 6 лет назад

      +Paul Honey I could beat it, but the fact that you _had_ to beat it is pretty mind-numbing. Did you even read the rest of my comment by the way? I gave some valid criticism other than "hurr its hard it should be removed"

  • @Chuwaca
    @Chuwaca 7 лет назад +445

    DK64 is the Dark Souls of Collectibles items

    • @Thomas-te2lg
      @Thomas-te2lg 7 лет назад +9

      No it ain't, most of game is fairly easy, minus a few very difficult mini-games.

    • @AJKungFuu
      @AJKungFuu 7 лет назад +34

      Thomas Ruth its a joke m8

    • @jpdlpokedigi10
      @jpdlpokedigi10 7 лет назад

      ayyyy good one

    • @yeetyeet_spagheet1720
      @yeetyeet_spagheet1720 6 лет назад +1

      Banjo tooie is tho

    • @rogerfvb
      @rogerfvb 6 лет назад +2

      Dark Souls doesn't suck though

  • @alanaardman1882
    @alanaardman1882 4 года назад +57

    The problem with your argument is it's actually quite hard to balance the characters while making them unique, and players would stick with their favorite except when forced to switch. This would truncate the length of the game and reduce the difficulty.

    • @pentelegomenon1175
      @pentelegomenon1175 3 года назад +24

      Super Mario Bros 2 lets you switch between characters and it works fine. Also you call it truncating the length and reducing the difficulty, I call it cutting the fat and reducing the pointless busywork.

    • @emishimaru-sama6449
      @emishimaru-sama6449 3 года назад +1

      I don't remember If you could change freely In Super Mario Bros 2, unless you either died or finished the stage (unless there was a door for that? =o)

    • @joaonitro5149
      @joaonitro5149 3 года назад +1

      @@Russakaja No it doesn't. Forcing players to do something they don't like isn't fun.

    • @joaonitro5149
      @joaonitro5149 3 года назад

      @@Russakaja No, it didn't. These games are actually fun because they don't force you with shit that isn't fun to play. Also, your english is terrible, i can hardly understand what you're trying to say.

    • @joaonitro5149
      @joaonitro5149 3 года назад +1

      @@Russakaja i talking about forcing to do unfun things. Hunting down stars, equipment, jiggies is fun. Backtracking 5 times in the same place only to get some bananas that only a specific kong can get is not fun.

  • @RynKen
    @RynKen 8 лет назад +20

    It sounds like all the game really needed was the ability to switch Kong through the pause menu instead of at specific check points.

    • @calthesquidking5839
      @calthesquidking5839 8 лет назад

      +RynKen Yeah that's what I was thinking. If they had a quick change option instead of having to back track to change, things more than likely would've gone a lot smoother. But, yknow, hardware limitations and all that jazz.

    • @snomangaming
      @snomangaming  8 лет назад +4

      +Demon Lord, Cal (Brandon) Someone else suggested a 5 player co-op mode where each player plays 1 kong, and THAT would be awesome! But speaking of hardware limitations... :P

    • @rogerklotz7737
      @rogerklotz7737 7 лет назад

      RynKen yes

  • @RATCHET7
    @RATCHET7 8 лет назад +244

    Why do people complain about the amount of collectibles? That's my favorite thing about the game.

    • @snomangaming
      @snomangaming  8 лет назад +27

      I think I said specifically that it doesnt really bother me that much, the more the better.

    • @RATCHET7
      @RATCHET7 8 лет назад +1

      Same here i think that it gives it more value and say if you come back to the game after a while it's going to be harder to remember where it all is.

    • @ShyGuyXXL
      @ShyGuyXXL 8 лет назад +47

      When people nag about the amount of collectibles, they only do so because collecting them feels like a chore. If they were all fun to collect people wouldn't care how many there are.

    • @PlusUltraAdrian
      @PlusUltraAdrian 8 лет назад +31

      The problem is that unlike in games like Banjo Kazooie, Mario 64, Jak and Daxter, and Spyro where they made collecting items fun and motivating. Donkey Kong 64 went way overboard with the process of collecting items. The need to switch Kongs over and over again to get an item was boring and annoying. It made the game repetitive.

    • @RATCHET7
      @RATCHET7 8 лет назад +7

      I guess so. I found it fun myself as i found it different to a lot of other collecting games.

  • @SkyNinja759
    @SkyNinja759 7 лет назад +20

    1. DK64 is a good game.
    2. DK64 is blighted by collection tasks to the nth degree.
    3. DK64 is bug heaven.
    Oh well, I love the game for what it is, even with all it's imperfections.
    EDIT: If they remastered DK64 for the Switch/NX with new graphics and with all their knowledge they have now it would be a nice throwback game.

    • @thomasmurrell9832
      @thomasmurrell9832 7 лет назад +1

      1. He said it was a good game. Listen at the beginning next time.
      2. He dismissed that since other games of the same kind had that many too
      3. I agree. It's buggy as heck but fun to explore.

  • @mycatcoco2603
    @mycatcoco2603 4 года назад +11

    bruh the dk rap makes this game pure gold

  • @mad_quack
    @mad_quack 6 лет назад +64

    I'd like to see a remastered DK64 (that does it justice btw)

  • @YamatoFukkatsu
    @YamatoFukkatsu 8 лет назад +10

    The backtracking was even worse when you consider that not every Kong is available at the beginning of the game. You never get Chunky until Frantic Factory, and suddenly, you have to go back by about 3 worlds to get all his stuff. Anyway, one thing I hated about collectathons in general was how they task you collect all the tiny shit throughout a level, be it coins or bananas or rings or whatever. In previous 2D platforms, this was no big deal. Just collect a hundred of them, and you get an extra life (as well as add to your high score, though that's kinda lost its purpose ever since games went to home consoles). Convenient, but not something you need to do, and in fact, could usually be accomplished in a completely passive manner. But starting from, at the latest, Super Mario 64, this is suddenly mandatory to 100% a game (and in worse cases, mandatory just to complete the game, seeing as you need a certain number of collectibles just to progress). Thankfully, in the case of Mario 64, you just needed 100 coins, which (usually) doesn't equate to practically every coin in a level, but it's still obnoxious as fuck to track them all down (what especially makes these tiny collectibles a pain is that most are right there in plain sight, but then you have to search every nook and cranny in hopes of getting those last few).
    Banjo-Kazooie was probably the worst offender; track down 100 notes in a level in a single go, without losing a life. Ugh. I'll gladly take DK64's segmented collectibles over that crap. At least those colored bananas get saved the moment you grab them (well, the game doesn't save automatically, but you get what I mean). Thankfully, Rare seemed to have learned their lesson by the time Banjo-Tooie came out, because that was probably the most well-handled of the N64 collectathons. The tiny collectibles are saved individually AND they give them to you in clusters. Though, I can't say I commend the backtracking that game involved (mainly due to worlds being directly connected to one another), but otherwise, it was pretty good.
    Truth be told, platformers were my favorite genre as a kid. But as of the N64 era, while I still enjoyed them, they dropped considerably in how I favored them, and I'm not sure if it was due to this collecting shit they suddenly forced upon them, the really bad camera controls, or a combination of both along with possibly other minor grievances. I guess I could understand WHY they did this; when going from 2D to 3D, worlds become about free exploration, and the goal's no longer as simple as going from point A to point B (though this was still possible; Sonic did it, but Sonic games have had a horrible time in the 3D realm, and they mainly accomplished keeping "reach the goal" the main objective by severely limiting your range of movement anyway). However, in doing this, it feels like they just turned platformers into a poor man's RPGs (RPGs having always allowed free exploration in a.... kinda sorta three-dimensional plane). Ironically, RPGs have since become my genre of choice.

    • @snomangaming
      @snomangaming  8 лет назад +1

      +YamatoFukkatsu Good point about the jump from 2D to 3D, suddenly the meaningless collectibles became necessary. That was the thing with DK64, every thing had to have a purpose, even if it was totally meaningless

    • @JohnSmith-oc2fk
      @JohnSmith-oc2fk 4 года назад

      Banjo Kazooie Music Notes problem was due N64 memory limitations, they solved that issue in the Xbox remasters.

  • @Randude14
    @Randude14 4 года назад +49

    The sly cooper series is a good example of having different characters to work together.

    • @Umbrella2
      @Umbrella2 2 года назад +2

      Underrated series, would love them on the Switch too.

  • @Xiphiidae
    @Xiphiidae 8 лет назад +9

    "Why are games these days so linear?!"
    "Why do these old games have so much backtracking and options?!"

    • @snomangaming
      @snomangaming  8 лет назад +1

      +James S It has options, but only if you use a specific kong in a specific situation. Fungi Forest was even worse: Oh, you can enter this barn, but only if you have Lanky out, and only if its nighttime (one of like 10 examples in that level). It's not even the backtracking, I seriously didn't really care about that, but the whole game was such a chore because I only did things alone with all the kongs.

    • @Xiphiidae
      @Xiphiidae 8 лет назад +1

      +snomaN Gaming
      "only if you use a specific kong in a specific situation"
      Do you realise that this is as asinine as saying "Zelda games are bad because you have to use particular items in particular situations" or "Zelda Oracle of Seasons is bad because you have to switch between the seasons to progress through the game- I want to complete the whole game just on Summer!"
      The notion that it's bad that you need to do particular things with particular Kongs is so bizarre that, honestly, it barely qualifies as a criticism.
      If you don't like the game because of various things, that's fine, I'm not going to tell you what to like or dislike, just don't refer to it as a 'game design flaw'.

    • @randomguy6679
      @randomguy6679 7 лет назад

      James S I'm sorry is this your video?

    • @MoundN
      @MoundN 7 лет назад +1

      randomguy6679 He perfectly stated out what many ppl here were thinking. Those objectives and options are NOT a bad game design. I could accept that you count the camera from dk64 as bad design but it was their first 3D game and for that they did an awesome job. It has many collectibles but it offers such a huge variety. Having to visit the places repeatedly with different Kongs is pretty unique and a brave step into new video game design atleast when the game came out. He was simply bragging about little things which may be a little annoying but he stated that as bad game design which is absolutely not correct.

    • @thomasmurrell9832
      @thomasmurrell9832 7 лет назад

      "Zelda games are bad because you have to use particular items in particular situations"
      Well at least you never had to run back the the start of every dungeon, enter a room, and select a small list of items to use. LoZ games have every item right at your disposal, so that argument is not relevant.
      Besides, he's not saying the game is bad. At the START OF THE VIDEO, he said that it was still a GOOD game.
      Am I the only one who listens fully anymore?

  • @FloppyDisk893
    @FloppyDisk893 6 лет назад +336

    Please do more -Good- BAD game design

  • @darragullrr499
    @darragullrr499 4 года назад +89

    I thought you were going to say like really bad reasons but you didn’t well done dude

  • @ChaosShadowZero89
    @ChaosShadowZero89 7 лет назад +65

    You beat this game 101%? Mad respect man, i never could make it past those damn minigames and the Fungi Forest boss!

    • @capcom23
      @capcom23 7 лет назад +4

      In the past I'm sure i would've tried to reach 101% but lately i can't be bothered to achieve/explore everything. Just go as fast to the end and move to the next haha

    • @mattsciore1573
      @mattsciore1573 7 лет назад +2

      I need to 100% a game. I guess it's a form of ocd lol

    • @snomangaming
      @snomangaming  7 лет назад +7

      Yeah I had a lot of free time as a kid :P

    • @capcom23
      @capcom23 7 лет назад +1

      Matt Sciore
      yes

    • @mattsciore1573
      @mattsciore1573 7 лет назад

      So did I however just could not for the life of me beat some of them bosses and mini games! anyways great video, keep up the great work!

  • @Wahaller
    @Wahaller 8 лет назад +29

    Good Game Design - Banjo Kazooie

    • @Domarius64
      @Domarius64 8 лет назад

      +Wahaller YES - and DK64 is just a rip off of it. It feels like they just churned it out because people expected them to make a 3D DK game at some point, and filled it with a lot of collectables and backtracking for lastability instead of gameplay.

    • @Rusticabcd
      @Rusticabcd 8 лет назад +7

      Bad Game Design Banjo Kazooie Nuts and Bolts.

    • @DT_Worlds_Strongest_Goth
      @DT_Worlds_Strongest_Goth 8 лет назад

      and tooie

    • @jacksonpercy8044
      @jacksonpercy8044 8 лет назад +3

      Well to be fair BK:N&B had pretty good design, but it was still the wrong game.
      Think about Link's Crossbow Training. It was a short but fun game, but nobody complained about it because it was just a spin-off. If Link's Crossbow Training was released INSTEAD of Twilight Princess and was the only Zelda game released for a few years, then people would genuinely hate it. It's all about player choice, if the player can't chose to play a standard game, they're gonna be displeased.

    • @Domarius64
      @Domarius64 8 лет назад +1

      Jackson Percy It's very sad. You can see beautiful open environments in BK:N&B like it was made to explore - and it was. But they changed it to vehicle creation halfway through. Even the teaser announcement video suggested it was going to be an adventure game. Apparently MS said that collectable games were getting boring so the team had to do something new and different.

  • @supershoo4518
    @supershoo4518 6 лет назад +68

    whats funny is that these issues could all be fixed if you could just swap kongs on the fly

    • @superarsenal009
      @superarsenal009 6 лет назад +3

      They did that in Kameo, but it was a terrible game.

    • @auto2112
      @auto2112 5 лет назад +6

      That would make it too easy and far quicker to play, I don't like it. I'm just fine with the tag barrels as they are. I always liked the anticipation of returning to an area you saw earlier with the correct Kong to see what it would reveal next.

    • @pentelegomenon1175
      @pentelegomenon1175 3 года назад

      Two problems, firstly a lot of the challenges are almost like QTEs that are programmed to a very specific Kong, and secondly it seems pointless to constantly switch between Kongs just to get a certain color of banana or coin, they should let any Kong grab any thing regardless of color.

  • @meristuart1838
    @meristuart1838 4 года назад +44

    HE HAS NO FACE
    HE HAS NO SOUL
    IF IF IF
    YOU CROSS HIM
    HE’LL TAKE YA *TO HELL*

    • @IKR_C
      @IKR_C 4 года назад

      Donkey Kong is Hannibal Lecter, he wants your face.

    • @fishyaustin3350
      @fishyaustin3350 4 года назад

      The decayed app

  • @tyke7324
    @tyke7324 8 лет назад +72

    Do another one of these i loved it!!!

    • @snomangaming
      @snomangaming  8 лет назад +12

      +Tyke There will almost certainly be another one someday :)

    • @tyke7324
      @tyke7324 8 лет назад +2

      +snomaN Gaming yay!!!

    • @chrisbeach423
      @chrisbeach423 8 лет назад +1

      +snomaN Gaming bubsy 3d would be a good candidate for a video like this.

    • @McBasketball4
      @McBasketball4 8 лет назад

      +snowmaN Gaming
      i just saw this and loved it

  • @WolfCoder
    @WolfCoder 7 лет назад +8

    I'm kind of surprised all this multiple collectables bullshit didn't annoy me as a kid.

  • @NicksgamertagXP
    @NicksgamertagXP 7 лет назад +8

    Here's a solution. Make it so that you can change characters on the fly with a push of a button instead of having to backtrack to a barrel.

    • @snomangaming
      @snomangaming  7 лет назад +4

      That would help with tedium, but it wouldn't solve the segmentation. Someone suggested 5 player co-op where you each play a different kong! haha!

    • @itscrumbelivable
      @itscrumbelivable 7 лет назад

      Dunkey thinks that too

  • @cincinnatixdxd5055
    @cincinnatixdxd5055 4 года назад +5

    You do not have to collect all the collectibles, but for people who want to collect everything they just added a little extra replay ability for completionist by having to do each level on each character.

  • @griffin324
    @griffin324 8 лет назад +18

    Only reason I never beat this game was because of Donkey Kong Arcade...

    • @snomangaming
      @snomangaming  8 лет назад +4

      +griffin324 It still gives me nightmares

    • @dimitriuss
      @dimitriuss 8 лет назад

      .

    • @griffin324
      @griffin324 8 лет назад

      ***** Yeah it was still horrifying lol

    • @Maurice_Duplessis
      @Maurice_Duplessis 8 лет назад +2

      +griffin324 Lol i'm glad i'm not the only one.

    • @Elegontv
      @Elegontv 8 лет назад

      +griffin324 improve your skills

  • @Safer7Sephiroth
    @Safer7Sephiroth 8 лет назад +8

    the big problem with DK64 was it's short dev time of 17 months, if you watch a speed run of the game you learn that things like walls are a mere suggestion for this game.

    • @jacob3812
      @jacob3812 8 лет назад +1

      bro , that's not just dk 64, pretty much every n64 game is fucking busted.

    • @Safer7Sephiroth
      @Safer7Sephiroth 8 лет назад +5

      oh, I know, believe me I know, It's just that DK64 is especially bad.

  • @trcsonic
    @trcsonic 8 лет назад +18

    Therefore always preferred Banjo-Kazooie.

    • @nazno
      @nazno 8 лет назад +1

      +trcsonic Truly an amazing game

    • @imadmohamed841
      @imadmohamed841 8 лет назад +1

      +nazno Is it better than Majora's Mask?

    • @JamesDavy2009
      @JamesDavy2009 8 лет назад +1

      +trcsonic One level from Banjo-Kazooie went to Donkey Kong 64. Guess what it was.

    • @imadmohamed841
      @imadmohamed841 8 лет назад +2

      JamesDavy2009 Fungi Forest?

    • @JamesDavy2009
      @JamesDavy2009 8 лет назад +1

      Imad Mohamed
      Bingo. I would have also accepted Fungus Forest as that was the original name for the level.

  • @55pillsbury
    @55pillsbury 4 года назад +12

    God the music is amazing in this game

  • @toasty8120
    @toasty8120 7 лет назад +109

    3 words:
    MOVING
    ICE
    PATH

  • @RainbowLizardOne
    @RainbowLizardOne 8 лет назад +40

    The best design about this game is the DK rap.

    • @snomangaming
      @snomangaming  8 лет назад +5

      +Lizard_Buttock You're not wrong, I absolutely agree :)

  • @darian6423
    @darian6423 6 лет назад +61

    It's been almost two years since this came out, and you still haven't made another "Bad Game Design".

    • @GalekC
      @GalekC 6 лет назад

      Interesting...

    • @JlBUNROCK
      @JlBUNROCK 6 лет назад

      WHAT? NOOOOO! I'M NEW TO THE CHANNEL SO I WOULDN'T KNOW!! D':

    • @kaldo_kaldo
      @kaldo_kaldo 5 лет назад

      There aren't any other games bad enough to make a video about! Eyyyyyyyyyy
      (I love DK64 haha)

    • @lapthom
      @lapthom 5 лет назад

      @Nick Miller what about Turok 2 n64 version?

  • @braydenb1581
    @braydenb1581 4 года назад +23

    I wish this had gotten a sequel

    • @braydenb1581
      @braydenb1581 4 года назад +2

      @Terry Mitchell All I'd really wsnt from a sequel is maybe coop and fine tune the controls. I recently replayed dk 64 and its hard to do some challenges because the controls are janky

  • @jacobw7454
    @jacobw7454 8 лет назад +24

    Sir, I must defend this game on the basis of Lanky Kong. I understand he lacks both style and grace. Some even say he has a funny face. But he can handstand when he needs to, and stretches his arms out just for you. Additionally, he inflates himself similarly to the Hindenburg. Most importantly, however, this kong just digs this tune.

    • @roddydykes7053
      @roddydykes7053 8 лет назад +8

      And let's not forget, the Kong who's here for you, the last member of the DK crew, the Kong's so strong, it isn't funny, he makes bigger kremlins cry out for mummy! He picks up boulders, with relative ease, makes crushing rocks seem such a breeze, he may move slow, he can't jump high, but Chunky Kong's, one FUCK of a guy!

    • @roberthata6732
      @roberthata6732 8 лет назад

      DK!!!! Donkey Kong!!

  • @DatHarlequinOni
    @DatHarlequinOni 7 лет назад +479

    Being objective about a beloved game in a beloved franchise?
    HOW DARE YOU SIR I WILL SEE YOU HANGED FOR THIS HERESY

    • @ShadowJinjoYu
      @ShadowJinjoYu 6 лет назад +4

      What

    • @Deltarii
      @Deltarii 6 лет назад

      calm the fuck down

    • @TCMYSTIKAL2010
      @TCMYSTIKAL2010 6 лет назад +44

      He was being sarcastic good grief lol

    • @SonikkuXenoHearts3587
      @SonikkuXenoHearts3587 6 лет назад +4

      0:31
      Here’s a “Hey before you hate me I actually like this game”
      Quote

    • @-rizen
      @-rizen 6 лет назад +21

      They were joking
      God....

  • @0Fyrebrand0
    @0Fyrebrand0 7 лет назад +6

    DK64 takes everything I dislike about "collect-a-thon" games and cranks it to 11. There are all kinds of games I enjoy that feature collecting things, exploring, and trying to find as many secrets as possible -- but it's all in how you integrate it. You have to make the player WANT to do it. Make them think it's THEIR idea. Either make it entirely optional, to unlock bonuses, or give them an advantage -- like a new weapon in an out-of-the-way treasure box, or increased missile capacity.
    For those times where you must block off progression, make it feel organic. Give a story reason why you need to talk to somebody or locate a hidden item. Present them with a practical obstacle, like a wide gap, that you need the double-jump boots to make it over. And if you're going to force the player to bring a specific character in order to pass through, then it had better be because that character has a unique and innate ability which provides the solution.
    Hell, you can even have a literal pad or floor tile, that requires great strength to slam down and activate it. You can have something like the Hammer in Zelda, that lets you smash it down -- or even have a big, heavy character who is needed to stomp on it. It's a little artificial, but can work if it's not overused. But for crap's sake, don't have floor tiles that may only be stomped down by certain characters, simply because their FACE is painted on it. How does that make any sense at all!? At LEAST dress it up so that it SEEMS different, on a superficial level. Tell us they're "hacking a computer" or "picking a lock" or something. Don't just say "This is the little girl tile. Only little girls can stomp on this tile."
    Remember Little Nemo: The Dream Master? It was heavily based around exploring every inch of the levels, literally to find a bunch of keys to open a door. Actually sounds kind of lame, on paper. But it worked, because there were only a handful of keys, not hundreds. And you needed specific animal helpers in order to get to certain places, but for reasons that made sense -- as a bee, you could fly high, as a salamander you could climb walls, and as a mole you could dig through the earth. You don't ever get to a door with a salamander's face on it, that says "Only a salamander is allowed to come through here." And when you get to a key, you can always pick it up -- it's not like you ever find a yellow key that only takes corporeal form when touched by a bee.

  • @Taxafolia
    @Taxafolia 5 лет назад +6

    "Dam what this hater about"
    "Oh wait yeah, I hated all that shit to no ends"

  • @andreascrissangelmuseum1482
    @andreascrissangelmuseum1482 7 лет назад +9

    I'm currently replaying DK 64 and I too used to get frustrated and overwhelmed by how much each character had to do. I used to switch characters every few minutes when I saw something another character had to pick up or do. This go around, I take it one character at a time. Do everything Donkey has to do in a level, then switch to Diddy, etc. Sometime characters do have to hit switches, open doors, etc. for each other, but even then, I'm careful not to get side-tracked. Once I got this "system" down, it's not so bad.

  • @CrayTrey
    @CrayTrey 8 лет назад +12

    BUT BUT BUT Donkey Kong 64 was my CHILDHOOD! Why would you insult my CHILDHOOD? It was my CHILDHOOD and now you wrecked my CHILDHOOD with this video about my CHILDHOOD... Great vid buddy

    • @Imperialspy
      @Imperialspy 8 лет назад +2

      Your Childhood got Roasted by SnomaN

    • @snomangaming
      @snomangaming  8 лет назад +2

      +CrayTrey IM SORRY TREY FORGIVE ME

  • @pizzadudemanguy
    @pizzadudemanguy 8 лет назад +15

    I was so worried this would be a rant against a game I loved as a kid. I'm glad it's such an incredibly thoughtful, perspective video.
    Awesome job! I love it.

    • @snomangaming
      @snomangaming  8 лет назад +9

      +pizzadudemanguy Thanks! I tried to be very constructive, I know a lot of people really like it

    • @robokoolmn
      @robokoolmn 8 лет назад +1

      +pizzadudemanguy Yeah I was worried too, great video.

  • @FourthDerivative
    @FourthDerivative 5 лет назад +9

    Almost every problem you mentioned would be solved by adding the ability to switch Kongs anywhere, instead of having to find a tag barrel. You know, like you could do in all three previous games.

  • @brandonkohler6296
    @brandonkohler6296 7 лет назад +13

    TBH I would love love love a sequel to this game.

    • @snomangaming
      @snomangaming  7 лет назад +6

      I honestly would too, I think they could make it so much better!

    • @ownageDan
      @ownageDan 7 лет назад +1

      more of a spiritual sequel to banjo-kazooie/tooie, but keep an eye out for yooka-laylee. devs include former rare employees and it's coming out on all platforms! looks very promising so far.

  • @lilgiantsfan72
    @lilgiantsfan72 7 лет назад +68

    Fantastic, very reasonably constructive criticism!

  • @jamesbharnocerous1879
    @jamesbharnocerous1879 5 лет назад +7

    I just picked this game up again after ten years, and I definitely hate having to run back and forth in between the Kong barrel and 15 different bananas of different colors over and over again, but I really do love it. It's dope af.

  • @SianaGearz
    @SianaGearz 6 лет назад +663

    Dislikes you got on this video are undeserved, but i'd like to offer a counterpoint. Making levels that can be traversed with any character leads to either characters that are too similar, or level designs that are very vague, flat, trivial and samey. Now you could have the same goals and alternative paths depending on character abilities, but then you're running against hardware limitations.

    • @Vitorruy1
      @Vitorruy1 6 лет назад +74

      Siana Gearz How about dividing the levels into segments one for each kong as oppose to having to go back and switch character four fucking times in the same tunnel.
      This has been done before, there's no design or technological limitations here.

    • @billlupin8345
      @billlupin8345 6 лет назад +42

      Well, here's a thought. If the five or six characters are going to feel samey, if you give them alternative ways to do the same thing... why not improve the level, and drop the extra characters?

    • @marknorrish2558
      @marknorrish2558 6 лет назад +36

      The DKC trilogy consists entirely of levels that can be traversed with any of their characters (in fairness, each of those games only has two characters), and those were fine.
      You could simply remove all the colour-coding, without changing anything else, so that anyone can collect any item or hit any switch they can reach, and any could use a magic barrel or pad to trigger their personal power. That wouldn't make the characters any more samey, or the levels any flatter.
      This also turns challenge areas into (mostly still pretty easy) puzzles for free: rather than "Here's a Diddy pad; clearly I have to use Diddy's pad power here," it becomes "Which pad power will solve this challenge?" Puzzles might naturally have multiple solutions, like a hazardous obstacle course where you can either blitz with invincibility, fly over, shrink to take a shortcut, sprint, or brute force through. Or they might not, so every Kong gets a little screen time, but they earn it by being useful, not by having a button with their face on it.

    • @mrsplays9817
      @mrsplays9817 6 лет назад +4

      Except maybe the instrument switches in part; like waking up the llama with a triangle that puts people to sleep? Not likely.
      The others could do it, but still.

    • @alexandergroeger857
      @alexandergroeger857 6 лет назад +7

      To be honest, playing as 5 different characters puts up a lot of competition among them. I feel you should be able to play as one of the five and bring another as a partner whenever you switch, that way you can have a CPU help you along and you can instantly switch controls to them if you need it. This also might allow for duo boss fights, and optimizing routes through a level that isn't so segmented.

  • @sloucho84
    @sloucho84 8 лет назад +6

    Holy shit... you just gave me PTSD flashbacks to Beaver Bother, something I'd completely forgotten about.

    • @bl4ckw1ngz64
      @bl4ckw1ngz64 8 лет назад +2

      We don't talk about Beaver Bother for a good reason.

  • @pringelsthegamefreak
    @pringelsthegamefreak 7 лет назад +65

    Not a bad game, but it has a lot of frustrating and terrible flaws that could have been improved

  • @h12-p3j
    @h12-p3j 3 года назад +2

    Finally, he's here for you
    It's the last member of the DK crew
    He has no pulse
    And no heart rate
    THIS KONG is in a better place

  • @davidrlz1001
    @davidrlz1001 7 лет назад +16

    plz do more like these, i highly enjoyed the video and editing, you focused on the facts and argument, gave a counter-argument, and didn;t use cringey humor, subscribed off this video, good job.

  • @ThomasEdvalson
    @ThomasEdvalson 7 лет назад +9

    TL;DW Multi-colored items requiring specific kongs to pick them up requires a lot of back-tracking and is annoying.

  • @MorseCodeStutters
    @MorseCodeStutters 7 лет назад +20

    I appreciate that you put the caveat of actually enjoying it yourself. Thanks for a balanced review. I personally loved it because it was another 3-D platformer with tons of stuff to collect, a good amount of characters with different abilities that help you explore levels further when you revisit them.
    But yeah, I tried playing it only a few years ago as an adult, and I couldn't get into it the way I was as a kid. Not sure why, and I'd have to think about the points you made to see they might be why. Maybe I'll update this comment if I ever remember why it just didn't resonate me later on in life.
    Love the game to bits, wish there were more games like this with better execution, and great memories with it, but I'll leave it in the past. I remember the day I tried a demo of it at a movie theater, and then finally getting it and playing the shit out of it. It was a worthwhile experience for my childhood and will cherish it forever.
    Here are fingers crossed for Yookalele being an awesome improvement!

    • @MorseCodeStutters
      @MorseCodeStutters 7 лет назад +2

      I'd like to add that THE SIMPSONS game did what you suggested, in terms of characters complimenting each other through completing different tasks for each other throughout levels. I loved that about it!

  • @bidanemartinez-huerta9472
    @bidanemartinez-huerta9472 5 лет назад +361

    Donkey Kong said trans rights

  • @FlagstonePictures
    @FlagstonePictures 8 лет назад +29

    I've been 101% completing this for past 2 months. Playing randomly when I get the time. I've been playing this game since it came out, and this is the first time I've attempted to complete the game on my own without any help and I gotta tell you, it's frustrating at certain parts. I completely agree with you on the banana barrels. Beaver Bother is the worst. The tedious trying over and over again to get certain collectibles is frustrating. I don't mind the smaller collectibles as it makes it fun to explore the level with each Kong's abilities. But the Coins and Barrels... just too draining...

    • @poopfart785
      @poopfart785 8 лет назад +3

      I did the same thing a few years ago.
      fungi forest should be called fuckboy forest

    • @dishierwand
      @dishierwand 7 лет назад +1

      i beat this game 101% as well and beaver bother is the worst lol

    • @davonbenson1927
      @davonbenson1927 7 лет назад

      Joey Bonzo. Lol

    • @Barrie96
      @Barrie96 7 лет назад

      I sucked at Beaver Bother but I 101% completed the game over a dozen times I got a lot better. Pretty much don't scare the beaver until you run pass it then it'll guarantee go in

    • @Barrie96
      @Barrie96 7 лет назад

      Also Lankys rematch with the Rabbit was near impossible until I found out a secret on defeating him

  • @toptiermediocrity3345
    @toptiermediocrity3345 8 лет назад +16

    Seems like everything he complains about is part of the reason why i loved this game.

    • @jacksonpercy8044
      @jacksonpercy8044 8 лет назад +9

      Except for the camera angles.
      Fuck those camera angles.

    • @TheDoomMaster
      @TheDoomMaster 8 лет назад +3

      +Jackson Percy You know you can just press and hold R (on an N64 controller) to re-center the camera behind the player character's back. Unless the camera icon is on the corner of the screen, that is.

    • @PomLamb
      @PomLamb 7 лет назад

      The level with squaks was weird cause sometimes he would flash the light in the wrong direction. This forced you to find the path in darkness 8:20
      Falling wasn't so bad since it places you at the cabin door but it was a nightmare to no death speed running.

    • @Blade-hf9po
      @Blade-hf9po 7 лет назад

      Same here, the one thing I do not like about this game is Beaver Bother.

    • @TheDoomMaster
      @TheDoomMaster 7 лет назад +1

      Blade1301 Beaver Bother is the bane of my existence.

  • @Nixitur
    @Nixitur 8 лет назад +82

    HE

  • @lewis9s
    @lewis9s 5 лет назад +14

    What is it with Rare and making lairs be the Protagonist / Antagonist’s head?

  • @LarryLopez91
    @LarryLopez91 8 лет назад +12

    This is why the Banjo games were much better.

    • @gbach919
      @gbach919 8 лет назад

      that's crazy

    • @dougskotnitsky3579
      @dougskotnitsky3579 8 лет назад +1

      yeah...they are basicly the same game....except if banjo made yoy back track 5 times to get the music notes over again

    • @LarryLopez91
      @LarryLopez91 8 лет назад +2

      Doug Skotnitsky​​
      On the surface, they're very similar. However the Banjo games were far more polished and the worlds and music were more creative.
      In Banjo Tooie in particular, they didn't keep recycling the same mini games or bosses (except for the FPS mini games, but at least there was some differences each time). Splitting up Banjo and Kazooie to solve different puzzles or access different areas also didn't feel like mindless busywork.
      The Banjo games focused on quality whereas DK64 focused on quantity. Just put more stuff in the game and that'll keep the kids happy!
      One other thing I find funny is that some of the worlds in DK64 feel smaller than their Banjo counterparts, even though this game is supposed to be bigger. I noticed there are an abundance of hallways that lead to a lot of medium sized areas. Angry Aztec and Fungi Forest are perfect examples of what I'm talking about.

    • @Gruntilda-Winkybunion
      @Gruntilda-Winkybunion 8 лет назад

      +Larry Lopez i like both games
      DK64 and Banjo

    • @snomangaming
      @snomangaming  8 лет назад +1

      +Doug Skotnitsky I agree that the Banjo games are a bit more precise and memorable, but the notes resetting when you die definitely was a big problem, glad they fixed it in the Xbox version

  • @chrismccole9778
    @chrismccole9778 8 лет назад +6

    Please make more of these, they are both helpful, and interesting. As someone who wants to make games in the future this is one great resource that I can use to make different choices in what I plan to create. Thanks!

    • @snomangaming
      @snomangaming  8 лет назад +4

      Lots more in the works :) Thank you!

  • @teacup4561
    @teacup4561 7 лет назад +4

    I think all of this could be solved by getting rid of the tag barrel and instead switching kongs with the d pad or something. That way you could switch easily and maintain the connectivity and flow of game instead of having to run back to a tag barrel each time

  • @doctoradventure413
    @doctoradventure413 5 лет назад +54

    I always heard that the backtracking was awful in DK64 so I never played it until I got bored one day and decided to give it a shot and to be honest it's not that bad I agree it can be annoying but there's a certain rhythm to it that I find really enjoyable and the DK arcade cabinet really wasn't that bad it wasn't mandatory to beat and was a pretty fun challenge in my opinion after having to play it over and over again I can now say that I'm really good at the original Donkey Kong

    • @pentelegomenon1175
      @pentelegomenon1175 3 года назад +1

      It's fine but if you're expecting Banjo Kazooie you're going to be slightly disappointed.

  • @ethann9433
    @ethann9433 7 лет назад +16

    I used to play this a lot as a kid, but I never was able to progress very far or unlock anything. I made my parents drive me to blockbuster to go get the strategy guide, but even with the walkthrough guidebook I wasn't able to figure out where to go or what to do. I ended up just wandering around in the game all the time because I didn't know what my objective was supposed to be. I would always get frustrated with the clumsy movement and camera angles and end up quitting and playing super Mario 64 instead

  • @Chr0niteVID
    @Chr0niteVID 7 лет назад +11

    I'm not sure how you get Banjo Kazooie to have 13 types of collectibles.. I'm only counting 5 or 6...

    • @snomangaming
      @snomangaming  7 лет назад +1

      Banjo Tooie has Notes, Jiggies, 2 kinds of feathers, 5 kinds of eggs, Jinjos, Glowbos, Cheato pages, Honeycombs, and Game packs. Kazooie has less, but I didn't mention Kazooie

    • @Chr0niteVID
      @Chr0niteVID 7 лет назад +13

      I don't really count feathers and eggs as collectibles since they don't count towards progress, but fair enough.
      You do you!

    • @snomangaming
      @snomangaming  7 лет назад +3

      Yeah, it certainly is debatable, but no doubt DK64 has the most in sheer NUMBER of collectibles, something like 3500 bananas!

    • @Chr0niteVID
      @Chr0niteVID 7 лет назад +4

      yeah, and even if you just count the types of collectibles you have to multiply that number by the amount of kongs for most of them so it becomes a huge number!

    • @WandererEris
      @WandererEris 7 лет назад +4

      I would definitely separate power-ups from what the game expects you to actually collect.
      For example, DKC3 had banana birds, bonus coins, and DK coins. I wouldn't count bananas, the green bananas or stars within the bonus stages, the bear coins, the extra lives... That just seems like padding of the actual number. I'm not even sure how you got up to 15 for DKC3.

  • @RealCoachMustafa
    @RealCoachMustafa 8 лет назад +13

    Don't feel bad about doing a bad game design video. Learning about bad game design is as important as learning about good game design.

    • @MatheusSM1000
      @MatheusSM1000 8 лет назад +1

      +sayedstafa ^ This.

    • @snomangaming
      @snomangaming  8 лет назад +1

      +sayedstafa That was kinda my thought too going into it. I want to be a well-rounded analysis guy, not just look at the good stuff :)

    • @RealCoachMustafa
      @RealCoachMustafa 8 лет назад +1

      snomaN Gaming That's a good way to do it. I have my own podcast that I do, this month was "game design month" for me. A few weeks ago, during a discussion on boss battles and game design, we started talking about a game called "One" for the Playstation, and I ended up recommending looking at that game only to learn the bad game design choices that were made in that game. When you have a good understanding on why a game design concept is bad, then you can learn from that and avoid making the same mistakes.

    • @snomangaming
      @snomangaming  8 лет назад

      Yeah thats awesome :)

  • @Asin24
    @Asin24 3 года назад +3

    Personally I think having stuff for certain kongs is a good thing in terms of having their own custom designed section or even boss fights. They just went too far with bananas and coins.

    • @nincrony3718
      @nincrony3718 3 года назад

      They should just have allowed the player to choose between Kongs whenever they want and it would've been the perfect game

  • @Yo-yx8wo
    @Yo-yx8wo 7 лет назад +30

    i really enjoy this game as it was designed, only problem for me was the camera which in some parts was ackward and the arcade games which were really hard, too much in my opinion.

    • @jsmith5212
      @jsmith5212 7 лет назад +2

      that has to do with the 64

    • @sigurdtheblue
      @sigurdtheblue 7 лет назад +1

      Not sure if you meant to include this with your statement, but the 64 controller really did make Jet Pack and Donkey Kong harder to play.

    • @notchmath9642
      @notchmath9642 6 лет назад

      yoxter 3423 only problem for me was bosses. Too long and hard.

  • @CommissarMitch
    @CommissarMitch 7 лет назад +6

    Just a note;
    You can love something and also butcher it with critisism.
    I love Legend of Zelda OOT, but I see all the flaws it has and is ready to get my saw to show them.

  • @pikaarceus
    @pikaarceus 8 лет назад +6

    He have no style
    He have no grace
    This kong have funny face

    • @snomangaming
      @snomangaming  8 лет назад +3

      +pikaarceus He can handstand when he needs to

  • @Cj-cv4wb
    @Cj-cv4wb 3 года назад +16

    I feel like the segmentation and backtracking is what I love about the game, but that may be because my playstyle is stick to a kong in a level until running out of things to do with them then switching, so I never felt franticly needing to constantly tag barrel.
    I do wish It used the animal buddies more though.

    • @Eversoul12
      @Eversoul12 2 года назад +2

      This is the intended way to play. I really dont see why most people just dont understand this. youre not meant to change every single time you see a different colored banana. youre supposed to remember where they are for later. It always felt good when you remembered where certain things were with certain kongs after a few hours. It tested your memory and spatial awareness.

  • @reloadpsi
    @reloadpsi 8 лет назад +4

    "Donkey Kong 64 was all about making things bigger."
    I shan't be specific, but I'm sure you know which meme makes that line very unfortunate ;)

  • @Lheticus
    @Lheticus 8 лет назад +9

    2:40 It becomes MUCH worse if you try to play it on Virtual Console. Without having C BUTTONS to work and using a C stick, the camera controls are way more annoying than the original version.

    • @snomangaming
      @snomangaming  8 лет назад +1

      +GamerOfFate That must've been why it was so frustrating for me. I kept zooming into 1st person view, or playing my musical instrument when I'm just trying to pull out my gun. I was getting so mad lol! Yeah the VC version is not great

  • @greenfez_in_business_suit_3929
    @greenfez_in_business_suit_3929 8 лет назад +7

    Pffft. What a bunch of lies. The DK Rap made this game better then every game ever.

    • @snomangaming
      @snomangaming  8 лет назад +1

      +Mushroom3D The DK Rap was the best thing to come out of this game by far :P lol

  • @nngnnadas
    @nngnnadas 5 лет назад +90

    how do you beat beaver bother?

    • @awah4676
      @awah4676 5 лет назад +30

      AOC do you know how to turn on the power in frantic factory in DK64

    • @beiwubsnsod7378
      @beiwubsnsod7378 5 лет назад +9

      AOC do you know that printing more money increases inflation and that it is impossible to fix every single building in the us

    • @awah4676
      @awah4676 5 лет назад +32

      @@beiwubsnsod7378 Wait what

    • @georgefunes4535
      @georgefunes4535 5 лет назад +2

      @@awah4676 lmao

    • @YumegakaMurakumo
      @YumegakaMurakumo 4 года назад +1

      As Klaptrap, snap your jaws at that retarded beavers and avoid the pit at all cost by leaping over it. If you scare the stupid beavers at the right time, you'll scare them stupid to where they run into the pit all by themselves. You don't have to constantly be chasing them. Still annoying asf since you're TIMED.
      Lol I felt pure anger and hatred from childhood 15 years ago when I saw beaver bother in this video. SERIOUSLY F uck that barrel bonus stage!!! 😫😡🤬