Watching you wrap those scepters around rocks where the mobs would be less likely to run over the fences was getting kind of painful. Fortunately that spell is indeed so powerful that it didn't matter. I'm glad you started to kite the mobs over them better toward the end. Still, you could position the scepters more efficiently throughout. Of course, you're the auto-shooter virtuoso, so far be it from me to tell you that
I personally feel like dodge is a pointless level to take. I could almost say the same about armor only cause there is augments that enhance armor alot
I noticed at the end but you took no friendly fire damage from the electric fences. Nice. Edit: I wrote this comment at 26:11, wanna know what happen at 26:12?
The five hour requirement not counting retroactively from five hours already played is an instant turn-off. It's poor game design and smacks of "gameplay" inflation. Since it's in early access, hopefully they fix that. Maybe if they see enough people like yourself calling it out they'll realize what a bad idea that is
Holy cow that spell rocks. If you had taken a couple move speed upgrades and left cool down out, that spell would have been HUGE
0:25
"Hopefully something that's not the Aetherbeam"
Lmao. Classic
You had 3 rerolled till the end and you should of showed us the DMG at the end brotha. But good video keep up the good work
At 194 armor i was taking 0 damage from alot of sources, even the exploding bugs
Watching you wrap those scepters around rocks where the mobs would be less likely to run over the fences was getting kind of painful. Fortunately that spell is indeed so powerful that it didn't matter. I'm glad you started to kite the mobs over them better toward the end. Still, you could position the scepters more efficiently throughout. Of course, you're the auto-shooter virtuoso, so far be it from me to tell you that
👍
Damn you making a whole base of electric fences lol
well , another good game , love it
I personally feel like dodge is a pointless level to take. I could almost say the same about armor only cause there is augments that enhance armor alot
it is retro active, I got the new guy after one full run
It wasn’t when this video was made. They patched it in a day after.
pro tip: pause ur recording when u pause the game
I noticed at the end but you took no friendly fire damage from the electric fences. Nice.
Edit: I wrote this comment at 26:11, wanna know what happen at 26:12?
I think when the fences explode they can hurt you still, but it also looks like I got hit by a projectile.
The five hour requirement not counting retroactively from five hours already played is an instant turn-off. It's poor game design and smacks of "gameplay" inflation. Since it's in early access, hopefully they fix that. Maybe if they see enough people like yourself calling it out they'll realize what a bad idea that is
They patched it, so you get the character now if you have the time played.
@@OHRyePlays We did it, Reddit!