The one thing i can tell, that is definitely better at this point, are the soundeffects. The screaming, yelling, whistle feel pretty fitting to the game.
Outside of the battles, I hard disagree. Wood chopping and mining are very satisfying in AOE2. Not to mention all the memorable notification sounds, like when you get attacked.
The Arabic voices seem to be a literal translation of an English script. They should be improved/changed. AOE 2 (Saracens voices) is better in this regard...
I like the idea of the wing techs. It creates a sense of direction, where with each civ you can be successful in many different builds within it, rather than the one fixed meta for each civ like in aoe2.
AOE2 has different civ strats. Goths play differently from Mongols for instance. But I would agree that the asymmetrical gameplay is a plus as a former StarCraft 2 player.
This house of wisdom and wing mechanic is only for abassid dynasty (cit feature), but other civs do have options when aging with landmarks, for example
@@davidpereira5969 which I think further proves the point. There's variation within civs - you always have choice of landmarks. And ALSO there's also lots of asymmetry between civs. House of wisdom is a little different. Chinese can do both landmarks every age. Delhi's tech is free. Fun fun.
I don’t think complaining about Hotkeys is unwarranted in a PC GAME. Even outside of RTS games, customizable hotkeys are pretty mandatory for both practical and comfort reasons. For example, the standard WASD/Mouse setup most games use nowadays are not always comfortable for left-handed gamers. Some adapt some don’t but the option to change it should be available. I’m not a coder but it doesn’t seem that difficult to do that unless you’re just being lazy about it.
@@TheAlexDivision Then you need to talk to more people because I know more than one left-handed gamer that would disagree. People that use the mouse on the LEFT side of the keyboard.
Low elo legends is a series about a veteran caster having a bit of fun watching very inexperienced players duke it out. This.... this is like the reverse? The legend of low elos? A very inexperienced caster watching veteran players match off. Got to love opining on the meta of the order wings should be built right after pondering whether a player made a huge blunder by not leaving space around the house of wisdom for them xD
Yeah it's funny watching a bunch of AoE4 before and after this vid came out and then coming back to watch Viper and Nili calmly slip into Abbasid meta while T90 laughs about the name of Fresh Foodstuffs without reading its effect.
I haven't played AoE4 but I've been watching gameplay. I like the idea that the civs are a lot more distinct but it seems like there are a lot of visual clarity, control, and UI issues
disagree with visual clarity, I can see the control and UI issues, even though they don't bother me personally at all, but if there is one thing that the game has is visual clarity, specially due to the more cartoony art style, units are very different from each other and its very easy to differenciate between one and the other. Also most upgrades are visible on the units, like man at arms actually changing their swords to maces after the maces upgrade
@@coldblowcode honestly I don't see that at all, I always found it very easy to identify. If you show AOE2 to someone who has never played it before, I think it'll be waaaaay worse, but we got used to it
@@mathdantastav2496 It's been a fairly common and widespread complaint that visuals are kinda rough. Things don't stand out. Clumps of units, especially, look like a blob of color instead of several individual units.
For the house of wisdom, the 4 columns of icons to the far right are the unique techs you can unlock depending on which wing you build. Liking AoE4! It's different than AoE2, but in my opinion, that is a good thing. Why would we want exactly the same game? Some things I like better, some thing less, and there are some areas I expect them to improve with time. EVERYONE is learning. Once players get the hang of things, I think we'll see a lot more micro, raiding, and unique/clever strategies.
that. Also to add on the micro: it will be different micro! because you can't dodge arrows (which is an AoE2 specific.. no other major strategy game offers that..) doesn't mean no micro. AoE4 seems to be switching towards more micro in army composition and the use of terrain advantage to hide units in wood or behind hill for instance.
Foodstuffs is a funny word. It sounds so very casual and "i dont know call it foodstuffs" But its actually a very proper and business oriented word used by corporations to refer to food products
the dock on AOE4 have an influence zone, you can see it by click on the dock , and it will be display as the circle with the dock in the center. Ship placed within the zone will heal
There are so many words and things T90's never heard of before. It always amuses me too but we just need to remember that he's a video game caster, not a word... learning... guy.
In the technical test, I would just spam houses in the influence of the House of Wisdom to get the Golden Ages way faster. Also would have linked buildings outside of the influence with a trail of houses as well
The fact that Nili and to a lesser extent Viper weren't doing this shows a shocking lack of understanding of the game. I just played Abbassid for the first time today and I was doing that.
What I think you need to do in an early dock vs. dock situation as we saw in this game, if both players have less than two ships, you attack the docks. Then all damage that enemy ships would do to you is being repaired. A bit silly that in such situations you need to target the dock.
I can understand why some would say it looks like a mobile game. Its because of the simplified Icons and U.I. In AOE2 ever single Icon was a hand drawn or rendered image depicting what your clicking/researching. The whole U.I. windows were different frames for what Civ you were playing etc, etc. Its those little things that gave AoE2 the flavor that we all love. The Icons and U.I. in this looks like something an intern slammed out in 2 weeks. I'm not knocking the game itself but its a draw back for me.
it is also because it literally looks like the aoe mobile game that is currently releasing in china only lol, which also explains the awful keyboard support.
Highly recommend casting TheMista vs MLord, Very impressive gameplay. They have been my favourite matches so far, never a dull moment. Have yet to see less idle time in aoe4.
The Mista is one of the best players of all time from Age of Mythology, probably top 5. Magic is also another one but i don't know if he is playing AOE4 yet. Nakamura is probably the best deathmatch player of all time but he's also a good supremacy player if he wants to be. I think he will be good at this game also.
My man Tristan, please do some binge watching of a bunch of AoE4 videos to learn all that new stuff so you can cast awesome matches rightfully as you are able to
The arrows and spears are a bit chunky, but otherwise the aesthetic is spectacular. Watching a bank of bombards reduce a city to smithereens is just nuts. I love how AoEIV tries a bit harder to be a history game, too.
Couldn’t care less about the colour choice. For the love of god let me hotkey my mouse buttons!!!! And let me hotkey each building like in aoe2. Still very happy with the game so far. Just want the hotkey change more than anything.
Early Access Age of Empires IV is here. So many lazy areas of the game require work: unit identifiability, arrows and bolts, siege going uphill, buildings always shaded from one direction etc
It would be a little more helpful if the gold bars indicated total amount of resources collected. If I wanted to know who had more food in the bank, I could just look at the numbers.
Feeling like there needs to be a graphics option to disable shadows so that all the buildings and stuff *pop* more. One complaint I have about 4 over 2 is that things blend into the background way more, making it a bit hard to see the actual action for what it is. Either that or just a special shader for terrain specifically.
Age 4 is absolutely not as bad as people are making it out to be. People are so obsessive they potentially ruin their own fun. Yes it needs work, but it's not like its a Bethesda launch or something. I've been having great fun with it.
@@tomdon5317 Exactly bugs haven't been an issue, any issue I've had has only been personal preference, like wishing I could zoom out further. But other than quality of life stuff and minor tweaks, it's content updates from here out. I genuinely don't get the hate. Coming from someone that grew up on the first and second games, put probably a thousand hours into the third during a bad time in life, it was my go to. So yeah, really accustom to how Age of Empires goes, it's working as intended for me, at least personally. I really don't get it.
Just to add a little to what I'm saying. Obviously Age of Empires 2 is a better experience. That's not being debated, even the developers said this, that they wanted to introduce their piece of the Age pie, not compete with the past. The fourth game is literally a separate incarnation, just like Age 3 was. If you enjoy Age 3 more than 2, it's because it isn't Age 2. Just like Age 4 isn't 2, it isn't 3. It's definitely an Age of Empires game, and I think it's a good one, but its not the 2nd game, nor the 3rd. It may be a different generation, but that doesn't have to mean it needs to be better, or that it is worse. It's entirely different. It still follows that formula, and for me, has that feel, but naturally it's not going to be the right Age game for everyone, and that's another reason why I love the franchise. As for graphics, that's subjective. They are crisp and clear, whether you enjoy the smooth and simple art style is all perspective, but I don't see "Dated graphics." Better graphics doesn't have to mean prettier rocks, it can be smoother rocks. It's perspective. Anyway, like I said, I enjoy it, I hope others do too, and don't get hung up on dumb shit.
I will need some visual mod for this... Is that best you can zoom out? This game is lacking clear visual separation for me. I have trouble with my eyes and almost everything seems like part of other thingies like I would not be able to tell who is winning, whose buildings are on screen etc. I will probably return this game until some issues like that will be fixed for me. AoE2 is nice and clear for me [even if battles might get messy] this is much worse. Maybe it is something with getting used to game... But I do think it was not designed with much focus on multiplayer. Comparing to other games that have big communities I do not think it will stay for long with any decent part of interest.
It won't live up to AoEII for a long time but I like their approach on designing Civs to be more gameplay distinct. Will need to way until they release a ton more before it holds a candle though, the current amount are really small
After playing aoe2 for 15-20 years and it being a complete distraction to my life I went for two sessions with a hypnotherapist around this time last year and haven't played any games of anything since then. Now, I just periodically watch some high level games of aoe2/aoe4 like this one and that's enough :) Not nearly as fun or exciting but doesn't have the potential for addiction. Keep up the good work T90. StorM_Country
This latest iteration of AOE is an extremely good deterrent for game addiction itself because it sucks hardcore. The UI and mechanics are worse than the placement of T90 farms. The usability for competitive play crumbles faster than a DauT castle. It's a bloody mess.
I gotta say this game is definitely a lot more atmospheric than all the other AoEs. Maybe it's the new graphics and terrain but it feels like I'm watching a real life battle occur at a bird's eye view rather than just a bunch of units being micro'd
It seems like this is an extremely dumbed down rts. The removal of micro'ing, the healing of docks, the alerts that you've reached pop cap, etc. It's seems like the developers made a game for the lowest of low elo players. "Don't worry player, you don't have to pay attention. We'll do that part for you."
I actually like these super high ledges next to the water. There was only 1 small acess that can easily be defended, and viper can put siege up there and shoot at fishing ships, or crossbows, and there is little nili cold do against that since the only real access is right in vipers base.
the house of wisdom seems to extend its range of influence if houses are in range, so you should build everything close together Nili placed a ton of buildings too far away from the main town
I really get the vibe that they’re trying to make AoE4 way more accessible for casual players. But that definitely dumbs it down and makes it too kiddie
I was surprised to see how much inspiration from AoE3 up in this game, the AoE2 inspiration was more obvious in their announcements etc. Mixed feelings, I like that AoE3 hasnt been fully ignored but at the same time AoE2 was very clearly the more popular, successful and competitive game. Having neutral landmarks on the map and the way this plays out with the specific role of siege etc, and something about the gameplay that I cant find the right words for gives me more AoE3 than 2 vibes.
Some units take more population space than 1. There's a lot of neutral food in the form of animals to gather from, so farming is less important. Also farms don't expire. These are very clear inspirations from AoE3. There are fewer civilizations with more unique characteristics. But apart from that? AoE4 seems different than AoE3. There's no home city to take shipments from. There are fewer clear counters in terms of units. AoE4 feels only similar, because the developers killed 2nd age gameplay. It starts out in the 3rd age basically. It's just that defensive structures are too effective in 2nd age. Remember AoC 1.0c balance? You could wall up with 1800 hp walls in no time and kill the opponent with a knight rush. In Aoe4 you just need to wait for an advantage big enough to win in one steamrolling push.
@@CountingStars333 "stop saying what you like about a game, and play a game with things that you and the majority of people hate" just commit unalive dude
@@CountingStars333 I dont understand your argument, I should be celebrating that the game favoured mechanics and gameplay from a 16 year old game (which was a commercial disaster) rather than the more-popular 20 year old game? There's a reason the RTS game genre has lived in the past for so long, very few RTS games released in the last decade+ have been remotely competitive or fun enough for people to keep playing them. The objective proof of that comes from the player-numbers (this 20 year old game has more players now than any RTS released in the last 5 years), commercial success (see stats on Steam etc) and tournaments with large prize-pools. Aoe4 was wise to look at previous games for inspiration, I'm confused why they took overall gameplay from the least successful one of the franchise.
The + on buildings means they are in the Influence Aura of a building, for Abba it means once they have enough building in the area they get their golden age bonus
25:35 As an AoE3 player more than 2 these upgrades make more sense to me. In AoE2, troop upgrades are individual. Each tech gives X unit X more attack or armor in the blacksmith. Upgrading the unit directly after an age is a general stats buffs all around. In AoE3, You have the arsenal. The arsenal is the AoE3 blacksmith, and every civ has the same base arsenal. Each civ has a card they can play that gives them more techs unique for them to grab if they wish. The base upgrades are similar to AoE2 in that each upgrades effects each type of unit. Now, the direct unit upgrades changed in AoE3 to the Normal ---> veteran ---> elite kind of upgrading, but the upgrade is about the same as in AoE2 in that getting these are all round buffs to each unit. AoE4 doesn't really change the upgrades from 3.
I'm trying to like aoe4, but so far it's not been very fun to watch. Maybe it'll get better the more I learn. I'm also trying to not let homing arrows ruin every viewing experience, but it's pretty damn annoying.
this does look like a mobile game because it literally looks the same as the actual aoe mobile game currently releasing in china only, return to empires, which also explains the awful keyboard support. guess what though, it is not 60$ in china.
I watched the game with some interest. Maybe it can be good in the future however the trade stuff seems insane and Viper did a 23mn death push after failing hard on water and getting raided. Games will definitely be way shorter than in AoE2 and the gameplay seems way more streamlined as well.
Well, Viper had way more sheep and had fished out his corner, got his Golden Age faster, and Nili invested ~1200 wood and ~550 gold into ships that idled most of the game for a food advantage that needed time to really ramp up
Dude I’ve played big age of empires 2 fan the game is awesome slight changes to game add different difficult but a lot of what made age of empires 2 great still hold strong in this game
I didn't really see it as viper failed on water. I had the feeling he build some ships so his opponent builds like twice as many to counter this and assert dominance. And then gave up on water. Leaving his opponent with more wasted ressources than himself.
I think what makes the graphics look a bit cartoony is the color scheme. The blue and red, for instance, looks pastel-ish. The models aren't cartoony, just the colors could be tweaked.
The weapons are waay oversized. The arrows are homing. The keep looks like from a disney movie. Yes the color scheme makes it look cartoonish too. But there are also other factors.
@@godmode8687 Yeah weapons could receive some tweaks and the way they connect during combat could have been better. The color immediately jumps first for me thou.
Watched less than 10 minutes and already have seen 2 reasons to not play or follow this game: wtf is this sheep speed? And why had this villager so much hp? I can not see enjoyment in watching this game. I hope Age 2 can survive this bullshit
I think the main reason why there was almost no raiding was because of two things, the map, for the reasons you indicated, and the civs Basically the Abbasid dynasty isn't the greatest civ for raiding, and they're also a great civ for resisting raids because of the golden age mechanics, so not only was raiding hard because of the map, it was also very inefficient.
They are excellent for raids cause they can make rams without siege tech, Abbasid can take down palisade earlier than any other civ and get into that eco right off the rip. Start wall take down just before you reach Feudal then start pumping camel archers. And if they have no walls, target housing. They will be very strong early civ once people get comfy on the pick.
I don't know if it's on my end or not, but I tried two different browsers and the old Age2 videos look fine, but this one is constantly getting fuzzy on me despite showing that it's at 1080p. Not sure if you changed something or if the detail in this game just doesn't compress as well, but it's a lot lower quality than your other videos. Nice to see AoE4 out though.
Oh boy, I mean, I love T90's casting but man... This game just does not look ready, I want to talk about so much but some things that strike me really hard are: -Distinguishing units on the terrain, particularly around trees feels like I'm straining my eyes to see them. -I can't differentiate between the slope elevations at all, the only time I know there is a change in height is when the Enormous cliffs smashing up out of my screen and poking me in the eye are on screen. -What on God's earth are those arrows... stop the madness. They're curving up and down like homing missiles. - For the love of all that is holy Why when T90 goes into a player's view does it tell him He is under attack or that He is population capped. I love AoE but man this is not complex stuff... I understand "hey maybe you're just blind" or some variation of that but come on, the spectator stuff is egregious.
In regards to the lack of raiding, I suspect it's related to how the game is very new and the macro hasn't been optimised yet. If you want to get an economic advantage, it's currently easier to focus more on optimising what you have than trying to damage the opponent. Once the economy gets more figured out, raiding should become more common.
Hey guys i just downloaded age 4 but i have a potato pc, could someone tell me if theres a way to have good graphics while keeping the game running without issues? I wanted it to be clean like on this video, but it doesnt need to be too detailed.
The House of wisdom was a very important building in the abbasid period it was also called The Grand Library of baghdad becayse the amount of books it had was just enormously big, the mongols later came and just...burned it down
AoE4 seems a little better than I expected, but still not great. It looks clunky, slow, and cartoonish, but I like all the new interesting and unique gameplay elements. I might warm up to 4 more as I become more familiar with it, but AoE2 still reigns supreme by a long way in my eyes.
@@sebaaullador1292 Just because the graphics in 2 may be worse by a couple of decades, games in the 90s tended to try to be as realistic as they could be within their limitations. So even though the pixelated look may come across as cartoony, I see as it as realistic as it could be, while with the graphics of today, 4 could have been very realistic but chose to go down a very stylised, cartoony path. That's my opinion anyway, but you're entitled to your own.
@@sebaaullador1292 Absolutely not. AoE 2, sure, has a hand-drawn sprite look, but details are sharper and more 'realistic'. AoE 4 is a lot softer and really looks cartoonish.
Another thing though well done on the casting T90. Always figured you were so good at it because you know so much about age 2 from years of casting but here you are casting a game you know nothing about and doing pretty well.
Plenty AoE2 AND AoE4 commentary coming up. 😎
First of many AoE4 casts?
Less aoe4 casts honestly
What's going to be the new name of the channel now?
1:00 May you have an amazing learn, T90
@@mobgripchamanrogue to you.. Not to everyone...
The one thing i can tell, that is definitely better at this point, are the soundeffects.
The screaming, yelling, whistle feel pretty fitting to the game.
The amount of screams of pain and suffering during the battles makes me smile
Outside of the battles, I hard disagree. Wood chopping and mining are very satisfying in AOE2. Not to mention all the memorable notification sounds, like when you get attacked.
The scouts screaming at each other makes me laugh every time, it's like they are yelling "FUCK YOU CUUUUUNTS" in their language at each other
The Arabic voices seem to be a literal translation of an English script. They should be improved/changed. AOE 2 (Saracens voices) is better in this regard...
They felt distracting to me tbh, all the yelling
I like the idea of the wing techs. It creates a sense of direction, where with each civ you can be successful in many different builds within it, rather than the one fixed meta for each civ like in aoe2.
AOE2 has different civ strats. Goths play differently from Mongols for instance.
But I would agree that the asymmetrical gameplay is a plus as a former StarCraft 2 player.
The wing thing :) Is only in this civ no other.
This house of wisdom and wing mechanic is only for abassid dynasty (cit feature), but other civs do have options when aging with landmarks, for example
@@davidpereira5969 which I think further proves the point. There's variation within civs - you always have choice of landmarks.
And ALSO there's also lots of asymmetry between civs. House of wisdom is a little different. Chinese can do both landmarks every age. Delhi's tech is free. Fun fun.
@@NathanCassidy721 SC2 is a total bore
I don’t think complaining about Hotkeys is unwarranted in a PC GAME.
Even outside of RTS games, customizable hotkeys are pretty mandatory for both practical and comfort reasons. For example, the standard WASD/Mouse setup most games use nowadays are not always comfortable for left-handed gamers. Some adapt some don’t but the option to change it should be available.
I’m not a coder but it doesn’t seem that difficult to do that unless you’re just being lazy about it.
It doesn't matter if your left or right handed there's only one way to use a mouse and keyboard, and this is coming as someone that's left handed
@@TheAlexDivision casually talking for all 7bn of us
@@TheAlexDivision wrong, try harder
@@matthewlee1678 please don't tell me you have your mouse to the left of your keyboard
@@TheAlexDivision Then you need to talk to more people because I know more than one left-handed gamer that would disagree. People that use the mouse on the LEFT side of the keyboard.
Low elo legends is a series about a veteran caster having a bit of fun watching very inexperienced players duke it out.
This.... this is like the reverse? The legend of low elos? A very inexperienced caster watching veteran players match off.
Got to love opining on the meta of the order wings should be built right after pondering whether a player made a huge blunder by not leaving space around the house of wisdom for them xD
Yeah it's funny watching a bunch of AoE4 before and after this vid came out and then coming back to watch Viper and Nili calmly slip into Abbasid meta while T90 laughs about the name of Fresh Foodstuffs without reading its effect.
Especially because all T90 have been doing about AOE IV is complain about it and compare it to AOE II DE
@@warbandplaysAU9178 I guess T90 never took Econ 120.
5:34 Haha, have you heard the word "foodstuffs" before? It's totally a real word but now I can only think of it as a super low-effort naming attempt.
Fancy lads snack cakes
I haven't played AoE4 but I've been watching gameplay. I like the idea that the civs are a lot more distinct but it seems like there are a lot of visual clarity, control, and UI issues
disagree with visual clarity, I can see the control and UI issues, even though they don't bother me personally at all, but if there is one thing that the game has is visual clarity, specially due to the more cartoony art style, units are very different from each other and its very easy to differenciate between one and the other. Also most upgrades are visible on the units, like man at arms actually changing their swords to maces after the maces upgrade
@@mathdantastav2496 It's very hard to differentiate large groups of units on screen imo
@@coldblowcode honestly I don't see that at all, I always found it very easy to identify.
If you show AOE2 to someone who has never played it before, I think it'll be waaaaay worse, but we got used to it
@@im_mid_af wdym?
@@mathdantastav2496 It's been a fairly common and widespread complaint that visuals are kinda rough. Things don't stand out. Clumps of units, especially, look like a blob of color instead of several individual units.
For the house of wisdom, the 4 columns of icons to the far right are the unique techs you can unlock depending on which wing you build. Liking AoE4! It's different than AoE2, but in my opinion, that is a good thing. Why would we want exactly the same game? Some things I like better, some thing less, and there are some areas I expect them to improve with time. EVERYONE is learning. Once players get the hang of things, I think we'll see a lot more micro, raiding, and unique/clever strategies.
that. Also to add on the micro: it will be different micro! because you can't dodge arrows (which is an AoE2 specific.. no other major strategy game offers that..) doesn't mean no micro. AoE4 seems to be switching towards more micro in army composition and the use of terrain advantage to hide units in wood or behind hill for instance.
perhaps AoE2 could have a new civ with the House of Wisdom buildup.
@@bizzhat That would take away a unique feature of AoE4 though. I'm not sure they'll do that if they want people to buy AoE4.
@@bizzhat the Dutch! Using wisdom is their thing
@@mosybosy9356 I don't know they did build under sea level, no wonder the sea is going up they keep building and removing water which displaces it 🤔
Foodstuffs is a funny word. It sounds so very casual and "i dont know call it foodstuffs"
But its actually a very proper and business oriented word used by corporations to refer to food products
the dock on AOE4 have an influence zone, you can see it by click on the dock , and it will be display as the circle with the dock in the center. Ship placed within the zone will heal
another way to heal ship is by using fishing boat, and right click on the ship that need to heal
Deep sea fish regenerate in AOE4! Salmon forever!!! 🎣
Their phones must have gotten so hot with all that apm
Me facepalming when T90 doesn't realize foodstuffs is a common word when talking about anything historical.
There are so many words and things T90's never heard of before. It always amuses me too but we just need to remember that he's a video game caster, not a word... learning... guy.
Me facepalming when you don't know it's a common word when talking about modern day cargo manifests too
Me face palming just for the sake of face palming 🤦🏻♂️🤷🏻♂️
It's because people overuse the word 'stuff' nowadays, it's formally defined as 'ingredients' or 'constituents'
T90 is a man child.
Cool to see these high level players learning the new game
i hope that they in the future will let you zoom out further.
In the technical test, I would just spam houses in the influence of the House of Wisdom to get the Golden Ages way faster. Also would have linked buildings outside of the influence with a trail of houses as well
Yea. That seems like the way to go.
The fact that Nili and to a lesser extent Viper weren't doing this shows a shocking lack of understanding of the game. I just played Abbassid for the first time today and I was doing that.
What I think you need to do in an early dock vs. dock situation as we saw in this game, if both players have less than two ships, you attack the docks. Then all damage that enemy ships would do to you is being repaired.
A bit silly that in such situations you need to target the dock.
Could you record at 1440p and a higher bitrate for AoE4? The terrain makes the videos quite blocky at your current recording settings.
Yes. Looks horrible on my 1440p screen
@@UnchartedNL Get a better screen then
@@Reggie1408 Nothing wrong with my screen. The video quality is really bad
Totally agree on this. I've told him once before he need to try 1440p.
I can understand why some would say it looks like a mobile game. Its because of the simplified Icons and U.I. In AOE2 ever single Icon was a hand drawn or rendered image depicting what your clicking/researching. The whole U.I. windows were different frames for what Civ you were playing etc, etc. Its those little things that gave AoE2 the flavor that we all love. The Icons and U.I. in this looks like something an intern slammed out in 2 weeks. I'm not knocking the game itself but its a draw back for me.
it is also because it literally looks like the aoe mobile game that is currently releasing in china only lol, which also explains the awful keyboard support.
Highly recommend casting TheMista vs MLord, Very impressive gameplay. They have been my favourite matches so far, never a dull moment. Have yet to see less idle time in aoe4.
I watched that video, it was indeed really good!
@ZU Co There's also people playing AoE 4 who've come over from Age of Mythology and even Age of Empires Online!
The Mista is one of the best players of all time from Age of Mythology, probably top 5. Magic is also another one but i don't know if he is playing AOE4 yet. Nakamura is probably the best deathmatch player of all time but he's also a good supremacy player if he wants to be. I think he will be good at this game also.
@@ArawnOfAnnwn That's probably not gonna happen.
If for no other reason, Age of Empires Online is defunct.
@@NathanCassidy721 Nope. It was revived by fans awhile ago. Look up Project Celeste.
I would really like to see FATSLOB in AOE4. How about casting his games?
and that guy that solely plays viking mirrors on dark forest maps 😂
@@the_rover1 that’s FATSLOB
@@SeigmeyerFreud my bad. I'm not good with keeping names.
@@the_rover1 Walls seem to be better in aoe4, he'd probably like it.
My man Tristan, please do some binge watching of a bunch of AoE4 videos to learn all that new stuff so you can cast awesome matches rightfully as you are able to
Yeah it feels weird when the audience knows more than the caster about how the game works
Wasn't he in the Beta?... Feels a little sloppy...
@@chriswhite702 Might be wrong, but I think I remember him being a little salty about not being invited into it.
@@zara02caan I don't...
@@chriswhite702 Nope, he didn't play it at all because I think he was on an event.
The arrows and spears are a bit chunky, but otherwise the aesthetic is spectacular. Watching a bank of bombards reduce a city to smithereens is just nuts. I love how AoEIV tries a bit harder to be a history game, too.
they are so big to make it clearly visible I guess. if you make them smaller they get hard to spot
It's an awful looking game, it blows my mind someone would say it looks spectacular lol.
It seems a fun game to play but I don’t see future on it as a competitive game as AOE II is. I hope I am wrong.
@@Jaymiecain1 it looks good, just a bit too crowded/oversaturated with things
I want to be able to choose my color and I want the AI to be identifiable by name
Simple things that have been a huge inconvenience so far
Couldn’t care less about the colour choice.
For the love of god let me hotkey my mouse buttons!!!! And let me hotkey each building like in aoe2.
Still very happy with the game so far. Just want the hotkey change more than anything.
Thank you for pausing the game and going through all the options! I love to hear the explanations, especially with AoE4 being new
Early Access Age of Empires IV is here. So many lazy areas of the game require work: unit identifiability, arrows and bolts, siege going uphill, buildings always shaded from one direction etc
This seems a little… nitpicky
Those gold bars over the resources seem stupid. It's generally not a good thing to have resources banked up.
It would be a little more helpful if the gold bars indicated total amount of resources collected. If I wanted to know who had more food in the bank, I could just look at the numbers.
T90 reporting Viper for Verbal Abuse was the highlight of the game.
The game is waaaaayyy too zoomed in and the interface is horrriddd
Feeling like there needs to be a graphics option to disable shadows so that all the buildings and stuff *pop* more. One complaint I have about 4 over 2 is that things blend into the background way more, making it a bit hard to see the actual action for what it is. Either that or just a special shader for terrain specifically.
Age 4 is absolutely not as bad as people are making it out to be. People are so obsessive they potentially ruin their own fun. Yes it needs work, but it's not like its a Bethesda launch or something. I've been having great fun with it.
Beware of Stockholm syndrome
@@freedomofspeech2867 dude have you tried the game yet, i have been playing it lot and have not had any bugs so far.
@@tomdon5317 Exactly bugs haven't been an issue, any issue I've had has only been personal preference, like wishing I could zoom out further. But other than quality of life stuff and minor tweaks, it's content updates from here out. I genuinely don't get the hate. Coming from someone that grew up on the first and second games, put probably a thousand hours into the third during a bad time in life, it was my go to. So yeah, really accustom to how Age of Empires goes, it's working as intended for me, at least personally. I really don't get it.
Just to add a little to what I'm saying. Obviously Age of Empires 2 is a better experience. That's not being debated, even the developers said this, that they wanted to introduce their piece of the Age pie, not compete with the past. The fourth game is literally a separate incarnation, just like Age 3 was. If you enjoy Age 3 more than 2, it's because it isn't Age 2. Just like Age 4 isn't 2, it isn't 3. It's definitely an Age of Empires game, and I think it's a good one, but its not the 2nd game, nor the 3rd. It may be a different generation, but that doesn't have to mean it needs to be better, or that it is worse. It's entirely different. It still follows that formula, and for me, has that feel, but naturally it's not going to be the right Age game for everyone, and that's another reason why I love the franchise. As for graphics, that's subjective. They are crisp and clear, whether you enjoy the smooth and simple art style is all perspective, but I don't see "Dated graphics." Better graphics doesn't have to mean prettier rocks, it can be smoother rocks. It's perspective.
Anyway, like I said, I enjoy it, I hope others do too, and don't get hung up on dumb shit.
@@tomdon5317 It doesn't need to have bugs to be bad.
I will need some visual mod for this... Is that best you can zoom out? This game is lacking clear visual separation for me. I have trouble with my eyes and almost everything seems like part of other thingies like I would not be able to tell who is winning, whose buildings are on screen etc. I will probably return this game until some issues like that will be fixed for me. AoE2 is nice and clear for me [even if battles might get messy] this is much worse. Maybe it is something with getting used to game... But I do think it was not designed with much focus on multiplayer. Comparing to other games that have big communities I do not think it will stay for long with any decent part of interest.
Buy glasses.
@@soeppoes8949 Thank you for your concern. I do use glasses but they can't fix everything.
@@soeppoes8949 Nasty comment.
@@tams805 Thank you. I'm trying my best.
The best thing about this game is the sound. The worst is the rest the game.
I would really like to see them make it easier to identify units and terrain easier on the minimap and the game screen itself.
so... more cartoonish?
A 2d or atleast less detail would be nice. The 3d is just icky
Just look at the weapons
I haven't been having any problem with it since I figured that out
I was worried the move to 3D would make the game terrible. It's not great.
@@5astelija75 Yes, but not in the way they went about it. They went with the soft, 'podgy' cartoon look and it makes things unclear.
This gives new meaning to the "Pro Caster" meme 11
Joking aside, it's been funning watching everybody try to learn the new game!
I'm not really sure how to feel about this game yet
I think it can become really solid but it has quite a lot of growing pains still.
It won't live up to AoEII for a long time but I like their approach on designing Civs to be more gameplay distinct.
Will need to way until they release a ton more before it holds a candle though, the current amount are really small
I agree. I think if I can accept that this isn't a remake of AoEII it could grow on me
The graphics kinda remind me of an updated age of mythology look, I'm excited to be able to try the game out!
After playing aoe2 for 15-20 years and it being a complete distraction to my life I went for two sessions with a hypnotherapist around this time last year and haven't played any games of anything since then. Now, I just periodically watch some high level games of aoe2/aoe4 like this one and that's enough :) Not nearly as fun or exciting but doesn't have the potential for addiction. Keep up the good work T90.
StorM_Country
This latest iteration of AOE is an extremely good deterrent for game addiction itself because it sucks hardcore. The UI and mechanics are worse than the placement of T90 farms. The usability for competitive play crumbles faster than a DauT castle. It's a bloody mess.
Let's just go back to aoe2...
have to upgrade my CPU to play this in the non-blocky form so in the meantime please keep up the commentary so I can watch and learn sir! good stuff!
What does the 'Current Resources' tab in the top left change to? Does it show techs or something? That may help.
I gotta say this game is definitely a lot more atmospheric than all the other AoEs. Maybe it's the new graphics and terrain but it feels like I'm watching a real life battle occur at a bird's eye view rather than just a bunch of units being micro'd
still feels like age of mythology definitive edition to me lol
its the voices and sound effects 90%
You feel more immersed when you actually hear the warriors scream while fighting
@@LegendKingY2j I'll take it. I'd always take that. Any day. Any time.
I've been waiting for this for a long time.
My only complaint is having 'The Flash' building things.
Honestly this is AOE 3 version 2. People will say that it will be improved and etc etc, but I'm getting Warcraft 3 vibes/fails
omg, t90 on AOE4 is the best thing ever happened to me this year. I wished so hard that you would do some aoe4 games instead of aoe2 only!!!!
i like everything but i wish u could zoom out more....and the hotkey customization blows...but i do like the differences between the civs
Tried aoe3 and didnt stick. Not sure how I feel about 4. I think nothing can replace aoe2. That's all I watch and play.
I don't think it will replace aoe2, it will be a separate game alongside aoe2 with a lot of players who are new to rts genre itself.
It seems like this is an extremely dumbed down rts. The removal of micro'ing, the healing of docks, the alerts that you've reached pop cap, etc. It's seems like the developers made a game for the lowest of low elo players. "Don't worry player, you don't have to pay attention. We'll do that part for you."
Hey bud. You can hit the home button to center on a unit and the camera will follow. Great commentary. Looking forward to more.
I actually like these super high ledges next to the water. There was only 1 small acess that can easily be defended, and viper can put siege up there and shoot at fishing ships, or crossbows, and there is little nili cold do against that since the only real access is right in vipers base.
the house of wisdom seems to extend its range of influence if houses are in range, so you should build everything close together
Nili placed a ton of buildings too far away from the main town
It does that for every building. If a building within its influence also juts a bit beyond the influence, it'll extend the influence out.
Hence why Viper had his houses strung out between his other buildings to connect them all together.
aoe4 feels like a dumbed down version of aoe2. wasnt feeling the stress test and not feeling it now. aoe2 DE is still the best rts game out right now
I really get the vibe that they’re trying to make AoE4 way more accessible for casual players. But that definitely dumbs it down and makes it too kiddie
I was surprised to see how much inspiration from AoE3 up in this game, the AoE2 inspiration was more obvious in their announcements etc. Mixed feelings, I like that AoE3 hasnt been fully ignored but at the same time AoE2 was very clearly the more popular, successful and competitive game. Having neutral landmarks on the map and the way this plays out with the specific role of siege etc, and something about the gameplay that I cant find the right words for gives me more AoE3 than 2 vibes.
Aoe2 is 20 years old, let's let it rest already. It's not gonna be the same. Stop complaining and play
Some units take more population space than 1. There's a lot of neutral food in the form of animals to gather from, so farming is less important. Also farms don't expire. These are very clear inspirations from AoE3. There are fewer civilizations with more unique characteristics. But apart from that? AoE4 seems different than AoE3. There's no home city to take shipments from. There are fewer clear counters in terms of units. AoE4 feels only similar, because the developers killed 2nd age gameplay. It starts out in the 3rd age basically. It's just that defensive structures are too effective in 2nd age. Remember AoC 1.0c balance? You could wall up with 1800 hp walls in no time and kill the opponent with a knight rush. In Aoe4 you just need to wait for an advantage big enough to win in one steamrolling push.
@@CountingStars333 "stop saying what you like about a game, and play a game with things that you and the majority of people hate" just commit unalive dude
@@CountingStars333 I dont understand your argument, I should be celebrating that the game favoured mechanics and gameplay from a 16 year old game (which was a commercial disaster) rather than the more-popular 20 year old game?
There's a reason the RTS game genre has lived in the past for so long, very few RTS games released in the last decade+ have been remotely competitive or fun enough for people to keep playing them. The objective proof of that comes from the player-numbers (this 20 year old game has more players now than any RTS released in the last 5 years), commercial success (see stats on Steam etc) and tournaments with large prize-pools. Aoe4 was wise to look at previous games for inspiration, I'm confused why they took overall gameplay from the least successful one of the franchise.
are hotkeys really not customisable? lol not playing this untill that is fixed at the very least
He mentioned it in the first video he did with the Art of War.
No you can't currently customize your hotkeys.
@@NathanCassidy721 def should of been in day 1
The + on buildings means they are in the Influence Aura of a building, for Abba it means once they have enough building in the area they get their golden age bonus
25:35 As an AoE3 player more than 2 these upgrades make more sense to me.
In AoE2, troop upgrades are individual. Each tech gives X unit X more attack or armor in the blacksmith. Upgrading the unit directly after an age is a general stats buffs all around.
In AoE3, You have the arsenal. The arsenal is the AoE3 blacksmith, and every civ has the same base arsenal. Each civ has a card they can play that gives them more techs unique for them to grab if they wish. The base upgrades are similar to AoE2 in that each upgrades effects each type of unit. Now, the direct unit upgrades changed in AoE3 to the Normal ---> veteran ---> elite kind of upgrading, but the upgrade is about the same as in AoE2 in that getting these are all round buffs to each unit.
AoE4 doesn't really change the upgrades from 3.
How do you get your camera to pan so smoothly? My FPS is completely fine but the moment I pan the camera it's so choppy and laggy.
foodstuffs is the antiquated term for produce, like pre 1800s word for grocery and produce, it shows up a lot in accounting logs
I'm trying to like aoe4, but so far it's not been very fun to watch. Maybe it'll get better the more I learn. I'm also trying to not let homing arrows ruin every viewing experience, but it's pretty damn annoying.
Starcraft 2 is a snorefest to watch as well. It's kinda like all the CGI cape shit movies. They feel weightless and uninteresting.
this does look like a mobile game because it literally looks the same as the actual aoe mobile game currently releasing in china only, return to empires, which also explains the awful keyboard support. guess what though, it is not 60$ in china.
I watched the game with some interest. Maybe it can be good in the future however the trade stuff seems insane and Viper did a 23mn death push after failing hard on water and getting raided. Games will definitely be way shorter than in AoE2 and the gameplay seems way more streamlined as well.
Well, Viper had way more sheep and had fished out his corner, got his Golden Age faster, and Nili invested ~1200 wood and ~550 gold into ships that idled most of the game for a food advantage that needed time to really ramp up
Dude I’ve played big age of empires 2 fan the game is awesome slight changes to game add different difficult but a lot of what made age of empires 2 great still hold strong in this game
I didn't really see it as viper failed on water. I had the feeling he build some ships so his opponent builds like twice as many to counter this and assert dominance. And then gave up on water. Leaving his opponent with more wasted ressources than himself.
Try AOE4 for a month for $1 with the Xbox game pass, try it before you buy it - I wouldn't buy it right now imo, wait for more updates.
I did the same , I’m enjoying it ok. The sound design is awesome but it could definitely use some updates
This just makes me miss playing AOE3 and Dawn on War.
Foodstuffs is a valid word, at this point not widely used, that essentially means provisions. Fresh foodstuffs is fresh stores of food.
I think what makes the graphics look a bit cartoony is the color scheme. The blue and red, for instance, looks pastel-ish. The models aren't cartoony, just the colors could be tweaked.
The weapons are waay oversized. The arrows are homing. The keep looks like from a disney movie. Yes the color scheme makes it look cartoonish too. But there are also other factors.
@@godmode8687 Yeah weapons could receive some tweaks and the way they connect during combat could have been better. The color immediately jumps first for me thou.
Highlighting who currently has the most of a resource seems pretty useless; should really be total collected instead.
Why don't you develop a game instead huh
btw how do you feel about the hotkeys not beeing customizeable?
crossbows are real strong against those lancers
Viper vs Nili, this brings back some memories.
Watched less than 10 minutes and already have seen 2 reasons to not play or follow this game: wtf is this sheep speed? And why had this villager so much hp? I can not see enjoyment in watching this game.
I hope Age 2 can survive this bullshit
I think the main reason why there was almost no raiding was because of two things, the map, for the reasons you indicated, and the civs
Basically the Abbasid dynasty isn't the greatest civ for raiding, and they're also a great civ for resisting raids because of the golden age mechanics, so not only was raiding hard because of the map, it was also very inefficient.
They are excellent for raids cause they can make rams without siege tech, Abbasid can take down palisade earlier than any other civ and get into that eco right off the rip. Start wall take down just before you reach Feudal then start pumping camel archers. And if they have no walls, target housing. They will be very strong early civ once people get comfy on the pick.
what i disliked about AOE4 is the extreme terrain height variation tbh i prefer more flat maps or with hills but the mountains...
27:27 Did it kill it self? i didnt see much damage by it.
Note to self - watch direct replays to learn the meta from veteran players and wait for a few months before watching casts.
Why do you keep saying you can't change the hotkeys? I saw an option to change the hotkeys in the settings.
If I remember correctly, AOE3 have docks that heal ships.
I don't think that happens automatically, you have to assign that
I think the commentary actually hurt the game footage. Just muddied the waters
aoe 3 ships near docks heals them, kinda replaced it the repair with villigers but you could still use a villiger
I don't know if it's on my end or not, but I tried two different browsers and the old Age2 videos look fine, but this one is constantly getting fuzzy on me despite showing that it's at 1080p. Not sure if you changed something or if the detail in this game just doesn't compress as well, but it's a lot lower quality than your other videos. Nice to see AoE4 out though.
Oh boy, I mean, I love T90's casting but man...
This game just does not look ready, I want to talk about so much but some things that strike me really hard are:
-Distinguishing units on the terrain, particularly around trees feels like I'm straining my eyes to see them.
-I can't differentiate between the slope elevations at all, the only time I know there is a change in height is when the Enormous cliffs smashing up out of my screen and poking me in the eye are on screen.
-What on God's earth are those arrows... stop the madness. They're curving up and down like homing missiles.
- For the love of all that is holy Why when T90 goes into a player's view does it tell him He is under attack or that He is population capped.
I love AoE but man this is not complex stuff... I understand "hey maybe you're just blind" or some variation of that but come on, the spectator stuff is egregious.
Biggest thing for me is 15 20 years later and still a 200 max pop cap.
WTF man?
loved it, amazing casting .. keep it up bro!!!
I couldn't tell what was going on the entire time.
Buy better glasses.
In regards to the lack of raiding, I suspect it's related to how the game is very new and the macro hasn't been optimised yet. If you want to get an economic advantage, it's currently easier to focus more on optimising what you have than trying to damage the opponent. Once the economy gets more figured out, raiding should become more common.
I've been watching Turin's tournaments and there was tons of effective raiding in them
Hey guys i just downloaded age 4 but i have a potato pc, could someone tell me if theres a way to have good graphics while keeping the game running without issues? I wanted it to be clean like on this video, but it doesnt need to be too detailed.
needs customizable hotkeys, tighter/snappier unit control/animations, and the ability to zoom out more.
I swear that alert sound is straight out of Age of Mythology.
well, back to AOE2
Foodstuffs is a technical term to describe food... stuffs. Generally you'll see it in like cargo manifests
Thanks that was fun. It was crazy knowing more about the civs than t90
The House of wisdom was a very important building in the abbasid period it was also called The Grand Library of baghdad becayse the amount of books it had was just enormously big, the mongols later came and just...burned it down
Neutral Markets is a really nice idea
Wish you could zoom out more.
AoE4 seems a little better than I expected, but still not great. It looks clunky, slow, and cartoonish, but I like all the new interesting and unique gameplay elements.
I might warm up to 4 more as I become more familiar with it, but AoE2 still reigns supreme by a long way in my eyes.
I see AoE 2 more cartoonish than AoE 4
@@sebaaullador1292 You're very wrong. Just compare the villagers in each.
@@sebaaullador1292 Just because the graphics in 2 may be worse by a couple of decades, games in the 90s tended to try to be as realistic as they could be within their limitations. So even though the pixelated look may come across as cartoony, I see as it as realistic as it could be, while with the graphics of today, 4 could have been very realistic but chose to go down a very stylised, cartoony path. That's my opinion anyway, but you're entitled to your own.
@@sebaaullador1292 Absolutely not. AoE 2, sure, has a hand-drawn sprite look, but details are sharper and more 'realistic'. AoE 4 is a lot softer and really looks cartoonish.
-pans screen to blue walls-
"And this is viper walling here."
Am I the only one who thinks AoE2 looks better visually? Somehow this looks too round, too smooth and too slow in animations.
Another thing though well done on the casting T90. Always figured you were so good at it because you know so much about age 2 from years of casting but here you are casting a game you know nothing about and doing pretty well.
Lol he did terrible
Where are people downloading the replays of these high level players?
This is how Empire Earth looks in my memory...
I honestly like the aesthetics of AoE2 so much more:D
What can I do to improve? I can’t even compete against the A.I on easy please help!