Let's not forget that they took Feint Attack out of the game and then gave the Impidimp family a signature move that is EXACTLY THE SAME save for a few extra points of power.
Yeah, it's like when they tried to make interacting with Pikachu and Eevee more special in Let's Go by just removing Pokemon Amie features for all of the others. We're on to you...
The worst part is that False Surrender's description explicitly states that it involves weaponized hair, so giving it to any Pokémon that cannot use its hair to attack makes no sense whatsoever. This is a big headache for fakemon creators such as myself, since False Surrender can't be used as a replacement for Feint Attack. *Several* of my fakemon have been screwed over by the removal of parts of their movepools, forcing me to find replacements; Feint Attack, Pursuit, Snatch, Heal Block, Signal Beam, Karate Chop, Hidden Power, and Secret Power are just some of the more glaring examples… Argh!
@@Luigifan18 well, tail glow, which is firefly glow in japanese, can be learned by Xurkitree(who has no tail) and Manaphy(who is not a firefly) and Leaf Blade, which is a leaf as sharp as a blade, can be learned by Gallade. I don't think description matters too much.
Also because it was a flavor mechanic about cephalopods squeezing enemies over time to kill their victims and I guess gamefreak wanted them to do SOMETHING while Wrap was doing its business, opposed to wasting more Wraps so it can do it "all day"
@@kmaple9 yes and im just saying that there is no point in smeargle having constrict when a) the moves power is pathetic being half that of bubble & b) have you looked at Smeargle's stats? they're awful
I figured that was the case, this video felt poorly researched. A lot of the move removal was done so that other options that got overlooked could be used more, like Return being the end all for Normal type moves. So many normal types just slapped that move on for their STAB and never bothered with other options like Body Slam or Double Edge. Now you actually have to think about that choice.
Sean Pepin I think that removing pursuit and signal beam were awful ideas because they are good moves with a good purpose. However, a lot of moves they did remove like bide and constrict need to go
Gamefreak: Let's remove Bubble. We have Water Gun so why do we need it? Also Gamefreak: Let's add Leafage and Branch Poke for some flavor! Vine Whip doesn't fit with everything.
Kommo-o's Ultra Moon dex entry "It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts." Sky uppercut was removed and now the only fighting type move Kommo-o learns on its own is close combat. Let that sink in...Nintendo/Gamefreak had the genius idea to ensure that the pokemon that specializes in uppercuts...is unable to use uppercuts.......🤦♂️.
Right? At least pick a different pseudo-legendary to add in the game; one with more than a single move from one of its types, and maybe one that wasn't introduced just last generation...
If they're going to mess with "Splash," they should give it its properly translated name of "Hop." It was an OK translation back in Gen 1 when only Magikarp and Gyarados could learn it, but it started getting confusing with Hoppip. Even then you could argue that it made sense for Hoppip or its evolutions to enjoy playing around in puddles of water, but then along came Buneary and it no longer made any sense whatsoever.
Just because it can't use Sky Uppercut doesn't mean it can't do uppercuts in Pokemon's defense. Close Combat's description reads "The user fights the target up close without guarding itself..." which doesn't specify how they fight at all. It also has Focus Punch, Superpower, Reversal, Drain Punch, the elemental punches, Mega Punch, which are all just attacking fighting moves that don't specify how the user attack at all, meaning Kommo-o is probably still doing uppercuts to perform these moves.
@@princiedv Not the point they're trying to make. "Sky uppercut was removed and now the only fighting type move Kommo-o **learns on its own** is close combat".
@@Slimmeyy How is my comment not the point? OP is specifically talking about the Ultra Moon pokedex lore of Kommo-o using uppercuts. I never saw them mention what you're talking about. And even if your point is the one they were arguing it's such a miniscule change so instead of being spoon-fed moves you have to look for TRs or a TM to teach it a move... What is there to complain about? I'm very confused
Happened to me too (I was really happy when 'Silver Wind' appeared in gen 3 and can't believe now GameFreak get rid of it) maybe because I barely played Sword/Shield. And at some point the player can catch almost all the Pokemon evolved and at higher level in the wild area so there's no training anymore. I found those games pretty boring.
You have the wrong idea about Barrier : It's just a physical Amnesia not a wall because that is the description of Reflect ... But i'm also thinking that that was stupid to get rid of barrier because that was a good way of boosting defense to pokemons like Tentacruel but that is probably because there is already moves that boost the sames way
I mean, Constrict is bad, like insultingly bad, but there are moves like Splash and Celebrate which do absolutely nothing besides emotional damage to you or your opponent.
I didn't care much at first about the loss of moves, but gamefreak cannot handicap bug types. They aren't even god tier usually and I hate to see my favorite type suffer more than they already do.
@@blaksword613 At least Z-moves were almost entirely optional- you didn't need to use one for success. Now Dynamaxing is three turns of nonsense amounts of power.
@@autobotstarscream765 & Elijah I was talking more about the actual main game moves that were removed, there's a lot that they just took out like my favorite ground type Magnitude
Synchronoise is interesting. Kecleon can learn it. And with Kecleon’s gimmick combined with low speed, you can utilize that to predict if your opponent will use a stab move, then counter with synchronoise.
Imagine how I feel knowing that my Jolteon who has both signal beam and hidden power ice will be completely useless if I ever decide to transfer it to gen 8
ExplodingPikachu747 I used a manectric in my recent omega ruby run and it really grow on me now it’s my second favorite electric Pokémon I was lucky it has hidden power grass to counter it’s weaknesses now it has the same problem as joleon 😕
@@nazeersadek6705 Jolteon still has it slightly better. It has one of the highest speed stats out of any Pokemon and has amazing special attack, and most competitively used ground types don't resist Shadow Ball. Manectric on the other hand, has lower special attack and speed than Jolteon, and only gets Flamethrower for coverage now, which most ground types do resist. Unfortunately, I bred Ludwig for competitive use on my PIMPNITE-style theme team, and even after changing him to a mixed attacker, he's still a joke compared to both his namesake, and his former self...
@@GoinGreninja that means such moves will be included in the code even for those that don't have the DLCs, just like returning and new mons, so this whole argument was imvalid from the start
@@DanielPereira-ey9nt After Isle of Armor comes out, a free patch will be given to this DLC and the next. That free patch will allow previously unavailable Pokémon to be in this game. The same thing could also be done for moves, I think.
Id rather have everything for 30 extra dollars than pay 40 for another ultra game, and, since its the switch now, it would be 60 for ultra sword and shield...at least this imporves the game rather than...what ultra did...
I still keep the cut moves in case they update the game or a future game. That's ok, Kenisis and Barrage can live on in PMD, they're both great in that series.
Personally I understand why some of these are removed, but I have some weird attachment to features in the game, even if they're better off being removed (Not just moves but most features and mechanics). I'd rather they just try and rebalance these features rather than removing them.
Same it makes me sad wondering where this game will go will they eventually run out of ideas? I think it's just simply to big a franchise to end. So eventually the games gonna go on until the legends of gba and nds are forgotten in time. Makes me sad. They could keep the anime going on forever but I don't want them to ruin the reputations of the game
If gamefreak are going to nerf a type by taking away moves why would they nerf bug type. Bug's already have it more tough than a lot of other types so what gives.
Especially with the arrival of fairy types who resists bug *for some inexplicable reason* Fairies not being weak to fire and while resisting bug is plain stupid. I hate fairies
@@jdrmanmusiqking Agreed. Why ISN'T Fairy type weak against Fire types? Fayes and nature spirits are guardians of nature and burning nature down should do some significant damage to them since they're linked to nature. But even if it didn't, their tiny bodies should be incinerated by the fire just like Bug types. That's exactly why Bug types are weak against Fire types after all.
See I actually agree with them being removed. They were so powerful with high base pp and zero consequence. Why would you rather use crush claw or slash instead of return
@@henrydawson8096 I feel like they should have nerfed them like the user gets tired or they had less pp if they were too powerful instead of removing them
I feel like hidden power getting removed is bc of how it would clash with dynamaxing but they realistically could just do the same thing they do with multi attack
Some of the moves that were originally removed could be restored in the upcoming DLC packs or future ones. Also... Ominous Wind was removed? That was one of Giratina's best moves aside from it's signature!
PSYWAVE. I used it a lot on my stall Weezing to great effect. It’s like a psychic-type equivalent to Night Shade/Seismic Toss but can do between .5x to 1.5x your level in damage. Resulting, on average, as the same damage as Night Shade, but with a chance of essentially dealing a “crit”. Was great way of dealing (semi) consistent damage on tanky mons.
Compucles from my experience using it a lot, it more often did good damage than bad damage. When you’re using it on a stallmon, it doesn’t really matter anyway.
@@Isaacindelicato123 There are a lot of better stall moves out there like Toxic and Smokescreen. If you're just going to stall, how does a direct attack help you do that, anyway? If you want something just to avoid getting walled by Taunt or to pick off already damaged foes, most competitively viable Pokémon are still powerful enough to do more damage on average with their best STAB attack, and Psywave can't even do super effective damage. In Weezing's case, Sludge Bomb/Wave is a much better choice, and even if you're looking for something to specifically counter other Poison types, you'd still be better off with Thunderbolt or Flamethrower.
Compucles Weezing has midling special attack, and the build I was going for was full defensive investment (note that now that Weezing lost levitate this strategy wouldn’t be as viable anyway) so I’m not going to waste a moveslot on a non stab move in the hopes that I can hit a small subset of pokemon for higher damage, when Psywave will deal consistent damage while I stall on ALL mons except dark which are mostly physically and would be crippled by Will-O-Wisp anyway.
@@Isaacindelicato123 Even a defensively-built Weezing will still get more consistent damage from those other moves. It doesn't get STAB from Psywave either, you know. Meanwhile, super effective hits will do more than Psywave's max of 150 HP damage to most opponents with a L100 Weezing, while even resisted hits will do a lot more than the minimum 50 HP damage from Psywave to most opponents.
After Sun and Moon, I have officially crowned the Bug type as my favorite because I love Guzma so much. I hope he reforms Team Skull and runs amok through the offices of all the people responsible for crippling his specialty so much.
I can kinda understand why GameFreak removed some moves like Bide and Return as some of them are really good moves and while others are really bad moves that balancing wouldn’t be able to fix. Although, I never understood why they removed Pursuit since that can be a good move if you can predict a switch. I mean there’s always move tutors for these moves if they come back in the DLC
Pursuit was removed to up the competitiveness of psychic and ghosts type - especially gengar and other fragile speedsters aren't now dead to a choice band t tar.
You: "I understand why some moves were removed, because they were good, and I understand why other moves were removed, because they were bad, but I don't understand why this move was removed, because it was good." Me: ???
I'm hoping the majority of the cut moves come back when the DLC packs come out, Return in particular was one of my favourite moves, so I hope it... RETURNS.
I was having a battle with my sister who kept insisting bide was a good move pretty hard to prove its a good move when the person you're fighting loves ghost types
@@zoruafox7512 Dafuq u mean "Worse than Platinum"? Platinum was the superior version since OG Diamond and Pearl were immensely lackluster when it came to the Pokedex and it's performance speed.
Barrier doesn't count as a screen move. Light Screen, Reflect, Aurora Veil, and Safeguard are screens because they function throughout switches. Barrier was removed because there is no need for it.
The worst thing about Water Sport and Mud Sport was the fact that they were mostly learned by Water and Ground pokemon respectively - Pokemon who already resisted the types those moves were supposed to protect you against
I’m still trying to get over pokemon got rid of not just the Pokemon, megas and Z moves but moves too? No wonder why they called it Pokemon Sword, not even flex tape can save this now
I like the fact that Mud Sport is pretty much only used by Ground type Pokemon. I mean, if you need to counter electricity, why not just use the Ground type you already have?
Fly and Dig, on top of the possibility of doing super effective damage, are also superior to Razor Wind in that they allow your Pokémon to dodge during the charge up turn, save for a few exceptions. Razor Wind is just a weaker version of Solar Beam with a mostly meaningless high critical hit chance that can't do super effective damage and is completely vulnerable to a Ghost type switch-in, so not even a Power Herb would make it worth using.
The lack of Hidden Power cuts away So Much from me First they nerfed it's power, and now it's gone It's a sad time Now we gotta use... Hyper Voice. Ugh. That won't help me with Rock-Types!
Return is removed to let other normal physical moves shine, Pursuit contradict ghost types ability to not get trapped and hidden power makes most X4 weak pokemon hard to stay safe in battle on risking it becease of one single move nearly everyone can learn.
@@sanderbeljaars5404 Agreed with all your assessments. Also, I think that pursuit was removed for another reason as well. That being giving more viability to psychic and ghost types. Getting screwed before psychic or part ghost/part psychic or ghost mons could do any significant damage without retaliation sounds unfair to me.
@@sanderbeljaars5404 Return Pursuit and hidden power moves were all fairly balanced out though. (Return made up its high base power by being normal type also the giving other normal moves a time to shine is the worst excuse I've heard it's made one of the worst types in the game even worse considering now they have to go with the underwelming body slam for consistent damage, Pursuit was only useful on a select few and hidden power was only 60 base power) so your excuses mate are awful.
Yeah, I'm the player that likes my pokemon to have a wide variety of move types, so it felt weird having maybe 2 or 3 attacking moves at the end game felt weird. Lol
Some of these moves are gone from BDSP as well. The most glaring removal is Pursuit. I remember getting punished by it a *lot* in the originals. It's a bit of a relief, since Pursuit was mostly at the player's expense. Only a few AI trainers ever switched out, and the move's meager 40 base power made it poor for competitive or late-game use. Even so, I miss it. It filled a niche that no other move does (to my knowledge, since I never played Gen 8). The closest thing we have now is trap moves like Stealth Rock and Toxic Spikes, and those are known factors that affect the next pokemon. Pursuit was a rogue element - you didn't necessarily know if a pokemon had it until they used it, and even then you had a chance to survive if the opponent didnt read the switch-out correctly. The special type of tension it added to the game is absent now, and the remakes suffer for it. Water Sport and Mud Sport are also gone, but I'd forgotten that they'd even existed until this video. Rest in pee, I suppose.
I like the list, but no mention of the best defensive move in the game, Toxic! It's gone unless it's part of the move pool. So many pokemon that relied on it have become pocket paperweights!
Cool vid but razor wind is NOT like fly and dig. Razor wind takes a full turn after being used to activate. Opposing mons can hurt you WHILE you're using the move. Fly and dig take you into semi invulnerable turns
In fairness, I think they got rid of Hidden power because of the potential for any pokemon to be able to use any of the 18 dynamax moves and create some weird set ups with the extra effects the dyna moves have.
I don’t think that was true. Hidden Power turned into Breakneck Blitz when used with Z-Moves, so if it was used with Dynamax it probably would have turned into Max Strike.
Feint attack is a awful move completely outclassed by night slash and knock off (especially knock off considering it is the best move in the game, with scald being it's only competition). But despite me liking that they got rid of useless moves like this but then they got rid of actually useful moves like pursuit and return.
@@איתןשי what Pokémon that has technician would use feint attack over other options technician provide. Besides knock off is still at least 40 base power stronger when knocking off an item even when factoring in feint attacks technician boosts.
@@3.2187_Kilometres it can be a cool move to get around annoying evasion Pokemon, especially if it has STAB... Although I would agree with you that it would be a niche move in competitive and would have more use in an in-game setup while trying to face those annoying NPCs that spam Minimize
The talking points in Feint Attack specifically does not overlap with competitive. Obviously it's not a very good move there, since all evasion/accuracy-related moves are banned, so the one thing it can do is not necessary. Feint Attack is just a great move in-game.
I will give you that some of those bug type move removals were silly. Signal Beam was useful for early and midgame and I don't really understand why it was removed. But everything else felt like it was done for the sake of balance and diversity in move pools.
@@GoinGreninja yeah but everyone's knee jerk response was "OMG THEY REMOVED CONTENT GAME FREAK IS LAZY LOL" And while I understand that sentiment to some degree, I think it's wrong to go with that mindset over every decision they made. A lot of the changes and decisions made were in regard to the overall balance of the game, especially the competitive scene. A lot of the bug type move removal was a bit short-sighted though.
I get what you're saying, but then I see that they're bringing back Garchomp and Talonflame in the Expansion Pass DLC, so I don't know if they really care about the "meta" changing all that much...
Also another terrible thing is getting rid of Toxic with Umbreon Yeah Umbreon can't have Toxic anymore in Sword and Shield and that's just really bad because Umbreon is known for Stalling things and Toxic Stalling was the best thing to do with Umbreon now it doesn't have that anymore which really sucks........
I'm new here and you're username makes me think this XD Cubone: I have a dead mother and I wear her skull Emperor Cubone: I have the MOST dead mothers and I wear ALL of their skulls.
Electric type pokemon that knew signal beam could force a grass-type pokemon back into its poke ball. What has game freak done? If your electric type can learn it better change out that bug type move with an ice-type that is compatible.
I agree with this list except for Hidden Power. It was so annoying trying to figure out it’s type I never bothered with it. Some people may say that’s the Charm but the only time I would put it on a Pokémon would be to get rid of something like Growl or Leer
In recent games there was an NPC that could simply tell you what it would be for each of your Pokemon. But while I rarely used it, I did enjoy the puzzle of figuring out which type it was when I intended to keep it around.
Hidden power was one of the most important moves. It allowed for coverage that allowed Mons to succeed in taking down counters and checks. Besides they already nerfed hidden power to 60 base power in gen 6 so it could have been just been left in as it's not broken and gives extra options to mons but nope gamefreak decided to remove it for some reason.
Ashules well snivy line is dead because of this at least contrary sets anyway. It desperately needed hidden power’s coverage. Maybe coil sets will be ok in the lower tiers
I'm sick of evasion moves, they make challenge runs not interesting at all and npc's like koga and surge that spams them over and over and over again are super annoying
While I relief that other bad moves like Sonic Boom, Rage, or Spotlight were taken off, I also felt that a few other moves like Heart Stamp or most especially Flame Burst needs to be mentioned as well as for my own thoughts exactly.
Synchronoise is most effective with a Pokémon like Kecleon: Step 1: get hit with Charizard’s Flamethrower. Step 2: ability Color Change activates. Step 3: hit Charizard with Synchronoise.
Hmm, interesting, although it's reliant on attacking second and being able to tank the hit in the first place. Thankfully, its stat spread backs it up pretty well in those regards, and you could always give it a Lagging Tail if necessary. Unfortunately, its Special Attack sucks.
To be fair, Vespiquen only has 40 Base Speed, so Heal Order was never very useful to it in the first place. Most of the time it would just get knocked out before the move could take effect.
53 Z-moves, 13 Let's Go moves, 41 moves requiring unique programming, 29 signature/mediocre/low learn rate (outside of TM/Tutor), and the following oddities: Ominous Wind/Silver Wind (Ancient Power still exists for various evos), Ice Ball (Rollout still exists for Lickitung evo), Punishment (similar to Stored Power/Power Trip), Wring Out (Crush Grip still exists and is a signature to Regigas), and Signal Beam (niche coverage move from tutors, but along with silver wind being axed really cripples special attacking bugs until Bug Buzz)
Let's not forget that they took Feint Attack out of the game and then gave the Impidimp family a signature move that is EXACTLY THE SAME save for a few extra points of power.
Yeah, it's like when they tried to make interacting with Pikachu and Eevee more special in Let's Go by just removing Pokemon Amie features for all of the others. We're on to you...
THEY DID???? MY GOD.
DID THEY ONLY DO THAT TO TRY AND MAKE IMIDIMP S P E C I A L ???????????? MY POOR UMBREON-
The worst part is that False Surrender's description explicitly states that it involves weaponized hair, so giving it to any Pokémon that cannot use its hair to attack makes no sense whatsoever. This is a big headache for fakemon creators such as myself, since False Surrender can't be used as a replacement for Feint Attack. *Several* of my fakemon have been screwed over by the removal of parts of their movepools, forcing me to find replacements; Feint Attack, Pursuit, Snatch, Heal Block, Signal Beam, Karate Chop, Hidden Power, and Secret Power are just some of the more glaring examples… Argh!
@@malwarechips648 I know it's been 3 weeks, but Umbreon gets Crunch by TR, so it's not too big of a loss
@@Luigifan18 well, tail glow, which is firefly glow in japanese, can be learned by Xurkitree(who has no tail) and Manaphy(who is not a firefly) and Leaf Blade, which is a leaf as sharp as a blade, can be learned by Gallade. I don't think description matters too much.
I cant believe Game Freak hates Unown so much that they decided to take the only move he can learn away from him.
Well, Unown was useless and GameFreak knew it
@@philspence3073 Got that right.
what is Unkwon supposed to do? Struggle its way to a win? If only Struggle did not have recoil damage. . .
@@Maelael unown has most likely been omitted because GF knew it was pathetically useless
Oh wow I totally forgot about Unown. The guy probably will never return to a game at this point 😂
Constrict was in the game because if a Smeargle sketches it, the Smeargle learns to give a brief and gentle hug
Also because it was a flavor mechanic about cephalopods squeezing enemies over time to kill their victims and I guess gamefreak wanted them to do SOMETHING while Wrap was doing its business, opposed to wasting more Wraps so it can do it "all day"
but why would Smeargle ever use it when his stats are horrendous
@@bulborb8756 were you never hugged before in your life
@@kmaple9 yes and im just saying that there is no point in smeargle having constrict when a) the moves power is pathetic being half that of bubble & b) have you looked at Smeargle's stats? they're awful
@@bulborb8756 it sounds like you need a hug my guy
Barrier isn’t a screen move. It just sharply raises the user’s defense, it doesn’t stay up
Ledgnr197gaming this channel can be a chump at times lol
I figured that was the case, this video felt poorly researched. A lot of the move removal was done so that other options that got overlooked could be used more, like Return being the end all for Normal type moves. So many normal types just slapped that move on for their STAB and never bothered with other options like Body Slam or Double Edge. Now you actually have to think about that choice.
Sean Pepin like i said not defending this channel but yeah he can be a huge a chump on these,
Sean Pepin I think that removing pursuit and signal beam were awful ideas because they are good moves with a good purpose. However, a lot of moves they did remove like bide and constrict need to go
Ledgnr197gaming bide you mean not Bids lol
Gamefreak: Let's remove Bubble. We have Water Gun so why do we need it?
Also Gamefreak: Let's add Leafage and Branch Poke for some flavor! Vine Whip doesn't fit with everything.
Leakage was in S&M
@@1980woodpixie it doesn't change the point
During the years of Gen 1, I was really upset that not many Grass Types could learn Razor Leaf or Vine Whip.
They should made Water Gun have the lower speed effect if they removed Bubble after buffing it
Kommo-o's Ultra Moon dex entry "It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts." Sky uppercut was removed and now the only fighting type move Kommo-o learns on its own is close combat.
Let that sink in...Nintendo/Gamefreak had the genius idea to ensure that the pokemon that specializes in uppercuts...is unable to use uppercuts.......🤦♂️.
Right? At least pick a different pseudo-legendary to add in the game; one with more than a single move from one of its types, and maybe one that wasn't introduced just last generation...
If they're going to mess with "Splash," they should give it its properly translated name of "Hop." It was an OK translation back in Gen 1 when only Magikarp and Gyarados could learn it, but it started getting confusing with Hoppip. Even then you could argue that it made sense for Hoppip or its evolutions to enjoy playing around in puddles of water, but then along came Buneary and it no longer made any sense whatsoever.
Just because it can't use Sky Uppercut doesn't mean it can't do uppercuts in Pokemon's defense.
Close Combat's description reads "The user fights the target up close without guarding itself..." which doesn't specify how they fight at all.
It also has Focus Punch, Superpower, Reversal, Drain Punch, the elemental punches, Mega Punch, which are all just attacking fighting moves that don't specify how the user attack at all, meaning Kommo-o is probably still doing uppercuts to perform these moves.
@@princiedv Not the point they're trying to make. "Sky uppercut was removed and now the only fighting type move Kommo-o **learns on its own** is close combat".
@@Slimmeyy How is my comment not the point? OP is specifically talking about the Ultra Moon pokedex lore of Kommo-o using uppercuts. I never saw them mention what you're talking about.
And even if your point is the one they were arguing it's such a miniscule change so instead of being spoon-fed moves you have to look for TRs or a TM to teach it a move...
What is there to complain about? I'm very confused
Rest in peace special bug types in the mid game, that now can't get signal beam
Yeah, despite the constant drops Struggle Bug just doesn't cut it...
Silver wind and ominous wind is gone too
@@emperorcubone Struggle bug is more relevant than ever though now, because never have Bug types struggled so much with all these nerfs
I’m so sad because of this. Bug and electric are my favorite types, so galvantula got that double nerf. Sad
Bug Buzz is like the only decent Bug move.
Me during this entire video: They got rid of *that?*
Happened to me too (I was really happy when 'Silver Wind' appeared in gen 3 and can't believe now GameFreak get rid of it) maybe because I barely played Sword/Shield. And at some point the player can catch almost all the Pokemon evolved and at higher level in the wild area so there's no training anymore. I found those games pretty boring.
same and it made me sad. XDD
i was like that too
@@MortenLongbottom i found sword and shield pretty boring too the cutscenes were really boring and were too long and there’s too many of them
You have the wrong idea about Barrier : It's just a physical Amnesia not a wall because that is the description of Reflect ... But i'm also thinking that that was stupid to get rid of barrier because that was a good way of boosting defense to pokemons like Tentacruel but that is probably because there is already moves that boost the sames way
Iron Defense is also a physical amnesia
Cocokill Along with acid armor
He’s usually so on top of this type of Pokémon information that was an odd mistake
Also, Mr. Mime in the anime is usually depicted as using Light Screen rather than Barrier.
Light Screen is Barrier’s counterpart.
I had literally no idea half of these were removed.
#savethecubones rip bone club
Also don’t forget that signal beam was a good coverage move for a lot of special attackers with shallow movepools, mostly psychic and electric types
And Kyogre. Have great success with one. It has Scald, Thunder, Ice beam and Signal beam.
Xactly. The Porygon-line had such good coverage with that move.
Poor Jolteon, your type coverage will be missed.
@@hyperpotion3805 At least it can still learn Pin Missle.
Yay?
@@Robin280497 But, due to Jolteon's underwhelming attack, Pin Missile isn't very viable with it.
I mean, Constrict is bad, like insultingly bad, but there are moves like Splash and Celebrate which do absolutely nothing besides emotional damage to you or your opponent.
But that would mean giving Magikarp an actual attack from the beginning, and they can't just do that...
i mean those 2 were somewhat useful as z moves.
And hold hands... Yes there is a move called hold hands which is exactly like splash or celebaraye
Celebrate has at least been used in tournaments to stall for time
@@emperorcubone right. Otherwise, the Gyarados at the end of the rainbow wouldn't be worth the Struggle. . . . .
Feint Attack and Pursuit were like the original Dark type move. It would be like moving Steel Wing or Iron Tail
Iron Head too
Wow, getting rid of Heal Order and not giving Vespiquen Roost really killed its niche viability as a Pressure tank.
Roost would've been the perfect fix!
And like...WHY did they do that? Was _Vespiquen_ really that broken that they had to send it to the Untiered pit ASAP? Weird priorities, man.
Raid Gamefreak
I didn't care much at first about the loss of moves, but gamefreak cannot handicap bug types. They aren't even god tier usually and I hate to see my favorite type suffer more than they already do.
I was pretty upset over most of the moves and Pokemon removed but I didn't realize HOW MANY had been taken out, I'm pissed
Z-Moves do kind of skew the results, but there are dozens of moves that no longer work...
@@emperorcubone I never really used the Z-moves in sun and moon since they seemed really gimmicky, similar to gigantimax in S&S really
@@blaksword613 At least Z-moves were almost entirely optional- you didn't need to use one for success. Now Dynamaxing is three turns of nonsense amounts of power.
@@blaksword613 The Max Moves replace the Z-Moves, it's the regular moves that were subject to overkill.
@@autobotstarscream765 & Elijah I was talking more about the actual main game moves that were removed, there's a lot that they just took out like my favorite ground type Magnitude
Synchronoise is interesting. Kecleon can learn it. And with Kecleon’s gimmick combined with low speed, you can utilize that to predict if your opponent will use a stab move, then counter with synchronoise.
I miss Faint Attack and Signal Beam the most. Hidden Power is a runner up.
Imagine how I feel knowing that my Jolteon who has both signal beam and hidden power ice will be completely useless if I ever decide to transfer it to gen 8
You're stuck with shadow ball and hyper voice
Libra The beautiful War Monk which isn’t the best coverage moves 😕 I mean shadow ball is great but why would I want hyper voice
Exactly. My poor Manectric, Ludwig, will never live up to his namesake now...
ExplodingPikachu747 I used a manectric in my recent omega ruby run and it really grow on me now it’s my second favorite electric Pokémon I was lucky it has hidden power grass to counter it’s weaknesses now it has the same problem as joleon 😕
@@nazeersadek6705 Jolteon still has it slightly better. It has one of the highest speed stats out of any Pokemon and has amazing special attack, and most competitively used ground types don't resist Shadow Ball. Manectric on the other hand, has lower special attack and speed than Jolteon, and only gets Flamethrower for coverage now, which most ground types do resist. Unfortunately, I bred Ludwig for competitive use on my PIMPNITE-style theme team, and even after changing him to a mixed attacker, he's still a joke compared to both his namesake, and his former self...
"Get all your Pokeman's moves for only a measly price of 30 dollars".
Yeah, that probably coming...
There're move tutors in the Isle of Armor. So, I wouldn't be surprised.
@@GoinGreninja that means such moves will be included in the code even for those that don't have the DLCs, just like returning and new mons, so this whole argument was imvalid from the start
@@DanielPereira-ey9nt After Isle of Armor comes out, a free patch will be given to this DLC and the next. That free patch will allow previously unavailable Pokémon to be in this game. The same thing could also be done for moves, I think.
Id rather have everything for 30 extra dollars than pay 40 for another ultra game, and, since its the switch now, it would be 60 for ultra sword and shield...at least this imporves the game rather than...what ultra did...
I still keep the cut moves in case they update the game or a future game.
That's ok, Kenisis and Barrage can live on in PMD, they're both great in that series.
Barrier is treated as a stat change. Reflect and lightscreen are an effect. Probably wouldn’t work with screencleaner anyway
Barrier was a copy of the move Iron Defense basically, which is likely why it got removed
@@Quackra Barrier was added first, but yeah there is no difference that matters
“Bide is a fluke”, I’ve come here right after watching someone complete platinum using only the move bide
They lied...
Emperor Cubone lmao what
Bide does not hit ghost Pokémon
@@tiagocardosom miltank has bide and scrappy, it can be possible.
@@emperorcubone Scrappy Miltank..
Personally I understand why some of these are removed, but I have some weird attachment to features in the game, even if they're better off being removed (Not just moves but most features and mechanics). I'd rather they just try and rebalance these features rather than removing them.
Same it makes me sad wondering where this game will go will they eventually run out of ideas? I think it's just simply to big a franchise to end. So eventually the games gonna go on until the legends of gba and nds are forgotten in time. Makes me sad. They could keep the anime going on forever but I don't want them to ruin the reputations of the game
If gamefreak are going to nerf a type by taking away moves why would they nerf bug type. Bug's already have it more tough than a lot of other types so what gives.
Especially with the arrival of fairy types who resists bug *for some inexplicable reason*
Fairies not being weak to fire and while resisting bug is plain stupid. I hate fairies
Game Freak can't balance their types
The want to counter an OP type, by creating another OP type
@@jdrmanmusiqking Agreed. Why ISN'T Fairy type weak against Fire types? Fayes and nature spirits are guardians of nature and burning nature down should do some significant damage to them since they're linked to nature. But even if it didn't, their tiny bodies should be incinerated by the fire just like Bug types. That's exactly why Bug types are weak against Fire types after all.
@@GoinGreninja Fire is already a great type, it doesn't need buffs
There was no return and that gave me so much frustration
See I actually agree with them being removed. They were so powerful with high base pp and zero consequence. Why would you rather use crush claw or slash instead of return
I'm on to you...I see what you did there
@@henrydawson8096 I feel like they should have nerfed them like the user gets tired or they had less pp if they were too powerful instead of removing them
Removing Signal Beam was a mistake. Good move for Bug-types and also as a coverage move by other types, provided you're a sp attacker.
i think signal beam had a secondary effect a stat reduce by one stage? It's been a while since i played hg/ss so if anyone can confirm this would ehlp
Confusion status
Raid Gamefreak
I feel like hidden power getting removed is bc of how it would clash with dynamaxing but they realistically could just do the same thing they do with multi attack
What they did instead was fill out its #1 use (coverage against Steel-types) by handing out Mystical Fire like candy and giving Magnezone Body Press.
The fact that you could put any max move on any Pokemon is why hidden power was removed. That would be way too toxic
@@banriswirl6414 Surely they could have made Hidden Power always become Max Strike when Dynamaxed...
Some of the moves that were originally removed could be restored in the upcoming DLC packs or future ones.
Also... Ominous Wind was removed? That was one of Giratina's best moves aside from it's signature!
Agreed.
Gallifreyan Warrior ya also silver wind was removed I’m curious if ancient power is still the game
@@nazeersadek6705 Ancient Power is still in the game.
GoingGreninja that literally makes no sense then 😅🤦🏻♂️ those 3 attacks works the same way
@@nazeersadek6705 With different types, but yes.
PSYWAVE. I used it a lot on my stall Weezing to great effect. It’s like a psychic-type equivalent to Night Shade/Seismic Toss but can do between .5x to 1.5x your level in damage. Resulting, on average, as the same damage as Night Shade, but with a chance of essentially dealing a “crit”. Was great way of dealing (semi) consistent damage on tanky mons.
It also has just as much chance of doing less damage than those moves. That's a risky gamble and not consistent at all!
Compucles from my experience using it a lot, it more often did good damage than bad damage. When you’re using it on a stallmon, it doesn’t really matter anyway.
@@Isaacindelicato123 There are a lot of better stall moves out there like Toxic and Smokescreen. If you're just going to stall, how does a direct attack help you do that, anyway?
If you want something just to avoid getting walled by Taunt or to pick off already damaged foes, most competitively viable Pokémon are still powerful enough to do more damage on average with their best STAB attack, and Psywave can't even do super effective damage. In Weezing's case, Sludge Bomb/Wave is a much better choice, and even if you're looking for something to specifically counter other Poison types, you'd still be better off with Thunderbolt or Flamethrower.
Compucles Weezing has midling special attack, and the build I was going for was full defensive investment (note that now that Weezing lost levitate this strategy wouldn’t be as viable anyway) so I’m not going to waste a moveslot on a non stab move in the hopes that I can hit a small subset of pokemon for higher damage, when Psywave will deal consistent damage while I stall on ALL mons except dark which are mostly physically and would be crippled by Will-O-Wisp anyway.
@@Isaacindelicato123 Even a defensively-built Weezing will still get more consistent damage from those other moves. It doesn't get STAB from Psywave either, you know. Meanwhile, super effective hits will do more than Psywave's max of 150 HP damage to most opponents with a L100 Weezing, while even resisted hits will do a lot more than the minimum 50 HP damage from Psywave to most opponents.
Idk whatever drugs they were using when removing some of these
I don’t know what drugs this guy was on when making this video lol, compared Barrier to Reflect, Light Screen and Aurora Veil.
KPBEvan _ yeh he’s not known as a pokemon professor that’s for sure
I love how one of the most unused moves of all time, rapid spin will now be one of the most used normal type move in gen 8
I mean, people used it a lot to clear entry hazards like Stealth Rocks, but the new speed increase does help as well...
Rapid spin has always been really useful in competitive for clearing hazards. In game though yeah, it's useless
There is literaly a competitive term for mons whose use is to use rapid spin and clean entry hazards
Emperor Cubone once defog was buffed non buffed rapid spin was basically useless
@@ultimaterecoil1136 so they had to buff Rapid Spin
It always confused me when I'm fighting a hiker one on one and his geodude just does mud sport.
After Sun and Moon, I have officially crowned the Bug type as my favorite because I love Guzma so much. I hope he reforms Team Skull and runs amok through the offices of all the people responsible for crippling his specialty so much.
I'll only miss Snatch, the funniest move ever created
Try using power herb to snatch xerneas' geomancy lol
Synchronise is useless on umbreon
*sad pimpnite noises*
Synchronoise*
I can kinda understand why GameFreak removed some moves like Bide and Return as some of them are really good moves and while others are really bad moves that balancing wouldn’t be able to fix. Although, I never understood why they removed Pursuit since that can be a good move if you can predict a switch.
I mean there’s always move tutors for these moves if they come back in the DLC
Agreed.
Pursuit was removed to up the competitiveness of psychic and ghosts type - especially gengar and other fragile speedsters aren't now dead to a choice band t tar.
You: "I understand why some moves were removed, because they were good, and I understand why other moves were removed, because they were bad, but I don't understand why this move was removed, because it was good."
Me: ???
I’m so happy I found this channel! It’s the kind of informational videos about Pokémon I was looking for.
I'm hoping the majority of the cut moves come back when the DLC packs come out, Return in particular was one of my favourite moves, so I hope it... RETURNS.
Quite agree.
Only for 30 dollars they will sell you back return
@@giridharanp2705 you realy like going arond spreading this false narrative don't you ?
@@giridharanp2705 when the dlc comes out, there will be a free patch that will allow you to transfer all the included pokemon and moves that were cut
Rip pursuit and hidden power
I will never get tired of that opening music
I was having a battle with my sister who kept insisting bide was a good move pretty hard to prove its a good move when the person you're fighting loves ghost types
No kidding. I get the concept but I think if it was just the one turn of absorption you might not die as much...?
When your favorite Pokémon is ghost type like mine
It’s marshadow
Doesn't bide actually hit ghost Pokémon though? Because that's how I lost one of my Ghost mons in a Nuzlocke, thinking Bide can't hit me
@@tonytang7550 it could in gen 1
@@dantedisbrow3987 But I was playing Diamond
I was really confused about the title of the video at first lol. Great video man 👍
Barrier isn’t a screen move. It’s literally just iron defense. Also Reflect and Light Screen do raise defense by 2 stages, just like barrier.
I love Synchronoise and would have just given it to anyone, it would have been so great for some of the poison types that get walled by each other.
I never thought about it on Poison types, but that would have been good. Would have... Past tense...
Toxtricity could have used it
@@librathebeautifulwarmonk1283 agreed
@@librathebeautifulwarmonk1283 Imagine how powerful Synchronoise would be if Toxtricity used it?
honestly, anyone who can actually get and keep frustration at full power has my full respect.
"Inevitable sinnoh remakes" LMFAO
@Widy But, they still haven't been confirmed, and we're already getting two sets of DLC for this year.
Widy inevitable no. The world could end first. And they will likely be worse then platinum anyway
Kek
Shining Pearl and Brilliant Diamond: Hello.
@@zoruafox7512 Dafuq u mean "Worse than Platinum"? Platinum was the superior version since OG Diamond and Pearl were immensely lackluster when it came to the Pokedex and it's performance speed.
"Bide"
jrose11 has left the chat
Barrier doesn't count as a screen move. Light Screen, Reflect, Aurora Veil, and Safeguard are screens because they function throughout switches. Barrier was removed because there is no need for it.
However tentacruel, glaceon etc used barrier quite well
@@giridharanp2705 Exactly. If they got Acid Armor, it would be completely fine, but they probably haven't right?
I used to always make this mistake as well, but Barrier just raises Defense by 2 stages, it's not a typical screen move
Pursuit was one of my favorite moves, so I'm sad to see it's gone.
Great video, btw!
10:27 Entry hazards: "Are we jokes to you?"
"Only ATTACK in the game..." Entry hazards aren't outright attacking moves.
@@emperorcubone they still punish switching out though
@@ahumanbeingfromtheearth1502 But, you can still foil them with Rapid Spin, Defog and Court Change.
The worst thing about Water Sport and Mud Sport was the fact that they were mostly learned by Water and Ground pokemon respectively - Pokemon who already resisted the types those moves were supposed to protect you against
I’m still trying to get over pokemon got rid of not just the Pokemon, megas and Z moves but moves too?
No wonder why they called it Pokemon Sword, not even flex tape can save this now
I'm being optimistic and hoping this all comes back in the DLC
Same.
*-For 30 dollars-*
Looks like our optimism was misplaced. Are they gone for good?
@@Imperiused maybe dpp remakes, looking at the platinum pokedex there are 30 lines not yet in sword and shield, and they're bound to add more
I knew Pokémon were taken out but goodness I never knew moves were as well. Thanks for making this video!
Your videos are very fun to watch
I like the fact that Mud Sport is pretty much only used by Ground type Pokemon. I mean, if you need to counter electricity, why not just use the Ground type you already have?
Glad he explained how he did the list, because focus energy in gen 1 instantly came to my mind.
Fly and Dig, on top of the possibility of doing super effective damage, are also superior to Razor Wind in that they allow your Pokémon to dodge during the charge up turn, save for a few exceptions. Razor Wind is just a weaker version of Solar Beam with a mostly meaningless high critical hit chance that can't do super effective damage and is completely vulnerable to a Ghost type switch-in, so not even a Power Herb would make it worth using.
The lack of Hidden Power cuts away So Much from me
First they nerfed it's power, and now it's gone
It's a sad time
Now we gotta use... Hyper Voice. Ugh. That won't help me with Rock-Types!
Still have no idea why they removed Return and Pursuit from gen 8. Klingklang got one out of its 3 good physical moves snapped.
I know; it's really weird. I'm just glad they didn't ban my favorites like Earthquake and Ice Beam.
Return is removed to let other normal physical moves shine, Pursuit contradict ghost types ability to not get trapped and hidden power makes most X4 weak pokemon hard to stay safe in battle on risking it becease of one single move nearly everyone can learn.
@@sanderbeljaars5404 Agreed with all your assessments. Also, I think that pursuit was removed for another reason as well. That being giving more viability to psychic and ghost types. Getting screwed before psychic or part ghost/part psychic or ghost mons could do any significant damage without retaliation sounds unfair to me.
@@sanderbeljaars5404 Return Pursuit and hidden power moves were all fairly balanced out though. (Return made up its high base power by being normal type also the giving other normal moves a time to shine is the worst excuse I've heard it's made one of the worst types in the game even worse considering now they have to go with the underwelming body slam for consistent damage, Pursuit was only useful on a select few and hidden power was only 60 base power) so your excuses mate are awful.
@@emperorcubone I can barely imagine Pokemon battling without Earthquake, being such a brilliant and common move!
Thank you so much for all videos you made. You are one of my absolutely best youtubers ever. :)
Jsi borec.
Yeah, I'm the player that likes my pokemon to have a wide variety of move types, so it felt weird having maybe 2 or 3 attacking moves at the end game felt weird. Lol
I swear I saw Bede's Gardevoir use Foresight recently, will go back to check.
EDIT: that was Future Sight, my bad.
Im proud of myself I'm one of the first 1000 people to see a video! :D
8:28 OK, that's pretty funny way of showing Feint Attack.
Wait, they got rid of Barrier?? What about Mr. Mime? It exists in Gen 8!
That's what I'm saying!
I miss snatch, assist and me first!
Assist was a fun move to have on the cat Pokemon.
My favorite Pokemon move, Magnet Bomb got cut... because? I assume the same reason as Feint Attack
Some of these moves are gone from BDSP as well. The most glaring removal is Pursuit. I remember getting punished by it a *lot* in the originals.
It's a bit of a relief, since Pursuit was mostly at the player's expense. Only a few AI trainers ever switched out, and the move's meager 40 base power made it poor for competitive or late-game use.
Even so, I miss it. It filled a niche that no other move does (to my knowledge, since I never played Gen 8). The closest thing we have now is trap moves like Stealth Rock and Toxic Spikes, and those are known factors that affect the next pokemon. Pursuit was a rogue element - you didn't necessarily know if a pokemon had it until they used it, and even then you had a chance to survive if the opponent didnt read the switch-out correctly. The special type of tension it added to the game is absent now, and the remakes suffer for it.
Water Sport and Mud Sport are also gone, but I'd forgotten that they'd even existed until this video. Rest in pee, I suppose.
I like the list, but no mention of the best defensive move in the game, Toxic! It's gone unless it's part of the move pool. So many pokemon that relied on it have become pocket paperweights!
Umbreon Toxic stall is finally gone..
@@TheBestEver1998 rip to my favorite stagegy since 2002...😢
I have no idea why they even removed certain moves, considering the animations of all of the ones they kept were just the same but in better quality
You can't just mention the animations; it triggers people who feel let down and lied to by the objectively equal or sometimes worse quality...
Correct me if I'm wrong, but barrier changed the stats of the Pokemon. It wasn't really the same as a screen move.
Nice vid. Subbed
Cool vid but razor wind is NOT like fly and dig. Razor wind takes a full turn after being used to activate. Opposing mons can hurt you WHILE you're using the move. Fly and dig take you into semi invulnerable turns
In fairness, I think they got rid of Hidden power because of the potential for any pokemon to be able to use any of the 18 dynamax moves and create some weird set ups with the extra effects the dyna moves have.
I don’t think that was true. Hidden Power turned into Breakneck Blitz when used with Z-Moves, so if it was used with Dynamax it probably would have turned into Max Strike.
You forgot the niche move natural gift though. Enjoyed trolling people with perfect coverage xD
Prankster Natural Gift..
No Snatch or Assist? My gimmicks! They’re gone! I don’t want to have to use Zeraora to meme with Ion Deluge!
IIRC Ion Deluge is also removed
Maybe the Power 10 move existed to make catching Pokémon easier
but why do we have false swipe then?
Guys it’s cool we don’t need Signal Beam, we have, uh
Skitter Smack.
Feint attack is a awful move completely outclassed by night slash and knock off (especially knock off considering it is the best move in the game, with scald being it's only competition). But despite me liking that they got rid of useless moves like this but then they got rid of actually useful moves like pursuit and return.
Feint Attack is really useful on a Technician Pokemon though
@@איתןשי
what Pokémon that has technician would use feint attack over other options technician provide. Besides knock off is still at least 40 base power stronger when knocking off an item even when factoring in feint attacks technician boosts.
@@3.2187_Kilometres it can be a cool move to get around annoying evasion Pokemon, especially if it has STAB...
Although I would agree with you that it would be a niche move in competitive and would have more use in an in-game setup while trying to face those annoying NPCs that spam Minimize
Feint attack was a good early game move
The talking points in Feint Attack specifically does not overlap with competitive. Obviously it's not a very good move there, since all evasion/accuracy-related moves are banned, so the one thing it can do is not necessary. Feint Attack is just a great move in-game.
Beedrill is the beat looking early bug pokémon. GameFreak has try to make him better over the generations.
I will give you that some of those bug type move removals were silly. Signal Beam was useful for early and midgame and I don't really understand why it was removed. But everything else felt like it was done for the sake of balance and diversity in move pools.
Quite agree with all of your statements.
@@GoinGreninja yeah but everyone's knee jerk response was "OMG THEY REMOVED CONTENT GAME FREAK IS LAZY LOL"
And while I understand that sentiment to some degree, I think it's wrong to go with that mindset over every decision they made. A lot of the changes and decisions made were in regard to the overall balance of the game, especially the competitive scene. A lot of the bug type move removal was a bit short-sighted though.
I get what you're saying, but then I see that they're bringing back Garchomp and Talonflame in the Expansion Pass DLC, so I don't know if they really care about the "meta" changing all that much...
@@mastanvx @Emperor Cubone agreed.
@@emperorcubone Spot on.
Also another terrible thing is getting rid of Toxic with Umbreon Yeah Umbreon can't have Toxic anymore in Sword and Shield and that's just really bad because Umbreon is known for Stalling things and Toxic Stalling was the best thing to do with Umbreon now it doesn't have that anymore which really sucks........
Im going to guess pursuit? Its really good.
i had no idea gen 8 even did such a thing by actually removing pokemon moves!
They got rid of those move because it’s to complicated for the kids
*Insert think of the children meme*
I mean a 102 damage move with 100% accuracy and no drawbacks being removed seems somewhat reasonable
Quite agree.
Razor Wind has a high critical hit rate.
Yeah,I don't know why it was higher on the list than kinesis and barrage
So does Slash, and with no wasted turns and almost the same power. Razor wind has always been useless.
@@simonmullett6884 ITS A NOTE YOU BURNT FOREHEAD
I'm new here and you're username makes me think this XD
Cubone: I have a dead mother and I wear her skull
Emperor Cubone: I have the MOST dead mothers and I wear ALL of their skulls.
Electric type pokemon that knew signal beam could force a grass-type pokemon back into its poke ball. What has game freak done? If your electric type can learn it better change out that bug type move with an ice-type that is compatible.
Or Fire, for that matter. Thankfully, Manectric has that option in Flamethrower, Fire Fang and Overheat.
I agree with this list except for Hidden Power. It was so annoying trying to figure out it’s type I never bothered with it. Some people may say that’s the Charm but the only time I would put it on a Pokémon would be to get rid of something like Growl or Leer
In recent games there was an NPC that could simply tell you what it would be for each of your Pokemon. But while I rarely used it, I did enjoy the puzzle of figuring out which type it was when I intended to keep it around.
Hidden power was one of the most important moves. It allowed for coverage that allowed Mons to succeed in taking down counters and checks. Besides they already nerfed hidden power to 60 base power in gen 6 so it could have been just been left in as it's not broken and gives extra options to mons but nope gamefreak decided to remove it for some reason.
Ashules well snivy line is dead because of this at least contrary sets anyway. It desperately needed hidden power’s coverage. Maybe coil sets will be ok in the lower tiers
Barrier isn’t a screen move, it’s a boost like iron defense or cotton guard.
Bone Club is only gone because Cubone isn't in the game, we'll get them back soon!
*when will double team become unusable*
I'm sick of evasion moves, they make challenge runs not interesting at all and npc's like koga and surge that spams them over and over and over again are super annoying
@@thetabbyguy921 Agree wholeheartedly.
While I relief that other bad moves like Sonic Boom, Rage, or Spotlight were taken off, I also felt that a few other moves like Heart Stamp or most especially Flame Burst needs to be mentioned as well as for my own thoughts exactly.
This dude sounds just like JWittz.
Synchronoise is most effective with a Pokémon like Kecleon:
Step 1: get hit with Charizard’s Flamethrower.
Step 2: ability Color Change activates.
Step 3: hit Charizard with Synchronoise.
That could work. I like it.
Hmm, interesting, although it's reliant on attacking second and being able to tank the hit in the first place. Thankfully, its stat spread backs it up pretty well in those regards, and you could always give it a Lagging Tail if necessary. Unfortunately, its Special Attack sucks.
To be fair, Vespiquen only has 40 Base Speed, so Heal Order was never very useful to it in the first place. Most of the time it would just get knocked out before the move could take effect.
Could've given it to other Bugs that are lacking in reliable recovery
53 Z-moves, 13 Let's Go moves, 41 moves requiring unique programming, 29 signature/mediocre/low learn rate (outside of TM/Tutor), and the following oddities: Ominous Wind/Silver Wind (Ancient Power still exists for various evos), Ice Ball (Rollout still exists for Lickitung evo), Punishment (similar to Stored Power/Power Trip), Wring Out (Crush Grip still exists and is a signature to Regigas), and Signal Beam (niche coverage move from tutors, but along with silver wind being axed really cripples special attacking bugs until Bug Buzz)