“Super Mario World (NES)” Full Soundtrack [Oscilloscope View]

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  • Опубликовано: 18 ноя 2024

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  • @ExplosionsCentral
    @ExplosionsCentral 4 года назад +43

    Just... Donut plains... That was my favorite song in the game... Ouch...

  • @theallknowingsause8940
    @theallknowingsause8940 4 года назад +43

    You can tell they tried, I seriously appreciate the dedication

    • @mikail.mp4
      @mikail.mp4 4 года назад +2

      did you mean to say dedication?

    • @theallknowingsause8940
      @theallknowingsause8940 3 года назад +2

      @@mikail.mp4 yuh

    • @elgooGmirrorExists
      @elgooGmirrorExists 8 месяцев назад +1

      They also had to transcribe the songs by ear through an overseas phone line, hearing them only a couple times.

    • @newsuperbowserworld
      @newsuperbowserworld 6 месяцев назад +1

      @@elgooGmirrorExiststhat’s not true. It was only for one of their games that they had to do It. They had a super famicom and a super Mario world cartridge. How else do you think he would be able to add all the little details to every level or sprite?

    • @elgooGmirrorExists
      @elgooGmirrorExists 6 месяцев назад +1

      @@newsuperbowserworld Which game? I’m guessing Somari.

  • @katie2940
    @katie2940 5 лет назад +69

    I unironically love this soundtrack.
    Now I can see the waveforms and everything, it's interesting how bizarre it really is. It's got some really good things like the pulse drums, the alternating pulse widths for a noise-like effect, and the combination of the pulse and triangle waves to make an entirely new sound. But then there are the mistakes, like the triangle often being at the exact frequency range to sound too high pitched to be bass but just sounds shitty as anything else, and the horrid sustained high-frequency low pulse width notes that kill your ears.
    I don't know what to feel except love

    • @forple8930
      @forple8930 5 лет назад +4

      my estimate is that the engine they use inputs the bass one octave higher than it should (most likely due to it trying to be consistent with the "one octave too high" pulses) and the triangle doesn't stop when it should (they likely reused instruments that don't go to volume 0 to stop, anything except 0 on tri is full blast sound)

    • @ExplosionsCentral
      @ExplosionsCentral 4 года назад

      Yeah but Donut Plains though

    • @EthanTypically
      @EthanTypically 4 года назад +2

      DPCM can fix everything and it'll may sounds way more better.
      Unfortunately it has no DPCM. :(

    • @MCDreng
      @MCDreng 2 года назад +1

      The main issue is that a lot of the instruments are off key. The most obvious example to me would be the Spring Yard from Somari where the triangle wave is like half a semitone too sharp and sounds awful.

  • @beesree39
    @beesree39 3 года назад +19

    this bootleg isn't too bad imo.
    Fully functional Yoshi is actually really cool

  • @LunarLambda
    @LunarLambda 5 лет назад +48

    The triangle in the intro sounds almost *exactly* like my phone vibrating which is very odd to listen to

  • @mikusz3
    @mikusz3 4 года назад +16

    04:16
    - Why do I have to go to bed so soon?
    - Well Like they say in Bootleg Brooklyn, "Early to bed, early to catch the worm"... or is it the bagel?

  • @vuurniacsquarewave5091
    @vuurniacsquarewave5091 5 лет назад +40

    The sound engine they used (stole) has probably the most attrocious vibrato implementation ever. Despite that, this is relatively ok from a bootleg.

    • @EthanTypically
      @EthanTypically 4 года назад +5

      Yep, sadly those sound chips had no DPCM sample channel.

    • @doctorfang1578
      @doctorfang1578 3 года назад +3

      This simple vibrato gets wider as gets higher and NES note registers get alot less precise. and they really abused those high notes, so its not too much the engines fault...

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 3 года назад +4

      @@doctorfang1578 That's true, but in that case you can opt to just not putting vibrato on very high notes in the first place. The vibrato implementation is still odd though, and Zelda 2 is actually another one of those games, where the vibrato is not smooth, but instead the pitch jumps between two extremes.

    • @doctorfang1578
      @doctorfang1578 3 года назад +2

      @@vuurniacsquarewave5091 That is the best solution... just don't do it and it will be fine. I think the original developers "wrote around it" instead and the Hummer Team didn't realize. The portamento and crunchy volume envelopes add extra spice 10:44
      Zelda 2 is wobbly. but I think they can get away with it a little bit because they know how to use other than 12.5 and doesn't vibrato bass

    • @ExplosionsCentral
      @ExplosionsCentral 3 года назад +1

      Tell that to Marble Zone from Somari

  • @quadpad_music
    @quadpad_music 5 лет назад +37

    Some of Tim Follin's best.
    But seriously, I want to know the reasons why the requester asked for this.

  • @EthanTypically
    @EthanTypically 4 года назад +5

    14:16 - Taggin Dragon is that you?!

  • @forple8930
    @forple8930 5 лет назад +13

    thanke oscilloscope daddy
    btw is pulse 2 in valley of bowser song doing some high refresh rate pulse noise

    • @acrouzet
      @acrouzet  5 лет назад +11

      Honestly a cool effect for such a mediocre soundtrack

  • @roshwyinstaicoon2593
    @roshwyinstaicoon2593 Год назад +1

    Never knew there was a oscilloscope view of it!

  • @anthonyr4186
    @anthonyr4186 3 года назад +5

    Here We Go still sounds good in 8 Bit

  • @basicallysnake
    @basicallysnake 3 года назад +6

    Just a fun fact:the ending theme sounds strange because it’s based off the Tagin Dragon title scene. Ironically, both games had the same composer. Roland cheng.

  • @bsgsmusic3451
    @bsgsmusic3451 5 лет назад +13

    I give them points for trying to port Super Mario World to the NES. That’s legitimately impressive.

    • @VinsCool
      @VinsCool 5 лет назад +3

      There is a Super Mario Bros 3 romhack that added Yoshi in it.

    • @forple8930
      @forple8930 5 лет назад +23

      I gotta say though, more advanced graphics (namely extra colors) aside, SMW is really doable on NES, due to how simple the game is. The issue with adding yoshi was due to them really being terrible at coding. (Rare made fun of this a lot) Yoshi barely requires a mapper, just a good PPU handler so there is little flickering. Also Nintendo was insistent on 256k U/NROM and very small MMC3 boards, coupled with their spaghetti code, really limited their abilities. Many other games at the time allowed one to ride other characters, such as the flying pigs in Battletoad's Stage 1, and even Mario is Missing (both games mentioned are NES version, btw) where Luigi would ride yoshi to move around faster. What this concludes is that Hummer Team did a really basic port, if someone was willing to spend the time they could really do a proper SMW port with little loss of integrity and features, despite the "inferior hardware" claim

    • @palaceswitcher
      @palaceswitcher 4 года назад +1

      @@forple8930 there would be minor compromise for some things (such as mode 7 effects or layer 2 ground tiles) but it definitely seems doable.

    • @thedinobros1218
      @thedinobros1218 Год назад

      @@forple8930so, why couldn’t Miyamoto add Yoshi.

    • @discussions.
      @discussions. 11 месяцев назад

      @@thedinobros1218they literally just said terrible coding. If you’ve ever looked at the code for Mario Bros., you know why.

  • @notstevenmeister1237
    @notstevenmeister1237 4 года назад +7

    1:50 *insert a creepy the end screen with a crying child and a creepy mario*

  • @HarvoSpoon
    @HarvoSpoon 4 года назад +11

    "underwater" sounds very good considering the quality of some other tracks on here, if only it could be on a better soundfont than just beeps

    • @EthanTypically
      @EthanTypically 4 года назад +2

      DPCM can make it better, unfortunately no DPCM. :(

  • @TechflashYT
    @TechflashYT 4 года назад +5

    10:49 i think they used an old nokia phone and just ported some sound over (if anyone still is on this video lol)

  • @smg2sland64
    @smg2sland64 4 года назад +3

    1:50 pain

  • @TheBeeshSpweesh
    @TheBeeshSpweesh 5 лет назад +24

    At least these Chinese bootleggers tried their best.

    • @pentiummmx2294
      @pentiummmx2294 4 года назад

      NES/Famicom has its limitations

    • @palaceswitcher
      @palaceswitcher 4 года назад +11

      @@pentiummmx2294 that has absolutely nothing do with the quality of a game or its music. Hummer Team had a low budget and didn't know what the fuck they were doing.

    • @RetroKidKnuckles
      @RetroKidKnuckles 4 года назад

      @@palaceswitcher ook

    • @EthanTypically
      @EthanTypically 4 года назад +2

      @@palaceswitcher Reason it sounds a bad for me.
      No DPCM.
      DPCM can do better drums.
      But as you said they're on low budget, it's impossible to have that in bootleg game!

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE 3 года назад +1

      @@pentiummmx2294
      *cough* Follin Brothers, Jeroen Tel,David Wise....

  • @Gregory_12
    @Gregory_12 9 месяцев назад

    Here we go! doesn't sound too bad

  • @POSSUM_chowg
    @POSSUM_chowg 4 года назад +2

    I'm trying to use this to annoy my sisters out of the room

  • @PigletTube
    @PigletTube 2 года назад +3

    The triangle wave fades out at 6:17, That’s cheating.

  • @ExplosionsCentral
    @ExplosionsCentral 4 года назад +2

    Vanilla Dome is great

  • @basicallysnake
    @basicallysnake 3 года назад +2

    Lyrics: Ow

  • @Evolution_BR811
    @Evolution_BR811 Год назад

    The music at the beginning has some parts that remind me of Sonic Pocket Adventure

  • @bitchlasagna4720
    @bitchlasagna4720 5 лет назад +3

    im scared

  • @POSSUM_chowg
    @POSSUM_chowg 3 года назад +1

    11:05 This sounds exactly like a middle school orchestra

  • @supermariofan772003
    @supermariofan772003 5 лет назад +27

    Not cool, dude...
    Donkey Kong Country on NES has better music.

    • @forple8930
      @forple8930 5 лет назад +3

      The underwater and ending themes are unironically good tho ok

    • @EthanTypically
      @EthanTypically 4 года назад

      Because this one has no DPCM that's why it sounds a little bad to me..

    • @newsuperbowserworld
      @newsuperbowserworld 6 месяцев назад

      They use the same exact sound engine and instruments.

  • @byron-mitchell
    @byron-mitchell 4 года назад +1

    Mom, my ears are bleeding!!

  • @qsyki
    @qsyki 4 года назад +1

    why was forest of illusion basically the only one to keep its feel and form.

  • @guillerminaamadormata834
    @guillerminaamadormata834 5 лет назад +3

    5:01

  • @nadiaholmquist
    @nadiaholmquist 5 лет назад +4

    Why is it that almost all Chinese bootleg NES games seem to have this exact very recognizable sound to them?

    • @metarotta
      @metarotta 5 лет назад +8

      they all use the same sound engines which have been pitch tuned in extremely weird ways and that's why they're so easy to recognise

    • @Mr_Wahee
      @Mr_Wahee 5 лет назад

      @@metarotta Yeah just compare this to, i donno, Mega Man 2 or Super Mario Bros.

    • @MCDreng
      @MCDreng 4 года назад

      They're all made by the same guys.

    • @DoomKid
      @DoomKid 4 года назад +1

      All the games by Hummer Team use this sound engine, which was stolen from some other game.

    • @POSSUM_chowg
      @POSSUM_chowg 4 года назад

      Hummer Team, the guys who made all these, reused their same instruments over and over and over again. Maybe they couldn't think of what instruments to use in their second game, so they just decided to use these instruments again.

  • @RaposaCadela
    @RaposaCadela 5 лет назад +4

    ...Did we ask for this?

  • @doctorfang1578
    @doctorfang1578 3 года назад +5

    The engine is limited (Why did they pick this???) but people give Cheng too much credit... Many parts are exactly wrong
    They are so wrong that this could not be copying exactly. He must have listened before and put it down from memory.
    Valley of Bowser is badass though.

    • @MCDreng
      @MCDreng 2 года назад +2

      One of Hummer Cheng's collaborators called him on the phone and played the music over the phone and he wrote the music by ear.

    • @JaxCoolKartunes
      @JaxCoolKartunes 11 месяцев назад

      @@MCDreng Wait is there a q&a with holland? I need to see it. (Holland is the actual name of Hummer Cheng hummer is just a huh I forgot the word anyone tell me in the replies what the word for it is?

    • @MCDreng
      @MCDreng 11 месяцев назад

      @@JaxCoolKartunes pseudonym. And I highly doubt his real name is Holland giving he is Chinese.

    • @Persun_McPersonson
      @Persun_McPersonson 10 месяцев назад

      The omitted parts and wonky rhythms are what makes this port so fascinating and charming to me.

    • @newsuperbowserworld
      @newsuperbowserworld 6 месяцев назад

      @@MCDrengthat’s false, he had an sfc and a smw cartridge

  • @Sh-hg8kf
    @Sh-hg8kf 5 лет назад

    Somari next?

  • @ExplosionsCentral
    @ExplosionsCentral 4 года назад +1

    I actually think the awful sound engine fits well for the ghost house theme.

  • @foamyadampower7105
    @foamyadampower7105 4 года назад +1

    why. just why.

  • @antihumor2231
    @antihumor2231 5 лет назад +7

    At least it's better than Fortnite

    • @RaposaCadela
      @RaposaCadela 5 лет назад +6

      Those damn kids better get off your lawn

    • @metarotta
      @metarotta 5 лет назад +5

      fortnite bad

    • @Sh-hg8kf
      @Sh-hg8kf 5 лет назад +11

      "Fortnite bad minecraft give me likes pls"

  • @yablock7346
    @yablock7346 3 года назад

    whats sound 3 name is?

  • @dogeofcoin7038
    @dogeofcoin7038 5 лет назад +1

    -Jeroen- -Tel- -could've- -done- -better-

    • @FukiMakai
      @FukiMakai 5 лет назад

      Now you made me curious.

    • @quadpad_music
      @quadpad_music 5 лет назад +1

      Imagine if this bootleg's soundtrack was actually made by Jeroen Tel. Kondo's amazing compositions filtered through Tel's sound design style. All of the iconic melodies from SMW full of deep triangle bass and percussion, beautiful arps and duty cycling everywhere. JUST IMAGINE IT. The contrast between the quality of the music and the quality of the rest of the game couldn't get bigger than that.
      I think the closest we'll ever get to see this is in this video: ruclips.net/video/d37KMVC1UFk/видео.html

  • @SuperWindows78
    @SuperWindows78 4 года назад +3

    69 likes, sorry to put a dislike