A massive thanks to System Era for taking the time to talk to us. If you want to watch a behind-the-scenes video of our time filming this documentary, and also support our work to tell more stories about the people who make games, please consider throwing us a few coins on Patreon; www.patreon.com/noclip (thank you!)
I haven't even watched it yet, liked after I saw the intro warning. LOL you always do great stuff, keep it up. I'm sure I'll edit this after I watch it anyway...
That's awesome! My father, brother and I bonded over gaming on the home network, way back when. Gaming cooperatively is a great way to bring people together. Anyway take care, and keep having fun!
I am quite young and when I was about 5-8 I played minecraft with my family and today it’s my fondest memories as now they are way older and don’t play it anymore
"It didn't make us millionaires, it could have. But we used the money to build a company instead." That right there is what makes or breaks the gaming industry. After watching this, I couldn't be happier to be one of the original backers of this game.
@@tushar1594 Hi! No, that was for college work. My interest in games lies more on analyzing them from various perspective, as well as learning more about their histories and people/studios behind them.
People don't realize that when they are reviewing a shitty alpha game, there IS a human on the other side. And it kills me that people are unaware of that.
Watching this I did not expect that. It was all so happy and just boom wow. People can go just like that. Everything fine and perfect then your best pal disappears. I hope everyone tries to be kind to everyone. All family all friends because you do not know the future. There is no way to, and so you'll be hit hard when you least expect it. Always check on your friends call your family notice routines and when something seems off.
The way they kept talking about Paul, and the fact that there was no interviews with him, I saw it coming, but nothing could soften the blow. Damn. I can’t imagine the amount of strength it required to keep working through all of that pain and grief on a project that they started with him.
int3r4ct There's still a buried historical sattelite ingame (not sure if it's Sputnik, Voyager or whichever) that plays a Morse Code "I miss you Paul" little dialogue. Edit: the satellite is Voyager Edit 2: the full message is: "Paul I miss you. You were a true friend and I am a better person having known you. See you among the stars."
@@g3nre267 don't really recall but was pretty close to his death announcement, he was really well known on polycount and artstation, his artstation page is still up, and I think about 3 weeks (?) after his death, polycount made an effort and now there's a crater called pepera on mars.
Yeah, me too, but sometimes an indie dev mean for other casual ppl "nothing". This guys quit from big gaming companies to create their big dreams. This guys dont priorize "explotation bussines" like they said on the doc video. This guys love games and create games. Till this video I though system era was a bunch of unknown guys from some unknown company doing an indie game. But they have talent from past companies and did keep up the work even when the game had little to no content. Feel the same with the documentary of Dead space documentary from Gvmers channel, on the EA shadow its difficult to rise a game. Thats why I feel sad with all the hate on the community withanthem, even being generic looter game. But a lot of ppl will not give any penny to EA games this days even if they look great or promising. This channel and Gvmers channel are my favourites for documentaries.
It's really hard on small teams, whether it's a game, or other stuff... to deal with losing a friend like that... because like, when you touch their code, their art, and their notes... there's still so much of them left in their work. Especially if it's someone you work super closely with every day, there's just... you start to send them an email, or text them something cool you saw, and then it hits you all over again just like the first time.
Ken Lord I guess that is one of the hardest parts of losing someone dear to you. Part of you expect them to show up at anytime, or that it was a misunderstanding. It’s hard to get used to their absence. My heart goes out for anyone going through that.
Seeing the story about Paul crushed my heart here. I can't imagine the feeling. The stories behind the development of this game is amazing. You deserve all the success and I hope you can continue making good games in the future.
It gives me a new respect for this game honestly. And where it was when I bought it. Like, I bought the game in 2015? maybe like early 2016 I think. Kinda blew me away. Much respect for these dudes.
Yeah, RIP. So many, too early! Life is precious and seems the rug gets pulled out at the shittiest times (obviously right) but like during/after upswings/successes/other personal depth creation. Literally just lost someone last week - to exposure!! Weather went from what seemed like normal finally boiling up and bright few days to an overnight temp drop n stop into a hyper-fuct low orbit between deadly damp perm overcast and a few 'killer' below -0 nights. It's so sad because they passed right near my house BUT knew to come in using doorkey hidden OUTSIDE on the ring of spare padlock/bike keys OUTSIDE! :( Mystery.... Too polite? Not being there anymore isn't very polite.... Love and respect to all - cherish your fireplace and please do come in.
"One Astroneer who was there for take-off, but never made it to the destination." Hits me really hard.. I'm really enjoying Astroneer with my friends and its really a good game.. thanks for bringing this documentary..
I was following Paul's artwork at Uni, one day one of my tutors very sadly told us he'd passed away, and we spent 10 minutes just admiring his portfolio. Very sad :(
@@zetetick395 The family decided not to make it public and I can respect that. There were some rumours on reddit but people just assumed things without any evidence so I won't mention them
@@zetetick395 I also wanted to know, he was young so that makes you think, maybe the development with the game was still very run and he took some medicine to stay awake, maybe not, I saw someone talk about suicide, but it does not make sense since he was in its heyday.
I’m a Dad of two wonderful boys. We have been playing Astroneer since the Alpha days. I have been in IT for 30 years. I am so thank you each of you for developing Astroneer. It is a great game and I have spent many hours playing with my son’s. Sorry for your loss. Thank you Paul. Thank you everyone who created a a great game that allowed me to connect to my boys. I am forever grateful.
I remember the Astroneer vs No Mans Sky days, everyone I know laughed at Astroneer but the moment I saw it I fell in love with it. I waited patiently and bought the game at midnight release while the chaos of NMS’s raged on, and I loved Astroneer immediately :) it was glitchy, slow and rough but it was beautiful and fun too and I remember saying “this is how you make a game” I’m honoured to be one of those first 20,000 :3
I was one of the first 20k people to test this game in early access alpha when i finally finished the game 2 weeks after its full realese and it says after the credits. For Paul 1985-2016
I just picked this game up yesterday morning and spent all day playing the game. I wake up this morning to a Noclip Doc about the same game! That's fucking hype.
This really hit me. I really love the humanizing parts of game development. It is a needed part of the story for a game's development that is being completely swept under the carpet for move games.
The point at the end (49:27) where Adam is starting to tear up about the achievements in the past, and then seeing how his entire demeanor changes after he is asked about the future really shows what kind of person he is. That's the creator spirit right there.
So this is why the game is so great. These are a bunch of experienced professionals, who worked for a bunch of huge companies. Paul's art really was great. They had tethers from the very beginning, and they still lag. Ouch.
Not just experienced, they are all just top tier devs . Lead designer , lead architect etc. Those 2 dudes coded the entire game theirselves in 2 yrs , and its a space game with a lot of 3d physics and maths , space is hard. The artists ? idk paul but if he was better than the other guy who was the lead designer of ac unity environment , both gotta be exceptionally skilled.
Seeing documentaries like these makes me want to get back into game development. I always felt like I'm alone with my struggles, such as life, health or other things taking a toll on me while I try to complete something that's very important to me. The big successes make it seem so effortless, and it is very discouraging. I pushed myself beyond my limits and had to take a fall for that, which caused me to quit doing anything game related. After seeing this touching story, I feel less alone now. I want to start working on my dreams again, even if it's just a very very slow process, it'll get done eventually and I'll be still healthy at the end of it.
@@morpheus7144 alas, i did not follow these dreams. But my life changed in significant ways. I found love, got engaged and I'm about to fly to the USA for three months to visit my partner! My father passed recently in a very traumatic way and things will never be the same. The first death of a closed loved one. Things never end up going the way we plan to or want it to, but i think that is exactly what makes is human. I hope you get to try and follow all the dreams you have and more. Thank you for asking that question and make me think about the last few years. That means a lot.
Seeing Adam starting cry at the final part....it means how the team really work with passion and put all of themselves in this project... thank you guys! really thank you to everybody made this possible. A big hug from Florence ;)
Ha! My old clip from Twitch of a Rover bug made it in at 34:37-34:45! That's so fun. I love this game and am so grateful for the people behind it. Truly glad to be a Patron and help in a small way for this wonderful story to be told about a wonderful game. It is well worth your time, everyone.
That was an insight. Game like Astroneer come along maybe once or twice in 10 years. I personally love the game and see it being around for a long time to come. Thank you System Era :-)
Man, this broke my heart. I played Astroneer for the first time a few days ago and kinda wrote it off, but this documentary absolutely made me see it in a new light. Going to go back to it this week and play again.
That was so well done! I am a huge fan of the game and the studio. Your coverage was so moving. What System Era persevered through in year 1 of early access I suspect would have spelled the ending for most. I am so glad they pulled together and overcame their grief so that Paul's influence can live on and bring great joy and a sense of adventure to Astroneers word wide for many years to come. Thank you SES for this incredible title! And thank you NoClip for bringing us their story. ❤️🚀
Could not agree with you more. Astroneer will carry on Paul's legacy for many many years, and now we know the story behind it all, thanks to NoClip. I'm so grateful to have experienced the adventure that is Astroneer, and I can't wait to keep experiencing it as System Era continues to make the experience better and better. ❤️❤️❤️
No, I don't think I am in that one. I moderate on the Astroneer Discord, and for a handful of other streamers that play Astroneer. Maybe you've seen me elsewhere. I have been a fan since the week the game launched into Early Access, and this is by far my favorite game.
Liking the game first... brought me to this documentary. After seeing it, I will continue to support these people with anything they produce. How can you not be proud of that team?!? I feel honored now to be playing their game... and I cannot wait to spend more of my hard earned money on their products. Thanks for putting this content out there. Very well made.
Here I am again, still livin and breathin a year later. I still come back to this video when I'm not in a great place. This game....did more for me, and for other people than the team may ever realize. I hope they release more Merch so I can buy more and continue to support them. I'm on the east coast and my only travel goal is to visit Seattle and see the studio. Even if it's just the building. This game saved my life, and I didn't even know the hardships they endured when I first got the game. I had no idea what SES had gone through. My heart, and part of my soul, belong to this game and these wonderful people that made it possible. I am eternally grateful. Time to ride the rails.
"Paul was one Astroneer there for the departure, but he never made it to the destination." Dude you fucking ripped my heart apart with that. Beautiful documentary. Love this game even more now.
Astroneer really means a lot to me. I have anxiety disorder, and the calm atmosphere to the game provides me with an experience that I can’t get anywhere else.
@@cool_manreal The music and sfx creep me out in the underground. The underground of games like Astroneer and Minecraft in general just scare me so much.
It's been emotional but this has been and still is my favourite game and the adventure is far from over. So humbling to see the SES team POV Great documentary ty
I miss Paul a ton, I followed him on Artstation and loved all of his tutorials. I really wanted to know what happened to him and now thanks to the story of him in this documentary and their reactions I am fairly certain I know exactly what happened and why the family wanted to keep things private. I'm sorry you guys had to go through all that Paul was my favorite celestial artist of all time and he forever will be.
yeah, for sure. I remember I was looking up something on Polycount and somehow I came to a thread about Paul's death. I was shocked, I mean, he was young. looked healthy but.. yeah... (sorry for bringing this up 1 year after posting. you might not want to think about it again.)
@@MAJmufin Really? I definitely assumed suicide given that it was at home, at a stressful time of year, and that they didn’t really want to go into details.
I don't comment often but i just wanted to say that you guys did a fantastic job and this is easily one of my favorite docs you guys have done, right behind the doom one. I physically can't support you guys on patreon at the moment but i honestly will as soon as i can, keep up the incredible work.
What an amazing story. I've been an Astroneer player for a couple of years now, can't believe this is the first time I've seen this documentary. It really is one of the best games ever made. The team should be incredibly proud of what they've created. I thought it was so cool to see them all say this is just the beginning. How right they were.
The quality is insane (as always), the sensitive material was so respectful and even hopeful, watcing the doc even convinced me of not waiting on a sale and buying it outright keep up the amazing work Danny
I picked Astroneer up recently and I have to say It is my favorite game of the genre. It is the first game of its kind to not even bother with combat, which is good because I think in an exploration game combat is not needed.
I think they should add a planet with hostile creatures that you basically have to fight for good rewards, but it shouldn’t be something you are forced to do.
@@whwhwhhwhhhwhdldkjdsnsjsks6544 I feel like it would be cool if there was more environmental threats like the storms but it would be cool if it varied from planet to planet like radiation storms or electromagnetic waves or something
Remember that when you cry we cry with you, I like to think that Paul is watching from the stars above and he's proud of what has become of Astroneer and he's proud of all of you!
You should. I've been playing since the first week, and it's awesome. The drop in multiplayer with friends, the joy of my daughter sitting with me and she pointing out where to explore. To quote what is said "It's really fucking good".
The more I watch Noclip documentaries the more I grow to appreciate the hard work these teams put in. The passion, the love. Thank you for capturing their stories.
I recently beat Astroneer with my brother on stream, and I freaking loved it. Knowing its history and the struggles the team went through has made me love it that much more.... I can't wait for more content, and I'm so impressed by System Era!
Wow, was welling up a bit at some point. These people are made of such strong stuff and are so bad-ass for pushing on and getting it to 1.0 and a full-on release. They seem such fun and nice people too. And thanks so much Danny for a great doc and taking care with the more sensitive moments. I'd first seen Astroneer a couple of years ago, think Funhaus specifically? They did a bunch of vids on it. Looked a lot of fun but due to the last couple of years having insane release schedules I didn't get round to buying it. Now it's at 1.0 that seems as good a jump-on point as any.
I come back to this documentary every once in a while. You were able to capture such a deep empathy for the developers here, and the interviews with Adam in particular are beautiful and heart wrenching, even after watching it so many times over. No Clip makes stellar documentaries, but this is probably my personal favorite.
That made me cry... Wish I was part of this amazing and inspiring team that changed our lives with astroneer. Even now when I open the game I take a moment to enjoy the amazing aesthetic and artwork the game has
I reviewed the game on Steam on December 20, 2016. "Beautiful, fun, instinctive, cute, diverse, and honestly, it sucked me and my friend in badly. See you in game!!!!!!!!!!!!!!!!!!!!!!" After knowing what happened to Paul, man, I'm happy to have contributed to the initial momentum. RIP Paul and Keep on rocking System era!!!!!!!!
The depth of this studio's journey through excitement, grief, realisation and then fulfilment and hope could only be captured by NoClip. Splendid job Dany.
36:13 when hearing about sound design where sounds come from and then hearing the sound effect in action it's so weird realizing oh yeah that does sound like pop rocks. I love hearing what happens behind the scenes of video games Bugs, Sound design etc.
I lost a coworker and friend very similarly. He didn't come into work and wasn't answering anyone so another friend and I went to make sure he was okay on our lunch break. We fully expected to find him on his couch smoking weed. It's devastating and frankly not something you ever "get over".
Thank you for this. Good thing I had a new box of tissues close by! I'm one of those that grabbed the game in Alpha, after seeing it streamed that first week by a smaller streamer. I fell in love with it immediately. I recall other peeps I was talking to also loving the game, but also making known there were some bugs, or were talking about things they'd like to see as the game progresses. I remember too reading about Paul's passing as I'd been following info from the System Era Website and blog. I wouldn't have been surprised had the game come to a halt at that point. But no, if anything what has been nurtured since then is such an honor to Paul, and of course, all the SES talent. They've touched on something unique, wonderful and beautiful. I'm so jazzed that there will be more to come.
I'm so glad that NoClip has worked with System Era to create this untold story behind the development of Astroneer. It's eye opening to see how far they've gone and how much their effort has payed off. "There is never good without the bad, and never bad with out the good." They've had to deal with the grief of a lost friend, and they fact that they continued the game in his behalf, is inspirational and I'm so glad they they got to leave the dream they always wanted to make a reality. Cheers to System Era and NoClip. :)
i remember Astroneer the day it launched, the hype with my mates and i bought it almost instantly, downloaded the game, now look how far and amazing the game has come
I loved this game so much. My friends and i played it and rented a server around thanksgiving last year. We havent been able to find a game that pulled us together like your game did. I found this documentary by accident last friday at the end of my shift and your story moved me so much. Its made this entire project so endearing. RIP Paul
This game is TRULY a great game. If you watched this to the end then youll find out why. I cant wait to see what comes out of System Era. Great job to the entire team. Thank you very much.
The world is lesser without Paul, but he left us something many are unable to achieve: he created something that brings joy to strangers around the world. Sincerest appreciation and support for the team. You guys and Paul are an inspiration. I'll try to hold on a bit longer. Thank you.
Wow, what an amazing story! It took a lot of effort for the team to make astroneer the game it is today and they plan to continue making it better! I loved this documentary, thank you for sharing this story and thank you to the game developers for making this great game.
A massive thanks to System Era for taking the time to talk to us. If you want to watch a behind-the-scenes video of our time filming this documentary, and also support our work to tell more stories about the people who make games, please consider throwing us a few coins on Patreon; www.patreon.com/noclip (thank you!)
I haven't even watched it yet, liked after I saw the intro warning. LOL you always do great stuff, keep it up. I'm sure I'll edit this after I watch it anyway...
i love the game astroneer i play it a lot and the bugs in the game was funny
Noclip l.ikuiyikgh
I remember pre ordering this game totally worth it I still play it :)
@@aaron_anderson I bought the 1.0 release, it's a great game!
Im 60 and love playing multiplayer Astroneer with my son and grandson. Good times!
That's awesome! My father, brother and I bonded over gaming on the home network, way back when. Gaming cooperatively is a great way to bring people together. Anyway take care, and keep having fun!
I am quite young and when I was about 5-8 I played minecraft with my family and today it’s my fondest memories as now they are way older and don’t play it anymore
Wish I could have families like you guys, mine keep talking about this ‘going outside’ thing.
Kevin Dunkel this brings a smile to my face.
LIKE GRANDPA, LIKE SON
"It didn't make us millionaires, it could have. But we used the money to build a company instead."
That right there is what makes or breaks the gaming industry. After watching this, I couldn't be happier to be one of the original backers of this game.
Same here.
Same. You can feel the love for this project the team and the gamers in this game. Will honestly be a game I continue to play well beyond any other.
yo green your pfp is purple hope u know that lmao
I used to feel this way. Then they added in micro-transactions.
@@Olie956 did they? I haven't noticed
Once again, thank you for showing the human side of game dev.
hey man, i saw saved playlists of c++ on your account, are you learning to code games?
@@tushar1594 Hi!
No, that was for college work. My interest in games lies more on analyzing them from various perspective, as well as learning more about their histories and people/studios behind them.
@@hemangchauhan2864 i completely get you man, thanks for replying.
I'm not crying, you're crying.
People don't realize that when they are reviewing a shitty alpha game, there IS a human on the other side. And it kills me that people are unaware of that.
"and then Paul died"
That hit so hard
Watching this I did not expect that. It was all so happy and just boom wow. People can go just like that. Everything fine and perfect then your best pal disappears.
I hope everyone tries to be kind to everyone. All family all friends because you do not know the future. There is no way to, and so you'll be hit hard when you least expect it. Always check on your friends call your family notice routines and when something seems off.
I deserve this spoiler for reading comments while the video played
I kinda expected it to be honest. Cause they always talked about Paul like "Paul was..."
F
I've never even met these people but god damn I cried.
The way they kept talking about Paul, and the fact that there was no interviews with him, I saw it coming, but nothing could soften the blow. Damn.
I can’t imagine the amount of strength it required to keep working through all of that pain and grief on a project that they started with him.
int3r4ct
There's still a buried historical sattelite ingame (not sure if it's Sputnik, Voyager or whichever) that plays a Morse Code "I miss you Paul" little dialogue.
Edit: the satellite is Voyager
Edit 2: the full message is:
"Paul I miss you.
You were a true friend and I am a better person having known you.
See you among the stars."
John Riordan that’s amazing, doubt I’ll ever run into it seeing how I’ve sunk so many hours into the game and haven’t come across it yet in 1.0
The polycount community helped to give his name to a martian crater.
Tarik Takasu really? Thats amazing. When did this happen?
@@g3nre267 don't really recall but was pretty close to his death announcement, he was really well known on polycount and artstation, his artstation page is still up, and I think about 3 weeks (?) after his death, polycount made an effort and now there's a crater called pepera on mars.
Astroneer was a turning point on my channel. Thanks guys! That changed my life after 2 years
You couldn't pay me to get into game dev after this, eff that noise.
Max, você aqui?
This documentary gave me so much respect for indie developers.
Yeah, me too, but sometimes an indie dev mean for other casual ppl "nothing". This guys quit from big gaming companies to create their big dreams. This guys dont priorize "explotation bussines" like they said on the doc video. This guys love games and create games.
Till this video I though system era was a bunch of unknown guys from some unknown company doing an indie game. But they have talent from past companies and did keep up the work even when the game had little to no content. Feel the same with the documentary of Dead space documentary from Gvmers channel, on the EA shadow its difficult to rise a game. Thats why I feel sad with all the hate on the community withanthem, even being generic looter game. But a lot of ppl will not give any penny to EA games this days even if they look great or promising.
This channel and Gvmers channel are my favourites for documentaries.
@@DarkDemonXR "These guys"*
@@SETHthegodofchaos Ty english is not my mother language.
It's really hard on small teams, whether it's a game, or other stuff... to deal with losing a friend like that... because like, when you touch their code, their art, and their notes... there's still so much of them left in their work. Especially if it's someone you work super closely with every day, there's just... you start to send them an email, or text them something cool you saw, and then it hits you all over again just like the first time.
Ken Lord I guess that is one of the hardest parts of losing someone dear to you. Part of you expect them to show up at anytime, or that it was a misunderstanding. It’s hard to get used to their absence. My heart goes out for anyone going through that.
Seeing the story about Paul crushed my heart here. I can't imagine the feeling. The stories behind the development of this game is amazing. You deserve all the success and I hope you can continue making good games in the future.
Me too :) Rip
nossa max que random ver você aqui
MAX!?!?!?!
It gives me a new respect for this game honestly. And where it was when I bought it. Like, I bought the game in 2015? maybe like early 2016 I think. Kinda blew me away. Much respect for these dudes.
Yeah, RIP. So many, too early! Life is precious and seems the rug gets pulled out at the shittiest times (obviously right) but like during/after upswings/successes/other personal depth creation. Literally just lost someone last week - to exposure!! Weather went from what seemed like normal finally boiling up and bright few days to an overnight temp drop n stop into a hyper-fuct low orbit between deadly damp perm overcast and a few 'killer' below -0 nights. It's so sad because they passed right near my house BUT knew to come in using doorkey hidden OUTSIDE on the ring of spare padlock/bike keys OUTSIDE! :(
Mystery.... Too polite? Not being there anymore isn't very polite.... Love and respect to all - cherish your fireplace and please do come in.
"One Astroneer who was there for take-off, but never made it to the destination." Hits me really hard.. I'm really enjoying Astroneer with my friends and its really a good game.. thanks for bringing this documentary..
yeah I have to say it even made me sad even though I don't know any of these people
Yeah. That made me cry...
I don’t think I’ve ever cried watching a video until now.
That’s all the crashed dropships
I miss the old storms... Like the amount of fear I got from seeing the clouds and the rush to get underground or into the base
After storms got removed I was so paranoid from the strong wind on Glacio and it took me multiple days to realize storms were removed
Oh lol I just went over there since the update and was thinking about how lucky I’ve been getting
Yeah that was fun
Why did they remove them?
Alex S. Performance probably
OH THATS WHY THE ASTRONAUNT NAME IS PAUL
1987-2017
F
F
F
𝔽
F
"One Astroneer that was there for take-off, but never made it to the destination" I'M NOT CRYING, YOU'RE CRYING!
His code and ideas are still very much there. Sometimes it's not about the destination but having the courage to take a journey at all.
@@ricksanchez1079 I read that comment with Rick's voice in my head and it was good.
... eh... the feelings, that hit hard.
what's the timestamp where they say this? i cant find it
@@uaQt @46:28
I was following Paul's artwork at Uni, one day one of my tutors very sadly told us he'd passed away, and we spent 10 minutes just admiring his portfolio. Very sad :(
Such a shame to hear, do you know how he died?
@@zetetick395 The family decided not to make it public and I can respect that. There were some rumours on reddit but people just assumed things without any evidence so I won't mention them
@@zetetick395
I also wanted to know, he was young so that makes you think, maybe the development with the game was still very run and he took some medicine to stay awake, maybe not, I saw someone talk about suicide, but it does not make sense since he was in its heyday.
portl how did he pass away I am so confuses
@@infamousdarth860 sadly its most likely suicide.
I’m a Dad of two wonderful boys. We have been playing Astroneer since the Alpha days. I have been in IT for 30 years. I am so thank you each of you for developing Astroneer. It is a great game and I have spent many hours playing with my son’s. Sorry for your loss. Thank you Paul. Thank you everyone who created a a great game that allowed me to connect to my boys. I am forever grateful.
I remember the Astroneer vs No Mans Sky days, everyone I know laughed at Astroneer but the moment I saw it I fell in love with it.
I waited patiently and bought the game at midnight release while the chaos of NMS’s raged on, and I loved Astroneer immediately :) it was glitchy, slow and rough but it was beautiful and fun too and I remember saying “this is how you make a game”
I’m honoured to be one of those first 20,000 :3
Me too. me and my brother both got it early
Same
God the old days
I was one of the first 20k people to test this game in early access alpha when i finally finished the game 2 weeks after its full realese and it says after the credits.
For Paul
1985-2016
i played the game during early access and i was so sad when i lost all my progress after full release
@@csixtythree yeah, losing progress is... "tragic"
I just picked this game up yesterday morning and spent all day playing the game. I wake up this morning to a Noclip Doc about the same game! That's fucking hype.
or creepy
I don't feel bad for paying full price
I love how you added the Astroneer music in the background.
@King Dnds Thats a yikes.
This really hit me. I really love the humanizing parts of game development. It is a needed part of the story for a game's development that is being completely swept under the carpet for move games.
Sometimes we forget that companies are not machines, but ordinary people like you and me.
The point at the end (49:27) where Adam is starting to tear up about the achievements in the past, and then seeing how his entire demeanor changes after he is asked about the future really shows what kind of person he is. That's the creator spirit right there.
So this is why the game is so great. These are a bunch of experienced professionals, who worked for a bunch of huge companies.
Paul's art really was great.
They had tethers from the very beginning, and they still lag. Ouch.
I wouldn’t say it’s great - it’s phenomenal
Not just experienced, they are all just top tier devs . Lead designer , lead architect etc. Those 2 dudes coded the entire game theirselves in 2 yrs , and its a space game with a lot of 3d physics and maths , space is hard. The artists ? idk paul but if he was better than the other guy who was the lead designer of ac unity environment , both gotta be exceptionally skilled.
Seeing documentaries like these makes me want to get back into game development.
I always felt like I'm alone with my struggles, such as life, health or other things taking a toll on me while I try to complete something that's very important to me.
The big successes make it seem so effortless, and it is very discouraging.
I pushed myself beyond my limits and had to take a fall for that, which caused me to quit doing anything game related.
After seeing this touching story, I feel less alone now. I want to start working on my dreams again, even if it's just a very very slow process, it'll get done eventually and I'll be still healthy at the end of it.
Mr Reaction hang in there! I make games for a living for five years now. It can be isolating and hard, but your dreams can come to light!
I think life can be like that for a lot of people. I feel the same way a lot and I'm not in the same area at all
You are not the only one who left the game industry caused by exhausting... And i found an another job, which really fits to me.
Did you end up following your dreams?
@@morpheus7144 alas, i did not follow these dreams. But my life changed in significant ways. I found love, got engaged and I'm about to fly to the USA for three months to visit my partner!
My father passed recently in a very traumatic way and things will never be the same. The first death of a closed loved one.
Things never end up going the way we plan to or want it to, but i think that is exactly what makes is human.
I hope you get to try and follow all the dreams you have and more. Thank you for asking that question and make me think about the last few years. That means a lot.
Was just going to watch the first 5 minutes, and see the rest later.
Ended up sitting through the whole thing.
These really are excellent.
same
Me too. I saw it from start to the end. That's something !
What the fuxk, I did not even notice it is 51 minutes long... It felt like 20 minutes
Same
Same here
Seeing Adam starting cry at the final part....it means how the team really work with passion and put all of themselves in this project... thank you guys! really thank you to everybody made this possible. A big hug from Florence ;)
What an amazing story - and an amazing game too :)
Absolutely.
Well said Mr Jon. ;) two thumbs up!
I got on the early access as soon as I saw you play it. Thanks Jon
This game has been on my radar since seeing you play the early access on your channel way back. Thanks for introducing me to it, Jon!
I really do have you and Dan to thank for leading me to this game
Rest in peace Paul - Your work will be remembered by millions.
Ha! My old clip from Twitch of a Rover bug made it in at 34:37-34:45! That's so fun.
I love this game and am so grateful for the people behind it. Truly glad to be a Patron and help in a small way for this wonderful story to be told about a wonderful game. It is well worth your time, everyone.
I’m a 76 year old gamer. I started in 1976 with the Pong console. I believe Astroneer is the best game ever developed.
Bot
Gamer 4 life! 🕹️
Pure boomer energy, "this game that's simple enough for me to play is better than anything else"
Y’all are haters lol. The bot comment is nice though
Yo why r u guys being a dick to a random person. cringe
That was an insight. Game like Astroneer come along maybe once or twice in 10 years. I personally love the game and see it being around for a long time to come. Thank you System Era :-)
Heeeya Biffa !
Hah now I get to like your comment, love you Biffa
Hi Biffa!
100% agree, Astroneer is sort of the 2010s Minecraft.
If you think astroneer is incredible, then Subnautica really is a great game as well, both are amazing
Man, this broke my heart. I played Astroneer for the first time a few days ago and kinda wrote it off, but this documentary absolutely made me see it in a new light. Going to go back to it this week and play again.
It’s worth trying to understand how the game works. I almost quit then I started understanding. It’s been 3 days and I haven’t stopped playing
That was so well done! I am a huge fan of the game and the studio. Your coverage was so moving.
What System Era persevered through in year 1 of early access I suspect would have spelled the ending for most. I am so glad they pulled together and overcame their grief so that Paul's influence can live on and bring great joy and a sense of adventure to Astroneers word wide for many years to come.
Thank you SES for this incredible title! And thank you NoClip for bringing us their story. ❤️🚀
Could not agree with you more. Astroneer will carry on Paul's legacy for many many years, and now we know the story behind it all, thanks to NoClip. I'm so grateful to have experienced the adventure that is Astroneer, and I can't wait to keep experiencing it as System Era continues to make the experience better and better. ❤️❤️❤️
Aren’t you in the NoobCraft discord server? I am really happy seeing you supporting Astroneer!
No, I don't think I am in that one. I moderate on the Astroneer Discord, and for a handful of other streamers that play Astroneer. Maybe you've seen me elsewhere. I have been a fan since the week the game launched into Early Access, and this is by far my favorite game.
Liking the game first... brought me to this documentary. After seeing it, I will continue to support these people with anything they produce. How can you not be proud of that team?!? I feel honored now to be playing their game... and I cannot wait to spend more of my hard earned money on their products. Thanks for putting this content out there. Very well made.
This was incredible. I can't wait for everyone else to see it.
Just got posted as I'm off to school. :(
At least I have something. To look forward to for when I get back.
Here I am again, still livin and breathin a year later. I still come back to this video when I'm not in a great place. This game....did more for me, and for other people than the team may ever realize. I hope they release more Merch so I can buy more and continue to support them. I'm on the east coast and my only travel goal is to visit Seattle and see the studio. Even if it's just the building. This game saved my life, and I didn't even know the hardships they endured when I first got the game. I had no idea what SES had gone through. My heart, and part of my soul, belong to this game and these wonderful people that made it possible. I am eternally grateful. Time to ride the rails.
Moving and inspirational, great job Noclip and congratulations System Era.
"Paul was one Astroneer there for the departure, but he never made it to the destination." Dude you fucking ripped my heart apart with that. Beautiful documentary. Love this game even more now.
Good lord, I've never wanted to mourn for someone that I've never met before so hard. Amazing story guys.
Astroneer really means a lot to me. I have anxiety disorder, and the calm atmosphere to the game provides me with an experience that I can’t get anywhere else.
Ah yes, the calm atmosphere...
(Atrox flashbacks)
(Planet Core flashbacks)
@@ARandomSpace when your in the planet core with super rare shit and then the gravity glitches. That makes me piss my pants.
@@cool_manreal The music and sfx creep me out in the underground. The underground of games like Astroneer and Minecraft in general just scare me so much.
It's been emotional but this has been and still is my favourite game and the adventure is far from over. So humbling to see the SES team POV
Great documentary ty
Oh hey m8
I didn't even attempted to read your comment before I like it. How Bias is that.
I miss Paul a ton, I followed him on Artstation and loved all of his tutorials. I really wanted to know what happened to him and now thanks to the story of him in this documentary and their reactions I am fairly certain I know exactly what happened and why the family wanted to keep things private. I'm sorry you guys had to go through all that Paul was my favorite celestial artist of all time and he forever will be.
yeah, for sure. I remember I was looking up something on Polycount and somehow I came to a thread about Paul's death. I was shocked, I mean, he was young. looked healthy but.. yeah... (sorry for bringing this up 1 year after posting. you might not want to think about it again.)
@@MAJmufin was he murdered?
@@Franc822 i do not know, i assume it was a heart attack when he was alone in his apartment.
@@MAJmufin Really? I definitely assumed suicide given that it was at home, at a stressful time of year, and that they didn’t really want to go into details.
@@eamonmulholland3159 could also be the case but a heart attack at young age is not uncommon for us desk jockeys.
I don't comment often but i just wanted to say that you guys did a fantastic job and this is easily one of my favorite docs you guys have done, right behind the doom one. I physically can't support you guys on patreon at the moment but i honestly will as soon as i can, keep up the incredible work.
What an amazing story. I've been an Astroneer player for a couple of years now, can't believe this is the first time I've seen this documentary. It really is one of the best games ever made. The team should be incredibly proud of what they've created. I thought it was so cool to see them all say this is just the beginning. How right they were.
The quality is insane (as always), the sensitive material was so respectful and even hopeful, watcing the doc even convinced me of not waiting on a sale and buying it outright keep up the amazing work Danny
How do these documentaries not have more views? Top notch journalism with decent amount of emotional and in-depth storytelling.
I picked Astroneer up recently and I have to say It is my favorite game of the genre. It is the first game of its kind to not even bother with combat, which is good because I think in an exploration game combat is not needed.
I think they should add a planet with hostile creatures that you basically have to fight for good rewards, but it shouldn’t be something you are forced to do.
@@whwhwhhwhhhwhdldkjdsnsjsks6544 I feel like it would be cool if there was more environmental threats like the storms but it would be cool if it varied from planet to planet like radiation storms or electromagnetic waves or something
Remember that when you cry we cry with you, I like to think that Paul is watching from the stars above and he's proud of what has become of Astroneer and he's proud of all of you!
Dr. A.I. Kryptanical amazing. thank you.
I think...I think I want to play this game now.
You should. I've been playing since the first week, and it's awesome. The drop in multiplayer with friends, the joy of my daughter sitting with me and she pointing out where to explore.
To quote what is said "It's really fucking good".
me too bro
same here.
If you like wasting your money and being bored quick af...it's right up your alley.
Gordon Way You heartless monster. Even if in your opinion the game is bad, don’t say it in this sad story. Get some respect.
One of my favorite games on this 2020 quarantine, I'm totally hooked up
If you haven't already, check out a game called outer wilds. If you give it a chance, it's a truly amazing game.
The more I watch Noclip documentaries the more I grow to appreciate the hard work these teams put in. The passion, the love. Thank you for capturing their stories.
never heard of astroneer before this, it looks absolutely amazing and honestly this is what triple A studios should be striving for
Bro try it, it's amazing
18:00 I wasn't prepared for that. I was listening to this in the background, now I am sitting down stunned.
I recently beat Astroneer with my brother on stream, and I freaking loved it. Knowing its history and the struggles the team went through has made me love it that much more.... I can't wait for more content, and I'm so impressed by System Era!
This is one of the best indie games out there. I am sorry to hear about Paul. From the way everyone talks about him, he sounds like an amazing guy.
These documentaries are so good they actually make me want to play games I didn't want to play before. ❤
I so wish this game was on PS4!
@@animator1110. Doesn't demand too many resources too, so it should run just fine, even if you don't have a top-tier gaming rig.
IT'S OUT
It is now 🙂
Wish granted
Check again, buckaroo.
We Loved it!
Thank you guys!
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Yes we did❤️
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Wow, was welling up a bit at some point. These people are made of such strong stuff and are so bad-ass for pushing on and getting it to 1.0 and a full-on release. They seem such fun and nice people too. And thanks so much Danny for a great doc and taking care with the more sensitive moments.
I'd first seen Astroneer a couple of years ago, think Funhaus specifically? They did a bunch of vids on it. Looked a lot of fun but due to the last couple of years having insane release schedules I didn't get round to buying it. Now it's at 1.0 that seems as good a jump-on point as any.
I come back to this documentary every once in a while. You were able to capture such a deep empathy for the developers here, and the interviews with Adam in particular are beautiful and heart wrenching, even after watching it so many times over. No Clip makes stellar documentaries, but this is probably my personal favorite.
Paul is a huge inspiration in the art community. I keep going back to his ArtStation page every now and then. Miss him and his fantastic work.
That made me cry... Wish I was part of this amazing and inspiring team that changed our lives with astroneer. Even now when I open the game I take a moment to enjoy the amazing aesthetic and artwork the game has
same
Imagine how many teams started like these guys but that failed. And nobody will tell a story about this failure. Very sad.
They've.. seen things... you people wouldn't believe.
I reviewed the game on Steam on December 20, 2016.
"Beautiful, fun, instinctive, cute, diverse, and honestly, it sucked me and my friend in badly. See you in game!!!!!!!!!!!!!!!!!!!!!!"
After knowing what happened to Paul, man, I'm happy to have contributed to the initial momentum. RIP Paul and Keep on rocking System era!!!!!!!!
In my opinion NOCLIP and it's amazing documentaries are the standard that other videogame docs should be too! Compelling viewing thanks NOCLIP
The depth of this studio's journey through excitement, grief, realisation and then fulfilment and hope could only be captured by NoClip. Splendid job Dany.
Rest in peace Paul, even after 2 years this docu the game still goes strong. Amazing story!
it's interesting how people who worked in AAA go indie.
I should install Astroneer... I played it in very early builds.
Me too. very early on xbox and PC. I just installed and played after 1.0 and it's quite a different game. Much improved and a lot of fun.
36:13 when hearing about sound design where sounds come from and then hearing the sound effect in action it's so weird realizing oh yeah that does sound like pop rocks. I love hearing what happens behind the scenes of video games Bugs, Sound design etc.
Fantastic documentary! Love you System Era!
Ur vids are the best both of you
RIP, Paul. Thanks for doing your part to let us explore the wonderful world of Astroneer
One of the most touching documentaries out there. Keep up the work system Era. You guys are awesome.
I lost a coworker and friend very similarly. He didn't come into work and wasn't answering anyone so another friend and I went to make sure he was okay on our lunch break. We fully expected to find him on his couch smoking weed.
It's devastating and frankly not something you ever "get over".
This was a class doc, I’ve always wanted to play it but I’ve never got around to it, probably will now
You ever just get emotionally attached to some games for an unknown reason and just can't stop playing and stuff no no I'm not crying
This is what i called absolute quality content
49:10 - 49:40 ... that part just broke me man, wonderful to see the relief in his eyes.
Thank you for this. Good thing I had a new box of tissues close by!
I'm one of those that grabbed the game in Alpha, after seeing it streamed that first week by a smaller streamer. I fell in love with it immediately. I recall other peeps I was talking to also loving the game, but also making known there were some bugs, or were talking about things they'd like to see as the game progresses. I remember too reading about Paul's passing as I'd been following info from the System Era Website and blog. I wouldn't have been surprised had the game come to a halt at that point. But no, if anything what has been nurtured since then is such an honor to Paul, and of course, all the SES talent. They've touched on something unique, wonderful and beautiful. I'm so jazzed that there will be more to come.
Astronomer has to be one of the best experiences I’ve had during quarantine.
Danny and team - the score and audio mixing on this piece is particularly fantastic. Good stuff.
I'm looking this at my lunch break at work, and it's getting hard to refrain tears.
An F for Paul
A talent. A friend. A dreamer.
His memory lives on within astroneer
His dream. Finished by those closest.
F
F
F
F
F
I think this is my favorite no clip documentary.....Like wow. Danny and team you guys are so talented.
This channel blows my mind every time I watch a new video.
“I’m going to take my space gun and fill this space plant full of space bullets...” - System Era 2018/19
Was. Not. Expecting. This. 😢. I shall be buying this game 🎮
I'm so glad that NoClip has worked with System Era to create this untold story behind the development of Astroneer. It's eye opening to see how far they've gone and how much their effort has payed off. "There is never good without the bad, and never bad with out the good." They've had to deal with the grief of a lost friend, and they fact that they continued the game in his behalf, is inspirational and I'm so glad they they got to leave the dream they always wanted to make a reality. Cheers to System Era and NoClip. :)
We love Astroneer! Thank you for working so hard to provide us an awesome space adventure game 😊
This game looks amazing
It is
Late to the game but Astroneer is such an amazing and fun game. Glad to have found this video to learn of its history also.
i remember Astroneer the day it launched, the hype with my mates and i bought it almost instantly, downloaded the game, now look how far and amazing the game has come
i never knew my astroneer has purpose like saving humanity... he just goof around all day everyday.
Mine spends have the day digging his rover out of the crevice he managed to toss it down.
I loved this game so much. My friends and i played it and rented a server around thanksgiving last year. We havent been able to find a game that pulled us together like your game did.
I found this documentary by accident last friday at the end of my shift and your story moved me so much. Its made this entire project so endearing.
RIP Paul
Been on a fence about buying it. Just literally bought it after. Wow this is amazing.
Brought me to tears at points. A beautiful game and a beautiful friendship between those guys
Been playing since alpha stages, honestly im really proud of these devs
^
The humanity you filled this doc with is overwhelming. Thank you for your time and effort!
This game is TRULY a great game. If you watched this to the end then youll find out why. I cant wait to see what comes out of System Era. Great job to the entire team. Thank you very much.
The world is lesser without Paul, but he left us something many are unable to achieve: he created something that brings joy to strangers around the world. Sincerest appreciation and support for the team. You guys and Paul are an inspiration. I'll try to hold on a bit longer. Thank you.
system era need to make a glossy paper hardback art book. it would be so nice
Why did RUclips recommendations think I wanted to cry today? Beautiful documentary, well done.
Wow, what an amazing story! It took a lot of effort for the team to make astroneer the game it is today and they plan to continue making it better! I loved this documentary, thank you for sharing this story and thank you to the game developers for making this great game.