Divinity Original Sin 2 (spoilers) - Crazy, Sexy, Broken
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- Опубликовано: 10 сен 2024
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Spoiler Free section - 39:36
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Baby. Why don't you just put me in the middle? I'm losing my mind, just a little... So why don't you put me in the middle... Middle... In... The... Middle...
By the way, if you want to skip the spoilers, you might as well skip the whole thing. It's all pretty much a spoiler. I liked the game. There you go. Review done. Hit the back button. Go on. Do it. You know you want to. It's right up in the top left corner of the window. Go on! Attaboy.
I don't want to self-censor here so you probably need to leave the room so I can say what I want to say. I don't want to offend you or anything.
So this is, like, a video I wrote. Then I recorded it and cobbled it together from what small amount of footage I was able to recover from stuttery footage that was so bad it was unusable. I hope you like it. I made it just for you.
I want to adress your complaints regarding the sewergrid in Arx because there were several hints that you missed, but I found in my playthrough:
1. in the base of the magisters you can find a ghost using the spell ghostvision who gives you some info about the sewer (but I can understand why you would miss such a thing, I also frequently forgot that this spell existed)
2. You don't have to teleport to the sewerentrance, you can also find it by exploring the beach
3. Another ghost is right infront of the sewer (but you have to remember about ghostvision)
4. You can learn about the thieves guild by talking to a girl in the school/ drugaddicts-hangout, that was part of the thieves guild, but was thrown out.
5. One of the thiefs gives you enough information about the lever that drains the pool to aqure access to the basement (but I think you have to pass a speechcheck for that, so this is also missable)
6. In the bedroom of the guy with the hidden basement you find his journal about the stolen painting, in which he writes that this painting gives you access to the lower parts of the basement, I think he also mentioned, that the thieves guild stole it
There where lots of hints you have missed for that questline because you weren't looking at the right places, but I have to admit, that I chacked the wiki for lots of other quests (especially in act two) because the questlog was so cryptic.
PS: regarding the vendors: they refresh their stock every 30 minutes, so you could buy new gear there if you wanted to.
PPS: I really enjoyed your video, it was nice to look at this game from another angle.
Yeah, like I said, playing this in multiplayer was the worst choice for me because I have to really concentrate when it comes to games like this and I already have a hard time with that, to be honest. I always forgot about the spirit vision spell. Always...
Having to toggle the spirit vision is garbage. Mod that makes it last indefinitely, I think is one of the necessary things to have.
The game should’v had a little notifier or something to let the play know there was a ghost nearby, because I also forgot about the ghostvision spell, as I’m sure many other players did, too.
Well aren't u fun at parties
@@brianferry4592 oh shut up he was trying to share something with us
My story of buying Original Sin 2.
Friend: Dude Original Sin 2 is out today wanna do it together?
Me: Eh, I didn't finish the first one it just didn't grip me
Friend: You can play as a skeleton in this one
Me: Installing now
Right?
Infinite lock picks
@xmeany I bought it cuz you can be a pile of bones that bones a pile of bones
@@ambiintro7110 who spawns bones and could also be a bony lizard with bony tail
Shield throw is an amazing skill but if your mage couldn't deal as much damage as your sword and board warrior you built him wrong. I'm playing on tactician and my Pyrokinetic focused mage annihilates anything that's not fire resistant.
While I do think that the gear scaling in this game is complete bullshit I think the problems you experienced with the difficulty might also depend on you spreading your skillpoints too thin.
Yeah thats also my thoughts.
It also looked like he wasn't maximizing his damage output. If you don't focus on armor OR magic shields, your damage takes a sledgehammer to the balls.
Yeah, also it seems like he refused to just run from fights, many many fights you can just leave and come back later, especially in act 2 which he was complaining about. As soon as you see it over levels you, just turn tail and come back
It is crazy how amazing this game was as an RPG but it also managed to integrate Immersive Sim designs into the RPG and it all still worked.
a lot of oldschool RPGs had immersive elements. as far as i know the immersive sim genre was actually born out of the RPG genre.
@@khoroshoorange
For sure, though the first IS games people tend to regard as this were System Shock and the Thief games, though these are both RPGish and the open ended exploration and quest design were very much based in cRPG games like Baldur's Gate, or even earlier examples like the text driven DOS games or something like Ultimate.
10:10 i think there is several reasons why there is such a contrast between fort joy and the rest of the game design.
1-Fort joy was playable for the Backers and Alpha/beta testers for almost a year, and they changed and tweaked things using the players feedback, and that is something Larian is good at, they listen and use the players feedback, and either deliver what is expected or over deliver.
But since it was only this part of the game that was available for testing, the rest of the game din't go through the harsh and ruthless analisis and critic from the players that Fort Joy did, so things felt different, you still have lots of ways to do things, and you can do them in any order at your own risks, but there is less branching.
2-Even tho the Kickstarter campaign was a resounding succes, they still had issues with time and ressources, they had to cut 2/3 of what the original game was supposed to be, and the deadline for the game release was slowly but surely creeping on them.
For example the current game 4 acts, where supposed to be ONLY the 1st quarter of the game...
You where supposed to travel and explore the 4 races countries!, the game now only focus and happens in the Human kingdoms and the isle of the godwoken, and thats it.
The original idea was that after Arx, you would have gone to the Dwarven kingdom, and after that either the Lizard Empire or what was left of the Elven realms.
So the game at its origine was WAAAAYYYYY BIGGER, but due to cost and time, they had to cut back, thats why the last chapter of the game in Arx feels so bloated, cause there was a huge number of questlines that had to come to an end there, and you have the Dwarven plot and the Lizard Embassy.
Now honestly they could have done an expansion/DLC where you get new zones and new quests and maybe the cut content, and i think that it was in their plans , since the game SOOOO fucking succesfull.
But in the meantime they got Wizards of the Coast reaching out to them to work on Baldure's Gates 3, and thus put on hold the plans they had( the new Divinity game that was announced as been put on pause while they work on BG3)
Now lets just hope that they get all the resources and time needed to make a great BG3 game, that it is as succesfull if not more that DOSII, and that they can then ride the tide to finish the other projects they had.
On the bright side, they still from time to time release free content for DOSII, most of it are just small changes to existing gameplay mechanics or QoL, but it is always good when Devs still do things for their game.
this game is at least 100 hours long, about the same length of the first one, I think is enough
thanks for the info! realy explained some confusing parts of the game
Playing on tactician mode, I found going to the graveyard more difficult than going west, so I think keeping the options open was a good thing.
I personally felt the graveyard was easier, in terms of the rewards there being much better, and thus easier levels. But to finish it, yeah it is hell. Act 2 overall is the best for this reason imo. So many choices!
@@darkpaw1522
Both sides are challenging depending on what build you have.
The Graveyard route has plenty of undead enemies, and in my experience these are generally easier for a generalist magic party rather than a physical one (they seem to have more armor and be more dangerous in melee for the most part), with the other directions being easier for a physical focused party. The hardest part is probably either the witch, the tar pit for people unprepared for the necrofire EVERYWHERE (especially if you want to do the side quest), or the fight in the cave full of voidwoken, depending on the order anyway. I usually do the Graveyard first just because it's closer, but if you want to do all the fights it can be pretty challenging.
I've played through Chapter 2 on Tactician a few times now (it's also where my last Tactician Honour run ended I think because I went straight for the Witch haha) and it really depends on your party. My easiest run through it was a lone wolf one on a Tactician Honour run I got to Arx in, where I had both focused on Physical damage (Necromancer/Warfare Thane and Sebille, I was practically immortal towards the end of Act 2 and began it on a very strong point as I also killed the Inquisitor on both the island and the boat encounter so I was very well leveled and had great gear).
The game is tough on tactitian. This is a good thing. It says you can't expect to just walk into any battle and win.
Yeah, honour mode was a rough one
That's why I speedrun this difficulty after compliting the game🤣
I have a few pieces of advice for new players.
1. Focus on one type of damage for your party, physical or magical. At least three of four characters should focus on that one type of damage. If you're splitting your damage too much, you might drop an enemy's physical armor and be able to damage them with physical attacks, and then you'll have to drop an enemy's shield to deal damage with a magic caster.
2. Experiment with environmental, spell, and skill interactions. For instance, if you use earth magic to cast a spell that leaves oil or poison, fire will ignite both. Wet enemies take more damage from electric attacks, and can be frozen. Puddles of ANY liquid can be frozen, including BLOOD. The sheer amount of interactions is insane.
3. You can often combine items with other items or armor pieces for neat little Easter eggs. You can combine nails with your boots to increase your traction and prevent you from slipping and falling due to ice.
4. Do not, I repeat, DO NOT stack your team with melees. You will be constantly funneling your party and they'll be stepping over each other to engage with enemies. You'll be easy to target with AOEs. You'll limit your use of abilities because you'll hit your other party members if you use AOEs yourself.
5. Cross class on everyone. You have diminishing returns after unlocking access to all of the skills in a particular skill, and there are TONS of multiclass skills, creating by combining a non-elemental scroll with an elemental scroll. Ie. tier 1 Necromancy with tier 1 Hydrosophist makes Blood Rain. You need points in both skills to use it. It becomes pretty obvious through this interaction that you shouldn't ever get rid of scrolls. Don't get rid of scrolls of skills you already have or don't want.
I love your videos man, but I find myself disagreeing on most of your opinions in most of them. Like your complaint about DOS2 being so open, especially after Act1. That's what is great about this game, it treats you like you have a decent enough IQ to figure out most of its challenges. And if you ef'd up, just simple load it or try other options or just go with the punches or simply explore. But I agree on the combat, it is just so good!
Different strokes for different folks. I loved the game, just thought some decisions would have led it to be open ended, but not designed in a way that punishes the player for exploring.
Enviromental effects were much better in the first game, because they were simpler. Some people would scoff at that simplicity being better, but in DOS2, I often found that environment interactions could be too unpredictable to bother with actively using.
Instead, I would seek to avoid them like the plague on higher difficulties. It was far too chaotic and complex with the vast aray of interactions.
Yes, very true. Which would inevitably become necrofire, the dousing of which, was a real pain, especially once you started to factor in abilities that rely on source and enemies that steal it. Meaning that source was something I didn't have a great deal of, to put out every instance of Necrofire, no sooner had I done so, the damn stuff was back again.
I did try a couple of times to create blessed or holy fire, but, when dealing with voidwoken, killing one on the fringes of said fire, quickly turned it normal and the next turn it would be necrofire. Thus, wasted source
regarding Arx, he was right, that part of the game is a clusterfuck, and bugy as hell in the first 3 months until it was patched
Thats the part I struggle with getting through, act I & II, I quite enjoyed, but act III, Ergh. It was such a mess, the narrative starts to unravel, pacing comes apart, it's more a slog than the rest of the game. My first two playthroughs, I quite at Arx. It was only on my third run, that I soldiered through it.
I love the structure of the first quest, but every other element of the game feels like a tedious war of attrition fought in the dark. People seem to love it but holy shit it wore me down quick.
I too just could not get into Divinity 2. It had a great presentation and look, but the writing was so cliche mundane and trite that I legitimately couldn't handle it.
It felt honestly to me like an ambitious total conversion mod...
@@planescaped The story is certainly trite, but "great presentation"? Those gadwy colours and Warcraft-ey visuals?
i wonder if people who call this story cliche and "trite" even finished the game or played through the majority of its content ( SPOILER:the game seems to start out a bit cliche with the whole godwoken schtick but it turns out to be a red herring). this is no classic DnD setting either. i also dont understand why this game is considered tedious (well here anyway. first time ive heard this complaint). as far as i am concerned it has a lot of QoL features. more than most old school RPGs or isometric CRPGs. as for the later quests i dont get the tedious part here either. shit i actually thought the game got a bit too easy after the first chapter so i buffed up the difficulty to tactician... and im no grognard. i play most video games very casually. but hey to each their own i guess.
7:11 WHEN HE SAYS SKIP FOR SPOILERS
THAKU
Thank you.
Vault of Braccus Rex:
-do the puzzle - I sleep
-grow wings and fly over the wall - real s**t
please explain. wings
@@yakudde Air Mage with polymorph flying over shit to teleport party members after him/herself is pretty much answer to 99% of environmental puzzle.
One of the only reviewers with longer videos that dont waste fucking time
You kidding? He's one of the worst.
he talked for five minutes about why open quest design is good in an obvious way using really general examples. at least thirty minutes of the forty minute review were dedicated to criticizing like three or four things in great detail. if I hadn't already played the game I wouldn't have an idea of what it's like or if I'd enjoy it at all from this. plus some of his information is just straight up wrong. I like a lot of his content but it seems weird to post this comment on one of his worst, most time-wasting videos. there are a lot of great reviewers with long videos out there too.
@@eldonhill4840 I'm not gonna lie and say I remember the video at this point, also not willing to sit through it again, so I can't really attest to the validity of my original comment, however I meant it in a more general sense (He is usually pretty concise, justifying the long form). I watch quite a few long form reviewers, and revere it as some of the best content on RUclips, but dude I swear there are a million Joseph Anderson clones who make those marathon videos that would be way better if they were just fucking cut in half.
Larian has a long-standing history of hyper-tuned difficulty spikes and their psychotic number scaling is the biggest issue I have with a big chunk of their library. Divinity 2 (not Original Sin) still gives me nightmares from trying to play a two-handed meathead the first time
"Don't o'en the chest !"
What?
Best part of the game for me so far XD
"Braccus is a bloody, rotten, thieving, very, very awful fellow. Some even call him a cur! A CUR is...?"
Stahp i hated that one, until i got it lol. Man there are much worse puzzles then that later on
'aster 'aze 'uilders :D
One of my favorite memories of that game is a boss fight. I had gotten my but kicked over and over and then as a it wont work but what the hell you know? I turned this giant worm into a freakin chicken. I love how open it is.
I run some DnD campaigns and I found your video incredibly useful for world-building, especially the enemy difficulty scaling. cheers brahhh
Glad I could help!
They'll rework a lot of stuff with definitive edition. Including journal, phasing of last arc and a lot of other fixes.
Not expecting you to play it once again when it comes out. But I'm interested how much would that affect game for you.
JuztBe I didnt finish the game the first time around, got to arx and kinda sorta got bored which is why I was glad to hear they are reworking the later acts in the game. Definitely going to replay and finish the game when it comes out...
I will likely replay and do an update video. We shall see if they charge for it or not.
Strat-Edgy Productions, They will not. Owners of the original get the DE for free. They've already announced that. It's the same thing they did with D:OS and D:OS EE. One of the rather nice things about Larian.
Timothy Dexter, Most of the bugs HAVE been fixed in patches. As for design choices that you don't like (I have plenty that annoy me), that's what mods are for.
Dos1 sucked ass you fucking idiot.
So a big tip that really improved my experience were the quicksave/load hotkeys. I was able to undo any misclick and really really go crazy with my choices knowing I can always load a previous file. It might be seen as a 'noob' tactic but it made the game massively more fun with its added leniency
There is a defiitive edition coming out soon which might fix some if not most of these problems and i think they are giving owners of the original game the definitive edition for free
31:40 OMG Somebody finally made this joke! I literally had that song on loop after discovering that spell. My favorite environmental effect combination was one I found while fighting voidwoken, attacking them dropped Cursed Blood on the ground, add Chain Lightning and Fireball and I got "Cursed Electrified Blood Clouds"!
What song was it? The audio doesn't seem to play anymore; maybe it's just me though.
@@sentientshadow126 Probably got copyright tagged, he was playing Raining Blood by Slayer
39:37 - Just gonna save this for my shower sing alongs to come.
Doing Rikers fist is great except for the part that his quest takes you to the hardes area in this chapter of the game
No! More linear? No way. It was great that way. Never got any of those lvl Problems you mentioned. Armor was never really an issue. Buffs were enough to get high enough on armor to fight against Mobs 4 lvl above. Second Island is like lvl 10-16 on Monsters. The difficulty was fine. And the game had difficulty Settings. If it was too hard, why not Play on Explorer or Story Mode? And the Definitive Edition gets even more npcs. I Cant see why that much NPCs are bad. It is supposed to be a search. And it played it with Friends in coop. It was just great. Especially with the freedom to do multiple Things at once. Back in town, one goes out in search for a specific NPC and another does the Merchant Chores of selling and buying new gear, etc. What i would say is that one would have a much better time if you are a completionist. Leaving the start Island too early just makes everything to come a lot harder. There are soooooo many hidden quests and Mighty items one could miss.
I played on normal and I didnt find the second chapter that difficult myself. Sure there were several fights that I had to try a few times but that is part of the charm of playing a game like this. Btw I was pretty thorough on the first island and did a lot of what was there to do on it so maybe thats part of the reason why I had an easier time of it. Anyways I can't wait for them to release the enhanced version they have announced. They acknowledged that the later acts needed some reworking and are going to rework huge chunks of the game from act 3 onwards and the best part is that its going to be free for the owners of the base game. They did the same thing for the first game and I have mad respect for them because of this...
if ur looking for challenge in games always choose second hardest, and even then games can be quite easy at times, these days normal seems like easy for some reason
I normally play action games on hard or ultra hard but because I am not so great in crpgs I went with normal. I have since completed the first 3 acts on the harder difficulty as well, I believe its called classic difficulty or something.
Manannan anam ^ this
I played on all three difficulties and when I got to Tactician. Holy hell. What a grind.
28:50 You litteraly have stats to help you with that, its called Perception, if you wander around and gets close to the "hidden switch" the character with the highest perception will be like "Oh whats this? i've found something!" and the thing will either shine for a moment or your quest will be updated.
29:26 "Look at this radar"...yeah and i see Giant fucking flags...maybe they mean something?...
29:42 Yeah but if in the town that is Akin to the Kingdom Capital, you have like 20 NPC's, its bullshit..., people would say that its Un-Immersive or unrealistic and that it does feel empty...
yeah i like this channel but i think some of his gripes were unfair.
2:53 uh, which point?
Lol, wondering that myself.
I played both DOS:DE and DOS2:EE with a friend on PC and we didn't have the issue you described about missing out on important quest/plot details but that's because we would always point out when a conversation that seemed important was happening so the other player could listen in. We also prioritized exploring to find alternative routes through quests and stuff like that, typically by the time we'd reach a fight or a conversation we'd have the extra info needed to make that fight easier, talk our way out if it etc. I love that the game rewards you for that kind of stuff.
We also didn't have issues with the difficulty. Sure there were some difficult fights here and there but it never felt like we hit an insurmountable obstacle. Nothing that a reload and changing up our approach to a particular fight couldn't fix (sometimes we'd avoid certain fights/areas until later on). I think the most difficult fight for us was the scarecrow fight in Act 2 north-ish of Driftwood.
I disagree with your suggestion about cutting off paths in driftwood to guide the player more. I'm fine with hitting those difficulty walls as long as the game gives you alternative routes to get around them or offers a variety of quests and the like to help you level and gear up.
Overall we enjoyed both games and had a blast playing them. I'm curious about what Larian will do with BG3 now.
Here's an interesting aspect I learn after EXTENSIVE playing of the game with parties of 2, 4, 6 and EIGHT with mods: The lower number of characters you have the easier the game becomes. Why?
Lone Wolves' benefits are one reason; however, it's the distribution of armor stats that will keep you alive versus how much damage output you can handle. Eventually, having party numbers beyond the limits of the game equipped with decent amount of magic and physical armor makes the game mostly simpler, but the climb up that steep challenge is what makes the game more difficult.
Secondly, if you want to master the combat well, invest several characters to attack different types of attacks (two with Magic Armor and two with Physical). This makes sure you can be versatile with taking out a target by targeting their weaker armor, which is what makes the combat so rewarding and freeform. Archers are amazingly fucking crazy with physical armor damage with their ability to provide more damage from a high-vantage point, and you get a simple skill to jump before attacking.
As for the last source of challenge, yes, there are some battles that do require higher stats (from leveling or gear) but if you are diligent and skilled enough with your tactics you can win fights that you probably shouldn't have. Sometimes you are meant to go elsewhere like Baldur's Gate or other old CRPGs. Even on Inferno difficulty, a modded one to make the game more to my liking after 100 hours, the difficulty curve smoothed out with my party of undead where I healed with one poison mage. (The amount of meta-game difficulty modifiers makes this game into a new bar of challenge; I love it.) There are some fights like the Oil Rig that will be difficult no matter what, but if you use abilities like the Shield and taking the high platform you'll be fine.
27:35...
Maybe read the quest?...
DOSII works like an oldschool RPG, you need to read the quests to know what to do.
Thats something that bothers me a bit, people always sats that Morrowind was great cause it din't take you by the hand, you had the quest/WALLTEXT/ read it and it litteraly was like "yeah go find some shit in a cavern somewhere down South next to a tree or some shit, i dunno figure it out yourself, now fuck off".
But for some reason here people complain...
It is a game that required a lot of clue gathering and reading of things around the game world. The quests required you to look around the world for hints and not just hand the hint to you. I remember in act 3 i just wanted to break into the vault to steal shit and found out about how to get in by talking to the lady who is in the house. She appraising his goods or something but she isnt who she says she is. Doing that helped me find my way into the vault and thus I found the painting was missing. The reading and the dialougue and the notes and the books all helped make the world feel lived in and more DnD esque. Its what made me love it .
What I learned about Larian games, throwing heavy objects can end up doing more damage than your melee damage.
You can even slain the dragon if you don't want to let him breath.
I did it. I was amazed when I understood that was possible.
I love this channel, please keep making more content. RPG gamers needs this channel. Will try to support once my bills are paid.
A buddy and I were playing this on the hardest mode where if your party gets wiped its all over. We were both masters of the game at this point having played probably the first 3 acts like 30 times but we only finished the game twice. So we wanted a win on the hardest difficulty. We made it to the imp pocket dimension after some outright brutal fights. Fights in which the only reason we won is because we had to really cheese the running out of combat resting and running back in. I forgot that there is a deathfog toggle switch that wipes everything in the pocket dimension out and now my friend won't play with me anymore.
Sorry but that is hilarious. Lol. Hope ypu tried again and did it this time
I loved playing divinity 2 with my buddies. We would strategize super hard and start coordinating our turns. It felt pretty satisfying getting our source collars off by beating the arena fight. We tried that fight probably 10 different times on 5 different runs before managing to actually beat it. And on PC the modded classes are amazing my favorite has to be the Valkyrie which can fly around from the start of the game and fly during combat, it's this battle medic that can also do stupid damage with one of it's late game spells.
For me one friend in the group introduced the game to us and he served a guide role. He had already beaten the game before, funny thing is though we did all sorts of stuff and found tons of mechanics that he never found running through the game. I will say though that we did get genuinely stuck a few times one in particular was getting past the door on Alexander's ship.
I absolutely love this game. It is a fantastic rpg with excellent combat. I had a way better time with multiplayer than you did though, even if I had to restart multiple times because people kept dropping. I learned that the best way to play the game multiplayer is with the lone wolf perk one other person, no companions. Get someone who is a close friend who has a good attention span that cares about the story. It was a fantastic experience and we both left wanting more.
I actually played DoS 1 and DoS 2 for the first time over the internet with my RL friend. We REALLY enjoyed both titles. And yeah, there were a few things that could have been better, but none of them were bad enough to discourage us from playing. When we were playing both titles we simply agreed when we were fucking around or sorting our inventories/shopping and when we're actually exploring and doing content. And sometimes everything went tits up, but to me, that is one of the best parts in games like these; you really carve your own path. And btw, DoS 1 really opens up in the second and third area. And if you played DoS 1, there are quite a few callbacks to it in DoS 2 that really deepen the lore and immerse you in its world. I highly recommend giving DoS1 another try.
As far as difficulty spikes and exploration go...it's a sandbox RPG. If you run into a tough mob and get molested, load and pick a different direction until you're strong enough. It was the same thing in New Vegas with the Deathclaws in the Quarry.
Also at the end you mention how the story is pretty much standard...but you didn't even mention the different origin stories? Lohse's is really good btw...
The video is muted at the 31:40-ish mark
oh yea i had the same issue with the "do whatever you want" in act 2, ran into the arena as soon i hit the town, burga was like 3 levels ahead and just 1-2 shot my character before the voidspawn even come out lol
In the Divinity games, if you select a skill and then click a target, if the target's animation causes it to shift to the left or right just as you click, you have a very high chance to click NEXT to the target instead of the target itself, causing you to move instead of use the skill. This was a problem in the original and the sequel didn't fix it, and it's quite infuriating.
Doing lohars questline is substantially easier than the oilpits imho. Why go to the graveyard first?
This video is hard to follow. The structure seemed to collapse after the first 10-15 mins (after the Linearity and Difficulty points especially), and lots of disparate points were reviewed in succession. I can't really remember the main points even after just watching it. I was multi tasking at the time but I usually don't have this problem with your videos.
Thanks for the video and musical number :)
the game is a lot more fun with a mod that disables or slows down the levelling curve. Some unbalanced stuff will happen (like piercing damage being really good all of a sudden) but never above the point where it's still fun to exploit. Also some of the more fun gear can be useful all game long. On my first playthrough it really bugged me that i spent hours trying to find that tyrant set only for it to be underlevelled immediately
edit: 26:30. There are a bunch of routes into that sewer similarly to escaping fort joy. I think i entered via the magister prison, where the paladins are searching for vanishing prisoners. There are more entry/exit points though. You can find the lever by talking to the people in and around the mansion. One of the merchants in front wants to find the hidden vault. Also i think there is a talking plant that has something to do with that. Also I believe none of this is actually necessary for the main quest, but i'm not 100% sure
Man that painting quest was crazy. I used a guide and it was still hard.
Does the audio just shit itself around 31:30 and make 30 seconds of silence? Cuz my video is.
I've attempted the first game so many times but getting out of that first area and long-ass mission is just. So. Frustrating! I'm thinking of just using a walkthrough to get past it or dropping it completely and moving onto Divinity Sin 2.
Impulse in Motion I didn't really mind the overall tone at all actually. I just got sick of that town. I think after I get out of it I'll be fine because I actually really do like the combat. That's the sad thing really. I love the combat, but when you're stuck in that town you don't really get to experience it.
Its needs to be open. Hard areas may be easier with a certain party, challenging yourself by trying harder fights etc.. blocking areas until it's better for your level would break the game. I've played parties that had an easier time on Tactical than the other party on normal for example . The lost ring/water elemental fight for example; it may appears hard for you but with a different makeup it becomes trivial .
*cough* lonewolf summoner combo *cough*
One thing I learned about divinity OS games, steal and pickpocket everything you can.
The spoiler free section... lmao.... I needed this... lmao
You are sooo wrong about the loot stat requirement being harsh. It is very facilitating, you need to add a total of 4-5 points in either str, fin or int to wear the highest requirement armor and weapons and this is end game.
I had complete freedom to wear whatever on any character throughout the game since I had atleast 11 or 12 or 13 or 14 or 15 in each of those stats and had an awsm time with the loot it gave me complete freedom. Did it reduce MA DEE-PEE-ESSS of course but I was having far more fun and the team was better.
Was that you singing at the end?
Duh
Yerp
Im baffled how nobody has offered a recording contract to you yet.
They don't see or hear the talent I have welling up inside me.
Love it! Just when I thought your videos couldn't get any better.
Never clicked a video faster. Keep up the amazing work, dude!
A bit of hyperbole, but I gotta agree with all points. Especially feeling drunk or dumb when dealing with quests.
Honestly, I'm pretty sure I'm just dumb.
You and me both brother.
Interesting perspective. Me and the misses enjoyed DOS 1. Even the start. The first 4 hours we were trying to solve a murder and only got into a couple battles. Took us by surprise.
I don't know about the gear problem, but I've only played Lone Wolf duo so the characters were a lot more buffed.
But I play a int/str with Summon/Necro/Warfare that I skipped shield throw until late game, I just had a lot of tools and not that much damage, and if you want to really do damage you can solo and deal thousands of damage before even arriving to act 2 with a crossbow.
Also enemies have levels and values showing that tell you if you should approach them or not yet.
The final battle for the godhood is super cool in 4 player MP. On my 2nd playthrough I played with full player party and prepared whole game but it all was useless because Fane Deathfoged the shit out of everyone
Funny I find mages being critcally op in certain categories, especially the hydrophist , and aeothurage skills at t2 to 3 the amount of stun lock is fucking crazy.. doesn't help that literally most enemies in act 2-3 don't have a ton of magic armor either. I don't wanna even begin on Summoners.... but anyway, healing spells,magic armor spells,armor spells,and uncanny evasion I consider mandatory skills to be in your party at least amongst 2 party members, makes everything soooo much easier.
Everything is pretty broken in that game, I maxed the telekinesis, and bring a giant box, one shot everything in my way.
Pyro seemed underpowered compared to the 2400 damage to two enemies that shield throw did by the end of the game. Aerothurge was in fact, my favorite spell line and I took it with a warrior it was so good.
www.nexusmods.com/divinityoriginalsin2/mods/58?tab=files
This mod eliminates all problems with level scaling
Nice. I will try this out :)
I did the graveyard missions in driftwood last lol . But if i noticed that i was fighting hard enemies during a quest i would just do another quest, it didn't bother me much. But I totally agree that the journal is terrible, thank god they are fixing the journal in the definitive edition
You got it a bit wrong about the quest in Arx. The painting quest is part of the main quest but is an optional part. If you head to the cathedral where the game tells you to go, you look around it a bit and you will pretty easily come across the information that the crypt was designed by a toyseller that lives in the middle of the city. You can then either convince him to show you how to get in, kill him and take the magic items that let you in, or steal them from him. Really the only purpose of doing the painting part is that it guarantees the persuasion attempt with the toyseller is successful.
Did the graveyard really used to be where players were supposed to go first? The western route is absolutely where you're supposed to go at level 10 after spending level 9 in Driftwood in DE
divinity original sin 2 is hard until you give everyone teleportation and you exploit very badly.
Running around the map and getting merc'd be enemies you shouldnt fight yet is one thing, what I had a hard time getting over was getting to Arx and finding out how many peasants are secret assassins for the doctor. The first ambush cost me 30+ minutes of gametime because I wasnt expecting it
Idk, I played it with other people and we always were together and waited for everyone to see a conversation or for everyone to join a fight, comunicated during fights and it was the first time playing, too.
As a person, who complited game on honour mode, and speedrun it, both on ps4, I could say only one thing: "The game is goddamn amazing!!!"
Never have a problem with locations, I did stomp on a enemies higher in lvl
Like, Eterna, I was lvl 12 and she is lvl 16 boss, guess what? I spent 30 min to beat her, and when my "strat-egy" works, I was simply, sexually comfortad
The game is all about choices, and you've got a plenty of them!
It's also about using any bullshit strategy you can imagine and go on with it, infinitelly improving it, and that just super awesome!
The amount of builds you can find in the internet are astounding!
Oh, and after the Pillars of Eternity, this game just shine even more!
You missed the sewer escape! It's in the room with the torturer. His room smells like gore and there's body parts everywhere and I think 4 flesh golems in the room. I went out the sewers and my characters were stinky 😂
The "Spoiler Free" time stamp is actually fucking hilarious.
Watching this again. You friggin kill me dude
Strat-Edgy Productions
I am very interested in the problem of high level enemies, do you think its possible to have an open world with a random smattering of enemies of various difficulties?
Do you know of a game that does this? I am trying to figure out what kind of design considerations have to be taken into account to make this work rather than just having zones where enemies are leveled similarly.
Enjoying all your videos, currently binge watching them as I just discovered your channel.
First time played with friends... wholesale slaughter. Everything died.
Sounds to me like you're just bad at the game.
Also, those routes you were complaining about ARE blocked! Guards will stop you from progressing. YOU chose to actively circumvent this block and continue down a path you, personally, can't handle. I almost always go west first and never have any problems.
Did you just call two handed inferior to sword and board?
Are you high as fuck? Two handed is the most broken weapon style in the game, it scales with warfare and necromancy. You can literally do so much damage that combined with necromancy you will constantly restore your health back to full from hits.
It's ridiculous, sword and shield is shit after act 1.
I do agree with everything else though, the game is great. Nearly perfect but arx and the gear scaling make it go from a 9/10 to a 8/10 for me. It's such a shame because fort joy and reapers coast were such treats to explore.
Awesome vid. I was surprised you did have one on original sin when I first started watching your content . First one was good but sounds like the sequel got even better
Actually i loved finding out new mechanisms and how i had to think out of the box to do things. And also how you can impact the story through gameplay, not just through choices.
The insect thing was frustrating but i remember finding a workaround back in the day. But i can't for the life of me remember what hahaha. But there is a way to get through.
100 % agree with the journal though.
But for the rest i respectfully disagree. Systems in battle etc are found through observation. I can't remember of anything where i didn't get a clue at some point about how to get through quests.
Sometimes took quite some time, but to me the absolute freedom i get here overshadows the handful of things i could find frustrating.
In my opinion, the best team build is simple two characters with Lonewolf. With one being sword and board and the other being wand and board (you will rarely have to use your wand), both characters become extremely tanky and beefy with my most squish character only going down mostly due to poor placement on my part or being slight over my head.. I always had relatively high tier gear or just dominated the action economy that most fights were not a challenge. Though I will say Driftwood did kick my ass multiple times but being able to come back after a few levels and kick-ass is so satisfying. And the combat is just as amazing as you said, being able to stun lock that one troll in the mountains when you are several levels below makes you feel like a god!
later towards the game health bars start hitting 20-100k+
you wanna talk about a spike
you aint seen SHIIIIIIT
the records for damage are DISGUSTING
Fort Joy is the best part of the game IMO.
Definitely
I restart my playthrough everytime i make it to driftwood in act 2, probably done fort joy 20 times in the 100 hours ive played. I should probably beat the game one day 🤔
Btw, II story's is locked to fixed characters, yes you can create an original character but you notice the story is directed to another actor.
Funnel the party east, where there's combat and hell. The bridge that you'd add does exist but you have to lower it from the other side. The paladins quest normally kills all of the paladins with an underdeveloped party. The blackpits can annihilate your party. Paradise downs(while having one of the easier and more engaging characters that give you source) also has one of the most difficult encounters in the game, the Harbinger.
My advice, go North. Chat with Jahan and buy water balloons in Driftwood. Do Lohar's quests and do the arena in driftwood(juice up on drugs and poison the competition). Don't do Wrecker's cave although you can teleport to the exit and nuke Mordus. Get the shit from Reimond so that you can leave freely. Then go help Hannag and kill the bitch because she is evil anyway. She's got good fire mage gear. Take your fancy gear and kill the Advocate with Water Balloons. Have the Black Ring and Demons fight one another before talking to the tree to get Jahan and advance the demon questline. Now you've got two characters that help you for later. Then go to the graveyard and do Ryker's quest and all the quests in the blackpits. Kill that fucking knife ear Ryker and take his shit. He has good light armor. Help Tarquin get his artifacts. They're worth it. They make the best weapon in the game. Then go take on Mordus and pillage the western half of the map. You should have all three source points and I doubt you've died at this point. Go back and load up on gear, food, and other consumables for Act 3. Act 3 sucks but it's pretty linear. Pretend to be Almira's thrall to gain Sallow Man's trust. Kill that bitch Alexandar and then kill Sallow man because his chain mail is god tier. Get the combo however you want, but stock up on the eternal batteries. You can find a few throughout nameless Isle. Do all the quests in the elf temple though, because if you don't you'll lose them later. Kill the Mother Tree for The Shadow Prince and then Kill the Shadow Prince, he's a cuck anyway. Then go into the Eternal Academy and change your stats with the teachers if you want. Loot everything in there, almost everything is useful, especially in places it's hard to get to. Do the final arena quest and pickpocket the robot of his battery. Build the swornbreaker if you want for later. So help me god do not use it on yourself. Then go and curbstomp your old allies because fuck em. Go get the wellspring and die. Take off your gear before doing so or the God fight will suck. Kill the gods and escape. Then go kill the demon lord, you'll get a mace that ignores armor. And congrats. Game won.
That sculpture analogy. I agree, because game nowadays not making the gamers creative, only making them robot and following objectives one by one.
just started watching your vids and love them super informative and funny lol
Why did the chicken cross the road???
Because there was still a 2 turn spell duration
I didn't watch the vid because of a spoilers warning, but I have two questions:
1) Why we have random loot in a turnbased game?
2) Why we have that weird shield system that provides immune to all crowd control unless we have specific perk?
The definitive edition really made it now one of the best RPGs ever made.
I'm planning to buy it at some point, should i?
Seth Leoric YES, if you missed the steam sale, well that’s sad, but it is definitely worth full price
@@sethleoric2598 very nice to play solo, but of course better with friends, something that you will hear a lot but this game specifically get a HUGE boost from just sitting down and for the next 6 hours play with a friend
@@zaikolebolsh5724 couch coop tho?
@@sethleoric2598 never tried couch coop on this game but it seems good I mean, why not, drinking a beer with you lads while playing seems like a improvement for me
I played with a friend my first time through. I didn't find it necessarily as bad as you did, but because of the other problems you described with quest design Act 2 and Arks/arx/i forget how to spell it, it's way too easy for one person to wander off and trigger a quest. We ended up needing to just say "hold on interesting things happening click to listen in" just about every time we went back to town. And oh man reaching any clump of different npcs made a 20 minutes single player affair into like a 60 minutes trek through dialogue and fighting with the other player to get their shit in gear.
Act 2 was a nightmare for all the reasons you describe, and the fact that there's no real indicator on level (so that stupid amount of scaling really fucks you with a spiked bat.) It really killed my enjoyment of the game after about three hours of being there. I'm glad I continued and maybe single player, or knowing what I was in for would have made it more tolerable, but man if you're not expecting it I wouldn't blame anyone for just quitting right there.
The only thing I'd add is itemization is terrible. I hated, especially past level 8 or so, every level needing to replace alllll my gear. Hyperbole but not by much. The fact that there were so few handmade items with interesting effects added to the insult. I don't managing my rainbow vomit wardrobe very fun when all the items are +Random skill +Random Resist +Random HP. I found what few set items, or more hand crafted items, much more fun to use and would adamantly keep with them for as long as possible despite them not being anywhere near optimal.
man... people actually think the game got to hard after act 1?
im no grognard and i actually buffed up the difficulty to tactician after the first island because things got a little bit to easy.
i like the No Handholding (TM) approach. if an area is a bit too tough to beat you can always come back later. thats oldschool gamedesign right there. few developers have the balls these days to even attempt doing this.
@@khoroshoorange With scaling enemies/equipment, attempting anything greater than a level or two above you is a grand waste of time.
Love your singing bruh, made my day lol
My experience was that my friends were unreliable and ultimately ditched me to play 2-player co-op lone wolf runs.
Yeah in my opinion this game was very bold. Maybe too bold. A bit of handholding doesnt hurt
I have to wholeheartedly agree about the issues with the maps and mobs. I found it so frustrating to not know if the creatures around the corner would kill me easily, and not knowing where to go.
Fort Joy has the same issue. You basically have to do most fights in a specific order (unless you an expert) to have a chance (on Classic difficulty). Example is the skeletons and the corrupted dragon-thing that is straight ahead if you come out of the sewers. Problem is, that most likely you are level 3 or 4 when you exit the fort, and they are level 6. You won't have the equipment to handle their damage, so you get killed easily.
So then you have to learn to skirt around that area as you investigate the island until you reach level 6 or so, which often is not until you are ready to depart the island.
It is like that constantly. .... ups I turned right instead of left, and now I'm dead. Reload and turn left, and remember to come back in 2-3 levels.
I also don't like the significance of armor, and the split made. In Fort Joy, you are well adviced to give every character a shield, as it massively increases both magical and physical armor, compared to the other available equipment.
I still like the game, but it certainly has its flaws. Also I tried to get back in the game yesterday, after months of not playing. I had no idea where I had gotten to or what I was looking for. So I just stumbled around until some undeads killed me. My journal did not help me figure out what I was in the middle of.
I figured out the sewer grate thing by just knowing that I had to get into a secret tomb and noticing that there were sewer drains all throughout the city that were intractable and your character mentioned being able to see down them. I followed them to the sewer entrance to try and find a way into the tomb through the sewer.
Theres also tons of other entrances and leads to get you into that sewer, so honestly its not the games fault you couldnt figure it out.
I found the lever to lower the water in the garden by first knowing that there was a secret vault somewhere on the grounds from NPC dialogue and then following pieces of cat fur spread throughout the grounds to the water, and figuring that there must be a secret hatch there and looking around to figure out how to lower the water.
the whole game is very classic DND, where they dont hold your hand directly but instead leave all the clues youll need to figure out what to do and where to go as long as youre intuitive enough to follow the clues.
Im sooooo glad someone else had problems with battles/enemy lvs. Every other video makes it sound like all their fights are quick. Every damn fight I get into is an all out war... tooth n nail down to the last man. It's very stressful. Great game tho... im lv 13 on my first play through..
You've also inspired me to do some more shopping for gear. I have 10k gold n a decent amount to barter with. I need to stop being cheap n gear tf up cuz act 2 ain't fkn around. 😅
I agree with you on the game being level focused, I don’t like that in any game, being able to beat monsters at higher levels due to skill is always fun.
But… personally I’m pretty sure I just sucked at the game when I first played it. Obviously knowing exactly where all enemies are as well as their weaknesses and abilities makes a huge difference. But after playing the game a lot now, I don’t have any trouble beating enemies above my level. And yeah it’s hard and yeah sometimes you gotta do some stuff that would be considered cheesing, but can’t deny that it’s fukn fun to do XD
Thanks for the video, I haven't played the game yet since I mainly play on console (and I'm still playing the first one) but I've seen the whole of Act 1 so I feel like this wasn't spoilery for me at all.
Anyway, did you end up finishing NieR? If so, how do you feel about it after the 5th ending? You asked in your last NieR video if we were interested in your opinion, if or when you got the 5th ending, and I for one am.
I am interested in going back to this but I will need to wait until I move to the new house. My current setup isn't good for console capture.
Oh I'm looking forward to this.
Iv got this on xbox and climbing the walls to play the rest.
Fair points.
Yeah my buddy didn't wanna sit through the dialog again and just dragged me around until we gave up haha
I think the most agreeable negative point there is the horrifying quest journal. Each time you complete something, it is a deep breath before a long tiresome look at the logs.
The thing about the reverse order quest resolution, that's bound to happen in an open game. Its a direct consequence of the main attractive factor of the game. Gotta deal with it or find another game.
I played through almost all of DOS1 and I stopped at the bloodstone requirement because it's just annoying to have to collect those things when I have no clue of their location to begin with.
This game becomes really easy when you know how to build well.
Took me until the end of act 2 to really learn how to build, went to the magic mirror and stomped literally everything in sight.
Even on fucking tactician the game is relatively easy if you build properly.
23:31 Had me dying. The fact it was said grammatically correct is what truly has me.🤣
Where is that from?