I’m glad Scott said it too, for many years I hear people use the word “linear” as objectively a bad thing “this game is linear therefore it’s bad” I don’t get it, not every game has to be an open world sandbox, linear is just another type of level design.
Final Fantasy X got hit with this "linear is bad" stigma for years and it's just stupid because FFX is genuinely a great game well worth playing, linear or not.
Yeah the original Skyward Sword release is just a better deal with the Music CD. And while the HD version is good, I feel like I would still rather play the Wii version because the motion controls feel more justified.
A big part why the motion controls "aren't as good" on Switch is because the sensor bar would re-center the gyroscope every once and a while causing any minor tracking issues to not build up over time. With the Switch their is no sensor bar and therefore no automatic re-centering meaning you have to manually re-center it almost every time you use an item.
i found the traditional button controls to be a bit wonky at first but once I got the hang of them they felt really fluid with only a couple of hiccups here and there.
I bought this last year on Switch. I went through it in three weeks. I pre-ordered this on Wii, and I'm glad I did. The soundtrack was awesome. Plus the guide helped me through it.
Good timing for this video as I finally beat SS last month after getting it for my birthday last year, and I had a blast. And while playing it, I noticed how that game served as like the building blocks for BoTW and ToTK.
I would disagree. This felt like a step back before contiuing forward. Like this game taught them what not to do. I am not a fan of the game but it is not a "bad game". BoTW actually shares more in common with the original Zelda on NES than any other Zelda game. It dropped you in a huge world with little to no guidance and said "forge your own path" and it was not afraid to be challenging. I will say though, Skyward Sword had some of the best dungeons in 3D Zelda period.@@Paco8478
Skywars Sword HD did improve quite a bit from the original. You have way faster/tighter dialogue to speed up the pace. You can skip cutscenes in new game compared to NG+ in the original. You can actually use traditional controls throughout the entire game which makes minigames and more difficult areas much more manageable. There is also just much faster load times. And last but no least, we finally get a 3d zelda game running at 60 fps and it does not really budge from that. The game runs like butter and the HD version made it enjoyable enough for me to actually do a back to back new game and hero mode run.
Because it’s not fast travel. It’s more like farore’s wind. And in truth, it doesn’t add any convenience in reality. I had the amiibo and played through the entire game without ever having any reason to use it
Motion control is better for the Joycons, just keep recentering. Switch doesn’t have a sensor bar, if you’re not recentering it’s gonna go off sync easier because of the lack of that add on. That’s probably why you think it’s worse if you’re not pressing that recenter button enough. Just recenter every time before you go into combat or aim. I never had a problem once I figured that out, and the motion felt more responsive and faster than Wii.
I still don't get how the center drifts so badly in the first place. I can see Yaw getting squirrelly but one of the easiest things you can do with a 6-axis accelerometer is figure out which way is down.
@@ToastyMozartTbh I have no real understanding of the technology involved but I don’t think figuring out which way is down is the problem. I think it’s figuring out which way is forward/where the center point is that’s the issue. I’ve noticed that when flying the loftwing, which only requires tilting, i almost never have issues. It’s mainly with aiming or with the sword that the center point drifts
I used to hate Skyward Sword, then I played the HD version with the Pro Controller and I actually learned to appreciate and love the game because I found the lack of motion to be much better.
I finally beat this on hero mode. I like using button controls over motion. I did have a problem with holding L during breath of the wild afterward, but my brain got the hang of it. Also, it's my favorite Zelda. LTTP is a close second, and BOTW was amazing.
I think it was the Digital Foundry review that showed it, but they did rework the textures like they did with Twilight Princess, plus a lot in the visuals were touched, but because of how the game looks, it is really hard to see these differences. That with the mechanical differences, arguably makes this have more effort and differences put into it than Wind Waker, which while looking completely different, it was more of a global change, than the case by case in this.
I played this game when it came out and honestly I did not have any of the issues with the controls. The motion controls with the Joy-cons worked perfectly with less than 5 times where I had an issue. While with the button controls, while it took time to get use to it, I did on the of the later temples just with them and had a blast.
honest pretty funny seeing him rant about using tthe right analog stick as attack cause i just beat Grabbed By The Ghoulies like a couple hours ago and that a game that uses the right stick for attacking aswell
I beat Skyward Sword HD, but I was fighting against the controls the entire time. I didn't like the motion controls, and controlling the sword with the right analog stick was unnatural (same with the camera). In other Zelda games, I don't avoid engaging in combat, but in SS I found myself actively trying to avoid fighting enemies and sprint past them hoping that the game wouldn't force me to attack them to move on. There came a point where I just swung randomly with the right stick and hoped the enemy would die because I couldn't care less about what direction I was supposed to hit them. Also, it was a bit too linear and easy. I didn't care for the dungeons much; my favorite dungeons are usually the ones that take a lot of thought to beat, and I might get stumped multiple times. I didn't have any trouble figuring out the dungeon puzzles in Skyward Sword, so the dungeons didn't really stick out to me, but maybe they didn't stick out because I was too focused on the frustrating combat. Also, there was so much padding, flying was so boring, and the skies were so barren; the game is incredibly repetitive and formulaic (you revisit Eldin, Faron, Lanayru, and Thunderhead 3-4 times each which just got old). It's a 20-hour game spread over 30 hours. It's a 6/10 from me, it's decent, and there are parts I like, but I spent most of the game being frustrated, and nothing truly impressed me. It actually took me two years to beat, because I lost interest during my first playthrough. I can see what they were going for, but I probably won't play it ever again.
The button controls made this game playable for me after 10 years of not playing it. I think it's a great game, and I'm happy that it got a second chance. Redeemed it for me.
Not sure if I am a sociopath but I played it on CEMU with an Xbox controller and I LOVED the controls lmfao. I had no trouble fighting, and it made boss battles really skillful. I really liked the game. I think its better than Wind Waker but below Twilight Princess by a bit.
For anyone interested in making Skyward Sword HD the visually definitive way to play the game, Henriko Magnifico's got an HD upscaled texture pack for switch emulation(Yes, the switch not the wii) that basically remasters the entire game's visuals and it's coming soon!
His texture pack is cool but imo his textures are overly detailed and clash with the intended art style of the game. Skyward Sword was supposed to look almost like a playable cezanne painting with soft brush strokes so the overly detailed textures just look a bit strange imo
Even with all its flaws its still one of my favorite zeldas if not one of my favorite games ever, also i prefer to use the motion vontrols in this remake as well but i have no issues with them sure i have to realign it from time to timee but its nothing compared to what we dealt with on the wii version
The only problem I ever had with the original game was the damn beetle. It would not work for me, so I would have to take so so long just to do those puzzles every time. I couldn’t just buy another Wii remote plus for the price of a game when I was 12
One thing that really peeves me off, really gets in me tits, is people thinking let the Zelda series and more largely that Nintendo in general is incapable of making decisions which objectively make large features and even entire games which sucks
I love the legend of Zelda! Skyward Sword,Breath of the wild,Tears of the Kingdom,and Spirit tracks are my favorite! The Legend Of Zelda Tears Of The Kingdoms is my favorite video game of all time!
Motion controls are just so unnecessary. There was nothing wrong with using buttons to swing your sword before. I don't care about immersion, I care about having fun.
I might be biased here, but I started Ocarina after Skyward, and. . .the combat just isn't fun for me. Even when I was using button controls for Skyward, it was more fun.
Bought skyward sword for 25 at my local nostalgia store. It came with the orchestra cd. Way better use of money than the remake. Game still looks amazing on crt tvs
@@mr.stuffdoer8483 tbh, Zelda is the most subjective Nintendo franchise, where your enjoyment comes down to story and mechanics. I'm just gonna say, if you hated Skyward, there is no way you like Hourglass and Spirit Tracks more. Ok, maybe Tracks, but not Hourglass.
@@batmanbud2 I haven’t played any of the minor entries, but unless those two had equivalently bad controls, poor pacing, and general game design issues, they’d still be preferable.
Yeah, youtube has created a lot of weird sycophantic echo chambers, particularly in the Nintendo gaming space. Some noteworthy ones include: 1) "Wii U was amazing in every way, it only failed because of marketing!" 2) "Skyward Sword is amazing in every way, people only didnt like it because of motion controls!" 3) "Mario Galaxy is much better than the sequel because the story is better!" 4) "The Wii is the best console ever because it sold really well!"
Twilight Princess HD didn’t add a new dungeon. It was just a series of fights as the wolf. And the wolf combat sucks so who would want to do that? Also it was locked behind the amiibo
I’m glad Scott said it too, for many years I hear people use the word “linear” as objectively a bad thing “this game is linear therefore it’s bad” I don’t get it, not every game has to be an open world sandbox, linear is just another type of level design.
Both have their merits.
Yeah but it’s strange for a Zelda game
I love linear design. Not a fan of open world.
Nothing wrong with linear design, and many games are better for it.
The problems with Skyward Sword go way beyond mere linearity.
Final Fantasy X got hit with this "linear is bad" stigma for years and it's just stupid because FFX is genuinely a great game well worth playing, linear or not.
Recently bought a copy of the og skyward sword that came with a cd for Like 25 bucks, absolute steal in my book.
Yeah the original Skyward Sword release is just a better deal with the Music CD. And while the HD version is good, I feel like I would still rather play the Wii version because the motion controls feel more justified.
Same.
I rather play Twilight Princess. Actually can skip cutscenes, and motion controls work better imo.
Also Fi is annoying
@@traviscunningham7062 Not really the point of the conversation, but thanks for sharing your viewpoint
A big part why the motion controls "aren't as good" on Switch is because the sensor bar would re-center the gyroscope every once and a while causing any minor tracking issues to not build up over time. With the Switch their is no sensor bar and therefore no automatic re-centering meaning you have to manually re-center it almost every time you use an item.
I kinda wanna see the brilliant diamond and shining pearl review posted here cause it is so fucking funny how scott starts it.
i found the traditional button controls to be a bit wonky at first but once I got the hang of them they felt really fluid with only a couple of hiccups here and there.
I bought this last year on Switch. I went through it in three weeks.
I pre-ordered this on Wii, and I'm glad I did. The soundtrack was awesome. Plus the guide helped me through it.
I love it when everyone suddenly forgets how their wrists work when playing this game--as if they never held a bat in their life
4:25 This was great for Metal Gear Risings sword play but it was designed for that.
Skyward Sword HD is such an odd remaster. Every single improvement is nice, but they also make you think "that's it?"
Better then Sega’s glitchy mess of Sonic Colors Ultimate
I’m one of those sociopaths that unapologetically loved it on Wii, but god damn is the switch one better.
Good timing for this video as I finally beat SS last month after getting it for my birthday last year, and I had a blast. And while playing it, I noticed how that game served as like the building blocks for BoTW and ToTK.
I had that same feeling, kinda like the middle step between regular Zelda and the Open world Zelda
I would disagree. This felt like a step back before contiuing forward. Like this game taught them what not to do. I am not a fan of the game but it is not a "bad game". BoTW actually shares more in common with the original Zelda on NES than any other Zelda game. It dropped you in a huge world with little to no guidance and said "forge your own path" and it was not afraid to be challenging.
I will say though, Skyward Sword had some of the best dungeons in 3D Zelda period.@@Paco8478
Or super Mario 3D world
Skywars Sword HD did improve quite a bit from the original. You have way faster/tighter dialogue to speed up the pace. You can skip cutscenes in new game compared to NG+ in the original. You can actually use traditional controls throughout the entire game which makes minigames and more difficult areas much more manageable. There is also just much faster load times. And last but no least, we finally get a 3d zelda game running at 60 fps and it does not really budge from that. The game runs like butter and the HD version made it enjoyable enough for me to actually do a back to back new game and hero mode run.
Honestly, with the HD QoL updates, this may be my favorite Zelda game.
As a side note, he never mentioned that fast travel was added but it’s locked behind an amiibo paywall
Because it’s not THAT convenient.
Because it’s not fast travel. It’s more like farore’s wind. And in truth, it doesn’t add any convenience in reality. I had the amiibo and played through the entire game without ever having any reason to use it
Motion control is better for the Joycons, just keep recentering. Switch doesn’t have a sensor bar, if you’re not recentering it’s gonna go off sync easier because of the lack of that add on. That’s probably why you think it’s worse if you’re not pressing that recenter button enough.
Just recenter every time before you go into combat or aim. I never had a problem once I figured that out, and the motion felt more responsive and faster than Wii.
I still don't get how the center drifts so badly in the first place. I can see Yaw getting squirrelly but one of the easiest things you can do with a 6-axis accelerometer is figure out which way is down.
@@ToastyMozartTbh I have no real understanding of the technology involved but I don’t think figuring out which way is down is the problem. I think it’s figuring out which way is forward/where the center point is that’s the issue. I’ve noticed that when flying the loftwing, which only requires tilting, i almost never have issues. It’s mainly with aiming or with the sword that the center point drifts
I really loved Skyward Sword, not gonna lie had zero issues with controls. Also the soundtrack was amazing.
Using the right thumbstick to swing the sword reminds me of Ape Escape controls... I do not like Ape Escape controls.
I remember playing this on the original Wii in 2011/2012...my Wii motion plus died on me during the last boss fight.
I used to hate Skyward Sword, then I played the HD version with the Pro Controller and I actually learned to appreciate and love the game because I found the lack of motion to be much better.
Wow, an actual snippet
This is a segment
Funny how he removed the eagle statue to get back to skyworld point he addressed.
I think he realized he said something dumb.
0:25
"This isn't the Nintendo I grew up Loving"
Yeah because you weren't paying attention back then"
Yup, that's what he said in the video
I finally beat this on hero mode. I like using button controls over motion. I did have a problem with holding L during breath of the wild afterward, but my brain got the hang of it.
Also, it's my favorite Zelda. LTTP is a close second, and BOTW was amazing.
I think it was the Digital Foundry review that showed it, but they did rework the textures like they did with Twilight Princess, plus a lot in the visuals were touched, but because of how the game looks, it is really hard to see these differences. That with the mechanical differences, arguably makes this have more effort and differences put into it than Wind Waker, which while looking completely different, it was more of a global change, than the case by case in this.
Well I believe that with twilight princess HD, they actually redrew most of the textures. In skyward sword hd, they only upres’d the textures
I played this game when it came out and honestly I did not have any of the issues with the controls. The motion controls with the Joy-cons worked perfectly with less than 5 times where I had an issue. While with the button controls, while it took time to get use to it, I did on the of the later temples just with them and had a blast.
honest pretty funny seeing him rant about using tthe right analog stick as attack cause i just beat Grabbed By The Ghoulies like a couple hours ago and that a game that uses the right stick for attacking aswell
I beat Skyward Sword HD, but I was fighting against the controls the entire time. I didn't like the motion controls, and controlling the sword with the right analog stick was unnatural (same with the camera). In other Zelda games, I don't avoid engaging in combat, but in SS I found myself actively trying to avoid fighting enemies and sprint past them hoping that the game wouldn't force me to attack them to move on. There came a point where I just swung randomly with the right stick and hoped the enemy would die because I couldn't care less about what direction I was supposed to hit them. Also, it was a bit too linear and easy. I didn't care for the dungeons much; my favorite dungeons are usually the ones that take a lot of thought to beat, and I might get stumped multiple times. I didn't have any trouble figuring out the dungeon puzzles in Skyward Sword, so the dungeons didn't really stick out to me, but maybe they didn't stick out because I was too focused on the frustrating combat. Also, there was so much padding, flying was so boring, and the skies were so barren; the game is incredibly repetitive and formulaic (you revisit Eldin, Faron, Lanayru, and Thunderhead 3-4 times each which just got old). It's a 20-hour game spread over 30 hours. It's a 6/10 from me, it's decent, and there are parts I like, but I spent most of the game being frustrated, and nothing truly impressed me. It actually took me two years to beat, because I lost interest during my first playthrough. I can see what they were going for, but I probably won't play it ever again.
Nailed it.
The button controls made this game playable for me after 10 years of not playing it. I think it's a great game, and I'm happy that it got a second chance. Redeemed it for me.
Great segment!
Not sure if I am a sociopath but I played it on CEMU with an Xbox controller and I LOVED the controls lmfao. I had no trouble fighting, and it made boss battles really skillful. I really liked the game. I think its better than Wind Waker but below Twilight Princess by a bit.
For anyone interested in making Skyward Sword HD the visually definitive way to play the game, Henriko Magnifico's got an HD upscaled texture pack for switch emulation(Yes, the switch not the wii) that basically remasters the entire game's visuals and it's coming soon!
Is it a mod or something?
??? but why would you do that... what??
His texture pack is cool but imo his textures are overly detailed and clash with the intended art style of the game. Skyward Sword was supposed to look almost like a playable cezanne painting with soft brush strokes so the overly detailed textures just look a bit strange imo
I 100% agree with you, Scott! I absolutely adore skyward Sword.. not my favorite Zelda game, but a damn good one that gets too much hate, imo.
I liked Skyward Sword on Wii. The sword fights were a little awkward but using the items with motion controls was awesome in my opinion.
The motion controls were actually better for me on switch. I'm in the group that had endless issues with the motion controls on the original wii.
I thought the button controls worked really well actually
Im impressed scott got as far as the ancient cistern in ss. Usually he gives up during the tutorial
Even with all its flaws its still one of my favorite zeldas if not one of my favorite games ever, also i prefer to use the motion vontrols in this remake as well but i have no issues with them sure i have to realign it from time to timee but its nothing compared to what we dealt with on the wii version
I bought this for less than a used copy of the original. Seems just fine.
The only problem I ever had with the original game was the damn beetle. It would not work for me, so I would have to take so so long just to do those puzzles every time. I couldn’t just buy another Wii remote plus for the price of a game when I was 12
Thanks for the vid. I'm sticking to the original then 😁
One thing that really peeves me off, really gets in me tits, is people thinking let the Zelda series and more largely that Nintendo in general is incapable of making decisions which objectively make large features and even entire games which sucks
I love the legend of Zelda! Skyward Sword,Breath of the wild,Tears of the Kingdom,and Spirit tracks are my favorite! The Legend Of Zelda Tears Of The Kingdoms is my favorite video game of all time!
Oh my god Skyward Sword is Metroidvania. It makes so much sense, but how did I never realize (obviously not actually but)
Used button controls and prefer it actually never again to motion controls
Holy sh*t, now Skyward Sword!
Huh, I made a timestamp for this very part on the Switch's Fifth Year video.
Motion controls are just so unnecessary. There was nothing wrong with using buttons to swing your sword before. I don't care about immersion, I care about having fun.
I might be biased here, but I started Ocarina after Skyward, and. . .the combat just isn't fun for me. Even when I was using button controls for Skyward, it was more fun.
Update: so I got the 3DS version of Ocarina, and it was awesome, but the combat still didn't feel as great as it did in Skyward.
one long snippet lol
A very big thank you for the inclusion of physical disabilities in your review of type play.
Bought skyward sword for 25 at my local nostalgia store. It came with the orchestra cd. Way better use of money than the remake. Game still looks amazing on crt tvs
Graphics so bad
It’s nowhere near as bad as Zelda 2, but it’s probably still one of the worst ones.
"one of the worst" there is no bad Zelda game
@@batmanbud2 aside from Zelda 2, and almost Skyward Sword
@@mr.stuffdoer8483 tbh, Zelda is the most subjective Nintendo franchise, where your enjoyment comes down to story and mechanics. I'm just gonna say, if you hated Skyward, there is no way you like Hourglass and Spirit Tracks more.
Ok, maybe Tracks, but not Hourglass.
@@batmanbud2 I haven’t played any of the minor entries, but unless those two had equivalently bad controls, poor pacing, and general game design issues, they’d still be preferable.
@@mr.stuffdoer8483 three words: DS touch screen.
“The game is good!” No tf it’s not lmao
Opinions, opinions. Guess what, I don't like Twilight.
I didn’t like Skyward Sword. It was my 2nd least favorite 3D Zelda game behind Majora’s Mask.
Skyward Sword was never good and Skyward Sword HD was bs ngl and Scott was the first one with the balls to say both.
Yeah, youtube has created a lot of weird sycophantic echo chambers, particularly in the Nintendo gaming space.
Some noteworthy ones include:
1) "Wii U was amazing in every way, it only failed because of marketing!"
2) "Skyward Sword is amazing in every way, people only didnt like it because of motion controls!"
3) "Mario Galaxy is much better than the sequel because the story is better!"
4) "The Wii is the best console ever because it sold really well!"
It's just opinions, I mean, I don't like Twilight. Does that make it bad?
Gay
Twilight Princess HD didn’t add a new dungeon. It was just a series of fights as the wolf. And the wolf combat sucks so who would want to do that? Also it was locked behind the amiibo