FYI you don't have to charge her LMB all the way to get the crit. Notice how there's a dot in the middle section of her line targeter, if you shoot at the right timing (it's pretty lenient) when it charges up to that point you'll also get a (slightly weaker) crit (there's also a sound queue indicating it's time to shoot). This means you can deal close to the same damage but shoot close to twice as fast, making it best for DPS. It doesn't go as far as the fully charged shot, but it has decent range.
It's 102 + 75% base damage at 0.5s draw vs 180 + 91% base *Destruction* damage at 1.1 draw. So for example let's say you have two purple swords which is a bonus of 180 ability power each, your quick lmb will deal 372. The long lmb will deal 507 destruction damage. From a distance/playing neutral, long range is better. Short range is obviously more dps if you hit all your shots but the distance is literally half. Destruction damage is valuable against stuff such as Oath's shield, walls, spikes etc. Not confirmed but I believe it also can spike people if they're mantling/feathering.
@@Ragishush Just wanted to add that releasing at the highlighted timings negates the movement penalty from charging the bow, so sometimes it's additionally more worth it to just hold for the longer charge to maintain momentum
May the algorithm bless you
FYI you don't have to charge her LMB all the way to get the crit.
Notice how there's a dot in the middle section of her line targeter, if you shoot at the right timing (it's pretty lenient) when it charges up to that point you'll also get a (slightly weaker) crit (there's also a sound queue indicating it's time to shoot).
This means you can deal close to the same damage but shoot close to twice as fast, making it best for DPS.
It doesn't go as far as the fully charged shot, but it has decent range.
It's 102 + 75% base damage at 0.5s draw vs 180 + 91% base *Destruction* damage at 1.1 draw.
So for example let's say you have two purple swords which is a bonus of 180 ability power each, your quick lmb will deal 372. The long lmb will deal 507 destruction damage. From a distance/playing neutral, long range is better. Short range is obviously more dps if you hit all your shots but the distance is literally half.
Destruction damage is valuable against stuff such as Oath's shield, walls, spikes etc. Not confirmed but I believe it also can spike people if they're mantling/feathering.
@@Ragishush Just wanted to add that releasing at the highlighted timings negates the movement penalty from charging the bow, so sometimes it's additionally more worth it to just hold for the longer charge to maintain momentum
nice to see some duos, seems like most videos and streams are squads
joule gameplay soon?
still dont know whats going on but i like it!
i'm noticing a pattern with these titles