Sandbox Campaign - The Dark of Hot Springs Island
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- Опубликовано: 28 сен 2024
- The Dark of Hot Springs Island is an excellent system neutral fantasy RPG sandbox campaign! Unique monsters, excellent story, great exploration mechanics! I love these books and I think you will to!
Hot Springs Island PDF (DriveThru RPG) - www.drivethrur...
Field Guide to HSI PDF (DriveThru RPG) - www.drivethrur...
Physical Book @ Swordfish Islands - shop.swordfish...
Field Guide Physical Book - shop.swordfish...
Questing Beast Reviews HSI - • Hot Springs Island: OS...
5e stats for Hot Springs Island Monsters - homebrewery.na...
Online Encounter Generator - chartopia.d12d...
How to start a Hot Springs Island Campaign? - www.swordfishi...
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Thanks for the shout out!
Great review video! This type of video is why I subscribe! I have had the books for a while and also The Tomb of Black Sand. All the Swordfish Island products have been excellent.
Every single time I watch one of your videos on Hot Spring Islands I want to buy the product that much more and want to be in a game where a dm runs it. This sounds awesome and at the very least I love seeing how excited you are talking about it and seeing how much fun you had with the product.
HSI was a lot of fun! I was one of the players when we played it using Black Hack. And the DM moved to a new country, he gave me the HSI hardcover books. (score!) I haven't had a chance to run it yet, but I hope I will get to do it someday soon!
I love this idea. I'm very, very tempted to grab the hard copies of both. As a long time Call of Cthulhu guy, the idea of a massive player handout that they can hold and read and use to gain insight...chef's kiss. And I've been hankering to run an island-based hex crawl. I've thought a lot about populating an ocean-based DCC game with stuff like this, D&D's Isle of Dread, DCC's Moon Slaves of the Cannibal Kingdom, and Neverland. Maybe one day.
Yay! Wish fulfilled! More OSR stuff! Thank you!
This is exactly the type of adventure I'm trying to write and this is hugely helpful for me! So thank you!!
Always informative. And u got the best intro/ outro music among the D&D RUclipsrs
Thanks!
So much good OSR stuff out there.
I think you should put the word "review" in the titles of these videos. I clicked on it thinking that it would *probably* be a review, but that it might be an actual play.
I am running an updated old school Isle of Dread wing in my campaign world. I feel like I could transplant a couple of the monster/factions here and slip them into a couple locations on my Isle Of Dread to help make it more interesting. I've got a Big Bad with a Female Copru who has come back to mate with the two Male Copru from the module to repopulate the world with their kind. I'm tempted to add a couple sea races from Wind Wraith to inform my offshore.
But yes a couple more interesting power centers will make my Isle More interesting.
Currently 2 sessions in running this using DCC. Having a blast so far.
Awesome!
My feelings would NOT be hurt with that hour long video lol but you probably hit the good important parts so I guess redundancy is a thing.
It wasn't the best lol. I don't like editing when I'm just rambling. 😁
Thank you, sounds fun.
I have a question about the bone ogre hex. When the bone tree gives the quest, e.g. find me a bottle of new-born siren laugh, is the detail of that quest given in the book or should you as a DM create that quest?
you the dm create that quest.
@@Jorphdan Thanks
This would be great for adventures in other worldly parts of fantasy games, like outer planes or demi-planes that have their own pocket realms and need to be explored. Especially for those higher level toons Lvl 15-20..
Thinking I may run this with World's Without Number.
Cool! Did you? I just started this playing solo with WWN using the heroic character rules. It's really great for solo play except I will need to create stats for the critters.
4:41 I also agree with you on sandboxes...with ONE big exception. I really think that if you have a BIG goal, ie find the amulet, kill the dragon, escape the island, then it makes everything in the RPG a lot better, as everything the PC's are trying to do has a purpose.
I get that a lot of RPGers don't like this aspect, but for me if the group has a whole as a goal it just makes everythng so much easier and as it gives the campaign an 'Arc'. You can still have the pcs have a huge amount of agency, but the goal gives everybody some good structure.
just imo
Is this something I could place in my custom setting 🤔
yep 100% you could place it in a custom setting.
There are ancient elves, elementals, ogres, etc. So it would work best for a fantasy setting.
Jorphdan hey just finished the video so I saw you already said so in the video. I’m curious as to what the ancient elf lore is in the event that it contradicts my own world lore but I’ve got a big area of islands in my setting where I planned on putting a bunch of random/interesting pirate related things and this sounds like it would fit in somewhere around there.
Beware the observatory. Very easy for players to end up off planet or in another dimension.
I know that your ph is silent, but is it acidic or basic?
I'm sorry. I love your vids
I don't like the idea of changing what the players find under any circumstances, even if they find something that clearly overpowers them. I prefer the idea of the world having its own consistency and players having to cautiously navigate it and learn the underlying logic of everything. As a player, I hate it when the setting feels like it was made for us to beat it. Also, finding obstacles that are not mathematically suitable for the characters forces players to be creative, which is the thing I enjoy the most at the table--both as a player and as a GM/DM/Referee. Players don't always have to fight to the death. They can always negotiate, hide, deceive, flee, surrender, etc.
That's your play style 🙂
@@Jorphdan of course! =]
I wasn't saying that's the right way to play or anything like that (sorry if it sounded so BTW). Just wanted to give my opinion. It's a style I don't think most people even try and to my eyes it seems like they're missing out.
I love living breating worlds. Worlds that provide unhinged gameplay. You might find a powerful artifact. The mechanics help to properly power and balance it and it continues to grow with the characters. I run 0-100th level core gameplay and offer up higher levels of play for Deity realms and cosmology creation for players walking among the deities. Been playing those core mechanics I built for thousands of players and campaigns over my 30yr + career DMing. Sandbox games provide some rich usable content that can be plucked out as needed. I seen a few videos on this setting and am intrigued. Thanks Jorphdan for the great video.
If the players find some major loot then they find it. The mechanics help to balance and prolong excellent play. Most adventures are wrote with an expected to reach level progression of play. They are written for at the conclusion of this adventure players will typically be X level and begin play at Y level. Then if they are great offer up ideas within it for possible use at higher or lower levels. Or, in my case, I write ways to customize and possible solutions to higher and lower gain options and how they can still be played effectively at the table. Could a 0 lvl character find the hand of Vecna, and use it? Absolutely. Mechanically we arbutrate that projected path as it unlocks up to its level and beyond. It still does something reguardless of who weilds it. So many wonderful options. Happy gaming.
Not everything is level to level. That's what DCs and CR are for. Players in my groups can select difficulty at times. Often times more danger and higher possible reward. Heroes are heroes. We can only provide them opportunities to be heroic and see what they do with it.
Where you born on 10/15?
Why wouldn’t you run this using a non-fantasy rpg system? Say, Pulp Cthulhu, or Storyteller?
At the time I was most familiar with dnd and my players wanted to use dnd.
Vaesen would be a good choice too.
@@Jorphdan I was thinking about something that would take all the super power like abilities you get from a D&D character out of the game. Strip it down more, make it seem more strange and odd, truly other worldly. If you have players make D&D characters they’re going to expect a D&D game...which seems like this isn’t really.
The title of this campaign sounds like the name of a bad reality TV show.
You'll love my next review "Love Boat"
hellote
Please get a new mic
More detail please!
@@Jorphdan Sorry! blew a speaker it's on my end, sounds like wind blowing every word haha
you should do more unusual osr reviews. like silent titans and maze of the blue medusa.
Man, that map looks **a lot** like Vvardenfell. Just greener.
Had gotten the PDF a year ago just to pursue, and totally forgot about it. This definitely has me excited to try running it!
Cool product I will try it asap. Good review. :)
First
An in dept how to guide and short demo of how you run these kind of campaigns would be nice. I kind of understand it as a concept, but still can't see how I would run on day to day. A bit like Wilderlands of High Fantasy, which details every hex of its huge world, but with no start in it or entire cities with a few lines and then everything else is left in the air. I kow about randomly generating all of it, but feel like missing a puzzle piece to have it run smoothly...
Have a look at something called 'Deep Carbon Observatory'.
It's probably the best 'OSR' adventure published. Very cool, very weird, and with lots of unexpected ideas and twists.
I'll take a look thanks for the recommendation!
Ranger is lame because there isn't a fully fleshed out exploration system to be better at in D&D - everything is homebrewed. So unlike fighter that can have mechanical advantages in the combat system, Ranger just "wins" at exploration. It'd be like if the fighter had the ability: you always defeat creatures in combat.
You may also enjoy Maze of the Blue Medusa as well.
It and Hot Springs Island sit next to each other on my shelf and are absolutely gorgeous.
I downloaded the 5E bestiary stats but I see stuff off the side of the page like stuff is getting cut off. Is it formatting right in homebrewery? Thanks for the review.
Just now discovering this - and yes, I am picking this up!
I'm struggling with understanding the end goal of this campaign. At what point would the party feel "I've completed what I came to do, the campaign is over"?
For me it was when they had enough money to remove their debt to the Martel Company. To grab a ship and sail off.
The gameplay is exploration, but the players usually find a faction to side with and overthrow the other. I've ran it twice and had very different experiences, campaign was over when they were able to leave the island.
Speaking of not being able to get lost on HSI, 5e is not the best system to use with many OSR setting as their abilities can circumvent many of the mechanics that give the setting their flavor and ambiance. In a sense, much of the “feeling” of the world is lost on them.
This video made me go out and buy the pdf... a steal at $7.50!!!
I will need to run this sometime
I hope you do!
don't show the map to players? that's what vision and lighting settings are for. set map to dark and set party token to 1 hex radius of emitted light. could also mess around with overlays to obscure unexplored regions.
There's the player map in the Field Guide so no need to show the GM map.