Congrats on the Clash Sponsor! Other sponsors haven't worked out so well- Rally is going down tomorrow and I'm happy to say that my 54 cents worth of $Dane was a wonderful contribution to watch your channel haha!
RUclips is having trouble processing the video. Audio is on the upload but it's taking RUclips a while to process the video fully. I currently have 1080p and audio on mobile, but looks like not everyone can hear the video yet.
… Wait, you can take this combo even further. If you add the Rastakan mage Legendary that adds a copy of your starting hand to your hand, you can replay Quests. While Open the Waygate is an easy option, you can also replay the Questline. If you load in Ray of Frost, First Flame, and Conjure Mana Biscuit to be Battlecry, you’ll also generate the cards needed to complete the Questline. You can generate infinite Spell Power for yourself! XD
Dane, I was watching YT on my phone and realized there was no audio. When I went to check on my computer there was audio. Seems like there is an issue with the mobile audio because I can definitely hear it on my PC and not my phone. Also is the max quality 360p? It's the highest I can get it to go. (On PC)
look at upload time, during high traffic hours uploads are slow to get full quality and usually stay on lower quality while it processes, it slowly fixes itself once youtube catches up.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Well if you have the tavern pass you have Grand Magister Rommath, and then all the other legendaries can be substituted. Varden hero is just there for survivability I assume, and Sivara can be substituted with dilligent notetakers.
@@ben6692 Varden is a faster clock for this deck and a great value tool. Also, he can remove bankers in the long run, while usual hero power can't, so you either need to replace it with wildfire, or your opponent can theoretically fatigue you by locking your board. This would require tons of armor, but it's possible for something like linecracker
Increasing ignites can/will randomly hit your own face tho. Ive been toying with rommash recently and do have ignite but i dont do hostage situations, rather try to win with like spells from sunwell and what have u.
I was thinking about Ignite but sadly since every single Ignite after the first one will be recasted by Rommath not only do you draw random Ignites which could be the low damage ones but also they get cast randomly so it's like casting Rod of Roasting
I've made my own version of this type of deck and I can safely say that ignite is quite the waste because the biggest draw back is it hitting rommath and ending your chain early.
RUclips really didn't want me to watch, only this video had no sound despite restarting RUclips multiple times. But finally it has let me witness the turtling
Mobile audio not working. If you use a mobile browser and set it to desktop mode (i used firefox), you can watch with audio using your phone. Some mobile browsers aren't as good at "forcing" sites onto desktop mode so ymmv.
second game of trying this deck and I bump into a pirate rogue. I play Suspicious Alchemist and thought I broke the bot. They roped the choose one card but then came back next turn.
this looks so fun, just crafted the two legendaries for this, as I had everything else. So creative! EDIT: its actually a surprisingly good deck. Only change is I added in 1x ignite to win fatigue matchups as that was the only real way I was dying, fatigue damage on my own turn.
I play reno quest mage and yet it happened to me too and since I run ignite at some it became worst than shudder, literally infinite animations and infinite damage
@@Melissa31179 I'm surprised reno quest mage can survive in this meta. Got a good list? Also doesn't ignite just sometimes kill you since Rommath can replay it on your own face?
The Quit-Reload strat to skip the animations is disgusting. Like, I don't want to complement you, I hate it, but at the same time, I hate that animations are a factor of gameplay so more power to you.
Make sure to check out Clash Royale using wehy.pe/y/2/Danehearth #ad #clashroyale
Congrats on the Clash Sponsor! Other sponsors haven't worked out so well- Rally is going down tomorrow and I'm happy to say that my 54 cents worth of $Dane was a wonderful contribution to watch your channel haha!
360p
Yknow I didnt expect supercell of all companies to start sponsoring you, proud of ya mate.
Too bad I already have been playing this game for like 5 years now. But this is a really legit sponsor for sure.
@@HellboundHarry yeah it's a shame, but I'll carry on as normal service and put up the extra garden vids / vods on there over spring and summer.
Dane try not to hold his opponent hostage for 30 minutes (impossible challenge) ( gone solitaire)
It's not enough to beat your opponent. You must make them suffer
Dont need damage spells when you deal plenty of emotional damage
RUclips is having trouble processing the video. Audio is on the upload but it's taking RUclips a while to process the video fully.
I currently have 1080p and audio on mobile, but looks like not everyone can hear the video yet.
it looks like the video is up, but only 360p max quality. pixels the size of my head!
It's amazing how many combos you come up with to hold people hostage. Love the Naga package
That Shaman was too afraid to enter the bone zone
Dane is either the hero or the villian of wild HS.
The villain is just whatever the most boring deck at the time is.
... So never Dane
@@WillACarpenter yeah cause turtle mage and hostage decks are extremely fun!!!
@@benfrost1361 is it the most boring deck at this time?
@@WillACarpenter Does that have any bearing on what I've said?
@@benfrost1361 only if you understand how conversations and the flow of time work.
Otherwise, not at all.
Looks like there was an issue with RUclips processing. The sound should now be on. Weird
Still doesn't work on mobile but does work fine on browser. Same thing happened to a couple of trump's vids couple months ago.
Nope still no audio.
@@DMSFister just started working on my mobile. It should start working in the next minute or so.
@@DaneYT odd, not working for me. I'll come back and check in 10 or so.
Audio ok on PC.
360p though :D
The disco music and the scream into the delayed death were the best part.
… Wait, you can take this combo even further. If you add the Rastakan mage Legendary that adds a copy of your starting hand to your hand, you can replay Quests. While Open the Waygate is an easy option, you can also replay the Questline. If you load in Ray of Frost, First Flame, and Conjure Mana Biscuit to be Battlecry, you’ll also generate the cards needed to complete the Questline. You can generate infinite Spell Power for yourself! XD
for the questline, he could just bounce back the quest reward with potion of illusion
first flame can kill rommath before potion of illusion so gotta be careful the order you play them
He broke the game so much that he lost his voice 😔😔😔
Anybody not have audio or is it just me
I'm sorry but you've gone deaf
I read of lips jokes on you.
RUclips finally silencing our boy dane!
No audio for me :(
Same here.
maybe old yt android version?
upd: no, updated to last ver, did not helped.
Dane, I was watching YT on my phone and realized there was no audio. When I went to check on my computer there was audio. Seems like there is an issue with the mobile audio because I can definitely hear it on my PC and not my phone.
Also is the max quality 360p? It's the highest I can get it to go. (On PC)
I can watch 1080p but there's no audio. Using mobile
look at upload time, during high traffic hours uploads are slow to get full quality and usually stay on lower quality while it processes, it slowly fixes itself once youtube catches up.
I had this happen by total chance when I was playing casino mage. It was extremely satisfying
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Thanks, I was curious about that.
this kind of deck makes me want to play mage, but i dont have any of those legendaries
great video lad
Well if you have the tavern pass you have Grand Magister Rommath, and then all the other legendaries can be substituted. Varden hero is just there for survivability I assume, and Sivara can be substituted with dilligent notetakers.
@@ben6692 Notetakers are Shaman cards. But yes unless you want the most viable version, you don't necessarily need all of the legendaries.
@@ben6692 Varden is a faster clock for this deck and a great value tool.
Also, he can remove bankers in the long run, while usual hero power can't, so you either need to replace it with wildfire, or your opponent can theoretically fatigue you by locking your board. This would require tons of armor, but it's possible for something like linecracker
So what happened if you draw commander first and not getting iceblock or potion in three spells?
My claws that catch, my jaws that bite but, with extra steps
Ah yes a malganis mage a.k.a "I'm a turtle"
Poor Guff had to patiently wait to die after all those animations finely finished playing.
Could you fit Ignite in this deck to protect from self mill?
Love the deck :D
Increasing ignites can/will randomly hit your own face tho.
Ive been toying with rommash recently and do have ignite but i dont do hostage situations, rather try to win with like spells from sunwell and what have u.
I was thinking about Ignite but sadly since every single Ignite after the first one will be recasted by Rommath not only do you draw random Ignites which could be the low damage ones but also they get cast randomly so it's like casting Rod of Roasting
I've made my own version of this type of deck and I can safely say that ignite is quite the waste because the biggest draw back is it hitting rommath and ending your chain early.
@@shannonfelton7146 The spells cast in the order you played them, as long as you cast pot before ignite then you’ll always get a Rom back.
RUclips really didn't want me to watch, only this video had no sound despite restarting RUclips multiple times. But finally it has let me witness the turtling
Mobile audio not working. If you use a mobile browser and set it to desktop mode (i used firefox), you can watch with audio using your phone. Some mobile browsers aren't as good at "forcing" sites onto desktop mode so ymmv.
Aw, a wonderfull smell of Shudderwock mage...
second game of trying this deck and I bump into a pirate rogue. I play Suspicious Alchemist and thought I broke the bot. They roped the choose one card but then came back next turn.
That's literally what bots do.
Alchemist steals one turn away.
Sometimes, the second alchemist outright breaks the bot entirely, but the first usually won't.
Woo! Essential bedtime viewing. Cheers la!
Your thirst for victory is formidable
vid stuck at 360p on pc
Play Tidestone, Draw 2 but Put 5 cards in, that way you will never die to fatigue. And you can get Armor cards or other fun spells from it.
You can run ignite so as not to take fatigue damage
He is shuffling romath into his deck through banker to prevent fatigue, it just got milled in the last game
This deck looks better by the minute. Guess we'll see a spell Shudder deck become prominent soonish
You are a magician of Hearthstone and an inspiration for all the wild players ! Great vid(s)
Another one with this deck plz. so many possibilities
mans got a sponsorship with supercell
Opponent was a proper trooper lol
360p only?
Is it only me, who has issue with sound?
Kibler also released a turtle mage deck today, haha
this looks so fun, just crafted the two legendaries for this, as I had everything else. So creative!
EDIT: its actually a surprisingly good deck. Only change is I added in 1x ignite to win fatigue matchups as that was the only real way I was dying, fatigue damage on my own turn.
Sound missing?
Thought my headphones weren't connected lmao. Seems to be
It was working for me on PC but not mobile. You on mobile?
That was beauty.. great condition, but too risky.. naga-line is unnecessay i think..
Oh no :/ Shudderwock mage joined to the game
I was playing vs this deck as 3B reno dk like 2-3 days ago and i wondered who is playing questless quest mage
Shaman was on the highway to the bone zone. Ended it all on his terms.
Mate this vid is ultra funny. I can't believe I'm saying this to a card game
The mad lad has done it again.
Put 720p on bro
Man another sweet deck I'd be too dumb to play ahahah
gotta say, I missed the old combo music
I've gotten this combo by accident in quest mage. Ever since Pot of Illusion is an instant take off of discovers.
I play reno quest mage and yet it happened to me too and since I run ignite at some it became worst than shudder, literally infinite animations and infinite damage
@@Melissa31179 I'm surprised reno quest mage can survive in this meta. Got a good list? Also doesn't ignite just sometimes kill you since Rommath can replay it on your own face?
@@EpicNicks I mean I play it since it's fun but yeah ignite can be replaced by a mana biscuit or sirvara
360gang lol
Great video Dane, thanks for that
not buffing his hero power in the first game, shaaaame :)
Love your vids man, keep it up!
MY JAWS THAT BITE
For those of you wondering: Clash Royale is actually a super fun game
Audio working fine on my phone now
Another card to add to the ban list thanks to Dane
HE'S DONE IT AGAIN
Dane is the worst villain you can face
video quality has only 360p for some reason
No audio?
It's so weird that suspicious alchemist only triggers once no matter how many copies you play on one turn
he is the danest of danes
Audio doesn't work on mobile.
There's no audio for me as well on mobile
11 months ago? youtube?
Noooo the agony. Dane upload, but no audio..
this shadowcaster rogue looks weird
360p I can't see anything, lol. I guess I'll check back later.
The last game lasted 34 minutes lmao
thats a fucking drop mate! Love from Australia mat, love the videos
What the Hell this that? So crazy!!!
Dane's videos make me want to get back to hearthstone, so sad I can't afford it :(
Welp, I know my next mage deck.
Yes, this again.
5:18 wait is this dies irae
Crazy
The Quit-Reload strat to skip the animations is disgusting. Like, I don't want to complement you, I hate it, but at the same time, I hate that animations are a factor of gameplay so more power to you.
this is toxic, i love it
Turtle head mage
Oof, this deck looks really unfun to play against :0 But it was a nice video as always ^^
Alright lad!
it looks so fun 😁😁
The video has no audio.
Bro a clash royal ad? Show some dignity, it cant be that bad. Cmon mate
Man I used to love clash royal. Up until it changed its clan battle mode it was super fun. Too much BS in it now.
Nice
360p
:(((
Ur a cool person
Thank you VFX, btw did a spam bot try to reply to you?
HE HE HE HA
video quality at 360p Oh Nooooooooo
Super cancerous i love it
Just place Shudder
Rip
Dane I miss your sweet voice
Dont try this at home xd 😂
Didn't Kibbler just play a turtle mage deck? lol
Great...
Another deck to make a mage match up insufferable...
Mage is a mistake
Not this again