Like you, I wanted Spider Knight on the basis of him being a Spider-Man variant. I wasn't thrilled about the 10 attack on his dial. Having played him a few times, having access to Prob is big, but he can draw an attack to himself with his damage special power from an adjacent friendly character. I've frustrated many an opponent when Spider Knight diverts the attack to himself, and he Super Senses out of it.
Are you in my head? I was building that combo but I was also tossing around deceased wonder woman or Chthon for prob, flurry and variety of powers to change to
I don't remember the number but she's the super rare in notorious. And I personally like prime wonder woman best as his pilot because if he gets koed and she comes out they have to hit a 19 with +1 super senses and if they KO any other freindly character she's turns to click 1 (which is not healing) plus she also has a 12 atk which is easy to hit with if he makes her with the charge special.
@jordanbutz5310 I'm looking at Slephnir, with Injustice Wonder Woman, saintwalker at full with the blue ring, the orb and black cat or possibly roulette for a weird crit hit, probability control manipulation team.
Idk which one you're talking about specifically, but ghost surfer has improved movement characters, so that helps. If I said something about another character breaking away, then yeah, lol.
So many good chases. And all fun in their own way. Can't wait for an awesome Wolverine in modern that does something like legacy hulk instead of dying so it can be a good pilot. Surfer at 40 with the hellcycle, boosted by Blackheart at 50 with the blue ring and Doc Sasquatch took out half of a black lantern team all in a few actions that resulted in 4 attacks at 12 with 5 damage.
So, if you play ghost surfer at 40 points, you can attach chthon to him, then just do a normal move action, after resoultions deal him the one unavoidable to turn him onto his penetrating damage click, then place fire markers decide to make your attacks. Hypersonic is definitely neat too especially if you are trying to get more attacks per turn and i hadnt considered that it gives 2 attacks after resolutions Another piece im considering alongside him is Ka-Zar from avengers forever to allow him to free move for even more attacks lol
I purposely saved this episode. Finally was able to get a capwolf and it was delivered today haha ... I wrote this before watching fingers crossed you give it the review I'm hoping.
You are correct on your thoughts on spirit rider. Increasing damage dealt is different than modifying dmg +1. A good example is critical hits as they are worded the same with increasing damage dealt to each hit character by one. Unfortunately i dont think there is enough good enough options to pair with her to take full use of the full combo with the spirit of vengeance trait. The only one that seems decent enough is zarathos at full but that basically 200 pts with just those 2 to try and hit the combo.
Yeah, that is a lot of points, it's nice to be able to hit harder after they hit you but I prefer to hit them hard first and cut off as much of their offense as possible lol. I like the idea of the spirit of vengeance trait but I don't love it, it feels overly complicated. Like they're getting vengeance for everyone not just who hit them lol, should just give +1 atk and dmg against anyone that hurt a friendly. Even then I don't think it would be too powerful.
The spirit of vengeance trait would be cool if all the characters who got it didnt feel so squishy, only exception being zarathos but honestly he gets a ver minor pass because of stop clicks, every other piece feels like a one shot waiting to happen. Completely agree with you though, i prefer my teams to be one extreme or the other to where i dont give you a chance to play the game by hitting you first, or I will play ultra defensive so you cant easily knock me down. They feel like an akward middle ground
In ref to Ghost Surfer, you said he could only make 3 attacks...why is that? Suppose i interpreted the wording wrong...i thought he could attack anyone that occupied a fire marker, so up to 4 targets...since he drops 4 markers, so ideally you would want to move thru 4 enemies and drop fire under them all, then make an attack on all of them. But you're saying that trait is limited to only one target of the 4 possible?
Well no, he can technically attack as many times as he can move in a turn and as long as there are still characters that are in fire terrain that he hasn't already attacked. And you can't multi target with that special because it says he can target "an opposing character" as in 1. So theoretically, he can hypersonic, move attack (2 targets if you want) move again, make a bunch of fire, then make 2 single target attacks on character in fire he hasn't yet attacked. Then, say he has sidestep from frenchie or something, he could sidestep, make more fire, attack another character in fire not yet attacked. Rinse and repeat with effects like kazar, werewolf by night, or even the free move 1 from motorcycle giving him more moves until there just isn't anyone left he hasn't attacked this turn.
@@HeroclixHeadquarters I think I get your interpretation. The way I read it though, if there are 5 enemies, you would ideally hypersonic thru 4 on your way to the 5, drop fire in those 4 squares, make the attack on the 5th. Then make 4 separate attacks on the enemies occupying your fire markers. Or if he’s not on hypersonic simply move thru 4 enemies drop fire then make 4 separate attacks on said enemies.
It’s the “occupying ANY fire terrain marker” that makes me think multiple but suppose “an opposing character” would say “ALL opposing characterS” if the intent was for multiple targets. Just seems odd that you’re moving thru 4 enemies dropping fire but only one of them can be targeted. Makes more sense if any/all character occupying his fire marker can be targeted for an attack.
Like you, I wanted Spider Knight on the basis of him being a Spider-Man variant. I wasn't thrilled about the 10 attack on his dial. Having played him a few times, having access to Prob is big, but he can draw an attack to himself with his damage special power from an adjacent friendly character. I've frustrated many an opponent when Spider Knight diverts the attack to himself, and he Super Senses out of it.
I didn't realize you could equip and use the hell cycle on double-based figures?! Nice to know.
Yep! 1×2 (that isn't giant) is still a standard character, but 2×2 or bigger than that is a no-go.
Slephnir with Injustice Wonder Woman as the piolet is awesome. Throw Saint Walker on the team, too, and it's even better.
Are you in my head? I was building that combo but I was also tossing around deceased wonder woman or Chthon for prob, flurry and variety of powers to change to
What number is injustice wonder women ?
I don't remember the number but she's the super rare in notorious. And I personally like prime wonder woman best as his pilot because if he gets koed and she comes out they have to hit a 19 with +1 super senses and if they KO any other freindly character she's turns to click 1 (which is not healing) plus she also has a 12 atk which is easy to hit with if he makes her with the charge special.
@@braydenWray 048 Notorious
@jordanbutz5310 I'm looking at Slephnir, with Injustice Wonder Woman, saintwalker at full with the blue ring, the orb and black cat or possibly roulette for a weird crit hit, probability control manipulation team.
Remember that HSS gives you improved movement, so he can move through people, but has to break away on the second move of the hypersonic.
Idk which one you're talking about specifically, but ghost surfer has improved movement characters, so that helps. If I said something about another character breaking away, then yeah, lol.
So many good chases. And all fun in their own way. Can't wait for an awesome Wolverine in modern that does something like legacy hulk instead of dying so it can be a good pilot. Surfer at 40 with the hellcycle, boosted by Blackheart at 50 with the blue ring and Doc Sasquatch took out half of a black lantern team all in a few actions that resulted in 4 attacks at 12 with 5 damage.
Heck yeah, I'm loving ghost surfer right now, so good!
So, if you play ghost surfer at 40 points, you can attach chthon to him, then just do a normal move action, after resoultions deal him the one unavoidable to turn him onto his penetrating damage click, then place fire markers decide to make your attacks. Hypersonic is definitely neat too especially if you are trying to get more attacks per turn and i hadnt considered that it gives 2 attacks after resolutions
Another piece im considering alongside him is Ka-Zar from avengers forever to allow him to free move for even more attacks lol
I purposely saved this episode. Finally was able to get a capwolf and it was delivered today haha ... I wrote this before watching fingers crossed you give it the review I'm hoping.
He's pretty good! I just ordered one myself like yesterday lol
Love the reviews these are pretty on point, and the tips are nice too
Thanks, glad you enjoy them!
You are correct on your thoughts on spirit rider.
Increasing damage dealt is different than modifying dmg +1.
A good example is critical hits as they are worded the same with increasing damage dealt to each hit character by one.
Unfortunately i dont think there is enough good enough options to pair with her to take full use of the full combo with the spirit of vengeance trait. The only one that seems decent enough is zarathos at full but that basically 200 pts with just those 2 to try and hit the combo.
Yeah, that is a lot of points, it's nice to be able to hit harder after they hit you but I prefer to hit them hard first and cut off as much of their offense as possible lol. I like the idea of the spirit of vengeance trait but I don't love it, it feels overly complicated. Like they're getting vengeance for everyone not just who hit them lol, should just give +1 atk and dmg against anyone that hurt a friendly. Even then I don't think it would be too powerful.
The spirit of vengeance trait would be cool if all the characters who got it didnt feel so squishy, only exception being zarathos but honestly he gets a ver minor pass because of stop clicks, every other piece feels like a one shot waiting to happen. Completely agree with you though, i prefer my teams to be one extreme or the other to where i dont give you a chance to play the game by hitting you first, or I will play ultra defensive so you cant easily knock me down. They feel like an akward middle ground
In ref to Ghost Surfer, you said he could only make 3 attacks...why is that? Suppose i interpreted the wording wrong...i thought he could attack anyone that occupied a fire marker, so up to 4 targets...since he drops 4 markers, so ideally you would want to move thru 4 enemies and drop fire under them all, then make an attack on all of them. But you're saying that trait is limited to only one target of the 4 possible?
Well no, he can technically attack as many times as he can move in a turn and as long as there are still characters that are in fire terrain that he hasn't already attacked. And you can't multi target with that special because it says he can target "an opposing character" as in 1. So theoretically, he can hypersonic, move attack (2 targets if you want) move again, make a bunch of fire, then make 2 single target attacks on character in fire he hasn't yet attacked. Then, say he has sidestep from frenchie or something, he could sidestep, make more fire, attack another character in fire not yet attacked. Rinse and repeat with effects like kazar, werewolf by night, or even the free move 1 from motorcycle giving him more moves until there just isn't anyone left he hasn't attacked this turn.
@@HeroclixHeadquarters I think I get your interpretation. The way I read it though, if there are 5 enemies, you would ideally hypersonic thru 4 on your way to the 5, drop fire in those 4 squares, make the attack on the 5th. Then make 4 separate attacks on the enemies occupying your fire markers. Or if he’s not on hypersonic simply move thru 4 enemies drop fire then make 4 separate attacks on said enemies.
It’s the “occupying ANY fire terrain marker” that makes me think multiple but suppose “an opposing character” would say “ALL opposing characterS” if the intent was for multiple targets. Just seems odd that you’re moving thru 4 enemies dropping fire but only one of them can be targeted. Makes more sense if any/all character occupying his fire marker can be targeted for an attack.
What characters can make water? Do you even care? Obviously he's stronger in water but even if he's not he's still really strong.