Incredibly Cute, Extremely Easy - How to add Fur to any Character | Blender 3.6 Tutorial

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  • Опубликовано: 30 сен 2024
  • Quickly cover any character with fur and fuzz and instantly make them cute. This is a Blender 3.6 Geometry Nodes tutorial where I show you how to procedurally generate fur on any 3D object. Use Blender (free software) to create characters and character animations.
    Blender: www.blender.or...
    Download project files from Patreon
    patreon.com/_Sina
    Instagram: / sina.sketch
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    #blender #fur #geometrynodes #tutorial #procedural #character

Комментарии • 39

  • @Ttown151
    @Ttown151 6 месяцев назад +10

    When I get rid of the geometry input node my object disappears. Do you know how to help with this? Thanks.

    • @Acalanari
      @Acalanari 26 дней назад

      Were you able to figure this out? I'm having the same issue, and trying to google the problem doesn't give me what I need

  • @NB_nobody
    @NB_nobody Год назад +10

    I wish every tutorial on RUclips was like this!

    • @sinasinaie
      @sinasinaie  Год назад +2

      Thank you for the support, :)

  • @richard_robert
    @richard_robert Год назад +4

    If you use this geometry node setup inside a Curve Object instead of geometry, you don't have to convert the curve to mesh. You can use the "set curve radius" node paired with "spline parameter" to control the thickness. It only appears in render mode, but you can change the curve setting from "strip" to "strand" in the curve render settings to get a visual representation of how thick the curve is in the viewport.

    • @sinasinaie
      @sinasinaie  Год назад

      Thanks, I'll look into that. :)

  • @FelinaFaerlaingal
    @FelinaFaerlaingal 2 месяца назад

    Wonderful! Simple, very cool to follow along, very fun!
    I just got one question: In some of the fuzz you show, the fur sag downward, how did you get this to be consistent? I tried rotating the curves but depending on the part of the mesh the hair will rotate the "wrong" way which makes it go inside the mesh, and looks wrong, and I just don't get how to make it follow along the surface in the right direction for each part of my character.

  • @GinoZump
    @GinoZump 6 месяцев назад

    Hey Sina, how do You deal with super long render times. That many hair instances is really making it slow!

  • @RobertWildling
    @RobertWildling Год назад +2

    Really well done tutorial video! Thank you! - Unfortunately I cannot get past 1:30. "Geometry cannot be retrieved from the modifier.". How did you get the Fuzz Generator appear in the outliner? Never seen that before (but I am a newbie...)

    • @ugly_teeths
      @ugly_teeths 10 месяцев назад +1

      You have to add any other mesh, a cube for example, and then apply the Geometry nodes to THAT mesh.

  • @ksunnywazowski
    @ksunnywazowski Год назад +5

    Your tutorials are pieces of art. Thank you!

    • @sinasinaie
      @sinasinaie  Год назад +1

      Wow, thank you!

    • @pizza_mana
      @pizza_mana 6 месяцев назад

      @@sinasinaie +1 man, so good

  • @flavio8430
    @flavio8430 Год назад +4

    What an incredibly didactic tutorial -- thanks for sharing!

  • @ibrahimayad6732
    @ibrahimayad6732 Год назад +2

    Sir. Please. Your videos are just, simply, perfect in everything. But we need them more frequently. ❤

    • @sinasinaie
      @sinasinaie  Год назад

      Thank you for the support. I try my best, :)

  • @tytangry5637
    @tytangry5637 Год назад +2

    Can you make a video about how to create a procedural mossy texture for old buildings like temples and etc, as it's really required for environments projects... and thank you for this wonderful video! Big fan!

    • @sinasinaie
      @sinasinaie  Год назад +2

      Great suggestion! I'll put it on my ideas list. :)

    • @tytangry5637
      @tytangry5637 Год назад

      @sinasinaie I'm looking forward to seeing your next video!

  • @LeneChibi
    @LeneChibi 9 месяцев назад +1

    Spent 3 days losing my mind over how to create cute, stylized moss - and then finally found your video! Even though it's about hair, it's the perfect base for a moss workflow. Thank you SO much for this incredibly useful and well-made tutorial!

    • @sinasinaie
      @sinasinaie  9 месяцев назад +1

      Glad I could help!

  • @batlikinan3229
    @batlikinan3229 23 дня назад

    lol i love the swooshing sound effects

  • @tytangry5637
    @tytangry5637 Год назад +1

    Bruh, just keep saving my projects and presentations! Thank you so much!

  • @andrey.003
    @andrey.003 7 месяцев назад

    cool. but what if we have a bed with some fur applied? the RAM is overloaded ) how to make only the fur visible to camera to be calculated and rendered?

  • @MrEmilable
    @MrEmilable Год назад

    Can you do a video on a Fur sim?
    One with the Hair Nodes, can’t find any videos on the topic

  • @wowersdh1
    @wowersdh1 Год назад

    Thanks for tutorial!!
    Also I want to put texture on the fur properly (such as put certain text or word on fur or customized colored texture)
    Can you tell us how? Because when I tried to add alphabet texture on fur material, Alphabet got distorted or seems like added noise automatically. Is there a way I can fix it?

  • @grougrouhh1727
    @grougrouhh1727 7 месяцев назад

    Best looking tutorial ever ! how did you set the fur direction to be flat on top of the hears

  • @ramdogproductions
    @ramdogproductions Год назад

    Best tut ever!! Loved the hidden joke, audio FX and break downs. THNX

  • @minimentary1406
    @minimentary1406 Год назад

    Hi Sina, How can we adjust the areas that need to remain smooth when applying this process on the model?

    • @sinasinaie
      @sinasinaie  Год назад +1

      You can omit some parts of the mesh with weight painting. I demonstrate the process in this video: ruclips.net/video/E5GpZO9NFrY/видео.html

    • @minimentary1406
      @minimentary1406 Год назад

      @@sinasinaie thank you brother 🖐🏼

    • @minimentary1406
      @minimentary1406 Год назад

      When the wind touches the surface of the model, how does the scattering occur?

  • @Sigmamagic15
    @Sigmamagic15 Год назад

    How to remove hairs for eyes in geometry nodes?

    • @sinasinaie
      @sinasinaie  Год назад +2

      Look into "weight painting".
      ruclips.net/video/E5GpZO9NFrY/видео.html

  • @cesaramaral7007
    @cesaramaral7007 Год назад

    Thanks for the tutorial!