Hey Travis! The end example on the airfoils here is showing a path shape calculated on a simplified model, and the check surface is what the final path is projected to. Clean core methods of programming will always utilize check surfaces in this regard, but it doesn't mean that Clean Core has to be used in every toolpath scenario.
We’d use Multi-Surface on an example that can utilize a primitive clean core - sphere, cylinder, or box - because the clean core geometry is automatically created within the toolpath interface. It is up to the user to select compensation surfaces or check surfaces. Using Multi-Surface allows the programmer to change the characteristics of the clean core without editing any physical geometry.
Why the heck doesn't it do this in the FIRST PLACE? There's ZERO logic behind MasterCrap when it comes to solid models because everything is WIREFRAME driven at its core. EVERYTHING about MasterCrap is a workaround.
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Do you really need a check surface with the simplified model?
Hey Travis! The end example on the airfoils here is showing a path shape calculated on a simplified model, and the check surface is what the final path is projected to. Clean core methods of programming will always utilize check surfaces in this regard, but it doesn't mean that Clean Core has to be used in every toolpath scenario.
You can use multi surface for this example ?
We’d use Multi-Surface on an example that can utilize a primitive clean core - sphere, cylinder, or box - because the clean core geometry is automatically created within the toolpath interface. It is up to the user to select compensation surfaces or check surfaces. Using Multi-Surface allows the programmer to change the characteristics of the clean core without editing any physical geometry.
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Why the heck doesn't it do this in the FIRST PLACE? There's ZERO logic behind MasterCrap when it comes to solid models because everything is WIREFRAME driven at its core. EVERYTHING about MasterCrap is a workaround.