Worldographer 2025 Preview - World Kingdom functionality

Поделиться
HTML-код
  • Опубликовано: 27 окт 2024

Комментарии • 12

  • @kerianhuertas1586
    @kerianhuertas1586 3 месяца назад +3

    I've bought a copy of Worldographer for about 5 years now and i'm impressed about the features you've added in the past year. I mostly used the software for my homebrew TravellerRPG maps and am really satisfied with it, i'm gonna download the latest version right away to simplify the jumproutes generation.

  • @Wilhuf1
    @Wilhuf1 3 месяца назад +3

    Great new features. Looking forward to a Linux build. (Arch, btw).

  • @johngardiner8031
    @johngardiner8031 3 месяца назад +1

    Looks excellent. Cant remember when i first had early versions but youve done a fantastic job - cant wait for this update !

  • @DMRaptorJesus
    @DMRaptorJesus 3 месяца назад +3

    These look like a handy updates, I really need to use that coastal features more. I like to use the different water hexes on my maps to create a variety in waters you'd have to travel through, its handy for making safe routes between islands and such. Keep up the good work fellas!

    • @SteveBonario
      @SteveBonario 3 месяца назад +1

      I made an 80 x 100 hex archipelago and the coastal function was essential to giving me the look I wanted. Also love the ability to globally modify the default terrain.
      The UI is clunky (quite idiosyncratic) but the results are excellent. Best of all -- it is NOT web-based. I really dislike cloud-based tools.

  • @roon-sy8fz
    @roon-sy8fz 3 месяца назад +1

    Looks great

  • @keithcurtis
    @keithcurtis 3 месяца назад

    Looking great, Joe!

  • @ScaRy_StyX
    @ScaRy_StyX 3 месяца назад

    Any more new update vids coming before the campaign launch ? Really digging what I’m seeing so far

    • @inkwellideas6624
      @inkwellideas6624  3 месяца назад +1

      Thanks! Soon. Real life kinda sidetracked me, but I hope to do another before the end of the week.

  • @mikehenryse
    @mikehenryse 2 месяца назад

    I like to generate icosahedral worlds at the Continent level for extra detail and then create the World level from that. However, doing it that way, the World level does not show the real icosahedral view like when generating worlds from the World level. Will this get fixed in the 2025 update?

  • @chaz916gaming
    @chaz916gaming 3 месяца назад

    👍