VR Inventory Systems
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- Опубликовано: 28 сен 2024
- Unreal Marketplace Link: www.unrealengi...
Artstation Link: www.artstation...
If you are looking for a Inventory system to add to your VR game, then this is the product for you!
This Pack is a combination of all the best VR inventory systems I have experienced, including the two best VR games there are! Saints and sinners & Half Life Alyx.
It also has traditional 2D Inventory systems examples & a radial Inventory system I came up with myself.
Also ANY! slot can be turned in to a body Holster and placed on the VR player or used as a wall slot with a simple tick of a box.
The system is Built with Modularity in mind and is Highly Customizable allowing you to build your own inventory systems from scratch.
The slots have many customize options built in allowing you dial in the Look and feel of how they behave EG: Color options, haptic feedback response, sound effect options, change opacity, scale or add rotation on interactions, change the slot type.
Items work with the system using a modified version of the Default grab component, Simply add it to your mesh actor and set the values of only 2 values and its good to go.
I have included 9 free melee weapon meshes, 3 rifles and some health pack meshes already set up as examples.
Will there be a feature for into the radius style inventory? Like a sort of "loose" backpack?
Honesty the main part of the system is the highly custom slots. Sure it would be easy to add A in to the radius system but I didn't really expect a demand for it.
Does it have a VR physical body
No. That will be in a bigger Planned release. This does have a body, but its just a torso which Is used as a visual guide for the body slots.
With modular kits you can't possibly account for every developers needs and set up so I avoid adding stuff outside the core content of the pack so there is less chance of conflict.
But if you want a a full Body VR System I am working on one for release too.
4.27?
Sorry Not for this One . It was built in ue5 from scratch and Its not possible to migrate assets backwards, I tried :( and I had to make a choice based on over 70% of devs are now using UE5
What Part in particular did you want for 4.27 Because I actually have a early project with the Holsters \ backpack that This was initially based in 4.27 But without all the fancy configurable slots stuff and It works on a basic grab release input system and not the grab component
@@BaseRealityVR Thank you for the reply. I was wanting to know if this one was on 4.27. " I actually have a early project with the Holsters \ backpack that This was initially based in 4.27" for sale in unreal?
@@BaseRealityVR That sounds great where do i find it?
@@surprisemechanics6298 Well Thats Not Officially available, I would have to cut it out from an older project, Its In no way as good as the ue5 Backpack system its just basic rings. and I can't offer any real support for it either as I WILL no longer BE working in UE4. Are you still interested? in a UE4 Backpack.? You can see the Legacy one here! ruclips.net/video/4l-Qw4qVPa0/видео.html
Dang it I need this for my game but I’m broke
You and Me BOTH!
它有VR物理身体吗
Does this work well with the VRE plugin?
I have never tried it. But its self contained and modular. And just uses a slightly modified, UE5 default VR grab component. So I see no reason why it would not.
@@BaseRealityVR cool, it should be fine, I know my way around the plugin. Looks a great asset to save me some time!
@@ShadowArtGames I spent a lot ot time thinking how to make it totally independent. And easy to bolt on to any vr character.. if you purchase it and run in to issues Im here to help. I didn't bother with tutorial just yet due to lack of sales :(
Seems VR dev pack's are not as popular as I had hoped.. i might have to switch strategy.
@@BaseRealityVR I will give it a buy mate, maybe because it’s only on ArtStation?
Think loads of people would jump on this if it was on the UNreal market :)
@@ShadowArtGames Its on my list But I have not had great experiences with them. But Im half way through there changes needed document. Just got side tracked on Creating a new better VR rig