How Many Machine Guns can Stop a Cruise Missile? | HighFleet Builds

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  • Опубликовано: 24 ноя 2024

Комментарии • 98

  • @azizyahaya2174
    @azizyahaya2174 Год назад +53

    I never took the time to formulate a good anti-missile strategy even though most game-ending scenarios I've faced were attributed to those stupid KH-15s from those stupid strike groups. This analysis is priceless. Thank you.

  • @c-028
    @c-028 9 месяцев назад +45

    Ship crew: “Detected missile inbound”
    Also Ship crew: Start load guns at few seconds before missile strike.

    • @kaptainbeans
      @kaptainbeans  9 месяцев назад +8

      Missiles are fast tho, so you do only have a few seconds. Actually... What if you had "ready and waiting" perk on a ship, would it reload instantly in missile interception?

    • @GerMorden
      @GerMorden 8 месяцев назад +3

      @@kaptainbeansiirc - yes it does.

    • @EEE2431.-
      @EEE2431.- 2 месяца назад +3

      ​@@kaptainbeansyou usually have more than 60 seconds when a missile is detected it's just that in tac screen view 1 second is around 2 minutes.

  • @QueenAleenaFan
    @QueenAleenaFan Год назад +28

    It's good to see someone still doing high fleet content. I just started getting good at the game recently, so it's nice to see people who are on the current patch set

  • @1KosovoJeSrbija1
    @1KosovoJeSrbija1 Год назад +34

    ate the vympel
    luv me 2a37
    simple as

    • @bunkaaa8726
      @bunkaaa8726 11 месяцев назад +1

      Shame, because the Vympel has the most 'DAKKA' ost

  • @silent4676
    @silent4676 Год назад +18

    I always wait as long as I can before opening fire. This minimizes spread, but you still need to fire soon enough to empty the magazine. Your early burst could get lucky and help, but if you aim is on point, it shouldn't be required. All in all, good shooting.

    • @kaptainbeans
      @kaptainbeans  Год назад +5

      There’s a timing game involved:
      Shoot early in order to get all bullets shot
      But not too early to not spread the bullets
      And thanks!

  • @MetaJamm
    @MetaJamm 7 месяцев назад +2

    On big combat ship you need to add A-100 guns battery in addition то vympel battery to have a handy burst fire component, and you be fine. This is most practical, good weight\firepower combo.

  • @Waltawhite1858
    @Waltawhite1858 Год назад +15

    Bro I made your strike fleet killer and it makes the game so much easier (and fun) I just began playing and I was really confused and had no idea what I was doing till I watched your videos. I really hope you get more attention bro you deserve it

  • @mihailrofel8162
    @mihailrofel8162 Год назад +21

    You can down almost any non-nuclear missile with 5x2A37 consistently. The trick is not only the number of guns, but also their placement. My 4x MLRS Brick has 4x 2A37 on each side and one on top. The ship has a vertical brick shape, so when a rocket flies from the side - the distanse of the perfect half-salvo is almost palpable.

    • @robertkalinic335
      @robertkalinic335 8 месяцев назад

      Why bother if 6x vympels do good job against nukes if you have enough protection layering to withstand blast from medium distance.
      2A37 has way too short effective range and is awfully overpriced.

    • @mihailrofel8162
      @mihailrofel8162 8 месяцев назад

      ​@@robertkalinic335 I play with modded ship pack, they have ridiculous amount of ASMs, 2A37 is the only way to shoot down some of them before they get you, vympel is good for joining salvo with AK100, but i really find it painful to shoot anything down with it.

    • @robertkalinic335
      @robertkalinic335 8 месяцев назад

      @@mihailrofel8162 Why not just use flares then?

    • @mihailrofel8162
      @mihailrofel8162 8 месяцев назад

      @@robertkalinic335 The ships have a ridiculous amount of ak100-s as well so on a rather small ship every free square goes to palash so ship will have some space on the screen for the maneuver.

    • @robertkalinic335
      @robertkalinic335 8 месяцев назад

      @@mihailrofel8162 Palash has like 2 or 3 charges for player or do u have mod for it?
      Ak 100 is fastest firing cannon in the game, it definitely doesn't strike me as something that could have problem with palash, more like it counters the palash.

  • @inybisinsulate
    @inybisinsulate Год назад +9

    12:09 As long as you get control of that ship.

  • @texoschannel4907
    @texoschannel4907 Год назад +9

    57mm shells need proximity fuse, that would make them amazingly good

    • @smokecrash2147
      @smokecrash2147 Год назад +3

      And irl 57mm cannons have been used with HE proximity fuze ammo as AA

    • @texoschannel4907
      @texoschannel4907 Год назад +2

      @@smokecrash2147 yeah, ikr
      Even 40mm is big enough to have smart load, 57mm is just begging for it. At the moment it’s a caliber that noone is using in the game

    • @robertkalinic335
      @robertkalinic335 8 месяцев назад

      Start playing with nukes and you will see that 57 is amazing.

    • @texoschannel4907
      @texoschannel4907 8 месяцев назад

      @@robertkalinic335 if you manage to hit anything - yes.

    • @robertkalinic335
      @robertkalinic335 8 месяцев назад

      @@texoschannel4907 Skissue.

  • @kieronwong223
    @kieronwong223 Год назад +4

    I found the 3a37 is best for the real time combat as a anti R5 zennith defence and the vympel is good against cruise missiles because of that one hit potential

  • @Bapate-rh9be
    @Bapate-rh9be 8 месяцев назад +2

    AK-100 and proximity ammunition is the best. 100 mm Proxy ammo is really cheap and with just 6 of these canons you get almost everything shot down, bonus, that a ship with 6 canons can be build small enough to defend against the (dootdoot) Zenith missiles with flares.

    • @kaptainbeans
      @kaptainbeans  8 месяцев назад +2

      I can agree that it’s really effective, but I was just exploring the optimal amount of CIWS to have just so that you could use it and not worry about prox fuse supply

    • @Bapate-rh9be
      @Bapate-rh9be 8 месяцев назад +1

      @@kaptainbeans Yeah, if you run out of proxy ammunition, fail to single out 1 ship to defend against missiles or the funny missiles target the rest of the fleet enjoyment may vary...

  • @sina121just
    @sina121just Год назад +5

    Test the the distance next. How far away can you destroy the rocket? If it is nuke you want it to be further away from your ship!!!

  • @Franpowah
    @Franpowah 5 месяцев назад +1

    I wonder how cost effective it will be to buy and carry around the 8gun anti cruiser ship, compared to using 2 or 3 AA pods per cruiser defense on a non dedicated ship.

    • @kaptainbeans
      @kaptainbeans  5 месяцев назад +1

      You can get away with 6 37mm guns if you place your shots well, unlike how I did in the video. Having missiles is a good defense but it’s not 100% reliable. It’s always good to have layers of defense in this game, a bit of strategic defense and a bit of CIWS helps

    • @kaptainbeans
      @kaptainbeans  5 месяцев назад

      It is cost effective to have guns if it’s 37mm or 57mm because you don’t buy HE ammo, it comes free. This does cost a lot of upfront prices, but will work when you have it. Missiles on the other hand, have to be replenished which is the leading cost here, but the missiles upfront are not as much as guns + ammo modules + power

  • @TMG-Germany
    @TMG-Germany 6 месяцев назад +1

    Is there a chance you can do a video about a dedicated AA build to intercepts missiles with?
    I am a very new player (just started 2 days ago) and after getting my whole fleet decimated by missiles I could use an AA-craft that I just detach from the main fleet and have the missile target it.

    • @kaptainbeans
      @kaptainbeans  6 месяцев назад

      That’s an interesting idea

  • @joehelland1635
    @joehelland1635 Год назад +3

    the real problem with machinegun pd is if there is another ship and the CM goes after that one.... its useless lol.

  • @joshuacoleman6245
    @joshuacoleman6245 Год назад

    Ty for this!

  • @dogmeat7582
    @dogmeat7582 4 месяца назад

    Is that a firing sound mod I hear? Sounds great! What is it?

    • @kaptainbeans
      @kaptainbeans  4 месяца назад

      I didn’t have any mod installed at that time, can you tell me where you think it is in the video?

  • @audunms4780
    @audunms4780 Год назад +2

    now compare with prox fuse and spirits.

  • @homelanduniversitypress1150
    @homelanduniversitypress1150 Год назад +1

    Can we shoot down Ballistics missiles? [R-3]

    • @homelanduniversitypress1150
      @homelanduniversitypress1150 Год назад

      like, not just small caliber. 100mm can be salvo'ed for similar price for vympels.

    • @kaptainbeans
      @kaptainbeans  Год назад +1

      I think it’s possible but harder because ballistic missiles are a bit faster and they come from a steeper angle

    • @homelanduniversitypress1150
      @homelanduniversitypress1150 Год назад +1

      So my curiosity won over and i made a shitbox with 8x Vympels and 2x guidance FCR Sprint firing ship, sent it ~350 Km away from my missile launcher and shot it with all sorts of non-nuclear missiles. Yes. the R-3 theater-ballistics is the hardest to shoot down but its possible. Vympels alone would not cut it, an AA sprint (or two) should first shrapnel damage it and then it'll definitely pop. @@kaptainbeans

  • @jean-charleslavigne1298
    @jean-charleslavigne1298 Год назад +1

    Great experiment! But is this 1.16 or 1.15 version of the game you are running?

    • @kaptainbeans
      @kaptainbeans  Год назад +2

      the most recent version of 1.16

    • @jean-charleslavigne1298
      @jean-charleslavigne1298 Год назад +1

      @@kaptainbeans ok cool ty. it makes sense cuz in 1.16 i noticed point defense is less effective against missiles and you can't shoot down any incoming shells during combat like before too (which makes more sense to me)
      Its a stunning difference between strategic missiles and ASMs in combat where i easily take down ASMs with only one 37m

  • @andyboi8399
    @andyboi8399 Год назад +12

    Hello Love your vids, Just wanted to point out (I hate to be that guy but) These are not 'Machine guns'. The 2A37s are *CIWS* or *C-RAM* systems, or if we're talking specifically about the gun itself it's technically a *Rotary Cannon*. While the AK-725 Vympel (which Btw is a real naval gun and exists IRL) is a *Twin Barreled Autocannon*. I just wanted to point this out since Highfleet itself is about being as realistic and detailed as possible. Just so you know machine guns have quite a strict definition, it varies but the general point is this: Machine gun is an automatic small arm meant for sustained periods of continuous fire, chambered for a full powered rifle cartridge Ex: (from 7.62x51mm, 7.92mm Mauser ranging to things like 50. BMG and 14.5x114mm) If you have something that fits the definition of a machine gun but uses a less powerful cartridge (Like 5.56 NATO, 5.45x39mm and even pistol calibers) then that's a SAW (Squad Automatic Weapon) OR if it fits the definition of a machine gun but fires a shell (Basically 20mm or bigger) then that's an Autocannon.

    • @kaptainbeans
      @kaptainbeans  Год назад +8

      Gun shoot many boolet is machin gum
      Jk, thanks for the info, I didn't know that

    • @NoTimeLeft_
      @NoTimeLeft_ Год назад

      This is the kind of detailed info I love and will make sure to include in my project. I too love the little details and even I didn't know autocanon had such a specific definition. Well done sir.

    • @andyboi8399
      @andyboi8399 Год назад

      @@NoTimeLeft_ Glad I could help! I love it too, may I ask what project are you working on? You got me intrigued

  • @setsappa1540
    @setsappa1540 Год назад

    Thx, how about testing 4+4? ^^

  • @randomspaceman3732
    @randomspaceman3732 4 месяца назад

    Whats the best way to deal with nuclear rockets?

    • @kaptainbeans
      @kaptainbeans  4 месяца назад

      Nuclear rockets

    • @randomspaceman3732
      @randomspaceman3732 4 месяца назад

      @@kaptainbeansWe can use kh-15 for rocket defence!?

    • @kaptainbeans
      @kaptainbeans  4 месяца назад

      @@randomspaceman3732 you CAN, but it’s not very good at interception. A-100s are generally better at intercepts, but if it’s a 180degree intercept, then KH-15 has a chance

    • @randomspaceman3732
      @randomspaceman3732 4 месяца назад

      I discovered that rockets are legit giant prox fuse rounds after dodging one with an up-engined lightning and then having it detonate and eviscerate the bottom half of the ship anyways

    • @randomspaceman3732
      @randomspaceman3732 4 месяца назад

      @@kaptainbeans Ramming speed!

  • @daiquylam3401
    @daiquylam3401 Год назад

    Ok i have a question, why didn't you fire the gun when the missle first pop on the screen? Like why you wait for it to when half way then fire???

    • @kaptainbeans
      @kaptainbeans  Год назад

      With the 2a37, it has a short effective range meaning the bullets disappear nearly instantly, so firing it early would not intercept the missile. 37mm also spreads like crazy so it's better to fire when the missile is closer in order to keep the salvo mostly together.
      The 57mm Vympel has a longer range so it's fine to shoot earlier

    • @daiquylam3401
      @daiquylam3401 Год назад

      @@kaptainbeans so the 37mm just disappear out of existence or just you can't see the tracer of the bullet anymore?

    • @kaptainbeans
      @kaptainbeans  Год назад +1

      @@daiquylam3401 They lose their momentum if that makes sense

    • @robertkalinic335
      @robertkalinic335 Год назад

      Its the spread, if you fire sooner there is less projectiles flying into missile's direction and when its then close your mag is already empty.
      If projectiles would fly perfectly straight you can shoot at the missile immediately.

  • @manowand
    @manowand Год назад

    Sometimes i sacrifice the weakeast ship to body block a cruze missile

    • @kaptainbeans
      @kaptainbeans  Год назад +3

      If ship runs out of missile defense, it becomes the missile defense

  • @MiJi_29
    @MiJi_29 Год назад

    Me who casually using Molot Fragments: 🗿🗿🗿

    • @kaptainbeans
      @kaptainbeans  Год назад

      Proximity fuses you mean? Then yeah those are good too

  • @TarkhanTeph
    @TarkhanTeph Год назад +3

    Why use so many machine guns when a single 180mm prox fuze round can do the job ;). ( Im joking it is as unreliable as it gets)

    • @kaptainbeans
      @kaptainbeans  Год назад +1

      Or an A-100 or the A-100N

    • @riflemen9057
      @riflemen9057 Год назад +1

      ​@@kaptainbeansa regular A-100 can actually intercept a missile?

    • @kaptainbeans
      @kaptainbeans  Год назад +1

      It can intercept any missile reliably except an R-3N

    • @riflemen9057
      @riflemen9057 Год назад

      @@kaptainbeans and what about planes?

    • @TarkhanTeph
      @TarkhanTeph Год назад +1

      @@riflemen9057 Also works. Never tried a A-100 but a A-100N wipes out an entire batch of planes

  • @bunkaaa8726
    @bunkaaa8726 11 месяцев назад

    Does this still work if the rockets are going to hit a different ship thats not the one with the AA 37's?!

    • @kaptainbeans
      @kaptainbeans  11 месяцев назад

      It can but to a lesser extent, you have to aim a certain way so that the other ship survives

    • @bunkaaa8726
      @bunkaaa8726 11 месяцев назад

      @@kaptainbeans My fears exactly, so to that is it best to use sprints or, what do you recommend?

    • @kaptainbeans
      @kaptainbeans  11 месяцев назад

      I recommend detaching ships when possible but the best bet would be to have sprints and CIWS. If possible, you should also intercept missiles with T-7s with AAMs in the strategic map before missiles hit you

  • @Kasperthedancer
    @Kasperthedancer 3 месяца назад

    but what about the nukes

    • @kaptainbeans
      @kaptainbeans  3 месяца назад

      It’s almost the same, the only difference is that nukes deal a bit of damage even if you shoot it at a good distance away in tactical intercept

    • @Kasperthedancer
      @Kasperthedancer 3 месяца назад

      @@kaptainbeans ahem, this is why I'm asking. Intercepting nukes with AAs in a meter from a craft will leave no craft alive, and I'm not talking about faster ballistic version. So this number of AAs could not work for nukes as good as for conventional

  • @robertkalinic335
    @robertkalinic335 8 месяцев назад

    Test is garbage because i can shoot down nukes reliably with 6x vympels at medium distance.
    The difference is the gun positioning, you lay them in line but that narrows your firing beam too much, try 2x left 2x up 2x right around 2x2 space in center same as big engine/cannon mounting piece.
    Bit of practice and you will be surprised.
    I have found that even 10 or 20 in double line of 57mm's arent sometimes wide or concentrated enough beam to shoot down nukes before too close if u aren't lucky.
    6x in the shape i described proved to be minimum for reliable interception and using more has quite diminishing returns.
    Also its somewhat easier to shoot down nukes while flying than landed because they seem to fly a lot more straight and you can back off a bit.
    Everything i said only works if you built ship with nuclear airburst in mind, for me that means 2 or 3 layers of plane deck on sides and top covered with light armor or some variation of that and of course strong and stable landing gear, blast alone can trash ships sending them rolling cause you bought cheap flimsy legs.
    Any aluminium hull or exposed modules are Instant loss.
    2a37s were way too late to put out enough fire to bother, ak100 has too slow and innacurate projectile so even if you hit with a massive salvo its gonna be close. Other guns are just too slow.
    Proximity fuses on ak100 help but then its a case of annoying game mechanics to make sure there is enough special ammo with the ship and it gets loaded, another kind of uncertainty.
    Also i must add that your aiming was really bad, missiles fly under your aim and you never adjust.
    Edit: i eventually found out that one layer of flydeck and two layers of armor scheme made of lightest armor triangle set up like in one of the videos on this channel, dont know which, works phenomenal.
    Ships like this are taking close nuke bursts on average maybe 6 to 8 nukes or even more in a row without major damage.
    Also upping from 6 vympels that are minimum to 8 gets you reliable interception and considerable counter barrage protection, that stuff is worth few layers of armor alone and can even shoot back.
    It has problem to get through enemy armor but add something bigger like 4x ak100 to the mix and vympels bite and tear through the cracks into ammo and fuel in quick order.

  • @kieronwong223
    @kieronwong223 Год назад

    Honestly just use prox fuse and sprints. Normally if i run out im just fcked

    • @kaptainbeans
      @kaptainbeans  Год назад

      True, but I just wanted to know how many CIWSs are needed should I go with a gun-only run

  • @_Aidelweiss_
    @_Aidelweiss_ Год назад

    now do nukes

    • @kaptainbeans
      @kaptainbeans  Год назад

      Probably the same, just that they detonate earlier anyway. If you have to use your CIWS against a nuke though, you’re pretty screwed anyway

  • @Alex-co8gv
    @Alex-co8gv 8 месяцев назад

    а теперь попробуй РСЗО