3:30:00 ish, The chances of getting the same map in 550~ maps (Lars had 250~ maps rolled, I imagine scrapie had around the same + a few more for prepatch skips etc.), with a pool of 190k would be actually relatively high at 54.8%. 15.1% with just lar's 250. My math could be wrong, but I used the birthday problem as a starting point.
Sorry, about the chatting, but I feel I need to defend a mapper for an altered you played Your point on altered integrity kinda makes sense, but also kinda doesn't. It's really hard to explain to someone who doesn't map altered, or isn't involved in it (like setting times etc.) 1. It does just depend on the creator, they have ownership of that altered style, as they've gone out of their way to make it. So if, say, at some point they can't anymore, they'll give it to someone else to do, who can then do it their own way But this first point is more so the minor reason The real reason is because: 2. Altered styles are seen differently. Cpless and reverse, for instance, are seen more as challenges, thus having unfinishable ATs is also input into that challenge. it's hard to finish many of these maps, so if a map is so hard that an author, or someone they get to help, can't finish it? Well, then it's up to the players after it's released But others aren't like that. Wood, Plastic, Ice, envimix etc. They're all completable maps, for the most part, or seen as styles that should be fully completable. The point of these altered campaigns is to create a "nadeo campaign" in just a singular style. You can finish all 25 maps of the normal Nadeo campaign, so you should be able to finish all maps of the altered campaigns, of these types, too. It will also go further than this, even if a map completable, it doesn't make it fun to hunt for those looking for an altered style more in line with normal campaign flow. So maps will be altered for this. If you have the wood campaign? Well, a wet wood campaign exists, so maps with water will have it removed, and if the water areas are sheer or sharp in elevation change, they'll be rounded off to make it at least drivable. Even then it still won't be a fun drive, they'll be horrendous to drive, but you'll at least have some sort of control of your car, and they'll still be some semblance of flow to the map The snowcar reactor down map that you commented this on, is part of this style of altered campaign. It isn't a challenge, it's a style alter for an envimix. People expect a campaign that you're fully able to finish, and has flow like a regular campaign. I disagree with the way that mapper did it, but I'm not the one mapping it, so I can't do it the way I would have. But also, leaving it as is, and making the player reverse to get reactor up to make it, is not in the integrity of THIS FORM of altered campaign Your main issue just stems from this. Many people don't realise that there's 2 groups of altered campaigns, the "challenge" campaigns, and the "normal ones". You enjoy the first, but not the second. But that's not something to criticise the mappers on, you just don't like it, which is perfectly fine, it's why altered maps cover such a wide range of stuff After helping out with altered campaigns, and being around those who do it, and get burnt-out from how hard altering those maps actually is (yes, some are way harder than making a map. At least you don't have to do scenery though) don't be so harsh. Seeing people criticise an altered campaign (not that one in the vid) that the mapper, I know, has spent absolute hours on (I'm talking 2-3 digit numbers of hours) just gets be annoyed, and it keeps happening. Because, understandably, most players don't understand what mapping like this means. For instance, when Nadeo introduced all those new blocks? They changed the physics and other aspects of almost every single block in the game, so those archives of custom blocks altered mappers had each made for themselves slowly over time since release, a few each campaign? They were all useless and had to all be remade within a month for that campaign that those new blocks released in I will admit, the types of altered maps, like the one in the vid I'm talking about, are way easier to make, I get that. Envimix is literally just placing in some car changes, and this just adds in some reactor downs. But, again, these maps aren't meant to be challenges, they're meant to be full campaigns, that hold similar campaign flow to the original
I can see that. My complaint is mostly aimed at there being lost potential in my opinion by doing this approach. I also more so have a problem if the alteration can not be seen from normal driving. In the case of this map you would be making a mistake by doing the "intended" route because the jump would be impossible without the change. And there were no indicators that there would be bumpers below. Similarly there are some maps that will just hide invisible boosters/resets where you wouldn't make a part otherwise. This specific way of mapping is just bad design in my opinion, no matter how much time was spent on it. I am saying this because imo these kinds of tracks bring down the quality/respect of altered mapping a lot and gives it the bad connotation that it nowadays has.
wait, there is a different cp sound for being ahead, same time and for behind?
Yes?
yeah there is
Yeah
3:30:00 ish, The chances of getting the same map in 550~ maps (Lars had 250~ maps rolled, I imagine scrapie had around the same + a few more for prepatch skips etc.), with a pool of 190k would be actually relatively high at 54.8%. 15.1% with just lar's 250. My math could be wrong, but I used the birthday problem as a starting point.
Seems to roughly add up mhm
Love this challenge, keep up the grind, great vid Lars ❤❤❤
The royal community stopped allowing cut AT's in training club
will lars reach 1000 AT‘s this episode? Surely
So everybody goes out of their way trying to finish the most awful maps that weren't finished yet...
Sorry, about the chatting, but I feel I need to defend a mapper for an altered you played
Your point on altered integrity kinda makes sense, but also kinda doesn't. It's really hard to explain to someone who doesn't map altered, or isn't involved in it (like setting times etc.)
1. It does just depend on the creator, they have ownership of that altered style, as they've gone out of their way to make it. So if, say, at some point they can't anymore, they'll give it to someone else to do, who can then do it their own way
But this first point is more so the minor reason
The real reason is because:
2.
Altered styles are seen differently. Cpless and reverse, for instance, are seen more as challenges, thus having unfinishable ATs is also input into that challenge. it's hard to finish many of these maps, so if a map is so hard that an author, or someone they get to help, can't finish it? Well, then it's up to the players after it's released
But others aren't like that. Wood, Plastic, Ice, envimix etc. They're all completable maps, for the most part, or seen as styles that should be fully completable. The point of these altered campaigns is to create a "nadeo campaign" in just a singular style. You can finish all 25 maps of the normal Nadeo campaign, so you should be able to finish all maps of the altered campaigns, of these types, too. It will also go further than this, even if a map completable, it doesn't make it fun to hunt for those looking for an altered style more in line with normal campaign flow. So maps will be altered for this. If you have the wood campaign? Well, a wet wood campaign exists, so maps with water will have it removed, and if the water areas are sheer or sharp in elevation change, they'll be rounded off to make it at least drivable. Even then it still won't be a fun drive, they'll be horrendous to drive, but you'll at least have some sort of control of your car, and they'll still be some semblance of flow to the map
The snowcar reactor down map that you commented this on, is part of this style of altered campaign. It isn't a challenge, it's a style alter for an envimix. People expect a campaign that you're fully able to finish, and has flow like a regular campaign. I disagree with the way that mapper did it, but I'm not the one mapping it, so I can't do it the way I would have. But also, leaving it as is, and making the player reverse to get reactor up to make it, is not in the integrity of THIS FORM of altered campaign
Your main issue just stems from this. Many people don't realise that there's 2 groups of altered campaigns, the "challenge" campaigns, and the "normal ones". You enjoy the first, but not the second. But that's not something to criticise the mappers on, you just don't like it, which is perfectly fine, it's why altered maps cover such a wide range of stuff
After helping out with altered campaigns, and being around those who do it, and get burnt-out from how hard altering those maps actually is (yes, some are way harder than making a map. At least you don't have to do scenery though) don't be so harsh. Seeing people criticise an altered campaign (not that one in the vid) that the mapper, I know, has spent absolute hours on (I'm talking 2-3 digit numbers of hours) just gets be annoyed, and it keeps happening. Because, understandably, most players don't understand what mapping like this means. For instance, when Nadeo introduced all those new blocks? They changed the physics and other aspects of almost every single block in the game, so those archives of custom blocks altered mappers had each made for themselves slowly over time since release, a few each campaign? They were all useless and had to all be remade within a month for that campaign that those new blocks released in
I will admit, the types of altered maps, like the one in the vid I'm talking about, are way easier to make, I get that. Envimix is literally just placing in some car changes, and this just adds in some reactor downs. But, again, these maps aren't meant to be challenges, they're meant to be full campaigns, that hold similar campaign flow to the original
respect
I can see that. My complaint is mostly aimed at there being lost potential in my opinion by doing this approach.
I also more so have a problem if the alteration can not be seen from normal driving.
In the case of this map you would be making a mistake by doing the "intended" route because the jump would be impossible without the change. And there were no indicators that there would be bumpers below.
Similarly there are some maps that will just hide invisible boosters/resets where you wouldn't make a part otherwise.
This specific way of mapping is just bad design in my opinion, no matter how much time was spent on it.
I am saying this because imo these kinds of tracks bring down the quality/respect of altered mapping a lot and gives it the bad connotation that it nowadays has.
FIRST