At Least I Hadn't Picked Up the Cargo Yet...

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  • Опубликовано: 9 фев 2025
  • Started off with my usual tour of Hurston's moons to collect what loot was to be found. Then, at the end, I gave a hauling contract a try, as it's been a while and I wanted to see if one of the multiple hotfixes had improved the reliability of those.
    I never found out.
    Ship used: Freelancer MAX.
    ***********************************************************
    Yes, my videos are long! These are not "highlights" videos. Rather, this is actual gameplay in its entirety. So many people complain that they can't do anything in-game, because of the bugs, that I just want to show that I play for extended periods of time and the few bugs I encounter don't keep me from doing most things.
    If your gameplay loops are not as reliable as you'd like at the moment...try something else.
    Star Citizen is an open development, crowd funded project from Cloud Imperium Games. "Open development" means we can play the working (and sometimes not-so-working) parts while they are creating them. Ultimately (well, initially) there will be two games: the first one to release will be "Squadron 42", which is a single-player campaign set in the Star Citizen universe, and sometime after that, "Star Citizen" itself, a sandbox MMO in a persistent universe where you make your own adventure (or other users make it for you if you're not paying attention).
    Star Citizen includes (well, will include) everything from capital ship battles, base building, FPS PVP, mining, salvaging, hauling, exploration, crafting...the list is long and far-reaching. If you're unfamiliar with the project, definitely visit the official site (robertsspacein...) to dive in to what is (and will be) available.
    The project is crowd funded, though it is by no means pay-to-win. Everything that you can buy on the RSI website (ships, armor, etc.) can either be found, earned or built inside the (finished) game itself. In order to be able to be able take part in the development process going on right now, however, it is necessary to buy a game package. This is really no different than buying a game once it's released, as the game package that you buy now will not only let you play what is working at the moment, but will also give you access to the finished product in the future. (It also might bear mentioning that the game package price right now is probably less than what the game will cost upon release.)
    If you don't want to buy a game package right now, or don't know if your computer can run it, there is a "free fly" a couple of times every year, where you can download and try the game for free.
    I suppose that I should mention that I do not work for Cloud Imperium Games. I'm simply a fan of the project, and enjoy making content showing the state of things at the moment. Speaking of which, if you do end up backing the game I'd appreciate you using my referral code...
    STAR-7NZJ-L5XX
    ...so I can provide a greater variety of content.
    #squadron42 #starcitizen

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