Titan Quest 2 | What to expect from Early Access | New Info | Titan Sage

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  • Опубликовано: 8 фев 2025

Комментарии • 82

  • @Titan77Sage
    @Titan77Sage  9 дней назад +11

    If I sound even weirder than normal - it is because I'm sick.
    Let me know what you want to see in the new game.
    What I absolutely need: the ability to perform a stationary attack.

    • @Liedton
      @Liedton 6 дней назад

      I need more bow stuff like a mastery for bow players or some special Bows

    • @Titan77Sage
      @Titan77Sage  6 дней назад

      @@Liedton Pretty sure there will be a 'Hunting' kind of mastery, because in one vid a developer slipped his tongue and told something of a "Ranger" when they talked about bows.

    • @HermesAthena72
      @HermesAthena72 5 дней назад

      @@Titan77Sage I would love to see a rogue mastery along with a pet minions mastery! Something like shaman occultist mastery of grim dawn combined with nature mastery of TQ1. That would be a fresh idea 😉.

  • @belazarius727
    @belazarius727 9 дней назад +9

    I ABSOLUTELY want the ability to rebind keyboard shortcuts.
    Edit : also a big thanks for bringing us all those infos.

  • @EudaimonV
    @EudaimonV 9 дней назад +6

    It would be nice to see a little of UI customisation

  • @EudaimonV
    @EudaimonV 9 дней назад +6

    D) Add 3 New Masteries, one related specifically to Hellenic Culture :
    (Hopefully🤞in the future for example, in Egypt we can have a specific mastery related to Egyptian culture, a Desert/Medjay Mastery for example, food for future Ideas😉).
    But for now let's focus on Hellas.
    i) Might/Agility : Cavalry Mastery, a Mount Mastery performing relatable skills with the mount, on the mount, something unique never seen).
    ii) Vigor/Knowledge : Oceanus Mastery, an Elemental Mastery of Water/Air, bringing forth the powers of the Sea and Winds, (like Ice/Lightning, Earth/Fire).
    iii) Might/Vigor : Olympic Mastery, a combination of Pankration/Hoplite skills, this one Related to Hellenic Culture. Pan (all) and Kratos (strength, might, power), literally means “to have/control all of the power/might''. Pankration is a ancient unarmed martial art (MMA style) combat fighting in battle and sport introduced into the Greek Olympic Games in 700 BC, (Νοῦς ὑγιὴς ἐν σώματι ὑγιεῖ) "(healthy mind, healthy body) mentality of Hellenic Philosophy, to be balanced and have Virtues. 12 in total Masteries at end game, that are related to Hellenic mythology and culture, (12 being an important number in ancient Hellas, the 12 Olympians, the 12 labours of Heracles). More Chooses, More Playability, More Diversity and above all, New Masteries, not just the same original 9 from TQ1. ‘’Flexibility and Choice". More Diverse and Connection.

    • @StrifeTheHorseman
      @StrifeTheHorseman 4 дня назад

      They won't add mounts because of ladders and verticality they already made

    • @EudaimonV
      @EudaimonV 4 дня назад

      ​​@@StrifeTheHorseman so what?? I'm not saying or expecting for the horse to climb ladders and open doors. Nor the rider to be glued on the mount.
      Other games do exist with everything.
      Besides, they did mentioned it.
      Your argument doesn't make sense.

  • @EudaimonV
    @EudaimonV 9 дней назад +2

    ‘’Flexibility, Choice, Choice, Choice… That’s the motto here’’. Balint Marczin, Lead Systems Designer. Titan Quest II Demo Gameplay, Dev Commentary video. (5 Sep 24, 14:00).

  • @Muscarial
    @Muscarial 7 дней назад +2

    I just discovered your channel, keep up the upload and thanks!

    • @Titan77Sage
      @Titan77Sage  7 дней назад +1

      Thanks, I will! I want to test out and exploit the game mechanics so bad :)

  • @iyankov96
    @iyankov96 8 дней назад +2

    Thanks for making the video. It was very informative!

  • @EudaimonV
    @EudaimonV 9 дней назад +3

    6. Recruit Mercenaries/Companions from different Factions, More Pet's and Naming our Pet's.
    A) Recruiting Humans, Amazons, Satyrs, Centaurs, Nymphs etc. to aid us in a Quest, (like Jason when recruiting the Argonauts in his Quest for the Chrysomallos aka. the Golden Fleece).
    B) More Variety of Pet Animals : Fox🦊, Dog🐶, Wolf🐺, Boar🐗, Bear🐻, Ram🐏, Goat🐐, Lynx🐈‍⬛, Leopard🐆, Snake🐍, Big Lizard🦎, Owl🦉, Eagle🦅, Vulture🐓, Peacock🦚, Bat🦇, Large Ant🐜 (see bestiary 71), Spider🕷, Crab🦀, Scorpion🦂.
    C) Mount's that can also aid in battle. Horses🐎, Deers🦌, Bulls🐂 (kicking and stomping creating earthquakes), Winged Horses like Arion (hurling hurricanes), Pegasus (bringing down thunderstorms), Monsters like Hippocampus (causing a tidal wave), Griffin (making a blizzard storm), Phoenix (creating a blaze of fire).
    ‘’Flexibility and Choice". More Variety and Attachments with our Pets.

  • @EudaimonV
    @EudaimonV 9 дней назад +2

    5. Appellation for Currency and Weapons.
    A) In-Game name for Money Currency : Drachma and Orichalcum.
    i) Instead of gold, which we see in every other game, name the currency Drachma (Δραχμές - ΔΡΧ), more immersive with the environment of TQ2. (Fun Fact, Drachma was the oldest consistently used currency in the world until 2002).
    ii) Obtaining Legendary Orichalcum (Ορείχαλκος - ΟΧΛ), in rare occasions, from special Quests, Unique Gifts, Boss Fights, Secret Sacred Hidden points in the world of TQ2. Rare Orichalcum would be for special occasions, for example crafting, sacrifice or buying unique Items etc. (Orichalcum in mythology, a legendary precious metal that was mentioned by Plato in his work Timaeus and Kritias. Orichalcum was mined from Atlantis as a magical blue-green crystal💎).
    B) Use the original Hellenic names for describing weapons. For example :
    i) Xiphos (Ξίφος), for short leaf swords.
    ii) Spatha (Σπάθα), for long swords.
    iii) Makhaira (Μάχαιρα), for straight blades.
    iv) Kopis (Κοπίς), for short forward curving knifes.
    v) Falcata (Φαλκάτα), for long forward curving knifes.
    vi) Dory (Δόρυ), for spears.
    vii) Pelekys (Πέλεκυς), for axes.
    viii) Labrys (Λάβρυς), for double bitted axes.
    Not Gladius. Gladius is Latin a Roman sword.
    Thriving for More Immersion and Uniqueness.

  • @stuwilldoo7035
    @stuwilldoo7035 9 дней назад +3

    Just realising about these low-level epics that can also vary at level. They will make other gear redundant so quickly. I hope they haven't implemented this and done away with those low-level blue sets from TQ1, They were lovely to have. Also the infrequent greens

  • @Nymic
    @Nymic 9 дней назад +1

    I would love to see the devs add staves of unique damage types like poison, physical, pierce, bleeding and vitality or modifiers that convert the damage on staves to those unique damage types.

    • @Titan77Sage
      @Titan77Sage  9 дней назад +1

      I'd love to see the unique damage types on staves, too. In one video the devs said that there's a skill modifier than transmutes all your damage to a certain tyoe and that will be visible on staves, too, they said.

  • @Hutchie2112
    @Hutchie2112 9 дней назад +2

    I just want to see a bit of everything. I'll be disappointed if inventory etc is limited in early access, but will still play it every way possible.

  • @EudaimonV
    @EudaimonV 9 дней назад

    3. Add-ons, Masteries, More Customization and Variety.
    A) Add-on Magical Girdles and Power Belts : Just like we have Caps and Shoulder Pads, a total of 12 item slots with the Artifacts when added, 14 in total with the Potion slots. (in mythology, Girdle of Hippolyta, Orion’s Belt).
    B) Add One-Handed Magic Weapon Items : Wands/Scepters/Short Staffs (Like the Caduceus, Hermes staff, More Variety of weapons for Mages and the Ability for Mages to Carry a Small Shield, a Mage Shield specifically for Mages only).
    C) Add Off-Hand Magical Items : Two-Handed Magical Lyre 𓏢 /Stone Tablet/Book 📖, (Holding the item in one hand, shooting projectiles from the other, Again More Variety for Mage builds).

  • @jv-uy5fi
    @jv-uy5fi 7 дней назад +1

    If they are not releasing this until 2026 then they have plenty of time to make a lot of secret areas which will be nice because most games don't have a lot of secret areas. Also be nice to get on boats or canoe or rafts to go to big and or small areas like river or lakes which actually seeing you go on these waters. Plus be nice to see the bosses a little bigger. And finally, be cool if you can dual wield 2 handed weapons.

  • @EudaimonV
    @EudaimonV 9 дней назад +1

    4. A Devotion Star System on the Milky Way 🌌, Galaxy (Γαλαξίας:Galaxias) with Constellations. (The Galaxy was created when Hera unknowingly breast milked Heracles as a baby and a gush of divine milk tinged the heavens, giving birth to the Milky Way).
    Acquiring Devine Sacrifice in rare occasions, either by Quest rewards or Boss fights and devoting it to a Temple of the God that relates to our build giving us Favour to Add to a Constellation. A total of 25 (for now😉) out of 48 from Ptolemy's work, Almagest, (the ones which tell a Epic Quest from Hellenic Mythology and Culture) from which we can only choose 3 to complete in a build for example. Relating the constellations we choose carefully with our build, with the Attributes we might want, Might, Vigor, Agility, Knowledge, others Relating to Masteries in general, others to Specific Skills, others Granting Unique Godlike Skills, others Boosting existing Modifiers and others Granting Unique Godlike Modifiers when completing a constellation. (Power from the God's). Thriving for more Immersion, Uniqueness and more Playability.
    1: Perseus. 2: Pegasos. 3: Andromeda. 4: Ketos. 5: Kassiopeia. 6: Cepheus. 7: Heracles. 8: Leon Nemeios. 9: Hydra Lernaia. 10: Karkinos. 11: Tauros Kretaios. 12: Aetos Dios. 13: Delphin. 14: Drakôn Hesperios. 15: Argo. 16: Kygnos. 17: Krios Khrysomallos. 18: Kastor. 19: Polydeukes. 20: Khiron. 21: Orion. 22: Kyôn Lailaps. 23: Alôpex Teumêsios. 24: Lagōós. 25: Scorpios.
    ‘’Flexibility and Choice". More Depth, Knowledge and Playability.

  • @EudaimonV
    @EudaimonV 9 дней назад

    Looting for Unique Items or to Complete a Legendary Set. It would be nice to also be able to find in Rare occasions (boss fight, special reward, divine intervention, which will randomly drop or we can choose as a reward a Blueprint for a Legendary item). In order to Craft that item, we will have to think if we want to Sacrifice other Rare/Magical/Epic item's with Charms/Relics with a amount of Rare Divine Metal like Orichalcum and a Rare Scroll, paying specific Rare Blessed by Hephaestus blacksmith's in Drachma to forge that item. Not just the same looting system from TQ1 based just on luck of drop, but having both options. Making Unique Crafting part of the game but difficult to execute. Giving us "Flexibility and Choice".

  • @EudaimonV
    @EudaimonV 9 дней назад

    2. Iconography for Interface, Background for Inventory, Item and Skill List. (Minoan, Mycenaean, Hellenic Mosaic/Ceramic Art Style, like the Attributes).
    A) For the UI Health and Mana Bars. (Replaceable Orbs or barely visible in the Orbs either from the start of a New character or when we decide to choose a Mastery, making the UI more suitable and relatable to us and our build).
    i) The Rod of Asclepius⚕(God of Medicine and Healing, son of Apollo, also today's symbol for medicine and healing) for health and the Caduceus of Hermes ☤ (psychopomp or "soul guide") for mana.
    ii) The Spiral of Life 🌀 for health and the Blue Eye 🧿 for mana.
    iii) Amphora🏺for health and a Torch🔥(the symbol of Hecate, Goddess of Sorcery and Magic) for mana.
    iv) The Sun ☀ (the Titan Helios bringing a new day) for health and the Moon 🌙 (the Titaness Nyx bringing the night, when mystical things happen) for mana.
    v) A Scale ⚖ (the symbol Themis of Divine Order, Balance and the personification of Dike the spirit of Moral Order aka Justice). Columns🏛(indicating Hellenic art) or Stone Tablet's with the words written in the Hellenic language, υγεία (health) and μαγεία (magic).
    vi) Fruits, a Red/Golden Apple🍎 (as in the golden apples from the garden Hesperides) or Pomegranate (like when Persephone ate in Hades) or Lotus🪷 flower (like the Lotus Eaters in the Odyssey) for health and a Fig🌰 or Grapes🍇 or Olive Branch for mana. (fruits have played a massive part in Hellenic culture and civilization).
    vii) Icons of Monsters/Animals, the Pegasus, Python for health and Chimera, head of Medusa for mana. (see bestiary 44, an image of evil to repel evil). A Bull🐂, Lion🦁, Eagle🦅, Turtle🐢 for health, a Owl🦉, Dolphin🐬, Peacock🦚 for mana.
    viii) Have ALL of them, including the existing Orbs, Health🔴and Mana🔵. In-Game the player can decide at the very beginning for each build what they like and fits their build, making each character more customizable and even More Unique.
    (Instead of just everyone having plain round orbs like we see in every other game, it's not bad but gets boring). Thriving for Uniqueness and Attachment's.

  • @EudaimonV
    @EudaimonV 9 дней назад

    B) Environmental Interaction.
    i) Grass/Nature movement when running through tall foliage, Ripples/Splashes when running and performing skills in Water and Footprints left behind when running on sand and dirt need work. (In the demo gameplay felt awkward as if the player was walking on air).
    ii) Enemy Movement feels a little off and similar, for example Eagles flapping their wings and flying feels slow, it's a eagle, it should move like one, not move in the same speed of a Ichthian Brute. It would be nice to see more variety of random colour skin versions on enemies. For example more skin patterns for crabs, eagles, boars, wolves, Ichthians etc. More variety of variant sizes of enamies, depending on their level.
    iii) Looting corpses animation needs work. (Did not feel natural in gameplay).
    iv) Statues, Temples should be painted. We know for a fact that statues and temples were painted in ancient times. It was not just white marble.
    v) The visual after effects from a skill should fade away slower. (Ground Cracks, Fire Burning out, Ice Melting etc.). Visual skill effects should fade more Naturally and Immersive with the Environment and Style of the game itself, not like it's in Fast Forward when the rest is not. More environmental destruction/interaction is always appreciated and satisfying. (after lava fissure, walls crumbling, pottery destroyed olive oil catching fire, tree and foliage having a burning effect and turning burned/black after a skill is performed and visual structure damage "leaving the battlefield in ruins, setting the battlefield ablaze." Steam news post on Oct 30. (until we restart the game, that is, just to do it again😉).
    G) NPC's Must Feel More Alive : Villages/Cities Not to be so Lifeless and Stiff. Having the residents interact with their environment, people talking in the Agora, training, gathering olives, wheat🌾, fishing🎣, herding animals, listening to Poems and Stories by Scholars, praying and children running around etc. (Not having everyone just standing straight, around in a circle, not moving, looking at nothing, talking to nothing, doing nothing, it's Dull, feels Fake). More Movement, More Expressions, More Feeling, More Life in the World of TQ2.
    D) The Return of TQ1 Music would be a nice touch.

  • @max417481
    @max417481 5 дней назад +1

    Auto pickup customization

  • @springmaus1632
    @springmaus1632 8 дней назад

    I want to be able to recruit mercenaries just like in Diablo 2 LoD / Ressurrected. But in TQ2 there would be Amazons, Satyrs or Centaurs.
    Also the devs should rename the in-game gold to Drachma - an ancient Greek coin, that was replaced in 2002 by the Euro.

    • @EudaimonV
      @EudaimonV 8 дней назад +2

      Take a look at my texts before the ones you commented.

    • @springmaus1632
      @springmaus1632 8 дней назад +2

      @@EudaimonV i've read all your comments, very smart ideas. I'm all for it.

  • @86ed_
    @86ed_ 4 дня назад

    Game looks amazing

  • @HermesAthena72
    @HermesAthena72 5 дней назад

    Actually we don't need fresh ideas because fresh ideas are, usually, crappy these days. For now, im ok with my TQ1 with extra loot mode. Nice video 👍

    • @Titan77Sage
      @Titan77Sage  5 дней назад +1

      Thank you!!
      I agree that we don't absolutely need something fresh, old TQ with new graphics would be awesome enough.
      The new game, however, puts everything to a new level. The modifiers for each skill give the hero building another layer of complexity. For example there's the good old 'Onslaught' skill in Warfare mastery. One of its modifiers makes all the damage to lightning damage. Just one modifier enables hybrid builds or lightning dagger builds etc. So it's kinda the old TQ with a lot of extra opportunities.

  • @Afura33
    @Afura33 7 дней назад

    Can't wait for the game but I have a slight feeling that the early access will be delayed. I hope there will be pets/minions in the early access, that would be awesome.

  • @EudaimonV
    @EudaimonV 9 дней назад

    A nice crafting system would be nice.

  • @EudaimonV
    @EudaimonV 9 дней назад

    I believe there will be more than just 8 masteries at end game.

  • @80Mrblueeyes
    @80Mrblueeyes 7 дней назад +1

    Will there be a pet build in the game?

    • @Afura33
      @Afura33 7 дней назад

      There will be pets yes, but not sure if they will be available in the early access and if there will be workable pet builds though.

  • @johanax9867
    @johanax9867 8 дней назад

    How do you know it will be out in mere weeks? Only thing I see is "Winter 2024/2025" as the latest news.

    • @Titan77Sage
      @Titan77Sage  8 дней назад

      8 weeks is still 'mere weeks' 😉
      Sorry, maybe it was a coping mechanism because I hope it comes out very soon.

  • @EudaimonV
    @EudaimonV 9 дней назад

    More and connection with our company

  • @MarvMarvensen
    @MarvMarvensen 8 дней назад +1

    Is there any official news? The steam site hasn't been updated in about two months.

    • @Titan77Sage
      @Titan77Sage  8 дней назад +5

      What I'm giving you is the official news. The German game magazine 'GameStar' is frequently interviewing the Grimlore Games developers for Titan Quest 2 and I'm summarizing the information. GameStar is pretty much the only source of TQ2 news for the last couple of months.

    • @MarvMarvensen
      @MarvMarvensen 8 дней назад +2

      @@Titan77Sage In other words: There is no actual news. You are just repeating month old talk that might or might not be up to date anymore.

    • @Titan77Sage
      @Titan77Sage  8 дней назад +1

      @@MarvMarvensen nope

  • @tytusdezoo3807
    @tytusdezoo3807 3 дня назад

    I heard some rumors about release date on March 🤔 Can you confirm that 😅
    Btw sub arrive 👍🏻

    • @Titan77Sage
      @Titan77Sage  3 дня назад

      Thanks for the sub! It is wild speculation if the EA arrives in the last 3 remaining weeks of February or even in March. I would have it rather sooner than later.

  • @sxullpunch638
    @sxullpunch638 6 дней назад

    Loved Titan Quest but if TQ2 doesn't have dodge roll / shield raise the in-depth skill tree with gems, maps etc like POE 2.... Good luck.

  • @EudaimonV
    @EudaimonV 9 дней назад

    A star system would be nice. Not something really big like In GD nor complicated like in POE.

  • @EudaimonV
    @EudaimonV 9 дней назад

    Hey how you doing hope you are ok.
    Did you notice on warfare mastery the picture, back ground photo and skills consist of all weapons. Sword Axe Spear and Bow.
    I don't know but looks like it's going to be good. Smelling New Masteries 😂

    • @Titan77Sage
      @Titan77Sage  9 дней назад +1

      Doing OK, I hope you're doing fine!
      Pretty sure there will be a bow based mastery as well later. Warfare mastery is for every weapon I suppose :D not sure if that's good.

    • @EudaimonV
      @EudaimonV 9 дней назад

      ​​@@Titan77Sagewell it depends. If they put more skills in that Mastery. Like a specific skill list within that Mastery. But I see your point.
      I hope they go more than the OG 9 Masteries from TQ 1.

  • @MrJinusean90
    @MrJinusean90 4 дня назад

    Nobody talks about Dragonkin th banished. early access 6th Feb.

    • @Titan77Sage
      @Titan77Sage  4 дня назад

      Never even heard of it, bro. Google said EA of that is 6th of March.

    • @MrJinusean90
      @MrJinusean90 4 дня назад

      @Titan77Sage Ah sorry yes March is right. Look at that game. It could be really nice.

  • @gian.4388
    @gian.4388 2 дня назад

    I really don't get people's obsession with seeing enemies flying around when hit by the player character at level 6-8... in the original TQ you'd only start to throw enemies around a bit when you completed the game in Easy mode and teleported back to Helos and the Spartan camp...
    If anyone can just throw enemies away with a normal attack at level 6 then after a while it will just starts to feel cheap and unsatisfying... the ragdoll they showed in TQ2 is already A LOT stronger than it was in TQ1 when at the same level

    • @Titan77Sage
      @Titan77Sage  2 дня назад

      That ragdoll you see here is when the player collected many rage stacks and then consumes them with a ground slam. In my opinion it's fine to make an exception with ragdolls for that, but generally I also think that it's something that should be reserved for when a hero becomes more powerful.

  • @EudaimonV
    @EudaimonV 9 дней назад

    A little more variety would be nice.

  • @sergioagra3846
    @sergioagra3846 17 часов назад

    WHEN?

  • @quentinmyself
    @quentinmyself 6 дней назад

    I'd like some news from the devs, they haven't communicated since a long time. This is a failur of communication.

    • @Titan77Sage
      @Titan77Sage  6 дней назад

      Me too, it's weird that they only give one German gaming magazine (GameStar) interviews and info in the last couple of months.

  • @EudaimonV
    @EudaimonV 9 дней назад

    And of course a more polish game.

  • @rocksteady8232
    @rocksteady8232 9 дней назад

    Expect PoE1 exiles lol , love what i see so far

  • @tonisteger5075
    @tonisteger5075 9 дней назад

    ❤❤❤❤❤❤❤

  • @EudaimonV
    @EudaimonV 9 дней назад

    Last but not least more immersion.

  • @yamiimax
    @yamiimax 2 дня назад

    When?

    • @Titan77Sage
      @Titan77Sage  2 дня назад

      They said this Winter. Winter ends on the 20th of March, so that date at the latest, hopefully earlier.

  • @AzoreanProud
    @AzoreanProud 6 дней назад

    Is this footage legal?

    • @Titan77Sage
      @Titan77Sage  6 дней назад +1

      Yes, this footage is from the demo version. I did not show any of the leaked dev build footage.

  • @chrisk3835
    @chrisk3835 8 дней назад

    German? 😉

  • @tylercarpenter3148
    @tylercarpenter3148 7 дней назад

    releasing in 2026 is dumb af. People will be burnt out on arpg agter diablo 4 and poe2

    • @StevenTrail-u6z
      @StevenTrail-u6z 6 дней назад +2

      Single-player, non-live service, and mythology themed-means hopefully not.

  • @tylercarpenter3148
    @tylercarpenter3148 7 дней назад

    2026 release date? guess ima have to buy poe2 isntead

    • @Titan77Sage
      @Titan77Sage  7 дней назад +1

      You still got the option of playing the Early Access, which will be like the finished game in the end.

  • @rakunishz
    @rakunishz 8 дней назад

    WASD support or rip.

    • @Titan77Sage
      @Titan77Sage  7 дней назад +1

      Devs said they are still not sure about WASD

    • @rakunishz
      @rakunishz 7 дней назад

      @@Titan77Sage I dont understand why they wouldn't add something like that. I cannot imagine companies being stuck in this click to move paradigm from 90s. WASD makes it way more smooth and practical.. you can also just implement both and let players choose.

  • @Listitan
    @Listitan 8 дней назад

    From all of the footage ive seen so far... Graphics were fine but the gameplay looks horrible. o.o Id rather prefer the oldschool gameplay tbh.

    • @Titan77Sage
      @Titan77Sage  8 дней назад +2

      I played it at GamesCom and it feels awesome, good sound design, decent graphics and fluent combat.

    • @Listitan
      @Listitan 8 дней назад

      @@Titan77SageHmmm okay. D: Lets see how the EA is feeling. :D