Hello BCole! RUclips is coming to my rescue recommending me actually good kof channels to learn from. You and Chris F. are both seriously hidden gems for a guy trying to claw his way from rank 10 to champion. Just wanted to tell you that I appreciate your content and you got yourself a new fan. keep doing what you're doing!
This is nice, but mostly will it work off his bread n butters that start with dp+AC and end with qcf+C or qcfx2+K?? The throws are commonly used, but some of these aren’t common combos ends. Air qcf+P, qcf+A and the throws are the ones I can see myself learning. Which ones you think should be learnt in order of importance and easy implementation to my current Shun’ei game plan? I knew he had a ton of safe jumps.
For your 2 questions: 1. The recovery time between when a move is done airborne vs. grounded can be different such that safe jumps may need a different timer based upon airborne or grounded variant of using a move. 2. that depends on what you value in your gameplan and what your gameplan with shunei is. Given that you mentioned the throws, 236A ground and air, those are a place to start.
Hello BCole! RUclips is coming to my rescue recommending me actually good kof channels to learn from. You and Chris F. are both seriously hidden gems for a guy trying to claw his way from rank 10 to champion. Just wanted to tell you that I appreciate your content and you got yourself a new fan. keep doing what you're doing!
Thanks for the encouragement francisco and glad the videos are helping!
This is nice, but mostly will it work off his bread n butters that start with dp+AC and end with qcf+C or qcfx2+K??
The throws are commonly used, but some of these aren’t common combos ends.
Air qcf+P, qcf+A and the throws are the ones I can see myself learning.
Which ones you think should be learnt in order of importance and easy implementation to my current Shun’ei game plan?
I knew he had a ton of safe jumps.
For your 2 questions:
1. The recovery time between when a move is done airborne vs. grounded can be different such that safe jumps may need a different timer based upon airborne or grounded variant of using a move.
2. that depends on what you value in your gameplan and what your gameplan with shunei is. Given that you mentioned the throws, 236A ground and air, those are a place to start.
@@bcole_fgc5687 I value securing damage mainly over mixups. :)