KOF XV (Version 1.63) Shun'ei Safe Jumps

Поделиться
HTML-код
  • Опубликовано: 10 ноя 2024

Комментарии • 5

  • @franciscoc8228
    @franciscoc8228 Год назад +1

    Hello BCole! RUclips is coming to my rescue recommending me actually good kof channels to learn from. You and Chris F. are both seriously hidden gems for a guy trying to claw his way from rank 10 to champion. Just wanted to tell you that I appreciate your content and you got yourself a new fan. keep doing what you're doing!

    • @bcole_fgc5687
      @bcole_fgc5687  Год назад

      Thanks for the encouragement francisco and glad the videos are helping!

  • @chronology556
    @chronology556 Год назад +2

    This is nice, but mostly will it work off his bread n butters that start with dp+AC and end with qcf+C or qcfx2+K??
    The throws are commonly used, but some of these aren’t common combos ends.
    Air qcf+P, qcf+A and the throws are the ones I can see myself learning.
    Which ones you think should be learnt in order of importance and easy implementation to my current Shun’ei game plan?
    I knew he had a ton of safe jumps.

    • @bcole_fgc5687
      @bcole_fgc5687  Год назад +1

      For your 2 questions:
      1. The recovery time between when a move is done airborne vs. grounded can be different such that safe jumps may need a different timer based upon airborne or grounded variant of using a move.
      2. that depends on what you value in your gameplan and what your gameplan with shunei is. Given that you mentioned the throws, 236A ground and air, those are a place to start.

    • @chronology556
      @chronology556 Год назад +2

      @@bcole_fgc5687 I value securing damage mainly over mixups. :)