It's a shame a mine train with that much effort doesn't attract guests - intensity balancing in this game has always been wildly off to me. Beautiful park as always, Astro
The stats are a bit lackluster, it's true. I wondered if the algorithm cared about lateral G, so I removed all the banking from the layout. The effect is to increase the excitement by 7 points (which I thought was quite a lot) and the nausea by 1. The intensity doesn't really change, maybe 0.2! It seems the mine train is just difficult to make particularly intense. The "Alpine Ice Ride" in the default blueprints gets to 59 intensity, but that still only counts as medium. The difference is it gets +/- 1 to the extremes of the vertical Gs (it has a steep hop and has a dipped/double-down big drop, though the drop itself is smaller than on AstroTron's coaster), and +1.2 more lateral G (it does several tight turns at speed, though again, it overall isn't any fast and indeed the average velocity is low). Adding switchback elements doesn't seem to affect intensity or nausea particularly, which surprised me a bit. (I also find they are extremely slow unless you crank the chainlift speed right up to 14 or 15) I thought while I was messing around I would appraise the rockwork! Blueprinting the mine train comes out to around $45k, with approx $11k of that as the track. So the mountain range, trees, buildings are over 30k of decoration! The final comment is that after the sharp climb that happens after the track flies over the lift hill, there is a natural place for a block brake. Decreasing the wait time easily fits a third train on the track $$$$ :D
I love the buildings and theming! You sounded really excited to build a log flume but it never came about. I agree with you on small hideaways in theme parks they are so underrated.
The tower in the mine train building would be for the winch system that would lower the basket into the mineshaft to bring miners and equipment to the bottom of the mine and then back up again.
I enjoyed watching your process of building the mountain. Clever approach of essentially just building a massing model and detailing on top of that. As I've been playing through the campaigns, I've been trying to hit the optional time goals, but I would love to be able to do more of this sort of thing, taking the time to let the park run while it gets detailed. This is perhaps my favorite one of the first 4 you've done. Really great work.
RE: Mine Train Coaster I believe you get stat bonuses if the ride goes underground. Worth a test as when I made this in my playthrough of this park it was a much simpler layout that dipped underground often. This had a constantly maxed out queue line even with a good throughput.
I notice you are able to get 1/8th height in vanilla, but when i hold shift to adjust height it only moves in increments of 1/4, how are you able to do this?
It is indeed adobe, which is a type of building. It's also Adobe's namesake but he prolly didn't mean that one lol. (It's really a clayish material _and_ the style of building it's used for, I think Tatooine is kinda adobe-y)
The spinning thing in the barber shops were meant to represent the umbilical cord of babys since long time a ago, barbers were in charge of cutting them. The red represents the artery and the blue the vein from the cord. This way, people knew were the barber shop was! Interesting history fact!
@@AstroTron Probably because it's flat out wrong. The barber in town was typically also the surgeon and dentist as well. It was originally intended to symbolize the medical practice of bloodletting.
It's a shame a mine train with that much effort doesn't attract guests - intensity balancing in this game has always been wildly off to me. Beautiful park as always, Astro
The stats are a bit lackluster, it's true. I wondered if the algorithm cared about lateral G, so I removed all the banking from the layout. The effect is to increase the excitement by 7 points (which I thought was quite a lot) and the nausea by 1. The intensity doesn't really change, maybe 0.2! It seems the mine train is just difficult to make particularly intense.
The "Alpine Ice Ride" in the default blueprints gets to 59 intensity, but that still only counts as medium. The difference is it gets +/- 1 to the extremes of the vertical Gs (it has a steep hop and has a dipped/double-down big drop, though the drop itself is smaller than on AstroTron's coaster), and +1.2 more lateral G (it does several tight turns at speed, though again, it overall isn't any fast and indeed the average velocity is low).
Adding switchback elements doesn't seem to affect intensity or nausea particularly, which surprised me a bit. (I also find they are extremely slow unless you crank the chainlift speed right up to 14 or 15)
I thought while I was messing around I would appraise the rockwork! Blueprinting the mine train comes out to around $45k, with approx $11k of that as the track. So the mountain range, trees, buildings are over 30k of decoration!
The final comment is that after the sharp climb that happens after the track flies over the lift hill, there is a natural place for a block brake. Decreasing the wait time easily fits a third train on the track $$$$ :D
I am truly amazed at what people can do in a game like Parkitect!
I love the buildings and theming! You sounded really excited to build a log flume but it never came about. I agree with you on small hideaways in theme parks they are so underrated.
Sorry about the log flume. I lost inspiration at end. Hopefully I can make one soon.
you deserve way more subs. just amazing detailed and imaginative work. thanks for sharing.
The tower in the mine train building would be for the winch system that would lower the basket into the mineshaft to bring miners and equipment to the bottom of the mine and then back up again.
Your parks always amaze me. FYI Bryce Canyon is a national park in Utah and those orange spires are called hoodoos. So it should be the Hoodoo Hotel.
Thanks for the content, really enjoy it!
And a solid mine train as always!
Glad you enjoy it!
I enjoyed watching your process of building the mountain. Clever approach of essentially just building a massing model and detailing on top of that. As I've been playing through the campaigns, I've been trying to hit the optional time goals, but I would love to be able to do more of this sort of thing, taking the time to let the park run while it gets detailed. This is perhaps my favorite one of the first 4 you've done. Really great work.
RE: Mine Train Coaster
I believe you get stat bonuses if the ride goes underground. Worth a test as when I made this in my playthrough of this park it was a much simpler layout that dipped underground often. This had a constantly maxed out queue line even with a good throughput.
inspiring as always!
Big Rainy Mountain ;)
LOL
Very cool
Very cool!
Been waiting on this 👍😁 I’ve already re-watched the other one😁. Are you streaming anymore on YT or Twitch?
I want to stream again. But life needs to give me a chance to stream.
I notice you are able to get 1/8th height in vanilla, but when i hold shift to adjust height it only moves in increments of 1/4, how are you able to do this?
It depends on the item. Some can go to 1/8th and some can only go to 1/4th. Example shapes can go to 1/8th increments.
What are you calling those light buildings? All I keep hearing is Adobe building but I somehow doubt it’s that xD.
en.wikipedia.org/wiki/Adobe You heard correct haha :-)
Pleeeaaaase, I also wanna know!! ^^ Glad that I'm not the only one wondering!!
It is indeed adobe, which is a type of building. It's also Adobe's namesake but he prolly didn't mean that one lol.
(It's really a clayish material _and_ the style of building it's used for, I think Tatooine is kinda adobe-y)
The spinning thing in the barber shops were meant to represent the umbilical cord of babys since long time a ago, barbers were in charge of cutting them. The red represents the artery and the blue the vein from the cord. This way, people knew were the barber shop was! Interesting history fact!
Wow I did not know that.
@@AstroTron Probably because it's flat out wrong. The barber in town was typically also the surgeon and dentist as well. It was originally intended to symbolize the medical practice of bloodletting.