The exact point at 12:34 about allowing poke to make the wave push faster was made by Upset when they had an argument about Veteran's pre-season rating of ADC's in I think 2020. Then it was the "Upset 82" meme on IWDominate's channel. More context: IWD did a player and team rankings in the LEC pre-season and he invited Veteran to do it with him to give another perspective and since he knew the ERL players coming in the league. They each gave points 0-100 to the players and Veteran infamously placed Upset in 8th or 9th with the score 82. Upset commented on it and IWD scheduled a call where Upset asked Veteran to give examples of him making mistakes, that would justify his rating. In one of only two examples Veteran showed Upset getting poked for free, and Upset explained to him, that it was intentional, to avoid a 3rd wave crash, as the minions crashed on the 2nd wave and put them in a safe position. Veteran disregarded that but wasn't able to really justify himself, ending the dispute unresolved.
Is the skillcapped course actually up to date though? Cause I feel like a lot of this information is out-dated with how OP home guard is. In this video you mentioned how many videos are available; however, is that still true for the current game patch?
About tip 2, if you try to do this in bot lane and the support and adc are both coming back at the same time then it doesn’t work. The adc can farm the wave while the support chases you all the way back to your tower delaying your recall so much that they get to crash the wave and take a plate in return.
@YaBoiFarronI don't think tahm can hold the freeze against an azir with a completed item. The only risk here is azir getting ganked when he gets back to lane, but azir needs to cover that with a ward before he goes back to farming minions and breaking the freeze. That or you can even ping your jungler to come hover you so you're safe.
@johannestapper3003 even if the freeze doesn't hold, Azir still misses at least one full wave due to TK holding his and loses the wave bounce. In the example it's still worth it to complete the first full item, but if it weren't for that the Azir would be overstaying.
One thing you forgot to mention at 12:50 is that in early levels minions do a lot of damage so although you hit her for free you actually took more damage than her as you can see.
On Tip 3, if you go 3 ad, 1 ap, consider having a black cleaver user + armor shred ability, this 1 ad person sets up the other two, and they can build % armor pen for themselves. Something like: Wukong Jungle, Black Cleaver, ult spreads it, Q is even more armor pen, Adc with lethality + doms / mortal.
can you give a comprehensive CS tutorial? not the mechanical stuff (bonus), but with the macro play on ensuring that you have 8-10 CS per minute per game. Wave state, when you are getting zoned from CS, when to extend, when to extend for a push, when to side push (especially as an ADC or a champion with no escape; or all lanes are being shoved), etc. And safety tips.
1:23 A few extra notes about tip 1. The reason slow pushes are so beneficial in the early game is that is since there's the entire rest of the lane behind the enemy laner, it makes them much more vulnerable to ganks and being run down lane if an all in fight starts. Plus, since you have safety from the wave state, you can soft zone them from your minions by positioning yourself so that your best poke ability or CC set up is just within the range of the next minion they want to last hit. That way, every time they walk forwards, they risk getting hit with CC, poke, or at least an auto attack or two in return. This gives them a choice between either losing HP in trade of getting the last hit on the minion or just soaking the XP from a distance until the wave is closer to their side or crashing under tower. If they are trading lots of HP for last hits and don't reset after the wave crash (or have lots of sustain) then they are more vulnerable to be killed once the minions are even again or have bounced back off your tower. If they play safe and keep their HP high, which most higher ELO players will do, then instead of looking to kill them, use the time they are spending sitting under tower farming the crashed wave to either deep ward the enemy jungle, help your jungler with objectives, or reset for an item lead. This play pattern is pretty well known in Top and Mid lane for the most part, but ADC players mess this up all the time. I see so many ADC mains just sit in the middle of the lane fast pushing waves to try to get a few autos in the tower plates every wave. I've seen so many Caitlyn mains throw the game because they kept dying to ganks over and over again just trying to get tower plates with single waves. Longer range champions that are good at hitting towers like Caitlyn usually benefit the most from slow pushing waves so often it's optimal to let the enemy minions crash into your tower so you can focus on poking them as they try to last hit and getting them into lethal range. With a triple stacked wave and the enemies at half HP, either they can't stop you from doing a lot of damage to the tower for plates or can get dived easily if the Jungler is around.
Small thing about Tip 2 I think should be mentioned: Make sure the enemy Jg can't gank or kill you. Either the JG is on the other side of the map or dead or you can fight them. Just incase you try doing it at like 100hp as an orianna or something.
On tip 5, it's also worth mentioning that minions hit like a freight train in the first few levels. Getting off an auto attack might seem like decent poke, but the odds are the minions are going to trade back for them. Like in this clip, Aphelios does 59 damage to Kai'sa, Aphelios then takes 58 damage from minions. So it's an even trade, the Aphelios hasn't even won. Granted it still sets up (theoretically) for level 2 advantage agro, but even then a good player will know that's coming and back off to prevent you from getting anything from it - and as Rogue mentions, with the wave now pushing harder than normal, they won't even be zoned off of minions. Never underestimate the power of minions - a single wave does comparable damage to a champion auto-attacking you
On tip #3, if the 1 AD is an assassin then it doesn't matter much. They're already stacking lethality anyway, and since the enemy team is not incentivized to build armor they just get a ton more damage.
For tip 2, if the opposite is true, and your opponent will be ahead of the next wave, you should recall early. they will get to lane with no minions to push, and you will make it back to catch the wave. Its a win-win situation, but you have to know whether to back early or kill the next wave otherwise you'll be overextended and at a major disadvantage.
About tip 3. There are certain exceptions to this rule. Full AP + ADC might work, specially after Bloodletter's Curse and Abyssal Mask were added, because ADCs have to build LDR/MR anyway. Other champions with % pen on their kit (like Darius) can be used as well.
I was in a champ select with all AD and dodged only to find out I had a 30 minute dodge timer So i went to watch league videos instead And then this thumbnail shows up in my search ... it must have been a sign
Tip 1 might backfire heavily, if youre too weak to crash the slowpush you just set your enemy laner up for a free freeze and lose your lane, so be careful. Especially bad in top and bot if youre playing weakside without any info on the enemy jgl or have a hard losing matchup
Thats just the risk of slow pushing in general. I think he was trying to explain that in a situation like that you have the opportunity to set up a slow push, but you obviously need to think about if you even want that in the first place.
If you are too weak to crash a slowpush, your lane is just unplayable without help. In that situation a competent opponent will punish you way harder for fast clearing and making the lane minions meet neutral in the middle
@richardliu7838But that’s so much easier to play out, you can bait them to attack you and have the minion wave push towards your tower for safety or maybe the enemy minions will have a stronger buff on them and will clear yours quicker. Slow pushing while behind without being able to hold it is basically a death sentence, they’ll freeze you, zone you, game over, gg
@Adam-go6qv if your opponent can freeze on you with a proper slowpush, then your lane is beyond doomed. it should never happen unless you literally cannot lane. Assuming proper play, if they are strong enough to do that they are also strong enough to slowpush and tower dive you. This is some super cope logic for trying to be contrarian to making the correct play
@r@richardliu7838”beyond doomed” i’m telling you the correct play in case that does happen, some games you just fuck up and that DOES HAPPEN, i’m saying that’s what you do if that’s happen, you’re dismissing it completely like you shouldn’t do anything at all when being in that spot
It is worth to mention that a good herald use is taking both t2 at the same herald use, like using it on top t2 and then hoping on it to go for bot t2, you can do that by just going through the enemy base and ignoring t3
I am not okay with tip1. If renekton freezes, he gains lane advantage, but we can see grubs spawns in a few seconds. Meaning full push is the good move, cauz if you dont, either you stay and lose grubs or help jgl on grubs and enemy can push
@CoachRogue If your opponent crashes a wave like that and bases, what's wrong with fast clearing under your tower, quickly clearing the next wave (especially if you're playing someone like renek who has the clear speed), and basing yourself? If you build up a slowpush you're just gonna be down on items and if you get ganked or killed while trying to shove it in you're literally cooked
@controversial_charlie what are you talking about? the most likely case in this scenario is that you just came back to lane, you have no gold to spend. 300 at most. but yes dude if you're playing zac top, hiding in the tribrush at 10% hp with 2,000 gold, then yes just jump on the wave, clear it, and back. but obviously the scenario in the video is you lost a trade or something, backed, bought items, ran back to lane, and found it crashing into your tower " If you build up a slowpush you're just gonna be down on items and if you get ganked or killed while trying to shove it in you're literally cooked" you did not watch rogues 3.5 wave crash videos, and you have never played in a massive wave, you win even 1v3's in a massive wave. (obviously champ dependant, if enemies can wave clear like renekton did then its a different story, if you're facing brand top) yes bro if the enemy brings 5 of their teammates top and you're 1% hp and you're on 99999 gold and yeah yeah and that that. and they have rift herald. please try to think about what the scenario actually is and when it would be good instead of thinking about the doomed scenario and calling the advice bad
@mysticflow467 you wrote all that and for what? I never said his advice was bad. I was just questioning for educational purposes. You're just assuming the worst intentions because that's just the type of person you are. Go back to soloq and apply his advice and climb for yourself since obviously you're good gamer
As long as Rene has enough health, like here, it makes more sense to have the lane slowpush. You deny the enemy minions and once you stack up the slowpushing wave, you can crash it and recall
I think part of the problem with tip number three is that outside of mid lane there aren’t a lot of good pure damage AP picks available. Even if you go AP top, you’re more likely than not gonna do AP bruiser instead of just burst AP damage
I think typically if I use herald, I'm trying to drop it top lane, and then immediately swinging over to dragon, to capitalize on a potential numbers advantage
The best way to use rift herald is actually during the atakhan/drake fight. It's basically a free stopwatch for anyone on your team that right clicks it mid fight.
Tip 3 I ended up doing without noticing a while ago. My team was on red side and I was last pick. My comp was a Darius Kayn Yasuo and Pyke. So I played Ziggs bot. 😂 I didn't kill a lot but I demolished structures
I feel like tip 2 needs an asterisk. If Tahm (or whoever) has tp available, the next wave matters slightly less. Also the tip kinda assumes you won’t get ganked
I wonder if the 3 ap can still work if your one ad character is one like darius, ambessa, or pantheon that automatically gets %armor pen by ability ranks.
I'm not sure how simple your guides are meant to be, but I wish you would have expanded a little more on the Rift Herald because I think there is a 4th point of pressure that you did not mention that is objective control. There are times when Rift can be used to create a new point of pressure as you mentioned, but with the actual goal being an objective like Dragon. Say you have your top split pushing to T2 tower and dragon is up in 15 seconds. You know your top isn't going to join and they are being defended by the other top lane. You could position for dragon and risk a 4v4, but if you have Rift you can also drop right into Bot or Mid and create a pressure point that the enemy has to respond to or else they give up towers. If played correctly, and the enemy team doesn't respond to the Rift your team can back off and not even risk the 4v4 thus creature pressure without losing thing. Eventually the other team is either going to lose a ton or respond to the rift and then you get the objective.
I disagree with the rift herald point, i think this is a pretty good time to spawn it. The mistake is them going into enemy botside and chasing Jinx instead of doing dragon with the tempo they got from rift herald since Sylas is still just respawning and Zyra is already coming back onto the map
Damn stuff everyone knew even 7-8 years ago in Gold, is now something that has to be taught by coaches. You can tell the game is filled with a lot of casual players ranking up due to duo abusing or champ abusing.
About tip 1, what if enemy top has just TP'd bot and you want to shove the wave ASAP? Aren't there macro reasons why you might want to hard shove this?
Tip 2 doesn't work on mid lane, you don't want to give prio to a laner you just shut down by backing late, allowing them to come, clear the wave, and get prio to get double kill on your bot (hello kata abusers)
To be fair, that one instance where you claim that Veigo misplayed by dropping Herald mid wasn't quite the misplay you make it out to be. He is pinging his Caitlyn on bot side to push the bot wave before he drops herald. Caitly instead runs into the jungle and away from the wave for no reason. Caitlyn then dances back and forth in the jungle waisting a ton of time. If Caitlyn had immediately gone to push bot wave before Herald was summoned. Then Mel and Veigo rotating bot with that Caitlyn pushing could have taken that Tier 2 bot tower while the enemy was dealing with Herald in mid lane. However, the Caitlyn screws the entire thing up. I know the point trying to be made here in this video with that clip, but it falls a bit flat when looking at the clip in totality.
Ok the adc thing on pushing the wave, while you att the adc has been brought by Uzi and not jinjerthing, than it has been improved by vyper on second bush harrass and lately Ruler. Cool if jingerthing explained it but it is all a Uzi idea. Nowdays, at high elo there is normal early harrassing.
Theres one question I want to ask. Someone who doesnt build any resistances will have around 50-60 magic resist and 100-110 armour but if you build 5 lethality items you will have around 100 lethality which means you dont really have to build any percent armour pen. So 3 ap 1 ad is still viable i think
LOLOL i've been playing for 15 years and 3 seconds into your video, i realized you were about to wrenekt that wave w/ E and it clicked immediately and it's so fking obvious and i feel so fkn stupid. like kitten mittens stupid. so stupid i have to stop watching and go play a game or 5 rn to fk around w/ this... idk... some kinda inverted information hazard... i'll bbl to watch the rest so i can finally go pro lol
Would you ever use Herald in a 1-step play to secure feats of strength? For example, I had a game where I called for Herald mid because both the enemy mid and ally top towers were super low, we had objectives but they had kills, and I wanted boots upgrades. Is that worth?
About tip 1, if I am in losing 1v1 on top (skill issue probably) isnt better to clear fast and reset lane than slowpushing? Because I often find myself in situation when enemy top comes back to lane and reduce my slowpush into freeze and then he is zoning me from gold. Is there a mechanic that I can use to get as much gold as possible even in losing lane?
Whilst I do like discovering things for myself, I wonder: What is a smart way to use Rage-resource? Do you stack it up? Prioritise what? Find some enhanced abilitied better? How does a good Renekton use Fury efficiently?
I love how he just dumps the literal 150-200HP heal for no reason just so he can CS faster. Even more than the fact it's better that you slowpush, why would you dump all the damage on the minions? You don't even know if the enemy is in-lane to fight and use it.
A lot of these tips can be general good advice but shouldn't be treated as uncontestable rules, because sometimes even the smallest piece of information on the map can change what is the right play at any given time. Hypothetically, you might want to clear the wave as fast as possible to get prio towards an objective. You can also greed for plates if you know your jungle is hovering your lane while the enemy jungler is on the opposite side of the map, if you're a powerfarming jungler you might want to skip a camp if a gank is obviously free, etc... At the end of the day you'll need to break the mold and think for yourself what is the right decision at any given play.
but in tip 2 tahm can just freeze the wave and u lose minions, on the other hand if u don't touch the minions they are gonna slow push into you and you just catch the wave, no?
Full item > losing max 1 wave (I think the replay was like 10mins in, the value of minions is incredibly diminished at this point in time) Freezing has no value as well this late in the Lane, when you're 1.5k gold up freezing is just making your lead stagnant while your botlane dies 5 more times xD Not to mention that if you proxy a wave it means you clear it INSANELY FAST faster than what is usually possible, so the following enemy wave is literally barely leaving their base as you start recall, so you don't lose really anything, max 2-3 minions probably
I have a question about tip 1: In the mid lane, isn't it sometimes better to one-shot the wave in order to have a neutral wave state, so that the opponent misses out on the experience of 2-3 minions before returning to the lane?
That's why tip number 1 isn't really a tip, since it depends on the situation you want to be in at that moment. A slow push is good, but it's not always the best option, typically if you need a fast crash for recall, for a fairly urgent objective, or for a bot teleport. It's far from the best solution. However, in pure 1v1 situations where you absolutely want to beat your opponent, it's the best thing to do; it gives you more space and security.
I got a question regarding the 1st tip: i played a recent kayle vs irelia MU on top lane, they of course played well by zoning me out of the wave and punishing my poor positioning which forced me to back on the 2nd wave, while they were slow pushing to crash the 3rd wave, which i farmed under tower after TP. I then procedeed to push as slowly as possible, to a have a wave nearer to my tower, but the irelia ended up not hitting the wave, letting it slow push towards her, and then she frooze the wave close to her tower, which made me unnable to farm well and i got killed I know the 1st tip wasn't good in this case but could have i done better ? What should i do on the situation of the 1st tip while losing / what should i do when i get hit by a crashing wave and the opponents back to create a slow push towards them ?
mistake number 6: mages players that dont buy rabadom on 3th item, and change for a cheaper ap one for faster powerspike... rabadom may be expensive but the pay off Its unimaginable, there Is no paralel on league of legends on how much power you earn buying this item, not even infinity edge for adc's give this amouth of power.
Is taking mid turret with herald not good? Getting mid turret in midgame is already difficult if the game isn’t a stomp, so rift is sometimes the only way to get it without risk. I might be wrong, but I remember learning something like it from a jg coach who claimed mid turret is the most important turret to destroy first, and that rift is the best way to get it
Mid turret is absolutely the best turret to get early as it makes the enemy adc and others forced to play reactively under t2 however you can get the same result imo by stacking a few mid and putting herald in another location to get that increased value
solo AD is bad because its much easier to invalidate AD champs (especially assassins) with defensive items meanwhile mages get so much magic pen built into their itemization and kits that you need more than just a maw to invalidate them
I dont understand Example 17:05 . Herold here generates no pressure, unless jungler Pushes the tower WITH the herold. The herold alone is not able to take T2 by itself and can be ignored since the wave is crashing in a neutral state. Additionally the next minion wave gets hold off by herold which results in a slowpush, what is not particularly bad but definitely not generating pressure for your team.
when it comes to the azir tham play it tunes into greeding a little bit dont see them knowing where shaco is turns from a good play into a coinflip risk in my opnion worst case azir stays shaco kills him seju comes to try and kill shaco and tham comes and kills him but might just be me who overthinks
Alot of AD champions do AP damage built into their kit, so they still do alot of damage vs armor stackers.. this is another reason picking ap teams is bad, because without even building armor, the ad champions are doing less, as well as the ap champions... yone or renekton for example, they exceed in teams with only 1 ap champion, because enemies build full armor and have nothing to negate the magic damage built into their kit, or if they do, they are vulnerable to your ad teammates... im not explaining it well, but im sure rogue understands the point im trying to make.. I tried to explain this concept to an adc who thinks magnetic blaster is a bad item 😮 they thought the range was the only benefit, i explained how it buffs your damage across the board, vs everything on the map, whether youre ahead or not, one item and suddenly your adc feels weak... M.Blaster is the complete opposite, suddenly youre strong, and the enemy cant do anything to counter they can only outplay you mechanically, which is harder because of the extra range.. its literally a counter to any counterplay for adcs. But they all think flat ad is better
5:55 doesnt Tahm just hold a freeze here easily? Denying us a full wave? I get that we want to take a later recall as you explained, but we can also recall without missing any farm and return to a better wavestate. 9:00 Is this necessarily true in practice? Champs have higher Armor late game to offset the fact that AD champs are otherwise stronger against armor late game, due to things like having auto attacks, crits, and more/better choices for flat and % armor pen. Everything exists in the context of the game where everything else exists.
It's 9minuites, freezing doesn't exist this late into the game and as soon as azir gets back the 'freeze' works in our favour, tahm at that point would have stacked a wave for us to poke under tower / dive with since azirs at what is easily a 1.5k gold lead at this point. Also at a maximum we'd lost like 3 minions (which against has WAY less value this late into lane), azir started hitting the wave before it even arrived to the lane since he was able to proxy it, which means the following wave (that'd hed possibly lose to tahm 'freezing') is REALLY far away
To be honest is tahm 'freezes' azir could just walk mid and hit the mid tower, tahm gains a +6 minion lead, azir gains a roam timer that can just use to walk mid and murder the entire tower with if he wants (he has a literal full item, freezing DOES NOT exist at this point in the game as a consequence)
Still, I think that advice only apply when you need extra gold for your item spike, otherwise an extra amp tome or long sword won't change how the lane play out. Getting back to lane on the same time as your opponent, however, does allow you to dictate the wave state and expand your lead even more.
What about overstaying and killing minions is "passive"? The 1 gold you get every half second or so is passive. He's doing stuff to gain that gold. You're not passively gaining gold, you are building an advantage.
Okay, the way you just explained how if you look at your own wave at tier 2 and they're still dead means you can take an extra wave is something I didn't fully understand with a clear cut metric (obviously if he has tp its different and you should recall), this is actually pretty big for me. I play support and trying to transition to jungle hurts a bit cause when I gank I wanna understand top lane lane states (top lane is where this matters the most) On top #3, this literally caused Chovy to lose game 2 vs T1, dude rushed void staff against 2 merc threads and ZERO legendary MR items, he could have gone any ap item and then gone void staff after (or even better, bloodletter since he had 3 ap on his team and zero bloodletters). Btw tip #3 is wrong in the case it's a lethality buyer and they don't have armor buyers (squishies comp for example), if you have lethality you have flat armor pen, by the time champs have ~100 armor your lethality should be negating most of it anyways, there is no actual reason to get % armor pen unless they actually build armor, I think a more balanced example would be a non lethality buyer and or against champs that build mixed armor/mr items like engage supports anyways
As a heads up % armour pen is calculated BEFORE lethality! So the amount of lethality you have doesn't matter in regards to your decision to build % armour pen at all!
@CoachRogue Ah, I knew this but I made the mistake of not realizing that you can in fact have negative armor in which case it's probably always worth buying, I wasn't sure this was how it worked and didn't bother fact checking
17:08 isnt this a bad use of herald? enemies can literally ignore the herald no? they can stay if they see the j4 attcking, but once the herald spawns and hits the turret and no one is there, i wouldnt go to herald, that herald is dead, damage to tower has been done, tower is most likely going to live no?
Well when you see herald on your minimap running at the tower you have to assume the enemies will attack the tower right? They don't have the luxury of waiting to see IF jarvan attacks the tower or not. If heralds hits tower and the the enemy don't defend the tower. .. can't jarvan just...turn around and take the tower...........
@CoachRogue i guess its more of a situational play, i wouldnt say its a good nor a bad herald but more like if you have the luxury to go back to it, depending on vision and what your team is doing and how much they need you to be there at that moment. but realistically speaking that herald isnt doing much without someone there. e.g if jungle is warded and they see j4 leaving, or if they just commit to a teamfight on mid area that j4 cant leave the teamfight. I see the vision tho so yea in certain situations i guess it could be a good herald. My point is a herald with a wave has far more chances to take a turret, or if that turret was half hp then yea herald would probably slam twice
I kinda disagree with the tip about building no %magic pen item, even when u're solo ap and nobody builds mr, first of all characters have inherent mr passives a lot of the times, second, most of the times other characters on ur team have some magic dmg in their kit, even if its not too much, if u can slot in blood letter, u get a decent amount of haste, some hp which for mages is honestly just an op stat most of the times and 30% mr shred which, assuming u go for blood letter 3rd would be around 9-12 flat magic pen for all magic dmg on ur team. void stuff imo is almost an obsolete item... even if u dont go blood letter cause u want the pen to be applied upfront, most characters would probably prefer cryptbloom for the utility+haste. there are probably games where going full dmg no %pen item would be better, but those games are the minority... by far (ofc it depends on a lot of factors so speaking in such generalities is not the best, but u know, just trying to make a point i guess.
about tip1, is it really an obvious mistake tough? there are situations where I'd rather have the wavestate to be neutral rather than slowpushing towards enemy turret, for example if i'm certain enemy jungler will be top by the time the slowpush built up and i might not be able to crash the wave in time
I’ll be frank. That last herald clip with j4, wasn’t underrated but overrated. 33k gold at level 12 and still needs a distraction?? The aversion to pushing the lane is just sacrilegious…
Hope you enjoyed! Remember to check out my Skillcapped course (mentioned in the video)
www.skill-capped.com/lol#COACHROGUE25
The exact point at 12:34 about allowing poke to make the wave push faster was made by Upset when they had an argument about Veteran's pre-season rating of ADC's in I think 2020. Then it was the "Upset 82" meme on IWDominate's channel. More context:
IWD did a player and team rankings in the LEC pre-season and he invited Veteran to do it with him to give another perspective and since he knew the ERL players coming in the league. They each gave points 0-100 to the players and Veteran infamously placed Upset in 8th or 9th with the score 82. Upset commented on it and IWD scheduled a call where Upset asked Veteran to give examples of him making mistakes, that would justify his rating. In one of only two examples Veteran showed Upset getting poked for free, and Upset explained to him, that it was intentional, to avoid a 3rd wave crash, as the minions crashed on the 2nd wave and put them in a safe position. Veteran disregarded that but wasn't able to really justify himself, ending the dispute unresolved.
@dandanik8685that's Insane Lol guy got exposed by someone who knew the game on a deeper level and couldn't accept the L ... LOL
i am already a subscriber to skill capped course, and saw that photo of yours but didnt realise itwas you. Nice to see you are on skill capped.
Is the skillcapped course actually up to date though? Cause I feel like a lot of this information is out-dated with how OP home guard is. In this video you mentioned how many videos are available; however, is that still true for the current game patch?
About tip 2, if you try to do this in bot lane and the support and adc are both coming back at the same time then it doesn’t work. The adc can farm the wave while the support chases you all the way back to your tower delaying your recall so much that they get to crash the wave and take a plate in return.
this is not all. tahm (or the support in botlane) could just freeze the wave there.
@YaBoiFarronI don't think tahm can hold the freeze against an azir with a completed item. The only risk here is azir getting ganked when he gets back to lane, but azir needs to cover that with a ward before he goes back to farming minions and breaking the freeze. That or you can even ping your jungler to come hover you so you're safe.
@johannestapper3003 even if the freeze doesn't hold, Azir still misses at least one full wave due to TK holding his and loses the wave bounce. In the example it's still worth it to complete the first full item, but if it weren't for that the Azir would be overstaying.
@Michelino_M5azir had tp. Getting a full first item and burning tp for it is better than tempo recalling and then... Recalling again after 2 waves.
@inLogiex good point
One thing you forgot to mention at 12:50 is that in early levels minions do a lot of damage so although you hit her for free you actually took more damage than her as you can see.
This was the entire point of that segment bro
@lawconic1someone didn’t watch the segment lol
@lawconic1 Not rly, the point opf the segment was that the enemy baited autos so that his minions would focus the champ, casuing the wave to crash.
I noticed this right away too. Level 1 minions are devastating and he did not respect the minions at all.
my mistake was , not finding this channel the instant it was made (ALSO SINGED MENTIONED 14:39)
This chanell is from 2014 so 11 years ago you wasnt even born yet
@hades2097What the heel, you write like a 12 year old
I hear you
On Tip 3, if you go 3 ad, 1 ap, consider having a black cleaver user + armor shred ability, this 1 ad person sets up the other two, and they can build % armor pen for themselves. Something like: Wukong Jungle, Black Cleaver, ult spreads it, Q is even more armor pen, Adc with lethality + doms / mortal.
Shhh, as a Shen main who relies on Vayne to hard push - I don't appreciate you sharing our secret!
can you give a comprehensive CS tutorial? not the mechanical stuff (bonus), but with the macro play on ensuring that you have 8-10 CS per minute per game.
Wave state, when you are getting zoned from CS, when to extend, when to extend for a push, when to side push (especially as an ADC or a champion with no escape; or all lanes are being shoved), etc.
And safety tips.
ruclips.net/video/h5bBSkHfzd8/video.html
1:23 A few extra notes about tip 1.
The reason slow pushes are so beneficial in the early game is that is since there's the entire rest of the lane behind the enemy laner, it makes them much more vulnerable to ganks and being run down lane if an all in fight starts.
Plus, since you have safety from the wave state, you can soft zone them from your minions by positioning yourself so that your best poke ability or CC set up is just within the range of the next minion they want to last hit. That way, every time they walk forwards, they risk getting hit with CC, poke, or at least an auto attack or two in return. This gives them a choice between either losing HP in trade of getting the last hit on the minion or just soaking the XP from a distance until the wave is closer to their side or crashing under tower.
If they are trading lots of HP for last hits and don't reset after the wave crash (or have lots of sustain) then they are more vulnerable to be killed once the minions are even again or have bounced back off your tower.
If they play safe and keep their HP high, which most higher ELO players will do, then instead of looking to kill them, use the time they are spending sitting under tower farming the crashed wave to either deep ward the enemy jungle, help your jungler with objectives, or reset for an item lead.
This play pattern is pretty well known in Top and Mid lane for the most part, but ADC players mess this up all the time. I see so many ADC mains just sit in the middle of the lane fast pushing waves to try to get a few autos in the tower plates every wave. I've seen so many Caitlyn mains throw the game because they kept dying to ganks over and over again just trying to get tower plates with single waves. Longer range champions that are good at hitting towers like Caitlyn usually benefit the most from slow pushing waves so often it's optimal to let the enemy minions crash into your tower so you can focus on poking them as they try to last hit and getting them into lethal range. With a triple stacked wave and the enemies at half HP, either they can't stop you from doing a lot of damage to the tower for plates or can get dived easily if the Jungler is around.
Somebody knows the game rly well, rly good summary, i don't think you forgot a single thing to know about this
Small thing about Tip 2 I think should be mentioned: Make sure the enemy Jg can't gank or kill you. Either the JG is on the other side of the map or dead or you can fight them. Just incase you try doing it at like 100hp as an orianna or something.
Yeah. A lot of the time its so easy to gank a top laner who just got 1 kill early and tried to stay for plates.
On tip 5, it's also worth mentioning that minions hit like a freight train in the first few levels. Getting off an auto attack might seem like decent poke, but the odds are the minions are going to trade back for them. Like in this clip, Aphelios does 59 damage to Kai'sa, Aphelios then takes 58 damage from minions. So it's an even trade, the Aphelios hasn't even won. Granted it still sets up (theoretically) for level 2 advantage agro, but even then a good player will know that's coming and back off to prevent you from getting anything from it - and as Rogue mentions, with the wave now pushing harder than normal, they won't even be zoned off of minions. Never underestimate the power of minions - a single wave does comparable damage to a champion auto-attacking you
On tip #3, if the 1 AD is an assassin then it doesn't matter much.
They're already stacking lethality anyway, and since the enemy team is not incentivized to build armor they just get a ton more damage.
For tip 2, if the opposite is true, and your opponent will be ahead of the next wave, you should recall early. they will get to lane with no minions to push, and you will make it back to catch the wave. Its a win-win situation, but you have to know whether to back early or kill the next wave otherwise you'll be overextended and at a major disadvantage.
9:51 very good at precising that point, i would gladly pick ap mid but if my matchup doesn't allow it idgaf
Wtf Coach Rogue with SKillcap, the ultimate combo !
The only two League tryhard channels I watch making a collab, noice
wow!! congrats coached, glad you're working with them. You deserve even more success from all the value you provide.
About tip 3. There are certain exceptions to this rule. Full AP + ADC might work, specially after Bloodletter's Curse and Abyssal Mask were added, because ADCs have to build LDR/MR anyway. Other champions with % pen on their kit (like Darius) can be used as well.
Coach rogue you’re so good at making these complicated decisions seem so simple.
I was in a champ select with all AD and dodged only to find out I had a 30 minute dodge timer
So i went to watch league videos instead
And then this thumbnail shows up in my search
... it must have been a sign
Tip 1 might backfire heavily, if youre too weak to crash the slowpush you just set your enemy laner up for a free freeze and lose your lane, so be careful. Especially bad in top and bot if youre playing weakside without any info on the enemy jgl or have a hard losing matchup
Thats just the risk of slow pushing in general. I think he was trying to explain that in a situation like that you have the opportunity to set up a slow push, but you obviously need to think about if you even want that in the first place.
If you are too weak to crash a slowpush, your lane is just unplayable without help. In that situation a competent opponent will punish you way harder for fast clearing and making the lane minions meet neutral in the middle
@richardliu7838But that’s so much easier to play out, you can bait them to attack you and have the minion wave push towards your tower for safety or maybe the enemy minions will have a stronger buff on them and will clear yours quicker. Slow pushing while behind without being able to hold it is basically a death sentence, they’ll freeze you, zone you, game over, gg
@Adam-go6qv if your opponent can freeze on you with a proper slowpush, then your lane is beyond doomed. it should never happen unless you literally cannot lane. Assuming proper play, if they are strong enough to do that they are also strong enough to slowpush and tower dive you. This is some super cope logic for trying to be contrarian to making the correct play
@r@richardliu7838”beyond doomed” i’m telling you the correct play in case that does happen, some games you just fuck up and that DOES HAPPEN, i’m saying that’s what you do if that’s happen, you’re dismissing it completely like you shouldn’t do anything at all when being in that spot
Eyyy! Coach rogue on skillcapped, thats fantastic dude. I can see why they're working with you, makes total sense and congrats!
Great job on putting what to do and what not to do in man! Great video! :)
Sick video dude. Hope your day is great as well
Idk if it’s correct but my favourite thing to do with rift is drop it, before running drake, either lose a tower or 2 or come drake
I miss when solo AD was never a problem because all mr items were a joke
Gonna start dropping your vids in preque in hopes that somebody will click to get you more views, you deserve the attention!
It is worth to mention that a good herald use is taking both t2 at the same herald use, like using it on top t2 and then hoping on it to go for bot t2, you can do that by just going through the enemy base and ignoring t3
I always struggle to use to Rift Herald properly, that makes a lot more sense now. Thank you Coach
0:05 that's actually the press of at least 7 buttons, between the first last hit, some direction inputs, E-Q-E and still missing the last creep
Finally someone gives a logical explanation on how to properly use herald, thanks!
Underrated channel, high quality content, I hope you get 200k subs soon
I am not okay with tip1. If renekton freezes, he gains lane advantage, but we can see grubs spawns in a few seconds. Meaning full push is the good move, cauz if you dont, either you stay and lose grubs or help jgl on grubs and enemy can push
1. It wouldn't be a freeze... It'd be a slowpush
2. This is a game of me playing renekton in a practice tool match, don't over analyse it HAHA
@CoachRogue If your opponent crashes a wave like that and bases, what's wrong with fast clearing under your tower, quickly clearing the next wave (especially if you're playing someone like renek who has the clear speed), and basing yourself? If you build up a slowpush you're just gonna be down on items and if you get ganked or killed while trying to shove it in you're literally cooked
@controversial_charlie what are you talking about? the most likely case in this scenario is that you just came back to lane, you have no gold to spend. 300 at most.
but yes dude if you're playing zac top, hiding in the tribrush at 10% hp with 2,000 gold, then yes just jump on the wave, clear it, and back.
but obviously the scenario in the video is you lost a trade or something, backed, bought items, ran back to lane, and found it crashing into your tower
" If you build up a slowpush you're just gonna be down on items and if you get ganked or killed while trying to shove it in you're literally cooked"
you did not watch rogues 3.5 wave crash videos, and you have never played in a massive wave, you win even 1v3's in a massive wave. (obviously champ dependant, if enemies can wave clear like renekton did then its a different story, if you're facing brand top)
yes bro if the enemy brings 5 of their teammates top and you're 1% hp and you're on 99999 gold and yeah yeah and that that. and they have rift herald.
please try to think about what the scenario actually is and when it would be good instead of thinking about the doomed scenario and calling the advice bad
@mysticflow467 you wrote all that and for what? I never said his advice was bad. I was just questioning for educational purposes. You're just assuming the worst intentions because that's just the type of person you are. Go back to soloq and apply his advice and climb for yourself since obviously you're good gamer
As long as Rene has enough health, like here, it makes more sense to have the lane slowpush. You deny the enemy minions and once you stack up the slowpushing wave, you can crash it and recall
Tip 5 was good, but it was a win more event. I'd like a how to use herald if you're started losing after geting it
I think part of the problem with tip number three is that outside of mid lane there aren’t a lot of good pure damage AP picks available. Even if you go AP top, you’re more likely than not gonna do AP bruiser instead of just burst AP damage
I think typically if I use herald, I'm trying to drop it top lane, and then immediately swinging over to dragon, to capitalize on a potential numbers advantage
The best way to use rift herald is actually during the atakhan/drake fight. It's basically a free stopwatch for anyone on your team that right clicks it mid fight.
Magic resist items are also more gold efficient than armor items. So by stacking AP sources you make each gold they spend that much more effective.
Im 600 lp and your Videos teach me smth new everytime. Ty
6:30 That's a lot of extra gold this Yasuo generated :O
The only time to really go for extra magic damage dealer is if you have Vladimir tbh, or let your support run pseudo AP
Tip 3 I ended up doing without noticing a while ago. My team was on red side and I was last pick. My comp was a Darius Kayn Yasuo and Pyke. So I played Ziggs bot. 😂 I didn't kill a lot but I demolished structures
Flawless videos. Well done
"super satisfying mistake" made me giggle
About tip number 4, what are you supposed to do against ranged top then?
I swear they got rid of that passive cause those minions do whatever the hell they want in my lanes lol
I feel like tip 2 needs an asterisk. If Tahm (or whoever) has tp available, the next wave matters slightly less. Also the tip kinda assumes you won’t get ganked
I wonder if the 3 ap can still work if your one ad character is one like darius, ambessa, or pantheon that automatically gets %armor pen by ability ranks.
If anyone watching this on 2026, tip 2 is pretty much invalid now since there is homeguard at lvl 1
I'm not sure how simple your guides are meant to be, but I wish you would have expanded a little more on the Rift Herald because I think there is a 4th point of pressure that you did not mention that is objective control. There are times when Rift can be used to create a new point of pressure as you mentioned, but with the actual goal being an objective like Dragon. Say you have your top split pushing to T2 tower and dragon is up in 15 seconds. You know your top isn't going to join and they are being defended by the other top lane. You could position for dragon and risk a 4v4, but if you have Rift you can also drop right into Bot or Mid and create a pressure point that the enemy has to respond to or else they give up towers. If played correctly, and the enemy team doesn't respond to the Rift your team can back off and not even risk the 4v4 thus creature pressure without losing thing. Eventually the other team is either going to lose a ton or respond to the rift and then you get the objective.
I disagree with the rift herald point, i think this is a pretty good time to spawn it. The mistake is them going into enemy botside and chasing Jinx instead of doing dragon with the tempo they got from rift herald since Sylas is still just respawning and Zyra is already coming back onto the map
If the timing is right, I'll use Herald to pull people away from a Dragon fight.
"Support doesn't deal any damage anyway"
Me, a Xerath Support main: 😠
Well, all the SkillCapped haters that I always see in this guy's comments are having a bad day.
"...which you probably don't." :D
Damn stuff everyone knew even 7-8 years ago in Gold, is now something that has to be taught by coaches.
You can tell the game is filled with a lot of casual players ranking up due to duo abusing or champ abusing.
About tip 1, what if enemy top has just TP'd bot and you want to shove the wave ASAP? Aren't there macro reasons why you might want to hard shove this?
But 1 shoting the wave is fun ) :
VERY
Renenkton could just TP Base after taking that fast wave.
Tip 2 doesn't work on mid lane, you don't want to give prio to a laner you just shut down by backing late, allowing them to come, clear the wave, and get prio to get double kill on your bot (hello kata abusers)
To be fair, that one instance where you claim that Veigo misplayed by dropping Herald mid wasn't quite the misplay you make it out to be. He is pinging his Caitlyn on bot side to push the bot wave before he drops herald. Caitly instead runs into the jungle and away from the wave for no reason. Caitlyn then dances back and forth in the jungle waisting a ton of time. If Caitlyn had immediately gone to push bot wave before Herald was summoned. Then Mel and Veigo rotating bot with that Caitlyn pushing could have taken that Tier 2 bot tower while the enemy was dealing with Herald in mid lane. However, the Caitlyn screws the entire thing up. I know the point trying to be made here in this video with that clip, but it falls a bit flat when looking at the clip in totality.
Ok the adc thing on pushing the wave, while you att the adc has been brought by Uzi and not jinjerthing, than it has been improved by vyper on second bush harrass and lately Ruler. Cool if jingerthing explained it but it is all a Uzi idea. Nowdays, at high elo there is normal early harrassing.
Tip 2 is just backwards in midlane. Huge mistake to overstay, keep tempo and reset asap. Don't waste next wave prio for 120g
Theres one question I want to ask. Someone who doesnt build any resistances will have around 50-60 magic resist and 100-110 armour but if you build 5 lethality items you will have around 100 lethality which means you dont really have to build any percent armour pen. So 3 ap 1 ad is still viable i think
This is a cool one
13:30 When you are a coach, how can you not know that herald can no longer expire?
Solo ad isn't bad especially when they are fed like a yone or Yasuo?
LOLOL i've been playing for 15 years and 3 seconds into your video, i realized you were about to wrenekt that wave w/ E and it clicked immediately and it's so fking obvious and i feel so fkn stupid. like kitten mittens stupid. so stupid i have to stop watching and go play a game or 5 rn to fk around w/ this... idk... some kinda inverted information hazard... i'll bbl to watch the rest so i can finally go pro lol
Would you ever use Herald in a 1-step play to secure feats of strength? For example, I had a game where I called for Herald mid because both the enemy mid and ally top towers were super low, we had objectives but they had kills, and I wanted boots upgrades. Is that worth?
This is The best macro class i've had over 6 years trying playing this game
In tip 2, isn't there a risk that they freeze at the tower?
Shame no one seeing this will be on my team.
In spectate mode how do you show the individual golds ?
Press x with the scoreboard open
thanks !
About tip 1, if I am in losing 1v1 on top (skill issue probably) isnt better to clear fast and reset lane than slowpushing? Because I often find myself in situation when enemy top comes back to lane and reduce my slowpush into freeze and then he is zoning me from gold. Is there a mechanic that I can use to get as much gold as possible even in losing lane?
🐊🐊 one trick watching the renekton wasting all his rage on minions 🤬🤬💀💀☠☠
Whilst I do like discovering things for myself, I wonder:
What is a smart way to use Rage-resource? Do you stack it up? Prioritise what? Find some enhanced abilitied better?
How does a good Renekton use Fury efficiently?
I love how he just dumps the literal 150-200HP heal for no reason just so he can CS faster. Even more than the fact it's better that you slowpush, why would you dump all the damage on the minions? You don't even know if the enemy is in-lane to fight and use it.
And then there are people who use herald in teamfights to damage and knockup the enemy xd
A lot of these tips can be general good advice but shouldn't be treated as uncontestable rules, because sometimes even the smallest piece of information on the map can change what is the right play at any given time. Hypothetically, you might want to clear the wave as fast as possible to get prio towards an objective. You can also greed for plates if you know your jungle is hovering your lane while the enemy jungler is on the opposite side of the map, if you're a powerfarming jungler you might want to skip a camp if a gank is obviously free, etc... At the end of the day you'll need to break the mold and think for yourself what is the right decision at any given play.
I don’t understand tip 3. The solo AD has to build percent armor pen items in either scenario.. how is it worse?
but in tip 2 tahm can just freeze the wave and u lose minions, on the other hand if u don't touch the minions they are gonna slow push into you and you just catch the wave, no?
Full item > losing max 1 wave (I think the replay was like 10mins in, the value of minions is incredibly diminished at this point in time)
Freezing has no value as well this late in the Lane, when you're 1.5k gold up freezing is just making your lead stagnant while your botlane dies 5 more times xD
Not to mention that if you proxy a wave it means you clear it INSANELY FAST faster than what is usually possible, so the following enemy wave is literally barely leaving their base as you start recall, so you don't lose really anything, max 2-3 minions probably
@CoachRogue oh i see now, thanks for the explanation
I have a question about tip 1:
In the mid lane, isn't it sometimes better to one-shot the wave in order to have a neutral wave state, so that the opponent misses out on the experience of 2-3 minions before returning to the lane?
That's why tip number 1 isn't really a tip, since it depends on the situation you want to be in at that moment. A slow push is good, but it's not always the best option, typically if you need a fast crash for recall, for a fairly urgent objective, or for a bot teleport. It's far from the best solution. However, in pure 1v1 situations where you absolutely want to beat your opponent, it's the best thing to do; it gives you more space and security.
I got a question regarding the 1st tip:
i played a recent kayle vs irelia MU on top lane, they of course played well by zoning me out of the wave and punishing my poor positioning which forced me to back on the 2nd wave, while they were slow pushing to crash the 3rd wave, which i farmed under tower after TP.
I then procedeed to push as slowly as possible, to a have a wave nearer to my tower, but the irelia ended up not hitting the wave, letting it slow push towards her, and then she frooze the wave close to her tower, which made me unnable to farm well and i got killed
I know the 1st tip wasn't good in this case but could have i done better ? What should i do on the situation of the 1st tip while losing / what should i do when i get hit by a crashing wave and the opponents back to create a slow push towards them ?
mistake number 6: mages players that dont buy rabadom on 3th item, and change for a cheaper ap one for faster powerspike... rabadom may be expensive but the pay off Its unimaginable, there Is no paralel on league of legends on how much power you earn buying this item, not even infinity edge for adc's give this amouth of power.
What's the "threeth" item? Do you mean third? In that case it'd be 3rd
@NowWeJustWinIt third my b
Is taking mid turret with herald not good? Getting mid turret in midgame is already difficult if the game isn’t a stomp, so rift is sometimes the only way to get it without risk. I might be wrong, but I remember learning something like it from a jg coach who claimed mid turret is the most important turret to destroy first, and that rift is the best way to get it
Mid turret is absolutely the best turret to get early as it makes the enemy adc and others forced to play reactively under t2 however you can get the same result imo by stacking a few mid and putting herald in another location to get that increased value
At least that is my way of seeing it
Mistake 0: playing league.
solo AD is bad because its much easier to invalidate AD champs (especially assassins) with defensive items
meanwhile mages get so much magic pen built into their itemization and kits that you need more than just a maw to invalidate them
What do I do when my team has already picked 3/4 AP? Do I just say fuck it and also go AP? Or is it still better to be a sub optimal ad?
I dont understand Example 17:05 . Herold here generates no pressure, unless jungler Pushes the tower WITH the herold. The herold alone is not able to take T2 by itself and can be ignored since the wave is crashing in a neutral state. Additionally the next minion wave gets hold off by herold which results in a slowpush, what is not particularly bad but definitely not generating pressure for your team.
Mistake or not, I’m one-shotting that wave lol
LMFAO dopamine maxing feels too good
1. Advice
Its all relative,if enemy was dead (your jg killed him u shud never slow push).Generaly good advice but use your brain.
when it comes to the azir tham play it tunes into greeding a little bit dont see them knowing where shaco is turns from a good play into a coinflip risk in my opnion worst case azir stays shaco kills him seju comes to try and kill shaco and tham comes and kills him but might just be me who overthinks
Alot of AD champions do AP damage built into their kit, so they still do alot of damage vs armor stackers.. this is another reason picking ap teams is bad, because without even building armor, the ad champions are doing less, as well as the ap champions... yone or renekton for example, they exceed in teams with only 1 ap champion, because enemies build full armor and have nothing to negate the magic damage built into their kit, or if they do, they are vulnerable to your ad teammates... im not explaining it well, but im sure rogue understands the point im trying to make..
I tried to explain this concept to an adc who thinks magnetic blaster is a bad item 😮 they thought the range was the only benefit, i explained how it buffs your damage across the board, vs everything on the map, whether youre ahead or not, one item and suddenly your adc feels weak... M.Blaster is the complete opposite, suddenly youre strong, and the enemy cant do anything to counter they can only outplay you mechanically, which is harder because of the extra range.. its literally a counter to any counterplay for adcs. But they all think flat ad is better
first "tip" can also ruin your lane if youre weaker than your opponent
Wait til you see my next video, it addresses exactly this situation :^)
5:55 doesnt Tahm just hold a freeze here easily? Denying us a full wave? I get that we want to take a later recall as you explained, but we can also recall without missing any farm and return to a better wavestate.
9:00 Is this necessarily true in practice? Champs have higher Armor late game to offset the fact that AD champs are otherwise stronger against armor late game, due to things like having auto attacks, crits, and more/better choices for flat and % armor pen. Everything exists in the context of the game where everything else exists.
It's 9minuites, freezing doesn't exist this late into the game and as soon as azir gets back the 'freeze' works in our favour, tahm at that point would have stacked a wave for us to poke under tower / dive with since azirs at what is easily a 1.5k gold lead at this point. Also at a maximum we'd lost like 3 minions (which against has WAY less value this late into lane), azir started hitting the wave before it even arrived to the lane since he was able to proxy it, which means the following wave (that'd hed possibly lose to tahm 'freezing') is REALLY far away
To be honest is tahm 'freezes' azir could just walk mid and hit the mid tower, tahm gains a +6 minion lead, azir gains a roam timer that can just use to walk mid and murder the entire tower with if he wants (he has a literal full item, freezing DOES NOT exist at this point in the game as a consequence)
Still, I think that advice only apply when you need extra gold for your item spike, otherwise an extra amp tome or long sword won't change how the lane play out. Getting back to lane on the same time as your opponent, however, does allow you to dictate the wave state and expand your lead even more.
I’m a greedy top lane piggie, I never learn and always overstay for plates
Well now you know when you can overstay or not :^)
Your such an under rated streamer...not for long.
What about overstaying and killing minions is "passive"? The 1 gold you get every half second or so is passive. He's doing stuff to gain that gold. You're not passively gaining gold, you are building an advantage.
Okay, the way you just explained how if you look at your own wave at tier 2 and they're still dead means you can take an extra wave is something I didn't fully understand with a clear cut metric (obviously if he has tp its different and you should recall), this is actually pretty big for me. I play support and trying to transition to jungle hurts a bit cause when I gank I wanna understand top lane lane states (top lane is where this matters the most)
On top #3, this literally caused Chovy to lose game 2 vs T1, dude rushed void staff against 2 merc threads and ZERO legendary MR items, he could have gone any ap item and then gone void staff after (or even better, bloodletter since he had 3 ap on his team and zero bloodletters).
Btw tip #3 is wrong in the case it's a lethality buyer and they don't have armor buyers (squishies comp for example), if you have lethality you have flat armor pen, by the time champs have ~100 armor your lethality should be negating most of it anyways, there is no actual reason to get % armor pen unless they actually build armor, I think a more balanced example would be a non lethality buyer and or against champs that build mixed armor/mr items like engage supports anyways
As a heads up % armour pen is calculated BEFORE lethality! So the amount of lethality you have doesn't matter in regards to your decision to build % armour pen at all!
@CoachRogue Ah, I knew this but I made the mistake of not realizing that you can in fact have negative armor in which case it's probably always worth buying, I wasn't sure this was how it worked and didn't bother fact checking
17:08 isnt this a bad use of herald? enemies can literally ignore the herald no? they can stay if they see the j4 attcking, but once the herald spawns and hits the turret and no one is there, i wouldnt go to herald, that herald is dead, damage to tower has been done, tower is most likely going to live no?
Well when you see herald on your minimap running at the tower you have to assume the enemies will attack the tower right? They don't have the luxury of waiting to see IF jarvan attacks the tower or not.
If heralds hits tower and the the enemy don't defend the tower. .. can't jarvan just...turn around and take the tower...........
@CoachRogue i guess its more of a situational play, i wouldnt say its a good nor a bad herald but more like if you have the luxury to go back to it, depending on vision and what your team is doing and how much they need you to be there at that moment. but realistically speaking that herald isnt doing much without someone there. e.g if jungle is warded and they see j4 leaving, or if they just commit to a teamfight on mid area that j4 cant leave the teamfight. I see the vision tho so yea in certain situations i guess it could be a good herald. My point is a herald with a wave has far more chances to take a turret, or if that turret was half hp then yea herald would probably slam twice
also i watched a lot of your content and i learned a lot, thank you and keep it up
I kinda disagree with the tip about building no %magic pen item, even when u're solo ap and nobody builds mr, first of all characters have inherent mr passives a lot of the times, second, most of the times other characters on ur team have some magic dmg in their kit, even if its not too much, if u can slot in blood letter, u get a decent amount of haste, some hp which for mages is honestly just an op stat most of the times and 30% mr shred which, assuming u go for blood letter 3rd would be around 9-12 flat magic pen for all magic dmg on ur team.
void stuff imo is almost an obsolete item... even if u dont go blood letter cause u want the pen to be applied upfront, most characters would probably prefer cryptbloom for the utility+haste.
there are probably games where going full dmg no %pen item would be better, but those games are the minority... by far (ofc it depends on a lot of factors so speaking in such generalities is not the best, but u know, just trying to make a point i guess.
Hello it’s me 🙀
The nimbus cloak Aphelios that'd pop heal at full HP just for move speed the moment he got his 3rd lethal tempo stack LOL
@CoachRogue not the smartest aggression always.. but creative 😜
about tip1, is it really an obvious mistake tough? there are situations where I'd rather have the wavestate to be neutral rather than slowpushing towards enemy turret, for example if i'm certain enemy jungler will be top by the time the slowpush built up and i might not be able to crash the wave in time
I’ll be frank. That last herald clip with j4, wasn’t underrated but overrated. 33k gold at level 12 and still needs a distraction?? The aversion to pushing the lane is just sacrilegious…