EmberGen Tutorial

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  • Опубликовано: 2 янв 2025

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  • @aminecrb8949
    @aminecrb8949 4 года назад +2

    Very cool tool this is the future man

  • @gutlauninger
    @gutlauninger 4 года назад +1

    nice, i worked with it a few days now and with more complex setups, it would help to be able to render more sequences at once. like "savers" in black magic fusion. als savers save when you hit export. every saver node to its destination. so you can go for a walk in corona world and let all sequences be created. if not at once maybe serialized. maybe thats all not possible with realtime?

  • @sgm7650
    @sgm7650 3 года назад +1

    Hey guys, good tutorial, but I having some problems when exporting the vdb to maya with the scaling, so dont know if I have to tweak something else on the emergen, I have the scale set up in centimeters and 0.002

  • @SagunManandhar
    @SagunManandhar 3 года назад +1

    Hi Nick , is it possible to import VDB ? Also it is possible to stop simulation and have camera fly around ?

  • @andreasr4933
    @andreasr4933 4 года назад +1

    Hi JangaFX team,
    I recently exported a VDB sequence to cinema4d and rendered with Octane. The Problem is, the VDB density is not high and looks low res compared to the flames in the Embergen renderer.
    Can you help?

    • @Demphster54321
      @Demphster54321 4 года назад

      Having a similar issue in Blender... Looks better in the Embergen viewport than in the final render haha

    • @litesoundband
      @litesoundband 4 года назад

      @@Demphster54321 just add some numbers to the density field thats all

  • @therealkevinleee
    @therealkevinleee 4 года назад +1

    I seem to only be exporting the smoke and not the fire? Am I missing a setting? I am exporting vdbs into c4d rendering with octane

    • @sicktit44
      @sicktit44 4 года назад

      Just tested it, works fine. When you've imported your VDB sequence in C4D, click the 'fire' button in the 'medium' tab or set it up manually by going into the Volume Medium tab and adding a Texture Emission and a Volume Gradient. Then the rest is just art direction by changing settings to suit

    • @sicktit44
      @sicktit44 4 года назад

      I could send you the C4D file if that would help. Let me know.

    • @lllViperlll
      @lllViperlll 4 года назад

      You need to use the volume medium, absorption, scattering, emission (texture emission) and emission ramp (volume gradient) in the VDB. you'll need to shade the fire/smoke yourself. www.aoktar.com/octane/OCTANE%20HELP%20MANUAL.html?Fire.html

  • @Zev_Reef
    @Zev_Reef Год назад

    What happened to the compression option?
    Theres nothing in V 1.0.1

    • @jangafx
      @jangafx  Год назад +1

      We ditched the official VDB library and wrote our own. Compression will be back when we can get to it 👍

    • @Zev_Reef
      @Zev_Reef Год назад

      @@jangafx Ah phew

  • @ghermacle
    @ghermacle 4 года назад +1

    Hi guys! Great work on this Software!
    I'm having a problem importing my exported embergen VDB files to Blender. when I Adjust the black body it becomes solid white. When I did the same on the VDB example files (embergen mid air explosion) it work nicely and the flames shows correctly. What am I missing?

    • @jangafx
      @jangafx  4 года назад +1

      Make sure your blackbody parameter itself isn't a value over 1. Otherwise, might want to look into the blender forums? If it's completely white, that might mean it's oversaturated.

    • @abilalp9104
      @abilalp9104 4 года назад

      Yes, its happen to me.

    • @abilalp9104
      @abilalp9104 4 года назад

      Only working when i use export flames.

  • @ukmonk
    @ukmonk 11 месяцев назад

    Would be nice to get some updated tutorials JangaFX, that shows new UI etc

    • @jangafx
      @jangafx  11 месяцев назад +1

      Last week we hired a new team member specifically for tutorials. Their entire and only job is to create tutorials. They're coming :)

    • @ukmonk
      @ukmonk 11 месяцев назад

      Awesome! Thank you! Just purchased Embergen and its amazing!! @@jangafx

  • @Oldyellowbrick
    @Oldyellowbrick 4 года назад

    What about interaction with the scene...it’s cool that you can get these results but it’s quite useless atm if there’s no interaction with external geometry once I export it. Is this possible currently? Can you import scene as collision objects?

    • @jangafx
      @jangafx  4 года назад +2

      You can indeed import a scene if you would like in OBJ or FBX formats. Static meshes only at this time, but we're working on animated meshes.

  • @antonymaalouf
    @antonymaalouf 4 года назад

    Is there any way to export the collider ? I need to figure out how to position it in Blender.

    • @jangafx
      @jangafx  4 года назад +1

      Not yet. We have plans to fix scaling/collider/mesh issues early next year.

  • @GD15555
    @GD15555 4 года назад

    can we have a fully functional plugin for 3ds max and render with octane? Phoenix is nice but we have to wait for calculations

    • @jangafx
      @jangafx  4 года назад

      With EmberGenFX (Octane version), it'll be integrated into 3DS max.

  • @dasnico13
    @dasnico13 3 года назад

    when exporting vdb, the scale and position are not correct in 3ds max nor Blender

    • @jangafx
      @jangafx  3 года назад

      This is a known issue, only thing you can do for now is scale it to line it up by eye. It'll be fixed with our next update when we have a proper scaling system.

    • @dasnico13
      @dasnico13 3 года назад

      @@jangafx thank you

    • @NicoKnudsen
      @NicoKnudsen 3 года назад

      @@dasnico13 Any news on this? importing a mesh sets it to 0,5 scale, is that a reason for that or should we put it to 1? anyways it doesn't match the VDB when exporting and bring it back into max. Anything to recommend?

    • @dasnico13
      @dasnico13 3 года назад

      @@NicoKnudsen they are working on it. No solution yet. for me there is really no point in using this tech at the moment.

  • @SolidMotionVFX
    @SolidMotionVFX 4 года назад

    How to just export the png image sequence but only the simulation not with the checckerboard Ground etc...

    • @jangafx
      @jangafx  4 года назад

      Capture node > click the plus sign > add a render combined from dropdown > pull off R channel node and spawn an export image > plug in rest of channels to RGBA > set your frame count up for what you want to export > Put in your file name by clicking the white folder > click image sequence checkbox > export now.

    • @SolidMotionVFX
      @SolidMotionVFX 4 года назад

      @@jangafx Thank you sir. Works nicely.

  • @AdmiralKodai
    @AdmiralKodai 4 года назад

    I thought there was going to be a density control for the export of VDB's?

    • @jangafx
      @jangafx  4 года назад

      The density you spawn within the simulation controls the density in your VDB.

  • @hoodboyslim
    @hoodboyslim 3 года назад +1

    I would instantly buy a shader that makes the embergen vdbs look good in blender. Its a bit of a pain to make them look decent

  • @mkuban7227
    @mkuban7227 4 года назад

    pls tutorial how to import embergen to c4d/octane...? i try but looks very weird... :(

    • @therealkevinleee
      @therealkevinleee 4 года назад

      me too, I dont get any fire or even the color after I import it in

  • @AlbertAguirre
    @AlbertAguirre 2 года назад

    this doesnt work anymore. please tale this offline

  • @simonallen3794
    @simonallen3794 4 года назад

    Linux?

  • @yassiraykhlf5981
    @yassiraykhlf5981 4 года назад

    hi i have a problem
    when i click the exe file the cmd says"failed to create opengl context"

    • @jangafx
      @jangafx  4 года назад

      Right click the EXE and tell it to use your high performance Graphics card

    • @yassiraykhlf5981
      @yassiraykhlf5981 4 года назад

      @@jangafx never mind i have a AMD e2-1800 radeon hd 7340 and its so old to handle it