00:00 - MAP01 Entryway 02:20 - MAP02 Underhalls 05:55 - MAP03 The Gantlet 10:00 - MAP04 The Focus 13:55 - MAP05 The Waste Tunnels 21:20 - MAP06 The Crusher 29:55 - MAP13 Downtown 39:40 - MAP30 The Icon Of Sin DOOM 2 Recreation Project is an 8 level long WAD that recreates DOOM II levels by expanding them and adding some rooms to them, plus as you can see in them MAP13 Downtown, it's not as bad as it was before. First map is slightly expanded with adding a two new rooms, keeping the secrets as same as before, the level is also slightly more difficult but in overall its in my opinion still a vanilla style easy first level. The Underhalls are pretty much the same as before with little additions to the level, but it's also a first time with added Hell Knights such early in the game to face it. Third map is slightly changed with adding some nice texture work to it + a switch to open the place to Megaarmor, a quite fast level but also might be difficult due to more monsters than before. The Focus is greatly expanded with adding some new rooms plus a path for obtaining the blue keycard is way longer than before, plus it's a really dark level so flashlight addon might be recommended. Waste Tunnels it's another slightly changed and expanded map, it also changes few secrets a little bit, the level might also feel harder than before but it might be just my prejudice. The Crusher however is probably the most changed level so far with many changed areas and new rooms, completely different outdoor area in parking lot and a quite bit different final of this level. Downtown being probably one of the frustrating and confusing levels of DOOM 2 has a nice look overhaul, map resembles more a residential area than before with adding some offices, bathrooms and stores to explore. And of course, Icon of Sin at the end of this demo, just destroy it for good till it dies.
On the surface this seems to be a nice little reskin but there are so many subtle changes that are great design choices. I think this is a fantastic enchancement without detracting from the heart of the original maps.
@@donovanteale6502 Crusher was never one of my favourite levels, especially since so much more could have been done with crushers on a level called crusher but the original maps pillar room was very dark and claustrophobic, it's also the first time you meet a revenant. I think in this recreation the map is a lot more light an open and thematically fits well with the rest of it's maps.
I've played through Doom 1 and 2 on Project Brutality 2.03 so many times that I've came up with a personal challenge that I like to call "the armor and health profit run." The way it works is that you must end up with more health and armor at the end of the level than what you started the level with and so on and so forth. It requires that you have a mod installed that allows you to collect health and armor and build it up past the usual 200 points. I think Project Brutality ver 2.03 has a bug in it that allows you to progress past the 200 point limit if you're skilled enough to not get your ass kicked. Try it out sometime.
Nobody responded, so I'll chip in. The mod had broken secret sectors at the time, making them unobtainable. The bug has been noted in the projects thread.
I'm so happy that DOOM 2 recreation Project is almost done, an the funny part is that I'm remaking DOOM 2 as well lol, an there's many other remakes coming LMAO
take a doubt?, what basic video settings do you use for this game to look so beautiful? gzdoom, zandronum or other? I use gzdoom but it doesn't look anything like yours and I'm also afraid to change a lot because I have no experience! sorry for the bad english, thank you for your attention!
For some reason, when I use the HUD mod linked in the description, I get script errors that prevent the game from launching. I am using the latest 4.10 version of GZDoom and loading the HUD mod after Project Brutality, but I still get script errors. Am I perhaps using the wrong file? Is there an alternative version of the HUD file I need to use or something?
Any modern iGPU (CPU-integrated GPU), not to mention dGPU (dedicated GPU), will run this fine, of course depending on the texture pack and the particle/decals/resolution/anti-aliasing settings; you need a GPU from early 2000s to go THAT low. Hell, the Vulkan renderer runs much better than OpenGL and GZDoom has made big performance improvements in the last few months, so it's fine.
Hey, I'm wondering if someone can help me. I'm trying to play Project Brutality 3.0 but the WASD movement isn't working. I'm dragging the "Project_Brutality-master" folder into GZDoom. But when I load up a new game I can't move or jump using the keyboard. Even if I don't load any other mods I still can't move or jump.
Could it be possible to have a list of music used linked in the videos or a source for them? I've been trying to find the tune to ruclips.net/video/svzXXUVZxaA/видео.html Downtown a while now.
I wish the project brutality team would give the player the option to turn off all the constant talking for the zombie men as I find it rather annoying after a while. It would be good if you could choose between bd v21 and pb style!
00:00 - MAP01 Entryway
02:20 - MAP02 Underhalls
05:55 - MAP03 The Gantlet
10:00 - MAP04 The Focus
13:55 - MAP05 The Waste Tunnels
21:20 - MAP06 The Crusher
29:55 - MAP13 Downtown
39:40 - MAP30 The Icon Of Sin
DOOM 2 Recreation Project is an 8 level long WAD that recreates DOOM II levels by expanding them and adding some rooms to them, plus as you can see in them MAP13 Downtown, it's not as bad as it was before. First map is slightly expanded with adding a two new rooms, keeping the secrets as same as before, the level is also slightly more difficult but in overall its in my opinion still a vanilla style easy first level. The Underhalls are pretty much the same as before with little additions to the level, but it's also a first time with added Hell Knights such early in the game to face it. Third map is slightly changed with adding some nice texture work to it + a switch to open the place to Megaarmor, a quite fast level but also might be difficult due to more monsters than before. The Focus is greatly expanded with adding some new rooms plus a path for obtaining the blue keycard is way longer than before, plus it's a really dark level so flashlight addon might be recommended. Waste Tunnels it's another slightly changed and expanded map, it also changes few secrets a little bit, the level might also feel harder than before but it might be just my prejudice. The Crusher however is probably the most changed level so far with many changed areas and new rooms, completely different outdoor area in parking lot and a quite bit different final of this level. Downtown being probably one of the frustrating and confusing levels of DOOM 2 has a nice look overhaul, map resembles more a residential area than before with adding some offices, bathrooms and stores to explore. And of course, Icon of Sin at the end of this demo, just destroy it for good till it dies.
3:16 if only other zombies would be that intelligent, hell invasion could actually succeed 😅
Yeah, even child soldiers have a high intelligence, which ain't exactly encouraging, but TBF Hell doesn't exactly have a lotta options.
On the surface this seems to be a nice little reskin but there are so many subtle changes that are great design choices. I think this is a fantastic enchancement without detracting from the heart of the original maps.
I dunno about crusher tho, missed a chance for extra cool crushing by trying to go too dark and moody imho
@@donovanteale6502 Crusher was never one of my favourite levels, especially since so much more could have been done with crushers on a level called crusher but the original maps pillar room was very dark and claustrophobic, it's also the first time you meet a revenant. I think in this recreation the map is a lot more light an open and thematically fits well with the rest of it's maps.
@@KIA130123 Agreed. But is it wrong for me to be greedy and want moar?
@@donovanteale6502yes
The sweet panicked pain screams of the ex-humans, haha.
I love the zombies voice lines reminds me of the cleaners from max Payne 2
Love how the weapons perspective alters with movement
It's amazing what's done to Doom. Can anyone imagine any modern commercially released game to be modded to that extent?
I bet modding modern games will be as easy in 30 years as OG Doom is also 30 years old at this point.
Your Doom gameplay is always 👌👌👌👌. I love the way how this 3 decade old game is still given a modern touch by doom fan devs by means of mods 👏👏👏👏
I understand not wanting a hud that's in the way but man the one you have is microscopic!
I've played through Doom 1 and 2 on Project Brutality 2.03 so many times that I've came up with a personal challenge that I like to call "the armor and health profit run."
The way it works is that you must end up with more health and armor at the end of the level than what you started the level with and so on and so forth. It requires that you have a mod installed that allows you to collect health and armor and build it up past the usual 200 points. I think Project Brutality ver 2.03 has a bug in it that allows you to progress past the 200 point limit if you're skilled enough to not get your ass kicked. Try it out sometime.
MAP01 Entryway - Secret: 5 / 8 🤔
MAP06 The Crusher - Secret: 1 / 4 🤔
Nobody responded, so I'll chip in.
The mod had broken secret sectors at the time, making them unobtainable. The bug has been noted in the projects thread.
I'm so happy that DOOM 2 recreation Project is almost done, an the funny part is that I'm remaking DOOM 2 as well lol, an there's many other remakes coming LMAO
The fight with Icon of Sin reminds me of the fight with Mother Demon from DOOM 64.
29 minutes is chefs kiss
Desert Eagle
@MartinozO What sub mod of project brutality are you using for this video? Looks like a more cleaned and higher detailed version of Project Brutality.
What is the addon of that light when you pick up a power up?
Very damn nice map
take a doubt?, what basic video settings do you use for this game to look so beautiful? gzdoom, zandronum or other? I use gzdoom but it doesn't look anything like yours and I'm also afraid to change a lot because I have no experience! sorry for the bad english, thank you for your attention!
He uses texture packs.
The people who made the game they really should do Duke nukem and Hexen
How do you get the add-ons to work cause mine keeps crashing also the addons link in your description is dead
For some reason, when I use the HUD mod linked in the description, I get script errors that prevent the game from launching. I am using the latest 4.10 version of GZDoom and loading the HUD mod after Project Brutality, but I still get script errors. Am I perhaps using the wrong file? Is there an alternative version of the HUD file I need to use or something?
insane
Can you please make an instructional video on how to best manage and load different mods and wads.
There are already many by others.
God I wish I had a PC that can handle this gruesome slugfest
Any modern iGPU (CPU-integrated GPU), not to mention dGPU (dedicated GPU), will run this fine, of course depending on the texture pack and the particle/decals/resolution/anti-aliasing settings; you need a GPU from early 2000s to go THAT low. Hell, the Vulkan renderer runs much better than OpenGL and GZDoom has made big performance improvements in the last few months, so it's fine.
Hey bro cuano jugaras a Boltgun por favor juegalo que esta muy excelente
Great video! May I ask your texture pack?
This game asks for an AK-74 assault rifle or a PPS-43 submachine gun.🤘🤘🤘
No
Doesn’t fit the mod setting.
@@MartinozYT good weapons even for our time
AKs are cool, but it wouldn't fit when added by the PB mod devs, so maybe strap them boots on and make an addon?
ABSOLUTELY.DAMN.NOT.
Hey, I'm wondering if someone can help me. I'm trying to play Project Brutality 3.0 but the WASD movement isn't working. I'm dragging the "Project_Brutality-master" folder into GZDoom. But when I load up a new game I can't move or jump using the keyboard. Even if I don't load any other mods I still can't move or jump.
I wonder is that health bar a setting or a add-on? If it is a setting, where do I find it?
Beside that very nice looking !
HXRTCHUD
Thanks mate!
Could it be possible to have a list of music used linked in the videos or a source for them? I've been trying to find the tune to ruclips.net/video/svzXXUVZxaA/видео.html Downtown a while now.
Could you make a tutorial on how to download and use these mods?
Doom 2's downtown was Terrible. Glad it got remade
Same. Now I just need the OST from this so I can enjoy it's music :D
Where can i get this awsome mod.
I know that level end screen that's from berserk boomer video
I wish the project brutality team would give the player the option to turn off all the constant talking for the zombie men as I find it rather annoying after a while. It would be good if you could choose between bd v21 and pb style!
Es increíble
죤나 개쩐다❤
Looks horrible
Is it Ketx build 5.2?