I’ve opened this spreadsheet and immediately closed it at least 5 times until I saw this video. It seemed so daunting to learn but now it FINALLY makes sense. You’re amazing at explaining things.
It's so nice to finally be able to forward someone new an easy to follow video than desperately trying to explain every single situation and detail individually lmao Much appreciated!
I have over 1,200 hours in this game and have never bothered learning to use the calculator until now. Thanks for the informative video, made it easier to digest and less daunting to use.
Finally a video explaining breakpoints. I thought they where just when you corrale the enemy into a small area lol. Finally can fanatasize about the god rolls thank you so much.
Yea, packmasters are considered monster/skaven. If I had to guess its probably so they don't get shredded by shotguns since monsters have a large amount of damage resistance against them. Also fun fact, rasknitt is considered infantry/skaven, not a monster
Check out ThePartyKnife. He has a full on guide for every single wave, showcased every single enemy per wave and all possible special spawn points, it's amazing :) JTC did a Podcast with him on WetMagics channel recently!
This is great! Unless you are playing as unchained specifically (none of that classes weapons are available in the dropdown once selected). Which I am. :(
Hey maybe a video that explains the differences between the factions (other than the obvious like different Elite/Specials and Power vs whatever). Like “this faction spawns 20 horde enemies more than the others” or “this faction has twice as many hordes” and other stuff like that. I tried to look into it but I only really find a detailed guide for Beastmen’s uniqueness from the other factions. I’ve been curious about this for a while because to me Chaos always just seemed to be overall stronger than beasts (disregarding when the banner is in a strong spot) and Skaven. If this already exists I’d appreciate telling me where.
I'm not aware of a specific guide that mentions it, but overall skaven are more numerous and weaker while chaos/beastmen are less numerous but tankier. Chaos will always announce their assault with a warhorn and a battle cry and will charge from one (or two different) directions on the map, while skaven and beastmen prefer to ambush from around corners, holes in the ground, dropdowns, ect. (although skaven can sometimes charge like chaos will, which will be announced by the sound of a bell). Beastmen will always ambush
@@jtcLIVE Thanks, I appreciate it. I always build around Chaos honestly. I know it’s not the smartest but certain areas like Empire in Flames spam Marauders making it pretty unfun at times for me on legend. Would of preferred if there were even less Chaos units to compensate.
Not necessarily. Crit chance is good for Crit focused careers to let them use their abilities more, but it’s also good for procing swift slaying. Sometimes with a specific weapon/career combo there are no good breakpoints to go for, in which case you would put attack speed and Crit chance on the weapon to boost the overall DPS of it, since faster attack speed = more attacks = more damage
@jctLIVE hey any idea when Warrior Priest is implemented into the calculator tool? i'm trying to optimize him but i'm a bit of a sod and i could use some help finding certain breakpoints, particularly for chaos warriors and beastmen standard bearers since those seem to be his specialty with the 30% more power against them as one of his passives.
I found an error, but dont have a reddit account to message the creator of the spreadsheet, maybe someone else can do that for me. When you select Unchained, Bulwark and Mainstay do not affect the damage dealt.
I do know they just updated the spreadsheet so that bug might be fixed in the new version. I’ll update the description with the new link when I get home
Disappointing that they were never able to get the data needed for the console breakpoints. From my understanding, to increase the performance of the game they lowered the density of enemies and increased their health to compensate.
There is a console health value out there. I dont think it has beastmen could be wrong but there were a few folks who spent alot of time to make it you can find it on reddit.
Basically do the Breakpoints Royal with Cheese says for Cata. If you are a console player, you must ignore this, enemies have between 5% and 7% more health on console. I have made builds for a lot of the characters with the sniper based weapons like Handgun, Masterwork, Crossbow and Bolt Staff. Kerillian is pretty much the same with Moonbow/Hagbane so I didn't make any changes for her. Not only do enemies have higher health on Console, but our Power Vs of different types do not stack multiplicatively, they are Additive, so like 20% Chaos 20% Infantry is 44% on PC but only 40% on Console... Why Fatshark, why??
@@pempotfoy6206 I actually found out that PC too is additive, apparently they went back and forth wherever it was multiplicative or additive, but both are additive and as far as we can tell will stay that way. Numbers as in power needed for breakpoints? Just doing the math or by testing, you just need to know enemy health, weapon damage and damage modifiers which is different for some enemies. You can find out the damage modifiers on a spreadsheet someone has made, but there are mistakes on it and it's no longer updated so some things are wrong or missing. Took me ages to fix it myself. As I don't play as much Vermintide as I used too, I cannot remember enemy health numbers off the top of my head anymore sorry, if you want to know any I can look them up.
Thank you for this. This was a pretty clear way to understand it. I never knew there were a headshot tree under bodyshots. So again thank you for this.
This is why I generally avoid caring about breakpoints outside of +chaos damage since those & beastmen are some serious tanky bois. That you need a calculator with dozens of different metrics shows the system is just way too convoluted, even then knowing what stats to use with what weapon does not always get the best result, with much of this being huge overkill on champion difficulty and under. Instead sticking to general DPS stats feels to me to be the most effective and cover the most number of situations and utility. Examples are having +%attack speed can speed up animations, flinch/kill the enemies before they hit you whilst making slower weapons more viable, +%crit and +%critdmg enables a lot of oneshotting enemies and synergy with talents and traits, with +%infantry covering a faster time to kill for the majority of enemies you will be fighting. Faster attacks and one shotting enemies regardless of type is just more fun to me. Everything else should be dealt with teamwork focus fire, snipers and use of stagger, block and dodge until dead. To me most of these +%type stats feel not worth the slot. But in a good team on legend/cata covering your back and reduced solo ability, maybe different.
Did you ever played cata? Where there is this one pack master in the middle of the horde, you manage to headshot it, but oops, you forgot about breakpoints. That's why this video exists, if you don't care about breakpoints, why are you watching this video?
Glad to finally see a video about this topic most just mention "the necessary breakpoints" without going over what those are. Thanks so much.
I’ve opened this spreadsheet and immediately closed it at least 5 times until I saw this video. It seemed so daunting to learn but now it FINALLY makes sense. You’re amazing at explaining things.
It's so nice to finally be able to forward someone new an easy to follow video than desperately trying to explain every single situation and detail individually lmao
Much appreciated!
I have over 1,200 hours in this game and have never bothered learning to use the calculator until now. Thanks for the informative video, made it easier to digest and less daunting to use.
This is PRECISELY how to make a fun, easy to follow, EXACTING detailed instructional video.. Thank you!
The Link is dead. :-(
Finally a video explaining breakpoints. I thought they where just when you corrale the enemy into a small area lol. Finally can fanatasize about the god rolls thank you so much.
Super useful vid as usual but...
Can we talk about the fact that the packmaster is considered to be a monster here? I'm a bit surprised about this.
Yea, packmasters are considered monster/skaven. If I had to guess its probably so they don't get shredded by shotguns since monsters have a large amount of damage resistance against them.
Also fun fact, rasknitt is considered infantry/skaven, not a monster
@@jtcLIVE It'd explain why the Gryphonfoot Pistols struggle so much with them, I suppose.
Thanks for this
Is the List still somewhere ? The Link unser the Video says it was deleted. I ask for a new Link please
could you maybe make a guide (i know you have a 5 tips video) for fortunes of war and its waves/subwaves and how to best deal with them?
ThePartyKnife has a very good video about this
Check out ThePartyKnife.
He has a full on guide for every single wave, showcased every single enemy per wave and all possible special spawn points, it's amazing :)
JTC did a Podcast with him on WetMagics channel recently!
I agree and would recommend looking at Partyknife’s content for that, he’s already done it well enough that I don’t feel a need to do it again
@@jtcLIVE just skip the cringey intro and you'll first try fow in cata guarenteed
is this updated? or is there an updated version
This is great! Unless you are playing as unchained specifically (none of that classes weapons are available in the dropdown once selected). Which I am. :(
Yeah, I wanted to figure out breakpoints for the bolt staff, but it seem I'll go fuck myself instead.
Very helpful. Have downloaded it and open it with libreoffic, didn't work at all. Now i see how it goes :D
Hey maybe a video that explains the differences between the factions (other than the obvious like different Elite/Specials and Power vs whatever). Like “this faction spawns 20 horde enemies more than the others” or “this faction has twice as many hordes” and other stuff like that. I tried to look into it but I only really find a detailed guide for Beastmen’s uniqueness from the other factions. I’ve been curious about this for a while because to me Chaos always just seemed to be overall stronger than beasts (disregarding when the banner is in a strong spot) and Skaven. If this already exists I’d appreciate telling me where.
I'm not aware of a specific guide that mentions it, but overall skaven are more numerous and weaker while chaos/beastmen are less numerous but tankier.
Chaos will always announce their assault with a warhorn and a battle cry and will charge from one (or two different) directions on the map, while skaven and beastmen prefer to ambush from around corners, holes in the ground, dropdowns, ect. (although skaven can sometimes charge like chaos will, which will be announced by the sound of a bell). Beastmen will always ambush
@@jtcLIVE Thanks, I appreciate it. I always build around Chaos honestly. I know it’s not the smartest but certain areas like Empire in Flames spam Marauders making it pretty unfun at times for me on legend. Would of preferred if there were even less Chaos units to compensate.
So that mean attack chance and crit chance are useless in high diff unless you're attack are all head shot?
Not necessarily.
Crit chance is good for Crit focused careers to let them use their abilities more, but it’s also good for procing swift slaying. Sometimes with a specific weapon/career combo there are no good breakpoints to go for, in which case you would put attack speed and Crit chance on the weapon to boost the overall DPS of it, since faster attack speed = more attacks = more damage
Good job.
Sadly the Warrior Priest is not listed yet :c
Somehow I only learned about breakpoints a thousand hours in
@jctLIVE hey any idea when Warrior Priest is implemented into the calculator tool? i'm trying to optimize him but i'm a bit of a sod and i could use some help finding certain breakpoints, particularly for chaos warriors and beastmen standard bearers since those seem to be his specialty with the 30% more power against them as one of his passives.
whats the latest version of spreadsheet?
The calculator doesn't work, can you please provide the updated link?
Try this one docs.google.com/spreadsheets/d/1n8fq0MF6xvZlwSSM__O6N8mEsgHbPKbrBWA8NJOSPx8/edit?gid=62597031#gid=62597031
You're a god, thanks bro
I have about 1500 hours in this game, I completed all challenges and I NEVER cared about breakpoints. I am weird I think. :-D
That makes two of us. ;)
I found an error, but dont have a reddit account to message the creator of the spreadsheet, maybe someone else can do that for me. When you select Unchained, Bulwark and Mainstay do not affect the damage dealt.
I do know they just updated the spreadsheet so that bug might be fixed in the new version. I’ll update the description with the new link when I get home
@@jtcLIVE I just checked agin. Unchained is even more broken now. You can not select weapons anymore.
Unchained is still bugged indeed
Yep, still bugged you can't select a weapon
Look lik unchained weapon are not added to the sheet..
Disappointing that they were never able to get the data needed for the console breakpoints. From my understanding, to increase the performance of the game they lowered the density of enemies and increased their health to compensate.
There is a console health value out there. I dont think it has beastmen could be wrong but there were a few folks who spent alot of time to make it you can find it on reddit.
Awhhh. The file have been deleted. :(
It doesnt say which enemies are skaven?
Skaven= The entire skaven faction
Chaos= Rotbloods & Beastmen factions
Basically do the Breakpoints Royal with Cheese says for Cata. If you are a console player, you must ignore this, enemies have between 5% and 7% more health on console. I have made builds for a lot of the characters with the sniper based weapons like Handgun, Masterwork, Crossbow and Bolt Staff. Kerillian is pretty much the same with Moonbow/Hagbane so I didn't make any changes for her.
Not only do enemies have higher health on Console, but our Power Vs of different types do not stack multiplicatively, they are Additive, so like 20% Chaos 20% Infantry is 44% on PC but only 40% on Console... Why Fatshark, why??
Where did you get this numbers? Didn't know numbers were different on console
@@pempotfoy6206 I actually found out that PC too is additive, apparently they went back and forth wherever it was multiplicative or additive, but both are additive and as far as we can tell will stay that way. Numbers as in power needed for breakpoints? Just doing the math or by testing, you just need to know enemy health, weapon damage and damage modifiers which is different for some enemies. You can find out the damage modifiers on a spreadsheet someone has made, but there are mistakes on it and it's no longer updated so some things are wrong or missing. Took me ages to fix it myself.
As I don't play as much Vermintide as I used too, I cannot remember enemy health numbers off the top of my head anymore sorry, if you want to know any I can look them up.
Thank you for this. This was a pretty clear way to understand it. I never knew there were a headshot tree under bodyshots. So again thank you for this.
Just a little thing, in the very first frames when explaining breakpoint principle, I think you wanted to write « 20-20,9=(
Have a grail knight with good RNG in your party ez 10% dmg bonus
breakpoints rekt
This is why I generally avoid caring about breakpoints outside of +chaos damage since those & beastmen are some serious tanky bois. That you need a calculator with dozens of different metrics shows the system is just way too convoluted, even then knowing what stats to use with what weapon does not always get the best result, with much of this being huge overkill on champion difficulty and under. Instead sticking to general DPS stats feels to me to be the most effective and cover the most number of situations and utility. Examples are having +%attack speed can speed up animations, flinch/kill the enemies before they hit you whilst making slower weapons more viable, +%crit and +%critdmg enables a lot of oneshotting enemies and synergy with talents and traits, with +%infantry covering a faster time to kill for the majority of enemies you will be fighting. Faster attacks and one shotting enemies regardless of type is just more fun to me. Everything else should be dealt with teamwork focus fire, snipers and use of stagger, block and dodge until dead. To me most of these +%type stats feel not worth the slot. But in a good team on legend/cata covering your back and reduced solo ability, maybe different.
Did you ever played cata? Where there is this one pack master in the middle of the horde, you manage to headshot it, but oops, you forgot about breakpoints. That's why this video exists, if you don't care about breakpoints, why are you watching this video?
Can’t believe I found the only female Vermintide player
?????