Oh, if you're asking about the one shown at 2:00 in the video, the standard way of getting to that button is by walking over the blocks while it is visible, without jumping. I had used a strategy where you jump and then try to jump again while midair; even though there is no doublejumping, it used to register it as a jump for the disappearing / reappearing blocks feature, causing the blocks to reappear. I haven't played in a while but I rejoined now to see if it still works but it appears that behavior has been changed / fixed since I posted this speedrun (probably sometime last month, which is when the game was last updated).
@@Da_Bludster No no, it's ok! I understand the original confusion since the video showed a different way of getting across the blocks that happened to no longer be possible anymore by the time you posted your comment. I hadn't played in a while after completing speedruns for every map in the game so I didn't know that feature was changed (I should probably add a pinned comment or include something in the description to clarify this for anyone who has the same or a similar question in the future). Have fun with Tower World! :D I think there is a new map being added to the game sometime soon-ish so when that releases I'll probably post a new speedrun
Not everything was at the perfect timing; at 5:35 in the video / 5:25 on the in-game timer, I missed the cycle for the moving staircases which resulted in a decent amount of time lost. Other than that, it mainly comes down to practicing a lot because the timings are effectively always the same. Whenever you start a new run, everything resets back to its "default" position and then it begins to move, so if you know where something is positioned at a particular time on the in-game timer, it should always be in that spot at that specific time (so long as you started moving right away upon restarting, and also excluding objects that only start moving as a result of player action), which makes it easier to predict what to expect next.
Took me like 30 seconds to realize that the clucking siunds were coming from the chicken hat-
how do u get to the green button, I tried for like 15m but I can’t activate it twice because I’m mid air
Oh, if you're asking about the one shown at 2:00 in the video, the standard way of getting to that button is by walking over the blocks while it is visible, without jumping. I had used a strategy where you jump and then try to jump again while midair; even though there is no doublejumping, it used to register it as a jump for the disappearing / reappearing blocks feature, causing the blocks to reappear. I haven't played in a while but I rejoined now to see if it still works but it appears that behavior has been changed / fixed since I posted this speedrun (probably sometime last month, which is when the game was last updated).
@@StrongBigeMan9 shit I’m an idiot 😭 I never thought of just walking over the blocks while they were visible 😭
@@Da_Bludster No no, it's ok! I understand the original confusion since the video showed a different way of getting across the blocks that happened to no longer be possible anymore by the time you posted your comment.
I hadn't played in a while after completing speedruns for every map in the game so I didn't know that feature was changed (I should probably add a pinned comment or include something in the description to clarify this for anyone who has the same or a similar question in the future).
Have fun with Tower World! :D I think there is a new map being added to the game sometime soon-ish so when that releases I'll probably post a new speedrun
@@StrongBigeMan9btw at 4:41 jump on the last squisher to jump onto the truss and save about 30 seconds hope it helps
How do you have everything at perfect time like the wasll get back for u
Not everything was at the perfect timing; at 5:35 in the video / 5:25 on the in-game timer, I missed the cycle for the moving staircases which resulted in a decent amount of time lost.
Other than that, it mainly comes down to practicing a lot because the timings are effectively always the same. Whenever you start a new run, everything resets back to its "default" position and then it begins to move, so if you know where something is positioned at a particular time on the in-game timer, it should always be in that spot at that specific time (so long as you started moving right away upon restarting, and also excluding objects that only start moving as a result of player action), which makes it easier to predict what to expect next.
@@StrongBigeMan9 thanks
yoo ive seen you in the server
wow!
I already made lush tower on kaizo tower world
Can you post a trailer
@@Terminator.Yamal1 im working on sand tower
@@Lowtierthreat yea but i just wanna see it
@@Terminator.Yamal1 k I'm making the trailer rn
@@Lowtierthreat ty
Nice