facing too much problem in adding material..im using blender latest version..if I copy youthen im not able to add material on single piece .plz help me..
Hey Curtis, great tutorial. very informative Could you explain how it would work if the pivot point is moved from the centre of the circle to an edge of a segment or the centre of mass ( making it easier in UE4 for example )
Two questions if I may Could this be done with a tool set like kitops? I guess this is more a tutorial type ask,.. Be nice to a this applied to a Dwemer/steampunk style structure Dwemer being from the older Morrowind assets
Thanks for the video. At (3:42) this was what i was trying to explain for a long time; in Blender you dont have the right method to build this kind of things in a lot easier way. Thats why Blender needs to import most of the CAD software abilities / tools, such in Solidworks, Rhino, Sketchup, Autodesk Inventor, Fusion360 etc (importing these tools will not affect regular Blender guys dont worry, u can use it whenever you want to, thats all). Without them, you will be "calculating" what angle it was, thats insane :( where as on the CAD softwares there are things for this :( Hope Blender gets those thingys soon.
Hi Andrew! What I’m doing at that point is selecting all of the edges where I want to create a valley on both sides of the corridor, then pressing CTRL+B to bevel them all at once, making sure to scroll down so that the segment count is 1. After that, I press ALT+E to open the extrude operations menu and choose ‘Region (Vertex Normals)’. This will make sure that the newly created beveled regions on both sides of the corridor will move in accordance to the direction of their normals, so if I move the region into the wall on the side that I am facing, it will do the same to the opposite side. I hope that answers your question, and thanks for commenting 😊
Why is this what people think star trek looks like? I hate new star trek it all looks ugly in the most generically Sci Fi way. Maybe do stuff from older star trek, when it didn't look like a crappy white corridor
This is very good stuff. However, I'm not sure why you need to go to all this trouble... There are 2 possible uses for such a "re-creation": A. You want a still image, in which case you're only going to need a small section of the corridor, or B. you need an animation of said corridor, in which case you'll only need a few seconds at most... I doubt that Star Trek actually ever showed more than this. It just doesn't make for good film making. Just sayin'! Interesting nonetheless!
The 3rd use would be to import the modular pieces into a real-time engine and use them to build an interactive environment. In that case it is important that everything connects together in a sensible way :)
Modularity workflow is extremely important for game development in particular. I guess it doesn't make sense if you've never working on video games before.
Really great stuff, thanks for the modelling tips !
I love the Cycles result.
Very clear rythm in the explanations. Good job
How did you add the lights?
Hey, did anyone else see that green thing flash up on the screen between 19:46 and 19:47 ?
it's the beggining of the outro
@@FreakyWavesMusic No, it definitely looks different to the outro. Its only there for a split second though
@@petertremblay3725 its not, if you pause it right then it looks like an image of something. They are scattered all through the videos
Just use . and , for frame by frame view while it's paused. It looks like some sort of device floating somewhere.
facing too much problem in adding material..im using blender latest version..if I copy youthen im not able to add material on single piece .plz help me..
Ooh, So far so good dude!
Now how would you do one of the bridge panels?
Hey Curtis, great tutorial. very informative
Could you explain how it would work if the pivot point is moved from the centre of the circle to an edge of a segment or the centre of mass ( making it easier in UE4 for example )
Two questions if I may
Could this be done with a tool set like kitops?
I guess this is more a tutorial type ask,.. Be nice to a this applied to a Dwemer/steampunk style structure Dwemer being from the older Morrowind assets
But how did you fake mesh lights in evee?
Oh shit you're the Thargoid guy! Nice stuff! Subscribed!
Thanks for the video. At (3:42) this was what i was trying to explain for a long time; in Blender you dont have the right method to build this kind of things in a lot easier way. Thats why Blender needs to import most of the CAD software abilities / tools, such in Solidworks, Rhino, Sketchup, Autodesk Inventor, Fusion360 etc (importing these tools will not affect regular Blender guys dont worry, u can use it whenever you want to, thats all). Without them, you will be "calculating" what angle it was, thats insane :( where as on the CAD softwares there are things for this :( Hope Blender gets those thingys soon.
Can u have the option that when you press a key we can see it : on next videos
I will keep that in mind for the future :)
no light probe is using ???
How To make HD Photo In Cycle Engien
Amazing!
You are a God!!!
Whoa, what are you doing at 13:54 ?
Hi Andrew!
What I’m doing at that point is selecting all of the edges where I want to create a valley on both sides of the corridor, then pressing CTRL+B to bevel them all at once, making sure to scroll down so that the segment count is 1. After that, I press ALT+E to open the extrude operations menu and choose ‘Region (Vertex Normals)’. This will make sure that the newly created beveled regions on both sides of the corridor will move in accordance to the direction of their normals, so if I move the region into the wall on the side that I am facing, it will do the same to the opposite side.
I hope that answers your question, and thanks for commenting 😊
"i struggled with 32/1"
Seems Understandable
thanks for this video I will follow you now :)
Why is this what people think star trek looks like? I hate new star trek it all looks ugly in the most generically Sci Fi way. Maybe do stuff from older star trek, when it didn't look like a crappy white corridor
This is very good stuff. However, I'm not sure why you need to go to all this trouble... There are 2 possible uses for such a "re-creation": A. You want a still image, in which case you're only going to need a small section of the corridor, or B. you need an animation of said corridor, in which case you'll only need a few seconds at most... I doubt that Star Trek actually ever showed more than this. It just doesn't make for good film making. Just sayin'! Interesting nonetheless!
I think the point was demonstrating how to achieve that kind of corridor by replicating that specific one.
The 3rd use would be to import the modular pieces into a real-time engine and use them to build an interactive environment. In that case it is important that everything connects together in a sensible way :)
Modularity workflow is extremely important for game development in particular. I guess it doesn't make sense if you've never working on video games before.