This is honestly my favorite part of the season, when everything feels fresh again and all the new loot comes out and i get to listen to ZK mispronounce all the new weapon names. Love your content dude, keep up the good work!
the taken glow isnt a shader its part of the gun, like how the duality weapons have the red glow. all the default shader on the gun does is make the rest of it black
With time I got used to it, so only now do I realize the commentary on your quick decisions/plays is a HUGE plus to your content I feel like I learn just watching you, and I know I'm not the only one, so thank you for this
What people fail to recognize is when your shields get broken or you break another ones shield it triggers knockout which enhances melee range as we all know but it also increeses melee damage meaning that any shoulder charge allows a one hit melee with knockout procked
If anyone wants to give 900s a shot this season, Bug-Out Bag has silly bodyshot potential with Gutshot Straight and Multikill Clip/Swashbuckler. MKC takes body TTK anywhere between .87 and .67 depending on stack count, while Swash takes TTK down to .8 at max stacks.
I ended up going with perpetual on mine over encore definitely bumps the reload up a decent bit not to mention a effortless stability bonus the only thing that hurts me about the gun is they've robbed us of a bullet in the mag.
It’s a smg, they don’t need any stability on mnk. Don’t know about controller but when I used immortal with low stability on controller it was perfectly fine
It's about input and partly how the gun feels. You can literally see on the vid that even going for 20m+ targets the reticle barely even moves at all. The stat numbers don't mean everything.
@@ZkMushroom Reminds me of years ago in a UK restaurant when my Wife tried to order a bottle of Fleury. Having previously lived in Paris for years she said it the French way. The poor waiter didn’t have a clue what she said. After the third try I butted in and said it the English way and he understood immediately 😂.
I think the zoom changes will be enough to push SMGs back into their intended lane. After those changes, hand cannons, pulse rifles, and auto rifles will all have more range and will actually be able to outgun high zoom SMGs because zoom wont effect range. Im really looking forward to those changes lol.
After going flawless this weekend I can promise you, they are still beaming at generous ranges other weapons either can’t compete in and/or can’t compete at that same ttk. Immortal is still head and shoulders the top weapon for trials
@@zachharrelson9971 yeah, but after the zoom changes im really hoping it wont be. Im super bored of SMGs. I havnt really used them since they became meta, i have stuck generally to hand cannons and the odd pulse rifle. Im ready for some change. I want a new meta, no matter what it is really. I dont enjoy using smgs at all and immortal made it worse, seeing as ikelos was oppressive enough. Bungo also wont give us a broken hand cannon to chase, instead they give us more and more and more smgs. Im pretty tired of it.
@@legolokicars5820Wym?? It’s a range meta right now. Maps are all long and laney and cater to team shots with pulse, scout, and snipers. Immortal is the one smg that’s cracked. Go play disjunction, midtown, banner fall, fortress, etc you get beamed by snipers and no time, graviton, traxippos, etc…
@@tk-ayodeji7272 i have plenty of experience using every weapon archetype on every map. Including SMGs on disfunction, midtown, bannerfall, fortress, and all the other massive maps. There is no problem using smgs at all on those maps. No problem using scouts and pulses either. Good movement is the key.
I did Trials for the first time Sunday night, for Immortal (non-Adept). On my 2nd random roll, I got Encore Target Lock, with Full Bore/Extended Barrel, AP Rounds/Ricochet Rounds, and Range MW. I think it's my best one, but not sure whether KC is better in Trials. Got a couple of KC rolls in the following several engrams, one with Perpetual Motion and one with Rangefinder; not great barrel/mags, 45 and 53 range, the former having stability MW and the latter 3/10 range MW) Thoughts?
I know its weird but i havent found the immortal adept opressive to go against. I rock travelers chosen/gyrfalcons or sometimes when im in a mood for scouts i use hung jury/fioritura/gyrfalcons and i can combat the immortal very well unless they outrange my sidearm, if they outrange me i either reposition to close the gap or switch to my scout or pulse to bean them from further
Enhanced Target Lock only increases the maximum damage stack by only 5%, so without fourth times the charm with target lock, the enhanced target lock essentially just does nothing. Great vid nonetheless ZK!
the crit damage seems to go from 25 to 26... the perk will active after hitting 4 shots at least on the target... this make it feel like pre-nerf.. theres no need of fourth times the charm for pvp.
@@ceruwer1646 enhanced allows for one extra stack, but that stack doesnt activate until 110% of magazine has hit. So it needs FTTC, Rewind or Triple Tap to actually make use of the extra stack provided by enhanced.
Encounters in Destiny's PVP are so fast and often up close. Having a quick hard-hitting weapon is useful for people who can jump and teleport around your FOV. And it's for that reason I think Bungie's struggling to balance a weapon that counters what the crucible has become.
@@Sunless1337 nope, the stats are essentially bonuses to the guns base stats. Like say a 750rpm has a base range of 12meters and x amount of kick, the range and stability stat just increase and decrease those values respectively
Serious question, does stability not have the same effect as it does on controller? I got a good roll on this gun according to what people are saying but the recoil is pretty bad. Idk if it’s a “skill issue”, a difference between m&k/controller, or both. Any good information would be great
You will not feel the recoil nearly as much (if at all) on MnK, but you will feel a lot on controller. I think the main reasoning is the "aim assist" on controller versus the "aim accuracy" (I forget what the term they use is, but it's essentially aim assist for MnK though it's not called that specifically) on MnK. Good way to tell the difference is use a low stability gun on controller then immediately swap to MnK and see how big the difference is. But if you're using an SMG with very little stability on a controller, it just takes practice getting used to it. Hope this helps!
You can use a gun with 0 stability on m&k and be more accurate than a controller user with a 100 stability gun. Most m&k players don't care about stability
Yeah on controller something with low stability usually feels like crap. But stability should not be ignored on m&k as recently bungie tied stability to flinch reduction and players on all inputs experience flinch so a good stability stat and a good resilience stat on armor would give you some quite decent flinch reduction
The new Taken handcannon will be stronger choice. Granted its not in your primary slot. But collective measure with well rounded on a stasis class 2 taps. Throw a nade, shoot the crystal, get a damage boost. Easy duel
@@KodexKat cry about it, they’ve done it before, and they should do it again in this case. It is such backwards logic to balance the GUN around a single perk rather than to nerf or remove the problem perk entirely. Nerfing the gun would make the archetype useless unless you had the ONE perk that the gun was balanced around. Like I know that common sense in the Destiny 2 community is lacking but at least see that the concept of balancing a gun around the OP perk is stupid as hell
@@inferno3293 seems you’re the one crying about shit. Lmao if you can’t outgun an smg just say that. The perk and gun isn’t that op just play better and play at range simple….you’re over here crying about a gun perk 😭
@@Bwah04 with the range nerf that immortal got it beats Rapa by 0.67 meters that is with the absolute max range perfect god roll. the moment you get 1 kill with an encore rapa it beats immortals range by almost a full meter and by almost 2 after the second kill. so yes rapa will 100% be able to contend with it.
Download Z League for free and get 500 coins now: r.zleague.gg/ZkMushroom 😀 #ad
This is honestly my favorite part of the season, when everything feels fresh again and all the new loot comes out and i get to listen to ZK mispronounce all the new weapon names. Love your content dude, keep up the good work!
I know ….it cracks me up listening to content creators mispronounce stuff….😂😂😂
Mispronouncing the new words 😭
😅 you mean mispronounce reprised weapon names.
Yeah, cant believe he mispronounced that super common word RAPACIOUS
Well, that was one he got a pass on. 😂 Ack-Rue-See
ZK just hates having stability
Stability 🤢
@@ZkMushroomdw fam. I'm with you, M&K doesn't know what stability is. Just aim better XD
@@Night_Strike bet
@@Night_Strike The glazing is insane
@@Night_Strikeme on roller and does the same thing
That play at 2:50 was beautifully done
the shader on these guns needs to be in the store immediately for my bright dust
Hell I'll spend the silver for it
The true superblack
the taken glow isnt a shader its part of the gun, like how the duality weapons have the red glow. all the default shader on the gun does is make the rest of it black
With time I got used to it, so only now do I realize the commentary on your quick decisions/plays is a HUGE plus to your content
I feel like I learn just watching you, and I know I'm not the only one, so thank you for this
facts
Gun level 20 will also give you another small stat boost similar to adept perks
What people fail to recognize is when your shields get broken or you break another ones shield it triggers knockout which enhances melee range as we all know but it also increeses melee damage meaning that any shoulder charge allows a one hit melee with knockout procked
ZK was already one-shot from his previous fight, so he’d have died regardless.
@@sarnia7559 that is also a one shot😂
4:53 "AcCuRaCy" 😂😂
If anyone wants to give 900s a shot this season, Bug-Out Bag has silly bodyshot potential with Gutshot Straight and Multikill Clip/Swashbuckler. MKC takes body TTK anywhere between .87 and .67 depending on stack count, while Swash takes TTK down to .8 at max stacks.
Bug out bag is shit for pvp my dude, they only gave it 13 zoom. Cracked in pve though
the old season of the drifter ornaments work on these weapons and they look awesome with the taken effect!
I ended up going with perpetual on mine over encore definitely bumps the reload up a decent bit not to mention a effortless stability bonus the only thing that hurts me about the gun is they've robbed us of a bullet in the mag.
That titan with the anteaus ward boots, that you barely downed also had the juggernaut shield lol
no way the gun with 0 base stability is immortal tier 🗿
just controll the recoil kek. tho i personally would not take full bore
Thank you! This gun sucks ass. I dead ass thought this was a meme lol
It’s a smg, they don’t need any stability on mnk. Don’t know about controller but when I used immortal with low stability on controller it was perfectly fine
It's about input and partly how the gun feels. You can literally see on the vid that even going for 20m+ targets the reticle barely even moves at all. The stat numbers don't mean everything.
@@ZkMushroom 100% agree.
You're not on call zk it's encore < on core > 😂 love it tho dude I was laughing great videos
it’s literally a french word and he’s saying it in french 👵🏻
That’s how you say it 😅
@@ZkMushroom Reminds me of years ago in a UK restaurant when my Wife tried to order a bottle of Fleury. Having previously lived in Paris for years she said it the French way. The poor waiter didn’t have a clue what she said. After the third try I butted in and said it the English way and he understood immediately 😂.
Do both the activities give you all 6 weapons as fast, or is one better than the other for farming?
“We have immortal at home.”
i love taken look guns especially the targeted redaction 😁i got outlaw + destabilizing rounds.
You should try one with Cascade proc'ed. The way it deletes targets feels criminal 😎
Multi mach all over. Need to try this out. I have a few in the vault.
the meta is gonna be spilt between people sitting back with pulse rifles, and pushing with smg's
Sitting back with "Scout" Rifles
Has been for a year now
How did you grind out the season weapons so fast?
Shattered throne engram farm, fishing, focusing the engram for smg and for my last red I used the exotic red border thing
Bungie actually brought out some banger weapons this season. The smg, spare rations, the new sniper. A lot of the weapons feel real good
I think the zoom changes will be enough to push SMGs back into their intended lane. After those changes, hand cannons, pulse rifles, and auto rifles will all have more range and will actually be able to outgun high zoom SMGs because zoom wont effect range. Im really looking forward to those changes lol.
After going flawless this weekend I can promise you, they are still beaming at generous ranges other weapons either can’t compete in and/or can’t compete at that same ttk.
Immortal is still head and shoulders the top weapon for trials
@@zachharrelson9971 yeah, but after the zoom changes im really hoping it wont be. Im super bored of SMGs. I havnt really used them since they became meta, i have stuck generally to hand cannons and the odd pulse rifle. Im ready for some change. I want a new meta, no matter what it is really. I dont enjoy using smgs at all and immortal made it worse, seeing as ikelos was oppressive enough. Bungo also wont give us a broken hand cannon to chase, instead they give us more and more and more smgs. Im pretty tired of it.
@@legolokicars5820Wym?? It’s a range meta right now. Maps are all long and laney and cater to team shots with pulse, scout, and snipers. Immortal is the one smg that’s cracked. Go play disjunction, midtown, banner fall, fortress, etc you get beamed by snipers and no time, graviton, traxippos, etc…
@@tk-ayodeji7272 i have plenty of experience using every weapon archetype on every map. Including SMGs on disfunction, midtown, bannerfall, fortress, and all the other massive maps. There is no problem using smgs at all on those maps. No problem using scouts and pulses either. Good movement is the key.
@@legolokicars5820 I think you’re putting all smgs in a broad category. Before immortal no one was talking about how cracked or meta smgs were.
Dumb question but why do you not pop melee more often? By holding on to it you are withholding Stability, Handling and Reload speed from yourself.
It's very hard to keep it laser on the controller.
It pulls hard upwards you have to almost put your stick down to control it.
Saw you using this in rumble lol knew the 2.0 title was coming.
I'm glad us average PvPers that don't have the chops for Trials can now get a weapon to level the playing field against all the Immortals.
I got perpetual kill clip, i feel like that could also be a god roll for me personally cuz im always moving around but idk
What if i have an adept immortal with target lock and encore? It’s the only adept I’ve gotten
I did Trials for the first time Sunday night, for Immortal (non-Adept). On my 2nd random roll, I got Encore Target Lock, with Full Bore/Extended Barrel, AP Rounds/Ricochet Rounds, and Range MW. I think it's my best one, but not sure whether KC is better in Trials.
Got a couple of KC rolls in the following several engrams, one with Perpetual Motion and one with Rangefinder; not great barrel/mags, 45 and 53 range, the former having stability MW and the latter 3/10 range MW)
Thoughts?
Farmed like 45 immortals and didn’t get a roll that good
Target Lock is better for trials, any perk that doesn't require a kill to activate is better for trials.
I know its weird but i havent found the immortal adept opressive to go against. I rock travelers chosen/gyrfalcons or sometimes when im in a mood for scouts i use hung jury/fioritura/gyrfalcons and i can combat the immortal very well unless they outrange my sidearm, if they outrange me i either reposition to close the gap or switch to my scout or pulse to bean them from further
How does gyrfalcons benefit you with travelers chosen bro
@@jeremymatthew4832Volatile rounds probably and ability regen volatile its just visual.
@@jeremymatthew4832 because travelers chosen has osmosis, so it gets void after a nade and then you can get volatile on it
How do you get those redborders so quick? Anyone?
Haven't played this game in like 3 years so this reminds me of the time Recluse was broken 💀
Ive been enjoying bug out bag
Cascade point is interesting as well.
he was able to do that on 5:00 due to your health at the time at 50%
Just got my adept immortal with dynamic tap the trigger n 80 range and ngl...... It fkin pops off so crispy
That « Encore » came straight from Montreal Saint-Leonard
The old trials smg got a buff too
The new sight is sexy
That melee❤
Randy's throwing knife?
Enhanced Target Lock only increases the maximum damage stack by only 5%, so without fourth times the charm with target lock, the enhanced target lock essentially just does nothing. Great vid nonetheless ZK!
True but its not like alloys are hard to come by and it get a pretty gold border lol
It's either that or no gold border, and i hate not having a border
You don't understand Destiny players, they would get the gold border even if it removed 20 range from your weapon.
the crit damage seems to go from 25 to 26... the perk will active after hitting 4 shots at least on the target... this make it feel like pre-nerf.. theres no need of fourth times the charm for pvp.
@@ceruwer1646 enhanced allows for one extra stack, but that stack doesnt activate until 110% of magazine has hit. So it needs FTTC, Rewind or Triple Tap to actually make use of the extra stack provided by enhanced.
Dead messenger with this weapon is a wrap
I wish i could play with this much confidence 😩
i feel like cascade point would be nuts on this thing
It's on the Dawning 750rpm smg. It's not that great unfortunately
Wait till you see the dungeon SMG, energy immortal
Welp just learned that ZK is from Qc after hearing him pronounce ENCORE ...
On call 💀 lol thanks for the awesome video man
How tf did you craft it already I thought you needed the second boss????
you gotta get a leather vest to go with that mustache, bro. 👍🏿
What’s the titan build ZK?
What shader is that @1:23?
Encounters in Destiny's PVP are so fast and often up close. Having a quick hard-hitting weapon is useful for people who can jump and teleport around your FOV. And it's for that reason I think Bungie's struggling to balance a weapon that counters what the crucible has become.
Bro this smg blows
how he got it crafted already
The next Immortal waits in the new dungeon and now it is solar
Okay, but whats with the stability stat on this gun? I got one with 0 damn stability.
How on earth do u have it crafted and enhanced already?
do the last wish pulse next
Had one drop with 0 stability , no way to add stability. But the range is 73 lol
Same up!:)
Is there still a minimum of 10 stability regardless of what the stat shows?
@@Sunless1337 nope, the stats are essentially bonuses to the guns base stats. Like say a 750rpm has a base range of 12meters and x amount of kick, the range and stability stat just increase and decrease those values respectively
I love anca it’s my favorite perk
Wait how do i get ANH_CAW?
Sounded like he said uncle 😂
Randy's throwing knife is back!!!!!?
Target lock and encawww lol
The immortal 2.0 is literally the dungeon smg
How y’all getting red boarders this fast like what
I rolled one of these with zero stability 🤯
“Uncle enhanced”
How tf do you already have this crafted
So what you’re saying is… i dont have to eun trials?!?! Alright time to add it to the list of weapons i need to farm
that 6 stability tho
Zk: “Enhhcahhr”
just wait until you use the dungeon sub to lmao it has rangefinder targetlock and good base stats lmao
Immortal at home
6 stability 😍😍
I thought they were removing range bonus from rangefinder
Yes, in the mid-season patch mostly
What are those colors on that Titan 😭
Serious question, does stability not have the same effect as it does on controller? I got a good roll on this gun according to what people are saying but the recoil is pretty bad. Idk if it’s a “skill issue”, a difference between m&k/controller, or both. Any good information would be great
You will not feel the recoil nearly as much (if at all) on MnK, but you will feel a lot on controller. I think the main reasoning is the "aim assist" on controller versus the "aim accuracy" (I forget what the term they use is, but it's essentially aim assist for MnK though it's not called that specifically) on MnK. Good way to tell the difference is use a low stability gun on controller then immediately swap to MnK and see how big the difference is. But if you're using an SMG with very little stability on a controller, it just takes practice getting used to it. Hope this helps!
You can use a gun with 0 stability on m&k and be more accurate than a controller user with a 100 stability gun.
Most m&k players don't care about stability
Yeah on controller something with low stability usually feels like crap. But stability should not be ignored on m&k as recently bungie tied stability to flinch reduction and players on all inputs experience flinch so a good stability stat and a good resilience stat on armor would give you some quite decent flinch reduction
zk I'm so sorry about the dungeon loot, you're not gonna be happy
The new Taken handcannon will be stronger choice. Granted its not in your primary slot. But collective measure with well rounded on a stasis class 2 taps. Throw a nade, shoot the crystal, get a damage boost. Easy duel
You can take a blue SMG out of collections and make it look like immortal lmao
I love it when i get PVP adept loot for being a pve player.
RIP Blood Fued
taken shader when bungie
The Mortal
It's pretty good though
How the eff did you craft a seasonal weapon already lol
Wallah crafted the HC yesterday. Tuesday... less than 24 hrs. What is life?
Drop rates seem really good this season, I got like 6-7 red borders just focusing some engrams and doing a few deep dives
They don't need to nerf smgs, they need to remove target lock from smgs. The perk is the problem, not the gun.
So just take away a perk a bunch of ppl specifically farmed for…..yes great idea🤨
@@KodexKat cry about it, they’ve done it before, and they should do it again in this case. It is such backwards logic to balance the GUN around a single perk rather than to nerf or remove the problem perk entirely. Nerfing the gun would make the archetype useless unless you had the ONE perk that the gun was balanced around. Like I know that common sense in the Destiny 2 community is lacking but at least see that the concept of balancing a gun around the OP perk is stupid as hell
@@inferno3293 seems you’re the one crying about shit. Lmao if you can’t outgun an smg just say that. The perk and gun isn’t that op just play better and play at range simple….you’re over here crying about a gun perk 😭
Fully crafted already!? It’s only day 2!!
The need to buff the smg’s recoil for console players imo it’s kinda hard to use on the sticks
oh i have almost the godroll in my vault
Can confirm this gun is hot garbage on controller.
That thing is better with hunter statis and that bakris helmet however u speel it
This just confirms to me one thing... the key to French is literally just not fully pronouncing words.
YES I HABE A KEEP AWAY KILL CLIP
Encore is one of my favorite perks on smgs I think it’s so underrated. I use it over keep away on my immortal
You know, ZK, this is certainly a strong weapon but it's definitely not going to have an advantage over the immortal adept
it will when rangefinder gets the nerf stick and doesn't effect range anymore lol.
@@dragonmaster1599 still won't, immortal has keep away
@@Bwah04 with the range nerf that immortal got it beats Rapa by 0.67 meters that is with the absolute max range perfect god roll. the moment you get 1 kill with an encore rapa it beats immortals range by almost a full meter and by almost 2 after the second kill. so yes rapa will 100% be able to contend with it.
@@dragonmaster1599 immortal has Encore too
@@EarCat it does, the main difference is gonna be rapa is craftable and immortal isn't, rapa is much more accessible than immortal
Fine for MnK but not enough stab for roller.
AYO…
0:49 huh