Particles transfer via textures using Set Target | 3dsmax x tyflow tutorial

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  • Опубликовано: 10 дек 2024

Комментарии • 11

  • @brandhuetv
    @brandhuetv 3 месяца назад +2

    best youtube channel at all

  • @skdesigntw
    @skdesigntw 3 месяца назад +1

    awsome tutorial, very useful !

  • @fabienescudero
    @fabienescudero  3 месяца назад +1

    Check out my Patreon for all my scene files, textures, or just to support this channel :) : www.patreon.com/fabienescudero
    Purchase this complete project: fabienescudero.gumroad.com

  • @IOSALive
    @IOSALive 3 месяца назад +1

    fabien escudero, amazing video I really liked it

  • @mohammadaribansari384
    @mohammadaribansari384 3 месяца назад

    jaw dropping ❤

  • @PandaJerk007
    @PandaJerk007 2 месяца назад

    Good tutorial! I imagine using these particles to animate little humans on a football field. Like they do with marching bands to shape into a logo :D

  • @wonkaytry
    @wonkaytry 2 месяца назад

    keep the good work man!

  • @ramdpshah
    @ramdpshah 2 месяца назад

    Thanks for the tutorial..

  • @3com
    @3com 3 месяца назад

    Any chance to carry this to a game engine? if so, how?
    And not, no to big brothers such as Unite/UE (Alembic file) but an indie one, in fact is being developed right now, so, non alembic support yet, but fbx, x, gltf/glb.

  • @حسينعمار-ف5د
    @حسينعمار-ف5د 3 месяца назад

    Is it possible to make workflow between 3dsmax tyflow to blender ? Like simulation in 3ds max then rendering in blender?

    • @MOJOFX360
      @MOJOFX360 3 месяца назад +2

      why you want to render in blender