Yoo thank you so much I've been trying to 100% this game and I had so much trouble getting the 3 communication outposts and beating the level in 6 minutes but watching your pathing really helped me out
By the Force, it feels good to be the ambushers and not the ambushees. Anakin and clone companions, lets la go! Those Multi-Utility Transports will be easy pickings! (Doubt their arrival is a surprise to Dooku. Guy's got the Shadownet on his side, no need for Force intuition.) 1:11 First comm outpost down. Thanks, Anakin, but... 1:44: Second comm outpost down. 5:25: Third comm outpost down. Splendid! 7:00: Zero casualties on our side, while the enemy will be weakened. The Force sure is with us, for it will never side with these evil traitors! (Ah, and it's finally good to see AT-TEs.)
And thus the Clone Wars battle of Raxus Prime has begun. That convoy ambush moment was yet another close call. Maybe if you were able to catch the Invisible powerup during the ambush phase you could have not lose too much tank health. But regardless, at least the Republic TX-130 Saber-class fighter tank is fast enough to dodge most enemy shots. It's a good thing that there are plenty of health and missile supplies scattered across the battlefront. Otherwise taking down all three of those Separatist convoys could have been way harder to take down even with the super blaster powerup. Anyways, that's all I have to say for the day. Thank you for another awesome Star Wars playthrough episode. And have a good day. :)
If I didn't have to babysit the clone squadmate (Anakin can't die) I had to ensure he wouldn't cost me that bonus objective. Not to mention the time bonus too which made every second count.
@@StarMarshal Hmm. Fair Enough. It's great that the Republic TX-130 Saber-class fighter tanks are built for speed and have speed boosters not only to dodge most enemy shots, but also to get countless Clone Wars mission done as soon as possible much like how you demonstrated here on this particular mission.
@@michaelandreipalon359 I know right. If our Jedi characters had actually used Republic IFT-X fighter tanks in every Star Wars battle within this hidden gem game, they not only have enough firepower to take down much of the Separatist vehicles, but also they could have much better chances to win more victories for the Galactic Republic. Then again, this hidden gem Star Wars Clone Wars game came out before both classic Star Wars Battlefront I and II were both released to the public. So the idea of the hatch cannon attached on the Republic Saber fighter tank didn't get into the Star Wars picture until those classic Star Wars Battlefront games came out.
@@colonalofsongsoldiers1198 True, and it does make sense in a logical lore perspective, as we've seen in real life military vehicles, like the P-51 Mustang once having detrimentally weak engines and low fuel capacity and the Sherman tanks having differing gun armaments.
That was one brutally efficient ambush.
I'll say.
Yoo thank you so much I've been trying to 100% this game and I had so much trouble getting the 3 communication outposts and beating the level in 6 minutes but watching your pathing really helped me out
@@blakcatmusic that's excellent to hear! Hopefully you can obtain all the mission bonuses.
“Brave of you boy, but you should have learned your lesson”
More, I want more hahaha
And more you shall have!
Tomorrow.
He never will learn, until the bitter end.
By the Force, it feels good to be the ambushers and not the ambushees. Anakin and clone companions, lets la go! Those Multi-Utility Transports will be easy pickings! (Doubt their arrival is a surprise to Dooku. Guy's got the Shadownet on his side, no need for Force intuition.)
1:11 First comm outpost down. Thanks, Anakin, but...
1:44: Second comm outpost down.
5:25: Third comm outpost down. Splendid!
7:00: Zero casualties on our side, while the enemy will be weakened. The Force sure is with us, for it will never side with these evil traitors! (Ah, and it's finally good to see AT-TEs.)
So much mayhem and destruction in one sitting.
That's Clone Wars for ya. Lots of explosions and fast paced action.
Needs more of the fluidity and visual memorableness from the Samurai Jack-esque Clone Wars 2003, though.
And thus the Clone Wars battle of Raxus Prime has begun.
That convoy ambush moment was yet another close call. Maybe if you were able to catch the Invisible powerup during the ambush phase you could have not lose too much tank health. But regardless, at least the Republic TX-130 Saber-class fighter tank is fast enough to dodge most enemy shots. It's a good thing that there are plenty of health and missile supplies scattered across the battlefront. Otherwise taking down all three of those Separatist convoys could have been way harder to take down even with the super blaster powerup.
Anyways, that's all I have to say for the day. Thank you for another awesome Star Wars playthrough episode. And have a good day. :)
If I didn't have to babysit the clone squadmate (Anakin can't die) I had to ensure he wouldn't cost me that bonus objective. Not to mention the time bonus too which made every second count.
@@StarMarshal Hmm. Fair Enough.
It's great that the Republic TX-130 Saber-class fighter tanks are built for speed and have speed boosters not only to dodge most enemy shots, but also to get countless Clone Wars mission done as soon as possible much like how you demonstrated here on this particular mission.
If only the tank variant used here has the gunner seat and the beam turret, as seen in the Battlefront games.
@@michaelandreipalon359 I know right. If our Jedi characters had actually used Republic IFT-X fighter tanks in every Star Wars battle within this hidden gem game, they not only have enough firepower to take down much of the Separatist vehicles, but also they could have much better chances to win more victories for the Galactic Republic.
Then again, this hidden gem Star Wars Clone Wars game came out before both classic Star Wars Battlefront I and II were both released to the public. So the idea of the hatch cannon attached on the Republic Saber fighter tank didn't get into the Star Wars picture until those classic Star Wars Battlefront games came out.
@@colonalofsongsoldiers1198 True, and it does make sense in a logical lore perspective, as we've seen in real life military vehicles, like the P-51 Mustang once having detrimentally weak engines and low fuel capacity and the Sherman tanks having differing gun armaments.
Awesome Video!!
I was wondering why you skipped the blaster power up until I saw the 2nd convoy. Very smart to save it for later!
wonderfull work! shame it's not longer :I
Well I am on a time limit for the bonus objective. Had to be quick and efficient.
No longer what?
Nice ambush.😉
Alas, the Seppers will counter with their own ambushes in later events.
So that comms outpost is literally just right behind you when you start the level. Thanks!
We now have action commands.
Republic Commando still did them better, and arguably X-Wing Alliance and the Rogue Squadron games.
@@michaelandreipalon359 Don't forget the OG Battlefront games.
@@mikekomarinski Too basic, so I didn't include it.
Alright, this stage is fun.😁
Yeah, I kinda miss it too.
@@michaelandreipalon359 It's so much fun 2 catch the enemy unaware.
convoy destroyed only its base of operations is missing
2:15 Uh... is it just me or do those ATTs look a little... flat? XD