Yeah I know, I mention that in the video. It seems possible to do it all with 2 cards if you skip the reframing like this. Rium + Ball or abs Rium > Add Ball or absession ss ball > use absession > add Calarium > add Starfrost Starfrost Pop ball > ss both balls making one vI 4 Starfrost = Scareclaw L1 > Reichphobia > Reichheart ss Reichheart > Arrival (1) IvI 4 Ball + Rium = Omega Ivl 2 Ball + Reichheart > Mann Trisuk > Visas Amritara > Arrival (2) Arrival (1) > Reichheart or Starfrost + Scareclaw L1 > Cross sheep SS Scareclaw L1 from grave Arrival (2) > Reichheart + Visas Amritara > Crimson Crimson > Targ Omega > Accel > ss lvl 2 ball Accel + Ball = Dis Pater SS Astro to Cross sheep > ss ball Ivl 2 Ball + Astro = Barrone Cross Sheep + Scareclaw L1 = S:P Hand loop 2 + Dis pater + Barrone + s:p
This build is meh. Like why do omega hand loop when it leaves you wide open for nibs and punishes you if they handtrap you? Like i can consistantly set up baronne dis pater 3 negate appo and the counter trap. Like thats 6 interruptions that will pretty much win the game 9 out of 10 times. And lets not forget i still have cards left in hand for follow up or handtraps for extra interruption. And depending on my hand i can include a s:p little knight in the end board or a fenrir too. Cuz i play the kash package for "fun" cuz fenrir into scare kash is a good extender and great ash bait if they are dumb enough. Also using crimson for dispater is not good especially since accel synchro stardust is a thing. Which before anyone says its not try reading the card effect. It brings back a tuner on synchro summon and can doge handtraps to bring out regular stardust and synchro summon too amd gives protection. Like ive been nibed so many times at that point and it fails because of that synchro. And pater just stays on the feild. Uneffected by monster effects for the turn.
Purpose of the video was to show the combo, as a lot of people have been trying to figure out what Hoban was doing. I stated in the video that I didn’t think it was worth doing
he doesnt have tear planet in his deck
Yeah I know, I mention that in the video. It seems possible to do it all with 2 cards if you skip the reframing like this.
Rium + Ball or abs
Rium > Add Ball or absession
ss ball > use absession > add Calarium > add Starfrost
Starfrost Pop ball > ss both balls making one vI 4
Starfrost = Scareclaw L1 > Reichphobia >
Reichheart
ss Reichheart > Arrival (1)
IvI 4 Ball + Rium = Omega
Ivl 2 Ball + Reichheart > Mann Trisuk >
Visas Amritara > Arrival (2)
Arrival (1) > Reichheart or Starfrost +
Scareclaw L1 > Cross sheep
SS Scareclaw L1 from grave
Arrival (2) > Reichheart + Visas Amritara
> Crimson
Crimson > Targ Omega > Accel > ss lvl 2 ball
Accel + Ball = Dis Pater
SS Astro to Cross sheep > ss ball
Ivl 2 Ball + Astro = Barrone
Cross Sheep + Scareclaw L1 = S:P
Hand loop 2 + Dis pater + Barrone + s:p
@@YGOSuperProhe says he only uses accel to summon dispater “basically”
You had 3 monsters in defense when you used reichheart, don't forget to get your free draw!! helps when you get hit by nib. Thank you for sharing
It lagged a bit you added it :)
But also you wouldn't have the monsters in def anymore so nvm but yeah
This build is meh. Like why do omega hand loop when it leaves you wide open for nibs and punishes you if they handtrap you? Like i can consistantly set up baronne dis pater 3 negate appo and the counter trap. Like thats 6 interruptions that will pretty much win the game 9 out of 10 times. And lets not forget i still have cards left in hand for follow up or handtraps for extra interruption. And depending on my hand i can include a s:p little knight in the end board or a fenrir too. Cuz i play the kash package for "fun" cuz fenrir into scare kash is a good extender and great ash bait if they are dumb enough. Also using crimson for dispater is not good especially since accel synchro stardust is a thing. Which before anyone says its not try reading the card effect. It brings back a tuner on synchro summon and can doge handtraps to bring out regular stardust and synchro summon too amd gives protection. Like ive been nibed so many times at that point and it fails because of that synchro. And pater just stays on the feild. Uneffected by monster effects for the turn.
Purpose of the video was to show the combo, as a lot of people have been trying to figure out what Hoban was doing. I stated in the video that I didn’t think it was worth doing