Houdini | The Voronoi Chipping Method | Quick Tip

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  • Опубликовано: 14 ноя 2024

Комментарии • 15

  • @josefkasal5994
    @josefkasal5994 4 месяца назад

    Very efficient and inteligent method! Thank you very much. You have really open mind. :)

  • @jay_bhadaniya
    @jay_bhadaniya Год назад +1

    A really very nice and robust technique for fast sim, Awesome!!!

  • @jammhamm
    @jammhamm Год назад

    You have an incredible way of explaining things in an intuitive way. Thanks so much for this!

    • @cgforge
      @cgforge  Год назад

      Thank you Kyle, I'm glad I could help

  • @mitchelltharp8023
    @mitchelltharp8023 2 года назад +1

    Another great tip

  • @vfxskull6208
    @vfxskull6208 2 года назад +2

    dude, i always have this issue with chipping! thank you

    • @cgforge
      @cgforge  2 года назад +1

      Right on! I'm glad that this technique can help speed things up for you VFX Skull. I use this on just about every RBD sim now, and it makes a major difference.

    • @jay_bhadaniya
      @jay_bhadaniya Год назад

      @@cgforge VFX SKULL XD:)

  • @waffleboytom
    @waffleboytom 2 года назад

    Cool tip ! Cheers Ty !

  • @c0d2x
    @c0d2x 2 года назад +2

    nice content

    • @cgforge
      @cgforge  2 года назад

      Thank you c0d2x 👍

  • @johannestiefenbrunner
    @johannestiefenbrunner Год назад

    Hi - many thx for this, great tip!
    One question (I know it is not used in the end, but just for better understanding): Why (at about 6:00) is it necessary to create a spare input on the "bound1" to access the detail attribute generated by "attribpromote1"? The "bound1" already is connected to "attribpromote1", so wouldn't the expression simply work as "detail(0, "area", 0)" without the spare input?

    • @cgforge
      @cgforge  Год назад +2

      The spare input is the best way to work nicely when creating compiled for-loops. So for that reason, it's always my go-to when I know something is going to be looped eventually. Just to add - oftentimes hscript expressions will cause errors when compiling, so that's why it's best to avoid them when looping.

  • @allieholmes2192
    @allieholmes2192 Год назад

    so not sure what's happening but the measure node is giving me really odd bounds like massive scale and im not sure how :(

    • @cgforge
      @cgforge  Год назад +1

      Hey Allie, if you have access to the node bible, then I would suggest taking a look at the measure sop video. There's a lot of ways to use that node, so it would be worth taking a look