Thanks Carlos! It's so funny JUST last night I was trying to figure out how to do this exact process and then BOOM you have a tutorial next day. It's like you read my mind, amigo! QUESTION: I am not totally sure I understand the role or purpose of the "cage" in this process.
That's great!, if you don't use the cage the normal map comes out with artifacts, this is because of the overlapping geometry, between the Hi and low poly meshes, some programs creates the cage automatically like Painter or Marmoset.
Ooo, thats the content i've been wating for. Could you do more staff like that? Mb make some swords or something with retopology and texturing in substance painter. I'll appreciate it.
I was looking for a tutorial as clear as this for months. Thnk you very much
Wonderful stuff! Literally just what I wanted, and somehow RUclips just knew... Thanks man.
Yeah same! That's so strange, eh??
You're welcome, Glad it was useful!
Excellent Chuck 👌both the topic for game assets and making rocks is my favorite 👌
Glad it was helpful!
Thanks Carlos! It's so funny JUST last night I was trying to figure out how to do this exact process and then BOOM you have a tutorial next day. It's like you read my mind, amigo! QUESTION: I am not totally sure I understand the role or purpose of the "cage" in this process.
That's great!, if you don't use the cage the normal map comes out with artifacts, this is because of the overlapping geometry, between the Hi and low poly meshes, some programs creates the cage automatically like Painter or Marmoset.
@@chuckcg ah I see! Thanks for this reply, I did not know about this!
Ooo, thats the content i've been wating for. Could you do more staff like that? Mb make some swords or something with retopology and texturing in substance painter. I'll appreciate it.
stupid question but pls what exactly does the rock_cage do and why do we need it
ctrl-X for dissolve