How To Create Game Ready Rocks in blender

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  • Опубликовано: 22 ноя 2024

Комментарии • 12

  • @azmodeoplus3546
    @azmodeoplus3546 3 месяца назад

    I was looking for a tutorial as clear as this for months. Thnk you very much

  • @CovetFlux
    @CovetFlux 3 месяца назад +2

    Wonderful stuff! Literally just what I wanted, and somehow RUclips just knew... Thanks man.

  • @UnchartedWorlds
    @UnchartedWorlds 3 месяца назад +1

    Excellent Chuck 👌both the topic for game assets and making rocks is my favorite 👌

    • @chuckcg
      @chuckcg  3 месяца назад +1

      Glad it was helpful!

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 3 месяца назад +2

    Thanks Carlos! It's so funny JUST last night I was trying to figure out how to do this exact process and then BOOM you have a tutorial next day. It's like you read my mind, amigo! QUESTION: I am not totally sure I understand the role or purpose of the "cage" in this process.

    • @chuckcg
      @chuckcg  3 месяца назад +2

      That's great!, if you don't use the cage the normal map comes out with artifacts, this is because of the overlapping geometry, between the Hi and low poly meshes, some programs creates the cage automatically like Painter or Marmoset.

    • @ChristopherHemsworthCreative
      @ChristopherHemsworthCreative 3 месяца назад

      @@chuckcg ah I see! Thanks for this reply, I did not know about this!

  • @rubyredpandaUA
    @rubyredpandaUA 3 месяца назад +2

    Ooo, thats the content i've been wating for. Could you do more staff like that? Mb make some swords or something with retopology and texturing in substance painter. I'll appreciate it.

  • @ubelgameer
    @ubelgameer 2 месяца назад

    stupid question but pls what exactly does the rock_cage do and why do we need it

  • @aegisgfx
    @aegisgfx День назад

    ctrl-X for dissolve