@@ltsJustlan a really fast BSF is harder to go against than a little bit thicker of one in my opinion. If she goes before you you’re screwed especially in mirrors. You won’t even have a chance to try to damage her. I can only see this working in very very specific situations but for a general mod set up for BSF I’d recommend as much speed as you can possibly spare. I keep my BSF at 330 speed.
@@avisco01 same here 😂 as far as defense I might understand using a health or protection triangle or cross to keep her thick but to say slow speed helps on defense I just don’t personally agree with.
Updated mod guide brother show us your thoughts on the hardcore mod makeovers your doing during this year maybe your thoughts on how much time to spend on mods vs slicing mats
OOook. Looks like i might need to do a bit of re-modding and see how that goes. Can you maybe do which characters need health mods? and which should prioritize protection
The only ones I know need some health mods are Grievous, FO Executioner, and IG-11. Grievous: If you look at his abilities, I shouldn't need to explain more. Executioner: Unique ability. Maxed out unique ability gives him bonus offense equal to decent percent of his health. This is mainly for Raids though, i would go with Offense for GAC, Galactic War, etc. IG-11: Just watch AhnaldT101's videos on IG-11. He'll explain it better than I can.
Only one I really disagree w is Nihilus, you just wanna get to that annihilate asap, but some survivability (and tenacity if not run with Traya) can help
I would argue when it comes to CLS, depends on what are you facing. when your cls can outrun the other team in a cls team you start with with 2 hits by han + 2 chewie hits, then cls goes for its special = 2 chewie hits --> bonus turn - cls hits and again 2 chewie attacks. potential you can have 9 hits before the enemy team was able to make a move. especialy good against GAS or DR. mine is on 340 speed + dmg (secondarys + cross) and wont change it, to much success with that build. sry Ian
Depends where she is being used. Largely she is the pretaunt on a rey team or another team for majority of people. Protection modded is without doubt better here. If she is running with a BAM team now then yea sure. There isnt a one mod that is best for every use. Which is clear from anyone who would read her kit
I would give him at least 80 speed, got an Offense+Potency set with +50% Offense and 90 somewhat Speed When He rotates his (only) CD faster, he may get that second AoE up for his second/third 100% Dmg boost much , then thats a big plus. also more basics / faster out-of-fear situations are nice if you take him into the offense teams for malak counters (just an example) But mainly Offense before Speed IF you have the mods to spare in the first place ofc
I would say Hounds tooth even though slowing a ship down is impossible (every stat of a ship scales up with the pilot) In fleet arena, I will bring Kylo's command shuttle as reinforcement and deliberately renoved turn meter from my own HT, in order to prolong his taunt and bonus prot
If defense secondaries are so important, why not go for some defense primaries instead of prot? Also what do you think of accuracy arrow on B2? It's probably one of the only toons that actually benefits from it but I wonder whether it's better than crit avoidance
Agree with everything except for BSF. Personally have mine at 318 speed, I find the earlier CBM gets spread onto the enemy team, the more control I have, regardless of offense or defense. Especially under DR lead, cos that means the opposing team can't apply debuffs.
a tanky bast doesnt benefit more than a speedy bast , first of all her debuffs lower her defence , u want bast super fast even on defence the fastest she gets her debuffs out and weakens and lowers enemy damage the tankier effectively she is , so yes it is controversial lol but i understand your reassoning sadly in practise this is not the case slow bast teams in tw also are the first to be taken out with easy counters , a slow bast even opens up empire under a palp lead to counter
I think putting speed on Fives can be very beneficial because he gives speed to the other clones once he sacrifices, That's one reason why I feel like having extra speed can help
@@Euthanasia-rc1pm After those 3, you really need some kind of offense and they kinda dont have it. The offense up from Pao is great but you're giving it to characters with crappy offense anyway.
Great video, some thoughts: L3 should be modded for Health primaries tho, not Protection. For Fives - vs SLKR: Health instead of Protection. NIhilus: Health all the way due to his kit and synergies. Disagree on Mando - he's a TM engine and should be fast. One thing to note - I see a lot of protection on your characters, whereas often Health is the way to mod - at least on Relic level - esp. given the health steal/reg some kits or mechanics over, protection regen is pretty rare compared to that.
Mando doesnt need speed. He just needs to be clocked right in the turn order as the video says.. CD and CC 100%. L3 gets +25% max protection. That far outweighs the health based components of her kits. Especially for where she is used most of the time these days. 5s yea for sure if you are using vs slkr with the rex barris team. Full defence based with cheese. But with full 501st/clone teams protection is better.
@@aaron4038 You forgot about the L3 Zeta... If you have it, mod her for Health, it's anyway better for the regen. Mando needs to be fast, for reasons I said, lol - He is a TM machine, if he goes first or even 2nd: he creates TM, mass assist, again tm, another mass assist (depending on the BH comp), again TM Makes 3 times Tm for everyone...By your logic also Piett and Veers should be slow - their purpose is to gave TM, hence the need to go fast. Also why mod him for CD he's not a DMg machine besides his Annihilate shot... CC needs to be much higher then 100% as well, Crit Avoid is a thing.
@@axl8603 the zeta only makes sense if ran with other droids. As i said where she is largely used these days protection based is better. If with other scoundrels like the new BAM team. Then sure. But she is largely the pretaunt in a Rey team or another team where protection based makes more sense. Thats just flat out wrong regarding mando. You DO NOT want him going first or second in turn order. Thats bossk then greef. After the mass assist he will have enough tm to go if if he clocked correctly in the turn order. The main point is that there is more than one way to mod all of these characters
@@aaron4038 I run her with IG 11 so health is better for that, bonus protection is based max health, so that argument is wrong. My mando is 305, go goes second after Bossk, then greef, i simply feel a mando at 250 is a waste. But yes, there are many ways to mod these characters.
@@axl8603 yea so the way YOU mod is different and not necessarily how everyone else will be and more importantly should be modded L3. Majority dont have BAM or ig11 geared to use l3 in that place yet. So saying she should be modded for health in a blanket statement is very wrong. And with mando thats your opinion, fine. Not the the majority of the game though with including the BHs server
You forgot the most important char of them all who not only doesn't need speed. But is actually the only char that does LESS dmg the more speed on it. Droideka. Shame on you. Rest of these chars you actually brought up actually could just as well use speed and work great. Fail.
depends where you use deka there are lineups that entirely depend on him deploying right away for the early assists, there is seldom a single way to mod characters, I would hardly call it a flat out fail just because something you thought of wasn’t brought up
@@theraginelephant6222 exactly what setup? Having so much speed he outspeeds B1 would nerf his damage tremendously. And his assist is 40% chance. It's obviously a fail because he's the only char who actually gets worse the faster he is. The others he brought up dont.
"Mid/Late game like I am", has numerous GL, has nearly everything on Relic :D
Thats how far people that have been playing for years but are F2P
Why would i ever slow down my BSF, when in mirrors i cant do shit and instalose if i have slower bsf?
Approved! Or if you have GMY to prevent your team to get control
Bsf modded slow is solely used for defense to stop counters as mentioned. For offense you would like her faster
@@ltsJustlan a really fast BSF is harder to go against than a little bit thicker of one in my opinion. If she goes before you you’re screwed especially in mirrors. You won’t even have a chance to try to damage her. I can only see this working in very very specific situations but for a general mod set up for BSF I’d recommend as much speed as you can possibly spare. I keep my BSF at 330 speed.
Ha, I literally clicked on the video because I didn’t understand why she was in the thumbnail
@@avisco01 same here 😂 as far as defense I might understand using a health or protection triangle or cross to keep her thick but to say slow speed helps on defense I just don’t personally agree with.
"Nihilus doesnt need speed"
*has speed set on him * :'D
yea he doesnt need speed set, i just havent remodded him in over 2 years haha
I use my 322 speed bsf to outrun darthrevans so insanity is wasted, being immune to debuffs is vital to get asap
A Dr below 322 is a slow dr
You have been facing slow Darth Revans
@@waikenleong6881 I know, I’m only around 60 in my arena
@@obitouchiha4739 I know
BSF slow? That's a strange way to say "fast"
Updated mod guide brother show us your thoughts on the hardcore mod makeovers your doing during this year maybe your thoughts on how much time to spend on mods vs slicing mats
why protection on nihilus, when trayas lead and his own unique scale/work with hp?
OOook. Looks like i might need to do a bit of re-modding and see how that goes.
Can you maybe do which characters need health mods? and which should prioritize protection
The only ones I know need some health mods are Grievous, FO Executioner, and IG-11.
Grievous: If you look at his abilities, I shouldn't need to explain more.
Executioner: Unique ability. Maxed out unique ability gives him bonus offense equal to decent percent of his health. This is mainly for Raids though, i would go with Offense for GAC, Galactic War, etc.
IG-11: Just watch AhnaldT101's videos on IG-11. He'll explain it better than I can.
Only one I really disagree w is Nihilus, you just wanna get to that annihilate asap, but some survivability (and tenacity if not run with Traya) can help
You waste your speed mods on Nihilus?
I have 300 speed on my CLS... yeah...
I disagree with CLS and BSF but everything else is spot on
I mainly only disagree with BSF over everything else.
It depends I suppose on where and how you use them. For me and lots of other TW focused guilds they tend to not need speed for their purposes
If you use CLS with chewpac - his offence stats are more important than his speed.
Don't you want BSF to get Corrupted Battle Meditation out as quick as possible
@@michaelmcpherson915 exactly
Fallen basty is gonna be controversial
If you have fast malak to get rid of pre taunt and drevan next, you dont need fast bastilla fallen
Clone wars chew. In a padme team
I would argue when it comes to CLS, depends on what are you facing. when your cls can outrun the other team in a cls team you start with with 2 hits by han + 2 chewie hits, then cls goes for its special = 2 chewie hits --> bonus turn - cls hits and again 2 chewie attacks. potential you can have 9 hits before the enemy team was able to make a move. especialy good against GAS or DR. mine is on 340 speed + dmg (secondarys + cross) and wont change it, to much success with that build. sry Ian
CLS doesn't really need speed, he'll gain turn meter from the resists, it's best to focus on the stats that Chewpio will spread to the team.
@@obitouchiha4739 doenst make sense... how does it help to avoid dmg ? How do you kill gas troopers without speed ?
@@Riesentowlie I literally told you how above
@@obitouchiha4739 yah but makes no sense in arena you dont want to build up speed you want to have it right away.
Fives gives speed when he sacrifices so you want him fast. The rest is okay, some strong differences from the meta bud interesting
Lol this was a good video for you... now you know how your guys are modded 🤣
Also cls and bsf .. ehhh.. speed
so pretty much all tanks
When do GAC start
lmfao you just wasted your bsf
Protection on L3? drakeno
Health primaries all the way... Ppl don't read kits.
Yea imagine not reading her kit and not seeing +25% max protection.
The health stacking and equalisation is cool and all. But protection all the way!
@@aaron4038 No.
@@Trouserdeagle yes.
Depends where she is being used. Largely she is the pretaunt on a rey team or another team for majority of people. Protection modded is without doubt better here.
If she is running with a BAM team now then yea sure.
There isnt a one mod that is best for every use. Which is clear from anyone who would read her kit
This guy is not correct on half of his opinions, i wouldn't follow this guide. Rubbish
I would add JKA to the list. He gets so many bonus turns you just want offense and damage.
I would give him at least 80 speed, got an Offense+Potency set with +50% Offense and 90 somewhat Speed
When He rotates his (only) CD faster, he may get that second AoE up for his second/third 100% Dmg boost much , then thats a big plus.
also more basics / faster out-of-fear situations are nice if you take him into the offense teams for malak counters (just an example)
But mainly Offense before Speed
IF you have the mods to spare in the first place ofc
I would say Hounds tooth even though slowing a ship down is impossible (every stat of a ship scales up with the pilot) In fleet arena, I will bring Kylo's command shuttle as reinforcement and deliberately renoved turn meter from my own HT, in order to prolong his taunt and bonus prot
Yeah slow down bsf and she gets dumped on and never heals and never gets to do anything. Got it
Idk about slow BSF, personally. Mine seems to do alright on defense at 328 speed. Granted I also have DR at 348 speed.
I'm supposed to be studying Latin, but instead I'm watching this, well done me.
I disagree with you brother it's all about speed speed and then the second one is offense
Would royal guard need speed if so how much
the base speed on FO exe is so slow...
Do you need to have Malak fast? I've just unlocked him and don't really know how to mod him
If defense secondaries are so important, why not go for some defense primaries instead of prot? Also what do you think of accuracy arrow on B2? It's probably one of the only toons that actually benefits from it but I wonder whether it's better than crit avoidance
Kylo ren over resistance
Agree with everything except for BSF. Personally have mine at 318 speed, I find the earlier CBM gets spread onto the enemy team, the more control I have, regardless of offense or defense. Especially under DR lead, cos that means the opposing team can't apply debuffs.
a tanky bast doesnt benefit more than a speedy bast , first of all her debuffs lower her defence , u want bast super fast even on defence the fastest she gets her debuffs out and weakens and lowers enemy damage the tankier effectively she is , so yes it is controversial lol but i understand your reassoning sadly in practise this is not the case slow bast teams in tw also are the first to be taken out with easy counters , a slow bast even opens up empire under a palp lead to counter
You don't really want GL Luke to be fast. He's got plenty speed as it is. You want to stack protection on him as much as possible.
If i could only get mods that give me 20 speed secondary so easily. I might get 8-12 speed every 1 of 30 it seems like
last I checked, defense % secondary doesn't improve resistance to special damage
Why not let the tanks tank, and let BSF and attackers attack and be fast?
I think putting speed on Fives can be very beneficial because he gives speed to the other clones once he sacrifices, That's one reason why I feel like having extra speed can help
That's a very good point, although the Offense, Protection and Health stats are probably more crucial, imo.
Where are you using L3? Also, who are you using 4 and 5 behind Mothma, K2, and Cassian? Wiggs? Seems the only offense option
For 4th and 5th maybe Pao and HRS? Or possibly Bistan?
@@Euthanasia-rc1pm After those 3, you really need some kind of offense and they kinda dont have it. The offense up from Pao is great but you're giving it to characters with crappy offense anyway.
Great video, some thoughts:
L3 should be modded for Health primaries tho, not Protection.
For Fives - vs SLKR: Health instead of Protection.
NIhilus: Health all the way due to his kit and synergies.
Disagree on Mando - he's a TM engine and should be fast.
One thing to note - I see a lot of protection on your characters, whereas often Health is the way to mod - at least on Relic level - esp. given the health steal/reg some kits or mechanics over, protection regen is pretty rare compared to that.
Mando doesnt need speed. He just needs to be clocked right in the turn order as the video says.. CD and CC 100%. L3 gets +25% max protection. That far outweighs the health based components of her kits. Especially for where she is used most of the time these days. 5s yea for sure if you are using vs slkr with the rex barris team. Full defence based with cheese. But with full 501st/clone teams protection is better.
@@aaron4038 You forgot about the L3 Zeta... If you have it, mod her for Health, it's anyway better for the regen.
Mando needs to be fast, for reasons I said, lol - He is a TM machine, if he goes first or even 2nd: he creates TM, mass assist, again tm, another mass assist (depending on the BH comp), again TM Makes 3 times Tm for everyone...By your logic also Piett and Veers should be slow - their purpose is to gave TM, hence the need to go fast. Also why mod him for CD he's not a DMg machine besides his Annihilate shot... CC needs to be much higher then 100% as well, Crit Avoid is a thing.
@@axl8603 the zeta only makes sense if ran with other droids. As i said where she is largely used these days protection based is better. If with other scoundrels like the new BAM team. Then sure. But she is largely the pretaunt in a Rey team or another team where protection based makes more sense.
Thats just flat out wrong regarding mando. You DO NOT want him going first or second in turn order. Thats bossk then greef. After the mass assist he will have enough tm to go if if he clocked correctly in the turn order.
The main point is that there is more than one way to mod all of these characters
@@aaron4038 I run her with IG 11 so health is better for that, bonus protection is based max health, so that argument is wrong.
My mando is 305, go goes second after Bossk, then greef, i simply feel a mando at 250 is a waste.
But yes, there are many ways to mod these characters.
@@axl8603 yea so the way YOU mod is different and not necessarily how everyone else will be and more importantly should be modded L3. Majority dont have BAM or ig11 geared to use l3 in that place yet. So saying she should be modded for health in a blanket statement is very wrong.
And with mando thats your opinion, fine. Not the the majority of the game though with including the BHs server
You forgot the most important char of them all who not only doesn't need speed. But is actually the only char that does LESS dmg the more speed on it. Droideka. Shame on you. Rest of these chars you actually brought up actually could just as well use speed and work great. Fail.
depends where you use deka there are lineups that entirely depend on him deploying right away for the early assists, there is seldom a single way to mod characters, I would hardly call it a flat out fail just because something you thought of wasn’t brought up
@@theraginelephant6222 exactly what setup? Having so much speed he outspeeds B1 would nerf his damage tremendously. And his assist is 40% chance.
It's obviously a fail because he's the only char who actually gets worse the faster he is. The others he brought up dont.