This is wonderful! Even with no talk the video is valuable. However, if you would add some comment I'm sure it would enhance experience, anyway I love it and really appreciate you share your skills. The UI is really delightful.
I just found Figma is used for UI design and this video showed me a lot of the potential it has in few minutes. I hope you keep going with the examples...like menus for computer games
This is very helpful. I'm moving over from web UI to game UI at my job and always wondered about some of these gradients and effects I see on ArtStation. Was afraid I'd need to use Illustrator. Very very helpful to see how the sausage is made in Figma.
It's not the standard resolution. Moreover, it depends on the project to project. You need to design your mockups such way, so that you can easily convert your designs from high-end to low-end resolution. Here I used iPhone 13 resolution, but you can use 1080X1920 too.
Let me know if you guys want more detailed process video with voiceover along with Assets.
Yes please, it would be very helpful to follow along
yes please! that's exactly what I was thinking! Awesome content!
This is wonderful! Even with no talk the video is valuable. However, if you would add some comment I'm sure it would enhance experience, anyway I love it and really appreciate you share your skills. The UI is really delightful.
I just found Figma is used for UI design and this video showed me a lot of the potential it has in few minutes. I hope you keep going with the examples...like menus for computer games
Yes I need process video with voiceover along with Assets...It will help me lot to understood the process
Good bro
This is very helpful. I'm moving over from web UI to game UI at my job and always wondered about some of these gradients and effects I see on ArtStation. Was afraid I'd need to use Illustrator. Very very helpful to see how the sausage is made in Figma.
More videos coming soon.
Is the 1170x2532 a standard resolution for mobile game UI designing? If not, what's the standard resolution?
It's not the standard resolution. Moreover, it depends on the project to project. You need to design your mockups such way, so that you can easily convert your designs from high-end to low-end resolution. Here I used iPhone 13 resolution, but you can use 1080X1920 too.
How to download images used .
so do you then just export each asset for use in unity or other platforms?
We use Zeplin for handover in my job, but there's other options
Where can I download icon/props that are used in the video?
I will share the link.
Where the link?
Hey where is the link😔