The Problem with Mimics in D&D

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  • Опубликовано: 25 ноя 2024

Комментарии • 2 тыс.

  • @pointyhatstudios
    @pointyhatstudios  Год назад +1321

    WHEN THE CHEST 😳😳😳 IS SUS????? 🤣😂😂👌🔥🔥💯💯

    • @thebotanist7145
      @thebotanist7145 Год назад +25

      Sussy Chest

    • @Marpaws
      @Marpaws Год назад +13

      i can't save the document? the previous ones i could

    • @annkirstine4772
      @annkirstine4772 Год назад +10

      I’m going to say that multiple times to my players 😂

    • @Harbin_ofTheLake
      @Harbin_ofTheLake Год назад +5

      SUS

    • @dan_asd
      @dan_asd Год назад

      As part of the -18 portion of your audience, please stop you are embarrassing us the milenials are the ones who made this

  • @Kpsla
    @Kpsla Год назад +1291

    I remember reading about a player who made their character's backstory revolve around a mimic. The mimic was one of the sentient ones that had elected to live a peaceful life. It had taken the appearance of an orphanage and housed homeless children. The mimic would speak to the children through paintings to make it seem less scary, and any adventurers or guards that came to take the children or kill the mimic would be led to the basement to be digested. I don't remember the exact details but it was one of the more interesting concepts behind a mimic I'd seen.

    • @dazofthemoo1531
      @dazofthemoo1531 Год назад +100

      Thats a flippin fantastic idea. But when it comes to mimics, skill check fails. I've no idea how they can use their size. Ie- how big can they grow? Can they change their mass? Eg- one round being a saddle, the next being a wagon.
      A mimic actually being a haunted house, is pure class.

    • @Yuni-is-Schrodingers-Fox
      @Yuni-is-Schrodingers-Fox Год назад +131

      Generally speaking mimics can't become an object that takes up more than about a square foot of space. What you're describing is called a House Hunter (not kidding) which are basically mimics that can grow to be as big as a house, ship, or even a small cave network. Not that the distinction is super important considering they function exactly the same just one is bigger but I always like to bring attention to older obscure monsters and terminology.

    • @rrteppo
      @rrteppo Год назад +86

      I remember a story about someone getting a "cursed sword" as early game loot that turned out to actually be a mimic that fed on the monsters that the party slayed.

    • @remyb6854
      @remyb6854 Год назад +18

      @Yuni-is-Schrodingers-Fox That's just a very large mimic. They can be larger than medium sized. They can be smaller too. They might get cutsie names like House Hunter but that's just a colossal mimic doing what mimics do. Pretending to be an object to lure people into its mouth.

    • @Yuni-is-Schrodingers-Fox
      @Yuni-is-Schrodingers-Fox Год назад +19

      @@remyb6854 nope it was it's own monster back in the day with its own stat block. Standard Mimics couldn't be any larger than medium, anything larger was called a House Hunter instead. Functionally identical but I think the distinction was warranted since you'd approach fighting them completely differently, they'd use different tactics, etc. It was a neat bit of old terminology that I wanted to share around.

  • @marksteelman7747
    @marksteelman7747 Год назад +2419

    It’s also from a generation where loot = xp where it was normal to avoid the monsters and just grab the treasure chest.

    • @jemm113
      @jemm113 Год назад +236

      Yep. In the context of eld, mimics actively punished player behavior that wasn’t very conducive for dungeon crawling thanks to xp rules.

    • @TheKnightlyScarling
      @TheKnightlyScarling Год назад +162

      Most mimics (90%)used to be intelligent (10 INT) in early editions of Dungeons and Dragons, and could be bargained with or bribed with meat. Think of door/wall/etc, and the true neutral mimics could speak common. Just like the owlbear, nobody knows who tf originally created the mimics, the process it took, or what the reasoning behind the creation was, but you could always speculate.

    • @Suavek69
      @Suavek69 Год назад +46

      Which was still lazy design back then. I play many OSRs, I still award XP for loot. My players skip fights often. Figuring out how to do it is a huge part of this style of the game and can be more fun than fight itself. Mimics are like traps that aren't signaled. Lazy on DM's part. Fun traps are signaled and the fun part comes from figuring out a way to disable it.

    • @DBArtsCreators
      @DBArtsCreators Год назад +41

      @@Suavek69
      Lazy design sure, but still good design. If the point of the dungeon crawl is to earn the loot by fighting (think like the modern Borderlands video games), then making it so that players skipping the intended fights still have to contend with some sort of combat challenge to get their loot is a necessary design (as otherwise the point of the game is lost).

    • @Suavek69
      @Suavek69 Год назад +20

      @@DBArtsCreators I can't speak for real old school, classic style of play. But in OSR (old-school revival) style of games there are no intended fights. Fighting heads on is a last resort, when your plans go tits up. You try to avoid fighting because fights are deadly and your goal is to survive. Even if your odds of winning are 70% it's still likely someone will die. So you try to interact with your environment, not with the rules directly. Set up a trap, distract the baddies, or be quick. Mimics punish players who try creative solutions, which is antithetical to how most modern OSR DMs run the game. The game wasn't that focused on fighting until like 3e because it wasn't really a "heroic fantasy" back then. Comparing it to borderlands, a high action FPS where each and every character is overpowered in it's unique way, just because there's loot, is missing the point entirely.

  • @Monderoth
    @Monderoth Год назад +1208

    Common misconception... mimics *USED* to take the form of treasure chests.
    Now they take the form of books about mimics.

    • @cylver3593
      @cylver3593 Год назад +145

      A more deadly form would be a door. Less suspicious, and players are likely to try the handle before thinking it’s a mimic.

    • @skyjr13
      @skyjr13 Год назад +70

      @@cylver3593the Door mimic is my favorite use. I turned one into a riddle game as well lol

    • @MasterZebulin
      @MasterZebulin Год назад +2

      (Dragon Quest VII intensifies)

    • @MasterZebulin
      @MasterZebulin Год назад +7

      @@skyjr13 Wait, wasn't that an optional encounter in Chrono Cross?

    • @skalskabar2
      @skalskabar2 Год назад +26

      Did do that to my players: The wizard fell In hook Line and sinker. 3 chests and a book about mimics. The book being a mimic.. and The pedestal it was on just for kicks 😂

  • @papy9277
    @papy9277 Год назад +427

    I now want to see a chest weasel that possessed a Pringles can and made it so that it only has one Pringle left at the bottom but that Pringle is unreachable and that’s how it gets frustration. The prize for feeding it is just being able to eat the Pringle.

  • @dasirrlicht5415
    @dasirrlicht5415 Год назад +327

    I wanted to say "Have a weasel posses a torch and extinguish it every time they walk a few steps away from the fire source the adventurers use to ignite it."
    However, a voice crossed time and space and said "I have darkvision"

    • @dandroid7
      @dandroid7 11 месяцев назад +24

      Ok, I originally wanted to point out the "You can't discern colour in darkness, only shades of gray" part and recommend something like using different coloured notes on the walls and such....
      But I realized that it could still be worked around if someone brought their own Lamp, another Torch or had a magical light source like the light cantrip (even Artificer's flavour feature "Magical Tinkering" would be an alternative).
      ÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷
      HOWEVER, what if a SPECIFIC light source is needed to read otherwise "invisible" markings (similar to real life Ultraviolet light and invisible ink) and have THAT SPECIFIC TORCH be the only way to transport that light with them!

    • @linkholder
      @linkholder 9 месяцев назад +4

      ​@@dandroid7but my investigation was a nat 20 critical success, how come it dont open automatically?

    • @nametheocmaker
      @nametheocmaker 9 месяцев назад +3

      the chest weasel just goes "oh come on!" and leaves the tourch

    • @MercuryA2000
      @MercuryA2000 8 месяцев назад +3

      Have their vision still fail to return. The chest weasel instead made the torch produce magical darkness.

    • @oriondourden
      @oriondourden 8 месяцев назад +1

      ​@@MercuryA2000 the warlock replies, "devil's sight"

  • @anastasiyaivanova4665
    @anastasiyaivanova4665 Год назад +463

    We've had four mini-mimics infiltrate our barb's coin pouch. They ate 20 or so gold before we found them. Two got killed, one managed to flee and one was intimidated by our barb into becoming her pet, so now the party has a pet mimic :D

    • @sicsense_827
      @sicsense_827 Год назад +36

      My players have a baby mimic as well 😂 I’m loving how absolutely chaotic my current group is, 3 Rogues a Druid from the fey realm and a Gnoblin (half gnome half goblin) Barbarian…0 moral compass 0 regrets 😂😂😂

    • @mibbles2371
      @mibbles2371 Год назад +6

      How does having a pet mimic work? I'm curious to see whether my pc could have one

    • @anastasiyaivanova4665
      @anastasiyaivanova4665 Год назад +13

      @@mibbles2371 same as any animal companion I'd wager only this one hides as one or the other object our barb has on her. We feed it periodically, she trains it by doing animal handling checks.

    • @brianformica2599
      @brianformica2599 Год назад +16

      If I had a nickel for every time I heard about a pet coin mimic I'd have two nickels. Idk if that's a reasonable amount or not. Anyways my cleric has one too. High five.

    • @draketurtle4169
      @draketurtle4169 Год назад +6

      @@brianformica2599… you’d think you’d have two nickels, but the keyword is “object”; those are mimics.

  • @ampeel-lj8pu
    @ampeel-lj8pu Год назад +86

    You could even do a double fake out with a chest mimic - when an adventurer tries to open it, it spits out treasure a previously eaten adventurer was carrying. It’s had its fill, and doesn’t want any trouble.

    • @spiker.ortmann
      @spiker.ortmann 9 месяцев назад +30

      - "A treasure spitting chest, cool, I'll try again."
      - "I guess I'll have dessert today..."

  • @justanidiotmk2749
    @justanidiotmk2749 Год назад +398

    I think mimics are good as they are with proper buildup, if you are in a dungeon that is constantly hinting that objects keep moving and things are not as they seem the punishment would make sense.

    • @TheKnightlyScarling
      @TheKnightlyScarling Год назад +20

      Most mimics (90%)used to be intelligent (10 INT) in early editions of Dungeons and Dragons, and could be bargained with or bribed with meat. Think of door/wall/etc, and the true neutral mimics could speak common. Just like the owlbear, nobody knows who tf originally created the mimics, the process it took, or what the reasoning behind the creation was, but you could always speculate.

    • @DBArtsCreators
      @DBArtsCreators Год назад +21

      Mimic security is always a good idea for the people they are allied with.
      Who knows better what was stolen than the chest the thieves stole the item out of?

    • @seasnaill2589
      @seasnaill2589 Год назад +23

      Something thats always bothered me is how people see 'completely indistinguishable from a normal object' and think 'cannot be detected before chomping time.' You can still hint at it by their not being a layer of dust on it like everything else in the room, or a strange absence of mice despite mouseholes being in the walls.

    • @minnion2871
      @minnion2871 Год назад +9

      @@seasnaill2589 Or.... Remember how anything that touches it in object form sticks to it with no checks to avoid being grappled? Yeah.... Pretty sure a couple copper coins or a stick could be used to find a mimic.... I'd say if the couple copper coins you tossed at a door or chest just stick to the chest then it's probably a mimic....
      Heck if you want to be really funny just have a live chicken you toss at anything you think might be a mimic... if it eats the chicken it's defiantly a mimic and it might now be more open to negotiation if its an intelligent mimic....

    • @darienb1127
      @darienb1127 Год назад +7

      Having a bit of buildup is a good way of doing it. It changes the question from IF there's a Mimic, to WHERE.

  • @dannyt503
    @dannyt503 Год назад +70

    I ran the chest weasle in my game today. The group loved it! Instead of reaching 10 moments of frustration, the group ended up discovering it was a chest weasle and persuaded it to let them into the chest if they took the weasle back to town with them. There were far more people for it to annoy in town. The wizard was the one most annoyed by the weasle, so the weasle possessed the wizards staff which interfered with his ability to cast spells. They sold the staff to a merchant... who ended up going out of business not long after 😬

  • @Rawls9805
    @Rawls9805 Год назад +118

    I always love the idea of mimics just being a shapeshifting ambush predator who just wants to eat everyone and again. Like a magic crocodile

  • @quietone2674
    @quietone2674 Год назад +700

    What about a druid who communicates with monsters and raises a baby mimic so that they'll be their shapeshifting weapon/items? The druid can use a sword now with a disguised mimic. Or it can turn into a tent, rope, or many other items the character needs on an adventure, saving a ton of gold on supplies. And then play a changeling just to max out the shape-changing motif.

    • @lessoriginal
      @lessoriginal Год назад +130

      I love the idea of a druid being able to use a "metal" sword because it's not metal, it's mimic.

    • @Jenna_Talia
      @Jenna_Talia Год назад +77

      Sounds like a really fun idea for an NPC. A travelling merchant who seems to know you and your party to a scarily good degree, but they sell great loot so it's water under the bridge.
      Turns out, the merchant and their carriage has been spying on you this whole time, in different forms. Eventually they use this information against the party, exploiting their weaknesses and creating division amongst the players by revealing secrets.

    • @rednecromancer2579
      @rednecromancer2579 Год назад +31

      @@Jenna_TaliaThat sounds like an idea I heard a while back: when the magic item salesman is a boss and uses every item you’ve ever sold them or haven’t bought from them against you. Love the concept, will definitely steal.

    • @indigo_tribe
      @indigo_tribe Год назад +12

      There is a blood hunter mimic subclass in DND beyond homebrew. It's actually really good

    • @alkhemi8175
      @alkhemi8175 Год назад +7

      A boy and his blob

  • @falrexion7709
    @falrexion7709 Год назад +194

    I just stopped making mimics look like chests. Bookshelves guarding hidden rooms, trapdoors that put themselves on top of stairs, or other roadblocks that are clearly more of a roadblock than a punishment for players. Also, I really only use them in dungeons related to magic users so players do t have to worry about them all the time

    • @stewi009
      @stewi009 Год назад +18

      Yeah, this. If you want to use a mimic but you're worried that mimics as chests will deter players from opening chests, just make the mimic something else. They can be literally any inanimate thing, they don't have to be disguised as anything loot-related. That said, I'm also not convinced that ONE chest mimic would ruin a group of players forever. In fact, they're such a staple that it would probably be fun... ONCE. The problem here is only a problem if the DM uses them repeatedly and maliciously, which can also be said of just about any monster, trap or other obstacle the DM might throw at the party. Context matters.

    • @Ryanime1986
      @Ryanime1986 Год назад +8

      Yep, my favorite is a room where the boxes/chests are all rotted out. There are weapon racks on opposite sides and in each there is a near pristine weapon. They party can detect magic or something to realize 1 is an actual magic wep reward, and the other is a mimic disguised as the weapon stand and weapon itself. Or if i am going to make it a chest, i make the most blatantly obvious trap i can (especially since my table are all newbies). We're talking 30 foot circumference round room, its on a raised platform and has a bloody spotlight on it by itself. Everyone knows not to touch it, but... can they fight the loot drive? its like in tomb of annihilation where i just stopped healing our rogue every time they went for every obvious chest and inevitably suffered for it even after a 20 min "dude, this place is meant to kill you by design, why would there be anything good about that flagrantly obvious box!?".

    • @lostbutfreesoul
      @lostbutfreesoul Год назад +2

      As a pathfinder storyteller I have templates, and a grand plan:
      Giant Advanced Mimic... wagon, a very useful caravan type wagon.
      My player never figured it out the whole time he had that thing, even though passengers where going missing inside of it. As the guy was a necromancer, and the passengers where his undead, this wasn't instantly noticeable. Maybe he never liked counting, or he sort of didn't care when he realized he was losing zombies, but either way.... that mimic decided it was better just being dragged along behind some very scared horses, getting regularly meals.
      Deltree, you where a marvelous Roleplayer.

    • @matthewpopow6647
      @matthewpopow6647 8 месяцев назад

      This is a good fix for the problem. Another good fix is toning down the mimics perfect camouflage. Boil it down and a mimic is just a trapped chest. If there's ways to identify and circumvent traps, they're cool and fun but if they aren't... they are the worst. The same can be true for mimics.

  • @LagiacrusHunter
    @LagiacrusHunter Год назад +83

    I love the Potionomics characterization of Mimics. They make great familiars for witches and wizards who want to keep their stuff safe, but have to be trained not to eat the things put inside them. One of the main shopkeepers has a storage chest named Boxer, and you even get your own mimic named Vendi (a vending machine, adorable) who helps you sell potions you don't care to haggle on.

    • @Yuni-is-Schrodingers-Fox
      @Yuni-is-Schrodingers-Fox Год назад +1

      So I was already interested in it before, reading this and the game is now in my library and I didn't even have to do anything it just.. appeared.

    • @M.Datura
      @M.Datura Год назад +2

      I love that too. It's also really reminicent of Terry Pratchett's "the Luggage", which I'm surprised wasn't mentioned here at all. I've always seen that as one of the first mimics, especially because it has all the elements that most people associate with mimics. Or, at least, all the elements of the Luggage has been used in mimics since.

  • @tntristan12
    @tntristan12 Год назад +54

    I'm really fond of the Icespire Peak subquest where the party has to find a "shapechanger" that's eating a bunch of gnomes, because in that case the player is fully expecting a mimic and by the time they find it, it's more relief than frustration.

  • @ffey-k5w
    @ffey-k5w Год назад +11

    I recently DM'd your Feywild One-Shot to my players and the chest weasel part was BY FAR the most fun in the entire session. My players eventually gave up and started MAKING SANDWITCHES IN THE MIDDLE OF THE DUNGEON because Renata was hungry. The moment the weasel puffed out was priceless. Their faces lmao.

  • @ShadowDragonXXI
    @ShadowDragonXXI Год назад +79

    I remember a side quest my party ran through involving a giant mimic. So there was a magic shop in town with an eccentric wizard running it. Well after arriving in town a number of people went missing. Turns out this happens every couple months, but the city watch never do anything about it because they've "got better things to do than chase cats stuck in trees."
    So anyway long story short it turns out the wizard was the favorite target of the local thieves guild, and every couple months they'd send a member or two in to try to steal from the shop. What they didn't know was the shop itself was actually a mimic and any time somebody would try to steal something the 'shop' would seemingly come to life and drag the victim into the basement, never to be seen or heard from again. They thought the wizard was just that powerful and if they could get a particular item or scroll they could sell it for massive profit, and since nobody ever returned they'd just keep trying whenever they got low on funds to bribe the guards.
    Turned into a pretty fun who done it investigation, especially when the party rogue tried to steal a magic gem and got dragged away. We spent the better part of an hour negotiating with a house to keep him from being eaten lol

  • @Thalassicus01
    @Thalassicus01 Год назад +74

    I like filling wizard lairs with animated objects: mimics (commonly doors), armor, weapons, smothering rugs, etc... while using those creatures nowhere else. It gives these environments a strong vibe, while that paranoia doesn't carry over to the rest of the campaign.

    • @karlcole5617
      @karlcole5617 Год назад +2

      prescicely! i had recently had that thought.

    • @lProN00bl
      @lProN00bl 10 месяцев назад

      Pretty much any trickery themed dungeon should do the trick.

  • @seansteele6532
    @seansteele6532 Год назад +42

    I had a bunch of mirror mimics (in a hall of mirrors) who attacked the party actively then they were fighting a wizard in that same hall. A perception check of 15 would point out a mimic because the reflection in the mimics were slightly slower than the ones in the real mirrors because the mimics are not actually reflecting the images but hurriedly shapechanging to match.

  • @ShadRS
    @ShadRS Год назад +27

    “The Ecology of” series of articles in Dragon Magazine was such a great source of world building. They took the weird monsters and tried to think how they would logically fit in the world. Miss them so much.

  • @marxdc9657
    @marxdc9657 Год назад +14

    Loved the video and the creature! ❤
    Also, just as a reminder: there’s much more fun in making mimics turn into non-chest objects.
    I’ve prepared two combat encounters featuring mimics in my home campaign and it was awesome.
    The first mimic was a door that worked for the local thieves guild to guard their hideout in exchange for food.
    The second one featured dozens of tiny mimics that would pretend to be a wizard's mugs collection, and whenever someone else entered the wizard’s bedroom, they would jump from the shelves onto the trespassers.

    • @hades_head_empty
      @hades_head_empty Год назад +2

      lmao, the size of my mug collection would possibly cause a tpk in lower levels

  • @purplejack2020
    @purplejack2020 Год назад +382

    I've always liked the idea of the traditional chest mimics only being one stage in their lifecycle. Baby mimics are as small as a coin and often disquise themselves as such, sneaking out to parasitize on people who pick it up. As they grow they will morph into whatever object suits their size from a mug that eats rats to a carpet that eats cats. Eventually they might grow to be large enough to become an entire house. Or maybe players run across a mysterious abandoned ship floating on the waters only to find out that the ship itself is a massive mimic filled to the brim with dozens or hundreds of younger mimics and the ship is sailing to the largest port city to spread a new wave of mimic infestation.

    • @iggytheincubus
      @iggytheincubus Год назад +81

      That last idea there
      first of all, you're evil.
      Second of all, that's brilliant. You could, and should, do an entire campaign around that

    • @noctisastrum7495
      @noctisastrum7495 Год назад +22

      That's kinda what i did in my campaign except it was train that my players actually managed to befriend

    • @423RedWolf
      @423RedWolf Год назад +2

      Drakkenheim Liberio arc reference?

    • @purplejack2020
      @purplejack2020 Год назад

      @@423RedWolf I don't think I've seen that but I've probably come across it before or a reference to it and just don't remember

    • @purplejack2020
      @purplejack2020 Год назад

      @@iggytheincubus Thanks! If I ever DM I definitely will. Another idea I had is inspired by Delicious In Dungeon where a player finds a sword that turns out to be a mimic and if you befriend it it can help give you an advantage in combat rolls as the blade bends and twists to find chinks in armor or deflect incoming blows

  • @maximillianleaf5997
    @maximillianleaf5997 Год назад +41

    I personally like the idea of mimics being more than just chests and actually gaining attributes based on where they chose to call home.. like a mimic gaining undead traits from mimicing a tombstone in a graveyard or gaining magic traits from crystals in a cave.

  • @NobodyDungeons
    @NobodyDungeons Год назад +47

    I once gave a player a curse which punished him for skipping fights to loot. The curse turned any chest or door he touched into a mimic if his allies were in combat.

    • @jasonreed7522
      @jasonreed7522 Год назад +7

      Out of curiosity, what is the range of the curse/what does it consider allies in combat?
      Just because i think it would be hilarious if the party was separated over a long distance (either voluntarily or forced by magic), and his half would end up fighting mimics constantly because the other half would end up in combat at that time. (It would let them know when the others were fighting because they could be chilling and suddenly the door to their hotel room attacks them)
      Obviously that isn't the intent, just a funny possible natural conclusion of the curse as written.

    • @Known_as_The_Ghost
      @Known_as_The_Ghost Год назад +9

      That moment when your player turns everything into mimics to help fight against the BBEG.

  • @elinyght9491
    @elinyght9491 Год назад +45

    I've always enjoyed letting mimics have 'eggs' that look like gold coins. And sometimes a mimic just lets adventurers take the 'coins' so that the eggs can be spread.

    • @lahlybird895
      @lahlybird895 10 месяцев назад +8

      That is both evil and genius

    • @PavelOrlov
      @PavelOrlov 8 месяцев назад +2

      New phobia unlocked

  • @middayeclipse1492
    @middayeclipse1492 Год назад +45

    What happens if a Chest Weasel accidentally tries to possess a chest Mimic?
    Does it work, do they fight, do either of them run away, does the weasel explode from trying to possess something that is not an object, would the weasel just instinctively know that it was a mimic and not possess it? What about the weasel possessing a Sentient Object?

    • @middayeclipse1492
      @middayeclipse1492 Год назад +5

      So many odd questions. So many possibilities.

    • @kamacha0s
      @kamacha0s 11 месяцев назад +2

      they become friends lol

    • @scifidino5022
      @scifidino5022 10 месяцев назад +3

      ah yes, *s y m b i o s i s*

    • @MarcyTheKindaCoolWizard
      @MarcyTheKindaCoolWizard 8 месяцев назад

      They become buddies

    • @AlastorFan5900
      @AlastorFan5900 8 месяцев назад +1

      i like to think that the weasel can sense a "life-force" from sentient objects, mimics, and other possessed items. even if they cannot be distinguished. it allows weasels to be a continual asset to the party, while also cleanly answering these questions.

  • @BusterBuizel
    @BusterBuizel Год назад +57

    Gonna add a little bit of a gambling mechanic to the Chest Weasel: give the party a mildly cursed magic item that has an annoying (and often hilarious) but workable curse and see what their reaction is. However, if they wanted to double down the Weasel could offer them a more powerful magic item with a more inconvenient curse, so on and so forth. The curse is directly tied to the Weasel and will fade once it’s properly fed. The party won’t know the curse fades until that happens. For example: we can have the Sword of Irritable Bowel Syndrome which makes the PC holding it want to use the bathroom three or four times a day at random intervals. Or how about the Gary’s Sword which makes all slain enemies rag doll uncontrollably glitching into terrain and flailing about so looting them requires a strength check or grapple roll. Things of that nature

    • @hippo5231
      @hippo5231 Год назад +12

      Got an idea for the cursed item.
      Ring of the great wizard "Hee'ho Smeltit".
      Requires attunement.
      Casts a half damage cloudkill (or less, idk magic stuff) centered on caster, with damage reduced further.
      Disadvantage on charisma based checks for the next 24 hours, or what have you.
      Basically makes you rip absolute ass, and you might have poo'd a little.

    • @funnymonkey3961
      @funnymonkey3961 Год назад +2

      @@hippo5231runesmith? Is that you?

    • @hippo5231
      @hippo5231 Год назад +2

      @@funnymonkey3961 no, lmao.

    • @FelixHelixihare
      @FelixHelixihare Год назад +3

      What about a lootbox weasel? The weasel entrances you to come near and coaxes you into opening its chest with fabulous riches, only for it continually reveal underwhelming and useless items.

    • @BusterBuizel
      @BusterBuizel Год назад

      @@FelixHelixihare *this-* this is genius

  • @TheRaySkye
    @TheRaySkye Год назад +86

    I am planning on having a tavern in my next campaign that is basically a mimic hive. I remember reading somewhere that mimics feed on the residual magic from magic items (which is why they like to eat adventurers that have them). This tavern will basically be a breeding ground for mimics. They don't attack the patrons since they are usually adventurers that constantly bring them residual magic. Almost everything in the tavern is a mimic. The tables, the plates, the mugs, maybe even the tavern itself. The entire town knows that the main rule in the tavern is NO FIGHTING. If something were to get broken... it would be bad...

    • @AileTheAlien
      @AileTheAlien Год назад +8

      🤔Even without something breaking, I could imagine some mimics having different personalities like dogs. Maybe some of them just jump in to join the fight, and play rough! (i.e. Try to nom everyone. I've got nibble marks this week, again.😆)

    • @iakan6937
      @iakan6937 Год назад +2

      I would kindly like to request to borrow this idea.

    • @TheRaySkye
      @TheRaySkye Год назад +1

      Feel free!

    • @TheRaySkye
      @TheRaySkye Год назад +1

      Ooo, I like this idea!

    • @Artholos
      @Artholos Год назад

      That’s awesome 🎉

  • @Skrighk
    @Skrighk Год назад +152

    The chest is intangible. Next to the chest is a lever. If someone pulls the lever they become intangible and the chest becomes corporeal. The person who pulled the lever still can't touch the chest. Their friend opens the chest. Inside is another chest. Inside that chest is a lever. Hyjinx insue.

    • @ooooneeee
      @ooooneeee Год назад +7

      Love it 😂

    • @bungeetoons
      @bungeetoons 10 месяцев назад +2

      Wait, if the friend pulls the lever does it then become player tangible friend intangible and chest intangible again? And now the puzzle becomes both players need to be corporeal so that they can even carry the loot the weasel gave them?

  • @FearlessGamer27
    @FearlessGamer27 Год назад +22

    Currently working on a mimic that I can’t wait for my party to encounter. Basically since the game is a seafaring one the mimic would be a pristine ship just floating out in the ocean. When party investigates it, it will just seem like one unless if they have high rolls. However if they ever walk down into the ship, that is where the teeth shut close and the digestive acid begins to rise. Party will also realize that every other thing on the ship such as barrels, chairs, etc. was a mimic and they stumbled into a mimic hive.

    • @aleisterlavey9716
      @aleisterlavey9716 7 месяцев назад

      Make it a small overgrown island with a cave. In this cave is a chest. Wait for the players to say " I don't think the chest I a mimic"

  • @KevinLockamy
    @KevinLockamy Год назад +11

    Yea!✨✨ The return of the adorable chest weasel. I think this is my favorite of all your creations.

  • @TheGoldenDunsparce
    @TheGoldenDunsparce Год назад +54

    A mimic similar to Chester in Don't Starve would be a great concept in DnD. You find a key shaped like a bone, and suddenly, you're accompanied by an adorable dog-like mimic that follows you around and carries your stuff. We could tweak it so that it tries to eat anyone not carrying the bone with them unless given a treat once a day to satiate it, and it helps fight by your side and carry all non-food items without being encumbered. You can feed it monster parts as a treat, promoting more fighting and less talking your way out of things all the time since a hungry Chester will become an even more difficult fight than the ones you skipped...

    • @BinaryBolias
      @BinaryBolias Год назад +6

      I imagine there would be additional limitations on the types of items which could be safely stored within this friendly mimic.
      It wouldn't be a good way to store your provisions, for instance. And there might be some other things which might not be edible to an adventurer, but which their mimic may attempt to digest.

    • @Mr.Sparks.173
      @Mr.Sparks.173 Год назад +2

      ​@binarybolias7803 perhaps non organic materials only? Like forged metal and treated leather (and the weapons and armor they make) are OK, but the rations, potions, and reagents might get digested.

  • @sylviancreedmarsh9171
    @sylviancreedmarsh9171 Год назад +247

    I love mimics, but they really do traumatise players. I only put them in places where a villain or other character would hire them or where they may naturally end up setting up an ambush given their ecology. My players know that the open world is generally free of mimics but evil Lairs aren’t

    • @ClericOfPholtus
      @ClericOfPholtus Год назад +25

      I definitely had big city sewers infested with mimics which messed up my players when they thought they were crossing single plank bridges.
      Which then tried to eat them

    • @1YCARADOFACAO
      @1YCARADOFACAO Год назад +10

      I fully agree with this take, using mimics as weapons to me is more fair and fun

    • @TheKnightlyScarling
      @TheKnightlyScarling Год назад +7

      ​@@ClericOfPholtus, Most mimics (90%)used to be intelligent (10 INT) in early editions of Dungeons and Dragons, and could be bargained with or bribed with meat. Think of door/wall/etc, and the true neutral mimics could speak common. Just like the owlbear, nobody knows who tf originally created the mimics, the process it took, or what the reasoning behind the creation was, but you could always speculate.

    • @alchemicpink2392
      @alchemicpink2392 Год назад +7

      Same. Wizard Towers: High chance of mimics. Old abandoned cave with a container half buried? Basically no chance of mimics.

    • @sylviancreedmarsh9171
      @sylviancreedmarsh9171 Год назад +1

      @@alchemicpink2392 The estate owned by the Minister of Necromantic Affairs probably has their secrets and valuables well guarded. Perhaps players should think critically before sticking their mits into things without a plan. Or at least the part of me that values internal consistency over ease of gameplay thinks so.

  • @Koopaperson
    @Koopaperson Год назад +96

    Knowing my party, the moment there’s a chest weasel it’s either “we leave the chest Alone” or “stab the chest”
    Edit: after reading the doc I now know that my party will only resort to stabbing it

    • @TheKnightlyScarling
      @TheKnightlyScarling Год назад +4

      Most mimics (90%)used to be intelligent (10 INT) in early editions of Dungeons and Dragons, and could be bargained with or bribed with meat. Think of door/wall/etc, and the true neutral mimics could speak common. Just like the owlbear, nobody knows who tf originally created the mimics, the process it took, or what the reasoning behind the creation was, but you could always speculate.

    • @tiph3802
      @tiph3802 Год назад +3

      ​@@TheKnightlyScarlingstop copy-pasting the same comment everywhere!

  • @Abyssionknight
    @Abyssionknight Год назад +27

    I've always wanted a mimic as a pet for one of my characters. Like a friendly mimic that just wants to be your friend, turning into a ladder or a rope when you need to climb, a chair when you need a place to sit, a backpack to store your goods, or even a weapon when you're disarmed. It always tries to be helpful, but then gets upset and disappointed when it's ultimately more of an inconvenience than a help, since it just ends up unintentionally adhering to / grappling everyone that tries to use it.

  • @SkamosTheDruid
    @SkamosTheDruid Год назад +2

    Oh my god I want one, I'm imagining a chaotic good arcane trickster with one who just goes around stealing every other sock, or all of someone's spoons so his weasel can feed on their anger.

  • @Datara101
    @Datara101 Год назад +13

    Hey Pointy Hat! I remember you mentioned the chest weasel in your the other video about creating the feywild campaign. I used the chest weasel idea and ran with it. I used it as a familiar for an NPC that was delivering a letter to one of the players. It was a hit, their character found it so frustrating and annoying, opening so many different chests and even getting another player to help them, but immediately forgave it once they saw how cute it was. Meanwhile, everyone was giggling in the background. Thank you so much for this, I personally might include this creature in other campaigns cause I love it so much.😂

  • @עומרשרייבר-ל4ר
    @עומרשרייבר-ל4ר Год назад +20

    Sweet, I was looking forward for you to finally talk about those weasel mimics.
    Personally I like mimics, but I like it more when they turn to things besides chests. Like yeah I understand why, but if they are so good at shapeshifiting I think its a little limited that they only turn to just one thing. And the idea of an intelligent talking mimic sound so fun.

  • @thedorklord1029
    @thedorklord1029 Год назад +12

    So a couple things I want to say:
    1. I adore the concept of the Chest Weasel, I think that could be a very cute encounter.
    2. Fizban introduces the Hoard Mimic, a giant mimic that is capable of language, and is even intelligent enough to negotiate with people. Dragons often bargain with them to act as false hoards to bait out adventurers--- a mutually beneficial relationship. I know that Fizban's isn't part of the SRD, though, so I understand why you didn't mention it.
    3. I feel like a lot of people forget that Mimics... don't have to exclusively be chests. They can be any inanimate object, from a candelabra to a staircase to a book to a door. As such, they could be used in an ambush-type scenario where suddenly the walls start to move and attack the party. Or they could be disguised as a door and surprise the party! (I used that in my campaign lol). Point is, chest mimics might be the most iconic, but we can get much weirder than a --famous Jigglypuff player-- hungry box.

    • @minnion2871
      @minnion2871 Год назад

      Heck with mimics being intelligent they would make an excellent addition to any bandit ambush.... (Pretend to be a log blocking the road and then when the adventurers attempt to move it they get stuck and that's when the bandits reveal themselves to shake down the adventurers..... Turns out the bandits have been bribing the mimic with food to assist them.)

  • @Fareeha
    @Fareeha Год назад +2

    That final chest weasel illustration is so magical, I'm in love

  • @Fuzzatron3000
    @Fuzzatron3000 4 месяца назад

    I have to say in the last few days where I started hyperfixating on DM videos as I plan a campaign, I stumbled across your channel. I am blown away by the quality of your videos, how informative they are and insightful and how clear your guidance is to help DMs plan and come up with ideas. And the fact that you also offer full stat sheets for your examples FOR FREE, is incredible. Hats off to you pointy hat, your work is amazing 👌🏻

  • @1.21jiggawatts2
    @1.21jiggawatts2 Год назад +11

    Wow, I can’t believe you posted this now of all times. I just started working on a Mimic themed homebrew book for D&D this week. It’s going to have 6 mimic themed subclasses, a mimic playable race, tons of mimic statblocks based off different disguises, and a lot more.
    I was really nervous throughout this video, worried that your concept was going to be similar to something I working on, but luckily that didn’t happen. Looks like I *weaseled* out of that one

    • @karlcole5617
      @karlcole5617 Год назад

      now i have to know about it!

    • @ooooneeee
      @ooooneeee Год назад

      Please keep us posted on your homebrew! 😎

  • @A.Deer.Stuck.In.Headlights
    @A.Deer.Stuck.In.Headlights Год назад +27

    OMG A MIMIC VIDEO I WANTED THIS SO BAD

  • @Nedoiko
    @Nedoiko Год назад +8

    I really like taking the approach of Shovel Knight to Mimics, where the mimics are smart and they go into dungeons to get the treasure and magic items before the party, so that when the party finds the chest and get stuck to it, instead of a dangerous creature ready to eat you, its a very insistent salesman. giving mimics a bit of bagofholding-ness flavor and some background helping mages and thieves to smuggle things from place to place can give mimics a very nice role as a charming shopkeeper NPC, they can even go "you can find me in the city if you go here and here", and use their object mimicry to become a little hidden black market.
    had to rewrite my comment because my bad internet sent it to limbo

  • @Sane-Revelation
    @Sane-Revelation Год назад +2

    Its a really cute idea, I like it as an alternative and separate thing apart from mimics. Honestly I would use both in a game to mix it up and show not everything is a mimic but they are still out there and they have a chance of finding one... or a Chest Weasel that could just fool around with them.

  • @blaketaylor6227
    @blaketaylor6227 Год назад +1

    So I've been working on a large module that is based entirely on mimics, and I've had to really dig to come up with a good amount of Lore that technically doesn't exist to make it interesting. Stuff like this is always nice to see because it let's me see another way to use them without really using them, and then saving the actual thing for something far worse, but much more fun in its own way. Once again, fantastic work Mr. Hat!

  • @mr.outlaw231
    @mr.outlaw231 Год назад +164

    A moment of silence for house mimics, sword mimics, chair mimics, table mimics, pot mimics, cake mimics, torch mimics, boat mimics, carriage mimics, shirt mimics, pants mimics, harp mimics, the banjo mimic, and the ever disregarded mimic maker. They'll get enough infamy eventually.

    • @theredcheshire622
      @theredcheshire622 Год назад +24

      Mimic mimics (it's just a chest that looks kinda mimicy)

    • @MagusDouken
      @MagusDouken Год назад +1

      Wall Mimics

    • @Suavek69
      @Suavek69 Год назад +6

      Health potion mimic

    • @draketurtle4169
      @draketurtle4169 Год назад +1

      You know what’s funny? A mimic shield… because why would you willingly turn yourself into something that will be attacked and thus you’ll get hurt.
      Therefore I want a mimic shield, the utter confusion when I go to block something and suddenly their weapon is stolen or better yet they get surprise attacked is worth more than me getting a big ouchie.

    • @caiusdrakegaming8087
      @caiusdrakegaming8087 Год назад +2

      @@draketurtle4169 Honestly, I go with the idea that different mimics have different diets. Chest mimics, sword mimics, and the like are carnivorous. Boat mimics prefer fish and aquatic life. A shield mimic enjoys metal and wood, hence why they take the shape they do. They're smart enough to know shields get hit by metal or wooden weapons a lot, thus it's easy food in exchange for letting some adventurer carry them around.
      Plus, could see a shield mimic having LOADS more health than a standard mimic of that size, probably closer to house, boat, or carriage mimics in terms of HP

  • @id9907
    @id9907 Год назад +6

    The ultimate irony of watching this video for me is that in my current campaign, I have a magic item shop that's run BY a high intelligence mimic! Combined with the fact most of book purchases have for expanding his product list, the addition of the Chest Weasel is icing on the mimic shaped cake for new ideas of a side event I'm thinking of putting my players through. Top notch as always Pointy Hat!

  • @jellebaas6475
    @jellebaas6475 Год назад

    I used the chest weasel after seeing your feywild vid some time ago. My players absolutely loved it. One thing that surprised me is that the dimmest player who struggles the most with puzzles actually was the one to solve it. Long story short, he sweared like a sailor, gave into his frustrations and thus solved the puzzle. The look on his face after explaining what just happened was priceless. Funnily enough, by pure happenstance, I used the chest weasel in a tower filled with mimics. It was an adventure I made to show off mimics and to make people see that a mimic is so much more then just a punishment. I guess I subconsciously realised the chest weasel was just the perfect mimic.

  • @jedstanaland2897
    @jedstanaland2897 Год назад +6

    The idea of a mimic is also a situation where you can't think about what you want to give people so you need something to slow them down. I absolutely love this concept.

  • @Mercra
    @Mercra Год назад +6

    I love the chest weasel idea.
    I've used mimics for horror - a keg gets delivered to a tavern, and soon people start disappearing. It doesn't 'teach' my players against any particular behavior, but it does make them understand that people aren't the only hazardous things they can encounter in the city.

  • @strangebirbiguess6847
    @strangebirbiguess6847 Год назад +37

    I once played a semi-intelligent, friendly mimic that pretended to be a direwolf taxidermy. The story was that it was captured as a baby and raised by an eccentric collector and was rescued by the party hoarder house style. 10/10 one of my favorite memories

  • @lukelavigne5474
    @lukelavigne5474 Год назад +5

    I’ve been replaying Prey the last few days, so this is exactly what I was thinking about! I can’t wait to see what the twist is…

    • @WolfCry791
      @WolfCry791 Год назад +2

      Absolutely do not look it up. I had it spoiled for me, and it really killed my motivation to finish the game. It's such a good story too, and the twist can make replaying it worthwhile...unless someone spoils it for you

  • @nathanmellott6960
    @nathanmellott6960 Год назад +2

    Thanks for including clips of Dark Cloud 2!!!! Freaking love that game!

  • @Haruki6669.
    @Haruki6669. Год назад +1

    Can't believe I spent like all day watching pretty much every video you've made. The amount of inspiration I've gotten watching your videos is unreal. Doing Gods' work 🙌

  • @PerkyStudio1
    @PerkyStudio1 Год назад +7

    I've got an encounter made where a mimic has made a deal with someone. They wear it as armor and are stated as a grappler. So each turn they try to make sure they have someone to chomp and beat up together. Friendship is beautiful

  • @MrAzkhare
    @MrAzkhare Год назад +62

    Chest Mimics CAN be good as part of a dungeon gimmick. The Beast Castle, from the Beauty and the Beast, is a good example. ANYTHING can be alive, ANYTHING can be an enemy... or, given the proper motivation, an ally...

    • @Beigemage0621
      @Beigemage0621 Год назад

      Technically they were cursed. I think Mrs Potts and the gang were always mimics. Who gets cursed and immediately adapts to pouring scalding water through their head like it's nothing. Nothing human.

    • @TheKnightlyScarling
      @TheKnightlyScarling Год назад

      Most mimics (90%)used to be intelligent (10 INT) in early editions of Dungeons and Dragons, and could be bargained with or bribed with meat. Think of door/wall/etc, and the true neutral mimics could speak common. Just like the owlbear, nobody knows who tf originally created the mimics, the process it took, or what the reasoning behind the creation was, but you could always speculate.

    • @Beigemage0621
      @Beigemage0621 Год назад

      @theroundmeal8384 when you put it like that those types of mimics almost fulfil the role of a genie. A shape-shifting dangerous creature/being that appears out of an everyday object that could give you treasure or crush you in an instant. Not the Robin Williams Genie but the OG 101 Arabian Nights one that had to be tricked into serving Alladin after almost killing him.

  • @Notkimbosliced
    @Notkimbosliced Год назад +77

    Missed opportunity to name Chest Weasels "Faerrets"

    • @redlunatic2224
      @redlunatic2224 Год назад +31

      Ok. Hear me out: Chest Weasels are just one type. Faerrets are the general term, and each type feeds on different emotions. Basically, a cuter variant of the Hags twist.

    • @techpriestemily
      @techpriestemily Год назад +9

      @@redlunatic2224 I dig it. Chest weasels are faerrets that specifically feed on frustration.

    • @perhapsyes2493
      @perhapsyes2493 Год назад +3

      When I tried pronouncing it sounds a bit too much like "Fae-Rats"

    • @Oddmanoutre
      @Oddmanoutre Год назад +7

      @@techpriestemily Like Bag Badgers that feed on surprise/distress by hissing and snapping at adventurers trying to take out their valuables, or Trinket Minks that love the taste of avarice and disguise themselves as jewel-crusted goblets and solid-gold tableware.

    • @15stargamer98
      @15stargamer98 Год назад +3

      ​@@perhapsyes2493They could be pronounced that way, and basically just be sort of the Faewild's version of rats and the like.
      Why make it out to be a bug when it can be a feature?

  • @pedroreismiceli475
    @pedroreismiceli475 Год назад +2

    Seeing your channel grow so fast is so awesome
    Moth people and candle robots sound incredible btw

  • @Bluecheese-bp5gs
    @Bluecheese-bp5gs Год назад +3

    At this point he just needs to make a book honestly I’d buy it 110%

  • @rod99ttett90
    @rod99ttett90 Год назад +22

    Imagine making a campaign with a lot off chest weasels and when the players get used to them mimics!

  • @zylowolfzan3345
    @zylowolfzan3345 Год назад +24

    Mimics are great! In Pathfinder there's a third party book called 'Legendary Shifters' by Legendary Games, and that class is extremely fun, but it also has a a Mimic class archetype, that allows YOU! THE PLAYER! To turn into a Mimic! I played this class in a Curse of the Crimson Throne campaign and it was super fun! The mixture of stealthy object disguising and EXTREME MONSTROUS VIOLENCE was super fun and cool. ANGRY BOX NOISES INTENSIFY! There was a lot of fun with it, some really interesting class abilities, and it just lead to some really fun shenanigans.
    At the end of the campaign he retired and became a Tavern.
    ...Yes, I know what I said.

    • @Yuni-is-Schrodingers-Fox
      @Yuni-is-Schrodingers-Fox Год назад +6

      Fun fact: my longest lasting and most favorite pathfinder character to play was a mimic sorcerer who through magical expiramentation figured out how to turn into a human rather than an object. But they found that the process was irreversible except in very short time spans (i.e the duration of an alter or disguise self spell.) And once this character was just starting to get used to being a human and even enjoying it discovered something horrific turns out all mimics were originally humans who lived in an El Dorodo-esque empire of gold who were punished for their greed by an ancient god to reincarnate as a mimic for all time. And that fate was unavoidable. So their ultimate goal was to find a way to break the curse which, they did but died before they could administer it to other mimics. Ever since that campaign it's always been difficult for me to seperate that GMs custom lore for mimics and official material.

    • @althechicken9597
      @althechicken9597 Год назад +2

      Where in the tavern did your mouth end up? I assume you still had to eat and hope it wasnt your patrons...
      I want to make a living tavern now, hahah it could be friendly to the party or there could be people going missing from there and the patty have to find out why.

  • @ellyjockey6164
    @ellyjockey6164 Год назад +21

    Mimics can be done well, but the dungeon master has to use them responsibly or else they can ruin a game singlehandedly.
    Chest weasels are amazing though, I love those little fluff noodles. "It's annoying" is MUCH better than "don't trust anything" ❤

    • @erockandroll39
      @erockandroll39 Год назад +1

      I'd say, make it more obvious that mimics are present. (Or could be present. ) This would put players alert in the moment rather than paranoid all the time. (E.x. The players reach the end of the dungeon and find the treasure they were looking for. 3 copies of said treasure. Only 1 of them could be real. )

  • @1MrShiny
    @1MrShiny Год назад +1

    Was recommended this video as I've recently been diving into D&D, and have to say the chest weasel seems like an interesting take on the mimic. If I ever get around to building my own campaign I would love to add those little guys around for a flavorful twist.

  • @Jonhfing647
    @Jonhfing647 Год назад +1

    Hey I just found your channel a few days ago and I'm impressed by the quality of all of your work ! Every video is polished and interesting, it's motivated me to start DMing again ! So thanks for your work and keep it up

  • @justinkim6227
    @justinkim6227 Год назад +13

    I love mimics - eager to dive into this one :)

  • @davidalleyn4221
    @davidalleyn4221 Год назад +69

    My favourite use of a mimic, was not to use a mimic. I had a suspicious chest at the end of a hall, as the players approached, one found a note written in secret druidic, it only said one word "Mimic" What followed was the players trying to communicate with the chest, trying to bribe it with food, then eventually preparing an all out attack which destroyed the chest. Inside was a note, that was a picture of a squirrel showing it's rear end. The whole thing was a prank. And there never was a mimic. (And no I didn't pull the "and the door next to the chest was the mimic" card cause that's lame.)

    • @dragonic4239
      @dragonic4239 Год назад +9

      A prank worthy of the fey

    • @anidiot192
      @anidiot192 Год назад +2

      Dark Souls moment.

    • @denodagor
      @denodagor Год назад +3

      I did something similar in my game. It was a gauntlet of challenges from a bored mage that wanted to have fun watching people solve his puzzles and challenges.
      They walk into a room with only a chest, sign says "the key is inside the chest", simple roll to unlock the chest and find the key to the door.
      The next room is exactly the same but now an extra sign just says: "Mimic". They spend some time trying to poke the chest thinking it's a mimic, they poke the sign thinking it's a mimic... nothing happens. They figure it's probably just a joke, unlock the chest and grab the key, which proceeds to bite the player's hand and doesn't let go until the Ranger executes it with a gunshot. The real key was inside the chest under the pillow which the mimic was placed on (I had made sure to always casually mention this nice looking pillow and how ornate the chest was even in the first room so it felt like just a random description and wouldn't draw that much attention, but also allow them to figure it out, and they did soon after dealing with the mimic)

    • @Honeycrispsosweet
      @Honeycrispsosweet Год назад +1

      Hilarious

  • @johnmaxwell9966
    @johnmaxwell9966 Год назад +4

    I really miss House Mimics, which is a small house that is a mimic. So many fun applications, such as if one decided to start stalking the players.

  • @EmphaticStorm
    @EmphaticStorm Год назад

    Just wanted to let you know, ran the Chest Weasel in a one-shot, and it was GOLD! You did a great job with it, and (after the fact) my players LOVED it! Thank you, Mr Hat, 10/10!

  • @theduchessofmuffins6889
    @theduchessofmuffins6889 Год назад

    I am so happy you expanded on the Chest Weasel! I loved running that encounter in the Fey Wild one shot you made and wanted to incorporate it into my larger games.

  • @Thewiggleman
    @Thewiggleman Год назад +32

    I love the idea of a chest weasel popping out of a chest in a dungeon, offers an array of magical items for sale, then constantly haggles with the adventurers before settling at the original price.

  • @Hopalongtom
    @Hopalongtom Год назад +5

    I like the idea that any seemingly intact treasure inside a Mimic, is itself a baby mimic in hibernation pretending to be gold, jewels etc.

  • @perezo27
    @perezo27 Год назад +8

    The one time I used a mimic in my campaign it wasn't a chest. It was an elevator.
    The party went into this spooky abandonded mansion to dismantle a network of vampire traffickers.
    They stepped into the elevator...and then the elevator opened its mouth.
    The surprise and twist worked, while the only negative consequences long term is that they always take the stairs now.

    • @khayyin359
      @khayyin359 Год назад

      Quick question: Vampires who were traffickers? Or people trafficking in vampires?

    • @joshuabonesteel2303
      @joshuabonesteel2303 Год назад

      I had a similar idea for a wizard's tower. Upon entering, it would ask for a password. A non answer or attempt to force it to move would lead to it taking the party halfway up and then attempting to eat them. If they knew the password, though, they could bypass the stairs, which were also trapped.

    • @perezo27
      @perezo27 Год назад +3

      @@khayyin359 Vampires who were trafickers, words should have been swapped, my badd

  • @wuxing7395
    @wuxing7395 Год назад

    Thank you for your videos, really! They are always great to watch and always good inspiration.
    I had my players face off some fairy shenannigans inspired by your ideas lately and according to them it was both frustrating and fun. For example, one chest sucked up all of one player's items when he opened it and then split into 20 other chests. I rolled 1d20 every chest he opened, 2-6 would give his items back and 1 all of them... everything else had things happen to him like coloring his beard rainbow, shaving, low dmg versions of spells that wouldn't kill him, punching gloves shooting out of them, etc... The thing was, he started to mistrust the whole system and went over to sneak up on the chests and trying to hurl them into a nearby river so he wouldn't have to deal with them...
    Greatings from Germany!!
    P.S. Yes, low numbers are good in The Dark Eye.

  • @anyalei
    @anyalei 10 месяцев назад

    I'll have you know that the DM of one group I'm playing with recently used a chest weasel. I did not know about them, as I only saw your video now. It was a super fun encounter and my character ended up empathising with the chest weasel deeply. I thought it may bring you joy to know your inspiration went out into the world and returns to you having fulfilled its intention. Once for certain, but surely many times over :)
    In completely unrelated proceedings, I shall not watch your feywild video before the end of this campaign 🫣

  • @espio87
    @espio87 Год назад +4

    I like when chest mimics are basically guard dogs of important treasure. Golden Sun and Dark Souls actually played it well by rewarding the player with nice loot most of the time.

  • @nocdracos
    @nocdracos Год назад +4

    It would be cool to have an episode of dnd with a twist with some items.

  • @DStevie911
    @DStevie911 Год назад +3

    I’ve only used a mimic as “where their items are stored while the PCs are in prison”. And it’s a fun way to challenge them

  • @ChaseKelleh
    @ChaseKelleh 3 месяца назад

    This is awesome! I've been thinking of making a "Magic Item Shop" in my campaign that only sells useless items (i.e the bagpipes of invisibility) and a chest weasel would make such a great Shop owner! And every time the group enters the store, they'll have to interact with whatever object the weasel is possessing to get their attention. This is perfect!

  • @lukecreepus6580
    @lukecreepus6580 10 месяцев назад

    Started a campaign recently in a piratey setting and decided to incorporate mimics because pirate chests are thematic and all. But then I started working them into the story as a central point in the island cluster the party is living in. Like the fact that they have a living, growing population of mimics native to these islands, other races have begun to either hunt or work in tandem with mimics to get things done, and some towns have just kind of gotten used to them. I think it will be an interesting thing to work with, and I really like your concept of the Chest Weasel, might have to work in some tricky mimics to my story. Thanks for the great ideas and content!

  • @DLWebb6245
    @DLWebb6245 Год назад +9

    Can't wait to see what you do with mimics! Now I've got something new to torture my players with! 😅

    • @thegreatandterrible4508
      @thegreatandterrible4508 Год назад +4

      Lol, he makes fun of you in the video.
      I understand though, just because I want to torture my players doesn't mean I don't love them and am primarily motivated by their fun.

    • @DLWebb6245
      @DLWebb6245 Год назад +3

      ​@@thegreatandterrible4508Yeah, I get it though! My players like a challenge and a joke here and there!

    • @thegreatandterrible4508
      @thegreatandterrible4508 Год назад +2

      @@DLWebb6245 I had a player go absolutely crazy because a fey ally would only answer their question in riddles. It is one of the most commonly shared stories from that campaign.

  • @spookymacchiato5503
    @spookymacchiato5503 Год назад +10

    I have not played D&D but Pointy Hat is easily in my top 3 YT creator

  • @pedroicaro4365
    @pedroicaro4365 Год назад +58

    For everyone like me who wants a twist on dragons, we will unite in all videos from this one on, because our greedy lizards deserve it too!!!
    DAY 3 ASKING FOR DRAGONS ON THE CHANNEL

    • @An_Entire_Lime
      @An_Entire_Lime Год назад +8

      The only knock I have against a potential dragon video is that dragons are so widespread that coming up with a new idea for them that hasn't already been used somewhere is very difficult

    • @1YCARADOFACAO
      @1YCARADOFACAO Год назад +3

      Yknow a fun twist on dragons? Don't use them in the games, ever

    • @gamingweeb2-842
      @gamingweeb2-842 Год назад +1

      @@An_Entire_Limethinking maybe literally the beast of revelations(a drakon)
      Some kind of horrible demon dragons who wants to hoard worship, especially stealing worship from the gods. They brand their worshippers who acts as their servants and followers(not specifically the mark of the beast, just a brand or mark of some kind, probably unique to each individual demon dragon), making it far harder to confront the dragon behind their many layers of bodyguards and cults and general government infiltration.
      Confronting one, they tempt you to become a follower with infernal deals and magics(such as offering a holy fruit they stole that grants a permanent intelligence increase, or can make an extra planar entity mortal). Fighting it meanwhile is a challenge due to the worshippers and multiple heads like a hydra, each head having to be slain so that it doesn’t regenerate and start anew.

  • @alik9783
    @alik9783 Год назад +1

    honestly i've adapted mimics to my own use (mostly making them interesting things like train cars and making them detectable if you look really hard so it's not pure frustration), but the chest weasel is SUCH a good idea and i definitely want to use that now

  • @AdrianoASGomes
    @AdrianoASGomes Год назад

    Gotta say that video came at a perfect moment. Me and my players were preparing to play the Feywild one-shot and, me knowing them, in the Chest Weasel encounter they would probably swing an axe at the treasure chest at the second trolling move I would make. And create a stat block by myself is not one of my strengths. I may need to translate the stat block to my language, but I already did this to the whole adventure so it won't be a big deal. Anyway, great video Antonio! Keep up the good work!

  • @robertheinrich2994
    @robertheinrich2994 Год назад +8

    just give the mimic a real reason to live. let's say, a mimic was created to guard something for its creator? follow the creator, guard the protected goods... essentially, turn the mimic into the luggage ;-)
    should be funnier than having all the party members use bags of holding. they might be connected to bags of holding and bags of devouring. a bag of devouring deposits items in the mimic. could be fun.

  • @Pers0n97
    @Pers0n97 Год назад +16

    Mimics are yet another example of D&D making sure to punish you if you don't complete their mandatory checklist of "thinks you HAVE to have in your party".
    You better have that guy in charge of checking for traps OR ELSE....

    • @1YCARADOFACAO
      @1YCARADOFACAO Год назад +2

      Which is an honest thing to do. One wouldn't go spelunking without a spelunker... if you do you'd probably die

    • @Limrick1029
      @Limrick1029 Год назад

      Why is that bad exactly? Punishing poor planning is pretty normal, especially when the party can easily check for a mimic in many different ways. Lots of players enjoy TTRPGs for the challenges, not just to play a comfy and warm game where you can do anything you want with no repercussions.

    • @Pers0n97
      @Pers0n97 Год назад +1

      @@Limrick1029 It's not planning nor challenging wtf are you talking about.
      The game punishes you for not cramming onto your party the mandatory checklist it demands of you rather than rewarding you for having a diversified group.
      Having a game that is a series of "DO YOU HAVE THAT X REQUIREMENT? IF NOT GET SLAPPED" isn't challenging not intelligent, it's just garbage railroady design.

    • @minnion2871
      @minnion2871 Год назад

      @@Pers0n97 Except mimics are arguably pretty easy to check for.... Throw a copper coin at what you suspect to be a mimic. If it sticks, it's a mimic. Mimics are sticky in object form that's how they catch prey. At least that's one way I'd allow for players to check for mimics.... (And pretty sure everyone has something disposable they can yeet to check for mimics regardless of class.)

  • @Dark_Jaguar
    @Dark_Jaguar Год назад +1

    I gotta say I'm always impressed by the sheer creativity you show in creating new creatures!
    Now for my own not nearly as creative twist on the old classic. First, the simplest trick. Make those mimics detectable! What makes those Souls games work is that there's numerous subtle signs that give away that you're dealing with a mimic. The lesson becomes less "treasure will betray you" and more "pay attention to details and don't trust things on first appearance", which is a lesson I do want players to take away! Like a Facedancer's trap, there must always be a means of escape!
    Anyway, now onto my twist: baby mimics. Unlike the fully developed and formed mimics, these ones are easily scared. They won't attack you, instead they will suddenly get up on their pseudopods and go running in fear and crying out in a unique mimic cry for help. This opens up all kinds of things. First of all, adventures aren't punished for looting so much as finding they just have to do more to earn this treasure than they thought, but secondly, there's a chance the mimic's "parents" will show up, and by "show up" I mean reveal themselves as a wall or a door or something as the players give chase, so there's a chance for combat that's telegraphed a mile away. But third, and this one I'm kinda in love with, baby mimics can be adorable, and perhaps especially creative players who love animals can tame the mimic and make it a loyal pet. A pet that is ENTIRELY content to stay completely still and out of the way as some casual item in the adventurer's pack, so as not to distract the adventurers, but can be pulled out as needed for players to set their OWN traps. Raise it up and put that ancient relic some lich is hunting you down to take inside, to lure it in and ambush it right back.

  • @7mmfurryartist656
    @7mmfurryartist656 Год назад

    When I first saw the Chest Weasel during your Feywild episode, I fell in love with the idea! Thanks for making the Stat block for this, im definitely gonna use this little bugger! Keep up the great work!😸👍

  • @Alex-on-youtube
    @Alex-on-youtube Год назад +1

    My party and i went to an inn that was essentially a giant mimic. Everything in there, was a mimic. From the floorboards to the curtains. My character took it upon herself to take and look after a mug of ale. When the campaign was done, the mimic mug had become something like a non combatant familiar. Next time we rolled up characters in the same universe, i rolled up the same mimic, all grown up, in a suit of armour. It was an artificer/beast barb. I loved that thing.

  • @epicrooster1011
    @epicrooster1011 7 месяцев назад

    You make good points about specifically chest mimics and I LOVE the chest weasel as a replacement. However, you can avoid almost all of the problems you mentioned by making your mimics disguise as anything but chests and still have that fun surprise aspect.

  • @TheLeshi
    @TheLeshi 11 месяцев назад

    I love the chest weasel, and I also love the idea of having a talking mimic to protect a wizard"s treasure. Good stuff.

  • @Windwolf001
    @Windwolf001 Год назад

    Absolutely love the chest weasel idea, it's so... lovable, I couldn't get mad at it after seeing one, and I can see offices full of these...

  • @martinapochgallegos8949
    @martinapochgallegos8949 6 месяцев назад

    I love this and I’m gonna use it in my current campaign, still love the concept of “the haunted house IS the mimic” or “the boat is the mimic” though

  • @letrollivre
    @letrollivre 8 месяцев назад

    I put a chest weasel in my game yesterday and what a game

  • @dragolingrand7778
    @dragolingrand7778 Год назад

    That my friend is a fantastic concept! I love all of the ideas you come up with. If only my DM wasn't a self proclaimed Sadist. Other wise I would have recommended this idea to him.

  • @B__C__
    @B__C__ Год назад

    I actually had a mimic take the form of a dungeon door once back in D&D 3.5. It's fun when someone tries listening to hear if there is anything on the other side.
    And I still smile at the thought of that dwarf barbarian who attacked every desk he happened upon with his battle axe after that one encounter. The pre-adventure "meeting in M's office" became a lot more entertaining after that.

  • @artemys5197
    @artemys5197 Год назад

    This is such a cute idea!!!
    I'm making my first campaign (for a group of friends that mostly never played) and i will certainly use this!
    It just seems so fun
    I will have to work a little on the details but it'll certainly be worth it

  • @Maxo11x
    @Maxo11x Год назад

    HOW LONG DOES IT TAKE YOU TO MAKE THESE OMG!!!! They are awesome and I love them and so high quality! They are thought out and the art and everything! So much work has been put into these and absolutely appreciated!

  • @dragonickmaster
    @dragonickmaster 9 месяцев назад

    I love the idea of the Chest Weasel, it's the kind of Fey Chaos I adore. It's annoying but in the end not harmful. Thanks for such an amazing creature!