ok but some of thos changes look so funny that after big big buff or nerf they could be in game... like clolosus skilling for attakc speed would be hilarius if we take something from them
Reducing passive strength and adding in an active ability that temporarily slightly buffs a unit past former passive strength is...arguably actually a good idea for game balancing. Makes things more micro-heavy, but it prevents other units from entering into a Carrier situation (i.e. either the end-all be-all of death balls, or a complete waste of resources). Like, the attack speed buff for Colossus is actually a good idea, in exchange for decreased base damage, as it would solidify what the Colossus actually does for an army. Protoss still has a lot of "strong, generalist units" which are either too powerful for counterplay, or are unable to counterplay anything else once they receive a nerf. It is why Protoss of all factions goes back-and-forth between being fairly weak or the ultimate steamroll faction. Starcraft 2 has simply become the kind of beast where there isn't much room for generalist units. See the Ghost/Marine debacle for Terran, or the poor and neglected Hydralisk for Zerg.
Ghost: - EMP radius reduced to 0.3, range reduced to 0. - Snipe abilityslightly reworked. After selecting the ability, the ghost will shoot themselves for 100 damage. This ability will be reverted to it's previous form when Terrans have collectively dealt the same amount of damage that EMP has done to Protoss/Zerg.
Ironically, these notes are better written than the actual patch notes (from a purely grammatical standpoint.) Minus the incessant use of foul language.
no ghost and marine nerfs ??
maybe if we scream loud enough they'll update the patch notes haha
@@BerryCrunch forget it.. Its about game bets and where money and corruption is involved the only cure is fire
Wow, I guess they didnt manage to do anything in the end... I mean if terrans still have ghosts as good as before, did they even nerf terran?
I love how neither the video nor any of the comments here has pointed out how there weren't any Zerg buffs
This hurt my throat from laughing too hard
haha me too!
Welcome to SC2 Brood War
ok but some of thos changes look so funny that after big big buff or nerf they could be in game... like clolosus skilling for attakc speed would be hilarius if we take something from them
Reducing passive strength and adding in an active ability that temporarily slightly buffs a unit past former passive strength is...arguably actually a good idea for game balancing. Makes things more micro-heavy, but it prevents other units from entering into a Carrier situation (i.e. either the end-all be-all of death balls, or a complete waste of resources).
Like, the attack speed buff for Colossus is actually a good idea, in exchange for decreased base damage, as it would solidify what the Colossus actually does for an army. Protoss still has a lot of "strong, generalist units" which are either too powerful for counterplay, or are unable to counterplay anything else once they receive a nerf. It is why Protoss of all factions goes back-and-forth between being fairly weak or the ultimate steamroll faction.
Starcraft 2 has simply become the kind of beast where there isn't much room for generalist units. See the Ghost/Marine debacle for Terran, or the poor and neglected Hydralisk for Zerg.
100% attack speed would be so insane
Ghost:
- EMP radius reduced to 0.3, range reduced to 0.
- Snipe abilityslightly reworked. After selecting the ability, the ghost will shoot themselves for 100 damage. This ability will be reverted to it's previous form when Terrans have collectively dealt the same amount of damage that EMP has done to Protoss/Zerg.
lmao range 0
I like how there are STILL no nerf to ghosts
they'll NEVER die haha
Finally they've balanced the game
im surprised they didn't touch ghosts
@@BerryCrunch I think that makes it even funnier
I'd love to see these changes.
we need a ptr asap
idk seems bullshit that Ultras can still survive disruptor shots
Great. Its how new path look for terran. (If they played protoss)
I love the bunker changes….
Ironically, these notes are better written than the actual patch notes (from a purely grammatical standpoint.) Minus the incessant use of foul language.
I have definitely noticed the grammar of balance counil patch notes to be odd
@@BerryCrunch If you game while using the eurobeat mix I uploaded, I can't guarantee any wins but I can guarantee you will see a 7% increase of APM ;)
Ooh. This is gonna make Reddit angy.
oh crap not my updoots!
That's funny