Welcome back PiG! Hope holiday or break was enjoyable! Do it more often in my opinion! StarCraft lovers will always return to the green pastures or oasis’s when they come. Hope casting stays fun and engaging for you in 2025!!! Let’s gooooo!
This was an incredible series 👏 I love seeing raynor play, i still believe raynor could be the zerg GOAT if he went on the Clem grind and play everyday
Any unit/battery in range of a nexus may be overcharged once every minute by the nexus. I think it grants like 100 energy, and it’s cool down is global (you can’t have multiple nexus overcharging multiple units, you have to wait 60 seconds)
Game 2: Incredible game! But exactly shows the current downsize of PvZ this patch. Reynor absolutely dominated got protoss stuck on 3 base until min 11, and even reduced him to 3 base in min 15 with continuous worker damage. Reynor had multiple clean surrounds but just couldn’t end the game. And there is just no late game for Zerg. You have to finish the game before Protoss has 200 supply. Find it a bit frustrating.. Zerg gains a huge advantage but if they don’t manage to end the game in the mid game they lose anyways. It’s the reason all we see are mid tier armies being thrown at toss. Like even corrupters are being avoided as much as possible. If hydra lurker can’t do it then it seems like a gg.
@@benspooner8815what he’s saying is of course you can’t beat a T3 army with T1/T2 units. Reynor could have beaten MaxPax army with +2 corrupters like Pig said. Doubling down on lurkers that can only attack ground units vs a mostly skytoss army was silly
Yes. That was a bit incoherent. But at the end he is talkin about that "uber-lategame protoss deathball" which zerg really is havin trouble to answer lately.
Welcome back PiG! Hope holiday or break was enjoyable! Do it more often in my opinion! StarCraft lovers will always return to the green pastures or oasis’s when they come. Hope casting stays fun and engaging for you in 2025!!! Let’s gooooo!
Successful zergling counterattacks into the 3rd never get old.
But we know from Zeno's paradox that melee units can never land hits on moving units (36:15)
I luv the way u explain the possibilities. gas before gateway is very efficient especially if u not scouting. great point
This was an incredible series 👏
I love seeing raynor play, i still believe raynor could be the zerg GOAT if he went on the Clem grind and play everyday
Dat last game was just amazing
can someone explain the recharge energy function for protoss units? through nexus or battery?
Any unit/battery in range of a nexus may be overcharged once every minute by the nexus. I think it grants like 100 energy, and it’s cool down is global (you can’t have multiple nexus overcharging multiple units, you have to wait 60 seconds)
@ tq for your explanation. I don’t play 1v1 so i wasn’t up to date with all these updates/upgrades 😂
Was Terran removed in the last balance patch? lol
removed? they were buffed. zerg was the only one who got overall nerfs. protoss also buffed.
@@thedeadbabythat's a strange way of saying zerg buffed across the board.
@@gamble9437 yea.. that queen extra mineral cost is the biggest buff ever. to terran and protoss.
you sound like the Zerg Pig was roasting last week
@@thedeadbaby the hatch buff more than balances it out. Queen got 25 mineral increase then like 10 buffs.
FIRST BABY LETS GOOOOOOOO
Congrats on your first baby
@@mattbray lollll
Who got you pregnant? Micro Jackson?
Game 2: Incredible game! But exactly shows the current downsize of PvZ this patch. Reynor absolutely dominated got protoss stuck on 3 base until min 11, and even reduced him to 3 base in min 15 with continuous worker damage. Reynor had multiple clean surrounds but just couldn’t end the game. And there is just no late game for Zerg. You have to finish the game before Protoss has 200 supply. Find it a bit frustrating.. Zerg gains a huge advantage but if they don’t manage to end the game in the mid game they lose anyways. It’s the reason all we see are mid tier armies being thrown at toss. Like even corrupters are being avoided as much as possible. If hydra lurker can’t do it then it seems like a gg.
What are you talking about
@@Miggysaurus13bro reread what he said. What don’t you understand is more my question? Don’t gaslight him more than the balance patch already has.
@@benspooner8815what he’s saying is of course you can’t beat a T3 army with T1/T2 units. Reynor could have beaten MaxPax army with +2 corrupters like Pig said. Doubling down on lurkers that can only attack ground units vs a mostly skytoss army was silly
Yes. That was a bit incoherent. But at the end he is talkin about that "uber-lategame protoss deathball" which zerg really is havin trouble to answer lately.
@@JanneMarjomaa fair