HI KETRA! would you be willing to make a video soon explaining state machines and refactoring script? im getting overwhelmed with the 3rd person platformers script hahah
For everyone who, just like me, tried using * operator between _targetDirection and rotation in HandleRandomDirectionChange() and got an error: U should multiply in the same order as in this tutorial. In real maths it doesn't matter whether U do 'a*b' or 'b*a'. For vectors, though, this rule does not work In programming U may think that it doesn't matter. And in most cases U will be right, BUT! It depends on the way the operator * is defined for given types. And in case of Quaternion U can use * between Quaternion and Vector3/Vector2, but U can't use it between Vector3/Vector2 and Quaternion. Order matters! =D
Thanks for sharing 😊 It does seem a bit strange you can't do this the other way around but apparently this is a standard convention for Quaternion mathematics
@@KetraGames That's funny. You have a very clean and professional voice, at least when we don't get to hear the outtakes lol. I guess that's why they thought it was an AI.
YEah new video!
👍😊
HI KETRA! would you be willing to make a video soon explaining state machines and refactoring script? im getting overwhelmed with the 3rd person platformers script hahah
Nice videooooooooooooooooooooooo
Thank you 👍😊
For everyone who, just like me, tried using * operator between _targetDirection and rotation in HandleRandomDirectionChange() and got an error: U should multiply in the same order as in this tutorial.
In real maths it doesn't matter whether U do 'a*b' or 'b*a'. For vectors, though, this rule does not work
In programming U may think that it doesn't matter. And in most cases U will be right, BUT! It depends on the way the operator * is defined for given types. And in case of Quaternion U can use * between Quaternion and Vector3/Vector2, but U can't use it between Vector3/Vector2 and Quaternion. Order matters! =D
Thanks for sharing 😊
It does seem a bit strange you can't do this the other way around but apparently this is a standard convention for Quaternion mathematics
Has anyone else noticed that this is an AI voice?
I would have never known if you didn't say that.
that's crazy, i never noticed
😂 This is my actual voice! You should hear the outtakes! But thanks 😊
@@KetraGames That's funny. You have a very clean and professional voice, at least when we don't get to hear the outtakes lol. I guess that's why they thought it was an AI.
@@KetraGames That’s exactly what an AI voice would say… lol
is anyone having trouble with r CS0104: 'Vector2' is an ambiguous reference between 'UnityEngine.Vector2' and 'System.Numerics.Vector2'